Soradyne Laboratories v1.2: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
CardName: Juvenile Vent Hellion Cost: 5RR Type: Creature - Hellion Pow/Tgh: 6/6 Rules Text: When Juvenile Vent Hellion is put into a graveyard from the battlefield, it deals 6 damage to each creature target player controls. Flavour Text: ”Whadda you mean ‘Das not full grown’? Deus avertat!” —Gito Boots Set/Rarity: Soradyne Laboratories v1.2 Rare |
Code: RR01 Active?: true History: [-] Add your comments: |
Two things:
What's up with the Juvenile Vent Hellion being way bigger than a Minor Vent Hellion? Why isn't this just a Vent Hellion?
It'd be nice if you had some uniform quality to these two designs that helped define what a Vent Hellion is in design terms. Like, we get what a Hellion is, and this is pretty Hellion(ic), but Minor Vent Hellion is really just an aggro creature with a drawback.
The question is not "why is the Juvenile way bigger?", but "how goddamn big is an adult one?"
(Hint: Big enough to fuel an industrialized city. For decades.)
Solution to come...
Can I have a Vent Hellion? Hellions are one of my favorite creature types. I love playing a giant creature and having significantly less to no opposing creatures left.
Okay, I've posted the Elder Vent Hellion, which I hope helps pull the three of them together. I've also renamed the Vent Hellion Hatchling (formerly the Minor Vent Hellion), which should create a more logical and linear growth progression.