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CardName: Clarify the Facts Cost: 1GW Type: Sorcery Pow/Tgh: / Rules Text: Destroy all enchantments target player controls. Flavour Text: Set/Rarity: Soradyne Laboratories v1.2 Uncommon

Clarify the Facts
{1}{g}{w}
 
 U 
Sorcery
Destroy all enchantments target player controls.
Updated on 01 Apr 2012 by SFletcher

Code: UZ05

Active?: true

History: [-]

2012-03-11 00:14:47: SFletcher created the card Clarify the Facts

Can I put in a nomination for "Destroy all Aura and Equipment target player controls"?

Seems like it'd be more on point for the setting, considering some of your themes. Also, since "disembellish" isn't a word, how about the ever so classy (and not yet taken) "disassemble"?

Any word is a word if someone uses it!

I think the card is fine. It goes along with there being tons of cards now which only effect artifacts or enchantments seperately now. It drives me crazy in limited having an artifact or enchantment removal spell and not being able to target the other. I extremely miss disenchant.

Whoa. Directed tranquility.

I think casual would regret this card existing, but in set it's probably sensible.

This effect already exists as the threshold effect of Calming Verse. Hang on, that's not what I meant... Huh, turns out this has been done a few times: most simply Primeval Light, but also Spring Cleaning and Cleansing Meditation.

Faire enough, then.

@Houlding: My reasoning for only hitting enchantments is that while the W/U strategic connection here is an aura/equipment theme, white tends to favor equipment more. This means that it Gould generally not want tools that destroy the things it likes. In the framing of the flavor and story, I see this as a spell the reporters would use to sort out the raw truth of a story from the "embellishments". I agree that the name could be stronger, but I'm having trouble finding the word or phrase that I feel most efficiently drives that notion home.

If deemed necessary, any variant on Shatterstorm would likely be an R/G equivalent of this simply for the sake of parity. I don't think I want to go that way though as I just don't see a group that, in such a contemporary setting, would be as averse to people using manufactured tools as the reporters are to people altering the base facts and order of things.

Well, keep in mind that you already have it set up to destroy the tools of the opposing forces, so regardless of whether White-oriented figures in your storyline are gung-ho about the concept of equipment, it would stand to reason that they would be less keen about the opposing forces using equipment against them.

Also, my suggestion was partly informed as a callback to Pure // Simple. (Not sure how to cardlink split cards.) (Edited by Alex to fix the link: Wizards require the space-slash-slash-space.)

I really want to avoid having a single card act like such a silver bullet against something as big as "all the products of Soradyne Laboratories at once". Yes, the set needs cards that serve some "reset button" role, but it's not the right time in the block or the story to hand out the tool that breaks all the toys. I want players to feel at least partially safe when they play the W/U equipment and aura deck. Having one card with the apparent purpose of taking the whole thing down is just antithetical to what I want to encourage in deck builds (or at least allow in them) at this point.

2012-04-01 02:35:33: SFletcher edited Clarify the Facts

Yeah, after looking at it long enough, it needed a better name.

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