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Mechanics | Skeleton |
CardName: BioMagnetic Beacon Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: {2}, {T}: Target player must attack with at least one creature this turn if able. Use this ability only if BioMagnetic Beacon is not attached to a creature. Equipped creature must be blocked if able. Equip — {1} Flavour Text: Set/Rarity: Soradyne Laboratories v1.2 Uncommon |
Code: UA10 Active?: true History: [-] Add your comments: |
What's up with the restriction on the activated ability? How does one operate a "cuff"?
I thought about making it a pinky-ring so that it would be more obvious as to why creatures would want to come punch you in the face. It would have been a relic of the war, left behind by Lord Pornstache of Douchebagistan.
Cuff though, no good reason really. The point was to put a little twist on equipment by having something you could hand off to a creature OR use for yourself. Either way, it makes your opponent's creatures...just want to be...close to you.
I guess it's like... Equipment exists to be equipped to things. Giving me reasons not to equip my equipment makes me wonder why this equipment is equipment. Especially when, in this case, the unequipped ability is (arguably) better than the equipped one.
What can I say? It's the Soradyne Corporation. They make gadgets.
I actually like the synergy/tension here. I hate Lure effects and I hate Provoke effects: they both suck and are useless, overcosted relics of a darker time when creatures were bad and you should feel bad.
But this idea is interesting and executed in a cool manner, at least. Still wouldn't play the card ever but I like it.