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CardName: Data Recombinator Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: {T}: Exile target card in an opponent’s graveyard. {X}, {T}: You may cast a card exiled with Data Recombinator with converted mana cost X or less without paying its mana cost. Flavour Text: Reconstructing the recent past turned out to be easy. Pinn crossed her fingers that it might work on a larger scale. Set/Rarity: Soradyne Laboratories v1.2 Rare

Data Recombinator
{5}
 
 R 
Artifact
{t}: Exile target card in an opponent’s graveyard.
{x}, {t}: You may cast a card exiled with Data Recombinator with converted mana cost X or less without paying its mana cost.
Reconstructing the recent past turned out to be easy. Pinn crossed her fingers that it might work on a larger scale.
Updated on 05 Apr 2012 by SFletcher

Code: RA02

Active?: true

History: [-]

2012-03-27 14:18:54: SFletcher created the card Data Recombinator
2012-03-27 14:56:44: SFletcher edited Data Recombinator

Cool! Strong variant on Planar Portal.

Which is why, I think, I'm not happy with it. I loved using the Portal back in the day, but it was so busted it was silly.

2012-03-28 15:05:01: SFletcher edited Data Recombinator

New build. I think this design better reflects trying to reconstruct old events to find answers.

2012-03-28 16:36:39: SFletcher edited Data Recombinator

If it doesn't say 'Without paying it's mana cost' then nobody will want it.

2012-04-05 03:35:22: SFletcher edited Data Recombinator

Nice card. Might need some clarification on expected ambiguity. I know that "exiled with ~ this turn" means that "you can play the exiled card this turn", but some people might interpret it as "you can play a card that was exiled this turn".

To make this work a bit better, and resolve the ambiguity noyahuid pointed out, I suggest switching around some of the costs and functions:

Data Recombinator
­{5}
Artifact
­{t}: Exile target nonland card in an opponent's graveyard.
­{x}, {t}: You may cast a card with converted mana cost X exiled with Data Recombinator without paying its mana cost.

(Note: Templating structure was cribbed from Kaho, Minamo Historian)

Anyway, this would resolve part of Dan's (presumed) issue that you couldn't actually use the current build to cast an off-color spell, while keeping it balanced. And by attaching part of the ability to the cost, you ditch the whole question of "when" a thing can happen, as it happens right then and there.

It could probably be dropped down to {4} or so if you were feeling like it was too weak.

That does not suck. I dislike that it means you're generally only getting one spell every two turns, but it's probably more fair that way. It also prevents the ability to play a land out of another player's graveyard, but I suppose that's the trade off.

And an interesting idea for another card...

Yeah, I think you have to realize that even staggered, this card is something of a limited bomb, as it turns a single piece of removal that your opponent casts into infinite removal for you the rest of the game.

And I don't know that it has to ditch the ability to grab lands, I just thought such a function wasn't quite as resonant in terms of "recombination". Like, "Ah ha! I've done it! I've played a land as though I were playing a land! RECOMBINATION IS IN EFFECT!"

2012-04-05 17:02:37: SFletcher edited Data Recombinator

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