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Mechanics | Skeleton |
CardName: Data Recombinator Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: {T}: Exile target card in an opponent’s graveyard. {X}, {T}: You may cast a card exiled with Data Recombinator with converted mana cost X or less without paying its mana cost. Flavour Text: Reconstructing the recent past turned out to be easy. Pinn crossed her fingers that it might work on a larger scale. Set/Rarity: Soradyne Laboratories v1.2 Rare |
Code: RA02 Active?: true History: [-] Add your comments: |
Cool! Strong variant on Planar Portal.
Which is why, I think, I'm not happy with it. I loved using the Portal back in the day, but it was so busted it was silly.
New build. I think this design better reflects trying to reconstruct old events to find answers.
If it doesn't say 'Without paying it's mana cost' then nobody will want it.
Nice card. Might need some clarification on expected ambiguity. I know that "exiled with ~ this turn" means that "you can play the exiled card this turn", but some people might interpret it as "you can play a card that was exiled this turn".
To make this work a bit better, and resolve the ambiguity noyahuid pointed out, I suggest switching around some of the costs and functions:
Data Recombinator
: Exile target nonland card in an opponent's graveyard.
,
: You may cast a card with converted mana cost X exiled with Data Recombinator without paying its mana cost.
Artifact
(Note: Templating structure was cribbed from Kaho, Minamo Historian)
Anyway, this would resolve part of Dan's (presumed) issue that you couldn't actually use the current build to cast an off-color spell, while keeping it balanced. And by attaching part of the ability to the cost, you ditch the whole question of "when" a thing can happen, as it happens right then and there.
It could probably be dropped down to
or so if you were feeling like it was too weak.
That does not suck. I dislike that it means you're generally only getting one spell every two turns, but it's probably more fair that way. It also prevents the ability to play a land out of another player's graveyard, but I suppose that's the trade off.
And an interesting idea for another card...
Yeah, I think you have to realize that even staggered, this card is something of a limited bomb, as it turns a single piece of removal that your opponent casts into infinite removal for you the rest of the game.
And I don't know that it has to ditch the ability to grab lands, I just thought such a function wasn't quite as resonant in terms of "recombination". Like, "Ah ha! I've done it! I've played a land as though I were playing a land! RECOMBINATION IS IN EFFECT!"