New Mirrodin: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Alterative 1cc Glorican Spell White Common 1{w} Enchantment – Aura Enchant Creature
You can not cast Alterative 1cc Glorican Spell unless you have {u} or {g} in your mana pool.
Enchanted creature gets +2/+2.
2 1349149762 on 02 Oct 2012 by jmgariepy
2 Arms to Arms White Uncommon 2{1}{w} Enchantment UW01 Whenever a creature you control dies, you may exile it. If you do, gain 2 life. 8 1327564271 on 26 Jan 2012 by jmgariepy
3 Arrest White Uncommon 3{2}{w} Enchantment – Aura UW04 Enchant Creature
Enchanted creature can't attack or block and its activated abilities can't be activated.
3 1348120150 on 20 Sep 2012 by jmgariepy
4 Beeble Channeler White Uncommon 4{3}{w} Creature – Beeble Shaman 2 3 As Beeble Channeler enters the battlefield, put a white ion counter on a creature you control.
Creatures you control with white counters on them gain "{w}, {t}: Tap target creature."
3 1330512657 on 29 Feb 2012 by Alex
5 Brand New Day White Rare 6{4}{w}{w} Sorcery RW01 Destroy all creatures.
Salvage {3}
2 1335691153 on 29 Apr 2012 by jmgariepy
6 Clean Slate White Common 4{3}{w} Instant CW05 Exile target non-land permanent. If that permanent was not an attacking creature, return it to the battlefield. 4 1348721999 on 27 Sep 2012 by jmgariepy
7 Demystify White Common 1{w} Instant CW01 Destroy target enchantment. 3 1395843394 on 26 Mar 2014 by Nxmee
8 Denval, Leonin Cleric White Mythic 6{5}{w} Legendary Creature – Cat Cleric 6 5 MW01 Vigilance
Whenever one or more creatures attack, you may sacrifice a non-creature permanent. If you do, creatures you control are indestructible until end of turn.
2 1361858017 on 26 Feb 2013 by jmgariepy
9 Denval, Leonin Cleric i White Mythic 6{5}{w} Legendary Creature – Cat Cleric 5 5 Whenever another permanent enters the battlefield, you may gain 1 life.
{11}: Exile all non-land permanents, then return them to the battlefield, under their owner's control. (Auras with nothing to enchant remain exiled.)
7 1360820195 on 14 Feb 2013 by jmgariepy
10 Denval, Leonin Cleric ii White Mythic 6{5}{w} Legendary Creature – Cat 4 7 Vigilance
Whenever Denval, Leonin Cleric ii blocks a creature, choose one – Sacrifice a land and Gain 4 life; or sacrifice an artifact and creatures you control get +0/+4 until end of turn; or each player sacrifices a creature.
6 1360911126 on 15 Feb 2013 by jmgariepy
11 Denval, Leonin Cleric iii White Mythic 6{5}{w} Legendary Creature – Cat Cleric 6 8 When Denval, Leonin Cleric iii enters the battlefield, your opponent separates all other permanents you control into two piles. Sacrifice one pile, and gain 4 life for each permanent in the other pile. 4 1361510953 on 22 Feb 2013 by jmgariepy
12 Detention Mark White Common 2{1}{w} Enchantment – Aura CW04 Enchant Creature
Enchanted Creature gets -6/+6.
13 1347942240 on 18 Sep 2012 by jmgariepy
13 Fiddler Mastadon White Common 6{5}{w} Creature – Crab Elephant 3 5 CW08 {u}: Fiddler Mastadon can't be the target of spells or abilities until end of turn. 6 1358400095 on 17 Jan 2013 by jmgariepy
14 Ion Accelerator White Rare 4{3}{w} Enchantment – Aura RW04 Enchant Creature
When Ion Accelerator enters the battlefield, put a colored ion counter on the creature it enchants for each color of mana used to cast Ion Accelerator.
Enchanted creature gets +X/+X where X is equal to the number of ion counters on it.
5 1326968210 on 19 Jan 2012 by jmgariepy
15 Ionic Purity White Common 1{x}{w} Sorcery CW07 Put a 1/1 Elemental creature tokens that's all colors onto the battlefield for each color of mana spent to cast Ionic Purity. (For example, if you paid {w}{u}{r} to cast Ionic Purity, you would put three Elemental creature tokens that are all colors on the battlefield.) 14 1357974043 on 12 Jan 2013 by jmgariepy
16 Ionized Weave White Rare 2{x}{w}{w} Creature – Elemental 0 0 RW03 Ionized Weave enters the battlefield with an ion counter on it for each color of mana used to pay for it.
Ionized Weave gets +1/+1 for each ion counter on it.
Prevent all damage that would be dealt to Ionized Weave.
3 1333096401 on 30 Mar 2012 by jmgariepy
17 Pray for Guidance White Common 3{2}{w} Sorcery CW06 Creatures you control get +1/+1 and gain vigilance until end of turn.
Salvage {3} ({3}, Move Pray for Guidance from your graveyard to the bottom of your library: Draw a card.)
1 1352439232 on 09 Nov 2012 by jmgariepy
18 Reflexive Orbit White Common 2{1}{w} Instant CW03 Put a white ion counter on target permanent.
Until end of turn, creatures you control with white counters on them gain protection from the color of your choice.
1 1332570126 on 24 Mar 2012 by jmgariepy
19 Renewed Vows White Common 2{1}{w} Instant CW02 Creatures and Equipment spells can't be cast this turn.
Salvage {3} ({3}, Move Renewed Vows from your graveyard to the bottom of your library: Draw a card.)
2 1332389852 on 22 Mar 2012 by jmgariepy
20 Shinsa, Taj Nar Taskmaster White Rare 4{3}{w} Legendary Creature – Cat Soldier 2 2 RW05 For each non-land permanent you control that shares a name with another permanent you control, Shinsa, Taj Nar Taskmaster gets +1/+1. 2 1355803921 on 18 Dec 2012 by jmgariepy
21 Sojfa, Leonin Prioress White Uncommon 2{1}{w} Legendary Creature – Cat Cleric 1 1 UW02 {t}: Prevent the next 2 damage that would be dealt to another target creature or player. 2 1330753841 on 03 Mar 2012 by jmgariepy
22 Time of Urgency White Uncommon 3{2}{w} Enchantment – Aura UW03 Enchant Creature
Enchanted creature gets +2/+2 for each Legendary non-land permanent you control.
3 1340446712 on 23 Jun 2012 by jmgariepy
23 Violence Begets Violence White Uncommon 4{3}{w} Instant UW05 Choose one or both--Destroy target artifact; and/or, destroy target attacking creature.
Salvage {3} ({3}, Move Violence Begets Violence from your graveyard to the bottom of your library: Draw a card.)
1 1404260821 on 02 Jul 2014 by jmgariepy
24 Zephinda's Reserve White Rare 3{2}{w} Enchantment RW07 When Zephinda's Reserve enters the battlefield, put a 5/3 white Legendary Elephant Warrior creature token with trample into play named "Zephinda". Then Zephinda's Reserve becomes an Aura enchantment with enchant creature. Attach Zephinda's Reserve to Zephinda.
Enchanted creature gains defender (it can't attack).
19 1348458615 on 24 Sep 2012 by jmgariepy
25 Aura Shuffle Blue Uncommon 5{4}{u} Sorcery UU01 Gain control of all Auras. You may attach any number of target auras to permanents they can enchant. 3 1348812431 on 28 Sep 2012 by jmgariepy
26 Biv, Homunculus Stowaway Blue Rare 6{5}{u} Legendary Creature – Homunculus 2 5 RU04 Flying
At the beginning of your upkeep, each player draws a number of cards equal to the number of artifacts you control.
4 1355826689 on 18 Dec 2012 by jmgariepy
27 Bottled Blinkmoth Blue Rare 8{3}{u/3} Artifact RU05 {3}, {t}, Exile Bottled Blinkmoth: Take an additional turn after this one. 4 1357193385 on 03 Jan 2013 by jmgariepy
28 Exhaustion Blue Uncommon 3{2}{u} Sorcery UU03 Creatures and lands target opponent controls don't untap during his or her next untap step. 5 1356760836 on 29 Dec 2012 by jmgariepy
29 Fog Soup Blue Common 2{1}{u} Instant CU05 All creatures get -3/-0 until end of turn.
Salvage {3} ({3}, Move Fog Soup from your graveyard to the bottom of your library: Draw a card.)
2 1348027065 on 19 Sep 2012 by jmgariepy
30 Ibok, Neurok Engineer Blue Mythic 5{4}{u} Legendary Creature – Human Wizard 3 3 MU01 Artifacts you control gain resourceful (When an artifact you control enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.) 7 1347082760 on 08 Sep 2012 by jmgariepy
31 Ionic Manipulation Blue Common 1{x}{u} Instant CU08 Tap or untap a non-land permanent for each color of mana spent to cast Ionic Manipulation. (For example, if you paid {u}{b}{r}{g} to cast Ionic Manipulation, you could tap two creatures and untap another creature and an artifact.) 0
32 Ionized Swarm Blue Rare 2{x}{u}{u} Creature – Fairies 0 0 RU02 Ionized Swarm enters the battlefield with an ion counter of each color of mana used to pay for it.
Ionized Swarm gets +1/+1 for each ion counter on it.
Whenever Ionized Swarm becomes blocked by a creature, gain control of that creature at end of combat.
18 1333209286 on 31 Mar 2012 by jmgariepy
33 Make Base Blue Uncommon 1{u} Instant UU04 Target spell or permanent, and all counters on it, are colorless until end of turn.
Salvage {3} ({3}, Move Make Base from your graveyard to the bottom of your library: Draw a card.)
9 1357015919 on 01 Jan 2013 by jmgariepy
34 Naughty Minnow Blue Common 4{3}{u} Creature – Merfolk Rogue 2 3 Flash
When Naughty Minnow enters the battlefield, you may move a gem counter from one permanent onto another.
1 1326436503 on 13 Jan 2012 by jmgariepy
35 Orgon, Auriok Illusionist Blue Rare 4{3}{u} Legendary Creature – Human Wizard 2 2 RU03 When Orgon, Auriok Illusionist enters the battlefield, if it is not a token, put two token copies of it onto the battlefield.
If there are exactly three permanents named Orgon on the battlefield, the "legend rule" doesn't apply to them.
7 1338024019 on 26 May 2012 by jmgariepy
36 Pluck the Weave Blue Common 2{1}{u} Instant CU07 Counter target spell unless its controller pays two mana of different colors. 7 1352615334 on 11 Nov 2012 by jmgariepy
37 Recurring Theme Blue Common 1{u} Sorcery CU02 Draw a card.
Salvage {3} ({3}, Move Recurring Theme from your graveyard to the bottom of your library: Draw a card.)
2 1331994912 on 17 Mar 2012 by jmgariepy
38 Recycled Magic Blue Common 4{2}{u}{u} Instant CU03 Counter target spell.
Salvage {3} ({3}, Move Recycled Magic from your graveyard to the bottom of your library: Draw a card.)
2 1331993022 on 17 Mar 2012 by jmgariepy
39 Redactive Orbit Blue Common 5{4}{u} Sorcery CU01 Put a blue ion counter on target permanent.
Until end of turn, Whenever a creature with a blue counter on it deals combat damage to a player, that player returns a permanent they control to its owner's hand.
0
40 Reevaluating Values Blue Rare 3{2}{u} Sorcery RU01 Until end of turn, whenever a non-token, non-land permanent enters the battlefield under your control, return target non-land permanent to its owner's hand.
Salvage {3}
6 1337319316 on 18 May 2012 by jmgariepy
41 Rootwater Chaneller Blue Uncommon 4{3}{u} Creature – Merfolk Shaman 3 3 As Rootwater Chaneller enters the battlefield, put a blue ion counter on a creature you control.
Creatures you control with blue counters on them gain "Whenever this creature is returned to your hand from the battlefield, draw a card."
1 1330667878 on 02 Mar 2012 by jmgariepy
42 Set Back Blue Common 1{u} Instant CU06 Return target Artifact or Enchantment to its owner's hand. 8 1347520075 on 13 Sep 2012 by jmgariepy
43 Skywinder Scorpion Blue Common 2{1}{u} Creature – Drake Scorpion 1 3 CU13 Flying
Skywinder Scorpion can block only creatures with flying.
{b}: Skywinder Scorpion gains deathtouch until end of turn.
2 1358492036 on 18 Jan 2013 by jmgariepy
44 Time of Longing Blue Uncommon 4{3}{u} Enchantment – Aura UU02 Enchant Creature
As Time of Longing enters the battlefield, choose a creature in play. Enchanted creature is a copy of that creature, except it gains flying, and its name becomes 'Orgon's Veil'.
6 1342931232 on 22 Jul 2012 by jmgariepy
45 Xeric Southerly Blue Common 4{3}{u} Enchantment – Aura CU04 Enchant Creature or Artifact
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "At the beginning of your upkeep, put the top card of your library into your graveyard."
2 1352529115 on 10 Nov 2012 by jmgariepy
46 Argun Black Rare 7{6}{b} Legendary Creature – Human Warrior 3 3 RB03 First Strike
When Argun enters the battlefield, search your library for a card named Claws of the Nim, put it on the battlefield, shuffle your library, then attach all cards named Claws of the Nim to Argun.
4 1373694472 on 13 Jul 2013 by jmgariepy
47 Atticus, Vedalken Genius Black Mythic 7{6}{b} Legendary Creature – Vedalken Artificer 4 4 MB01 Atticus, Vedalken Genius enters the battlefield with a gem counter of each color on it.
Whenever you cast a spell, you may remove a gem counter from Atticus that shares a color with it. If you do, search your library for a card that shares a color with the gem removed, reveal it and put it in your hand. Then shuffle your library.
6 1326537490 on 14 Jan 2012 by jmgariepy
48 Axiological Hedonism Black Rare 3{2}{b} Sorcery RB02 Each player draws three cards, then loses 3 life.
Salvage {3}
4 1336536898 on 09 May 2012 by jmgariepy
49 Bacterial Purge Black Common 2{1}{b} Sorcery CB04 Each player sacrifices a creature.
Salvage {3} ({3}, Move Bacterial Purge from your graveyard to the bottom of your library: Draw a card.)
1 1348203270 on 21 Sep 2012 by jmgariepy
50 Bestial Acts Black Common 4{3}{b} Sorcery CB02 Target player loses 3 life. Gain 3 life.
Salvage {3} ({3}, Move Bestial Acts from your graveyard to the bottom of your library: Draw a card.)
3 1332390495 on 22 Mar 2012 by jmgariepy
51 Blackburst Black Uncommon 5{4}{b} Creature – Demon 0 0 Blackburst enters the battlefield with a gem counter of each color of mana used to pay for it.
Intimidate
Blackburst gets +1/+1 for each gem counter on it.
13 1326436173 on 13 Jan 2012 by jmgariepy
52 Dim Black Common 4{3}{b} Sorcery Destroy target creature that does not have a black gem token on it. 3 1326435103 on 13 Jan 2012 by jmgariepy
53 Exterminate Black Common 4{3}{b} Sorcery CB08 Destroy target creature. If the destroyed permanent is Legendary, all players lose 2 life. 7 1326525612 on 14 Jan 2012 by jmgariepy
54 Ionic Instability Black Common 1{x}{b} Sorcery CB06 Target opponent loses 1 life and you gain 1 life for each color of mana spent to cast Ionic Instability. (For example, if you paid {w}{b}{u}{r}{g} to cast Ionic Instability, that player would lose 5 life and you would gain 5 life.) 7 1358059867 on 13 Jan 2013 by jmgariepy
55 Ionic Shade Black Rare 2{x}{b}{b} Creature – Shade 0 0 RB01 Ionic Shade enters the battlefield with a gem counter of each color of mana used to pay for it.
Ionic Shade gets +1/+1 for each gem counter on it.
When Ionic Shade deals combat damage to a player, that player discards a card at random.
4 1330669006 on 02 Mar 2012 by jmgariepy
56 Maddening Orbit Black Common 1{b} Sorcery CB03 Put a black ion counter on target permanent.
Creatures with black counters on them gain intimidate until end of turn.
3 1352111138 on 05 Nov 2012 by Alex
57 Microbial Corrosion Black Uncommon 2{1}{b} Enchantment – Aura UB04 Enchant artifact or creature
{2}{b}: Put a copy of Microbial Corrosion on the battlefield, enchanting target non-enchanted artifact, or non-enchanted creature.
At the beginning of your upkeep, enchanted permanent's controller loses 1 life.
5 1404348279 on 03 Jul 2014 by jmgariepy
58 Nameless Channeler Black Uncommon 3{2}{b} Creature – Shaman 3 1 As Nameless Channeler enters the battlefield, put a black ion counter on a creature you control.
Creatures you control with black counters on them gain "Sacrifice a creature: Regenerate this creature."
0
59 Ridgeroach Mutt Black Common 5{4}{b} Creautre – Insect Wolf 4 2 CB07 {1}{r}: Ridgeroach Mutt gets +2/+0 until end of turn. 1 1358662770 on 20 Jan 2013 by jmgariepy
60 Smallpox Black Uncommon 2{b}{b} Sorcery UB03 Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. 7 1356762049 on 29 Dec 2012 by jmgariepy
61 Stow Away Black Common 3{1}{b}{b} Sorcery CB01 Look at target player's hand. You may choose a card from it and put it anywhere in that player's library. 5 1326525116 on 14 Jan 2012 by jmgariepy
62 Thendrix, Moriok Doctor Black Rare 6{5}{b} Legendary Creature – Human Cleric 5 4 RB04 When Thendrix, Moriok Doctor enters the battlefield, each player sacrifices a creature.
Whenever a non-token creature you control dies, you may exile it. If you do, put a token that's a copy of that creature on the battlefield, except it gets -1/-0 and is a black Shade in addition to its colors and types.
5 1359872303 on 03 Feb 2013 by jmgariepy
63 Time of Weakness Black Uncommon 2{1}{b} Enchantment UB02 Legendary creatures you control gain "Sacrifice a creature: Regenerate this creature." 2 1340536497 on 24 Jun 2012 by Alex
64 Ungestated Idea Black Common 1{b} Sorcery CB05 Put the bottom card of your library into your hand. 2 1353391061 on 20 Nov 2012 by jmgariepy
65 Vergen's Clan Black Uncommon 5{4}{b} Legendary Creature – Human Rogue 3 3 UB01 When Vergen's Clan enters the battlefield, put two black 1/1 Legendary Human Child creature tokens named "Gelt" and "Larn" into play.
{b}, Tap an untapped Gelt: Target player loses 1 life.
{b}, Tap an untapped Larn: Target creature gets -1/-1 until end of turn.
3 1334894663 on 20 Apr 2012 by jmgariepy
66 A Harvest of Fear Red Rare 5{4}{r} Sorcery RR04 Target player chooses two creatures he or she controls. Untap those creatures and gain control of them until end of turn. Those creature gains haste until end of turn.
Salvage {3}
2 1336884052 on 13 May 2012 by jmgariepy
67 Awwwooo!!! Red Common 2{1}{r} Creature – Wolf 1 2 Awwwooo!!! enters the battlefield with a red gem counter on it.
{r}, Remove a gem counter from Awwwooo!!!: Awwwooo!!! gets +3/+0 until end of turn.
1 1326436851 on 13 Jan 2012 by jmgariepy
68 Crick in the Brick Red Common 1{r} Instant CR06 Crick in the Brick deals damage to target creature or player equal to the number of cards named Crick in the Brick cast this turn. 7 1353647719 on 23 Nov 2012 by jmgariepy
69 Disruptive Orbit Red Common 1{r} Instant CR03 Put a red ion counter on target permanent.
Creatures you control with red counters on them get +3/+0 until end of turn.
0
70 Dwarf Activator Red Uncommon 4{3}{r} Creature – Dwarf Artificer 2 2 When Dwarf Activator enters the battlefield, put a red gem token on a creature you control.
Creatures with red gem tokens on them gain first strike.
1 1326434890 on 13 Jan 2012 by jmgariepy
71 Echoing Ruin Red Common 2{1}{r} Sorcery CR05 Destroy target artifact and all other artifacts with the same name as that artifact. 1 1353474791 on 21 Nov 2012 by jmgariepy
72 Grenda, Leonin Scout Red Rare 1{r} Legendary Creature – Cat Scout 2 1 RR02 Grenda, Leonin Scout can't attack or block alone.
Grenda can only be blocked if all other attacking creatures are also blocked.
When Grenda deals combat damage to a player you may discard two cards. If you do, draw two cards.
4 1362111496 on 01 Mar 2013 by jmgariepy
73 Improvised Assault Red Common 2{1}{r} Sorcery Target creature gets +4/+0 until end of turn.
Salvage {3} ({3}, Move Improvised Assault from your graveyard to the bottom of your library: Draw a card.)
0
74 Ionic Phoenix Red Rare 2{x}{r}{r} Creature – Phoenix 0 0 RR01 Ionic Phoenix enters the battlefield with a gem counter of each color of mana used to pay for it.
Ionic Phoenix gets +1/+1 for each gem counter on it.
Flying
{3}{r}{r}: Return Ionic Phoenix from your graveyard to your hand.
18 1333002913 on 29 Mar 2012 by jmgariepy
75 Ionic Thrust Red Common 1{x}{r} Instant CR01 Deal 1 damage to target creature for each color of mana spent to cast Ionic Thrust. (For example, if you paid {r} to cast Ionic Thrust, you could deal 1 damage to a target creature.) 4 1326967855 on 19 Jan 2012 by jmgariepy
76 Jaroot, Goblin Trashsmith Red Uncommon 5{4}{r} Legendary Creature – Goblin Artificer 2 3 UR03 {r}, {t}, Exile an artifact in your graveyard: Put a 2/1 red Wall creature token with defender onto the battlefield.
Whenever a Wall dies, it deals one damage to each creature.
9 1336393889 on 07 May 2012 by jmgariepy
77 Kelios, Vulshok Berzerker Red Mythic 4{2}{r}{r} Creature – Human Berzerker 4 4 MR02 First Strike
When a creature an opponent controls enters the battlefield, until end of turn, it gains haste and "This creature must attack if able."
Opponents skip their second main phase.
{2}{r}: Untap Kelios, Vulshok Berzerker.
1 1339913327 on 17 Jun 2012 by jmgariepy
78 Leyline Infusion Red Common 3{2}{r} Enchantment – Aura CR07 Enchant Land
Enchanted land loses all abilities and types and gains "Sacrifice this land: Add two different colored mana to your mana pool."
8 1353738740 on 24 Nov 2012 by jmgariepy
79 Nexnex, Vulshok Evoker Red Rare 6{5}{r} Legendary Creature – Human Wizard 5 5 RR03 {2}: Untap target artifact and gain control of it until end of turn. That artifact gains haste until end of turn.
{2}: Target non-creature artifact is an artifact creature with power and toughness equal to its converted mana cost until end of turn.
2 1355982467 on 20 Dec 2012 by jmgariepy
80 Perpetual Inquisitiveness Red Uncommon 1{r} Sorcery UR02 Whenever a creature dies this turn, exile the top card of your library. Until end of turn, you may play cards exiled this way. 5 1404436134 on 04 Jul 2014 by jmgariepy
81 Plant a Bomb Red Common 2{1}{r} Sorcery Put a red gem counter on target creature.
Deal 3 damage to target creature if it has a red gem counter on it.
1 1326435220 on 13 Jan 2012 by jmgariepy
82 Play a Hunch Red Common 4{3}{r} Sorcery CR04 As an additional cost to cast Play a Hunch, shuffle a card in your hand into your library.
Draw two cards.
Salvage {3} ({3}, Move Play a Hunch from your graveyard to the bottom of your library: Draw a card.)
5 1348374553 on 23 Sep 2012 by jmgariepy
83 Pyroclasm Red Uncommon 2{1}{r} Sorcery UR04 Pyroclasm deals 2 damage to each creature. 6 1356850215 on 30 Dec 2012 by jmgariepy
84 Sabretooth Boa Red Common 3{2}{r} Creature – Cat Snake 2 1 CR14 First strike
{4}{g}, {t}: Sabretooth Boa gets +3/+3 until end of turn.
4 1358921719 on 23 Jan 2013 by jmgariepy
85 Scrapsemble Red Rare 4{3}{r} Sorcery RR05 Return up to two Sorceries from your graveyard to your hand. Exile Scrapsemble. 1 1357275569 on 04 Jan 2013 by jmgariepy
86 Time of Anguish Red Uncommon 5{4}{r} Enchantment UR01 Whenever a Legendary nonland permanent enters the battlefield under your control, it deals damage to target player equal to the amount of Legendary nonland permanents you control. 3 1340788694 on 27 Jun 2012 by jmgariepy
87 Unlimited Brutality Red Common 3{2}{r} Instant CR02 Deal 3 damage to target creature or player.
Salvage {3} ({3}, Move Unlimited Brutality from your graveyard to the bottom of your library: Draw a card.)
5 1348293052 on 22 Sep 2012 by jmgariepy
88 Ahminda, Daughter of Shalahd Green Uncommon 1{g} Legendary Creature – Elf Child 0 1 UG07 Protection from Green Creatures.
If Ahminda, Daughter of Shalahd attacks and is not blocked, put a +1/+1 counter on another creature you control.
2 1330841443 on 04 Mar 2012 by jmgariepy
89 Break Down Green Common 2{1}{g} Sorcery CG04 Target player sacrifices an artifact or an enchantment.
Salvage {3} ({3}, Move Break Down from your graveyard to the bottom of your library: Draw a card.)
0
90 Clear the Land Green Rare 3{2}{g} Sorcery Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest. 4 1334313697 on 13 Apr 2012 by jmgariepy
91 Dismantling Mantle Green Rare 5{4}{g} Creature – Ooze 3 3 RG04 {t}: Exile target artifact from a graveyard. Put a copy of Dismantling Mantle onto the battlefield. 3 1356070371 on 21 Dec 2012 by jmgariepy
92 Draw Strength Green Common 4{3}{g} Instant CG07 If you control a Forest, you may tap an untapped artifact you control rather than pay Draw Strength's mana cost.
Target creature gets +4/+4 until end of turn.
9 1354001597 on 27 Nov 2012 by jmgariepy
93 Esrael, Agricultural Lead Green Rare 2{1}{g} Legendary Creature – Elf Druid 2 2 RG03 Vigilance
Lands in your graveyard have Salvage {3} ({3} Move this land from your graveyard to the bottom of your library: Draw a card.)
1 1349845336 on 10 Oct 2012 by jmgariepy
94 Interwoven Bounty Green Common 4{3}{g} Sorcery CG05 Search through your library for two basic lands that do not share a type. Put them on the battlefield tapped, then shuffle your library. 1 1353824961 on 25 Nov 2012 by jmgariepy
95 Ioinic Constrictor Green Rare 2{x}{g}{g} Creature – Snake RG01 Ioinic Constrictor enters the battlefield with a gem counter of each color of mana used to pay for it.
Ioinic Constrictor gets +2/+2 for each gem counter on it.
Ioinic Constrictor can't be countered.
2 1333168896 on 31 Mar 2012 by jmgariepy
96 Ionic Surge Green Common 1{x}{g} Instant CG13 Until end of turn, target creature gains reach and gets +1/+1 for each color of mana spent to cast Ionic Surge. (For example, if you paid {g}{w} to cast Ionic Surge, target creature would get +2/+2 and gain reach until end of turn.) 5 1363312251 on 15 Mar 2013 by jmgariepy
97 Join Canopy Green Common 1{g} Enchantment – Aura CG08 Enchant flying creature
Enchanted creature can't attack or block.
1 1354168325 on 29 Nov 2012 by jmgariepy
98 Kinetic Orbit Green Common 2{1}{g} Instant CG03 Put a green ion counter on target permanent.
Regenerate all creatures you control with a green counter on them.
0
99 Martaan, Death-Hood Wrangler Green Rare 5{4}{g} Legendary Creature – Human Barbarian 4 4 RG06 {1}{g}: Martaan gains hexproof until end of turn.
{1}{g}: Martaan gains vigilance until end of turn.
Martaan, Death-Hood Wrangler gets +4/+4 as long as there are no cards in your graveyard.
4 1345978796 on 26 Aug 2012 by jmgariepy
100 Plaited Hoop Green Uncommon 1{g} Instant UG03 Target spell or permanent, and all counters on it, are all colors until end of turn.
Salvage {3} ({3}, Move Plaited Hoop from your graveyard to the bottom of your library: Draw a card.)
3 1357122229 on 02 Jan 2013 by Alex
101 Pounds of Earth Green Uncommon 1{x}{g} Creature – Elemental 0 0 Pounds of Earth enters the battlefield with a gem counter of each color of mana used to pay for it.
Trample
Pounds of Earth gets +1/+1 for each gem counter on it.
1 1326446775 on 13 Jan 2012 by jmgariepy
102 Recycle Green Rare 6{4}{g}{g} Enchantment GR01 Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
3 1331991316 on 17 Mar 2012 by jmgariepy
103 Semi-Tamed Vorrac Green Uncommon 4{3}{g} Creature – Beast 5 5 UG11 As long as there is exactly one Beast on the battlefield, Semi-Tamed Vorrac has defender.
As long as there are two or more Beasts on the battlefield, Semi-Tamed Vorrac must attack, if able.
7 1334221774 on 12 Apr 2012 by jmgariepy
104 Shalahd, Tel-Jilad Warrior Green Mythic 3{2}{g} Legendary Creature – Elf Warrior Scout * * MG01 Shalahd, Tel-Jilad Warrior's power and toughness are equal to the number of lands with different names you control.
{3}: Regenerate Shalahd.
If you control seven lands with different names, Shalahd gains landwalk.
13 1338721597 on 03 Jun 2012 by jmgariepy
105 Shelda, Horticultural Head Green Rare 5{4}{g} Legendary Elf Warrior 4 4 As Shelda, Horticultural Head enter the battlefield, put two green 1/1 Legendary Ferret tokens, named "Clicks" and "Vry" into play.
As long as you control a Ferret, Shelda gains hexproof.
As long as you control two Ferrets, Shelda gains forestwalk.
2 1327476442 on 25 Jan 2012 by jmgariepy
106 Soil Management Green Common 4{3}{g} Sorcery CG02 Gain 5 life.
Salvage {3} ({3}, Move Soil Management from your graveyard to the bottom of your library: Draw a card.)
1 1348636320 on 26 Sep 2012 by jmgariepy
107 Stampede Green Uncommon 3{1}{g}{g} Instant UG02 Attacking creatures get +1/+0 and gain trample until end of turn. 6 1356928380 on 31 Dec 2012 by jmgariepy
108 Time of Need Green Uncommon 2{1}{g} Sorcery UG04 Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library. 1 1331379319 on 10 Mar 2012 by jmgariepy
109 Triumphant Unispine Green Common 6{5}{g} Creature – Wurm Unicorn 5 4 CG06 {1}{w}: Whenever non-combat damage would be dealt to a creature or player this turn, prevent one of that damage. 7 1359698306 on 01 Feb 2013 by jmgariepy
110 Typhoon Season Green Rare 1{x}{g} Sorcery RG02 Typhoon Season deals X damage to all flying creatures, then deals X damage to all creatures with defender.
Salvage {3}
5 1336196077 on 05 May 2012 by jmgariepy
111 Beeblistic Chichanery Multicolour Rare 8{3}{w}{w/u}{u} Enchantment RW02 Players play with their hands face down (Players cannot cast, play or activate face down cards.)
{x}: Reveal a card at random in your hand. If it's a land, put it on the battlefield. If it's a spell with a converted mana cost of X or less, cast that spell. Otherwise discard the revealed card. Any player may activate this ability.
13 1405557178 on 17 Jul 2014 by jmgariepy
112 Bond of Solidarity Multicolour Uncommon 4{2}{w}{u} Enchantment UW08 Bond of Solidarity enters the battlefield with a colored ion counter on it.
As long as Bond of Solidarity has a white ion counter on it, creatures you control gain first strike.
As long as Bond of Solidarity has a blue ion counter on it, creatures you control gain flying.
0
113 CW09 Multicolour Common 4{w}{w/u}{w/u}{u} Creature 3 3 CW09 Flying 1 1350109643 on 13 Oct 2012 by jmgariepy
114 Consistent Fools Multicolour Uncommon 8{w}{w/u}{w/u}{u} Creature – Beeble 3 4 UW06 Consistent Fools is unblockable as long as defending player controls two non-land permanents with the same name. 4 1328680029 on 08 Feb 2012 by Link
115 Flow of Beebles Multicolour Common 4{2}{w}{u} Creature – Beeble 2 3 CW15 When Flow of Beebles enters the battlefield, if an opponent controls an artifact, all creatures named Flow of Beebles get +1/+1 and are unblockable until end of turn.
A deck can have any number of cards named Flow of Beebles.
7 1330919147 on 05 Mar 2012 by jmgariepy
116 Hovering River Avatar Multicolour Mythic 12{4}{w}{w/u}{w/u}{u} Creature – Avatar 8 8 MU02 Protection from Instants
{w/u}{w/u}, Reveal Hovering River Avatar in your hand: You get an emblem with "Whenever an Avatar enters the battlefield, sacrifice this emblem and tap target permanent. That permanent doesn't untap during its controller's next untap step."
3 1407456827 on 08 Aug 2014 by jmgariepy
117 Ionized Beebles Multicolour Common 2{w}{u} Creature – Beeble 2 2 CW13 When Ionized Beebles enters the battlefield, put a colored ion counter on it.
As long as Ionized Beebles has a white counter on it, it gains first strike.
As long as Ionized Beebles has a blue counter on it, it gains flying.
4 1328249971 on 03 Feb 2012 by jmgariepy
118 Mock Justice Multicolour Rare 6{1}{w}{w/u}{u} Enchantment RW06 Flash
Prevent all damage each attacking creatures would deal to you or planeswalkers you control unless the attacking creature's controller pays {2}.
4 1363073121 on 12 Mar 2013 by jmgariepy
119 Stoutheart Glitterwing Multicolour Rare 6{4}{w}{u} Creature – Angel Faerie 6 3 RW08 Protection from red, vigilance
When Stoutheart Glitterwing enters the battlefield, put a colored ion counter on it.
As long as Stoutheart Glitterwing has a white counter on it, it gains first strike.
As long as Stoutheart Glitterwing has a blue counter on it, it gains flying.
4 1350191788 on 14 Oct 2012 by jmgariepy
120 Bandicoot Kookaburra Multicolour Uncommon 4{2}{u}{b} Creature – Bird Rat 2 2 UU06 Flying
When Bandicoot Kookaburra enters the battlefield, target opponent discards a card.
When Bandicoot Kookaburra dies, draw a card.
4 1358578314 on 19 Jan 2013 by jmgariepy
121 Bond of Hiearchy Multicolour Uncommon 5{3}{u}{b} Enchantment UU08 Bond of Hiearchy enters the battlefield with a colored ion counter on it.
As long as Bond of Hiearchy has a blue ion counter on it, creatures you control gain flying.
As long as Bond of Hiearchy has a black ion counter on it, creatures you control gain lifelink.
1 1344074157 on 04 Aug 2012 by jmgariepy
122 CU12 Multicolour Common 5{u}{u/b}{b} Creature – Frog 3 2 CU12 Protection from Insects and Spiders 1 1359871107 on 03 Feb 2013 by Link
123 Ionized Merfolk Multicolour Common 3{1}{u}{b} Creature – Zombie Artificer 2 2 CU15 When Ionized Merfolk enters the battlefield, put a colored ion counter on it.
As long as Ionized Merfolk has a blue token on it, it gains flying.
As long as Ionized Merfolk has a black token on it, it gains lifelink.
4 1326434568 on 13 Jan 2012 by jmgariepy
124 Mud Boding Multicolour Rare 6{1}{u}{u/b}{b} Enchantment RU07 {u/b}: Look at the top card of your library. You may put that card on the bottom of your library. 6 1362714771 on 08 Mar 2013 by jmgariepy
125 Noosetangle Multicolour Uncommon 3{u/b} Instant You can't cast Noosetangle unless you control at least one Island and at least one Swamp.
An opponent chooses one —
• They sacrifice a creature
• They return two creatures to their hand.
1 1432109782 on 20 May 2015 by jmgariepy
126 Rootwater Defense Multicolour Common 2{u}{b} Creature – Merfolk Soldier 0 4 CU11 When Rootwater Defense enters the battlefield, you may search your library for a card named Rootwater Defense, reveal it, put it into your hand, then shuffle your library.
A deck can have any number of cards named Rootwater Defense.
4 1330919530 on 05 Mar 2012 by jmgariepy
127 Rootwater Oracle Multicolour Uncommon 8{u}{u/b}{u/b}{b} Creature – Merfolk Shaman 3 3 UU09 When Rootwater Oracle enters the battlefield, look at the top six cards of target players library, then shuffle those cards and put them on top or on the bottom of that player's library. 6 1334993854 on 21 Apr 2012 by jmgariepy
128 Soulkeeper Multicolour Rare 5{3}{u}{b} Creature – Djinn Demon 6 6 RU08 When Soulkeeper enters the battlefield, put a colored counter on it.
At the beginning of your upkeep, lose 2 life.
As long as Soulkeeper has a blue counter on it, it gains flying.
As long as Soulkeeper has a black counter on it, it gains lifelink.
2 1350359748 on 16 Oct 2012 by jmgariepy
129 Bond of Malignity Multicolour Uncommon 5{3}{b}{r} Enchantment UB08 Bond of Malignity enters the battlefield with a colored ion counter on it.
As long as Bond of Malignity has a black ion counter on it, creatures you control gain lifelink.
As long as Bond of Malignity has a red ion counter on it, creatures you control gain "This creature must be blocked, if able".
4 1344410759 on 08 Aug 2012 by jmgariepy
130 CB10 Multicolour Common 8{b}{b/r}{b/r}{r} Creature 4 1 CB10 First Strike 1 1350109542 on 13 Oct 2012 by jmgariepy
131 Dream Fevers Multicolour Rare 6{4}{b}{r} Creature – Nightmare Hellion 3 7 RB08 When Dream Fevers enters the battlefield, put a colored ion counter on it.
Whenever Dream Fevers becomes blocked, it get +4/+0 until end of turn.
As long as Dream Fevers has a black token on it, it gains lifelink.
As long as Dream Fevers has a red token on it, it must be blocked, if able.
2 1350446584 on 17 Oct 2012 by jmgariepy
132 Ionized Nameless One Multicolour Common 2{b}{r} Creature 2 1 CB13 When Ionized Nameless One enters the battlefield, put a colored ion counter on it.
As long as Ionized Nameless One has a black token on it, it gains lifelink.
As long as Ionized Nameless One has a red token on it, it must be blocked, if able.
2 1327225746 on 22 Jan 2012 by jmgariepy
133 Nameless Lashers Multicolour Uncommon 8{b}{b/r}{b/r}{r} Creature – Warrior 3 3 UB10 When Nameless Lashers becomes blocked, it deals 3 damage to each blocking creature. 1 1334995738 on 21 Apr 2012 by jmgariepy
134 Thoughtless Canibals Multicolour Common 3{1}{b}{r} Creature 1 1 CB16 Thoughtless Canibals gets +X/+X where X is equal to the number of cards named Thoughtless Canibals in your graveyard.
A deck can have any number of cards named Thoughtless Canibals.
1 1330919961 on 05 Mar 2012 by jmgariepy
135 Violence Begets Violence Multicolour Rare 8{3}{b}{b/r}{r} Enchantment RB05 All creatures have deathtouch.
Whenever a creature dies, Violence Begets Violence deals 2 damage to target player.
4 1362627153 on 07 Mar 2013 by jmgariepy
136 Bond of Ferocity Multicolour Uncommon 4{2}{r}{g} Enchantment UR06 Bond of Ferocity enters the battlefield with a colored ion counter on it.
As long as Bond of Community has a red ion counter on it, creatures you control gain "This creature must be blocked, if able".
As long as Bond of Community has a green ion counter on it, creatures you control gain trample.
0
137 CR13 Multicolour Common 8{r}{r/g}{r/g}{g} Creature 3 4 CR13 Haste 0
138 Everburning Pine Avatar Multicolour Mythic 12{4}{r}{r/g}{r/g}{g} Creature – Avatar 8 8 MG02 Everburning Pine Avatar must be blocked, if able.
{r/g}{r/g}, Reveal Everburning Pine Avatar in your hand: You get an emblem with "Whenever an Avatar enters the battlefield, sacrifice this emblem and deal 1 damage to all non-Avatar creatures."
6 1407368821 on 06 Aug 2014 by jmgariepy
139 Ionized Viashino Multicolour Common 5{3}{r}{g} Creature – Viashino Barbarian 4 4 CR15 When Ionized Viashino enters the battlefield, put an ion counter on it.
As long as Ionized Viashino has a red token on it, it must be blocked, if able.
As long as Ionized Viashino has a green token on it, it has trample.
1 1327651992 on 27 Jan 2012 by jmgariepy
140 Pressing the Weave Multicolour Rare 7{2}{r}{r/g}{g} Enchantment RR08 Whenever a player taps a land for mana, it deals 1 damage to him or her.
Whenever a player taps a land for mana, that player adds two mana of any color to their mana pool.
3 1327392075 on 24 Jan 2012 by jmgariepy
141 Stir the Nest Multicolour Uncommon 8{r}{r/g}{r/g}{g} Sorcery Play Stir the Nest only during your first main phase.
Put five 1/1 red and green Viashino Barbarian creature tokens into play with haste and "This creature attacks each turn if able."
3 1326613199 on 15 Jan 2012 by jmgariepy
142 Troglolanche Multicolour Rare 5{3}{r}{g} Creatre – Elemental Beast 6 3 RR07 When Troglolanche enters the battlefield, put an ion counter on it.
Haste, hexproof
As long as Troglolanche has a red counter on it, it must be blocked, if able.
As long as Troglolanche has a green counter on it, it has trample.
8 1350537029 on 18 Oct 2012 by jmgariepy
143 Viashino Broodmate Multicolour Uncommon 8{r}{r/g}{r/g}{g} Creature – Viashino Barbarian 4 2 UR10 Whenever Viashino Broodmate becomes blocked, put a token copy of it onto the battlefield. 7 1336288013 on 06 May 2012 by Vitenka
144 Viashino Hivemate Multicolour Common 3{1}{r}{g} Creature – Viashino Warrior 4 3 CR11 Viashino Hivemate cannot attack without another attacking card named Viashino Hivemate.
A deck can have any number of cards named Viashino Hivemate.
1 1330918789 on 05 Mar 2012 by jmgariepy
145 Bond of Community Multicolour Uncommon 3{1}{g}{w} Enchantment UG06 Bond of Community enters the battlefield with a colored ion counter on it.
As long as Bond of Community has a green ion counter on it, creatures you control gain trample.
As long as Bond of Community has a white ion counter on it, creatures you control gain first strike.
1 1344156782 on 05 Aug 2012 by jmgariepy
146 Canopy Lurker Multicolour Common 5{g}{g/w}{w} Creature – Spider 2 4 CG11 Reach 1 1350020632 on 12 Oct 2012 by jmgariepy
147 Ionized Nantuko Multicolour Common 4{2}{g}{w} Creature – Insect Mystic 3 4 CG15 When Ionized Nantuko enters the battlefield, put a colored ion counter on it.
As long as Ionized Nantuko has a green counter on it, it gains trample.
As long as Ionized Nantuko has a white counter on it, it gains first strike.
4 1326863118 on 18 Jan 2012 by jmgariepy
148 Jungle Mammoth Multicolour Common 5{w}{w/g}{g} Creature – Elephant 4 4 1 1326522616 on 14 Jan 2012 by jmgariepy
149 Long-Nosed Weevil Multicolour Uncommon 3{g/w} Creature – Insect 2 2 UG05 If Long-Nosed Weevil would leave the battlefield, its owner shuffles it into his or her library instead. 7 1347684807 on 15 Sep 2012 by jmgariepy
150 Nantuko Elder Multicolour Uncommon 8{g}{g/w}{g/w}{w} Creature – Insect Mystic 5 5 UG08 4 1335058338 on 22 Apr 2012 by jmgariepy
151 Nantuko Glandcore Multicolour Rare 6{1}{g}{g/w}{w} Enchantment RG05 Creatures you control get +1/+1 for each counter on them. 8 1362374213 on 04 Mar 2013 by jmgariepy
152 Nantuko Preservers Multicolour Common 5{3}{g}{w} Creature – Insect Druid 1 6 CG09 When Nantuko Preservers deals combat damage to an opponent, return a card named Nantuko Preservers from your graveyard to your hand.
A deck can have any number of cards named Nantuko Preservers.
4 1330920213 on 05 Mar 2012 by jmgariepy
153 Screechgullet Multicolour Rare 5{3}{g}{w} Creature – Griffin Wurm 5 5 RG08 When Screechgullet enters the battlefield, put a colored ion counter on it.
Flash, reach
As long as Screechgullet has a green counter on it, it gains trample.
As long as Screechgullet has a white counter on it, it gains first strike.
1 1350712889 on 20 Oct 2012 by jmgariepy
154 Shrubwoods Avatar Multicolour Mythic 12{4}{g}{g/w}{g/w}{w} Creature – Avatar 8 8 MW02 Vigilance
{g/w}{g/w}, Reveal Shrubwoods Avatar in your hand: You get an emblem with "Whenever an avatar enters the battlefield, sacrifice this emblem and put a 1/2 green and white Insect creature token on the battlefield.
4 1406777085 on 31 Jul 2014 by jmgariepy
155 Anuralope Multicolour Uncommon 3{w}{u}{b} Creature – Elk Frog 3 3 UW09 When Anuralope enters the battlefield, put two colored ion counters on it.
As long as Anuralope has a white counter on it, it gains first strike.
As long as Anuralope has a blue counter on it, it gains flying.
As long as Anuralope has a black counter on it, it gains lifelink.
2 1328354011 on 04 Feb 2012 by Vitenka
156 Rootwater Guardian Multicolour Common 9{3}{w/u}{u/b} Creature – Merfolk Warrior 4 3 CU10 5 1338366289 on 30 May 2012 by jmgariepy
157 UU05 Multicolour Uncommon 13{w/u}{w/u}{u}{u/b}{u/b} Creature 4 5 UU05 ~ enters the battlefield with a colored ion counter of your choice.
Remove a colored ion counter from ~: Counter target spell that shares a color with the removed counter.
0
158 Nameless Brutes Multicolour Common 7{u/b}{b}{b/r} Creature 4 2 Intimidate 1 1326619872 on 15 Jan 2012 by jmgariepy
159 Sciurtilia Multicolour Uncommon 3{u}{b}{r} Creature – Squirrel Lizard 3 3 UU10 When Sciurtilia enters the battlefield, put two colored ion counters on it.
As long as Sciurtilia has a blue counter on it, it gains flying.
As long as Sciurtilia has a black counter on it, it gains lifelink.
As long as Sciurtilia has a red counter on it, it must be blocked, if able.
6 1328441956 on 05 Feb 2012 by SadisticMystic
160 UB06 Multicolour Uncommon 7{u/b}{b}{b/r} Creature 1 1 UB06 ~ enters the battlefield with a colored ion counter of your choice.
{t}, Sacrifice a creature: Destroy target creature that shares a color with a counter on ~.
0
161 Burn Brightly Multicolour Uncommon 7{b/r}{r}{r/g} Enchantment UR09 During your turn, creatures you control get +2/+2.
During your opponent's turns, creatures you control get -1/-1.
4 1326523645 on 14 Jan 2012 by jmgariepy
162 UR07 Multicolour Uncommon 13{b/r}{b/r}{r}{r/g}{r/g} Creature 5 4 UR07 ~ enters the battlefield with a colored ion counter of your choice.
Whenever ~ attacks, it deals 3 damage to each other creatures that shares a color with the colored counters on ~.
0
163 Ursilodon Multicolour Uncommon 3{b}{r}{g} Creature – Bear Cat 3 3 UB09 When Ursilodon enters the battlefield, put two colored ion counters on it.
As long as Ursilodon has a black counter on it, it gains lifelink.
As long as Ursilodon has a red counter on it, it must be blocked, if able.
As long as Ursilodon has a green counter on it, it gains trample.
1 1328678378 on 08 Feb 2012 by jmgariepy
164 Lycolupidae Multicolour Uncommon 3{r}{g}{w} Creature – Spider Wolf 3 3 As Lycolupidae enters the battlefield, put two colored ion counters on it.
If Lycolupidae has a red counter on it, it must be blocked, if able.
If Lycolupidae has a green counter on it, it gains trample.
If Lycolupidae has a white counter on it, it gains first strike.
0
165 UG01 Multicolour Uncommon 14{r/g}{r/g}{g}{g}{g/w}{g/w} Creature 7 7 UG01 ~ enters the battlefield with a colored ion counter of your choice.
Creatures that share a color with a counter on ~ must block it if able.
2 1356712300 on 28 Dec 2012 by Link
166 Beeble Barrage Multicolour Common 7{1}{g/w}{w/u} Creature – Beeble 2 3 CW16 Flash 4 1338097273 on 27 May 2012 by jmgariepy
167 Mergimorper Multicolour Uncommon 7{w/g}{w}{w/u} Creature – Armadillo Cat 3 3 UW10 Mergimorper enters the battlefield with a colored ion counter of your choice.
Mergimorper has protection from each color of counter on it.
3 1327651680 on 27 Jan 2012 by jmgariepy
168 Nantuko Spiritguide Multicolour Uncommon 8{g}{g/w}{w/u}{u} Creature – Insect Warrior 3 6 Nantuko Spiritguide can only be blocked by multicolored creatures. 3 1326607052 on 15 Jan 2012 by dude1818
169 Nyelidar Multicolour Uncommon 3{g}{w}{u} Creature – Bat Boar 3 3 UG09 When Nyelidar enters the battlefield, put two colored ion counters on it.
As long as Nyelidar has a green counter on it, it gains trample.
As long as Nyelidar has a white counter on it, it gains first strike.
As long as Nyelidar has a blue counter on it, it gains flying.
2 1326523143 on 14 Jan 2012 by jmgariepy
170 1cc Glornican Spell Hybrid Common 1{w} 1 3 You can't cast 1cc Glornican Spell unless you control an Island.
Flying
2 1349095422 on 01 Oct 2012 by jmgariepy
171 Beeble Beebelator Hybrid Common 6{5}{u} Creature – Beeble 1 3 CW12 When you control no Plains, sacrifice Beeble Beebelator.
When Beeble Beebelator dies, return up to two creatures to their owner's hand.
0
172 Beeble Scowler Hybrid Uncommon 1{u} Creature – Beeble Warrior 2 3 UU07 When you control no Plains, sacrifice Beeble Scowler. 0
173 Clanmother Hunter Hybrid Uncommon 1{g} Creature – Viashino Warrior 3 3 UG10 Haste
When you control no Mountains, sacrifice Clanmother Hunter.
When you control four or fewer lands, sacrifice Clanmother Hunter.
0
174 Junglemind Prowler Hybrid Uncommon 1{w} Creature – Insect Mystic 0 0 UW07 Junglemind Prowler gets +1/+0 for each Plains you control.
Junglemind Prowler gets +0/+2 for each Forest you control.
1 1349413068 on 05 Oct 2012 by jmgariepy
175 Nameless Desecrator Hybrid Common 4{3}{r} Creature 3 2 CB12 When you control no Swamps, sacrifice Nameless Desecrator.
Nameless Desecrator can't block.
When Nameless Desecrator dies, destroy target land.
2 1357479089 on 06 Jan 2013 by Alex
176 Nameless Lurker Hybrid Uncommon 4{3}{r} Creature 4 3 UR05 When you control no Swamps, sacrifice Nameless Lurker.
Intimidate
1 1349411625 on 05 Oct 2012 by jmgariepy
177 Nantuko Broodmother Hybrid Common 3{2}{w} Creature – Insect 0 4 CG14 When you control no Forests, sacrifice Nantuko Broodmother.
When Nantuko Broodmother dies, gain 5 life.
2 1349233671 on 03 Oct 2012 by jmgariepy
178 Pathbreaker Serpent Hybrid Uncommon 5{4}{b} Creature – Serpent 5 5 UB07 When you control no Islands, sacrifice Pathbreaker Serpent.
Pathbreaker Serpent can't attack unless your opponent controls an Island or a Swamp.
1 1349411150 on 05 Oct 2012 by jmgariepy
179 Pit Lizard Pet Hybrid Common 5{4}{g} Creature – Viashino Warrior 1 3 CR09 When you control no Mountains, sacrifice Pit Lizard Pet.
When Pit Lizard Pet dies, put a 4/4 Red and Green Lizard token onto the battlefield.
3 1349340009 on 04 Oct 2012 by jmgariepy
180 Rootwater Assassin Hybrid Common 6{5}{b} Creature – Merfolk Assassin 2 1 CU14 When you control no Islands, sacrifice Rootwater Assassin.
When Rootwater Assassin dies, destroy target creature.
8 1349339181 on 04 Oct 2012 by jmgariepy
181 Layered with Lillypads Hybrid Common 3{w/u} Enchantment – Aura CW10 Enchant land you control
When Layered with Lillypads enters the battlefield, draw a card, then discard a card.
Enchanted land is a Plains and an Island.
3 1349757000 on 09 Oct 2012 by jmgariepy
182 Rootwater Spoiler Hybrid Common 6{w/u}{w/u} Creature – Merfolk Shaman 2 2 Rootwater Spoiler enters the battlefield with two colored ion counters on it.
{w/u}{w/u}, Remove an ion counter from Rootwater Spoiler: Counter target spell that shares a color with the removed counter and targets a permanent you control.
9 1327226584 on 22 Jan 2012 by jmgariepy
183 Sheaf Haunt Hybrid Common 3{w/u} Creature – Spirit 0 2 CW14 When Sheaf Haunt enters the battlefield, you may exile another target permanent you control, then return that permanent to the battlefield. 1 1338701018 on 03 Jun 2012 by jmgariepy
184 Brook Haunt Hybrid Common 3{u/b} Creature – Spirit 0 2 CU16 When Brook Haunt enters the battlefield, look at the top card of your library. You may put that card into your graveyard. 4 1338614872 on 02 Jun 2012 by Link
185 Layered with Mud Hybrid Common 3{u/b} Enchantment – Aura CU012 Enchant land you control
When Layered with Mud enters the battlefield, draw a card, then discard a card.
Enchanted land is an Island and a Swamp.
0
186 Creek Haunt Hybrid Common 3{b/r} Creature – Spirit 0 2 CB14 When Creek Haunt enters the battlefield, it deals 1 damage to target creature or player, and 1 damage to target creature or player of an opponent's choice. 1 1339132840 on 08 Jun 2012 by jmgariepy
187 Layered with Soot Hybrid Common 3{r/b} Enchantment – Aura CB09 Enchant land you control
When Layered with Soot enters the battlefield, draw a card, then discard a card.
Enchanted land is a Swamp and a Mountain.
0
188 Liemaker Hybrid Uncommon 3{b/r} Creature – Shaman 1 1 UR08 {3}{r/b}, {t}: Target creature gets +2/-2 until end of turn. 6 1338010167 on 26 May 2012 by jmgariepy
189 Wretched Mob Hybrid Common 9{3}{b/r}{b/r} Creature 5 3 CB15 2 1338285121 on 29 May 2012 by jmgariepy
190 Hillcrusher Wurm Hybrid Common 10{7}{r/g} Creature – Wurm 7 6 CR10 1 1338439504 on 31 May 2012 by jmgariepy
191 Layered with Rubble Hybrid Common 3{r/g} Enchantment – Aura CR12 Enchant land you control
When Layered with Rubble enters the battlefield, draw a card, then discard a card.
Enchanted land is a Mountain and a Swamp.
0
192 Tar Haunt Hybrid Common 3{r/g} Creature – Spirit 0 2 CR16 When Tar Haunt enters the battlefield, add {2} to your mana pool. 8 1338972057 on 06 Jun 2012 by jmgariepy
193 Layered with Vines Hybrid Common 3{g/w} Enchantment – Aura CG12 Enchant land you control
When Layered with Vines enters the battlefield, draw a card, then discard a card.
Enchanted land is a Forest and a Plains.
0
194 Nantuko Alpha Hatchling Hybrid Common 6{g/w}{g/w} Creature – Insect 2 3 CG10 3 1338175792 on 28 May 2012 by jmgariepy
195 Shade Haunt Hybrid Common 3{g/w} Creature – Spirit 0 2 CG16 When Shade Haunt enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains or Forest card, reveal it, put it into your hand, then shuffle your library. 3 1338531671 on 01 Jun 2012 by jmgariepy
196 Beboop, Myr Wanderer Artifact Rare 3{3} Legendary Artifact – Myr 2 3 RA04 {1}: Look at the top card of target player's library.
{2}: Rearrange the top two cards of target player's library.
{3}, {t}: Reveal the top card of your library. If that card is colorless, draw a card.
3 1377655167 on 28 Aug 2013 by jmgariepy
197 Blinkmoth Mindswap Engine Artifact Rare 7{7} Artifact RA02 Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
{3}, {t}, Sacrifice Blinkmoth Mindswap Engine: Exchange any number of creatures you control with equal number of target creatures another target player controls.
2 1347166675 on 09 Sep 2012 by jmgariepy
198 Bloodshot Replica Artifact Common 4{4} Artifact Creature – Warrior 4 1 CR08 {3}{r}, Sacrifice Bloodshot Replica: Bloodshot Replica deals 4 damage to target creature or player. 4 1360377050 on 09 Feb 2013 by jmgariepy
199 Bolivar's Warhammer Artifact Mythic 6{6} Legendary Artifact – Equipment MA01 When Bolivar's Warhammer enters the battlefield, put a 3/5 white Legendary Elephant creature token named "Bolivar" into play, and attach Bolivar's Warhammer to it.
Equip {3}
Equipped creature gets +3/+0 and has trample and lifelink.
4 1334895258 on 20 Apr 2012 by jmgariepy
200 Border Sentry Artifact Common 3{3} Artifact Creature – Soldier 2 1 CA13 {3/u}: Border Sentry gets +0/+1 until end of turn.
{3/r}: Border Sentry gets +1/+0 until end of turn.
4 1351407420 on 28 Oct 2012 by jmgariepy
201 Chittering Replica Artifact Common 3{3} Artifact Creature – Rat 2 2 CB11 {1}{b}, Sacrifice Chittering Replica: Target opponent puts a card from his or her hand on top of his or her library. 4 1360303601 on 08 Feb 2013 by jmgariepy
202 Claws of the Nim Artifact Uncommon 4{4} Artifact UA06 Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Equip {2}
Equipped creature gets +1/+0 for each artifact you control.
2 1373693845 on 13 Jul 2013 by jmgariepy
203 Copperhorn Replica Artifact Common 4{4} Artifact Creature – Scout 3 2 CG01 Reach
{g}, Sacrifice Copperhorn Replica: Untap all creatures you control.
1 1360479439 on 10 Feb 2013 by jmgariepy
204 Cracked Mightstone Artifact Uncommon 5{5} Artifact UA03 Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Creatures you control get +1/+1.
1 1346663061 on 03 Sep 2012 by jmgariepy
205 Crash Kit Artifact Common 0{0} Artifact – Equipment CA02 Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Equip {2}
If equipped creature would be destroyed, regenerate it and sacrifice Crash Kit.
5 1357797142 on 10 Jan 2013 by jmgariepy
206 Darksteel Compass Artifact Uncommon 2{2} Artifact UA05 Darksteel Compass is indestructible.
{2}, {t}: Look at the top card of your library. You may put it back on top, or reveal the top three cards of your library, gain one life for each land revealed this way, and put the revealed cards on the bottom of your library in any order.
5 1358227494 on 15 Jan 2013 by jmgariepy
207 Dueling Scimitars Artifact Common 3{3} Artifact – Equipment CA05 Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Equip {1}
Equipped creature gets +1/+1.
6 1346387557 on 31 Aug 2012 by jmgariepy
208 Field Guide Artifact Uncommon 3{3} Artifact UA04 Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
{5}, {t}, Sacrifice Field Guide: Draw two cards.
3 1346560751 on 02 Sep 2012 by jmgariepy
209 Generator Generator Artifact Rare 3{3} Artifact RA06 {3}, {t}: Put a token artifact on the battlefield with the ability "{t}: Add {1} to your mana pool." 2 1405644926 on 18 Jul 2014 by jmgariepy
210 Hoverguard Replica Artifact Common 4{4} Artifact Creature – Drone 2 2 CU09 Flying
{u}, Sacrifice Hoverguard Replica: Target creature gains hexproof until end of turn.
11 1360214566 on 07 Feb 2013 by jmgariepy
211 Ibok's Eartalker Artifact Common 1{1} Artifact – Equipment CA01 Equip {1}
Equipped creature gets +1/+0.
As long as Ibok's Eartalker is attached to a creature, other creatures with a card named Ibok's Eartalker attached to them gain first strike.
7 1326522120 on 14 Jan 2012 by jmgariepy
212 Ibok's Prototype Artifact Common 2{2} Artifact Creature – Construct 1 1 CA11 {2}: Ibok's Prototype gets +1/+1 until end of turn. Spend only mana of different colors to activate this ability. 10 1353258888 on 18 Nov 2012 by dude1818
213 Ibok's Skullclamp Artifact Uncommon 3{3} Legendary Artifact – Equipment UA01 Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {2}
8 1326609580 on 15 Jan 2012 by jmgariepy
214 Ibok's Toolbox Artifact Common 3{3} Artifact Creature – Insect 2 2 CA03 Salvage {3} ({3}, Move Ibok's Toolbox from your graveyard to the bottom of your library: Draw a card.) 0
215 Landing Monument Artifact Rare 5{5} Legendary Artifact RA01 All non-land permanents are Legendary. 7 1327284712 on 23 Jan 2012 by jmgariepy
216 Mercury Shardforged Artifact Common 2{2} Artifact Creature – Construct 1 2 CA12 {3/w}, {t}: Prevent the next 1 damage that would be dealt to target player.
{3/b}, {t}: Deal 1 damage to target player who's been dealt damage this turn.
1 1351316567 on 27 Oct 2012 by jmgariepy
217 Mirran Theodolite Artifact Common 1{1} Artifact CA06 {1}, {t}: Reveal cards from the top of your library until you reveal a land. Put that land on top of your library, and the rest on the bottom in a random order. 9 1357883297 on 11 Jan 2013 by Link
218 Morris, the Moriok Digger Artifact Uncommon 3{3} Legendary Artifact Creature – Zombie 2 2 {2}, Exile an artifact in your graveyard: Return target artifact from your graveyard to your hand. Use this ability only if Morris, the Moriok Digger is in your graveyard or on the battlefield. 3 1331807464 on 15 Mar 2012 by jmgariepy
219 Neodymium Sentinel Artifact Rare 8{8} Legendary Artifact Creature – Golem 8 8 Vigilance
Neodymium Sentinel blocks each turn if able.
When Neodymium Sentinel attacks or blocks, attach all equipment to it.
9 1331115072 on 07 Mar 2012 by jmgariepy
220 Pteron Replica Artifact Common 2{2} Artifact Creature – Spirit 1 2 CW11 Flying
{w}, Sacrifice Pteron Replica: Regenerate target artifact.
3 1358315791 on 16 Jan 2013 by jmgariepy
221 Seeker Gnats Artifact Common 4{4} Artifact Creature – Insect 1 1 CA08 Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Flying, vigilance
2 1346992847 on 07 Sep 2012 by jmgariepy
222 Shalahd's Bonesplitter Artifact Common 1{1} Legendary Artifact Equipped creature gets +2/+0.
Equip {1}
4 1326606606 on 15 Jan 2012 by jmgariepy
223 Shale Golem Artifact Common 6{6} Artifact Creature – Golem 3 3 CA07 Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.) 3 1346905108 on 06 Sep 2012 by jmgariepy
224 Shardforged Golem Artifact None 5{5} Artifact Creature – Golem 3 3 CA14 {3/u}: Shardforged Golem gains hexproof until end of turn.
{3/g}: Regenerate Shardforged Golem.
4 1351602750 on 30 Oct 2012 by Neuromancer
225 Shardforged Netlauncher Artifact Common 4{4} Artifact Creature – Construct 2 3 CA15 {3/w}, {t}: Target creature can't attack this turn.
{3/r}, {t}: Target creature can't block this turn.
9 1351654799 on 31 Oct 2012 by jmgariepy
226 Shardforged Tiller Artifact Common 4{4} Artifact Creature – Beast 2 2 CA16 {3/g}, Sacrifice Shardforged Tiller: If you do, target creature gets +2/+2 until end of turn.
{3/b}, Sacrifice a creature: Return Shardforged Tiller from your graveyard to your hand.
2 1351829319 on 02 Nov 2012 by jmgariepy
227 Sleepspore Spellbomb Artifact Common 1{1} Artifact CA09 {g}, Exile Sleepspore Spellbomb: Prevent all combat damage this turn.
{1}, Exile Sleepspore Spellbomb: Draw a card.
7 1326606326 on 15 Jan 2012 by jmgariepy
228 Soil Sampler Artifact Common 0{x} Artifact Creature – Scout 0 0 CA04 Soil Sampler enters the battlefield with a gem counter of each color of mana used to pay for it.
Soil Sampler gets +1/+1 for each gem counter on it.
1 1333257669 on 01 Apr 2012 by jmgariepy
229 Vorrac Battleyoke Artifact Uncommon 2{2} Artifact – Equipment UA02 Equip {2}
Equipped creature gets +0/+2 and can only be be blocked by one creature.
Whenever the equipped creature becomes blocked, destroy the blocking creature. Then, search your library for a basic land card and put that card onto the battlefield tapped. Shuffle your library.
2 1334209018 on 12 Apr 2012 by jmgariepy
230 Ward Generator Artifact Rare 6{6} Artifact RA05 {1}: Another target permanent you control gains protection from a color that shares a color with the mana spent on this activation cost. (Colorless mana grants no protection.) 1 1405481644 on 16 Jul 2014 by jmgariepy
231 At the Heart of Rootwater Tangle Land Rare 0 Land RL04 When At the Heart of Rootwater Tangle enters the battlefield, sacrifice a land.
When At the Heart of Rootwater Tangle enters the battlefield, you may sacrifice a creature. If you do, draw two cards.
{t}: {u} or {b} to your mana pool.
2 1339567478 on 13 Jun 2012 by jmgariepy
232 Blood Altar to a Forgotten God Land Rare 0 Land RL03 When Blood Altar to a Forgotten God enters the battlefield, sacrifice a land.
When Blood Altar to a Forgotten God enters the battlefield, destroy up to one target creature with a converted mana cost of three or less.
{t}: Add {b} or {r} to your mana pool.
3 1339393713 on 11 Jun 2012 by jmgariepy
233 Break Turf Land Uncommon 0 Land UL06 {t}: Add {1} to your mana pool.
Salvage {3} ({3}, Move Break Turf from your graveyard to the bottom of your library: Draw a card.)
1 1339307174 on 10 Jun 2012 by jmgariepy
234 Brood Nest of the Elders Land Rare 0 Land RL02 When Brood Nest of the Elders enters the battlefield, sacrifice a land you control, and gain 6 life.
{t}: Add {g} or {w} to your mana pool.
8 1339223563 on 09 Jun 2012 by jmgariepy
235 Canopied Fields Land Common 0 Land CL01 Sacrifice Canopied Fields and another land: Search your library for a Forest and a Plains and put those cards onto the battlefield tapped. Then shuffle your library. 0
236 Cliff Face Forest Land Common 0 Land CL05 Sacrifice Cliff Face Forest and another land: Search your library for a Mountain and a Forest and put those cards onto the battlefield tapped. Then shuffle your library. 3 1349501497 on 06 Oct 2012 by jmgariepy
237 Epicenter at the Cave Network Land Rare 0 Land RL05 When Epicenter at the Cave Network enters the battlefield, sacrifice a land.
When Epicenter at the Cave Network enters the battlefield, target creature gets +4/+4 until end of turn.
{t}: Add {r} or {g} to your mana pool.
1 1339650275 on 14 Jun 2012 by jmgariepy
238 Fault Zone Forest Land Uncommon 0 Land UL05 Hexproof
Fault Zone Forest enters the battlefield tapped, unless you pay {1}.
When Fault Zone Forest enters the battlefield, sacrifice a land.
{t}: Add {r}{g} to your mana pool.
0
239 Floating Wetlands Land Uncommon 0 Land UL03 Hexproof
Floating Wetlands enters the battlefield tapped, unless you pay {1}.
When Floating Wetlands enters the battlefield, sacrifice a land.
{t}: Add {u}{b} to your mana pool.
0
240 Freshwater Swamp Land Common 0 Land CL03 Sacrifice Freshwater Swamp and another land: Search your library for a Island and a Swamp and put those cards onto the battlefield tapped. Then shuffle your library. 0
241 Glorican Microcosm Land Rare 0 Land RL01 Glorican Microcosm enters the battlefield with an ion counter of each color on it.
Remove an ion counter from Glorican Microcosm, {t}: Add a mana to your mana pool that shares a color with the removed gem.
7 1326435517 on 13 Jan 2012 by jmgariepy
242 Marsh Hoodoos Land Uncommon 0 Land UL04 Hexproof
Marsh Hoodoos enters the battlefield tapped, unless you pay {1}.
When Marsh Hoodoos enters the battlefield, sacrifice a land.
{t}: Add {b}{r} to your mana pool.
0
243 Mistlands Land Uncommon 0 Land UL02 Hexproof
Mistlands enters the battlefield tapped, unless you pay {1}.
When Mistlands enters the battlefield, sacrifice a land.
{t}: Add {w}{u} to your mana pool.
0
244 Mossbrush Land Uncommon 0 Land UL01 Hexproof
Mossbrush enters the battlefield tapped, unless you pay {1}.
When Mossbrush enters the battlefield, sacrifice a land.
{t}: Add {g}{w} to your mana pool.
10 1349587244 on 07 Oct 2012 by jmgariepy
245 Mountain Delta Land Common 0 Land CL04 Sacrifice Mountain Delta and another land: Search your library for a Swamp and a Mountain and put those cards onto the battlefield tapped. Then shuffle your library. 0
246 Rejected Nantuko Village Land Uncommon 0 Land {t}: Add {g} to your mana pool. Use this ability only if you control a Plains.
{t}: Add {w} to your mana pool. Use this ability only if you control a Forest.
8 1334314230 on 13 Apr 2012 by jmgariepy
247 Rich Vein Land Common 0 Land – Locus CL06 {t}: Add {1} to your mana pool.
Tap two untapped Locuses you control: Add {3} to your mana pool.
"Leave it to a Mirran to put down leylines in a land so rich with mana..."
— Atticus, Vedalken Genius
6 1406005069 on 22 Jul 2014 by jmgariepy
248 River Plateaus Land Common 0 Land CL02 Sacrifice River Plateaus and another land: Search your library for a Plains and an Island and put those cards onto the battlefield tapped. Then shuffle your library. 0
249 Stomp Puddle Parts Land Rare 0 Land RL06 When Stomp Puddle Parts enters the battlefield, sacrifice a land.
When Stomp Puddle Parts enters the battlefield, you may search your library for an artifact or enchantment with a converted mana cost of two or less, reveal it, put it in your hand, then shuffle your library.
{t}: Add {w} or {u} to your mana pool.
1 1339839388 on 16 Jun 2012 by jmgariepy
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