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CardName: Alterative 1cc Glorican Spell Cost: W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature You can not cast Alterative 1cc Glorican Spell unless you have {U} or {G} in your mana pool. Enchanted creature gets +2/+2. Flavour Text: Set/Rarity: New Mirrodin Common

Alterative 1cc Glorican Spell
{w}
 
 C 
Enchantment – Aura
Enchant Creature
You can not cast Alterative 1cc Glorican Spell unless you have {u} or {g} in your mana pool.
Enchanted creature gets +2/+2.
Updated on 02 Oct 2012 by jmgariepy

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2012-10-02 03:41:44: jmgariepy created the card Alterative 1cc Glorican Spell
2012-10-02 03:41:57: jmgariepy edited Alterative 1cc Glorican Spell

An alternative idea to the 1cc Glornican Spell concept. This one has the drawback of not being multicolored (I didn't have the room for it... since it supports three colors, I'd have to call it out in rules text). It also suffers from putting colored mana in the text, though, strangely, this may be one of the few times that rule makes sense in Commander, and the requirement for colored mana can't be abused by dual lands, letting me make this more potent spell in the process.

So I guess there are two toggle switches that I need to decide on: ­

  • Two colors with cool frames versus one color with more support for limited formats. ­
  • Colored mana symbols that don't allow some players to 'cheat', and support non-basic land use, versus cleaner looking basic land names.
  • Also, I suppose I should note that that I do have the space to make three color - mono color creatures, assuming they're close to vanilla. I could go the funky frame route with a combination of 2 and 3 colored cards... it's just that the 3 color cards need to be very simple.

    Oh, and the colored mana symbols in the text may make sense on 1cc cards, but they're going to look a little weird if I try to print something with a cost of {3}{b}. Requiring a certain basic land is kind of odd with that casting cost, but isn't that weird seeing it follows the set's flavor.

    And I suppose it should be pointed out that this is a bad common:

    Alternate First Striker
    ­{1}{w}
    Creature
    As long as you have {r} in your mana pool, ~ gains first strike.
    2/2

    Since many players don't know that mana pools empty at end of combat.... or that you can cast instants after damage is dealt inside combat. If I asked for a Mountain, however, none of that would matter.

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