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CardName: A Harvest of Fear Cost: 4R Type: Sorcery Pow/Tgh: / Rules Text: Target player chooses two creatures he or she controls. Untap those creatures and gain control of them until end of turn. Those creature gains haste until end of turn. Salvage {3} Flavour Text: Set/Rarity: New Mirrodin Rare |
Code: RR04 Active?: true History: Add your comments: |
I have a hard time figuring out of this is too good or not. You would think "Threaten = 1 card for
, Threaten +1 creature, +Post-facto cantrip, -choice seems fine at 
"... but taking two creatures and swinging with them would win a lot of games. Magic sure has a weird way of scaling sometimes...
Think of it's best case: "I play this card - and trade 2 of yours for 2 more of yours AND cantrip"
That's more than slightly good.
But the worst case is "Um, I borrow two of your walls." which is slightly naff. Red likes variance sure, but that much does look hard to correctly cost.