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CardName: Neodymium Sentinel Cost: 8 Type: Legendary Artifact Creature - Golem Pow/Tgh: 8/8 Rules Text: Vigilance Neodymium Sentinel blocks each turn if able. When Neodymium Sentinel attacks or blocks, attach all equipment to it. Flavour Text: "I'd like it better if he didn't steal my sword whenever we're attacked..." -Grenda, Leonin Scout Set/Rarity: New Mirrodin Rare

Neodymium Sentinel
{8}
 
 R 
Legendary Artifact Creature – Golem
Vigilance
Neodymium Sentinel blocks each turn if able.
When Neodymium Sentinel attacks or blocks, attach all equipment to it.
"I'd like it better if he didn't steal my sword whenever we're attacked..."
-Grenda, Leonin Scout
8/8
Updated on 18 Mar 2012 by jmgariepy

Code:

Active?: false

History: [-]

2012-03-07 10:07:11: jmgariepy created the card Neodymium Sentinel

I just can't get there right now. I don't want to lose this card concept, though, so I'm putting it on reserve. The ability that makes the most sense to me is "deal ? damage to all creatures" as the Golem goes berserk, but why would you keep that Golem around to protect the last of your people? Wouldn't you just break it down for parts?

Switching life totals when blocking also seems entertaining, but I figure that would just run its course with people, then start being frustrating. Draw cards is the obvious mechanic to give this, but the flavor seems off.

Also, there's probably a thing as "too giant" with the New Mirrans. I'll probably drop this to a 6/6 or so, which is a pity.

Oh, other mechanics that I thought of but threw away:

Doesn't untap as normal + requires two creatures to utap it = a bit mundane... if I could get a quick zinger of a positive, that could be interesting. Otherwise, it could become uncommon.

Beginnng of upkeep, rust counter + 3 rust counters, tap him + tap a creature, remove a rust counter = all down side, but the flavor is good and the interacting with your own deck is fun. Unfortunately... colored ion counters.

2012-03-10 10:24:50: jmgariepy edited Neodymium Sentinel

Couldn't think of anything that had that double-edged knife feel, so I just made this guy a super magnet. I'll have to make at least one equipment in set that you would never want him to have, though... maybe an equipment that includes "Sacrifice the equipped creature" for something. It seems like no fun unless something can go wrong.

It's made of neodynium or something, now.

2012-03-10 10:29:33: jmgariepy edited Neodymium Sentinel

Wow. You made me take a quick run through Wikipedia for that. Yeah, evidently, that's a common magnet material. Though I wonder how many people would recognize the name...

Having Googled a bit to find out what you were both talking about, may I copypaste the correct spelling as "Neodymium"? As in "Nickel, neodymium, neptunium, germanium".

2012-03-11 05:26:45: jmgariepy edited Neodymium Sentinel

Edited and appreciated.

Shouldn't it say "blocks each turn" if able?

2012-03-18 06:01:39: jmgariepy edited Neodymium Sentinel

Evidently it does. Though, for the life of me, I have no idea why "each turn" is necessary. I gave homage to the templating gods and edited it anyway.

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