New Mirrodin
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Enchant Creature
Enchanted creature can't attack or block and its activated abilities can't be activated.
Enchanted creature can't attack or block and its activated abilities can't be activated.
"'Give him an axe! Let the thief cut wood! It will give him something to do!' Just wait. They'll see what I can do with an axe."
- Vergen, Mephidross Survivor
- Vergen, Mephidross Survivor
Destroy all creatures.
Salvage
Salvage

"A world devoid of civilization. It's beautiful, yet ominous."
-Denval, Leonin Cleric
-Denval, Leonin Cleric
Exile target non-land permanent. If that permanent was not an attacking creature, return it to the battlefield.
"Need others (for survival). Explaining motives = too much time. Perhaps clones?"
-Atticus, Vedalken Genius: Lab Notes
-Atticus, Vedalken Genius: Lab Notes
Destroy target enchantment.
"Wake up, Esrael! Your husband spends his days 'exploring the wilderness' with a Leonin Trollop! If he isn't cheating on you, he will."
-Atticus, Vedalken Genius
-Atticus, Vedalken Genius
Vigilance
Whenever one or more creatures attack, you may sacrifice a non-creature permanent. If you do, creatures you control are indestructible until end of turn.
Whenever one or more creatures attack, you may sacrifice a non-creature permanent. If you do, creatures you control are indestructible until end of turn.
6/5
Enchant Creature
Enchanted Creature gets -6/+6.
Enchanted Creature gets -6/+6.

3/5
Enchant Creature
When Ion Accelerator enters the battlefield, put a colored ion counter on the creature it enchants for each color of mana used to cast Ion Accelerator.
Enchanted creature gets +X/+X where X is equal to the number of ion counters on it.
When Ion Accelerator enters the battlefield, put a colored ion counter on the creature it enchants for each color of mana used to cast Ion Accelerator.
Enchanted creature gets +X/+X where X is equal to the number of ion counters on it.
Put a 1/1 Elemental creature tokens that's all colors onto the battlefield for each color of mana spent to cast Ionic Purity. (For example, if you paid 

to cast Ionic Purity, you would put three Elemental creature tokens that are all colors on the battlefield.)



Ionized Weave enters the battlefield with an ion counter on it for each color of mana used to pay for it.
Ionized Weave gets +1/+1 for each ion counter on it.
Prevent all damage that would be dealt to Ionized Weave.
Ionized Weave gets +1/+1 for each ion counter on it.
Prevent all damage that would be dealt to Ionized Weave.
0/0
Creatures you control get +1/+1 and gain vigilance until end of turn.
Salvage
(
, Move Pray for Guidance from your graveyard to the bottom of your library: Draw a card.)
Salvage


We pray together now, or we die alone.
-Sofja, Leonin Prioress
-Sofja, Leonin Prioress
Put a white ion counter on target permanent.
Until end of turn, creatures you control with white counters on them gain protection from the color of your choice.
Until end of turn, creatures you control with white counters on them gain protection from the color of your choice.
Creatures and Equipment spells can't be cast this turn.
Salvage
(
, Move Renewed Vows from your graveyard to the bottom of your library: Draw a card.)
Salvage


"If we are pacifists, what need we of soldiers?"
-Sojfa, Leonin Prioress
-Sojfa, Leonin Prioress
For each non-land permanent you control that shares a name with another permanent you control, Shinsa, Taj Nar Taskmaster gets +1/+1.
"I hate my life. Why must it be so damned interesting?"
2/2

"I used to tend the garden as a part of my vows. Lately, I've gained a lot more vows."
1/1
Enchant Creature
Enchanted creature gets +2/+2 for each Legendary non-land permanent you control.
Enchanted creature gets +2/+2 for each Legendary non-land permanent you control.
"By ethos, I am a pacifist. By profesion, a leader. But, by exigency, I must be an enforcer. Ancestors, forgive me."
-Denval, Leonin Cleric
-Denval, Leonin Cleric
Choose one or both--Destroy target artifact; and/or, destroy target attacking creature.
Salvage
(
, Move Violence Begets Violence from your graveyard to the bottom of your library: Draw a card.)
Salvage


"Quotidianly, I grapple with the question: 'Which is more important? My vows or my flock?'"
--Sofja, Leonin Prioress
--Sofja, Leonin Prioress
When Zephinda's Reserve enters the battlefield, put a 5/3 white Legendary Elephant Warrior creature token with trample into play named "Zephinda". Then Zephinda's Reserve becomes an Aura enchantment with enchant creature. Attach Zephinda's Reserve to Zephinda.
Enchanted creature gains defender (it can't attack).
Enchanted creature gains defender (it can't attack).
Gain control of all Auras. You may attach any number of target auras to permanents they can enchant.
My aching back! Farming is much too hard. Do you think our little colony could use a painter?
-Orgon, Auriok Illusionist
-Orgon, Auriok Illusionist
Flying
At the beginning of your upkeep, each player draws a number of cards equal to the number of artifacts you control.
At the beginning of your upkeep, each player draws a number of cards equal to the number of artifacts you control.
"You can't send him away! Look how sad his eye is..."
-Ahminda, Daughter of Shalahd
-Ahminda, Daughter of Shalahd
2/5


"I save it for special occasions, then end up not drinking it. Who wants to spoil a moment of ingenuity with another one?"
-Ibok, Neurok Engineer
-Ibok, Neurok Engineer
Creatures and lands target opponent controls don't untap during his or her next untap step.
"Please, no more! I'm only three men!"
-Orgon, Auriok Illusionist
-Orgon, Auriok Illusionist
All creatures get -3/-0 until end of turn.
Salvage
(
, Move Fog Soup from your graveyard to the bottom of your library: Draw a card.)
Salvage


"Ahminda! Ahminda!"
- Esrael, Agricultural Lead
- Esrael, Agricultural Lead
Artifacts you control gain resourceful (When an artifact you control enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
"I used to think of my work as art. I suppose I need to redefine what art is."
3/3
Tap or untap a non-land permanent for each color of mana spent to cast Ionic Manipulation. (For example, if you paid 


to cast Ionic Manipulation, you could tap two creatures and untap another creature and an artifact.)




Ionized Swarm enters the battlefield with an ion counter of each color of mana used to pay for it.
Ionized Swarm gets +1/+1 for each ion counter on it.
Whenever Ionized Swarm becomes blocked by a creature, gain control of that creature at end of combat.
Ionized Swarm gets +1/+1 for each ion counter on it.
Whenever Ionized Swarm becomes blocked by a creature, gain control of that creature at end of combat.
0/0
Target spell or permanent, and all counters on it, are colorless until end of turn.
Salvage
(
, Move Make Base from your graveyard to the bottom of your library: Draw a card.)
Salvage


"Not a circle, a zero. An empty void from which every idea must form."
-Ibok, Neurok Engineer
-Ibok, Neurok Engineer
When Orgon, Auriok Illusionist enters the battlefield, if it is not a token, put two token copies of it onto the battlefield.
If there are exactly three permanents named Orgon on the battlefield, the "legend rule" doesn't apply to them.
If there are exactly three permanents named Orgon on the battlefield, the "legend rule" doesn't apply to them.
2/2
Counter target spell unless its controller pays two mana of different colors.
"Most INTRIGUING. Glornican colored mana ≠ separate. Why not + how exploit?"
- Atticus, Vedalken Genius; Lab Notes
- Atticus, Vedalken Genius; Lab Notes
Draw a card.
Salvage
(
, Move Recurring Theme from your graveyard to the bottom of your library: Draw a card.)
Salvage


"Creativity comes from asking the same question over and over and over."
-Ibok, Neurok Engineer
-Ibok, Neurok Engineer
Counter target spell.
Salvage
(
, Move Recycled Magic from your graveyard to the bottom of your library: Draw a card.)
Salvage


"Oh, that old spell again?"
-Orgon, Auriok Illusionist
-Orgon, Auriok Illusionist
Put a blue ion counter on target permanent.
Until end of turn, Whenever a creature with a blue counter on it deals combat damage to a player, that player returns a permanent they control to its owner's hand.
Until end of turn, Whenever a creature with a blue counter on it deals combat damage to a player, that player returns a permanent they control to its owner's hand.
Until end of turn, whenever a non-token, non-land permanent enters the battlefield under your control, return target non-land permanent to its owner's hand.
Salvage
Salvage

Return target Artifact or Enchantment to its owner's hand.
"More broken tools. I wish I brought a few bars of iron when we left Mirrodin. But how could I have known it was important?"
-Ibok, Neurok Engineer
-Ibok, Neurok Engineer
Flying
Skywinder Scorpion can block only creatures with flying.
: Skywinder Scorpion gains deathtouch until end of turn.
Skywinder Scorpion can block only creatures with flying.

1/3
Enchant Creature
As Time of Longing enters the battlefield, choose a creature in play. Enchanted creature is a copy of that creature, except it gains flying, and its name becomes 'Orgon's Veil'.
As Time of Longing enters the battlefield, choose a creature in play. Enchanted creature is a copy of that creature, except it gains flying, and its name becomes 'Orgon's Veil'.
Enchant Creature or Artifact
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "At the beginning of your upkeep, put the top card of your library into your graveyard."
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "At the beginning of your upkeep, put the top card of your library into your graveyard."
First Strike
When Argun enters the battlefield, search your library for a card named Claws of the Nim, put it on the battlefield, shuffle your library, then attach all cards named Claws of the Nim to Argun.
When Argun enters the battlefield, search your library for a card named Claws of the Nim, put it on the battlefield, shuffle your library, then attach all cards named Claws of the Nim to Argun.
3/3
Atticus, Vedalken Genius enters the battlefield with a gem counter of each color on it.
Whenever you cast a spell, you may remove a gem counter from Atticus that shares a color with it. If you do, search your library for a card that shares a color with the gem removed, reveal it and put it in your hand. Then shuffle your library.
Whenever you cast a spell, you may remove a gem counter from Atticus that shares a color with it. If you do, search your library for a card that shares a color with the gem removed, reveal it and put it in your hand. Then shuffle your library.
4/4
Each player draws three cards, then loses 3 life.
Salvage
Salvage

"Restraint? We're on a new world governed by rules we create to overcome obstacles unimaginable. What, exactly, am I restraining myself against?"
-Arcidus, Vedalken Genius
-Arcidus, Vedalken Genius
Each player sacrifices a creature.
Salvage
(
, Move Bacterial Purge from your graveyard to the bottom of your library: Draw a card.)
Salvage


Sample killed bacteria, then viashino subject six. What would triple dose yield?
- Atticus, Vedalken Genius; Lab Notes
- Atticus, Vedalken Genius; Lab Notes
Target player loses 3 life. Gain 3 life.
Salvage
(
, Move Bestial Acts from your graveyard to the bottom of your library: Draw a card.)
Salvage


"Can you draw a line dividing art from sin?"
-Atticus, Vedalken Genius
-Atticus, Vedalken Genius
Destroy target creature. If the destroyed permanent is Legendary, all players lose 2 life.
You're the last of your kind, Beboop. If you don't replicate there will be no more Myr!
-Grenda, Leonin Scout
-Grenda, Leonin Scout
Target opponent loses 1 life and you gain 1 life for each color of mana spent to cast Ionic Instability. (For example, if you paid 



to cast Ionic Instability, that player would lose 5 life and you would gain 5 life.)





Ionic Shade enters the battlefield with a gem counter of each color of mana used to pay for it.
Ionic Shade gets +1/+1 for each gem counter on it.
When Ionic Shade deals combat damage to a player, that player discards a card at random.
Ionic Shade gets +1/+1 for each gem counter on it.
When Ionic Shade deals combat damage to a player, that player discards a card at random.
0/0
Put a black ion counter on target permanent.
Creatures with black counters on them gain intimidate until end of turn.
Creatures with black counters on them gain intimidate until end of turn.
Enchant artifact or creature

: Put a copy of Microbial Corrosion on the battlefield, enchanting target non-enchanted artifact, or non-enchanted creature.
At the beginning of your upkeep, enchanted permanent's controller loses 1 life.


At the beginning of your upkeep, enchanted permanent's controller loses 1 life.


4/2
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
"What an excellent disease! Contagious, too. I suggest we burn the body. While she's still alive, preferably."
-Thendris, Moriok Doctor
-Thendris, Moriok Doctor
Look at target player's hand. You may choose a card from it and put it anywhere in that player's library.
Atticus peered at the vial of glissening oil. "No, we need to keep you hidden. The others wouldn't understand."
When Thendrix, Moriok Doctor enters the battlefield, each player sacrifices a creature.
Whenever a non-token creature you control dies, you may exile it. If you do, put a token that's a copy of that creature on the battlefield, except it gets -1/-0 and is a black Shade in addition to its colors and types.
Whenever a non-token creature you control dies, you may exile it. If you do, put a token that's a copy of that creature on the battlefield, except it gets -1/-0 and is a black Shade in addition to its colors and types.
5/4
Legendary creatures you control gain "Sacrifice a creature: Regenerate this creature."
"If it came down to my boys and me, and I had to make the choice? Well, I'd still be eating, I'll tell you that."
-Verger, Auriok Outcast
-Verger, Auriok Outcast
Put the bottom card of your library into your hand.
"Planning for the long term? I plan to live through the week. I can't say the same about you."
-Vergen, Mephidross Survivor
-Vergen, Mephidross Survivor
When Vergen's Clan enters the battlefield, put two black 1/1 Legendary Human Child creature tokens named "Gelt" and "Larn" into play.
, Tap an untapped Gelt: Target player loses 1 life.
, Tap an untapped Larn: Target creature gets -1/-1 until end of turn.


3/3
Target player chooses two creatures he or she controls. Untap those creatures and gain control of them until end of turn. Those creature gains haste until end of turn.
Salvage
Salvage

Crick in the Brick deals damage to target creature or player equal to the number of cards named Crick in the Brick cast this turn.
"Explosions are a lot like lizards. The more you have, the angrier they get."
-Jaroot, Goblin Trashsmith
-Jaroot, Goblin Trashsmith
Put a red ion counter on target permanent.
Creatures you control with red counters on them get +3/+0 until end of turn.
Creatures you control with red counters on them get +3/+0 until end of turn.
Destroy target artifact and all other artifacts with the same name as that artifact.
Their spears popped into flame, stalling the assault. One hissing Viashino, spear intact, rushed to the front. "That one's mine!" Kelios shouted.
Grenda, Leonin Scout can't attack or block alone.
Grenda can only be blocked if all other attacking creatures are also blocked.
When Grenda deals combat damage to a player you may discard two cards. If you do, draw two cards.
Grenda can only be blocked if all other attacking creatures are also blocked.
When Grenda deals combat damage to a player you may discard two cards. If you do, draw two cards.
2/1
Ionic Phoenix enters the battlefield with a gem counter of each color of mana used to pay for it.
Ionic Phoenix gets +1/+1 for each gem counter on it.
Flying


: Return Ionic Phoenix from your graveyard to your hand.
Ionic Phoenix gets +1/+1 for each gem counter on it.
Flying



0/0
Deal 1 damage to target creature for each color of mana spent to cast Ionic Thrust. (For example, if you paid
to cast Ionic Thrust, you could deal 1 damage to a target creature.)



Whenever a Wall dies, it deals one damage to each creature.
2/3
First Strike
When a creature an opponent controls enters the battlefield, until end of turn, it gains haste and "This creature must attack if able."
Opponents skip their second main phase.

: Untap Kelios, Vulshok Berzerker.
When a creature an opponent controls enters the battlefield, until end of turn, it gains haste and "This creature must attack if able."
Opponents skip their second main phase.


4/4
Enchant Land
Enchanted land loses all abilities and types and gains "Sacrifice this land: Add two different colored mana to your mana pool."
Enchanted land loses all abilities and types and gains "Sacrifice this land: Add two different colored mana to your mana pool."


"Give me that. You aren't using it right."
5/5
Whenever a creature dies this turn, exile the top card of your library. Until end of turn, you may play cards exiled this way.
"Please, Grenda, I can't take any more of your boundless enthusiasm. How do I get you to stop?"
--Shalahd, Tel-Jilad Warrior
--Shalahd, Tel-Jilad Warrior
As an additional cost to cast Play a Hunch, shuffle a card in your hand into your library.
Draw two cards.
Salvage
(
, Move Play a Hunch from your graveyard to the bottom of your library: Draw a card.)
Draw two cards.
Salvage


Pyroclasm deals 2 damage to each creature.
"No one? Okay, I'll say it. This land is cursed. Irrigation ditches should not do that."
-Vergen, Mephidross Survivor
-Vergen, Mephidross Survivor
First strike

,
: Sabretooth Boa gets +3/+3 until end of turn.



2/1
Return up to two Sorceries from your graveyard to your hand. Exile Scrapsemble.
"Wait. Stand right there. This is going to be great!"
-Jaroot, Goblin Trashsmith
-Jaroot, Goblin Trashsmith
Whenever a Legendary nonland permanent enters the battlefield under your control, it deals damage to target player equal to the amount of Legendary nonland permanents you control.
"I want to hit something! Why didn't we pack someone for me to hit?!"
-Kelios, Vulshok Berserker
-Kelios, Vulshok Berserker
Deal 3 damage to target creature or player.
Salvage
(
, Move Unlimited Brutality from your graveyard to the bottom of your library: Draw a card.)
Salvage


"Grow a backbone, so I can rip it out of you!"
- Kelios, Vulshok Berserker
- Kelios, Vulshok Berserker
Protection from Green Creatures.
If Ahminda, Daughter of Shalahd attacks and is not blocked, put a +1/+1 counter on another creature you control.
If Ahminda, Daughter of Shalahd attacks and is not blocked, put a +1/+1 counter on another creature you control.
"I'm glad you brought your daughter to me, Esrael. I fear what Atticus would put her through if he knew."
-Denval, Leonin Cleric
-Denval, Leonin Cleric
0/1
Target player sacrifices an artifact or an enchantment.
Salvage
(
, Move Break Down from your graveyard to the bottom of your library: Draw a card.)
Salvage



Perfect weapon: geo-friendly Miran Masacre Machine. Now, where to bury them?
- Atticus, Vedalken Genius; lab notes
- Atticus, Vedalken Genius; lab notes
3/3
If you control a Forest, you may tap an untapped artifact you control rather than pay Draw Strength's mana cost.
Target creature gets +4/+4 until end of turn.
Target creature gets +4/+4 until end of turn.
Vigilance
Lands in your graveyard have Salvage
(
Move this land from your graveyard to the bottom of your library: Draw a card.)
Lands in your graveyard have Salvage


"Despite the soil and the elements, if this flower can prosper, so can we."
2/2
Search through your library for two basic lands that do not share a type. Put them on the battlefield tapped, then shuffle your library.
"The wheat grew. But so did a crop of potato-sized rocks, as if one depended on the other."
-Esrael, Agricultural Lead
-Esrael, Agricultural Lead
Ioinic Constrictor enters the battlefield with a gem counter of each color of mana used to pay for it.
Ioinic Constrictor gets +2/+2 for each gem counter on it.
Ioinic Constrictor can't be countered.
Ioinic Constrictor gets +2/+2 for each gem counter on it.
Ioinic Constrictor can't be countered.
Until end of turn, target creature gains reach and gets +1/+1 for each color of mana spent to cast Ionic Surge. (For example, if you paid 
to cast Ionic Surge, target creature would get +2/+2 and gain reach until end of turn.)


Enchant flying creature
Enchanted creature can't attack or block.
Enchanted creature can't attack or block.
Put a green ion counter on target permanent.
Regenerate all creatures you control with a green counter on them.
Regenerate all creatures you control with a green counter on them.




Martaan, Death-Hood Wrangler gets +4/+4 as long as there are no cards in your graveyard.
Have you seen my cobra? It's this big!
4/4
Target spell or permanent, and all counters on it, are all colors until end of turn.
Salvage
(
, Move Plaited Hoop from your graveyard to the bottom of your library: Draw a card.)
Salvage


"Not a cycle, but a braid. Each fragile strand strengthening the whole."
-Shalahd, Tel-Jilad Warrior
-Shalahd, Tel-Jilad Warrior
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
Whenever you play a card, draw a card.
Your maximum hand size is two.
"Reusing every scrap has taught me surprising lessons. Had I known, I would've destroyed my lab years ago."
-Atticus, Vedalken Genius.
-Atticus, Vedalken Genius.
As long as there is exactly one Beast on the battlefield, Semi-Tamed Vorrac has defender.
As long as there are two or more Beasts on the battlefield, Semi-Tamed Vorrac must attack, if able.
As long as there are two or more Beasts on the battlefield, Semi-Tamed Vorrac must attack, if able.
"No, No, No! Not the Rutabagas!"
-Sojfa, Leonin Prioress
-Sojfa, Leonin Prioress
5/5
Shalahd, Tel-Jilad Warrior's power and toughness are equal to the number of lands with different names you control.
: Regenerate Shalahd.
If you control seven lands with different names, Shalahd gains landwalk.

If you control seven lands with different names, Shalahd gains landwalk.
*/*
Gain 5 life.
Salvage
(
, Move Soil Management from your graveyard to the bottom of your library: Draw a card.)
Salvage


Wheat this year, beans the next. The land will provide, but she also has needs.
-Esrael, Agricultural Lead
-Esrael, Agricultural Lead
Attacking creatures get +1/+0 and gain trample until end of turn.
"I suppose that's what comes from building a village atop of a migration route."
--Esrael, Agricultural Lead
--Esrael, Agricultural Lead
Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.
"Whatever your occupation on Mirrodin, you are a farmer. Whatever station you held, you are a laborer. And, whether or not you are prepared, you are a warrior."
-Denwar, Leonin Cleric
-Denwar, Leonin Cleric


5/4
Typhoon Season deals X damage to all flying creatures, then deals X damage to all creatures with defender.
Salvage
Salvage

"Jaroot was proud of his defenses. Seeing them destroyed would have broken his heart, if it hadn't broken his back."
-Denval, Leonin Priest
-Denval, Leonin Priest
Players play with their hands face down (Players cannot cast, play or activate face down cards.)
: Reveal a card at random in your hand. If it's a land, put it on the battlefield. If it's a spell with a converted mana cost of X or less, cast that spell. Otherwise discard the revealed card. Any player may activate this ability.

Bond of Solidarity enters the battlefield with a colored ion counter on it.
As long as Bond of Solidarity has a white ion counter on it, creatures you control gain first strike.
As long as Bond of Solidarity has a blue ion counter on it, creatures you control gain flying.
As long as Bond of Solidarity has a white ion counter on it, creatures you control gain first strike.
As long as Bond of Solidarity has a blue ion counter on it, creatures you control gain flying.
Flying
3/3
Consistent Fools is unblockable as long as defending player controls two non-land permanents with the same name.
"Little minds make small impressions."
-Denval, Leonin Cleric
-Denval, Leonin Cleric
3/4
When Flow of Beebles enters the battlefield, if an opponent controls an artifact, all creatures named Flow of Beebles get +1/+1 and are unblockable until end of turn.
A deck can have any number of cards named Flow of Beebles.
A deck can have any number of cards named Flow of Beebles.
2/3
Protection from Instants

, Reveal Hovering River Avatar in your hand: You get an emblem with "Whenever an Avatar enters the battlefield, sacrifice this emblem and tap target permanent. That permanent doesn't untap during its controller's next untap step."


8/8
When Ionized Beebles enters the battlefield, put a colored ion counter on it.
As long as Ionized Beebles has a white counter on it, it gains first strike.
As long as Ionized Beebles has a blue counter on it, it gains flying.
As long as Ionized Beebles has a white counter on it, it gains first strike.
As long as Ionized Beebles has a blue counter on it, it gains flying.
2/2
Flash
Prevent all damage each attacking creatures would deal to you or planeswalkers you control unless the attacking creature's controller pays
.
Prevent all damage each attacking creatures would deal to you or planeswalkers you control unless the attacking creature's controller pays

Protection from red, vigilance
When Stoutheart Glitterwing enters the battlefield, put a colored ion counter on it.
As long as Stoutheart Glitterwing has a white counter on it, it gains first strike.
As long as Stoutheart Glitterwing has a blue counter on it, it gains flying.
When Stoutheart Glitterwing enters the battlefield, put a colored ion counter on it.
As long as Stoutheart Glitterwing has a white counter on it, it gains first strike.
As long as Stoutheart Glitterwing has a blue counter on it, it gains flying.
6/3
Flying
When Bandicoot Kookaburra enters the battlefield, target opponent discards a card.
When Bandicoot Kookaburra dies, draw a card.
When Bandicoot Kookaburra enters the battlefield, target opponent discards a card.
When Bandicoot Kookaburra dies, draw a card.
I discovered it. I named it. That's the rules!
- Ahminda, Daughter of Shalahd
- Ahminda, Daughter of Shalahd
2/2
Bond of Hiearchy enters the battlefield with a colored ion counter on it.
As long as Bond of Hiearchy has a blue ion counter on it, creatures you control gain flying.
As long as Bond of Hiearchy has a black ion counter on it, creatures you control gain lifelink.
As long as Bond of Hiearchy has a blue ion counter on it, creatures you control gain flying.
As long as Bond of Hiearchy has a black ion counter on it, creatures you control gain lifelink.
Protection from Insects and Spiders
3/2
When Ionized Merfolk enters the battlefield, put a colored ion counter on it.
As long as Ionized Merfolk has a blue token on it, it gains flying.
As long as Ionized Merfolk has a black token on it, it gains lifelink.
As long as Ionized Merfolk has a blue token on it, it gains flying.
As long as Ionized Merfolk has a black token on it, it gains lifelink.
2/2

"The water-breather spoke to the mud as she smeared it on my face. Then she shook her head and swam away. Was she saying something to me? Or did I say something to her?"
-Shalahd, Tel-Jilad Warrior
-Shalahd, Tel-Jilad Warrior
When Rootwater Defense enters the battlefield, you may search your library for a card named Rootwater Defense, reveal it, put it into your hand, then shuffle your library.
A deck can have any number of cards named Rootwater Defense.
A deck can have any number of cards named Rootwater Defense.
0/4
When Rootwater Oracle enters the battlefield, look at the top six cards of target players library, then shuffle those cards and put them on top or on the bottom of that player's library.
3/3
When Soulkeeper enters the battlefield, put a colored counter on it.
At the beginning of your upkeep, lose 2 life.
As long as Soulkeeper has a blue counter on it, it gains flying.
As long as Soulkeeper has a black counter on it, it gains lifelink.
At the beginning of your upkeep, lose 2 life.
As long as Soulkeeper has a blue counter on it, it gains flying.
As long as Soulkeeper has a black counter on it, it gains lifelink.
6/6
Bond of Malignity enters the battlefield with a colored ion counter on it.
As long as Bond of Malignity has a black ion counter on it, creatures you control gain lifelink.
As long as Bond of Malignity has a red ion counter on it, creatures you control gain "This creature must be blocked, if able".
As long as Bond of Malignity has a black ion counter on it, creatures you control gain lifelink.
As long as Bond of Malignity has a red ion counter on it, creatures you control gain "This creature must be blocked, if able".
First Strike
4/1
When Dream Fevers enters the battlefield, put a colored ion counter on it.
Whenever Dream Fevers becomes blocked, it get +4/+0 until end of turn.
As long as Dream Fevers has a black token on it, it gains lifelink.
As long as Dream Fevers has a red token on it, it must be blocked, if able.
Whenever Dream Fevers becomes blocked, it get +4/+0 until end of turn.
As long as Dream Fevers has a black token on it, it gains lifelink.
As long as Dream Fevers has a red token on it, it must be blocked, if able.
3/7
When Ionized Nameless One enters the battlefield, put a colored ion counter on it.
As long as Ionized Nameless One has a black token on it, it gains lifelink.
As long as Ionized Nameless One has a red token on it, it must be blocked, if able.
As long as Ionized Nameless One has a black token on it, it gains lifelink.
As long as Ionized Nameless One has a red token on it, it must be blocked, if able.
2/1
When Nameless Lashers becomes blocked, it deals 3 damage to each blocking creature.
"Don't you dare say they fight like animals! Even tyrranaxes aren't as cruel as these things..."
-Shalahd, Tel-Jilad Warrior
-Shalahd, Tel-Jilad Warrior
3/3
Thoughtless Canibals gets +X/+X where X is equal to the number of cards named Thoughtless Canibals in your graveyard.
A deck can have any number of cards named Thoughtless Canibals.
A deck can have any number of cards named Thoughtless Canibals.
1/1
All creatures have deathtouch.
Whenever a creature dies, Violence Begets Violence deals 2 damage to target player.
Whenever a creature dies, Violence Begets Violence deals 2 damage to target player.
"They only understand one language. Let me talk to them."
- Kelios, Vulshok Berserker
- Kelios, Vulshok Berserker
Bond of Ferocity enters the battlefield with a colored ion counter on it.
As long as Bond of Community has a red ion counter on it, creatures you control gain "This creature must be blocked, if able".
As long as Bond of Community has a green ion counter on it, creatures you control gain trample.
As long as Bond of Community has a red ion counter on it, creatures you control gain "This creature must be blocked, if able".
As long as Bond of Community has a green ion counter on it, creatures you control gain trample.
Haste
3/4
Everburning Pine Avatar must be blocked, if able.

, Reveal Everburning Pine Avatar in your hand: You get an emblem with "Whenever an Avatar enters the battlefield, sacrifice this emblem and deal 1 damage to all non-Avatar creatures."


8/8
When Ionized Viashino enters the battlefield, put an ion counter on it.
As long as Ionized Viashino has a red token on it, it must be blocked, if able.
As long as Ionized Viashino has a green token on it, it has trample.
As long as Ionized Viashino has a red token on it, it must be blocked, if able.
As long as Ionized Viashino has a green token on it, it has trample.
4/4
Whenever a player taps a land for mana, it deals 1 damage to him or her.
Whenever a player taps a land for mana, that player adds two mana of any color to their mana pool.
Whenever a player taps a land for mana, that player adds two mana of any color to their mana pool.
"Such fools. They won't survive this world if they insist on fighting it."
- Atticus, Vedalken Genius
- Atticus, Vedalken Genius
When Troglolanche enters the battlefield, put an ion counter on it.
Haste, hexproof
As long as Troglolanche has a red counter on it, it must be blocked, if able.
As long as Troglolanche has a green counter on it, it has trample.
Haste, hexproof
As long as Troglolanche has a red counter on it, it must be blocked, if able.
As long as Troglolanche has a green counter on it, it has trample.
6/3
Whenever Viashino Broodmate becomes blocked, put a token copy of it onto the battlefield.
4/2
Viashino Hivemate cannot attack without another attacking card named Viashino Hivemate.
A deck can have any number of cards named Viashino Hivemate.
A deck can have any number of cards named Viashino Hivemate.
4/3
Bond of Community enters the battlefield with a colored ion counter on it.
As long as Bond of Community has a green ion counter on it, creatures you control gain trample.
As long as Bond of Community has a white ion counter on it, creatures you control gain first strike.
As long as Bond of Community has a green ion counter on it, creatures you control gain trample.
As long as Bond of Community has a white ion counter on it, creatures you control gain first strike.
Reach
"I can't shake the feeling that some... threat... hangs over me... waiting for the time to strike."
-Esrael, Agricultrual Lead
-Esrael, Agricultrual Lead
2/4
When Ionized Nantuko enters the battlefield, put a colored ion counter on it.
As long as Ionized Nantuko has a green counter on it, it gains trample.
As long as Ionized Nantuko has a white counter on it, it gains first strike.
As long as Ionized Nantuko has a green counter on it, it gains trample.
As long as Ionized Nantuko has a white counter on it, it gains first strike.
3/4
If Long-Nosed Weevil would leave the battlefield, its owner shuffles it into his or her library instead.
2/2
"Shalahd and I hid in the trees and watched the Nantuko funeral from afar. The ritual was a moving affair, shattered by a sudden realization: They eat their dead!"
-Grenda, Leonin Scout
-Grenda, Leonin Scout
5/5
Creatures you control get +1/+1 for each counter on them.
"If we assume the Nantuko communicate by scent, then this nursery is positively screeching right now. Grenda... I think we should run."
-- Shalahd, Tel-Jilad Warrior
-- Shalahd, Tel-Jilad Warrior
When Nantuko Preservers deals combat damage to an opponent, return a card named Nantuko Preservers from your graveyard to your hand.
A deck can have any number of cards named Nantuko Preservers.
A deck can have any number of cards named Nantuko Preservers.
1/6
When Screechgullet enters the battlefield, put a colored ion counter on it.
Flash, reach
As long as Screechgullet has a green counter on it, it gains trample.
As long as Screechgullet has a white counter on it, it gains first strike.
Flash, reach
As long as Screechgullet has a green counter on it, it gains trample.
As long as Screechgullet has a white counter on it, it gains first strike.
5/5
Vigilance

, Reveal Shrubwoods Avatar in your hand: You get an emblem with "Whenever an avatar enters the battlefield, sacrifice this emblem and put a 1/2 green and white Insect creature token on the battlefield.


8/8
When Anuralope enters the battlefield, put two colored ion counters on it.
As long as Anuralope has a white counter on it, it gains first strike.
As long as Anuralope has a blue counter on it, it gains flying.
As long as Anuralope has a black counter on it, it gains lifelink.
As long as Anuralope has a white counter on it, it gains first strike.
As long as Anuralope has a blue counter on it, it gains flying.
As long as Anuralope has a black counter on it, it gains lifelink.
3/3
"It appears, when threatened, they fan violent red fins. Well, that's terrifying. On second thought, fishing is for lazy men. We should take up farming."
-Orgon, Auriok Illusionist
-Orgon, Auriok Illusionist
4/3
~ enters the battlefield with a colored ion counter of your choice.
Remove a colored ion counter from ~: Counter target spell that shares a color with the removed counter.
Remove a colored ion counter from ~: Counter target spell that shares a color with the removed counter.
4/5
When Sciurtilia enters the battlefield, put two colored ion counters on it.
As long as Sciurtilia has a blue counter on it, it gains flying.
As long as Sciurtilia has a black counter on it, it gains lifelink.
As long as Sciurtilia has a red counter on it, it must be blocked, if able.
As long as Sciurtilia has a blue counter on it, it gains flying.
As long as Sciurtilia has a black counter on it, it gains lifelink.
As long as Sciurtilia has a red counter on it, it must be blocked, if able.
3/3
~ enters the battlefield with a colored ion counter of your choice.
, Sacrifice a creature: Destroy target creature that shares a color with a counter on ~.

1/1
~ enters the battlefield with a colored ion counter of your choice.
Whenever ~ attacks, it deals 3 damage to each other creatures that shares a color with the colored counters on ~.
Whenever ~ attacks, it deals 3 damage to each other creatures that shares a color with the colored counters on ~.
5/4
When Ursilodon enters the battlefield, put two colored ion counters on it.
As long as Ursilodon has a black counter on it, it gains lifelink.
As long as Ursilodon has a red counter on it, it must be blocked, if able.
As long as Ursilodon has a green counter on it, it gains trample.
As long as Ursilodon has a black counter on it, it gains lifelink.
As long as Ursilodon has a red counter on it, it must be blocked, if able.
As long as Ursilodon has a green counter on it, it gains trample.
3/3
~ enters the battlefield with a colored ion counter of your choice.
Creatures that share a color with a counter on ~ must block it if able.
Creatures that share a color with a counter on ~ must block it if able.
7/7
Flash
"I have no idea. Maybe they gather sustenance from annoying others?"
-Grenda, Leonin Scout
-Grenda, Leonin Scout
2/3
Mergimorper enters the battlefield with a colored ion counter of your choice.
Mergimorper has protection from each color of counter on it.
Mergimorper has protection from each color of counter on it.
3/3
When Nyelidar enters the battlefield, put two colored ion counters on it.
As long as Nyelidar has a green counter on it, it gains trample.
As long as Nyelidar has a white counter on it, it gains first strike.
As long as Nyelidar has a blue counter on it, it gains flying.
As long as Nyelidar has a green counter on it, it gains trample.
As long as Nyelidar has a white counter on it, it gains first strike.
As long as Nyelidar has a blue counter on it, it gains flying.
3/3
When you control no Plains, sacrifice Beeble Beebelator.
When Beeble Beebelator dies, return up to two creatures to their owner's hand.
When Beeble Beebelator dies, return up to two creatures to their owner's hand.
1/3
When you control no Plains, sacrifice Beeble Scowler.
2/3
Haste
When you control no Mountains, sacrifice Clanmother Hunter.
When you control four or fewer lands, sacrifice Clanmother Hunter.
When you control no Mountains, sacrifice Clanmother Hunter.
When you control four or fewer lands, sacrifice Clanmother Hunter.
3/3
Junglemind Prowler gets +1/+0 for each Plains you control.
Junglemind Prowler gets +0/+2 for each Forest you control.
Junglemind Prowler gets +0/+2 for each Forest you control.
0/0
When you control no Swamps, sacrifice Nameless Desecrator.
Nameless Desecrator can't block.
When Nameless Desecrator dies, destroy target land.
Nameless Desecrator can't block.
When Nameless Desecrator dies, destroy target land.
3/2
When you control no Swamps, sacrifice Nameless Lurker.
Intimidate
Intimidate
4/3
When you control no Forests, sacrifice Nantuko Broodmother.
When Nantuko Broodmother dies, gain 5 life.
When Nantuko Broodmother dies, gain 5 life.
0/4
When you control no Islands, sacrifice Pathbreaker Serpent.
Pathbreaker Serpent can't attack unless your opponent controls an Island or a Swamp.
Pathbreaker Serpent can't attack unless your opponent controls an Island or a Swamp.
5/5
When you control no Mountains, sacrifice Pit Lizard Pet.
When Pit Lizard Pet dies, put a 4/4 Red and Green Lizard token onto the battlefield.
When Pit Lizard Pet dies, put a 4/4 Red and Green Lizard token onto the battlefield.
1/3
When you control no Islands, sacrifice Rootwater Assassin.
When Rootwater Assassin dies, destroy target creature.
When Rootwater Assassin dies, destroy target creature.
2/1
Enchant land you control
When Layered with Lillypads enters the battlefield, draw a card, then discard a card.
Enchanted land is a Plains and an Island.
When Layered with Lillypads enters the battlefield, draw a card, then discard a card.
Enchanted land is a Plains and an Island.
When Sheaf Haunt enters the battlefield, you may exile another target permanent you control, then return that permanent to the battlefield.
0/2
When Brook Haunt enters the battlefield, look at the top card of your library. You may put that card into your graveyard.
0/2
Enchant land you control
When Layered with Mud enters the battlefield, draw a card, then discard a card.
Enchanted land is an Island and a Swamp.
When Layered with Mud enters the battlefield, draw a card, then discard a card.
Enchanted land is an Island and a Swamp.
When Creek Haunt enters the battlefield, it deals 1 damage to target creature or player, and 1 damage to target creature or player of an opponent's choice.
0/2
Enchant land you control
When Layered with Soot enters the battlefield, draw a card, then discard a card.
Enchanted land is a Swamp and a Mountain.
When Layered with Soot enters the battlefield, draw a card, then discard a card.
Enchanted land is a Swamp and a Mountain.



1/1
"When it spotted the would-be thief, that hideous monster shrieked. Oh, Esrael! It was terrible what they did to that child!"
-Shalahd, Tel-Jilad Warrior
-Shalahd, Tel-Jilad Warrior
5/3
"This, I recognize!"
-Kelios, Vulshok Berserker
-Kelios, Vulshok Berserker
7/6
Enchant land you control
When Layered with Rubble enters the battlefield, draw a card, then discard a card.
Enchanted land is a Mountain and a Swamp.
When Layered with Rubble enters the battlefield, draw a card, then discard a card.
Enchanted land is a Mountain and a Swamp.
When Tar Haunt enters the battlefield, add
to your mana pool.

0/2
Enchant land you control
When Layered with Vines enters the battlefield, draw a card, then discard a card.
Enchanted land is a Forest and a Plains.
When Layered with Vines enters the battlefield, draw a card, then discard a card.
Enchanted land is a Forest and a Plains.
"The hatchlings first sought nourishment from a nearby carcass. After they were sated, they returned to the spawning bed, and killed their brother and sisters while they slept in their eggs."
-Shalahd, Tel-Jilad Warrior
-Shalahd, Tel-Jilad Warrior
2/3
When Shade Haunt enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains or Forest card, reveal it, put it into your hand, then shuffle your library.
0/2




2/3
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
,
, Sacrifice Blinkmoth Mindswap Engine: Exchange any number of creatures you control with equal number of target creatures another target player controls.




"I made a replica for Jaroot so he could have a friend. The next day, it was in pieces. For the life of me, I don't know if he hated it, or liked it."
-Ibok, Neurok Engineer
-Ibok, Neurok Engineer
4/1
When Bolivar's Warhammer enters the battlefield, put a 3/5 white Legendary Elephant creature token named "Bolivar" into play, and attach Bolivar's Warhammer to it.
Equip
Equipped creature gets +3/+0 and has trample and lifelink.
Equip

Equipped creature gets +3/+0 and has trample and lifelink.


2/1


"What's a society without a few rats?"
-Thendris, Moriok Doctor
-Thendris, Moriok Doctor
2/2
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Equip
Equipped creature gets +1/+0 for each artifact you control.
Equip

Equipped creature gets +1/+0 for each artifact you control.
Reach
, Sacrifice Copperhorn Replica: Untap all creatures you control.

"I respect your... consistent approach to design, Ibok, I do. But perhaps the early warning system doesn't need to explode when it functions correctly?"
-Denval, Leonin Cleric
-Denval, Leonin Cleric
3/2
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Creatures you control get +1/+1.
Creatures you control get +1/+1.
"I don't trust his wisdom, either. But I trust Kelios will cause trouble. He needs the other half more."
- Denval, Leonin Cleric
- Denval, Leonin Cleric
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Equip
If equipped creature would be destroyed, regenerate it and sacrifice Crash Kit.
Equip

If equipped creature would be destroyed, regenerate it and sacrifice Crash Kit.
Darksteel Compass is indestructible.
,
: Look at the top card of your library. You may put it back on top, or reveal the top three cards of your library, gain one life for each land revealed this way, and put the revealed cards on the bottom of your library in any order.


Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Equip
Equipped creature gets +1/+1.
Equip

Equipped creature gets +1/+1.
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
,
, Sacrifice Field Guide: Draw two cards.


"Fine," Arcidus tore the book down the spine and threw Ibok his share. "Half a book is better than no book at all."




Flying
, Sacrifice Hoverguard Replica: Target creature gains hexproof until end of turn.

"Why bother replicating drones instead of me? I'm a much better conversationalist."
-Orgon, Auriok Illusionist
-Orgon, Auriok Illusionist
2/2
Equip
Equipped creature gets +1/+0.
As long as Ibok's Eartalker is attached to a creature, other creatures with a card named Ibok's Eartalker attached to them gain first strike.

Equipped creature gets +1/+0.
As long as Ibok's Eartalker is attached to a creature, other creatures with a card named Ibok's Eartalker attached to them gain first strike.

"Well, that isn't what I intended. What did I do wrong?"
-Ibok, Neurok Engineer
-Ibok, Neurok Engineer
1/1
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Whenever equipped creature dies, draw two cards.
Equip

"Well, it's broken. And not in the way I want it to be."
Ibok, Neurok Engineer
Ibok, Neurok Engineer
Salvage
(
, Move Ibok's Toolbox from your graveyard to the bottom of your library: Draw a card.)


"Another wrench? Sure, why not? I had to break another toolbox anyway..."
-Ibok, Neurok Engineer
-Ibok, Neurok Engineer
2/2
All non-land permanents are Legendary.
On this spot, twenty-four brave souls left their dying world and landed on a new home. Elders preserve us.




1/2


Flying
, Sacrifice Pteron Replica: Regenerate target artifact.

"No, I'm okay, Shalahd. It's just... I didn't realize how much I missed until something was returned."
-Grenda, Leonin Scout
-Grenda, Leonin Scout
1/2
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Flying, vigilance
Flying, vigilance
1/1
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
3/3


3/3




2/3


2/2


"Careful with the spellbombs. The supply is limited."
-Shalahd, Tel-Jilad Warrior
-Shalahd, Tel-Jilad Warrior
Soil Sampler enters the battlefield with a gem counter of each color of mana used to pay for it.
Soil Sampler gets +1/+1 for each gem counter on it.
Soil Sampler gets +1/+1 for each gem counter on it.
0/0
Equip
Equipped creature gets +0/+2 and can only be be blocked by one creature.
Whenever the equipped creature becomes blocked, destroy the blocking creature. Then, search your library for a basic land card and put that card onto the battlefield tapped. Shuffle your library.

Equipped creature gets +0/+2 and can only be be blocked by one creature.
Whenever the equipped creature becomes blocked, destroy the blocking creature. Then, search your library for a basic land card and put that card onto the battlefield tapped. Shuffle your library.

When At the Heart of Rootwater Tangle enters the battlefield, sacrifice a land.
When At the Heart of Rootwater Tangle enters the battlefield, you may sacrifice a creature. If you do, draw two cards.
:
or
to your mana pool.
When At the Heart of Rootwater Tangle enters the battlefield, you may sacrifice a creature. If you do, draw two cards.



When Blood Altar to a Forgotten God enters the battlefield, sacrifice a land.
When Blood Altar to a Forgotten God enters the battlefield, destroy up to one target creature with a converted mana cost of three or less.
: Add
or
to your mana pool.
When Blood Altar to a Forgotten God enters the battlefield, destroy up to one target creature with a converted mana cost of three or less.





Salvage


When Brood Nest of the Elders enters the battlefield, sacrifice a land you control, and gain 6 life.
: Add
or
to your mana pool.



Sacrifice Canopied Fields and another land: Search your library for a Forest and a Plains and put those cards onto the battlefield tapped. Then shuffle your library.
Sacrifice Cliff Face Forest and another land: Search your library for a Mountain and a Forest and put those cards onto the battlefield tapped. Then shuffle your library.
When Epicenter at the Cave Network enters the battlefield, sacrifice a land.
When Epicenter at the Cave Network enters the battlefield, target creature gets +4/+4 until end of turn.
: Add
or
to your mana pool.
When Epicenter at the Cave Network enters the battlefield, target creature gets +4/+4 until end of turn.



Hexproof
Fault Zone Forest enters the battlefield tapped, unless you pay
.
When Fault Zone Forest enters the battlefield, sacrifice a land.
: Add 
to your mana pool.
Fault Zone Forest enters the battlefield tapped, unless you pay

When Fault Zone Forest enters the battlefield, sacrifice a land.



Hexproof
Floating Wetlands enters the battlefield tapped, unless you pay
.
When Floating Wetlands enters the battlefield, sacrifice a land.
: Add 
to your mana pool.
Floating Wetlands enters the battlefield tapped, unless you pay

When Floating Wetlands enters the battlefield, sacrifice a land.



Sacrifice Freshwater Swamp and another land: Search your library for a Island and a Swamp and put those cards onto the battlefield tapped. Then shuffle your library.
Glorican Microcosm enters the battlefield with an ion counter of each color on it.
Remove an ion counter from Glorican Microcosm,
: Add a mana to your mana pool that shares a color with the removed gem.
Remove an ion counter from Glorican Microcosm,

Hexproof
Marsh Hoodoos enters the battlefield tapped, unless you pay
.
When Marsh Hoodoos enters the battlefield, sacrifice a land.
: Add 
to your mana pool.
Marsh Hoodoos enters the battlefield tapped, unless you pay

When Marsh Hoodoos enters the battlefield, sacrifice a land.



Hexproof
Mistlands enters the battlefield tapped, unless you pay
.
When Mistlands enters the battlefield, sacrifice a land.
: Add 
to your mana pool.
Mistlands enters the battlefield tapped, unless you pay

When Mistlands enters the battlefield, sacrifice a land.



Hexproof
Mossbrush enters the battlefield tapped, unless you pay
.
When Mossbrush enters the battlefield, sacrifice a land.
: Add 
to your mana pool.
Mossbrush enters the battlefield tapped, unless you pay

When Mossbrush enters the battlefield, sacrifice a land.



Sacrifice Mountain Delta and another land: Search your library for a Swamp and a Mountain and put those cards onto the battlefield tapped. Then shuffle your library.


Tap two untapped Locuses you control: Add

"Leave it to a Mirran to put down leylines in a land so rich with mana..."
— Atticus, Vedalken Genius
Sacrifice River Plateaus and another land: Search your library for a Plains and an Island and put those cards onto the battlefield tapped. Then shuffle your library.
When Stomp Puddle Parts enters the battlefield, sacrifice a land.
When Stomp Puddle Parts enters the battlefield, you may search your library for an artifact or enchantment with a converted mana cost of two or less, reveal it, put it in your hand, then shuffle your library.
: Add
or
to your mana pool.
When Stomp Puddle Parts enters the battlefield, you may search your library for an artifact or enchantment with a converted mana cost of two or less, reveal it, put it in your hand, then shuffle your library.



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-Shalad, Tel-Jilad Warrior
last 2012-11-06 04:42:29 by jmgariepy