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CardName: Pray for Guidance Cost: 2W Type: Sorcery Pow/Tgh: / Rules Text: Creatures you control get +1/+1 and gain vigilance until end of turn. Salvage {3} ({3}, Move Pray for Guidance from your graveyard to the bottom of your library: Draw a card.) Flavour Text: We pray together now, or we die alone. -Sofja, Leonin Prioress Set/Rarity: New Mirrodin Common |
Code: CW06 Active?: true History: [-] Add your comments: |
I'm slowly filling in the evergreen mechanics. Originally, the second white salvage card was on Detention Mark, but it didn't make much sense on a card that would rarely leave play. I thought to make this a Raise the Alarm variant + salvage... but... it seemed too useful? I want the salvage cards to be used early and late for good effect, but I want a few to make people scratch their heads and think about how they will do it. Finding a way to get this to be cast on round 2 was a bit tough... but sorcery speed works well. I would have just made Glorious Charge cost
more, but I didn't want to remind people of Warrior's Honor.