New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
CardName: Reflexive Orbit Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Put a white ion counter on target permanent. Until end of turn, creatures you control with white counters on them gain protection from the color of your choice. Flavour Text: Set/Rarity: New Mirrodin Common |
Code: CW03 Active?: true History: [-] Add your comments: |
This seems like a good place to put a cycle, but it has this little problem of "If I only ever have one of these (or maybe a blue one as well) in my deck, this seems like an unnecessary exercise). I think I'm getting around this by making the card better with each successive casting... so if your deck packs 4 of this card, it still makes sense to track where the counters are going. Kind of like how Aether Flame gets better and better. Still kind of bugs me, though. Wizards doesn't like it when this happens. Any players have a real problem with it?