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CardName: Bond of Hiearchy Cost: 3UB Type: Enchantment Pow/Tgh: / Rules Text: Bond of Hiearchy enters the battlefield with a colored ion counter on it. As long as Bond of Hiearchy has a blue ion counter on it, creatures you control gain flying. As long as Bond of Hiearchy has a black ion counter on it, creatures you control gain lifelink. Flavour Text: Set/Rarity: New Mirrodin Uncommon

Bond of Hiearchy
{3}{u}{b}
 
 U 
Enchantment
Bond of Hiearchy enters the battlefield with a colored ion counter on it.
As long as Bond of Hiearchy has a blue ion counter on it, creatures you control gain flying.
As long as Bond of Hiearchy has a black ion counter on it, creatures you control gain lifelink.
Updated on 08 Aug 2012 by jmgariepy

Code: UU08

Active?: true

History: [-]

2012-08-04 09:40:54: jmgariepy created the card Bond of Hiearchy
2012-08-04 09:42:06: jmgariepy edited Bond of Hiearchy

Step 1: Write a long comment.
Step 2: Accidently hit the 'refresh' button above number 4 on your keyboard while typing.
Setp 3: wtf.

Anyways, long and short of it: I'm making a cycle of these. Don't know if universal lifelink is fair at Levitation cost, but I'm going to say sure. I'm also not sure if I should cost them all at 2CD or not. I put this one forward because its the most powerful combination (I think. Actually, Black-Red is pretty terrifying). White-Green, however, is pretty damn tame. Knighthood or Primal Rage. Am I supposed to cost that at {2}{g}{w}? Or should I openly acknowledge that some abilities are better than others, and probably bump this and B/R to 5CC?

Also, I'm scaling back. Ion counters are only granting these 5 abilities (or +1/+1). That's confusing enough. I can grant 5 other abilities if I make an expansion, and even that could prove to be too confusing.

That name isn't long for this file, either.

2012-08-08 07:29:59: jmgariepy edited Bond of Hiearchy

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