New Mirrodin
New Mirrodin by jmgariepy
249 cards in Multiverse
1 with no rarity, 112 commons, 74 uncommons,
50 rares, 12 mythics
24 white, 21 blue, 20 black, 22 red, 23 green,
59 multicolour, 26 hybrid, 35 artifact, 19 land
923 comments total
Escaping from a world ravaged by Phyrexians, a group of refugees break through The Blind Eternities and find a new plane. But can they call this land home?
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Mechanics | Skeleton |
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You can't cast Noosetangle unless you control at least one Island and at least one Swamp.
An opponent chooses one —
• They sacrifice a creature
• They return two creatures to their hand.
An opponent chooses one —
• They sacrifice a creature
• They return two creatures to their hand.
Bond of Malignity enters the battlefield with a colored ion counter on it.
As long as Bond of Malignity has a black ion counter on it, creatures you control gain lifelink.
As long as Bond of Malignity has a red ion counter on it, creatures you control gain "This creature must be blocked, if able".
As long as Bond of Malignity has a black ion counter on it, creatures you control gain lifelink.
As long as Bond of Malignity has a red ion counter on it, creatures you control gain "This creature must be blocked, if able".
Protection from Instants

, Reveal Hovering River Avatar in your hand: You get an emblem with "Whenever an Avatar enters the battlefield, sacrifice this emblem and tap target permanent. That permanent doesn't untap during its controller's next untap step."


8/8
Everburning Pine Avatar must be blocked, if able.

, Reveal Everburning Pine Avatar in your hand: You get an emblem with "Whenever an Avatar enters the battlefield, sacrifice this emblem and deal 1 damage to all non-Avatar creatures."


8/8
Vigilance

, Reveal Shrubwoods Avatar in your hand: You get an emblem with "Whenever an avatar enters the battlefield, sacrifice this emblem and put a 1/2 green and white Insect creature token on the battlefield.


8/8
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No it isn't. Corrected, and thanks for the catch, visitor.
This card references bond of community instead of itself for "this creature must be blocked if able", is that intentional?
Still bugs me, though. I wish I could come up with a word that means the same as 'sacrifice from the Command Zone'. But that just sounds like I'm creating words for the sake of creating words...
need to capitalise Avatar, otherwise only real issue is the one you've already identified with sacrificing the emblems. but emblems are a very new part of the game, they can be explored to some extent. this feels fine, it's the lightest form of interaction you could really give them
See also Everburning Pine Avatar and Shrubwoods Avatar.
That's a good point. That said, and for comparison purposes only, Magic 2015 includes the word 'Trample' on 12 cards. The Ionic cycles are the only place where trample appears in New Mirrodin.
So I'm not afraid of over-using any keywords. If anything, I'm under-using them (with the obvious exception of flying, which needs more than 9 'potential' flyers.) The real problem you're alluding to is that Trample isn't all that exciting. And I agree. I'm more than happy to switch out trample... I just got to come up with another green ability that takes up no more than 7 or so words. And isn't reiterative. I don't really mind extra green ion counters stacking up, but it doesn't do it on the other creatures, so it would be weird to make the green ability 'Bushido 1', for example.
Hmm... think, think, think...
Hmm. That's a lot of cycles granting the same keywords. Black won't mind lots of opportunities to gain lifelink (and blue and white are certainly happy with lots of flying and first strike), but green might get a bit bored of lots of chances to gain trample.
Sorry to give the impression that this only appears on two cards. The actual number of cards in set where "must be blocked, if able." is currently 10. The two previously mentioned, the Viashino's Black-Red partner, Ionized Nameless One, Three of the 'pick twos': Ursilodon, Sciurtilia and Lycolupidae, two global enchantments: Bond of Ferocity and Bond of Malignity, and two Ionized rares: Troglolanche and Dream Fevers. For what it's worth, the cards are all part of 4 separate five card cycles. When I first decided to add the ability, I just assumed it would be on a few cards for spice. 10 cards, though, sounds like a keyword.
how many cards have this ability? two doesn't seem like enough to justify keywording it.
Meh, I convinced myself. This used to be Haste, now it's 'theoretically worse than Provoke'. I'll need to come up with a keyword later.