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CardName: Grenda, Leonin Scout Cost: R Type: Legendary Creature - Cat Scout Pow/Tgh: 2/1 Rules Text: Grenda, Leonin Scout can't attack or block alone. Grenda can only be blocked if all other attacking creatures are also blocked. When Grenda deals combat damage to a player you may discard two cards. If you do, draw two cards. Flavour Text: Set/Rarity: New Mirrodin Rare

Grenda, Leonin Scout
{r}
 
 R 
Legendary Creature – Cat Scout
Grenda, Leonin Scout can't attack or block alone.
Grenda can only be blocked if all other attacking creatures are also blocked.
When Grenda deals combat damage to a player you may discard two cards. If you do, draw two cards.
2/1
Updated on 15 Mar 2013 by jmgariepy

Code: RR02

Active?: true

History: [-]

2013-03-01 04:08:50: jmgariepy created the card Grenda, Leonin Scout
2013-03-01 04:17:29: jmgariepy edited Grenda, Leonin Scout

I've been tackling the really tough to pin down Legendary creatures lately, since I want to make sure the uncommons and rares accommodate for them. Now that Denval, Leonin Cleric is... in an acceptable place, I've got Grenda to somehow piece together.

The tricky problem for Grenda is that she doesn't follow the stereotypical red creature route. She's very social, loves seeing new things and is responds to things on a very emotional level... but violence doesn't naturally occur to her. Roughly, she's your standard loving, yet independent house cat.

So I fitted her with a sort of red Curiosity trigger. Since she spends most of her time exploring the wilderness with Shalahd, Tel-Jilad Warrior, I played with the idea that she isn't very good at doing things alone... she's a bit needy. But since I want her to survive most combat, and slipping in and out of the wilderness, I gave her a kind of 'must be blocked last' ability. Obviously, she'll work best with other evasive creatures... but she's still a good card with just a single Goblin Piker.

The end result? I think this is a good card, but I think I can get the flavor to match a little better. I'll make another stab later, and see what I come up with.

2013-03-01 04:23:17: jmgariepy edited Grenda, Leonin Scout

I keep messing with the numbers on that curiosity. 2 and 2 seems too good, but everything else seems way too good, too harsh, or not very impressive / insulting. I kind of want "Discard 3, draw 2"... but I assume a lot of people will see that and say "Oh, that's bad" even though it's pretty strong.

I like this a lot. 2 and 2 is clearly good, but it's not actual card advantage.

2013-03-04 05:06:46: jmgariepy edited Grenda, Leonin Scout
2013-03-15 05:14:52: jmgariepy edited Grenda, Leonin Scout

Yeah for a rare legendary creature she seems fine as she currently is. 2/2 especially the red looting way is fine, especially as it is actually a bit of a drawback for the average red player - to use the looting ability you have to keep 2 cards in your hand and many red players literally "burn" through their hands.

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