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CardName: Ionized Merfolk Cost: 1UB Type: Creature - Zombie Artificer Pow/Tgh: 2/2 Rules Text: When Ionized Merfolk enters the battlefield, put a colored ion counter on it. As long as Ionized Merfolk has a blue token on it, it gains flying. As long as Ionized Merfolk has a black token on it, it gains lifelink. Flavour Text: Set/Rarity: New Mirrodin Common

Ionized Merfolk
{1}{u}{b}
 
 C 
Creature – Zombie Artificer
When Ionized Merfolk enters the battlefield, put a colored ion counter on it.
As long as Ionized Merfolk has a blue token on it, it gains flying.
As long as Ionized Merfolk has a black token on it, it gains lifelink.
2/2
Updated on 17 Oct 2012 by jmgariepy

Code: CU15

Active?: true

History: [-]

2012-01-13 05:44:03: jmgariepy created the card Ionized Merfolk

Changed 'Prism' to 'Gem' because the word is shorter. Flavor isn't solid, though.

When working with these cards, I'm going to keep the same 5 colored gems linked to the same 5 keyword abilities, at least in common, and maybe 100% in uncommon. It should help cut down on on board confusion if all the blue gem counters provide flying, let's say, and none provide hexproof.

The problem is, no matter how I shuffle it around, I'm not sure what the five abilities should be. Here's the abilities that don't work:

Haste - Doesn't work the turn after the creature comes into play, and I plan on adding counters to creatures after that.
Hexproof - Is great. Unless 50%+ of the board is Hexproof. Then it's really annoying.
Intimidate - I don't wanna. This set is setting up to be multi-color, and it's going to look a bit silly. Plus Flying and Trample are almost automatically in.
Regeneration - ick.
Deathtouch - Would seem fine, but it looks silly on large creatures. Plus it's got the Hexproof problem.
Double Strike - HAHAHAHAHA
Reach - Boring

This leaves:

White - Vigilance
Blue - Flying
Black - Lifelink
Red - First Strike
Green - Trample

Except... I don't like vigilance in this cycle. It's fine on big creatures, or creatures loaded in the back, but on random 2/2s? At least green could threaten to make that creature bigger and make Trample relevant. I'd have to do some funky things in white to get people to keep calling "Vigilance". And the choice between vigilance and trample on a small creature is almost inconsequential.

So, I think I need to push forward an old keyword. Maybe Battle Cry? Exalted? Bushido is cool, but I'm trying to keep this simple... I can't change it's name, so I'd be locked into working with Samurai. And while I don't have the flavor yet, I got to admit, that's a weird restriction to give myself early... ­

For white, you could bring back banding. :P Otherwise, I quite like exalted. What if green had provoke?

Provoke is intriguing... I missed that one. All right, I'm taking a vote. 1 for Exalted and 1 for Provoke. I'm also going to take Vigilance and Trample off the list... they don't seem locked, so feel free to vote for either of them if you want.

2012-01-14 06:39:56: jmgariepy edited Ionized Merfolk

Changed to any color as per Nyelidar, since these creatures are gearing up to be monsters, exalted doesn't make sense... and since they aren't the Mirrans, Battle Cry is out. Sorry to reneg on the voting system, but it looks like we're a little locked into:

  • White - First Strike
  • Blue - Flying
  • Black - Lifelink
  • Red - Provoke
  • Green - Trample

    Though, I might switch green and red to spice things up. Then again, it's probably better to put very common provoke on the color that offers X/1s.

    ­
  • 2012-02-03 06:10:46: jmgariepy edited Ionized Merfolk
    2012-02-04 10:30:20: jmgariepy edited Ionized Merfolk
    2012-09-06 04:03:45: jmgariepy edited Ionized Merfolk
    2012-10-17 03:38:07: jmgariepy edited Ionized Merfolk

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