New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
CardName: Dream Fevers Cost: 4BR Type: Creature - Nightmare Hellion Pow/Tgh: 3/7 Rules Text: When Dream Fevers enters the battlefield, put a colored ion counter on it. Whenever Dream Fevers becomes blocked, it get +4/+0 until end of turn. As long as Dream Fevers has a black token on it, it gains lifelink. As long as Dream Fevers has a red token on it, it must be blocked, if able. Flavour Text: Set/Rarity: New Mirrodin Rare |
Code: RB08 Active?: true History: [-] Add your comments: |
Black/Red is tricky. In theory, I want the choice between which mode you turn your creature on to be different based upon the state of the board. Since I want something that looks a bit like a Ball Lightning in Red/Green, I didn't want to double up and have "High power, low toughness for life gain or tackling creatures" on this one.
I think this one gets there, though. It wants to be blocked... but there will be some games where your opponent must block a 3/7 lifelinking creature anyway. You set it to red if your opponent wouldn't care to stop the 6 point life swing, and you set it to black if your opponent has to start chumping anyway...
Was Costed 7, now costs 6... I suppose there are times when your opponent has no creatures, and this is just a 3/7 lifelinker.