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CardName: Beeblistic Chichanery Cost: 3WW/UU Type: Enchantment Pow/Tgh: / Rules Text: Players play with their hands face down (Players cannot cast, play or activate face down cards.) {X}: Reveal a card at random in your hand. If it's a land, put it on the battlefield. If it's a spell with a converted mana cost of X or less, cast that spell. Otherwise discard the revealed card. Any player may activate this ability. Flavour Text: Set/Rarity: New Mirrodin Rare

Beeblistic Chichanery
{3}{w}{w/u}{u}
 
 R 
Enchantment
Players play with their hands face down (Players cannot cast, play or activate face down cards.)
{x}: Reveal a card at random in your hand. If it's a land, put it on the battlefield. If it's a spell with a converted mana cost of X or less, cast that spell. Otherwise discard the revealed card. Any player may activate this ability.
Updated on 17 Jul 2014 by jmgariepy

Code: RW02

Active?: true

History: [-]

2014-07-17 00:24:16: jmgariepy created the card Beeblistic Chichanery
2014-07-17 00:24:35: jmgariepy edited Beeblistic Chichanery

Filling in slots, WHU needed a rare enchantment, and Johnny could use a few more cards in my set... so, this.

No idea what the cost on this thing should be, though. If you're playing it safe, it's like a Rule of Law which says that you can't cast spells whenever you play a land, and vice versa. And if you happen to have spells in your hand that are greater than the amount of mana in your hand, then discard that card and skip casting spells that turn. Oh, and everything has flash, and are chosen at random. And if you have a lot of spells that target, expect to have a lot of countered spells.

Criminey, this card is weird. I'm not sure how much I should cost it, but I'm pretty sure my original assessment of 1WHU was too low. Maybe 3WHU?

2014-07-17 00:33:15: jmgariepy edited Beeblistic Chichanery

Hmm. Well, it also lets you put multiple lands into play just by activating it for 0 repeatedly. That seems potentially useful.

It's pretty demented. I like it.

seems red to me. white and blue doesn't like to be blindfolded. they want to know everything and be in control at all times.

Ish... White is up for universal rule-setting sometimes. In fact, {w/u} has things like Dovescape.

This is a very strange card, indeed. Are you meant to even know which card is which in your hand? Do you even get to see the new cards you draw? I'm assuming no in both cases?

No in both cases. I was trying to figure out how the rules handle this, but I'm pretty sure this has precedence from when cards in your hand go to exiled face down. They aren't revealed at any point while moving through zones there, so why should there be a gap where you look at your cards here?

I did think of one funny card way to make this card work in your favor: Glasses of Urza. Ignore the Alpha wording. Its current oracle wording is "{t}: Look at target player's hand."

I think if you use Glasses of Urza you then have to shuffle your hand once the ability resolves. Cards in hand are supposed to be indistinguishable, I assume anyway.

Mmm. But you know what you have the ability to work around. If your hand contains nothing but three drops, for example, why pay more than 3?

Wow. I love this card. Totally going to steal it, if that's okay.

Although I did just realize it lets you wheel through the lands in your hand pretty easily.

More than welcome to take it, Istvan. Feel free to tinker with it.

It does let you drop all the lands from your hand, at the cost of all the nonlands in your hand... but at that point it's just doing an impression of Manabond, which has to be fair for a 6-mana enchantment.

I'm having a hard time seeing how this is white.

@Link: Philisophically? Yeah, I can see that. I get the argument that randomness is red, but I don't really feel that 'all that's random must be red'.

The blue part seems obvious enough to me. There's stuff dealing with your hand, something that counters things, and it's better with cards like Telepathy or Ponder.

The only real white elements, besides the whole 'Beeble is a white/blue tribe' flavor, is the 'white likes to make general rules that effect everyone', white likes to hinder players, and the fact that it's an enchantment, really. Maybe the putting lands onto the battlefield. Oh, and white likes small spells, and so doesn't this card. A lot of little things, but no real big 'well, yeah, obviously'.

I'll say this much... I'm glad I'm not my own developer. I'd probably never let this fly if it crossed my desk...

My version: Obfuscation Chamber.

I got rid of the discard, and now you can only drop one land per turn due to the artifact tapping tech. The amount of text is ugly, but I'm excited to play with this.

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