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CardName: Shade Haunt Cost: G/W Type: Creature - Spirit Pow/Tgh: 0/2 Rules Text: When Shade Haunt enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains or Forest card, reveal it, put it into your hand, then shuffle your library. Flavour Text: Set/Rarity: New Mirrodin Common

Shade Haunt
{g/w}
 
 C 
Creature – Spirit
When Shade Haunt enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains or Forest card, reveal it, put it into your hand, then shuffle your library.
0/2
Updated on 01 Jun 2012 by jmgariepy

Code: CG16

Active?: true

History: [-]

2012-06-01 06:18:34: jmgariepy created the card Shade Haunt

I figured I'd make a set of Virtual Vanilla Hybrids 0/2s for H. That 0/2 over 1/1 gives a bit of power level leeway to work with here... which, hopefully, will help alleviate the power lost through hybridization. This card, though... I think if this just cost {w} it would be great. I don't know.

2012-06-01 06:22:47: jmgariepy edited Shade Haunt

­Knight of the White Orchid says this should be worded differently. I like it, though. Reminds me of Safewright Quest.

2012-06-01 07:33:38: jmgariepy edited Shade Haunt

Noted and edited. Thank you.

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