New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
CardName: Denval, Leonin Cleric ii Cost: 5W Type: Legendary Creature - Cat Pow/Tgh: 4/7 Rules Text: Vigilance Whenever Denval, Leonin Cleric ii blocks a creature, choose one - Sacrifice a land and Gain 4 life; or sacrifice an artifact and creatures you control get +0/+4 until end of turn; or each player sacrifices a creature. Flavour Text: Set/Rarity: New Mirrodin Mythic |
Code: Active?: false History: [-] Add your comments: |
A second pass at Denval. This time we're focusing on the hard choices of being a leader. His ability comes with a lot of options, though, and however you slice it, your opponents should have a hard time attacking.
The last ability is curious. I'm hoping that a combination of flavor and white's fondness for fairness will mask the Innocent Blood on Denval's hands... though, I have to admit, it might not work. I don't know. I do like how it makes Denval a bit grittier, though. The card should feel off-putting... though, I fear it may just look 'incorrect'.
Yowch. Given that it's not optional, as the opponent I'd happily throw a Saproling or Glory Seeker at this guy to force you to sac something. He needs to be played with some kind of card draw or token-making or recursion to offset the sacrifices he forces on you every turn.
Yeah... that was intentional, though I'm not sure if it was wise. I like the idea of Denval being powerful, but, if things aren't going well for your village, forcing you down a series of tough choices. That might mean, however, that I designed a card for no one, since players don't like that. Spike would probably like it if the card wasn't all about blocking...
It's tricky. I think both this card and Denval, Leonin Cleric will stick around in the two white Mythic slots for a little while. In the interum, I'll have to decide which is better for the set: Mythics that sell the personalities of the characters, or Mythics that make people happy when they play them.
I haven't thought through the details, but it feels like it ought to be possible to provide effects that are powerful and/or make for good/fun gameplay while still having the potential to force you to make tough choices about what to sacrifice. In other words, just because this attempt at the card didn't end up looking much fun to play (I'm assuming nobody's actually played with it yet), doesn't mean every future version will. Try to find another version that keeps the bits that worked here but makes a card that's more fun in-game.
That's a fair analysis. I design on days I work, so I'll take a third crack at this tomorrow.
Made Denval, Leonin Cleric iii which also doesn't quite fit. I'm going to have to work on a fourth tomorrow. It occurred to me, however, if I gave this creature vigilance, and changed the trigger from your opponent attacking to Denval blocking, that I can solve some of this card's problem. If your opponent swings with a Saproling token, just don't block with Denval.