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CardName: Aura Shuffle Cost: 4U Type: Sorcery Pow/Tgh: / Rules Text: Gain control of all Auras. You may attach any number of target auras to permanents they can enchant. Flavour Text: My aching back! Farming is much too hard. Do you think our little colony could use a painter? -Orgon, Auriok Illusionist Set/Rarity: New Mirrodin Uncommon |
Code: UU01 Active?: true History: [-] Add your comments: |
Since Zephinda's Reserve could really use an Aura Graft, I gave it all the Aura Grafts. Minus the 'gain control of those enchantments' part. It didn't seem necessary to me. Maybe I should have done it anyway. I don't know.
Was rare, but I dropped it to uncommon... I'm not fond of two rare combos, and this seems like something you can build around in a draft. And it can't be that much better than Sleep, right?
Without gaining control, moving stuff like Firebreathing gets really confusing.
Not impossibly so; but I think that's the reason for it.
Mmm. I did think of that. I kind of didn't want anyone activating auras that sacrifice, or anything like that, since that seemed a bit over the top. But really, how many auras sacrificed, and how often would that really break the Aura Shuffle straw on the environment's back.
You're right... people are going to expect it, so I might as well give people what they expect. I'm changing this to gain control. It's got a bit of weirdness where it can gain control of untargetable auras as long as you can target a single aura, but the only people that will bother will be the people who know how to maneuver around it anyway.