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Mechanics | Skeleton |
CardName: Rootwater Defense Cost: UB Type: Creature - Merfolk Soldier Pow/Tgh: 0/4 Rules Text: When Rootwater Defense enters the battlefield, you may search your library for a card named Rootwater Defense, reveal it, put it into your hand, then shuffle your library. A deck can have any number of cards named Rootwater Defense. Flavour Text: Set/Rarity: New Mirrodin Common |
Code: CU11 Active?: true History: [-] Add your comments: |
For notes on this cycle, see Viashino Hivemate.
I'm a bit miffed on how powerful this ability is. The general rule of thumb with cards like Daru Cavalier seems to be that you take a 2.25 star creature, add
, then add the mechanic. But does that change when you have the potential to throw 10 of the card in your deck? Really, it's only constructed I need to worry about, and this doesn't look like a problem. It is possible, however, that Squadron Hawk has informed us that, in an environment with good equipment, that the usual rules don't apply.
Heh. Fun. This would get really irritating around a deck trying to make a bunch of 2/2s :P
Shuffling around to make room.
Was 1/3, but I had to admit to myself that this card could, in theory, be better than Squadron Hawk (okay, you needed to be playing the right colors. But +0/+2 is a decent trade for flying.) Changed to 0/4, so that they could just represent a pile of walls. I might have to switch this to 0/3 later (or 1/2), but I sure hope I don't.