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CardName: Typhoon Season Cost: XG Type: Sorcery Pow/Tgh: / Rules Text: Typhoon Season deals X damage to all flying creatures, then deals X damage to all creatures with defender. Salvage {3} Flavour Text: "Jaroot was proud of his defenses. Seeing them destroyed would have broken his heart, if it hadn't broken his back." -Denval, Leonin Priest Set/Rarity: New Mirrodin Rare |
Code: RG02 Active?: true History: [-] Add your comments: |
I kept vascilating back and forth between hitting intimidate or hitting defender. In the end, I chose defender, for flavor reasons... and, because why not have a secondary color that can take out defenders? Red destroys walls, while green deals damage to them? Sounds fine to me.
It's narrow, I know. It's nice that it can cycle for
, I suppose. I really want to hit players with the damage, but that's a no-no nowadays.
I always felt that hitting the players as well was the downside on hurricane for green; and so this looks strictly better to me.
Well, I'll take that as a win, then. Also, shiny new flavor text added. Jaroot is going to be one strange card when I make him...
Ha. Whereas I've often seen Hurricane described as green reach in the old sense (player burn). But it's fine to remove that for something else. This has an odd effect on flying defenders like Sunweb.
BTW: it's "~ deals", not just straight "Deal" imperative.
Ooh, you're right. Can't have your spells telling you what you can and can't do, can we?
Oh, and yes, as soon as I decided to go with defender, I realized I had to add a huge flying, defending creature to the set. That was one of the reasons I settled on defender instead of intimidate... how many flying intimidators are there? Evidently, there is one: Withengar Unbound.