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CardName: Argun Cost: 6B Type: Legendary Creature - Human Warrior Pow/Tgh: 3/3 Rules Text: First Strike When Argun enters the battlefield, search your library for a card named Claws of the Nim, put it on the battlefield, shuffle your library, then attach all cards named Claws of the Nim to Argun. Flavour Text: Set/Rarity: New Mirrodin Rare

Argun
{6}{b}
 
 R 
Legendary Creature – Human Warrior
First Strike
When Argun enters the battlefield, search your library for a card named Claws of the Nim, put it on the battlefield, shuffle your library, then attach all cards named Claws of the Nim to Argun.
3/3
Created on 13 Jul 2013 by jmgariepy

Code: RB03

Active?: true

History: [-]

2013-07-13 05:36:52: jmgariepy created the card Argun

I was never happy with Nim Experiment #037 in this set. It's not that his ability isn't neat. I like the idea behind the card. I just can't really imagine a bunch of refugees being okay with someone dragging a zombie with them. They're desperate, sure, but explaining how that happened requires a full story, and the idea isn't really worth the story.

The problem, though, is that the Nim ability works great for the cycle of rare Legendary Mirrans that care about artifacts. Brainstorming on my ride home, I realized that the Nim ability appears on zombies and equipment. What if I made a dude that fetched his own Nim equipment?

­Claws of the Nim didn't take long for me to design after that. The Resourceful keyword feels custom built for that ability. I'm kind of embarrassed I didn't think of matching the two of them up sooner.

The tricky part of this card, is figuring out how much to cost it. Cripes, I'm not even sure if Claws of the Nim is costed correctly. As it stands, Argun should come into play and immediately be a 7+/3 First Striker. A single Smelt mid-combat can be an excellent combat trick against him, knocking him down to 4+/3... but really... I don't know what that '+' represents.

I'm kind of going off the assumption that it's hard to put him together in draft, or when people have limited collections. When players have a lot of cards at their disposal, a big creature with no defense isn't good at 7cc anymore. So maybe this cost is right? I have no idea.

Oh, also, he has no flavor right now, since I couldn't figure out what this character's role in the group is. I have a lot of roles filled... I don't need just another human warrior... But this guy is built for attacking. Hmm.

I like mini-cycles that refer to specific other cards, like the Artifacts of the Ages or Spirit of the Night. So this looks fun to me. 7 mana sounds right by old costings, though I suspect if Wizards were printing it they'd do it for 6.

The trigger's timing doesn't quite work. Resourceful will only trigger after this ability is done resolving. Perhaps instead give him "(0): Attach an Equipment named blah to ~"?

Resourceful is an 'as this comes into play' event, like Clone (partly because I didn't want to spell out "When etb... if it is a non-token copy...). Are you sure it won't work correctly? I actually don't know myself.

Oh, so it is. I just assumed it was an ETB trigger. OK, I guess that does work then.

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