Misc Design for future sets.: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Call of the Community Colourless Uncommon 3{3} Enchantment Whenever a creature enters the battlefield under your control put a charge counter on Call of the Community.
Remove three charge counters from Call of the Community: Search your library for a creature that shares a creature type with a creature you control. Reveal it and put it into your hand. Shuffle your library.
0
2 Height of the Eldrazi Colourless Rare 8{8} Enchantment – Aura Enchanted Creature gets +8/+8 and has flying and Annihilator 2 0
3 Oma, First to walk Colourless Mythic 8{8} Plansewalker – Oma 6 +2Search your library for a non-land card, reveal it and put that card into your hand. Shuffle your library.
+3Each player shuffles his or her graveyard into their library.
-3Shuffle target non-land permanent into it's owner's library.
-12Search your library for a permanent of each type and but them onto the battlefield.
0
4 Splintered Spirit Colourless Uncommon 5{5} Creature – Spirit 1 1 Haunt
When Splintered Spirit enters the battlefield or the creature it haunts dies, put two 1/1 colorless spirit creature tokens onto the battlefield.
0
5 Trenton of the Void Colourless Rare 9{9} Legendary Creature – Dragon Wizard 4 4 Flying, Shroud
{3}, {t}: Counter target Instant, Sorcery or activated ability.
{4}: Untap Trenton of the Void.
0
6 < Epic Name here> White Mythic 7{5}{w}{w} Legendary Creature – Angel 7 7 Flying, Vigilance
< Epic Name here> may only be blocked by creatures with Flying.
< Epic Name here> may block any number of non-white creatures.
0
7 Advance Guard White Uncommon 6{4}{w}{w} Creature – Human Soldier 4 4 First Strike
Culling Shot (Whenever Advance Guard deals combat damage to a player you may have it deal damage equal to it's power to target creature that player controls.)
0
8 Alex (Mech Murphy) White Rare 3 {2}{w} Legendary Creature – Human Soldier
‑‑‑‑
Legendary Artifact Creature – Golem Soldier
2
‑‑‑‑
5
2
‑‑‑‑
5
Vigilance
If Alex would be put into a graveyard from play instead Transform Alex
‑‑‑‑
Vigilance, Double Strike
Mech Murphy can block up to five creatures.
0
9 Ancient Dawn Elemental White Rare 6{2}{w}{w}{w}{w} Creature – Elemental 6 6 Flying
Prevent all damage that would be done to Ancient Dawn Elemental.
0
10 Angelic Harbinger White Uncommon 5{4}{w} Creature – Angel 4 4 Flying
When Angelic Harbinger enters the battlefield you may search your library for an angel card, if you do reveal it and shuffle your library put the revealed card on top.
0
11 Angelic High Ground White Uncommon 4{2}{w}{w} Artifact – Fortification Fortified land Gains “{w}{w}, {t}: Put a 4/4 white angel creature token with Flying and Vigilance onto the battlefield.
Fortify {1}{w}{w}
3 1395139047 on 18 Mar 2014 by Alex
12 Answering Avenger White Uncommon 5{3}{w}{w} Creature – Angel 4 4 Flying, Vigilance
Miracle {w}{w}
0
13 Banish Hate White Uncommon 3{1}{w}{w} Enchantment {w}{w}: Counter target Black or Red Spell, it's controller gains 2 life. 1 1405951147 on 21 Jul 2014 by Vonmarcus
14 Banish the Unrightous White Common 4{3}{w} Instant Destroy target non-white creature it can't be regenerated. 0
15 Cannon Defense White Rare 12{x}{2/w}{2/w}{2/w} Artifact Cannon Defense enters the battlefield with X charge counters on Cannon Defense.
{2/w}: Cannon Defense deals X damage where X is equal to the number of charge counters on Cannon Defense to target attacking or blocking creature.
{2/w}{2/w}: Put a charge counter on Cannon Defense.
0
16 Card31008 White Rare 8{5}{w}{w}{w} Creature – Dragon Knight 6 6 Flying, Flanking
When ~ dies put three 2/2 white knight creature tokens with flanking onto the battlefield.
0
17 Card31650 White Uncommon 4{2}{w}{w} Creature – Human Knight 2 2 First strike, Flanking
If you control a Dragon ~ gets +3/+3 and gains flying
0
18 Card32973 White Common 4{3}{w} Artifact Creature – Bird 2 2 Flying
Affinity for plains
0
19 Card33179 White Common 3{2}{w} Creature – Human Shaman 2 5 Sacrifice ~: Destroy target enchantment. 0
20 Card33373 White Mythic 6{3}{w}{w}{w} Legendary Creature – Human Cleric 3 3 First strike, Vigilance
At the beginning of your upkeep gain life equal to the number of creatures you control.
0
21 Card35752 White Common 3{2}{w} Instant Put a 2/2 Human cleric creature token with Life link onto the battlefield. 5 1404351147 on 03 Jul 2014 by Link
22 Cleansing Tower White Rare 5{3}{w}{w} Artifact {w}{w}: Add or remove a charge counter from Cleansing Tower.
{w}{w}, {t}: Destroy all creatures with converted mana cost equal to the number of charge counters on Cleansing Tower.
0
23 Cleric of poison's progress White Rare 3{w}{w}{w} Creature – Human Cleric 0 3 Whenever a creature gets a -1/-1 counter gain 1 life.
Whenever another player gets a poison counter you may pay {w}{w}{w}, if you do you gain 5 life.
0
24 Dawn Charmling White Common 4{3}{w} Creature – Elemental 1 1 Flash
When Dawn Charmling enters the battlefield choose one — Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you.
0
25 Divine Renewal White Common 5{4}{w} Instant Target player gains 10 life. 0
26 Dreams of Youth White Uncommon 0 Sorcery Suspend {x} {x}{w} ({x} can’t be zero)
Whenever a time counter is removed from Dreams of Youth gain 3 life.
Gain 6 life
0
27 Eron the Eternal (Eron, Planer Guardian) White Rare 8 {4}{w}{w}{w}{w} Legendary Creature – Giant Knight
‑‑‑‑
Planeswalker – Eron
8 8 Vigilance, Reach
At the beginning of your upkeep if Eron the Eternal is the only creature you control you may transform Eron the Eternal and put 8 loyalty counters on it.
‑‑‑‑
+2Put 2 2/2 white Human Knight creature tokens with Flanking onto the battlefield.
-4Permanents you control gain Protection from all colors until the beginning of your next turn.
-8Destroy all non-land permanents you don't control.
8 1406211949 on 24 Jul 2014 by Alex
28 Eternal Serenity White Rare 4{2}{w}{w} Legendary Enchantment Indestructible
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
0
29 Fluttering Dawn White Uncommon 4{2}{w}{w} Enchantment At the beginning of your upkeep, put a 1/1 white Spirit creature token with flying onto the battlefield.
Prevent all combat damage that would be dealt to Spirits you control.
5 1393013430 on 21 Feb 2014 by Vitenka
30 Geyser of Life White Rare 3{1}{w}{w} Enchantment Cumulative upkeep Gain 3 life.
If at the beginning of your upkeep your life total is 50 or greater you lose the game.
9 1395659899 on 24 Mar 2014 by Alex
31 Grassland Guard White Uncommon 4{2}{w}{w} Creature – Human Soldier 2 2 Whenever a plains enters the battlefield you may pay {w}, if you do you may put a 2/2 white human soldier onto the battlefield. 0
32 Grave Blessings White Uncommon 2{w}{w} Enchantment Whenever a creature card you control goes to the graveyard from anywhere you may gain 1 life. 2 1393496097 on 27 Feb 2014 by Alex
33 Guardian of the Faithful White Rare 4{1}{w}{w}{w} Creature – Angel Knight 3 3 Flying, Vigilance
Other White creatures you control get +1/+1.
1 1395970379 on 28 Mar 2014 by Link
34 Hardened Conscript White Common 2{w}{w} Creature – Human Soldier 2 2 First strike 2 1393332607 on 25 Feb 2014 by Alex
35 Hillock Defender White Common 4{3}{w} Creature – Giant Soldier 4 4 Prevent all damage that Hillock Defender would deal to players. 7 1421097182 on 12 Jan 2015 by Link
36 Hope Charmling White Common 3{2}{w} Creature – Elemental 1 1 Flash
When Hope Charmling enters the battlefield choose one — Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura.
0
37 Ivory Charmling White Common 3{2}{w} Creature – Elemental 1 1 Flash
When Ivory Charmling enters the battlefield choose one — All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn.
0
38 Ixat, The truly Faithful (Ixat, Faith's Defender) White Mythic 6 {4}{w}{w} Legendary Creature – Human Cleric Soldier
‑‑‑‑
Planeswalker
4 4
‑‑‑‑
4
Lifelink, Vigilance
{t},: Target creature gets +2/+2 until end of turn.
Whenever a creature an opponent controls dies in combat, put a loyalty counter on Ixat, The truly Faithful. Then if Ixat has four or more loyalty counters, transform it.
‑‑‑‑
+2 Up to two target creatures gain Life link until end of turn.
+2 Up to two target creatures gain vigilance until end of turn.
-3 Put two +1/+1 counters on each of up to two target creatures.
-7 You get an emblem with " At the beginning of each upkeep put a 2/2 White knight creature token with Lifelink and Vigilance onto the battlefield.
2 1419929735 on 30 Dec 2014 by Alex
39 Janix, Plains Defender White Mythic 6{4}{w}{w} Planeswalker – Janix 6 +1 Put a 4/4 White cat warrior creature token with first strike onto the battlefield.
+2 Gain 2 life for each plains you control
-10 You get an emblem with " Whenever a creature enters the battlefield under your control put 2 +1/+1 counters on it then gain life equal to it's toughness.
0
40 Life from the Land White Common 3{2}{w} Enchantment – Aura Enchant land
When enchanted land has "{t}: gain 3 life.
1 1398358329 on 24 Apr 2014 by Vitenka
41 Mantle of the Defiant White Uncommon 5{3}{w}{w} Artifact – Equipment Equipped Creature gets +4/+8 and can block any number of creatures, and has defender
Equip {2}{w}{w}
0
42 Medics Tent White Uncommon 8{2/w}{2/w} Artifact {2/w}{2/w},{t}:Regenerate target creature
{2/w}{2/w}, {t}: Gain 3 life
2 1419003683 on 19 Dec 2014 by Alex
43 Minor White Walker White Rare 3{1}{w}{w} Planeswalker 2 +1Target creature is Indestructable until your next upkeep.
-3Gain 10 life
-5You gain an emblem with” You have hex proof and whenever a creature attacks you gain 1 life.
4 1395970521 on 28 Mar 2014 by Link
44 Past's Protector White Uncommon 2{w}{w} Creature – Human Cleric 2 2 {1}: Put target card from a graveyard on the bottom of it's owners library. 0
45 Piety Charmling White Common 3{2}{w} Creature – Elemental 1 1 Flash
When Piety Charmling enter the battlefield choose one — Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn.
0
46 Pray White Uncommon 1{w} Tribal Instant – Cleric Cast Pray only if two or more creatures are attacking you.
Add {w}{w}{w} to your mana pool.
21 1395970561 on 28 Mar 2014 by Link
47 Priest of Mercy White Uncommon 3{1}{w}{w} Creature – Human Cleric 2 2 When Priest of Mercy enters the battlefield you gain 3 life. 0
48 Protector of the Realm White Uncommon 5{3}{w}{w} Creature – Human Shaman 2 2 Flash
When Protector of the Realm enter the battlefield choose one –
• Gain 2 life for each creature you control.
• Each creature you control gets protection from the color of your choice until end of turn.
0
49 Purefire Dragon White Rare 7{5}{w}{w} Creature – Dragon 5 5 Flying, Life link
Whenever Purefire Dragon deals combat damage to a player each other player gains that much life.
2 1393715081 on 01 Mar 2014 by Vonmarcus
50 Purescale Dragon White Rare 6{4}{w}{w} Creature – Dragon 4 4 Flying
{w}: Purescale Dragon gains protection from non-white creatures until end of turn.
0
51 Puresoul Cleric White Uncommon 3{2}{w} Creature – Human Cleric 1 1 White spells you cast cost {1} less to cast. 0
52 Reclaimed Youth White Uncommon 2{w}{w} Instant Gain 3 Life. Shuffle your graveyard into your library. 7 1395420234 on 21 Mar 2014 by Vitenka
53 Reinforced Archangel White Mythic 7{5}{w}{w} Creature – Angel 5 5 Flying, Vigilance
Landfall – Put a 3/3 White angel creature token with flying and First strike onto the battlefield.
0
54 Rejuvinate White Uncommon 3{1}{w}{w} Instant You gain X life where X is the amount of damage you've taken this turn so far. 0
55 Return home White Uncommon 3{2}{w} Instant Put a permanent on top of your library, then each player puts a permanent he or she controls of the same type on top of his or her library. 0
56 Righteous Drake White Common 5{3}{w}{w} Creature – Drake 2 2 Flying
Protection from creatures
2 1394013611 on 05 Mar 2014 by Alex
57 Salve Initiate White Common 1{w} Creature – Human Shaman 1 1 Whenever a player cast a non-white spell, you may pay {1}. If you do target player gains one life. 0
58 Saruun, Siphon Scale White Mythic 7{5}{pw}{pw} Creature – Dragon Cleric 5 5 Flying, Lifelink
{pw}: The next time another player gains life you gain that much life.
6 1395343902 on 20 Mar 2014 by Alex
59 Savannah Trinket White Common 2{1}{w} Artifact Creature – Fox 1 1 First strike
Savannah Trinket gets +1/+1 for each untapped plains your opponent controls.
0
60 Seeker of Immortality White Rare 5{2}{w}{w}{w} Legendary Creature – Human Cleric Prevent all damage that would be dealt to Seeker of Immortality.
WW: Gain 3 life, or Prevent 3 damage to target creature or player.
0
61 Serra's Chosen White Uncommon 1{w} Creature – Human Soldier 1 1 Whenever a player successfully casts a white spell put a +1/+1 counter on Serra's Chosen. 0
62 Serra's Memorial White Mythic 5{2}{w}{w}{w} Legendary Enchantment Whenever a non token creature you control dies you may pay {w}{w}, if you do put a 4/4 flying white angel creature token onto the battlefield 0
63 Sheep White Common 0{0} Creature – Sheep 0 1 A deck can have any number of cards named Sheep. 11 1395970692 on 28 Mar 2014 by Link
64 Shrine of the Soldier White Rare 5{3}{w}{w} Enchantment Whenever a non-token soldier you control goes to the graveyard from the battlefield, put a valor counter on Shrine of the Soldier.
Soldiers you control get +1/+2 for each valor counter on Shrine of the Soldier.
0
65 Sidewinder Falcon White Uncommon 3{2}{w} Creature – Bird Soldier 1 2 Flying
Protection from Archers and creatures with reach.
0
66 Slumbering Giant (Card35558) White Rare 2 {1}{w} Creature – Giant
‑‑‑‑
Creature – Giant
0
‑‑‑‑
4
4
‑‑‑‑
6
Defender
Landfall – If you control five or more plains transform Slumbering Giant, if you don't you gain 4 life.
‑‑‑‑
Reach, First strike
0
67 Soul Herder White Common 2{1}{w} Creature – Human Cleric 1 2 {w}, Put a creature card from your graveyard on the bottom of your library: Gain 1 life 0
68 Spirit Guardian White Common 3{2}{w} Creature – Spirit 0 5 Defender
Whenever Spirit Guardian is dealt damage you gain that much life.
Whenever a creature deals combat damage to you sacrifice Spirit Guardian
0
69 Stand Against White Common 3{1}{w}{w} Instant Target up to three creatures get +0/+8 until end of turn. 9 1397052741 on 09 Apr 2014 by Vitenka
70 Sureshot Cleric White Uncommon 5{3}{w}{w} Creature – Human Archer Cleric 3 3 Reach, Life link, Vigilance
Culling Shot (Whenever Sureshot Cleric deals combat damage to a player you may have it deal damage equal to it's power to target creature that player controls.)
0
71 Taunted Titan White Rare 5{3}{w}{w} Creature – Titan 9 9 Defender
Whenever Taunted Titan blocks put a rage counter on Taunted Titan, when there are four or more rage counters on Taunted Titan it loses Defender and gains vigilance.
0
72 Towering Gate Guard White Common 5{3}{w}{w} Creature – Giant Soldier 4 6 Reach, Defender 0
73 Towering Knight White Rare 9{7}{w}{w} Creature – Giant Knight 6 6 First Strike, Flanking, Reach, Vigilance. 0
74 WC01 White Common 1{w} Creature – Human 1 1 At the beginning of your upkeep gain 1 life for each equipment attached to WC01 0
75 WC02 White Common 2{1}{w} Enchantment Creature – Cleric 1 1 At the beginning of your upkeep you may gain 1 life. 0
76 WC04 White Common 2{1}{w} Instant Destroy target non white creature that is attacking you. 0
77 WR01 White Rare 5{3}{w}{w} Sorcery Put X 4/4 white angel creature tokens with flying onto the battlefield for each creature more than you target opponent controls. 0
78 WU02 White Uncommon 4{2}{w}{w} Enchantment Creature 2 2 Flying, Flanking 4 1393003461 on 21 Feb 2014 by Vitenka
79 WU03 White Uncommon 2{w}{w} Instant Target player gains 4 Life.
Rebound
Miracle {w}
0
80 Wog Riff White Rare 4{2}{w}{w} Sorcery Destroy all creatures.
Miracle {w}{w}
2 1393614362 on 28 Feb 2014 by Link
81 Card31135 Blue Rare 4{2}{u}{u} Creature – Dragon 4 4 Flash
Flying
As an additional cost to cast ~ shuffle 2 cards from your hand into your library.
0
82 Card31656 Blue Uncommon 4{3}{u} Creature – Merfolk Wizard 2 2 Shroud
If you control a Dragon ~ gets +2/+2 and has " Draw a card at the beginning of your upkeep".
0
83 Card33181 Blue Common 5{4}{u} Creature – Bird 3 3 Flying
When ~ leaves the battlefield put ~ on the bottom of your library.
0
84 Card37998 Blue Uncommon 2{u}{u} Instant As an additional cost to cast ~ return an Island to your hand.
~ cannot be countered.
Counter target spell.
0
85 Cloud scout Blue Common 6{5}{u} Creature – Bird 4 4 Flying
Cloud scout can only block creatures with flying.
0
86 Deep Thought Blue Uncommon 4{2}{u}{u} Sorcery Cast Deep Thought only during your first main phase.
Skip your next combat phase, draw three cards.
Memorized {3}{u}{u} (At the beginning of your upkeep, you may pay {3}{u}{u}, if you do return Deep Thought from your graveyard to your hand.)
11 1408445651 on 19 Aug 2014 by Alex
87 Draconic Figment Blue Rare 6{4}{u}{u} Creature – Dragon Illusion 7 7 Flash
Flying
When Draconic Figment is targeted by a spell or ability Return it to it's owners hand.
6 1417619505 on 03 Dec 2014 by Alex
88 Flight Master Blue Uncommon 2{1}{u} Creature – Human Wizard 1 1 You may choose not to untap Flight Master.
{1}{u},{t}: Target creature has flying for as long as Flight Master remains tapped.
0
89 Flittering Thought Blue Uncommon 4{3}{u} Creature – Insect 1 1 Flying
When Flittering Thought enters or leaves the battlefield draw a card.
0
90 Flux Elemental Blue Uncommon 4{1}{u}{u}{u} Creature – Elemental 3 3 Whenever you draw a card you may tap or untap a creature you don't control. 0
91 From Whence they came Blue Rare 6{3}{u}{u}{u} Instant Each player shuffles each creature they control into their library.
Shuffle From Whence they came into your library.
2 1409909003 on 05 Sep 2014 by Alex
92 Greater Octopus Blue Rare 8{4}{u}{u}{u}{u} Creature – Octopus 8 8 Reach, Shroud 0
93 Group Study Blue Uncommon 5{3}{u}{u} Instant Each player Draws three cards.
Rebound
0
94 Hints from tomorrow Blue Uncommon 0 Instant Suspend X {x}{u}{u}
Whenever a time counter is removed from Hints from tomorrow Draw a card.
Draw a card
0
95 Hurricane of Retraction Blue Rare 5{3}{u}{u} Instant Until end of turn each creature you control gains " return target non-land permanent to it's owners hand." 0
96 Impending Return Blue Common 1{u} Enchantment {u}, Sacrifice Impending Return: Return target non-land permanent to its owner's hand 14 1409430771 on 30 Aug 2014 by Alex
97 Lesser Starfish Blue Common 2{u}{u} Creature – Fish 1 2 When Lesser Starfish dies, put two 0/1 blue Starfish creature tokens onto the battlefield. 5 1393607742 on 28 Feb 2014 by Vitenka
98 Mac, Mental Minimalist Blue Mythic 2{2/u} Plansewalker – Mac 2 +1Each player may scry 2
-1Draw a card then put a card from your hand on top of your library
-3 Each player shuffles a card from their hand, a card they control from the battlefield and a card from their graveyard into their library.
0
99 March of the Penguins Blue Uncommon 4{s}{s}{u}{u} Snow Enchantment {s}{s}: Put a 1/1 blue penguin creature token on to the battlefield. 2 1395970846 on 28 Mar 2014 by Link
100 Mental Action Blue Rare 3{2}{u} Instant Draw a card.
Instant Cascade (You may only cascade into instant cards)
7 1416024609 on 15 Nov 2014 by Vonmarcus
101 Mr. Wizard Blue Rare 4{2}{u}{u} Legendary Creature – Human Wizard 2 3 {2}{u}, {t}: Counter target spell 0
102 Observant Wizard Blue Uncommon 3{1}{u}{u} Creature – Human Wizard 1 1 Whenever another player draws a card you may pay {u} if you do draw a card. 0
103 Piracy Charmling Blue Common 3{2}{u} Creature – Elemental 1 1 Flash
When Piracy Charmling enters the battlefield choose one — Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card.
0
104 Purity of Mind Blue Uncommon 3{1}{u}{u} Enchantment {u}{u}, Target player looks at the top 3 cards of your library and puts them back in any order: Counter target Green or Red spell. 1 1405952155 on 21 Jul 2014 by Vonmarcus
105 Rethink Blue Common 3{2}{u} Instant Scry 5
Memorized {u}{u} (At the beginning of your upkeep, you may pay {u}{u}, if you do return Rethink from your graveyard to your hand.)
0
106 Sapphire Charmling Blue Common 3{2}{u} Creature – Elemental 1 1 Flash
When Sapphire Charmling enters the battlefield Choose one — Target player draws a card at the beginning of the next turn’s upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out.
0
107 Seeking Sparrow Blue Common 2{u}{u} Creature – Bird 1 1 Flying
Whenever Seeking Sparrow attacks you may scry 1.
1 1411032727 on 18 Sep 2014 by Alex
108 Sentry Drake Blue Uncommon 4{2}{u}{u} Creature – Drake 2 3 Flying
Sentry Drake can only block creatures with flying.
5 1394013650 on 05 Mar 2014 by Alex
109 Sister Wizard Blue Uncommon 3{1}{u}{u} Legendary Creature – Human Wizard 1 1 {2}{u}, {t}: Return target non-land permanent to it's owners hand. 12 1393332715 on 25 Feb 2014 by Alex
110 Sky Born Sage Blue Rare 5{3}{u}{u} Creature – Dragon Wizard 4 4 Flying
Whenever you cast a blue spell you may scry 3.
0
111 Sky Drake Blue Common 3{1}{u}{u} Creature – Drake 3 2 Flying
Sky Drake can only block creatures with flying.
0
112 Slumbering Kraken (Card35586) Blue Rare 2 {1}{u} Creature – Crab
‑‑‑‑
Creature – Kraken
0
‑‑‑‑
6
4
‑‑‑‑
4
Defender
Landfall – If you control five or more Islands transform Slumbering Kraken, if not each player draws a card.
‑‑‑‑
Hexproof
0
113 Soaring Sage Blue Common 3{1}{u}{u} Creature – Human Wizard 2 2 Flying
When Soaring Sage enters the battlefield, look at the top four cards of your library, then put them back in any order.
2 1418637094 on 15 Dec 2014 by Alex
114 Sparrow of Curiosity Blue Uncommon 2{u}{u} Creature – Bird 0 3 Flying
Whenever Sparrow of Curiosity deals damage to a player you may draw a card.
4 1405421918 on 15 Jul 2014 by Alex
115 Studying Wizards Blue Rare 4{2}{u}{u} Creature – Human Wizard 1 1 At the beginning of your upkeep draw a card. 4 1395971003 on 28 Mar 2014 by Link
116 Temporal Tidal Zone Blue Mythic 4{2}{u}{u} Legendary Enchantment Whenever you draw a card put a tide counter on Temporal Tidal Zone.
{2}{u}{u},{t}, Remove seven tide counters from Temporal Tidal Zone: Take an extra turn after this one.
9 1418430475 on 13 Dec 2014 by SadisticMystic
117 Think Tinkering Blue Uncommon 1{u} Sorcery Draw a card
Buyback {1}{u}
Cycling {1}{u}
Madness {1}{u}
3 1395176805 on 18 Mar 2014 by Link
118 Thought Locker Blue Uncommon 3{1}{u}{u} Artifact Champion an artifact creature
Draw a card at the beginning of your turn.
4 1395971090 on 28 Mar 2014 by Link
119 Trickery Charmling Blue Common 3{2}{u} Creature – Elemental 1 1 Flash
When Trickery Charmling enters the battlefield choose one — Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order.
0
120 UC02 Blue Common 2{1}{u} Creature – Bird 1 1 Flying
When UC01 enters or leaves the battlefield you may Scry 1.
0
121 UC03 Blue Common 3{1}{u}{u} Creature – Turtle 0 4 Defender
Whenever UC03 is dealt damage you may pay {u}, if you do you may scry 3 then draw a card.
0
122 UC04 Blue Common 4{2}{u}{u} Instant Shuffle your graveyard into your library.
Draw a card.
0
123 Vision Charmling Blue Common 3{2}{u} Creature – Elemental 1 1 Flash
When Vision Charmling enters the battlefield Choose one — Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out.
0
124 Wave Wizard Blue Uncommon 3{2}{u} Creature – Merfolk Wizard 1 1 Blue spells you cast cost {1} less to cast. 0
125 Will of Venser Blue Uncommon 5{3}{u}{u} Instant Choose one –
• Counter target spell.
• Put target non-land permanent on the bottom of it's owners library.
15 1420667129 on 07 Jan 2015 by Link
126 Back Again Black Common 1{b} Sorcery Return target zombie from your graveyard to your hand. 0
127 Bone Spitter Dragon Black Rare 6{4}{b}{b} Creature – Dragon 5 5 Flying
Sacrifice a creature: target player loses 2 life.
1 1394042670 on 05 Mar 2014 by Alex
128 Bottled Anguish Black Common 2{1}{b} Artifact {1}{b}, Sacrifice Bottled Anguish: Target player discards two cards. 0
129 Card31219 Black Mythic 9{7}{b}{b} Legendary Creature – Demon 9 9 Flying, Wither
Whenever another creature dies you gain 2 life.
0
130 Card31247 Black Uncommon 3{b}{b}{b} Creature – Elf Assassin 2 3 Deathtouch
{1}{b},{t}: Destroy target creature with a counter on it.
6 1394532858 on 11 Mar 2014 by Alex
131 Card31256 Black Uncommon 6{3}{b}{b}{b} Creature – Demon 3 3 Whenever a creature enters the battlefield under an opponents control destroy that creature unless that creatures controller pays life equal to that creatures toughness. 0
132 Card31357 Black Rare 5{2}{b}{b}{b} Creature – Demon Cleric 4 4 Whenever a non-black creature enters the battlefield it's controller loses 1 life and you gain one life. Then put a -1/-1 counter on that creature 0
133 Card31657 Black Uncommon 3{1}{b}{b} Creature – Vampire Cleric 1 1 Lifelink
If you control a Dragon ~ gets +3/+3 and gains wither
0
134 Card36968 Black Rare 2{b}{b} Creature – Spirit 3 3 Shadow
Whenever ~ deals combat damage to a player, that player gains control of ~ at the end of combat.
0
135 Card40669 Black Common 4{3}{b} Creature – Horror 1 1 Whenever a creature dies put a +1/+1 counter on ~.
Restless {4}{b} (At the beginning of your upkeep, you may pay {4}{b}. If you do, return this card from your graveyard to the battlefield.)
0
136 Caustic Dragon Black Rare 6{5}{b} Creature – Dragon 5 5 Flying, Wither
{b}{b}, {t}: Target player discards a card. Caustic Dragon doesn't untap during your next untap step.
2 1393897391 on 04 Mar 2014 by Link
137 Clutch of Death Black Uncommon 3{1}{b}{b} Enchantment {b}{b}, Pay 1 life: Counter target green or white spell. 4 1405866925 on 20 Jul 2014 by Alex
138 Corrupted Counselor Black Common 5{3}{b}{b} Legendary Creature – Human Horror 2 3 Whenever another player draws a card you may pay {3}, if you do you may draw a card. 0
139 Cult of the Deeper Darkness Black Uncommon 3{2}{b} Creature – Human Cleric 1 1 Whenever a player plays a black spell put a chant counter on Cult of the Deeper Darkness.
{b}{b}, Remove X chant counters from Cult of the Deeper Darkness: Search your library for a Demon, Devil, or Horror creature card with converted mana cost X reveal it and put it into your hand. Shuffle your library.
0
140 Death Barterer Black Rare 6{3}{b}{b}{b} Creature – Demon 5 4 Flying, Lifelink
Pay 3 life: Each other player sacrifices a creature.
0
141 Death throes Sage Black Rare 4{2}{b}{b} Creature – Human Shaman 2 2 Sacrifice a creature,{t}: Search your library for a card and put it into your hand. Shuffle your library. Death throes Sage doesn't untap during your untap step. 1 1418768472 on 16 Dec 2014 by Alex
142 Dementia Caster Black Uncommon 5{3}{b}{b} Creature – Human Shaman 2 2 Intimidate
{b}{b},{t}: Put a 3/3 Black horror creature token onto the battlefield under your control.
0
143 Discordant Harpy Black Common 5{4}{b} Creature – Harpy 2 2 Flying
When Discordant Harpy enters or leaves the battlefield each player discards a card.
2 1397837462 on 18 Apr 2014 by Alex
144 Earthen Rejection Black Uncommon 2{1}{b} Sorcery Return target creature from your graveyard to your hand
Threshold – If you have seven or more cards in your graveyard return all creatures from your graveyard to your hand.
1 1412381984 on 04 Oct 2014 by Vonmarcus
145 Ebony Charmling Black Common 3{2}{b} Creature – Elemental 1 1 Flash
When Ebony Charmling enters the battlefield choose one — Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of tur
0
146 Echos of Tourach Black Common 3{1}{b}{b} Sorcery Target player discards two cards at random.
Flashback {3}{b}{b}
4 1395412360 on 21 Mar 2014 by Vitenka
147 Entropy Demon Black Rare 6{4}{b}{b} Creature – Demon 5 5 Flying
At the beginning of each upkeep put a -1/-1 counter on each creature.
{b}{b}: Remove a -1/-1 counter from Entropy Demon
2 1394400492 on 09 Mar 2014 by Alex
148 Fading Hope Black Uncommon 3{1}{b}{b} Enchantment – Aura Enchant creature
When ever a creature dies put a -1/-1 counter on target creature with the same controller as enchanted creature.
3 1397480261 on 14 Apr 2014 by Vitenka
149 Fading thoughts Black Common 4{3}{b} Sorcery Target player discards two cards.
At the beginning of your next upkeep target player discards a card
2 1397480131 on 14 Apr 2014 by Vitenka
150 Festering Swarm Black Uncommon 5{3}{b}{b} Creature – Insect 2 2 When Festering Swarm enters the battlefield put three 1/1 black insect creatures onto the battlefield.
Whenever Festering Swarm or another insect goes to the graveyard from the battlefield put a -1/-1 counter on target creature.
0
151 Flowing Poison Black Uncommon 2{b}{b} Enchantment Sacrifice a Swamp: Target player loses 3 life. 0
152 Foe Trimming Black Common 2{1}{b} Sorcery Target opponent chooses a creature he or she controls. Destroy it.
Flashback {2}{b}
0
153 Forgetful Wasteland Black Common 2{1}{b} Enchantment – Aura Enchant land
Whenever enchanted land becomes tapped, it's controller discards a card.
0
154 Funeral Charmling Black Common 3{2}{b} Creature – Elemental 1 1 Flash
When Funeral Charmling enters the battlefield choose one — Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.
0
155 Grave Warden Black Uncommon 2{1}{b} Creature – Zombie Cleric 1 1 Whenever a creature enters the battlefield it's controller loses 1 life. 0
156 Hellmouth Black Mythic 7{4}{b}{b}{b} Artifact At the beginning of your up keep you lose 3 life, then search your library for a Demon, Devil, or Horror creature card and put it onto the battlefield. Shuffle your library. 0
157 Infernal Turkey Black Uncommon 3{1}{b}{b} Creature – Demon Bird 2 2 Deathtouch
When Infernal Turkey dies from damage that sources controller losses 2 life.
1 1417188849 on 28 Nov 2014 by Vonmarcus
158 Lifeline Demon Black Mythic 5{b}{b}{b}{b}{b} Legendary Creature – Demon 9 9 Flying, Trample
When Lifeline Demon enters the battlefield your life total becomes equal to the number of creatures you control.
25 1394558141 on 11 Mar 2014 by Alex
159 Loss Of Honor Black Uncommon 4{2}{b}{b} Enchantment All creatures lose Exalted. 0
160 MB-01 Black Mythic 6{4}{b}{b} Legendary Creature – Demon 5 5 Flying, Wither
When MB-01 enters the battlefield or attacks or blocks you may return a creature from your graveyard to your hand.
3 1395866029 on 26 Mar 2014 by Vitenka
161 Mass Forgetfulness Black Common 2{b}{b} Instant Each player discards a card 0
162 Mephidross Dreadnought Black Rare 9{7}{b}{b} Creature – Zombie Golem 7 7 Intimidate
Mephidross Dreadnought can only be blocked by two or more creatures.
0
163 Midnight Charmling Black Common 3{2}{b} Creature – Elemental 1 1 Flash
When Midnight Charmling enters the battlefield Choose one — Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.
0
164 Misery Charmling Black Common 3{2}{b} Creature – Elemental 1 1 Flash
When Misery Charmling enters the battlefield choose one — Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life.
0
165 Pain Warden Black Common 2{1}{b} Creature – Human Cleric 1 1 Whenever a creature enters the battlefield target player loses one life. 0
166 Promise // Power Black Uncommon 4 {2}{b}{b} // {2}{b}{b}{b} Sorcery // Sorcery You draw five cards and you lose 5 life. // Put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield. 0
167 Putramental Black Common 6{5}{b} Creature – Elemental 5 6 Deathtouch 0
168 Returning Nightmare Black Rare 7{5}{b}{b} Creature – Nightmare Horse * * Flying
Returning Nightmare's power and toughness are each equal to the number of swamps you control.
Restless {5}{b}{b} (At the beginning of your upkeep, you may pay {5}{b}{b}. If you do, return this card from your graveyard to the battlefield.)
4 1420366169 on 04 Jan 2015 by jmgariepy
169 Rot Spreader Black Common 5{4}{b} Creature – Zombie Shaman 4 4 Wither 0
170 Scare to Death Black Common 5{4}{b} Instant Target creature gets -1/-1 for each creature you control. 0
171 Shadow of Sheoldred Black Rare 6{4}{pb}{pb} Creature – Spirit Assassin 5 5 Flying, Deathtouch
When Shadow of Sheoldred deals combat damage to a player you may prevent that damage if you do put a creature from that players graveyard onto the battlefield under your control
0
172 Skithiryx, Phyrexian Defilier Black Mythic 7{3}{pb}{pb}{pb}{pb} Legendary Creature – Dragon 5 5 Flying,Deathtouch
{pb}: Regenerate Skithiryx, Phyrexian Defilier.
Pay 2 life: each other player gets a poison counter.
0
173 Slumbering Dread (Card35589) Black Rare 2 {1}{b} Creature – Spirit
‑‑‑‑
Creature – Horror
0
‑‑‑‑
5
4
‑‑‑‑
5
Defender
Landfall – If you control five or more swamps transform Slumbering Dread, if not ?
‑‑‑‑
Intimidate
0
174 Tainted Channeler Black Uncommon 3{2}{b} Creature – Zombie Shaman 1 1 Black spells you cast cost {1} less to cast. 0
175 Well of Corruption Black Uncommon 5{3}{b}{b} Enchantment At the beginning of your upkeep put a 1/1 black horror creature token with “Sacrifice this: Target creature gets -1/-1 until end of turn.” 0
176 Xanth, Plague Scale Black Mythic 7{5}{pb}{pb} Legendary Creature – Dragon 4 4 Flying, Infect, Deathtouch
{pb}{pb}: Regenerate Xanth, Plague Scale
Pay 4 life: Put a -1/-1 counter on each other creature.
1 1433784527 on 08 Jun 2015 by dude1818
177 Xrenix, Lord of the swarm Black Mythic 5{2}{b}{b}{b} Legendary Creature – Demon 7 7 Flying
At the beginning of your upkeep sacrifice five other creatures or sacrifice Xrenix, Lord of the swarm.
Whenever Xrenix, Lord of the swarm deals combat damage to a player you may put that many 1/1 Black spirit creature tokens onto the battlefield.
0
178 Aggressive Negotiations Red Uncommon 6{4}{r}{r} Sorcery Target player Draws Six cards unless any player has Aggressive Negotiations deal 10 damage to him or her. 0
179 Anger of the land Red Common 3{2}{r} Enchantment – Aura Enchant land
Whenever enchanted land is tapped it deals 1 damage to target creature or player.
0
180 Archwing Welp Red Uncommon 2{r}{r} Creature – Dragon 2 2 Flying, Haste
At the beginning of the end step, return Archwing Welp to its owner's hand.
0
181 Barrier Blaster Red Common 3{2}{r} Creature – Human Shaman 2 2 {r}, {t}, Discard a card: Destroy target creature with defender 4 1418785138 on 17 Dec 2014 by SadisticMystic
182 Bronix Red Mythic 4{2}{r}{r} Legendary Creature 1 1 Double Strike
Multikicker {r}{r}{r}
Bronix comes into play with a rage counter on it for each time it was kicked.
Whenever Bronix deals combat damage to a creature or player, Bronix deals damage to that creature or player equal to it’s power for each rage counter on it.
0
183 Card31653 Red Uncommon 2{1}{r} Creature – Goblin Shaman 1 1 Haste
If you control a Dragon~ gains doublestrike and "{r}: ~ gets +1/+0 until end of turn"
0
184 Card31721 Red Mythic 5{2}{r}{r}{r} Planeswalker 5 +2 Search your library for a Dragon card reveal it and put it into your hand Shuffle your library.
-2Put a 4/4 Red Dragon creature token with flying onto the battlfield.
-10You get an emblem with "Dragons you control get +2/+2 and have doublestrike
1 1394723747 on 13 Mar 2014 by Vitenka
185 Card33510 Red Common 5{3}{r}{r} Creature 5 3 Haste 0
186 Chaos Charmling Red Common 3{2}{r} Creature – Elemental 1 1 Flash
When Chaos Charmling enters the battlfield choose one — Destroy target Wall; or Chaos Charmlingdeals 1 damage to target creature; or target creature gains haste until end of turn.
0
187 Dwarven Explorers Red Common 3{2}{r} Creature – Dwarf Druid 1 1 When Dwarven Explorers comes into play you may put a mountain from your hand into play tapped. 0
188 Essence of the Warrens Red Uncommon 4{3}{r} Enchantment – Aura Enchanted creature.
Whenever enchanted creature deals damage to a player put a 1/1 red goblin onto the battlefield.
0
189 Fever Charmling Red Common 3{2}{r} Creature – Elemental 1 1 Flash
When Fever Charmling enters the battlefield choose one — Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature.
0
190 Final Burn Red Uncommon 3{2}{r} Instant Final Burn Deals 4 damage to each creature that was dealt damage this turn. 0
191 Fire Within Red Uncommon 1{r} Sorcery As an additional cost to cast sacrifice a creature you control. Add X red mana to your mana pool where X is that creatures power. 0
192 Flailing Giant Red Common 6{5}{r} Creature – Giant Warrior 4 4 Flailing Giant must attack each turn if able.
Rowdy (Flailing Giant can only be blocked by two or more creatures.)
0
193 Flesh Boil Red Uncommon 5{3}{r}{r} Sorcery Destroy target blue creature and target Island controlled by the same player. 0
194 Fury Charmling Red Common 4{3}{r} Creature – Elemental 1 1 Flash
When Fury Charmling enters the battlefield choose one — Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.
0
195 Grim Taak ,Warren Master Red Mythic 3{r}{r}{r} Planeswalker – Taak 2 +1Deal 2 damage to target creature.
+1Creatures you control have haste until end of turn.
-3Deal 5 damage to target creature or 3 damage to target player.
3 1395874284 on 26 Mar 2014 by Alex
196 Hearth Charmling Red Common 3{2}{r} Creature – Elemental 1 1 Flash
When Hearth Charmling enters the battlefield choose one — Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less can’t be blocked this turn.
0
197 Hydraborn Bloodscale Red Mythic 6{4}{r}{r} Legendary Creature – Dragon Hydra 4 4 Flying, Doublestrike
Whenever Hydraborn Bloodscale deals or is dealt damage put a +1/+1 counter on Hydraborn Bloodscale.
0
198 Keeper of Scales Red Uncommon 6{4}{r}{r} Creature – Giant Shaman 4 4 When Keeper of Scales dies, put a 4/4 red Dragon creature token with flying onto the battlefield. 3 1393532840 on 27 Feb 2014 by Alex
199 Kilnmouth Whelp Red Uncommon 4{2}{r}{r} Creature – Dragon 2 2 Flying
Amplify 1
{t}: Kilnmouth Whelp Deals damage to target creature equal to the number of +1/+1 counters on it to target creature.
0
200 Krenko's War call Red Uncommon 5{3}{r}{r} Sorcery Put a 1/1 red goblin creature token onto the battlefield for each goblin creature you control. 0
201 Phoenix Egg (Reborn Phoenix) Red Rare 2 {1}{r} Creature – Egg
‑‑‑‑
Creature – Phoenix
0
‑‑‑‑
5
4
‑‑‑‑
5
Defender
{3}{r}{r}: Transform Phoenix Egg.
‑‑‑‑
Flying
Protection from Red.
If Reborn Phoenix would die transform it instead.
0
202 Pioneer Goblin Red Common 3{2}{r} Creature – Goblin Druid 2 2 When Pioneer Goblin enters the battlefield search your library for a Mountain reveal it and put it into your hand. Shuffle your library. 0
203 Power From Pain Red Uncommon 3{2}{r} Enchantment Whenever you are dealt damage add {r} to your mana pool for each damage dealt, this mana doesn't empty from your mana pool at the end of phases or steps. 1 1407769678 on 11 Aug 2014 by Vonmarcus
204 Power Gorger Dragon Red Uncommon 6{4}{r}{r} Creature – Dragon 4 4 Flying
{2}{r}, Sacrifice a creature: Power Gorger Dragon gets +X/+0 until end of turn where X is the sacrificed creatures power.
0
205 Push of Passion Red Uncommon 3{1}{r}{r} Enchantment {r}{r}, Push of Passion deals 2 damage to you or a creature you control: Counter target White or Blue spell. 1 1406066253 on 22 Jul 2014 by Vonmarcus
206 RU01 Red Uncommon 7{5}{r}{r} Sorcery Suspend 5 {2}{r}{r}
RU01 Deals 10 damage to target creature or player.
0
207 Rage of the Dragon Red Uncommon 5{2}{r}{r}{r} Enchantment – Aura Enchant creature
Enchanted creature gains +1/+1 has flying, double strike and “{r}: +1/+0 until end of turn”
0
208 Rain Rock Giant Red Rare 8{6}{r}{r} Creature – Giant Barbarian 6 6 Haste, Double Strike
Culling Shot (Whenever Rain Rock Giant deals combat damage to a player you may have it deal damage equal to it's power to target creature that player controls.)
0
209 Re'Cion, Spirit of Luck Red Rare 3{r}{r}{r} Planeswalker – Re'Cion 4 +1Flip a coin if you win Deal 2 damage to target creature or player.
-1Flip a coin if you win Put 3 1/1 Red Goblin creature tokens into play. If you lose the flip put 1 1/1 red goblin creature token into play.
-7Each player flips a coin, if they lose the flip that player sacrifices a permanent. Repeat this until a player no longer has any permanents, that player loses the game.
1 1395862680 on 26 Mar 2014 by Vonmarcus
210 Redding Shaman Red Uncommon 3{2}{r} Creature – Goblin Shaman 1 1 Red spells you cast cost 1 less to cast.
6 1396610704 on 04 Apr 2014 by Alex
211 Relentless Warrior Red Uncommon 5{3}{r}{r} Creature – Minotaur Barbarian 3 2 First Strike
Relentless Warrior gets +1/+1 for each creature defending player controls.
0
212 Remembered Rage Red Uncommon 4{3}{r} Instant Target creature gets +5/+2 until end of turn.
Memorized {1}{r}{r} (At the beginning of your upkeep, you may pay {1}{r}{r}, if you do return Remembered Rage from your graveyard to your hand.)
0
213 Returning Pain Red Common 1{r} Instant Returning Pain Deals 1 damage to target creature or player.
Put Returning Pain into your library third from the top.
0
214 Rusting Raider Red Uncommon 4{3}{r} Artifact Creature – Human Warrior 3 2 First Strike, Haste 0
215 Scouts of the Warrens Red Uncommon 4{2}{r}{r} Sorcery Rebound
Put two 1/1 red goblin creature tokens with haste onto the battlefield.
9 1392891937 on 20 Feb 2014 by Alex
216 Sear Red Common 2{1}{r} Sorcery Sear deals 2 damage to each opponent. 0
217 Secluded Warren Red Uncommon 3{1}{r}{r} Enchantment – Aura Enchant Land
Enchanted land has " {t}: Put a 1/1 red goblin creature token onto the battlefield.
6 1407019892 on 02 Aug 2014 by Alex
218 Siege Dragons Red Rare 7{5}{r}{r} Creature – Dragon 5 5 Flying
{r}{r}{r}{r}: When Siege Dragons attacks this turn put a copy of it into play tapped and attacking.
0
219 Skittish Akki Red Common 2{1}{r} Creature – Goblin 2 1 {r}: Skittish Akki Gains first strike until end of turn. 0
220 Slumbering Hellkite (Card35503) Red Rare 2 {1}{r} Creature – Egg
‑‑‑‑
Creature – Dragon
0
‑‑‑‑
5
4
‑‑‑‑
5

Defender
Landfall – If you control five or more Mountains transform Slumbering Hellkite, if you if not target creature you control gains first strike.
‑‑‑‑
Flying, Trample
2 1403517458 on 23 Jun 2014 by Alex
221 Spite Red Uncommon 2{pr}{pr} Enchantment – Aura Enchant player
{pr}: Spite deals 2 damage to enchanted player. Any player may activate this ability.
1 1395456697 on 22 Mar 2014 by Vonmarcus
222 Sputtering Bolt Red Uncommon 5{3}{r}{r} Sorcery Suspend X {x}{3}{r} (X cannot be zero)
Whenever a time counter is removed from Sputtering Bolt, Sputtering Bolt deals 1 damage to target creature or player.
Sputtering Bolt Deals 4 damage to target creature or player.
0
223 Territorial Hellkite Red Rare 7{5}{r}{r} Creature – Dragon 6 6 Flying, Haste
When Territorial Hellkite enters the battlefield choose one:
• Territorial Hellkite deals 3 damage to each other creature with flying.
• Territorial Hellkite deals 3 damage to each creature without flying.
0
224 Towering Cyclops Red Uncommon 7{5}{r}{r} Creature – Cyclops 7 7 Towering Cyclops Can't blockl 0
225 Tyrant Welp Red Uncommon 5{3}{r}{r} Creature – Dragon 2 2 Flying, Trample, Double Strike
At the beginning of your upkeep, sacrifice Tyrant Welp unless you pay {r}{r}.
{r}: Dragon Tyrant gets +1/+0 until end of turn.
0
226 Urbrask's Hellkite Red Mythic 8{4}{pr}{pr}{pr}{pr} Legendary Artifact Creature – Dragon 7 7 Flying, Haste
Urbrask's Hellkite can't have -1/-1 counters put on it.
if an opponent controls more creature than you, Urbrask's Hellkite cost {4} less to cast.
0
227 Wandering Dragon Red Rare 3{r}{r}{r} Creature – Dragon 5 5 Flying, Haste
Whenever Wandering Dragon attacks, defending player gains control of Wandering Dragon at the end of combat.
0
228 Wandering Wall Red Uncommon 3{r}{r}{r} Artifact Creature – Wall 0 8 Defender
At the beginning of each up keep target random opponent gains control of Wandering Wall.
0
229 Warren Back Goblin Red Uncommon 5{4}{r} Creature – Goblin Mutant 2 2 Whenever Warren Back Goblin deals combat damage put that many +1/+1 counters on Warren Back Goblin.
Remove a +1/+1 counter from Warren Back Goblin: Put a 1/1 red goblin creature token onto the battlefield.
0
230 Warren Hydra Red Rare 3{x}{r}{r}{r} Creature – Goblin Hydra Mutant X X Warren Hydra enters the battlefield with X +1/+1 counters on it.
Whenever Warren Hydra deals or is dealt damage put that many 1/1 Red goblin creature tokens onto the battlefield.
0
231 ? Wurm Green Common 10{7}{g}{g}{g} Creature – Wurm 9 9 0
232 Anti-LD Green Uncommon 2{g}{g} Sorcery Search your library for a basic land and put it onto the battlefield tapped. Shuffle your library.
At the beginning of your upkeep if Anti-LD is in your graveyard and you control fewer lands than an opponent you may put Anti-LD on top of your library.
0
233 Aura Errosion Green Uncommon 2{1}{g} Instant Destroy target aura.
At the beginning of your upkeep if there is an aura on the battlefield, you may return Aura Errosion to the top of your library.
5 1410991836 on 17 Sep 2014 by Vitenka
234 Bear Woodling Green Common 3{1}{g}{g} Creature – Bear Druid 2 2 Sacrifice Bear Woodling: Search your library for a forest and put it onto the battlefield. Shuffle your library. 2 1396351385 on 01 Apr 2014 by Alex
235 Beetle Bully Green Common 4{3}{g} Creature – Insect 2 2 Burrowing (Cannot be blocked by creatures with flying or defender.) 0
236 Bound beast (Unbound beast) Green Uncommon 2 {1}{g} Creature – Beast
‑‑‑‑
Creature – Beast
2
‑‑‑‑
6
2
‑‑‑‑
6
When you control three or more other creatures transform Bound beast
‑‑‑‑
When you control less than two other creatures transform Unbound beast
0
237 Call of the Clan Green Rare 3{2}{g} Tribal Sorcery – Elf Search you library for an elf card, reveal it. Exile the revealed card, if it doesn't have suspend it gains suspend, put a time counter on that card.
Buyback {g}
0
238 Card31130 Green Uncommon 7{4}{g}{g}{g} Creature – Dragon 5 5 {g}{g}: Target Creature loses flying until end turn.
Whenever ~ becomes blocked destroy that creature.
2 1394718956 on 13 Mar 2014 by Vitenka
239 Card31245 Green Uncommon 3{2}{g} Creature – Elf Druid 2 2 {t}: Add X mana of any color to your mana pool where X is the number of elves you control. ~ doesn't untap during your next untap step. 0
240 Card31333 Green Uncommon 3{2}{g} Creature – Elf Archer 1 2 {1}{g},{t}: Put a -1/-1 counter on target creature with flying 0
241 Card31655 Green Uncommon 3{2}{g} Creature – Elf Shaman 2 3 Reach
If you control a Dragon ~ gets +3/+3 and gains trample
0
242 Card31760 Green Common 3{1}{g}{g} Creature – Bear 2 2 When ~ dies Put a 2/2 green bear creature token onto the battlefield. 0
243 Card31761 Green Common 2{g}{g} Creature – Bear 2 2 Suspend 2 {g}{g}
When ~ Dies remove it from the game with two time counters on it.
0
244 Card31762 Green Common 2{1}{g} Creature – Bird 0 2 Flying, Defender
When ~ leaves the battlefield search you may library for a basic land card and put it onto that battlefield tapped, then shuffle your library.
0
245 Card31766 Green Uncommon 7{4}{g}{g}{g} Sorcery Put a 6/6 Green Wurm creature token with trample onto the battlefield.
Rebound
0
246 Card32193 Green Uncommon 3{2}{g} Enchantment At the beginning of your upkeep target creature you control gets +2/+2 until the end of turn. 0
247 Card32206 Green Uncommon 5{3}{g}{g} Creature – Treefolk Warrior 3 5 Reach
Whenever ~ is targeted by a spell or ability you may put a 1/1 green saproling creature token onto the battlefield.
2 1394910679 on 15 Mar 2014 by Vitenka
248 Card32490 Green Uncommon 2{g}{g} Creature – Human Druid 2 3 When ~ enters the battlefield under target opponents control.
At the beginning of your upkeep put a 1/1 green squirrel onto the battlefield under target opponents control.
0
249 Card32825 Green Common 5{3}{g}{g} Instant Forests you control become 0/4 Treefolk creatures with reach until end of turn. 0
250 Card37075 Green Common 10{7}{g}{g}{g} Creature – Beast 9 9 Hexproof 0
251 Carnivisaurs Green Rare 6{4}{g}{g} Creature – Lizard 3 4 Trample Whenever Carnivisaurs deals lethal combat damage to a creature put a +1/+1 counter on Carnivisaurs.
Remove three +1/+1 counters from Carnivisaurs put a creature token that is a copy of Carnivisaurs onto the battlefield
0
252 Centurian Patrol Green Common 3{2}{g} Sorcery Put a 3/3 green centaur creature token with reach onto the battlefield. 8 1398161050 on 22 Apr 2014 by Alex
253 Chant of the Nullmage Green Uncommon 1{g} Instant As an additions cost to cast Chant of the Nullmage tap four untapped creatures you control.
Destroy target enchantment.
Buyback {1}{g}
0
254 Coastgrove Druid Green Common 2{1}{g} Creature – Human Druid 1 1 {t}: Add {u} to your mana pool. 0
255 Compleated Baloth Green Common 5{3}{pg}{pg} Creature – Beast Horror 4 4 Trample 0
256 Consult the Elders Green Uncommon 6{4}{g}{g} Sorcery Draw four cards. 0
257 Crag Beast Green Common 3{2}{g} Creature – Beast 2 2 {t}: Target land becomes a mountain until end of turn. 0
258 Darwin's Drum Roll Green Uncommon 5{3}{g}{g} Sorcery Put a 2/2 Green bear creature token onto the battlefield tapped.
Creature Cascade (You may only cascade into creature spells)
1 1709711057 on 06 Mar 2024 by SecretInfiltrator
259 Elf Eater Dragon Green Uncommon 5{3}{g}{g} Creature – Dragon 2 2 Devour 2, Elf Eater Dragon gets trample and haste if it devours 3 or more elves. 3 1394535036 on 11 Mar 2014 by Alex
260 Elven Draftee Green Common 2{g}{g} Creature – Elf Warrior 2 3 Restless {3}{g}{g} (At the beginning of your upkeep, you may pay {3}{g}{g}. If you do, return this card from your graveyard to the battlefield.) 0
261 Elven Hold-out Green Uncommon 5{2}{g}{g}{g} Creature – Elf Warrior 3 3 When Elven Hold-out dies put three 1/1 Elf Warrior creature tokens onto the battlefield under your control. 0
262 Elven Legion Green Rare 4{2}{g}{g} Creature – Elf Warrior 7 7 Trample
Elven Legion can block two additional creatures.
Cast Elven Legion only if you control 5 or more elves.
2 1394547703 on 11 Mar 2014 by Vitenka
263 Elven Marshal Green Rare 5{3}{g}{g} Creature – Elf Warrior 2 2 {t}: Put a +1/+1 counter on each other elf creature you control. 0
264 Elven Soul Treefolk Green Rare 5{3}{g}{g} Legendary Creature – Treefolk Shaman 0 7 Defender
Whenever Elven Soul Treefolk or an elf you control becomes the target of a spell or ability an opponent controls put a +1/+1 counter on Elven Soul Treefolk.
{g}, Remove a +1/+1 counter from Elven Soul Treefolk: put a 1/1 green elf warrior creature token into play.
1 1395969335 on 28 Mar 2014 by Link
265 Elven Titan Green Uncommon 3{2}{g} Creature – Elf Avatar * * Trample
Elven Titan power and toughness are each equal to the number of elves you control.
0
266 Emerald Charmling Green Common 3{2}{g} Creature – Elemental 1 1 Flash
When Emerald Charmling enters the battlefield choose one — Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.
0
267 Ever Growth Green Uncommon 3{2}{g} Sorcery Choose one –
• Put two +1/+1 counters on target creature. Shuffle Ever Growth into your library
• Search your library for a basic land card reveal it and put it into your hand. Shuffle Ever Growth into your library.
0
268 Evergrowth Guardian Green Rare 5{3}{g}{g} Legendary Creature – Treefolk Druid 3 7 Defender, Reach
{t}: Add {g} to your mana pool for each forest you control.
0
269 Evolution Charmling Green Common 4{3}{g} Creature – Elemental 1 1 Flash
When Evolution Charmling enters the battlefield choose one — Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn.
0
270 Feed the Squirrels Green Rare 5{3}{g}{g} Enchantment At the beginning of your upkeep you may pay {3} if you do put a 1/1 green squirrel creature token onto the battlefield for each tapped land your opponents control. 0
271 Flight of Thorns Green Common 4{3}{g} Tribal Sorcery – Elf Flight of Thorns Deals 4 damage to target creature with flying or target player that controls a creature with flying. If you control and elf Draw a card. 2 1394725596 on 13 Mar 2014 by Alex
272 Forest Forger Green Uncommon 2{1}{g} Creature – Elf Druid 1 1 Multikicker {1}{g}
Search your library for a basic land card and put it into play tapped for each time Forest Forger was kicked.
0
273 GC01 Green Common 1{g} Creature – Insect 1 1 Flying 2 1392891992 on 20 Feb 2014 by Alex
274 GC02 Green Common 2{g}{g} Sorcery Put a +1/+1 counter on target creature.
Ripple 4
0
275 GM01 Green Mythic 3{g}{g}{g} Planeswalker 3 +2Put a 2/2 Green Bear Warrior creature token onto the battlefield
-2Creatures you control have Vigilance until end of turn.
-7For each creature token you have put a copy of it onto the battlefield.
0
276 GR01 Green Rare 2{g}{g} Legendary Creature – Elf Druid 1 1 {t}: Search your library for a basic land and put it onto the battlefield tapped.
{g}{g}: Put a +1/+1 counter on target creature.
0
277 GU01 Green Uncommon 4{2}{g}{g} Creature – Beast 6 6 When GU01 enters the battlefield return a green creature you control to your hand. 0
278 GU02 Green Uncommon 4{2}{g}{g} Enchantment Creature – Treefolk 1 5 Whenever a creature dies, its owner may draw a card. 0
279 GU03 Green Uncommon 5{3}{g}{g} Sorcery Rebound
Put three 1/1 green squirrel creature tokens onto the battlefield.
4 1392892041 on 20 Feb 2014 by Alex
280 GU03 Green Uncommon 3{2}{g} Tribal Creature – Druid Tap two untapped Druids creatures you control: Search your library for a basic land and put it onto the battlefield tapped. Shuffle your library. 0
281 GU04 Green Uncommon 0 Instant Suspend X {x}{g} (X can't be 0)
Whenever a time counter is removed from GU04 put a 1/1 green squirrel token onto the battlefield.
Put a 1/1 green squirrel token onto the battlefield.
0
282 Gardeners Will Green Common 1{g} Tribal Sorcery – Elf Put a grove counter on target land. That land is a forest in addition to it's other types as long as it has a grove counter on it. If you control an elf draw a card. 0
283 Green PW Commander Green Mythic 5{3}{g}{g} Planeswalker 3 +2 Untap up to two target lands.
-2 Put a 0/7 green plant creature token with defender onto the battlefield.
-7 Draw a card for each basic land you control.
Green PW Commander can be your commander
0
284 Grizzle Matron Green Uncommon 3{g}{g}{g} Creature – Bear Shaman 4 4 Kinship – At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Grizzle Matron, you may reveal it. If you do, put a 2/2 green bear creature token onto the battlefield. 1 1395970225 on 28 Mar 2014 by Link
285 Grove Guardian Green Common 4{3}{g} Creature – Treefolk Warrior 2 6 Defener, Reach 2 1410948428 on 17 Sep 2014 by Alex
286 Growing Grub (Hellish Hornet) Green Uncommon 2 {1}{g} Creature – Insect
‑‑‑‑
Creature – Insect
0
‑‑‑‑
2
2
‑‑‑‑
2
Sacrifice a land: Transform Growing Grub. Growing Grub deals 2 damage to target creature.
‑‑‑‑
Flying, First strike
0
287 Grunk, Last Cheiftain Green Rare 8{6}{g}{g} Legendary Creature – Troll Warrior 7 7 Trample
{1}{g}: Regenerate target Creature.
{1}{w}: Target creature gains protection from the color of your choice.
{1}{u}: Tap target creature.
0
288 Guardian of the Grove Green Common 6{4}{g}{g} Creature – Treefolk Druid 3 5 Reach
Whenever a treefolk or druid enters the battle field under your control untap a forest you control.
2 1395394429 on 21 Mar 2014 by Vitenka
289 Guardian of the Land Green Rare 4{1}{g}{g}{g} Creature – Angel Druid 3 2 Other green creatures you control get +1/+1
{t}: Add {g}{g} to your mana pool.
{g}: Regenerate Guardian of the land.
0
290 Hunting Lynx Green Uncommon 2{g}{g} Creature – Cat Archer 1 2 Reach
{t}: Deal 2 damage to target creature with flying.
0
291 Jumping Squirrel Green Common 1{g} Creature – Squirrel Shaman 1 1 If you control a white creature Jumping Squirrels get +1/+1 and gains flying. 0
292 Jungle Drake Green Uncommon 4{2}{g}{g} Creature – Drake 2 3 Forest walk
{g}{g}: Jungle Drake loses forest walk and gains flying until the end of turn.
0
293 Jungle Mother Green Mythic 6{4}{g}{g} Legendary Creature – Treefolk Shaman 2 8 Defender, Reach
{x}{g}, {t}: Put X 1/1 green Elf creature tokens onto the battlefield.
0
294 Leaf scale Drake Green Uncommon 4{3}{g} Creature – Drake 2 2 Flying
Forest cycling {g}
4 1393732055 on 02 Mar 2014 by Link
295 Leopard Legion Green Common 5{4}{g} Creature – Cat Warrior 6 3 Reach 0
296 Litter Of Warriors Green Uncommon 4{2}{g}{g} Sorcery Put three 1/1 Green Cat Warrior creature tokens into play tapped.
Flashback Tap five untapped creatures you control.
0
297 Lurking Hivemother (Bound Hivemother) Green Rare 3 {2}{g} Creature – Insect
‑‑‑‑
Enchantment – Aura
3 3 Defender
{g}{g}:Transform Lurking Hivemother and attach it to target creature.
‑‑‑‑
Enchant Creature
Enchanted creature gets -3/+3
Whenever enchanted creature attacks or blocks put a 1/1 green insect onto the battlefield under your control.
Whenever enchanted creature leaves the battlefield transform Bound Hivemother.
0
298 Lynx cub Green Uncommon 1{g} Creature – Cat 0 1 Forestwalk
When Lynx cub dies put a 2/1 green cat creature token with forest walk onto the battlefield.
0
299 MG01 PW Green Mythic 4{2}{g}{g} Planeswalker 3 +1
+2
-7Target player gets an emblem with "You can't get poison counters and whenever a -1/-1 counter would be put on a creature you control, put that -1/-1 counter on another target creature instead."
0
300 Mammothify Green Uncommon 5{3}{g}{g} Instant Target creature becomes a 6/6 green Elephant creature with Trample until end of turn 0
301 Mana Leach Mantle Green Uncommon 8{2/g}{2/g} Artifact – Equipment Whenever equipped creature deals for is dealt damage put that many charge counters on Mana Leach Mantle.
Remove two charge counter from Mana Leach Mantle: Add one mana of any color to your mana pool.
Equip {2/g}
0
302 March of Nature Green Rare 6{3}{g}{g}{g} Enchantment At the beginning if your upkeep, put a 7/7 green Elemental creature token onto the battlefield if you control eight or more Forests. 2 1405056348 on 11 Jul 2014 by dude1818
303 Mass Lingify Green Rare 6{4}{g}{g} Enchantment When Mass Lingify enters the battlefield each creature gets a leaf counter, creatures with leaf counter are 0/4 Treefolk creatures with no abilities.
When Mass Lingify leaves play remove all leaf counters from creatures.
0
304 Mitosidon Mammoth Green Rare 9{7}{g}{g} Creature – Elephant Mutant 9 9 Trample
When Mitosidon Mammoth leaves the battlefield put three 3/3 green Elephant creature tokens onto the battlefield.
0
305 Mossmain Leopard Green Common 2{1}{g} Creature – Cat 2 2 Flash
When Mossmain Leopard enters the battlefield return a creature you control to your hand.
1 1418747777 on 16 Dec 2014 by Vonmarcus
306 Natural Order Green Uncommon 3{1}{g}{g} Enchantment {g}{g}, Put a land you own on the bottom of your library: Counter target Blue or Black spell 3 1406062821 on 22 Jul 2014 by Vonmarcus
307 Nature's Roving Reserve Green Rare 2{g}{g} Creature – Elemantal 1 1 Trample, Reach
Whenever a player cast a creature spell put a +1/+1 counter on Nature's Roving Reserve.
Remove +1/+1 counters from Nature's Roving Reserve: Untap target land.
0
308 Nettle Captain Green Uncommon 2{g}{g} Creature – Elf Warrior 4 4 Nettle Captain doesn't untap during your untap step.
Whenever you play a green spell untap Nettle Captain.
2 1394547798 on 11 Mar 2014 by Vitenka
309 OakBorn Ancient Green Rare 7{5}{g}{g} Legendary Creature – Dragon 8 8 Trample, Reach, Indestructible 0
310 Oozing Hydra Green Mythic 8{5}{g}{g}{g} Creature – Hydra Ooze 8 8 Whenever Oozing Hydra is dealt damage put that many 2/2 Green ooze creature tokens with "When this dies put two 1/1 Green ooze creature token onto the battlefield" onto the battlefield. 5 1409155190 on 27 Aug 2014 by Jack V
311 Planting the Grove Green Common 2{1}{g} Tribal Enchantment – Treefolk Aura Enchant land
Whenever enchanted land is tapped for mana it's controller adds {g} to his or her mana pool and puts a growth counter on Planting the Grove.
When there are 5 or more growth counters on Planting the Grove sacrifice it a and put a 3/5 green treefolk creature token with reach onto the battlefield.
5 1395373160 on 21 Mar 2014 by Link
312 Primal Prayer Green Uncommon 3{2}{g} Sorcery Search your library for a creature card, reveal it and put it into your hand. Shuffle your library. 4 1409305321 on 29 Aug 2014 by Alex
313 Reap // Sow Green Uncommon 5 {3}{g}{g} // {2}{g} Instant // Instant Destroy target land. // Search your library for a land card, put that card onto the battlefield, then shuffle your library. 0
314 Reborn Baloth Green Common 4{2}{g}{g} Creature – Beast 4 4 Restless {5}{g}{g} (At the beginning of your upkeep, you may pay {5}{g}{g}. If you do, return this card from your graveyard to the battlefield.) 8 1407888257 on 13 Aug 2014 by jmgariepy
315 Redwood Warrior Green Common 6{4}{g}{g} Creature – Treefolk Warrior 3 6 Reach 0
316 Regions Return Green Uncommon 6{4}{g}{g} Sorcery Search your library for five basic lands and put them into play tapped. 0
317 Relentless Cartographer Green Uncommon 4{3}{g} Creature – Human Druid 1 3 {1}{g}{t}: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. 1 1405274993 on 13 Jul 2014 by Alex
318 Rooted Dragon Green Mythic 6{4}{g}{g} Legendary Creature – Dragon Druid 1 3 Reach
Rooted Dragon gets +1/+1 for each forest you control.
0
319 Secluded Nest Green Common 2{1}{g} Enchantment – Aura Enchant land
Whenever enchanted land it tapped for mana it’s controller may put a 1/1 green insect token onto the battlefield.
0
320 Seedling Charmling Green Common 3{2}{g} Creature – Elemental 1 1 Flash
When Seedling Charmling enters the battlefield choose one — Return target Aura attached to a creature to its owner’s hand; or regenerate target green creature; or target creature gains trample until end of turn.
0
321 Sky Clearer Green Uncommon 4{3}{g} Creature – Elf Archer 2 3 {1}{g}: Target creature loses flying until end of turn. 0
322 Slumbering Elemental (? Something Elelmental) Green Rare 2 {1}{g} Creature – Plant
‑‑‑‑
Creature – Elemental
0
‑‑‑‑
3
4
‑‑‑‑
7
Defender
Landfall – If you control five or more forest transform Slumbering Elemental, if not you may untap target land.
‑‑‑‑
Vigilance, Reach
2 1403621313 on 24 Jun 2014 by Alex
323 Spectral Boar Green None 8{2/g}{2/g} Creature – Beast Spirit 3 3 If no colored mana was spent to cast Spectral Boar, it enters the battlefield with a -1/-1 counter on it.
As long as Spectral Boar as a -1/-1 counter on it Spectral Boar has flying
0
324 Sure Shot Archer Green Uncommon 4{3}{g} Creature – Elf Archer 2 3 Reach
Culling Shot (Whenever Sure Shot Archer deals combat damage to a player you may have it deal damage equal to it's power to target creature that player controls.)
0
325 Swimming Squirrel Green Common 2{1}{g} Creature – Squirrel 1 1 If you control and Island Swimming Squirrel gets + 1/+1 and has Island walk 0
326 Tenacious Baloth Green Rare 7{4}{g}{g}{g} Creature – Beast 9 9 Trample
GG: Regenerate Tenacious Baloth.
1 1397053793 on 09 Apr 2014 by Vitenka
327 True Bond Druid Green Uncommon 3{2}{g} Creature – Elf Druid 1 1 Green spells you play cost {1} less to cast. 0
328 Two-Headed Baloth Green Common 7{5}{g}{g} Creature – Beast Mutant 6 6 Trample
Rowdy (Two-Headed Baloth can only be blocked by two or more creatures.)
0
329 Unified Strength Green Common 3{2}{g} Instant Choose a creature type.
Creatures of the chosen type get +3/+3 until end of turn.
0
330 Vitality Charmling Green Common 3{2}{g} Creature – Elemental 1 1 Flash
When Vitality Charmling enters the battlefield choose one — Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.
0
331 Wandering Bears Green Common 1{g} Sorcery Put a 2/2 Green Bear creature onto the battlefield tapped. 0
332 Webling Mother Green Uncommon 2{1}{g} Creature – Human Shaman 1 1 {g}{g}, Return Webling Mother to your hand: Put a 1/3 green spider creature token with reach onto the battlefield. 0
333 Wind Storm Green Common 5{3}{g}{g} Sorcery Wind Storm Deals 4 damage to each creature with flying. 0
334 Woodborn Elder Druid Green Rare 5{3}{g}{g} Creature – Elf Druid 2 2 {g}{g},{t}: Add {g} to your mana pool for each forest you control. 0
335 Woodland Defenders Green Rare 4{2}{g}{g} Creature – Elf Shaman 2 2 Other elves you control get +1/+1 for each forest you control. 0
336 Wurmling Infestion Green Uncommon 7{5}{g}{g} Creature – Wurm 3 3 At the beginning of your upkeep put a 3/3 green wurm creature token onto the battlefield 0
337 Cleric's Rage Multicolour Uncommon 3{3} Sorcery If {r}, was paid Deal 4 damage to target creature.
If {w}, was paid Gain 4 Life.
If {b}, was paid target player loses 4 life.
0
338 Judges Wrath Multicolour Common 3{3} Sorcery If {r}, was paid target creature gets +3/+1 until end of turn.
If {w}, was paid target creature gets lifelink until end of turn.
If {u}, was paid target creature gets flying until end of turn.
5 1395182730 on 18 Mar 2014 by Vonmarcus
339 Nature's Rule Multicolour Uncommon 3{3} Sorcery If {b}, was paid put a -1/-1 counter on two target creatures.
If {g}, was destroy target Artifact or enchantment.
If {u}, was paid return a target creature to its owners hands.
0
340 Singing of the Swamp Multicolour Uncommon 3{3} If {b}, was paid destroy target non-black, non-artifact creature.
If {g}, was paid regenerate target creature.
If {w}, was paid prevent 3 the next three damage that would be dealt to target creature, of gain 3 life,
0
341 Study of Chaos Multicolour Common 3{3} Sorcery If {u}, was paid draw three cards then put a card from your hand ontop of your library.
If {r}, was paid destroy target land.
If {g}, was paid search your library for a basic land card and put it into play tapped.
0
342 Card38424 Multicolour Uncommon 5{3}{w}{u} Artifact Creature 2 2 Flying, lifelink
Whenever ~ deals combat damage to a player draw a card.
0
343 Fighting Flock Multicolour Uncommon 8{6}{w}{u} Creature – Bird 8 8 Flying, Defender, Shroud
When Fighting Flock dies put four 2/2 green white and blue bird creature tokens with flying and shroud onto the battlefield.
5 1406787891 on 31 Jul 2014 by dude1818
344 Gilded Gull Multicolour Common 5{3}{w}{u} Artifact Creature – Bird Knight 3 3 Flying, First strike 0
345 Mu02 Multicolour Uncommon 3{1}{w}{u} Creature – Human Cleric Wizard 1 3 Haunt
When Mu02 enters the battlefield or the creature it haunts dies target player gains 2 life and a draws a card.
0
346 Safe Retreat Multicolour Uncommon 3{w}{w}{u} Enchantment Flash
When Safe Retreat enters the battlefield, exile up to three creatures you control until Safe Retreat leaves the battlefield.
{w}{u}: Destroy Safe Retreat.
0
347 Sky Caller Multicolour Uncommon 4{2}{w}{u} Creature 1 1 Creature spells with flying cost {2} less to cast. 4 1393734953 on 02 Mar 2014 by Link
348 Cancerous Aetherling Multicolour Uncommon 4{2}{u}{b} Creature – Elemental 2 2 Return Cancerous Aetherling to your hand: Put two -1/-1 counters on target creature. 0
349 Card31011 (Card31010) Multicolour Mythic 8 {4}{b}{b}{u}{u} Legendary Creature – Dragon Wizard
‑‑‑‑
Legendary Creature – Zombie Dragon
4
‑‑‑‑
7
7
‑‑‑‑
4
Flying, Hexproof
{u}{u}, discard a card: Regenerate ~
When ever ~ deals combat damage to a creature, you may pay {u}{u}{b}{b} if you do, gain control of that creature and put a -1/-1 counter on it. Then Transform ~.
‑‑‑‑
Flying, Deathtouch
{b}{b}, sacrifice a creature: Regenerate ~
When ever ~ deals combat damage to a player, you may pay {u}{u}{b}{b} if you do, return target creature from that player's graveyard to the battlefield under your control. Then Transform ~.
4 1394145008 on 06 Mar 2014 by Alex
350 Card31356 Multicolour Uncommon 5{2}{b}{b}{u} Creature – Demon Wizard 2 2 When ~ enters or leaves the battlefield you lose 2 life and draw two cards. 0
351 Mind Bending Tower Multicolour Rare 4{2}{u}{b} Artifact When Mind Bending Tower enters the battlefield Champion a Land.
{1}{u}{b}: Target player draws a card and another target player puts the top card of his or her library into his or her graveyard.
0
352 Mindwarp Dragon Multicolour Mythic 9{7}{u}{b} Legendary Creature – Dragon Horror 7 7 Flying
Whenever Mindwarp Dragon deals combat damage to a player you may have that player put any combination of that many cards from his or her hand or top of library into his or her graveyard.
2 1422064635 on 24 Jan 2015 by Link
353 Out of the Shadows Multicolour Uncommon 5{3}{u}{b} Sorcery Put three 1/1 blue and black Shade creature tokens onto the battlefield. Those tokens have "This creature can't be blocked." 4 1395768556 on 25 Mar 2014 by Link
354 Phlying Pirrana Multicolour Common 3{1}{u}{b} Creature – Vampire fish 2 2 Flying, Lifelink 0
355 Scavenging Aven Multicolour Common 2{u}{b} Creature – Bird 2 2 Flying
Whenever a player discards a card, return Scavenging Aven to it's owners hand
0
356 Scritak, of the abyss Multicolour Mythic 5{3}{u}{b} Plansewalker – Scritak 5 +2 Each player exiles a non-land permnent they control.
-2Shuffle target non-land permanent into it’s owner’s library.
-8Put all creatures cards exiled by Scritak, of the abyss into play under your control.
2 1409685302 on 02 Sep 2014 by Link
357 Thought Theft Multicolour Rare 8{4}{u}{u}{b}{b} Sorcery Target player discard his or her hand and you draw cards equal to the number of cards discarded this way. 6 1409934357 on 05 Sep 2014 by Alex
358 Card31355 Multicolour Uncommon 4{2}{r}{b} Creature – Devil 3 3 Whenever a creature enters the battlefield under your control, ~ deals 1 damage to target player and 1 damage to you. 0
359 Card31359 Multicolour Rare 5{3}{r}{b} Creature 4 4 When ~ deals damage to a player that player exiles a permanent he or she controls. 6 1394564966 on 11 Mar 2014 by Vitenka
360 Card37078 Multicolour Uncommon 2{r}{b} Sorcery Target player discards a card at random.
~ deal damage to that player equal to the discarded cards converted mana cost.
0
361 Chaos Specter Multicolour Uncommon 5{3}{b}{r} Creature – Specter 2 2 Flying
When Chaos Specter attacks target player discards a card at random.
0
362 Darkfire Drake Multicolour Uncommon 4{2}{b}{r} Creature – Drake 2 2 Flying, Haste
{b}{r}: Darkfire Drake gets +1/+1 until end of turn. If this is the third time this ability has been used this turn Darkfire Drake Double strike and Wither until end of turn.
1 1396537003 on 03 Apr 2014 by Vitenka
363 Darkscale Phoenix Multicolour Mythic 9{5}{b}{b}{r}{r} Legendary Creature – Dragon Phoenix 7 7 Flying, Haste
When Darkscale Phoenix enters or leaves battlefield you may distribute seven -1/-1 counters among any number of target creatures.
Restless {7}{b}{b}{r}{r} (At the beginning of your upkeep, you may pay {7}{b}{b}{r}{r}. If you do, return this card from your graveyard to the battlefield.)
0
364 Menergy Dragon Multicolour Mythic 9{5}{b}{b}{r}{r} Legendary Creature – Dragon 9 9 Flying, Intimidate
When Menergy Dragon attacks it deals 3 damage to target creature or player and target player discards three cards.
5 1409602425 on 01 Sep 2014 by Vonmarcus
365 Mentoth, of the Tainted Ridge Multicolour Mythic 5{1}{b}{b}{r}{r} Planeswalker – Mentoth 5 +1Untap target Basic land. It becomes a 5/3 black and red Elemental creature with Intimidate until end of turn. It's still a land.
-2 Add X mana in any combination of {b} and {r} to you mana pool where X is the number of basic lands you control.
-7 Until end of turn lands you control have Deathtouch and "{t}: This land deals 1 damage to target creature or player.'"
6 1395932721 on 27 Mar 2014 by Link
366 Price of Pain Multicolour Rare 2{b}{r} Instant Until end of turn you have " Pay 1 life: Deal 2 damage to target creature." 1 1420517550 on 06 Jan 2015 by Vonmarcus
367 Aggravating Tower Multicolour Rare 4{2}{g}{r} Artifact When Aggravating Tower enters the battlefield Champion a Land.
{3}{g}{r}: Target creature you control gets +1/+1 and has Doublestrike and Trample until end of turn.
0
368 Agro Drago Multicolour Rare 6{4}{r}{g} Creature – Dragon 4 4 Flying, Trample
{r}{g}: +1/+1
4 1396351607 on 01 Apr 2014 by Alex
369 Elven Skirmishers Multicolour Uncommon 2{r}{g} Creature – Elf Scout Haste
{r/g}, {t}: Elven Skirmishers deals 2 damage to target creature or player, return Elven Skirmishers to your hand.
0
370 Enraged Baloth Multicolour Uncommon 7{5}{r}{g} Creature – Beast 7 7 Trample, Haste 0
371 MU01 Multicolour Uncommon 2{r}{g} Creature 3 3 Haste
Echo {r/g}
0
372 MU04 Multicolour Uncommon 4{2}{r}{g} Creature – Vashino Barbarian 2 2 Bloodthirst 3 0
373 Mating Pair Multicolour Rare 6{2}{r}{r}{g}{g} Creature – Dragon 8 8 Flying, Defender, First strike
{2}{r}{g}: Put a 3/3 Green and Red Dragon creature tokens with flying into play.
Mating Pair may block an additional creature.
0
374 Momma Bear Multicolour Uncommon 5{3}{g}{r} Creature – Bear 3 3 When Momma Bear enters the battlefield flip a coin.
• Heads – Put a 4/4 Red creature token named Papa Bear onto the battlefield.
• Tails – Put a 2/2 Green creature token named Baby Bear onto the battlefield.
0
375 Moutainous Bully Multicolour Uncommon 7{5}{r}{g} Creature – Giant Warrior 4 8 Trample, Provoke
{r}{g},{t}: Moutainous Bully Fights target creature.
0
376 Primal Dreadnought Multicolour Rare 5{3}{r}{g} Artifact Creature – Giant Warrior 0 0 Modular 5
Whenever a creature you controls Dies Put a +1/+1 counter on Primal Dreadnought.
1 1402897585 on 16 Jun 2014 by Alex
377 Troll Bully Multicolour Uncommon 3{r}{r}{g} Creature – Troll Warrior 3 3 {1}{r},{t}: Troll Bully fights target creature.
{g}: Regenerate Troll Bully
0
378 Ageless Feline Multicolour Rare 5{3}{g}{w} Creature – Cat Angel 2 2 Flying, First strike
At the beginning of your upkeep if you control more the one creature named Ageless Feline put a +1/+1 counter on Ageless Feline.
0
379 Anne, The Spider Queen Multicolour Mythic 6{2}{g}{g}{w}{w} Planeswalker – Anne 3 +2Untap a creature and a land you control.

-3Anne, The Spider Queen Deals 3 damage to target creature with flying or player in control of a creature with flying.
-9You get an emblem with “Creatures you control get +2/+5 gain reach, are indestructible and are spiders in addition to their other types.”
0
380 Call of the Pious Herd Multicolour Rare 4{2}{g}{w} Instant As an additional cost to cast Call of the Pious Herd, Tap three untapped permanents you control
Put a 3/3 Green and White Rhino Monk Creature token with Lifelink and Vigilance onto the battlefield.
Populate
Cascade
1 1415959787 on 14 Nov 2014 by Alex
381 Call to the Masses Multicolour Rare 6{4}{g}{w} Sorcery Populate
Populate
Populate
0
382 Card30893 Multicolour Common 3{1}{g}{w} Creature – Human Druid 2 2 When ~ enters the battlefield return target enchantment to it’s owner’s hand. 0
383 Card32739 Multicolour Uncommon 2{g}{w} Creature – Human Druid 0 3 Defender
Landfall – untap target creature.
0
384 Card37239 Multicolour Rare 5{3}{w}{g} Creature – Elf Knight 2 3 Creature tokens you control get +1/+1 and have Vigilance and Trample. 3 1407700285 on 10 Aug 2014 by Alex
385 Conclave Guardian Multicolour Rare 9{7}{g}{w} Legendary Creature – Elemental Knight 5 7 Convoke
Trample, Vigilance, Reach
0
386 Congregation Organizer Multicolour Mythic 3{g}{g}{w} Legendary Creature – Human Shaman 1 3 {x}{g}{w}, {t}: Reveal the top X cards of your library. You may put a creature card with converted mana cost X or less from among them onto the battlefield. Put the rest on the top of your library in any order. 0
387 Elven Survivalist Multicolour Rare 5{2}{w}{g}{g} Creature – Elf Shaman 2 5 Whenever an elf dies you may put a +1/+1 counter on target elf you control. 0
388 Eternal Recruitment Multicolour Uncommon 4{2}{g}{w} Sorcery Search your library for a creature card reveal it and put it into your hand, shuffle your library.
Cascade
Buyback {g}{w}
0
389 Harper, Well of Life Multicolour Mythic 4{g}{g}{w}{w} Planeswalker – Harper 2 When a creature enters the battlefield under your control, put a loyalty counter on Harper, Well of life.
-4Until your next upkeep if a creature you control would die regenerate it.
-8You get an emblem with “Whenever a creature you control becomes untapped put a +1/+1 counter on it and gain 2 life.”
0
390 Karmatra Multicolour Rare 6{4}{g}{w} Legendary Enchantment Creature – God * * Indestructible lifelink
As long as your Devotion to G/W, is less than seven, Karmatra isn’t a creature.
Whenever you gain life you may distribute that many +1/+1 counters among creatures you control.
Karmatra’ s power and toughness are each equal to your devotion to G/W.
0
391 MM05 Multicolour Mythic 5{3}{g}{w} Legendary Enchantment Creature – God 3 7 Indestructible
As long as you devotion to Green and Whits is less than seven MM05 isn’t a creature
Creatures you control have “{t}: Gain life equal to this creatures toughness.”
0
392 Natures Guardian Multicolour Rare 3{1}{g}{w} Legendary Creature – Bear Shaman 2 2 When Nature’s Guardian enters the battlefield or dies, you may destroy target artifact or enchantment. 0
393 Nishoba Cub Multicolour Uncommon 4{2}{g}{w} Creature – Cat Beast Warrior 2 2 Trample, protection from blue and from red 0
394 Shaman of Scales Multicolour Rare 5{3}{w}{g} Creature – Human Shaman 2 3 {w}{w}: Target Dragon gets +1/+1 and has Lifelink until end of turn.
{g}{g}: Target Dragon gets +1/+1 and has Trample until end of turn.
0
395 Temporary Safety Multicolour Common 3{1}{w}{g} Instant Target creature gains Hexproof and Indestructible until the beginning of your next upkeep 5 1409145871 on 27 Aug 2014 by Vitenka
396 Call of the Seven Sisters Multicolour Rare 7{3}{w}{w}{b}{b} Sorcery Put seven 2/2 white and Black Spirit creature tokens with flying into play.
Forecast {2}{w}{b}: Call of the Seven Sisters deals 2 damage to target creature or player you gain 2 life.
0
397 Card40913 Multicolour Common 2{w}{b} Sorcery Tap target creature, gain life equal to that creatures toughness. 0
398 Cleric of the masses Multicolour Uncommon 4{2}{w}{b} Creature – Human Cleric 2 2 When Cleric of the masses enters the battlefield choose one:
• Gain 1 life for each creature your target opponent controls.
• Target opponent loses 1 life for each creature you control.
0
399 Corruption Shaman Multicolour Rare 6{3}{w}{b}{b} Creature – Human Shaman 4 4 Whenever you gain life you may distribute that many -1/-1 counters among any number of target creatures 3 1409305363 on 29 Aug 2014 by Alex
400 Last Minion Multicolour Uncommon 3{w/b} Creature – Thrull 1 1 Vigilance, Deathtouch
If you control both a Plains and a Swamp Last Minion gets +1/+1 and has flying.
0
401 Mantel of Judgement Multicolour Rare 5{3}{w}{b} Artifact – Equipment Equipped creature gets +2/+2 and gains flying wither and protection from black and white.
equip WB
0
402 Rotten Hope Multicolour Rare 3{1}{w}{b} Creature – Angel Zombie 4 4 Wither
{w}{b}: Rotten Hope gets -1/-1 and gains flying until end of turn.
0
403 Card31248 Multicolour Rare 3{g}{b}{b} Creature – Elf Zombie 1 1 {b}{b}{b}{g},{t}: Target player loses life equal to the number of elves you control. 0
404 Card35184 Multicolour Uncommon 7{5}{g}{b} Creature – Giant Shaman 4 4 Reach, Deathtouch 0
405 Card37076 Multicolour Rare 7{3}{b}{b}{g}{g} Creature – Beast Horror 5 5 Whenever ~ deals combat damage to a player that player discards a card and sacrifices a land.
{b}{g}: Regenerate ~
0
406 Deadshot Basilisk Multicolour Rare 4{2}{g}{b} Creature – Basilisk Assassin 3 2 Deathtouch
{2}{r},{t}: Deadshot Basilisk Deals 1 damage to target creature and 1 damage to that creatures controller.
14 1418637141 on 15 Dec 2014 by Alex
407 Deranged Druid Multicolour Uncommon 4{2}{b}{g} Creature – Human Druid 2 2 Whenever Deranged Druid deals damage target opponent gains that much life, and you put that many 1/1 green squirrel creature tokens onto the battlefield. 0
408 Hellbound Gardener Multicolour Rare 5{2}{b}{b}{g} Legendary Creature – Demon Druid 3 5 Flying, Wither
When a creature dealt damage by Hellbound Gardener dies you may search your library for a basic land card and put it onto the battlefield tapped.
0
409 MC01 Multicolour Common 2{b}{g} Instant Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
0
410 Scavenging Baloth Multicolour Uncommon 2{b}{g} Creature – Beast 13 13 Scavenging Baloth enters the battlefield with 11 -1/-1 counters on it.
Whenever another creature dies remove a -1/-1 counter from Scavenging Baloth.
0
411 Skygazing Gorgon Multicolour Rare 7{5}{b}{g} Legendary Creature – Gorgon 5 5 {t}: Destroy target creature with flying. Put a 0/2 colorless creature token with Defender named "Trophy" onto the battlefield. 0
412 Lessons of Survival Multicolour Uncommon 4{u}{u}{g}{g} Enchantment Whenever a creature you control deals combat damage to a player you may draw a card. 4 1392805014 on 19 Feb 2014 by Alex
413 MM02 Multicolour Mythic 4{x}{g}{g}{u}{u} Legendary Creature – Ooze 0 0 MM02 enters the battlefield With X +1/+1 counters on it.
At the beginning of your draw step draw a card for each +1/+1 counter on MM02.
0
414 Marshland Dragon Multicolour Uncommon 7{5}{u}{g} Creature – Dragon 5 5 {u}{u}: Marshland Dragon gains flying until end of turn.
{g}{g}: Marshland Dragon gains trample until end of turn.
0
415 Mutegenic Beast Multicolour Rare 4{2}{g}{u} Creature – Beast 4 4 Morph – {3}{g}{u}
When Mutegenic Beast is turned face up, you may turn up to two target creatures with morph face down.
0
416 River of Snakes Multicolour Rare 6{3}{u}{u}{g} Enchantment At the beginning of your upkeep put a 1/1 Green and blue snake onto the battlefield for each Island and each Forest you control. 0
417 Saphire, Oakborn Multicolour Mythic 4{g}{g/u}{g/u}{u} Planeswalker – Saphire 3 +1Reveal the top card of your library, if its a land card put it onto the battlefield, if not put that card in your hand.
+2Each player may either draw a card or untap one land.
-9For each Forest and each Island you control put a 3/3 green and blue drake creature token with flying onto the battlefield.
13 1395874003 on 26 Mar 2014 by Alex
418 Border Enforcer Multicolour Uncommon 4{2}{u}{r} Creature – Dwarf Wizard 2 3 {1}{u}{u}, {t}: Return target creature to it’s owner’s hand.
{1}{r}{r}, {t}: Return target land to it’s owner’s hand
0
419 Burn from thought Multicolour Uncommon 4{1}{u}{u}{r} Instant Counter target spell Burn from thought deals damage to that spells controller equal to the countered spells converted mana cost. 0
420 Card37049 Multicolour Rare 5{3}{r}{u} Legendary Creature – Human Wizard 2 2 ~ Can't be the target of spells or abilities.
Instant and Sorcery spells you cast have rebound.
0
421 Card40491 Multicolour Uncommon 6{4}{r}{u} Creature – Human Wizard Warrior 2 2 Haste, First strike, Hexproof
When ~ deals combat damage to a player you may draw a card.
0
422 Current Sifter Multicolour Uncommon 4{2}{u}{r} Creature – Merfolk Wizard 2 2 Discard a card, {t}: Draw a card
Threshold – If you have seven or more cards in your graveyard Current Sifter has "Discard a card, {t}: Draw two cards."
0
423 MM04 (Card34844) Multicolour Mythic 2 {x}{u}{r} Planeswalker
‑‑‑‑
Planeswalker
X When MM04 has an even loyalty number Transform MM04
+1Return target permanent to it’s owners hand.
-2Add {u} to your mana pool for each Island you control
‑‑‑‑
When CARDNAME has an odd loyalty number Transform CARDNAME
+1CARDNAME deals 3 damage to target creature or player.
-2Add {r} to your mana pool for each Mountain you control.
0
424 Mind Cannon Multicolour Rare 6{4}{u}{r} Artifact At the beginning of your upkeep Mind Cannon deals X damage to target creature or player where X is the number of cards in your hand.
You have no maximum hand size.
0
425 Mind-Fire Falcon Multicolour Uncommon 4{2}{u}{r} Artifact Creature – Bird 2 2 Flying, Haste
When Mind-Fire Falcon enters the battlefield draw a card.
When Mind-Fire Falcon leaves the battlefield it deals. 2 damage to target creature or player.
0
426 Random Encounter Multicolour Rare 4{2}{u}{r} Enchantment {1}{u}{r}: The next spell you cast has Cascade.(Muliple instances of Cascade trigger separately) 9 1398047182 on 21 Apr 2014 by Link
427 Thought Scramble Multicolour Uncommon 2{x}{u}{r} Instant Any number of target players shuffles X cards at random from their hand into their library then draws that many cards. 8 1412314218 on 03 Oct 2014 by Alex
428 Thunderfall Dragon Multicolour Rare 7{3}{u}{u}{r}{r} Creature – Dragon 4 4 Flying
Cascade
If Thunderfall Dragon Cascades into a dragon return Thunderfall Dragon to your hand.
4 1422154561 on 25 Jan 2015 by dude1818
429 Card33678 Multicolour Mythic 7{4}{w}{w}{r} Legendary Creature – Human Samurai 4 4 Vigilance, First strike, Provoke
Bushido 3
0
430 Defense Tower Multicolour Rare 4{2}{w}{r} Artifact When Defense Tower enters the battlefield Champion a Land.
{w}{r}: Deal 3 damage to target attacking or blocking creature.
0
431 Goblin Concript Multicolour Uncommon 2{r}{w} Creature – Goblin Soldier 3 1 First Strike 0
432 Helix Elemental Multicolour Uncommon 4{2}{r}{w} Creature – Elemental Cleric 3 1 Haste, Lifelink
When Helix Elemental enters the battlefield Helix Elemental deals 3 damage to target creature or player.
0
433 Henry of the Helix Multicolour Mythic 5{3}{w}{r} Planeswalker 4 +1 Put a 1/1 Red and white knight cleric with first strike and liflink onto the battlefield.
-3Henry of the Helix Deals damage to target creature equal to that creatures power, you gain that much life
-7Henry of the Helix Deals 3 damage to target player and each creature he or she controls, you gain that much life.
4 1407207360 on 05 Aug 2014 by Link
434 MR10 Multicolour Rare 6{2}{r}{r}{w}{w} Creature – Giant Knight 5 5 First strike, Vigilance
Miracle {1}{r}{w}
0
435 Oversized Zealot Multicolour Rare 5{2}{r}{r}{w} Creature – Giant Soldier Cleric 4 4 First strike, Rampage 3 0
436 Ravenous Archangel Multicolour Rare 7{5}{r}{w} Legendary Creature – Dragon Angel 2 2 Flying, Defender, Devour 3
Remove a +1/+1 counter from Ravenous Archangel, Ravenous Archangel loses defender until end of turn.
6 1395961747 on 27 Mar 2014 by Link
437 Soldiers Glory Multicolour Rare 4{2}{w}{r} Enchantment At the end of each turn put a +1/+1 counter on each creature you control that attacked or blocked that turn. 0
438 Valor-sworn Hellkite Multicolour Rare 8{4}{w}{w}{r}{r} Creature – Dragon Knight 7 7 Flying, Lifelink, First strike
{w}: Creatures you control get +0/+1 until end of turn.
{r}:Creatures you control get +1/+0 until end of turn
0
439 Dromar's Charmling Multicolour Rare 5{2}{w}{u}{b} Creature – Elemental 4 4 Flash
When Dromar’s Charmling enters the battlefield choose one – You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.
0
440 Hatchling of the Banisher Multicolour Uncommon 4{1}{w}{u}{b} Creature – Dragon 2 2 Flying
Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{u}. If you do, choose a color, then return each player returns a creature of that color to their hand.
0
441 Punish the Ranks Multicolour Uncommon 3{w}{u}{b} Instant Put target creature on the top of it’s owner’s library. Its controller loses 2 life and you gain 2 life. 0
442 Bolas, Multiverse Mastermind Multicolour Mythic 8{2}{u}{u}{b}{b}{r}{r} Legendary Creature – Dragon 9 9 Flying , Deathtouch, Shroud, opponents play with their hand revealed.
Pay {b}{u}{r} at the start of each turn or sacrifice Bolas.
0
443 Flickering Nightmare Multicolour Uncommon 4{u}{b}{b}{r} Creature – Beast 2 3 Flash
Cascade
Pay 2 life: return Flickering Nightmare to your hand.
2 1397970020 on 20 Apr 2014 by Link
444 Hatchling of the Purger Multicolour Uncommon 4{1}{u}{b}{r} Creature – Dragon 2 2 Flying
Whenever Hatchling of the Purger deals combat damage to a player, you may pay {2}{b}. If you do, choose a color, then that player reveals his or her hand and discards a card of that color.
0
445 Card95911 Multicolour Mythic 9{3}{b}{b}{r}{r}{g}{g} Legendary Creature – Minotaur Shaman 7 7 {b}{b}{b}: Deal 1 damage to target player for each creature card put into a graveyard this turn.
{r}{r}{r}: Deal 5 damage to target creature without flying.
{g}{g}{g}: Deal 5 damage to target creature with flying.
0
446 Darigaaz's Charmling Multicolour Rare 5{2}{b}{r}{g} Creature – Elemental 4 4 Flash
When Darigaaz’s Charmling enters the battlefield choose one — Return target creature card from your graveyard to your hand; or Darigaaz’s Charmling deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.
0
447 Hatchling of the Igniter Multicolour Uncommon 4{1}{b}{r}{g} Creature – Dragon 2 2 FLying
Whenever Hatchling of the Igniter deals combat damage to a player, you may pay {2}{r}. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals 3 damage to the player if a card of the chosen color was revealed this way.
0
448 Card31006 Multicolour Mythic 7{4}{pg}{pw}{pr} Creature – Dragon 4 4 Flying
Whenever a creature enters the battlefield under your control put a +1/+1 counter on ~, then if that creature was Green ~ gains Trample until end of turn, if that creature was White ~ gains vigilance until end of turn, if that creature was Red ~ gains First strike until end of turn
0
449 Card31260 Multicolour Mythic 6{3}{w}{r}{g} Creature – Minotaur Druid 2 7 Defender
Whenever ~ deals or is dealt damage add that much mana of any color to your mana pool that mana doesn't empty from you pool at the end of steps and phases
0
450 Hatchling of the Awakener Multicolour Uncommon 4{1}{r}{g}{w} Creature – Dragon 2 2 Flying
Whenever Hatchling of the Awakener deals combat damage to a player, you may pay {2}{g}. If you do, choose a color, then that player reveals his or her hand put a 1/1 green Saproling creature token onto the battlefield for each card of the chosen color revealed this way.
0
451 Retaliator Hawk Multicolour Uncommon 3{r}{g}{w} Creature – Bird 1 1 Flying
Whenever a source an opponent controls deals damage to you, you may put a +1/+1 counter on Retaliator Hawk.
0
452 Wild Angel Multicolour Rare 2{r/g}{w} Creature – Angel Warrior 2 2 Flying
Kicker {r}{g}{w}
If the Kicker cost was paid Wild Angel comes into play with two +1/+1 counters on it and has Double strike and Trample.
4 1396015556 on 28 Mar 2014 by Vitenka
453 Academy Overseer Multicolour Rare 6{3}{g}{w}{u} Legendary Creature – Naga Shaman 4 4 Whenever a player draws a card put a +1/+1 counter on Academy Overseer.
Whenever a creature you control is declared as a blocker you may move a +1/+1 counter from Academy Overseer onto that creature.
Other creatures you control with +1/+1 counters have hexproof.
0
454 Card30994 Multicolour Uncommon 3{g}{w}{u} Legendary Enchantment As long as an opponent controls five or more creatures than you, creatures spells you cast cost {2} less to cast. 0
455 Evan, Eternal historian Multicolour Uncommon 3{w}{u}{g} Planeswalker – Evan 4 Landfall – When ever a land enters the battlefield under your control put 2 loyalty counter on Evan, Eternal historian
-1You may put up to three cards from your graveyard onto the bottom of your library.
-2Search your library for an artifact, creature or land card, reveal it, shuffle your library and put the revealed card on top of your library.
0
456 Fervent Feast Multicolour Rare 3{x}{g}{w}{u} Enchantment Vanishing X (X can't be zero)
As long as Fervent Feast is on the battlefield players skip their combat step.
At the beginning of each players upkeep that player gains 3 life draws a card and may put a +1/+1 counter on a creature he or she controls.
0
457 Grunk, The Ascended Multicolour Mythic 8{4}{g}{g}{w}{u} Legendary Creature – Troll Angel 7 7 Flying, Shroud
If Grunk the Ascended would be destroyed Regenerate it.
6 1394729342 on 13 Mar 2014 by Alex
458 Hatchling of the Renewer Multicolour Uncommon 4{1}{g}{w}{u} Creature – Dragon 2 2 Flying
Whenever Hatchling of the Renewer deals combat damage to a player, you may pay {2}{w}. If you do, choose a color, then you gain 1 life for each permanent of that color that player controls.
0
459 Reclaiming yesterday Multicolour Uncommon 5{w/g}{u}{u} Instant Each player shuffles his or her graveyard into his or her library.
If Reclaiming yesterday is in your grave yard you may tap four creatures you control, if you do return Reclaiming yesterday to your hand.
14 1399097500 on 03 May 2014 by Alex
460 Revak, the Sailing Stampede Multicolour Rare 5{2}{g}{w}{u} Legendary Creature – Dragon 4 4 Flying, Vigilance, Hexproof
Creatures you control have Trample.
4 1421086224 on 12 Jan 2015 by Link
461 Wirewood Auraborn Multicolour Rare 4{2}{w/u}{g} Legendary Creature – Elf Wizard 0 1 Whenever an Enchant creature card is played it comes into play enchanting Wirewood Auraborn. 0
462 Emissary of Kaalia Multicolour Rare 3{w}{b}{r} Creature – Human Shaman 2 2 Whenever Emissary of Kaalia attacks, you may search your library for an Angel, Demon, or Dragon creature card from your library reveal it and put it into your hand. If you do shuffle your library 0
463 Fairness Devil Multicolour Uncommon 5{2}{w}{r}{b} Creature – Devil Cleric 3 3 Flying, Defender
At the beginning of your upkeep if your life total is even each other player gains 1 life, if your life total is odd each other player loses 1 life.
{1}{w/b}{r}: Fairness Devil deals 3 damage to target creature or player and 1 damage to you.
0
464 Hatchling of the Avenger Multicolour Uncommon 4{1}{w}{b}{r} Creature – Dragon 2 2 Flying
Whenever Hatchling of the Avenger deals combat damage to a player, you may pay {2}{w}. If you do, Oros deals 3 damage to target nonwhite creature.
0
465 Mantle of Scaled Justice Multicolour Mythic 4{1}{w}{b}{r} Enchantment Enchant Creature
Enchanted creature gets +3/+3, Flying, First Strike, Deathtouch, and gains protection from Red, White, Black. This effect doesn't remove Mantle of Scaled Justice.
6 1406086362 on 23 Jul 2014 by SadisticMystic
466 Card32823 Multicolour Uncommon 3{1}{u}{r/g} Creature – Cat Wizard 2 2 If {r}, was spent to play Feral Wizard, it has first strike.
If {g}, was spent to play Feral Wizard, it has trample.
When Feral Wizard goes into a graveyard from the battlefield draw a card.
2 1396019393 on 28 Mar 2014 by Link
467 Hatchling of the Dreamer Multicolour Uncommon 4{1}{u}{r}{g} Creature – Dragon 2 2 Flying
Whenever Hatchling of the Dreamer deals combat damage to a player, you may pay {2}{u}. If you do, exile the top card of your library face down. You may play that card without paying its mana cost until end of turn.
0
468 Land Swap Multicolour Uncommon 4{g/r}{u} Sorcery Each player chooses a land they control at random. Then each player gives control of that land to an opponent of their choice.
Buyback {2}
0
469 Back to the Source Multicolour Uncommon 5{1}{w}{b}{b}{g} Sorcery Destroy up to three target non-land, non-Planeswalker permanents.
Flashback {3}{w}{b}{b}{g}
7 1403881815 on 27 Jun 2014 by Alex
470 Card31246 Multicolour Rare 5{2}{b}{g}{w} Legendary Creature – Elven Knight 2 3 First strike, Vigilance
{w/b}{b/g}: ~ gains protection from non-elf creatures until the end of turn.
2 1394547433 on 11 Mar 2014 by Vitenka
471 Hatchling of the Harvester Multicolour Uncommon 4{1}{b}{g}{w} Creature – Dragon 2 2 Flying
Whenever Hatchling of the Harvester deals combat damage to a player, you may pay {2}{b}. If you do, put target creature card from a graveyard onto the battlefield under your control at random.
0
472 Luken, Lifecycle Shaman Multicolour Rare 5{2}{w}{g}{b} Legendary Creature – Human Shama 3 3 Whenever a creature dies it's controller may return from his or her graveyard another creature with the same converted mana cost to the battlefield tapped. 5 1424174588 on 17 Feb 2015 by Alex
473 Fighting Falcon Multicolour Uncommon 3{r}{w}{u} Creature – Bird 1 1 Flying, First strike, Lifelink 3 1393598682 on 28 Feb 2014 by Vitenka
474 Hatchling of the Devastator Multicolour Uncommon 4{1}{r}{w}{u} Creature – Dragon 2 2 Flying
WheneverHatchling of the Devastator deals combat damage to a player, you may pay {2}{r}. If you do, destroy a land you don't control at random.
0
475 Paper ninja Multicolour Rare 3{r}{w}{u} Legendary Artifact Creature – Construct 1 1 Flying, Vigilance, Double Strike
When Paper ninja is targeted by a spell or ability return Paper ninja to it’s owners hand.
0
476 Researcher Hawk Multicolour Uncommon 3{r}{w}{u} Creature – Bird 1 1 Flying
Whenever a source an opponent controls deals damage to you, you may Draw a card
0
477 Hatchling of the Hunter Multicolour Uncommon 4{1}{g}{u}{b} Creature – Dragon 2 2 Flying
Whenever Hatchling of the Hunter deals combat damage to a player, you may pay {2}{g}. If you do, put two +1/+1 counters on Hatchling of the Hunter.
2 1396047729 on 28 Mar 2014 by UncleIstvan
478 LD 4c 5 Multicolour Mythic 8{4}{w}{u}{b}{r} Legendary Creature – Dragon 5 5 Flash
Flying, Vigilance, Intimidate
{w}{u}{b}{r}: Until end of turn lands and creatures you don't control enter the battlefield tapped and don't untap during their controllers next untap step.
0
479 LD 4c 1 Multicolour Mythic 8{4}{u}{b}{r}{g} Legendary Creature – Dragon 5 5 Flying, Haste, Deathtouch, Undying
{u}{b}{r}{g}: Other players can't gain life, and damage from sources you control can't be prevented until end of turn.
0
480 Card36720 Multicolour Mythic 8{w}{w}{b}{b}{r}{r}{g}{g} Legendary Creature – Mutant 7 7 Haste, Trample, Vigilance
{4}: The next time you would draw a card this turn, return ~ to the battlefield instead. Activate this ability only if ~ is in your graveyard.
1 1406304508 on 25 Jul 2014 by UncleIstvan
481 LD 4c 2 Multicolour Mythic 8{4}{b}{r}{g}{w} Legendary Creature – Dragon 5 5 Flying, Double strike, Trample, Wither
{b}{r}{g}{w}:Until end of turn opponents can't draw cards.
0
482 Life Cycle Hydra Multicolour Mythic 4{w}{b}{r}{g} Legendary Creature – Fungus Hydra Shama 2 5 Whenever a creature you control dies put X +1/+1 counters on Life Cycle Hydra.
At the beginning of your up keep you may distribute any number of +1/+1 counters onto other creatures you control.
Sacrifice a creature: Regenerate Life Cycle Hydra.
0
483 LD 4c 3 Multicolour Mythic 8{4}{r}{g}{w}{u} Legendary Creature – Dragon 5 5 Flying, Lifelink, Exalted, First strike
{r}{g}{w}{u}:Until end of turn whenever a card would go to an opponents graveyard from anywhere exile it instead.
0
484 No Place like Home Multicolour Uncommon 4{r}{g}{w}{u} Instant Untap all creatures you control and remove them from combat, they neither deal or receive damage. 1 1406216602 on 24 Jul 2014 by Vonmarcus
485 LD 4c 4 Multicolour Mythic 8{4}{g}{w}{u}{b} Legendary Creature – Dragon 5 5 Flying, Absorb 2, Defender, Hexproof
{g}{w}{u}{b}:Until end of turn damage dealt to you or a creature you control from a source you don't control is reduced by 2.
0
486 MM07 Multicolour Mythic 4{g}{w}{u}{b} Enchantment Creature 3 3 Lifelink, Shadow, Trample
Bestow {2}{g}{w}{u}{b}
Enchanted creature gets +3/+3 and has Lifelink, Shadow, and Trample.
3 1392699941 on 18 Feb 2014 by Vonmarcus
487 Scion of the Praetors Multicolour Mythic 8{pg}{pg}{pw}{pw}{pu}{pu}{pb}{pb} Legendary Creature – Avatar Horror 5 5 Flash
Trample, Vigilance.
Scion of the Praetors Can only be blocked be red and/or artifact creatures.
{pg}{pw}{pu}{pb}: Gain control of target creature with a -1/-1 counter. You control this creature as long as Scion of the Praetors on the battlefield
6 1395983983 on 28 Mar 2014 by Link
488 Ageless Prism-Scale Multicolour Mythic 5{x}{w}{u}{b}{r}{g} Artifact Creature – Dragon 7 7 Flying
Ageless Prism-Scale Enters the battlefield with X +1/+1 counters on it.
{w}{u}{b}{r}{g}: Return Ageless Prism-Scale to your hand, this ability may be used from any visable zone.
2 1418035712 on 08 Dec 2014 by Alex
489 Arcbound Archon Multicolour Rare 5{x}{w}{u}{b}{r}{g} Artifact Creature 0 0 Flying, First strike, Haste, Trample, Wither
Modualar X
Whenever Arcbound Archon deals combat damage to a player put that many +1/+1 counters on Arcbound Archon.
0
490 Phrysikos, The All Father Multicolour Mythic 7{2}{pw}{pu}{pb}{pr}{pg} Planeswalker 5 +4 Gain control of target artifact.
-3 Gain Control of target non-land permanent.
-15 Destroy all non-land permanents you don't control.
3 1397356017 on 13 Apr 2014 by Link
491 Vox, Swarm Master Multicolour Mythic 6{1}{w}{u}{b}{r}{g} Legendary Creature – Human Artificer 3 3 Drones you control have Flying.
{w}{u}{b}{r}{g}, {t}: For each land you control put a 1/1 Artifact Drone into play of the color of mana that that land could produce.
0
492 Card31331 Hybrid Common 1{g/r} Creature – Elf Warrior 1 1 {t}Return ~ to your hand: add {r} or {g} to your mana pool. 2 1394547048 on 11 Mar 2014 by Vitenka
493 Energy Fountain Hybrid Rare 3{1}{g/r}{g/r} Enchantment Whenever a player taps a land for mana that player adds one mana of a color produced by that land to his or her mana pool 2 1404920653 on 09 Jul 2014 by Alex
494 Goblin Gardener Hybrid Common 3{2/r}{g} Creature – Goblin Druid 1 1 Whenever a land you control is tapped to add nonigreen mana to your mana pool, add {g} to your mana pool. 0
495 Bolster Hybrid Common 1{g/w} Sorcery Put a +1/+1 on target creature you control.
If that is the only creature you control put 3 +1/+1 counters on target creature instead.
0
496 Natures Crusader Hybrid Rare 5{1}{g/w}{g/w}{g/w}{g/w} Creature – Centaur Archer 3 4 {1}{g}, {t}: Deal 2 damage to target creature with flying.
{1}{w}, {q}: Deal 2 damage to target attacking or blocking creature.
0
497 Parts of the Whole Hybrid Common 1{g/w} Instant The Next spell you cast has Convoke. 0
498 Card32914 Hybrid Common 4{2}{g/u}{g/u} Instant Target creature’s power becomes equal to the power of another creature of your choice. until end of turn.
Draw a card.
0
499 Mizzium Dragon Hybrid Rare 6{4}{pu}{pr} Artifact Creature – Dragon 4 4 Flying
Metalcraft: Mizzium Dragon has " Pay 2 life and sacrifice an artifact: Mizzium Dragon deals damage to target creature equal to Mizzium Dragon's power. Draw a card." if you control three or more artifacts.
7 1394507774 on 11 Mar 2014 by Link
500 Beast // Bugs Split Common 5 {4}{g} // {3}{g} Instant // Instant Put a 4/4 Green beast creature token onto the battlefield. // Put 4 1/1 Green Insect tokens onto the battlefield. 2 1420076646 on 01 Jan 2015 by Alex
501 Cats // Dogs Split Uncommon 6 {4}{g}{g} // {4}{r}{r} Sorcery // Sorcery Put three 2/2 green cat creatures with reach onto the battlefield // Put three 2/2 red hound creature tokens with first strike onto the battlefield. 0
502 Fish // Fowl Split Uncommon 5 {3}{u}{u} // {3}{w}{w} Sorcery // Sorcery Put two 2/2 blue fish creature tokens with Hexproof onto the battlefield. // Put two 2/2 White bird creature tokens with flying onto the battlefield. 0
503 Growth // Decay Split Uncommon 4 {2}{g}{g} // {2}{b}{b} Sorcery // Sorcery Put a +1/+1 counter on target creature.
Put a +1/+1 counter on target creature.
Put a +1/+1 counter on target creature. // Put a -1/-1 counter on target creature.
Put a -1/-1 counter on target creature.
Put a -1/-1 counter on target creature.
7 1396260921 on 31 Mar 2014 by Alex
504 Learn // Forget Split Uncommon 4 {2}{u}{u} // {2}{b}{b} Sorcery // Sorcery Scry 3, Draw a card. At the beginning of your next upkeep draw a card // Fateseal 3, that opponent discards a card and discards another card at the beginning of your next upkeep. 2 1396154800 on 30 Mar 2014 by Circeus
505 Strenghtening // Weakening Split Common 1 {g} // {b} Sorcery // Sorcery Put a +1/+1 counter on target creature.

Fuse // Put a -1/-1 counter on target creature.

Fuse
0
506 AC02 Artifact Common 2{2} Artifact Creature – Golem 0 0 Sunburst 0
507 AR02 Artifact Rare 5{5} Artifact Creature – Golem Shaman 2 2 Artifact creature spells you cast cost {1} less to cast.
Return AR02 your hand: Search your library for an artifact creature card, reveal it and put it into your hand. Shuffle your library.
0
508 AU01 Artifact Uncommon 0{0} Artifact Creature – Wall 0 3 Defender 1 1393006990 on 21 Feb 2014 by Alex
509 AU02 Artifact Uncommon 7{7} Artifact Creature 0 0 Flying
Sunburst
Modular 2
2 1392720855 on 18 Feb 2014 by Alex
510 Arcbound Hummingbird Artifact Common 2{2} Artifact Creature 0 0 Flash
Modular 1
0
511 Bottled Giant (Uncorked Guardian) Artifact Uncommon 2 {2} Artifact
‑‑‑‑
Creature – Giant Soldier
6 6 At the end of the turn if you have lost 6 or more life transform Bottled Giant.
‑‑‑‑
Defender, Reach
0
512 Card30914 Artifact Common 2{2} Artifact Creature 1 1 When CARDNAME enters the battlefield add one mana of any color to your mana pool. 2 1393599089 on 28 Feb 2014 by Alex
513 Card30998 Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +2/+2 and gains Flanking.
Equip {4}
0
514 Card33485 Artifact Rare 5{5} Legendary Artifact You may pay life as though it was colorless mana for activated abilities. 0
515 Card36614 Artifact Rare 5{5} Artifact Creature – Golem Shaman 2 2 {t}: Untap any number of other creatures. 0
516 Darksteel Wall Artifact Common 3{3} Artifact Creature – Wall 0 4 Defender, Indestructible 0
517 Defense Kite Artifact Common 3{3} Artifact – Equipment Equipped creature gets +2/+2 and has Flying and Defender.
Equip {4}
1 1421096648 on 12 Jan 2015 by LivesByProxy
518 Disk Of Nothingness Artifact Mythic 4{4} Artifact {2},{t}: Exile all non-land permanents. 3 1397508127 on 14 Apr 2014 by Vitenka
519 Eteranl Nexus Artifact Rare 7{7} Artifact All instant spells have Cascade 0
520 Eternal Lotus Artifact Uncommon 1{1} Artifact {1}, {t}: Sacrifice Eternal Lotus Add {3} to your mana of any color to your pool. Shuffle Eternal Lotus into your library. 0
521 Everstone Guardian (EverStone Colossus) Artifact Rare 6 {6} Artifact
‑‑‑‑
Artifact Creature – Construct
9 9 When you control no creatures you may transform EverStone Guardian.
‑‑‑‑
Indestructible, Trample
When you control three or more creatures transform EverStone Colossus at the end of turn.
4 1392563912 on 16 Feb 2014 by SadisticMystic
522 Fortified Tombs Artifact Uncommon 4{4} Artifact Creature 0 2 Exile a creature from your graveyard, {t}: Put X +1/+1 counters on Fortified Tombs where X is that creatures toughness. 0
523 Gearborn Knight Artifact Uncommon 3{3} Artifact Creature – Knight 1 1 At the end of your turn if Gearborn Knight didn't attack or block put a +1/+1 counter on Gearborn Knight.
Remove a +1/+1 counter from Gearborn Knight: Gearborn Knight gets First strike until end of turn.
0
524 Goggles of Insight Artifact Uncommon 4{4} Artifact {6}, {t}: Scry 3 then draw a card. 4 1406211976 on 24 Jul 2014 by Alex
525 Grenade Pile Artifact Common 3{3} Artifact Tap an untapped creature you control, {t}: Deal 2 damage to target creature or player. 0
526 Grudge Wall (Golem of Retirbution) Artifact Uncommon 4 {4} Artifact Creature – Wall
‑‑‑‑
Artifact Creature – Golem
2
‑‑‑‑
6
7
‑‑‑‑
3
Defender
When Grudge Wall blocks put a charge counter on Grudge Wall.
At the beginning of your upkeep you may remove three charge counters from Grudge Wall, if you do transform Grudge Wall.
‑‑‑‑
First strike.
0
527 Isochron Rod Artifact Uncommon 3{3} Artifact Imprint — When Isochron Rod enters the battlefield, you may exile a sorcery card with converted mana cost 3 or less from your hand.
{3}, {t}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
0
528 Mana Dork concept Artifact Uncommon 3{3} Artifact Creature – Construct 1 1 {t}: Add {r}{w} to your mana pool. Mana Dork concept Doesn't untap during your untap step 0
529 Mirrorform Golem Artifact Common 7{7} Artifact Creature – Golem 4 4 Changeling
Mirrorform Golem is all colors.
0
530 Myr Factory Artifact Rare 5{5} Artifact At the beginning of each upkeep put a 1/1 Myr artifact creature token onto the battlefield. 0
531 Petrified Dragon Artifact Rare 4{4} Tribal Artifact – Wizard When ever a wizard comes into play you may Draw a card if you do discard a card.
When you control 5 or more wizards, if Petrified Dragon is an artifact it becomes a 7/7 colorless dragon creature with flying and Double strike. (This effect doesn’t end at end of turn.)
0
532 Petrified Legion Artifact Uncommon 5{5} Artifact When you control Six or more soldiers you may Sacrifice Petrified Legion. If you do chose a color then put two 1/1 soldier tokens of the chosen color into play for each Soldier you control. 0
533 Phyresis Channeler Artifact Mythic 4{4} Legendary Artifact – Relic If you would pay life, you may instead gain a poison counter for each 2 life you would spend, rounded up. 5 1395460328 on 22 Mar 2014 by Link
534 Plated Fear Artifact Common 2{2} Artifact – Equipment Equipped Creature gains +2/+1 and has Intimidate
Equip {3} or {b}{b}.
0
535 Primatic Medalion Artifact Uncommon 3{3} Artifact When Prismatic Medallion enters the battlefield chose a color
Spells you cast of the chosen color cost 1 less to cast.
0
536 Reconstructonaught Artifact Mythic 7{7} Artifact Creature – Juggernaught 5 5 Vigilance, Hexproof
Whenever Reconstructonaught attacks each player may return an artifact from his or her graveyard to the battlefield.
When Reconstructonaught dies each player shuffles his or her graveyard into his or her library.
2 1397930458 on 19 Apr 2014 by Link
537 Retroviral Engine Artifact Mythic 3{c}{c}{c} Legendary Artifact At the beginning of each upkeep distribute three -1/-1 counter among creatures on the battlefield.
Whenever a creature with a -1/-1 counter on it dies each player loses 1 life.
4 1393633276 on 01 Mar 2014 by Vonmarcus
538 Scenic Sculptor Artifact Rare 3{3} Artifact Scenic Sculptor has indestructible as long as you control seven or more lands.
{4},{t}: Search your library for a basic land card and put it onto the battlefield tapped. Shuffle your library.
0
539 Scroll of Tarox Artifact Common 1{1} Artifact {1}, Sacrifice Scroll of Tarox: Target creature gains flying until end of turn. If you control a dragon Scroll of Tarox deals 4 damage to another target creature. 1 1419003182 on 19 Dec 2014 by Alex
540 Sword of Faith Artifact Uncommon 5{5} Artifact – Equipment If Equipped creature is white, It gets +0/+3 and Lifelink.
If Equipped creature is black, It gets +3/+0 and Wither.
Equip {3}
0
541 Trinket Forge Artifact Uncommon 3{3} Artifact {t}: Search your library for a permanent card with converted mana cost of {0}, reveal it and put it on top of your library, shuffle your library.
{5},{t}: Draw a card
9 1397570667 on 15 Apr 2014 by Link
542 Yotian Captian Artifact Uncommon 7{7} Artifact Creature – Soldier 3 6 First Strike, Vigilance 0
543 Angelic Temple Land Rare 0 Land Angelic Temple enter the battlefield tapped.
{t}: Add {w} to your mana pool, Gain one life.
{2}{w}{w}, {t}, Sacrifice a Plains you control: Put a 3/3 White angel with Flying and Life link onto the battlefield.
0
544 BGW Land Uncommon 0 Land When BGW enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{1}, {t}: Add {b}{g}, {g}{w}, or {w}{b}, to your mana pool.
6 1392804971 on 19 Feb 2014 by Alex
545 BRG Land Uncommon 0 Land When BRG enters the battlefield tapped.
{t}: Add 1 to your mana pool.
{1}, {t}: Add {b}{r}, {r}{g}, or {b}{g}, to your mana pool.
0
546 Card32367 Land Rare 0 Land ~ Enters the battlefield tapped.
{t}: Add {w}{w} to your mana pool
Whenever ~ becomes untapped you lose 2 life.
1 1395181505 on 18 Mar 2014 by Vonmarcus
547 Concept test Land Rare 0 Land Concept test enter the battlefield tapped.
When Concept test enters the battlefield pay {1} or sacrifice Concept test.
{t}: Add {g},{w} or {r} to your mana pool.
{t}, Sacrifice Concept test: Add {g}{w}{r} to your mana pool.
5 1418772567 on 16 Dec 2014 by Vonmarcus
548 Draconic Summoning alter Land Rare 0 Land Draconic Summoning alter enter the battlefield tapped.
{t}: Add {r} to you mana pool.
{2}{r}{r},{t}: Search your library for a dragon card reveal it and put it into your hand, shuffle the library.
0
549 Eternal River Land Mythic 0 Land When Eternal River enters the battlefield sacrifice an Island or return Eternal River to your hand.
Eternal River enters the battlefield tapped.
{t}: Add {u}{u} to your mana pool.
Sacrifice an island, {t}: Add {u}{u}{u}{u} to your mana pool.
0
550 Forgotten Dryad Land Uncommon 0 Land Creature – Dryad Forest 1 1 (Forgotten Dryad isn't a spell, is affected by summoning sickness, and has "{t}: Add {g} to your mana pool.")
{1},{t}: Add {g}{g}, your mana pool, lose 1 life.
0
551 GUB Land Uncommon 0 Land When GUB enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{1}, {t}: Add {g}{u}, {u}{b}, or {b}{g}, to your mana pool.
0
552 GWU Land Uncommon 0 Land When GWU enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{1}, {t}: Add {g}{w}, {w}{u}, or {g}{u}, to your mana pool.
4 1394622321 on 12 Mar 2014 by Alex
553 Genesis Gorge Land Mythic 0 Land Genesis Gorge enters the battlefield
{t}: Add {1} to your mana pool
{9},{t}: Each player may search their library for a creature card and put it onto the battlefield tapped. Shuffle any library searched this way. Those creatures and Genesis Gorge don't untap during your next untap step.
10 1409601307 on 01 Sep 2014 by Link
554 Growing Grove (Clear-cut Canopy) Land Uncommon 0 Land
‑‑‑‑
Land
Growing Grove enters the battlefield tapped with a growth counter on it.
Whenever unspent mana empties from your mana pool put a growth counter on Growing Grove.
Remove a growth counter from Growing Grove, {t}: Add {g} to your mana pool for each growth counter on Growing Grove.
When there are no growth counters on Growing Grove transform it.
‑‑‑‑
{t}: Add {2} to your mana pool.
0
555 Hollowed Tree line Land Uncommon 0 Land Hollowed Tree line enter the battlefield tapped.
{t}: Add {g} or {w} to your mana pool.
{t}, Sacrifice Hollowed Tree line: Add {g}{w} to your mana pool
1 1418768409 on 16 Dec 2014 by Alex
556 Isle of Ice Land Uncommon 0 Land Isle of Ice enters the battlefield tapped
{t}: Add {u} to your mana pool
{u}{u},{t}: Isle of Ice and two other target permanents don't untap during their owners next untap step.
0
557 RGW Land Uncommon 0 Land When RGW enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{1}, {t}: Add {r}{g}, {g}{w}, or {r}{w} to your mana pool.
0
558 RWU Land Uncommon 0 Land When RWU enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{1}, {t}: Add {r}{w}, {w}{u}, or {u}{r} to your mana pool.
0
559 Roaming Rubble Land Uncommon 0 Land Creature – Elemental Mountain 3 2 (Roaming Rubble isn't a spell, is affected by summoning sickness and has " {t}: Add {r} to your mana pool.")
When Roaming Rubble enters the battlefield sacrifice a mountain.
{r}{r}: Roaming Rubble gains First Strike until end of turn.
4 1406267851 on 25 Jul 2014 by Vitenka
560 Secluded Warren Land Uncommon 0 Land Secluded Warren enter the battlefield tapped.
{t}: Add {r} to your mana pool.
{3}{r}{r}, {t}, Sacrifice Secluded Warren: Put three 1/1 red goblin creature tokens onto the battlefield.
0
561 Serra's Citidel Land Mythic 0 Legendary Tribal Land – Angel Serra's Citidel enter the battlefield tapped.
{t}: Add {w} to your mana pool, Gain one life.
{x}{w}{w}, {t}, Sacrifice a Plains you control: Search your library for an angel card with a casting cost of X or less, put it onto the battlefield. Shuffle your library.
0
562 Spitting Tarpit Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{1}, {t}: Put a storage counter on Spitting Tarpit
{1}, Remove X storage counters from Spitting Tarpit: Add X black mana your mana pool or Return a creature with casting cost X from your graveyard to the battlefield.
0
563 The Furnace Land Mythic 0 Legendary Land When The Furnace enters the battlefield sacrifice an artifact or return The Furnace to your hand.
The Furnace enters the battlefield tapped.
{t}: Add {r}{r} to your mana pool.
Sacrifice an artifact, {t}: Add {r}{r}{r}{r} to your mana pool.
6 1395231939 on 19 Mar 2014 by Alex
564 UBR Land Uncommon 0 Land When UBR enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{1}, {t}: Add {u}{b}, {b}{r}, or {u}{r} to your mana pool.
0
565 UGR Land Uncommon 0 Land When URG enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{1}, {t}: Add {u}{r}, {r}{g}, or {g}{u}, to your mana pool.
0
566 WBR Land Uncommon 0 Land When WBR enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{1}, {t}: Add {w}{b}, {b}{r}, or {r}{w} to your mana pool.
0
567 WUB Land Uncommon 0 Land When WUB enters the battlefield tapped
{t}: Add {1} to your mana pool.
{1}, {t}: Add {w}{u}, {u}{b}, or {w}{b} to your mana pool.
0
568 Wet-trail Woodlands Land Common 0 Land Wet-trail Woodlands enters the battlefield Tapped.
{t}: Add {g} to your mana pool.
{t}, Sacrifice Wet-trail Woodlands: Search your library for an Islannd card put it onto the battlefield tapped under your control. Shuffle your library.
1 1406947630 on 02 Aug 2014 by Vonmarcus
569 cool name here. Land Rare 0 Land Creature – Spirit Swamp 1 1 (cool name here. isn't a spell, is affected by summoning sickness and has "{t}: Add {b} to your mana pool.)
When cool name here. enters the battlefield pay 2 life or Sacrifice cool name here..
Shadow
13 1406305426 on 25 Jul 2014 by Alex
570 Seku, Shores of Summoning Plane Basic 0 When you Planeswalk to or away from Seku, Shores of Summoning each player may search there library for a creature card and put it onto the battlefield, then shuffles their library. 1 1405026419 on 10 Jul 2014 by Vonmarcus
571 Baby Bear token Green Token 0 Creature – Bear 2 2 1 1421067988 on 12 Jan 2015 by Vonmarcus
572 Human Soldier token Hybrid redgreen Common 0 Creature – Human Soldier 2 2 0
573 Papa Bear token Red Token 0 Creature – Bear 4 4 1 1421068019 on 12 Jan 2015 by Vonmarcus
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