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CardName: Henry of the Helix Cost: 3WR Type: Planeswalker Pow/Tgh: /4 Rules Text: [+1] Put a 1/1 Red and white knight cleric with first strike and liflink onto the battlefield. [-3]Henry of the Helix Deals damage to target creature equal to that creatures power, you gain that much life [-7]Henry of the Helix Deals 3 damage to target player and each creature he or she controls, you gain that much life. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic

Henry of the Helix
{3}{w}{r}
 
 M 
Planeswalker
+1 Put a 1/1 Red and white knight cleric with first strike and liflink onto the battlefield.
-3Henry of the Helix Deals damage to target creature equal to that creatures power, you gain that much life
-7Henry of the Helix Deals 3 damage to target player and each creature he or she controls, you gain that much life.
4
Updated on 06 Aug 2014 by Vonmarcus

History: [-]

2014-08-04 21:38:47: Vonmarcus created the card Henry of the Helix
2014-08-05 00:45:59: Vonmarcus edited Henry of the Helix

Holy cow, this guy is ridiculous. Compare him to Ajani Vengeant and to basically all of the Chandras. A repeatable 4 damage is very strong.
On the flip side, why is his ultimate so similar to his plus abilities? It's very disappointing, especially since it's only one more damage.

This is broken beyond belief, first of all.

The first ability is cute, although it's weird that it triggers on two very different things. But I guess it emphasizes the whole Lightning Helix aspect of the card. That said, maybe one ability can be a 1-damage Helix and the rest do something else. It's really boring that the card talks about dealing or being dealt damage, deals damage and gains life, and then deals damage and gain life.

I'd give you some tips on the numbers, but I feel the overall card needs to change a bit.

2014-08-05 12:36:29: Vonmarcus edited Henry of the Helix
2014-08-05 12:37:27: Vonmarcus edited Henry of the Helix:

Overhauled the abilities, and upped the cost a little.

This seems a lot fairer now. It looks like a pretty solid design now - my only suggested tweaks would be:

  • I'd normally expect a 5-mana walker to be able to use his middle ability the turn you cast him without dying. I might take the starting loyalty up 1 so you can do that. (At that point I might think it a smidgen on the strong side and consider changing the +2 to a +1.)
  • The ultimate is kinda weird now in that if the opponent has any creatures of any size, the middle ability is much more likely to kill them than the ultimate. The ultimate is fairly close to Brightflame for 3, and looks slightly underwhelming. It's still a rather powerful effect, so it might actually be fine, but it just looks odd.

I'll up the loyalty by one I know that the Middle and ultimate abilities are similar, but the goal was that one ability can remove a creature while the ultimate will get you a good amount of life while also helping to make sure that anything that blocks your attack that round dies too.

2014-08-06 17:40:57: Vonmarcus edited Henry of the Helix

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