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CardName: Eron the Eternal Cost: 4WWWW Type: Legendary Creature - Giant Knight Pow/Tgh: 8/8 Rules Text: Vigilance, Reach At the beginning of your upkeep if Eron the Eternal is the only creature you control you may transform Eron the Eternal and put 8 loyalty counters on it. Flavour Text: Back side: CardName: Eron, Planer Guardian Cost: Type: Planeswalker - Eron Pow/Tgh: / Rules Text: [+2]Put 2 2/2 white Human Knight creature tokens with Flanking onto the battlefield. [-4]Permanents you control gain Protection from all colors until the beginning of your next turn. [-8]Destroy all non-land permanents you don't control. Flavour Text: Set/Rarity: Misc Design for future sets. Rare Vigilance, Reach
At the beginning of your upkeep if Eron the Eternal is the only creature you control you may transform Eron the Eternal and put 8 loyalty counters on it. 8/8
+2Put 2 2/2 white Human Knight creature tokens with Flanking onto the battlefield.
-4Permanents you control gain Protection from all colors until the beginning of your next turn. -8Destroy all non-land permanents you don't control. |
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Is the name a deliberate reference to Eron the Relentless?
I like the idea of creatures transforming into planeswalkers, anyway. I think rather than having a loyalty shield you'd need to say "you may transform ~ and put 8 loyalty counters on him".
No reference intended. And I think that your wording works better.
There's no reason to have a starting loyalty on the planeswalker side, unless you want to have this work like Magic Origin's new flipwalkers, which exile and return transformed.
I was going to say Eron's -4 ability doesn't do much of anything, but then it occurred to me that it shuts off combat tricks, especially cards like Neck Snap. Fair enough. Still quite a minor ability for -4 counters.
Um, yes. That could be a [0] on a 4-cost walker. On an 8-cost, it should probably be part of the +.
ok I've dropped the starting loyalty from the PW side. I've not seen anything about Magic Origins yet.(I've just replaced my laptop after many months after my last one died so I've been out of the loop.) Tweaked the abilities on the Walker side.
Still -4 seems way, way too much for a turn's global hexproof. Especially given this costs 8 where Privileged Position costs 5.
Oh, I know! If you don't want to take that cost up to -1, How about rather than hexproof it grants protection from all colours? That's somewhat stronger (mostly-unblockable; though not universally so, as things like Icy Manipulator or Mystifying Maze can still hit you) as well as more in-pie for white.
How much more would [Privileged Position] cost if it also had shroud?? I could see changing it to granting protection from all colors though.