Misc Design for future sets.
Misc Design for future sets. by Vonmarcus
573 cards in Multiverse
1 with no rarity, 131 commons, 232 uncommons,
137 rares, 69 mythics, 1 basic, 2 tokens
1 token green, 5 colourless, 1 token hybrid redgreen, 1 token red, 75 white, 45 blue, 52 black, 53 red,
106 green, 155 multicolour, 8 hybrid, 6 split, 37 artifact, 27 land, 1 plane
711 comments total
These are for a database of cards that are awaiting placement in a future set.
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Put a 2/2 Green bear creature token onto the battlefield tapped.
Creature Cascade (You may only cascade into creature spells)
Creature Cascade (You may only cascade into creature spells)
: Deal 1 damage to target player for each creature card put into a graveyard this turn.
: Deal 5 damage to target creature without flying.
: Deal 5 damage to target creature with flying.
: Deal 5 damage to target creature without flying.
: Deal 5 damage to target creature with flying.
7/7
+1
+2
-7Target player gets an emblem with "You can't get poison counters and whenever a -1/-1 counter would be put on a creature you control, put that -1/-1 counter on another target creature instead."
+2
-7Target player gets an emblem with "You can't get poison counters and whenever a -1/-1 counter would be put on a creature you control, put that -1/-1 counter on another target creature instead."
3
At the beginning of your upkeep gain 1 life for each equipment attached to WC01
1/1
Flying,Deathtouch
: Regenerate Skithiryx, Phyrexian Defilier.
Pay 2 life: each other player gets a poison counter.
: Regenerate Skithiryx, Phyrexian Defilier.
Pay 2 life: each other player gets a poison counter.
5/5
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What exactly does that mean? Does it mean, you reveal cards until you reveal a creature card with appropriate mana value and then cast that? Or does it mean, you reveal cards until you reveal a nonland card with appropriate mana value, but only cast it if it is a creature?
Why not make the second ability to aesthetically match the rest of the card?
How much more would [Privileged Position] cost if it also had shroud?? I could see changing it to granting protection from all colors though.
Still -4 seems way, way too much for a turn's global hexproof. Especially given this costs 8 where Privileged Position costs 5.
Oh, I know! If you don't want to take that cost up to -1, How about rather than hexproof it grants protection from all colours? That's somewhat stronger (mostly-unblockable; though not universally so, as things like Icy Manipulator or Mystifying Maze can still hit you) as well as more in-pie for white.
ok I've dropped the starting loyalty from the PW side. I've not seen anything about Magic Origins yet.(I've just replaced my laptop after many months after my last one died so I've been out of the loop.) Tweaked the abilities on the Walker side.
Um, yes. That could be a [0] on a 4-cost walker. On an 8-cost, it should probably be part of the +.
I was going to say Eron's -4 ability doesn't do much of anything, but then it occurred to me that it shuts off combat tricks, especially cards like Neck Snap. Fair enough. Still quite a minor ability for -4 counters.
There's no reason to have a starting loyalty on the planeswalker side, unless you want to have this work like Magic Origin's new flipwalkers, which exile and return transformed.
Yes I meant from graveyard. Wording has been fixed now.
Ok, concede this could mean from exile; I'd just have it mean 'from graveyard unless somewhere else is specified' but 'to the battlefield' takes care of the unsummon problem. (I guess maybe 'to hand' is the default?)