Misc Design for future sets.: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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CardName: Concept test Cost: Type: Land Pow/Tgh: / Rules Text: Concept test enter the battlefield tapped. When Concept test enters the battlefield pay {1} or sacrifice Concept test. {T}: Add {G},{W} or {R} to your mana pool. {T}, Sacrifice Concept test: Add {G}{W}{R} to your mana pool. Flavour Text: Set/Rarity: Misc Design for future sets. Rare |
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since my dual color land cycle starter panned out I'd like to see if a wedge/arc cycle could work.
Hmm. I'm not keen on lands strictly better than Jungle Shrine and friends, even if rare. Lots of cards are strictly better than Elfhame Palace, but apart from that the hierarchy of recent multicolour lands doesn't include any strictly-betters (assuming you factor in Gatekeepers and such when considering Selesnya Guildgate etc).
Hmmm. Fair point I guess without an activation cost this could allow you to ramp pretty fast with the risk of not having enough lands mid to late game. Would an activation cost of
or
be a good fit for this style of land?
Um. Not if you're keeping the ability to tap for three colours, because if you do anything else on top of that you're strictly better than Jungle Shrine, and Jungle Shrine and its cycle are powerful and popular and shouldn't be obsoleted.
Unless you mean an ETB cost of
, like Rupture Spire... a Rupture Spire that only makes 3 colours of mana, but can tap-sac for a boost of 3? Yeah, that I could see.
I was thinking having to pay
to tap sac for the mana boost, but paying one to have it land on the field I like better.
I'll be updating it shortly. Edit: ok it's been updated with the Rupture Spire clause.