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Mechanics

CardName: BGW Cost: Type: Land Pow/Tgh: / Rules Text: When BGW enters the battlefield tapped. {T}: Add {1} to your mana pool. {1}, {T}: Add {B}{G}, {G}{W}, or {W}{B}, to your mana pool. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon

BGW
 
 U 
Land
When BGW enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{1}, {t}: Add {b}{g}, {g}{w}, or {w}{b}, to your mana pool.
Updated on 20 Feb 2014 by Vonmarcus

History: [-]

2014-02-19 05:17:53: Vonmarcus created the card BGW

Often better than Sungrass Prairie, but that cycle was pretty bad. This may not need to ETBT; even if you made this enter untapped, it's debatable whether it would be better than Wooded Bastion.

I like it, anyway. I'm always glad to see more tri-colour-enemy lands.

Well this is a little stronger than Bastion and can be used by any color. This is part of a mega cycle that will cover all three colored combinations. I'll be putting up the rest of the cycle shortly.

Actually, I would argue that this is worse than the Mystic Gate cycle, since in multiples, this is literally useless without another land.

I'm ok with them not holding up to a cycle of rare lands. I may give it the ability to tap for colorless though. Thoughts?

I would find that more acceptable, personally. But I'm not someone who will ever be in Development.

2014-02-20 03:48:49: Vonmarcus edited BGW

ok updated.

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