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CardName: Impending Return Cost: U Type: Enchantment Pow/Tgh: / Rules Text: {U}, Sacrifice Impending Return: Return target non-land permanent to its owner's hand Flavour Text: Set/Rarity: Misc Design for future sets. Common

Impending Return
{u}
 
 C 
Enchantment
{u}, Sacrifice Impending Return: Return target non-land permanent to its owner's hand
Updated on 01 Sep 2014 by Vonmarcus

History: [-]

2014-08-30 15:00:07: Vonmarcus created the card Impending Return

Whoa. Capsize but cheaper, at common, and allowing you to spread the payment across two turns? Admittedly without the option to use it without buyback, but still, wow.

­Capsize Was a common. And this excludes lands and can't be cast as an instant.

Given that is this ok?

­Capsize at common was a mistake. Make it an uncommon at cost 3 and 3 mana and it's still very powerful.

So what you are saying is that 17 yrs after Tempest and Capsize. That this card; that can't be cast in response to anything, can't target lands, and is in a meta-game that where hexproof is a thing. Can't be a common with a 2 cmc activation cost? I can see it costing cmc 4 to cast and 2 to activate.

2 to cast and 3 to activate might be okay, I guess. Capsize does have the drawback that you can counter it by removing its target in response. A slightly weaker template could be "[mana], Return ~ to its owner's hand: Return target nonland permanent to its owner's hand." I prefer that template. No matter what, the card is too complex for common. Combat gets too confusing.

This card would annoy the hell out of opponents. A lockdown deck is never much fun to play against; and making this common means that just about everyone will be doing it.

Maybe this is now costly enough? I dunno. But repeatable removal is a big warning flag in common.

@ dude1818 - I agree with the template change for the ability. But I don't see how combat gets confusing? It's no different from any other instant bounce effect in combat, save that you get warning that it's coming.

@ Vitenka - Repeatable removal does get a warning flag at common. Given that I'm thinking of changing it to just affect creatures.

I'll also be changing the cast cost to CMC 4.

2014-08-31 12:10:26: Vonmarcus edited Impending Return

Warning just makes it worse. This card is quite complex, since you have to take into account every possible scenario of what gets bounced before you attack or block. Read MaRo's article on Lenticular Design, especially the board complexity section, for a better explanation.

Ok that is a very good point I think then I'll tweak this to cost this at 3 and activate for 2 and change it so that it is sacrificed instead of returning to hand on activation.

2014-08-31 15:40:00: Vonmarcus edited Impending Return

So now it's a really bad Seal of Removal.

Yeah, the big problem with it before was the repeatability. If it's not repeatable then it's Unsummon which is a 1-mana common printed every year. (Admittedly most years it's 2 mana, like Journey's End.)

Perhaps an in-between could be an enchantment with "When ~ ETBs, bounce target creature" and also "[mana], Sacrifice ~: Bounce target creature"? Bouncing two creatures has been done in NWO common on occasion (Whiplash Trap, Quicksilver Geyser) so that should be okay.

2014-09-01 12:27:42: Vonmarcus edited Impending Return

I changed it to bounce non-land.

Hm. It's still a lot worse than Disperse, though, because you need to leave the 2 mana up just like Disperse, except you need to also pay 3 mana at sorcery speed as setup.

­{u} to cast and then {u} to sac would leave this as an interesting variant on Boomerang/Disperse.

Ok that seems good.

2014-09-01 13:12:50: Vonmarcus edited Impending Return

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