Archester: Frontier of Steam: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Academy Curator White Rare 2{1}{w} Creature – Human Artificer 1 1 When Academy Curator enters the battlefield, put an artifact from your graveyard onto the battlefield with a study counter on it. When Academy Curator leaves the battlefield, sacrifice that artifact. 15 1379449566 on 17 Sep 2013 by Link
2 Airship Assault White Rare 7{3}{2/w}{2/w} Instant Put a 4/4 colorless Dreadnought artifact creature token with flying onto the battlefield.
Steam powered – If only colorless mana was spent to cast Airship Assault, put two of those tokens onto the battlefield instead.
3 1379655793 on 20 Sep 2013 by Raptor1210_
3 Aren, Revered Inventor White Rare 4{2}{w}{w} Legendary Creature – Bird Artificer 2 3 Flying, Lifelink
Aren, Revered Inventor gets +1/+1 for each component attached to an artifact you control.
Whenever Aren deals combat damage to a player, you may pay {2/w}. If you do, search your library for a component card, reveal it, and put it into your hand. Then shuffle your library.
7 1379354437 on 16 Sep 2013 by Raptor1210_.
4 Brass Tax Committe White Rare 3{1}{w}{w} Creature – Human Advisor 2 2 Nonartifact spells cost {1} more to cast.
The activated abilities of nonartifact, nonland permanents cost {1} more to activate.
2 1379449685 on 17 Sep 2013 by Link
5 Canid Sentry White Common 5{3}{w}{w} Creature – Hound Soldier 3 5 6 1378840529 on 10 Sep 2013 by Raptor1210_.
6 Chipper Assistant White Common 4{3}{w} Creature – Hound Artificer 2 3 When Chipper Assistant enters the battlefield, you may search your library for a Component card, reveal it, put it into your hand, then shuffle your library. 4 1379269469 on 15 Sep 2013 by yewlas
7 Clockwork Colossus White Mythic 9{3}{2/w}{2/w}{2/w} Artifact Creature – Giant 0 0 Indestructible
Clockwork Colossus enters the battlefield with 7 +1/+1 counters.
Whenever Clockwork Colossus attacks or blocks, remove a +1/+1 counter from it at the beginning of the next end step.
When Clockwork Colossus dies, destroy all nonland, nonartifact permanents.
8 1379283643 on 15 Sep 2013 by MOON-E
8 Cogbound Bison White Common 6{2}{2/w}{2/w} Artifact Creature – Ox 0 2 Vigilance
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0
9 Cogbound Falcon White Common 4{2}{2/w} Artifact Creature – Bird 1 1 Flying
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0
10 Cogbound Lion White Uncommon 2{2/w} Artifact Creature – Cat 1 0 Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0
11 Cogbound Stallion White Common 4{2/w}{2/w} Artifact Creature – Horse 1 1 First strike
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0
12 Cyran Redeemer White Rare 1{w} Creature – Elf Artificer Druid 1 1 Whenever an artifact creature you control dies, put a +1/+1 counter on Cyran Redeemer and tap target permanent. 3 1379264679 on 15 Sep 2013 by MOON-E
13 Cyrian Flockwinder White Uncommon 4{2}{w}{w} Creature – Elf Artificer Druid 2 2 {1}{w}, {t}: Put a 0/0 white Goat artifact creature token with modular one onto the battlefield. (It enters the battlefield with a +1/+1 counter on it. When it dies, put its counters on target artifact creature you control.) 11 1379013245 on 12 Sep 2013 by Raptor1210_.
14 Eldaveth's Guard White Common 2{1}{w} Creature – Bird Soldier 1 1 Flying
Eldaveth's Guard gets +1/+1 for each component attached to an artifact you control.
11 1378840623 on 10 Sep 2013 by Raptor1210_.
15 Frontier Medic White Uncommon 3{1}{w}{w} Creature – Human Spellslinger 2 2 {w}, {t}, Discard a card: Prevent the next 3 damage that would be dealt to target creature this turn. If an artifact card was discarded, put a +1/+1 counter on that creature for each 1 damage prevented this way. 1 1390528330 on 24 Jan 2014 by Comicalflop
16 Frontier Recycler White Uncommon 3{2}{w} Creature – Bird Artificer 1 3 Flying
Steam powered{2/w}{2/w}, {t}: Return target noncreature artifact or enchantment card from your graveyard to your hand. If only colorless mana was spent to activate this ability, return that card to the battlefield instead.
4 1379449821 on 17 Sep 2013 by Link
17 Frontier Sheriff White Common 2{1}{w} Creature – Human Soldier 1 2 Steam powered{2/w}, {t}: Tap target creature. If only colorless mana spent to activate this ability, that creature doesn't untap during its controller's next untap step. 3 1389204298 on 08 Jan 2014 by Corecracker
18 Guard-in-a-Box White Common 3{1}{2/w} Artifact Creature – Soldier 2 1 First strike
Steam powered – You may cast Guard-in-a-Box as though it had flash. Spend only colorless mana to cast Guard-in-a-Box this way.
1 1379449767 on 17 Sep 2013 by Link
19 Keeper of Spare Parts White Common 3{2}{w} Creature – Elf Artificer Druid 1 2 Lifelink
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
2 1379270288 on 15 Sep 2013 by yewlas
20 Oscillating Glory White Uncommon 6{4}{w}{w} Sorcery Put a +1/+1 counter on each creature you control, then gain X life, where X is the number of +1/+1 counters on permanents you control. 6 1379834844 on 22 Sep 2013 by Raptor1210_.
21 Out with the Old White Rare 5{3}{w}{w} Sorcery Destroy each creature without a +1/+1 counter on it. 9 1379265484 on 15 Sep 2013 by Circeus
22 Patriot Agenda White Common 2{2/w} Instant Choose target creature. Then choose another target creature for each {w} spent to cast Patriot Agenda Those creatures gain protection from artifacts or from the color of your choice until end of turn. 4 1379271389 on 15 Sep 2013 by yewlas
23 Porcelain Patrol White Common 4{3}{w} Creature – Bird Soldier 3 2 Flying 2 1380744036 on 02 Oct 2013 by Visitor
24 Protective Custody White Common 3{1}{w}{w} Enchantment – Aura Enchant creature or planeswalker.
Enchanted permanent can't attack or block and its activated abilities can't be activated.
6 1389221520 on 08 Jan 2014 by Corecracker
25 Rehabilitating Sentence White Uncommon 2{1}{w} Instant Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. 7 1379684338 on 20 Sep 2013 by The Humanity
26 Restore to Brilliance White Uncommon 6{2/w}{2/w}{2/w} Sorcery Return target artifact card from your graveyard to the battlefield under your control. 9 1379138832 on 14 Sep 2013 by Raptor1210_
27 Revoke Existence White Common 2{1}{w} Sorcery Exile target artifact or enchantment. 7 1389221913 on 08 Jan 2014 by Corecracker
28 Sauna Officer White Uncommon 2{1}{w} Creature – Human Cleric 2 1 Whenever you spend colorless mana to cast a spell, you gain that much life. 0
29 Sheriff's Warning White Common 1{w} Instant Tap target creature. If a card named Sheriff's Warning is your graveyard, exile that creature instead. 12 1378840764 on 10 Sep 2013 by Raptor1210_.
30 Stuttering Blink White Rare 1{x}{w} Instant Choose a target creature you control. Exile it, then return it to the battlefield under your control. Repeat this process X more times. (You may choose a new target each time.) 17 1380123057 on 25 Sep 2013 by yewlas
31 Weldbot White Uncommon 4{2/w}{2/w} Artifact Creature – Construct 2 2 {t}, Sacrifice Weldbot: Choose one – Weldbot deals 2 damage to target attacking or blocking nonartifact creature; or regenerate target artifact. 1 1380125152 on 25 Sep 2013 by yewlas
32 A Grand Experiment Blue Rare 2{2/u} Artifact At the beginning of your upkeep, attach target component you control to A Grand Experiment.
Tap an untapped component attached to A Grand Experiment: Each player draws a card
0
33 Bookkeeper's Messenger Blue Uncommon 4{2/u}{2/u} Artifact Creature – Construct 2 2 Sacrifice Bookkeeper's Messenger: Draw a card. 7 1379450018 on 17 Sep 2013 by Link
34 Burst of Steam Blue Uncommon 2{u}{u} Sorcery Until the beginning of your next upkeep, whenever a player taps a land for mana, if that land would produce colored mana, it produces that much colorless mana instead. 7 1379272449 on 15 Sep 2013 by yewlas
35 Cast in Steel Blue Uncommon 3{1}{u}{u} Enchantment – Aura Enchant permanent
Enchanted permanent is an artifact. (It loses all other types.)
16 1379013682 on 12 Sep 2013 by Raptor1210_.
36 Chancellor's Conscription Blue Common 1{u} Enchantment – Aura Enchant creature
Enchanted creature's controller may choose not to untap enchanted creature during his or her untap step.
Whenever enchanted creature becomes untapped, return it and Chancellor's Conscription to their owners' hands.
16 1379013857 on 12 Sep 2013 by Raptor1210_.
37 Complacent Crew Blue Common 5{4}{u} Creature – Human Pirate 4 4 Flying
Complacent Crew can't attack unless defending player controls an artifact.
Complacent Crew can't block unless you control an artifact.
4 1378840974 on 10 Sep 2013 by Raptor1210_.
38 Contemplate Blue Common 2{2/u} Instant Draw a card. For each {u} spent to cast Contemplate, draw an additional card, then discard a card. 10 1378840922 on 10 Sep 2013 by Raptor1210_.
39 Council Sanction Blue Common 2{u}{u} Instant Counter target spell unless its controller pays {2}. They may only spend colorless mana. 8 1379014577 on 12 Sep 2013 by Raptor1210_.
40 Engineer's Assistant Blue Common 4{2/u}{2/u} Artifact Creature – Artificer 2 2 When Engineer's Assistant enters the battlefield, you may attach target Component you control to target non-Component artifact you control. 0
41 Hammer and Nail Blue Rare 8{2/u}{2/u}{2/u}{2/u} Sorcery Steam powered – Search your library for up to two artifact cards, reveal them and put them in your hand. If only colorless mana was spent to cast this spell, put them onto the battlefield instead. Then shuffle your library 4 1390530141 on 24 Jan 2014 by Comicalflop
42 Machine Legion Commander Blue Rare 4{3}{u} Creature – Human Soldier 1 1 Machine Legion Commander gets +1/+1 for each artifact you control.
Each noncreature artifact you control is an artifact creature with power and toughness each equal to its converted mana cost. (Components that are creatures can't Upgrade an artifact and Equipment that are creatures can't equip a creature.)
5 1379310968 on 16 Sep 2013 by Raptor1210_.
43 Magnet Elemental Blue Rare 6{2}{2/u}{2/u} Artifact Creature – Elemental 3 3 When Magnet Elemental enters the battlefield, gain control of each component and equipment that could be attached to it for as long as you control Magnet Elemental. Then attach those permanents to it. 2 1379265406 on 15 Sep 2013 by MOON-E
44 Mana Purification Blue Common 2{1}{u} Enchantment – Aura Enchant land
When Mana Purification enters the battlefield, draw a card.
Whenever enchanted land is tapped for mana, its controller adds that much colorless mana to his or her mana pool instead.
2 1380744203 on 02 Oct 2013 by Visitor
45 Mass Production Blue Rare 1{x}{x}{u} Sorcery Put X tokens on the battlefield that are a copy of target non-creature artifact. 0
46 Master of Contraptions Blue Uncommon 3{1}{u}{u} Creature – Human Artificer 2 2 Components you cast cost {1} less to cast.
Upgrade abilities you activate cost {1} less to activate.
2 1378946201 on 12 Sep 2013 by Visitor
47 Merchant Airship Blue Common 5{3}{2/u} Artifact Creature – Construct 3 2 Flying
Steam powered – When Merchant Airship enters the battlefield, if only colorless mana was spent to cast it, draw a card.
2 1378968948 on 12 Sep 2013 by Raptor1210_
48 Ovius Serpent Blue Rare 6{4}{u}{u} Creature – Serpent 5 5 Steam powered{2/u}{2/u} Target nonland permanent loses all activated abilities and Ovius Serpent gains those abilities until end of turn. If only colorless mana was spent to activate this ability, put a Gaze counter on that permanent and this effect doesn't end until Ovius Serpent leaves the battlefield. 5 1379265205 on 15 Sep 2013 by MOON-E
49 Promising Youth Blue Common 1{u} Creature – Human Artificer 0 1 {2/u}: Look at the top card of your library. You may put it into your graveyard. If an artifact card is put into your graveyard this way, put a +1/+1 counter on Promising Youth. 7 1378970421 on 12 Sep 2013 by Raptor1210_
50 Reach for Tomorrow Blue Mythic 8{2}{2/u}{2/u}{2/u} Sorcery Take an extra turn after this one.
Steam powered – If only colorless mana was spent to cast Reach for Tomorrow, take two extra turns after this one instead.
5 1379351750 on 16 Sep 2013 by Raptor1210_
51 Scholarly Debate Blue Common 3{1}{2/u} Instant Steam powered – Tap up to two target creatures. If only colorless mana was spent to cast Scholarly Debate, those creatures don't untap during their controller's next untap step. 0
52 Shabby Automaton Blue Common 4{2}{2/u} Artifact Creature – Construct 2 4 Shabby Automaton enters the battlefield tapped and doesn't untap during its controller's untap step.
{1}: Untap Shabby Automaton. Spend only colorless mana to activate this ability.
0
53 Sky Pirates Blue Common 3{2}{u} Creature – Human Pirate 2 2 As long as Sky Pirates is untapped, it has hexproof.
As long as Sky Pirates is tapped, it has flying.
19 1379271209 on 15 Sep 2013 by yewlas
54 Steal Spell Blue Rare 6{4}{u}{u} Enchantment – Aura Enchant permanent
When Steal Spell enters the battlefield, gain control of each permanent attached to enchanted permanent for as long as you control Steal Spell.
You control enchanted permanent.
3 1379265320 on 15 Sep 2013 by MOON-E
55 Steam Dream Blue Uncommon 7{3}{2/u}{2/u} Sorcery Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. 9 1379832224 on 22 Sep 2013 by Raptor1210_.
56 Steam Elemental Blue Uncommon 5{3}{u}{u} Creature – Elemental 3 3 Flying
Steam powered{2/u}{2/u}: Target creature can't be blocked until end of turn. If only colorless mana was spent to activate this ability, that creature gains hexproof until end of turn.
5 1378970757 on 12 Sep 2013 by Raptor1210_
57 Steam Geyser Blue Uncommon 6{2/u}{2/u}{2/u} Instant Return up to two target nonland permanents to their owner's hands. 0
58 Steamstress Blue Common 2{1}{u} Creature – Human Wizard 1 1 {u}, {t}: Add {2} to your mana pool. 9 1383057424 on 29 Oct 2013 by The Humanity
59 Terratech Cartographer Blue Uncommon 3{2}{u} Creature – Human Wizard 2 2 {t}: Target land becomes the basic land type of your choice until end of turn. If that land was nonbasic, untap Terratech Cartographer. 5 1379956599 on 23 Sep 2013 by Raptor1210_.
60 Trinket Mage Blue Uncommon 3{2}{u} Creature – Human Wizard 2 2 When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library. 0
61 Turn to Steam Blue Common 4{2}{u}{u} Instant Counter target spell.
Add {2} to your mana pool.
6 1389576875 on 13 Jan 2014 by Comicalflop
62 Unwind-up Blue Common 3{2}{u} Instant Choose one – tap target artifact or creature, then remove a counter from it; or untap target artifact or creature, then give it a counter of a kind already on it. 0
63 Black Market Trader Black Rare 4{3}{b} Creature – Human Spellslinger 2 2 {1}{b}{b}, {t}, Discard a card: Search you library for a card with converted mana cost X, reveal it, and put it into your hand, where X is the converted mana cost of the discarded card. If an artifact card was discarded this way, search you library for a card with converted mana cost X or less instead. Then shuffle your library. Activate this ability only any time you could cast a sorcery. 8 1379266204 on 15 Sep 2013 by MOON-E
64 Boiler Shade Black Common 2{1}{b} Creature – Shade 1 1 Steam powered{2/b}: Boiler Shade gets +1/+1 until end of turn. Then if only colorless mana was spent to activate this ability, Boiler Shade gains flying until end of turn. 0
65 Casket Constructor Black Common 3{2}{b} Creature – Human Spellslinger 2 2 {2}{b}, {t}, Discard a card: Return a nonartifact creature card from your graveyard to your hand. If an artifact card was discarded this way, return up to two nonartifact creature cards instead. 5 1379597840 on 19 Sep 2013 by Raptor1210_.
66 Change the Contract Black Common 3{1}{b}{b} Sorcery Target opponent discards a card. Then that player reveals his or her hand. You choose a nonland card from it. That player discards that card. 6 1378108624 on 02 Sep 2013 by Vitenka
67 Corporate Machine Black Rare 5{1}{2/b}{2/b} Artifact {2/b}, {t}: You lose 1 life and draw a card. 0
68 Corrupt Machinery Black Uncommon 7{3}{2/b}{2/b} Artifact Creature – Horror 6 3 {2/b}, Sacrifice a land: Regenerate Corrupted Machinery. 0
69 Darge Steamship Black Mythic 8{4}{2/b}{2/b} Artifact Creature – Dreadnought 6 6 Flying, haste
Steam powered – When Darge Steamship enters the battlefield, if only colorless mana was spent to cast it, each player sacrifices a land, then all nonartifact creatures get -X/-X until end of turn, where X is the number of land cards in all graveyards.
3 1384610765 on 16 Nov 2013 by Teppich
70 Defense Lawyer Black Common 1{b} Creature – Human Advisor 1 1 As long as a land card is in your graveyard, Defense Lawyer gets +2/+1 and has intimidate. 6 1379354779 on 16 Sep 2013 by Raptor1210_.
71 Demonic Dividends Black Uncommon 6{2/b}{2/b}{2/b} Instant Target player draws 3 cards and loses 3 life. 7 1379054795 on 13 Sep 2013 by Raptor1210_.
72 Desert Gearbones Black Uncommon 3{1}{2/b} Artifact Creature – Skeleton 2 1 {2/b}: Return Desert Gearbones from your graveyard to your hand. 0
73 Frontier Bounty Hunter Black Rare 3{1}{b}{b} Creature – Human Spellslinger 2 2 {4}{b}, {t}, Discard a card: Destroy target creature. If an artifact card was discarded this way, return that creature to the battlefield under your control. 8 1379314673 on 16 Sep 2013 by Henge Guardian
74 Helldozer 2.0 Black Rare 9{3}{2/b}{2/b}{2/b} Artifact Creature – Zombie Giant 6 6 {2/b}{2/b}{2/b}, {t}: Destroy target land. If that land was nonbasic, untap Helldozer 2.0. 0
75 Hired Gun Black Common 2{2/b} Artifact Creature – Mercenary 2 1 When Hired Gun enters the battlefield, if {b} was spent to cast it, you lose 2 life. 9 1380037517 on 24 Sep 2013 by Raptor1210_
76 Iron City Industrialist Black Common 3{2}{b} Creature – Human 1 1 {t}, Pay 1 life: Add {2} mana to your mana pool. 13 1379400266 on 17 Sep 2013 by Raptor1210_.
77 Lost in the Desert Black Common 2{2/b} Instant Tap target creature. That creature gets -1/-1 for each {b} spent to cast Lost in the Desert. 0
78 Macabre Taxidermist Black Rare 4{2}{b}{b} Creature – Human Artificer 2 2 When Macabre Taxidermist enters the battlefield, you may put target creature card from your graveyard onto the battlefield. That creature an artifact in addition to it's other types. 3 1379265771 on 15 Sep 2013 by MOON-E
79 Manufactory Wraith Black Common 4{2}{b}{b} Creature – Wraith 3 2 Swampwalk
When Manufactory Wraith dies, each player sacrifices a land.
0
80 Maverick Bigshot Black Common 5{3}{b}{b} Creature – Human Spellslinger 2 2 {4}{b}, {t}, Discard a card: Target creature gets -5/-5 until end of turn. If an artifact card wasn't discarded this way, Maverick Bigshot gets -5/-5. 8 1379287900 on 15 Sep 2013 by yewlas
81 Necrotech Harvest Black Uncommon 5{1}{2/b}{2/b} Sorcery Target player sacrifices a nonartifact creature.
Steam powered – If only colorless mana was spent to cast Necrotech Harvest, return that creature to the battlefield under your control.
0
82 Necrotech Prodigies Black Uncommon 5{4}{b} Creature – Human Artificer 2 2 When Necrotech Prodigies enters the battlefield, put a 2/2 black Zombie artifact creature token onto the battlefield for each land card in each graveyard. 1 1378946461 on 12 Sep 2013 by Henge Guardian
83 Nonrenewable Resources Black Common 3{2}{b} Enchantment – Aura Enchant Land
Whenever enchanted land becomes tapped, its controller sacrifices it and adds {2} to his or her mana pool.
2 1405737585 on 19 Jul 2014 by Volvary
84 Quick Draw Black Common 2{1}{b} Instant Target creature gains first strike and deathtouch until end of turn. 0
85 Scrapyard Surveyor Black Uncommon 4{3}{b} Creature – Bird Rogue 2 2 Flying
Whenever an artifact is put into a graveyard from the battlefield, target player loses one life and you gain one life.
0
86 Search in the Landfill Black Rare 3{2}{b} Enchantment At the beginning of your upkeep, return target artifact card from your graveyard to your hand. You lose life equal to that card's converted mana cost. 3 1379683199 on 20 Sep 2013 by The Humanity
87 Smog Fiend Black Rare 3{1}{2/b} Artifact Creature – Horror 1 1 Flying
Smog Fiend gets +2/+1 for each land card in your graveyard.
Steam powered – If only colorless mana was spent to cast Smog Fiend, it has haste.
4 1379656567 on 20 Sep 2013 by Raptor1210_
88 Snake Oil Salesman Black Uncommon 1{b} Creature – Human Spellslinger 1 1 {b}, {t}, Discard a card: Each opponent discards a card. If you discarded an artifact card, each opponent loses life equal to the converted mana cost of the card he or she discarded. Activate this ability only at any time you could cast a sorcery. 0
89 Soul Leak Black Common 2{1}{b} Sorcery Destroy target creature unless its controller pays {3}. 0
90 Stack the Deck Black Uncommon 5{1}{2/b}{2/b} Instant Until end of turn, whenever you discard a card, exile it. At the beginning of the next end step, return each card exiled this way to your hand.
Draw a card.
1 1380562336 on 30 Sep 2013 by Raptor1210_.
91 Steam Fiend Black Uncommon 3{1}{2/b} Artifact Creature – Horror 1 1 Flying
Whenever you cast a spell or activate an ability spending only colorless mana, Steam Fiend gets +2/+2 until end of turn.
0
92 Strike it Rich Black Common 1{b} Sorcery As an additional cost to cast Strike it Rich, sacrifice a land.
Add {3} to your mana pool.
7 1378841302 on 10 Sep 2013 by Raptor1210_.
93 Viashino Witchdoctor Black Common 4{3}{b} Creature – Viashino Spellslinger 3 3 {1}{b}, {t}, Discard a card: Each other player loses 2 life. If an artifact card was discarded this way, you gain life equal to the life lost this way. 0
94 Airdrop Airship Red Uncommon 7{3}{2/r}{2/r} Artifact Creature – Construct 3 2 Flying
{2}{r}: You may have target player gain control of another artifact you control. If you do, Airdrop Airship deals damage equal to that artifact's converted mana cost to that player or target creature that player controls.
0
95 Big Horn Provoker Red Common 4{3}{r} Creature – Minotaur Spellslinger 3 3 {r}, {t}, Discard a card: Target creature attacks this turn if able. If an artifact card was discarded this way, untap Big Horn Provoker. 0
96 Big Horn Thunderhoof Red Rare 4{3}{r} Creature – Minotaur Warrior 4 4 Steam powered – Whenever Big Horn Thunderhoof attacks, you may pay {2/r} for any number of target creatures. If you do, tap those creatures. If only colorless mana was spent this way, Big Horn Thunderhoof deals 2 damage to each of those creatures. 9 1379426973 on 17 Sep 2013 by Raptor1210_.
97 Buckshot Red Common 2{2/r} Instant Buckshot deals 1 damage to target creature, then deals an additional 1 damage for each {r} spent to cast it. 0
98 Canid Lightpack Red Common 1{r} Creature – Hound Scout 1 1 Canid Lightpack gets +1/+1 and has haste as long as an artifact card is in your graveyard. 0
99 Explosive Delivery Red Common 3{2}{r} Sorcery You may have target player gain control of an artifact you control. If you do, that artifact deals 5 damage to that player or target creature that player controls. 0
100 False Friends Red Rare 2{1}{r} Instant Put a token that's a copy of target creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step. 0
101 Flame Javelin Red Uncommon 6{2/r}{2/r}{2/r} Instant Flame Javelin deals 4 damage to target creature or player. 0
102 Gremlin Mischief Red Common 2{1}{r} Sorcery As an additional cost to cast Gremlin Mischief, sacrifice an artifact.
Put X 1/1 red Gremlin tokens onto the battlefield, where X is the sacrificed artifact's converted mana cost.
5 1378971313 on 12 Sep 2013 by Raptor1210_
103 Gremlin Propagation Red Rare 3{1}{r}{r} Sorcery Destroy target artifact, then put a 1/1 red Gremlin creature token onto the battlefield for each artifact card in each graveyard. 0
104 Manic Gremlin Red Uncommon 1{r} Creature – Gremlin 1 1 {1}{r}, {t}: Destroy target artifact chosen at random. 1 1379871759 on 22 Sep 2013 by Visitor
105 Manufactory Fire Red Common 5{3}{r}{r} Sorcery Destroy target artifact or land. Manufactory Fire deals 2 damage to target creature with the same controller. 0
106 Mara Trenton Red Mythic 3{1}{r}{r} Planeswalker – Mara 2 +2: You may choose a creature you control. If you do, until your next turn, damage that would be dealt to Mara is dealt to that creature instead.
-1: Target creature an opponent control blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.
-7: You get an emblem with "Creatures you control have haste." and "Creatures your opponents control enter the battlefield tapped."
8 1379451054 on 17 Sep 2013 by Link
107 Marshall Bigshot Red Common 5{3}{r}{r} Creature – Human Spellslinger 2 2 {4}{r}, {t}, Discard a card: Marshall Bigshot deals 4 damage to target player. If a nonartifact card was discarded this way, it also deals 4 damage to itself. 0
108 Marshall Quickhand Red Uncommon 1{r} Creature – Human Spellslinger 1 1 {t}, Discard a card: Marshall Quickhand deals 1 daamge to target creature or player. If an artifact card was discarded this way, Marshall Quickhand deals 2 damage to that creature or player instead. 8 1379369538 on 16 Sep 2013 by Raptor1210_.
109 Round on the House Red Common 7{3}{2/r}{2/r} Sorcery Creatures you control get +3/+0 until end of turn and don't untap during your next untap step. 4 1379269783 on 15 Sep 2013 by yewlas
110 Rummage Red Common 2{1}{r} Sorcery Put two random artifact cards from your graveyard on top of your library. 1 1378871535 on 11 Sep 2013 by Henge Guardian
111 Sandstorm Elemental Red Common 3{2}{r} Creature – Elemental 1 1 First strike
{r}: Sandstorm Elemental gets +1/+0 until end of turn.
0
112 Scrapyard Looter Red Common 3{1}{2/r} Artifact Creature – Rogue 1 1 {t}: Discard a card, then draw a card. 5 1378971604 on 12 Sep 2013 by Raptor1210_
113 Shatterstick Gremlin Red Common 2{1}{r} Creature – Gremlin Artificer 1 1 When Shatterstick Gremlin enters the battlefield, destroy target artifact. 0
114 Spellslinger's Creed Red Uncommon 3{2}{r} Enchantment Whenever you discard a card, Spellslinger's Creed deals 2 damage to target creature or player. 0
115 Steam Blast* Red Uncommon 3{2}{r} Sorcery Steam Blast* deals 2 damage to each creature and each player. 2 1388878615 on 04 Jan 2014 by Comicalflop
116 Steam Release Red Common 4{3}{r} Instant Steam Release deals damage to target creature equal to the number of artifact cards in all graveyards. 2 1379521863 on 18 Sep 2013 by yewlas
117 Steam Storm Red Rare 8{2/r}{2/r}{2/r}{2/r} Sorcery Steam Storm deals 5 damage to each creature and each planeswalker.
Steam powered – If only colorless mana was spent to cast Steam Storm, destroy each nonland permanent instead.
8 1379266947 on 15 Sep 2013 by Circeus
118 Taurox Scrapdiver Red Uncommon 4{3}{r} Creature – Minotaur Warrior 3 3 First strike
Taurox Scrapdiver gets +1/+0 for each artifact card in each graveyard.
16 1379427488 on 17 Sep 2013 by Raptor1210_.
119 Thirst for Loot Red Uncommon 4{3}{r} Sorcery Draw two cards. Then discard two cards unless you discard an artifact card. 0
120 Trash for Treasure Red Rare 3{2}{r} Sorcery As an additional cost to cast Trash for Treasure, sacrifice an artifact.
Return target artifact card from your graveyard to the battlefield.
3 1379268677 on 15 Sep 2013 by Circeus
121 Triple-Trick Tony Red Rare 4{2}{r}{r} Creature – Human Spellslinger 2 2 {2/r}, {t}, Discard a card: Triple-Trick Tony deals 1 damage to target creature or player, then deals 1 additional damage for each {r} spent to activate this ability. If an artifact card was discarded this way, untap Triple-Trick Tony. 2 1379369782 on 16 Sep 2013 by Raptor1210_.
122 Viashino Gambler Red Rare 3{2}{r} Creature – Viashino Spellslinger 2 2 {t}, Discard a card: Flip a coin. If an artifact card was discarded this way, flip two coins instead. For each flip you win, draw a card. For each flip you lose, Viashino Gambler deals 2 damage to target opponent. 4 1380422495 on 29 Sep 2013 by Raptor1210_
123 Viashino Splinterpainter Red Common 5{4}{r} Creature – Viashino Spellslinger 4 2 {1}{r}, {t}, Discard a card: Target creature gains intimidate until end of turn. If an artifact card was discarded this way, that creature gets +3/+0 until end of turn. 4 1379340837 on 16 Sep 2013 by yewlas
124 Viashino Steamspitter Red Uncommon 3{1}{r}{r} Creature – Viashino Warrior 2 2 Steam powered{2/r}: Viashino Steamspitter gets +1/+0 until end of turn. If only colorless mana was spent to activate this ability, it gets +2/+0 and gains trample until end of turn instead. 0
125 Alloy Jumper Green Common 4{3}{g} Creature – Dryad 3 3 Alloy Jumper can't be blocked by artifact creatures or equipped creatures. 0
126 Arbor-er Elf Green Common 2{1}{g} Creature – Elf Druid 1 2 {t}: Untap target land you control. 2 1379401403 on 17 Sep 2013 by Raptor1210_.
127 Chained Riledon Green Rare 4{1}{g}{g}{g} Creature – Beast 4 4 Haste, Trample
Chained Riledon has defender as long as there's an artifact on the battlefield.
{1}{g}: Destroy target artifact.
5 1379266919 on 15 Sep 2013 by MOON-E
128 Clockmaker's Blessing Green Uncommon 3{1}{g}{g} Enchantment Creatures you control with +1/+1 counters on them have haste and trample. 0
129 Clockstopper Druid Green Uncommon 1{g} Creature – Elf Artificer Druid 1 1 {1}{g}, {t}: Counter target activated or triggered ability from an artifact source. 0
130 Cogbound Bear Green Common 3{1}{2/g} Artifact Creature – Bear 1 1 Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 2 1378378132 on 05 Sep 2013 by Alex
131 Cogbound Constrictor Green Uncommon 6{2}{2/g}{2/g} Artifact Creature – Snake 1 0 Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
{g}: Target creature blocks Cogbound Constrictor this turn if able.
0
132 Cogbound Hydra Green Rare 2{x}{2/g} Artifact Creature – Hydra 0 0 Modular X (This enters the battlefield with X +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 6 1379266802 on 15 Sep 2013 by MOON-E
133 Cogbound Rhinorn Green Uncommon 8{4}{2/g}{2/g} Artifact Creature – Rhino 1 1 Trample
Modular 4 (This enters the battlefield with 4 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0
134 Cogbound Sandwurm Green Common 9{5}{2/g}{2/g} Artifact Creature – Wurm 3 3 Modular 3 (This enters the battlefield with 3 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0
135 Cogbound Spider Green Common 5{3}{2/g} Artifact Creature – Spider 0 2 Reach
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0
136 Cogbound Swarm Green Rare 7{3}{2/g}{2/g} Artifact Creature – Insect 0 0 Trample
At the beginning of your upkeep, put a +1/+1 counter on Cogbound Swarm.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
6 1379267073 on 15 Sep 2013 by MOON-E
137 Elvish Warrior Green Common 2{g}{g} Creature – Elf Warrior 2 3 0
138 Exponential Growth Green Rare 4{2}{g}{g} Sorcery For each counter on each creature you control, put another of those counters on that permanent. 7 1379427617 on 17 Sep 2013 by Raptor1210_.
139 Frontier Explorer Green Common 4{2}{g}{g} Creature – Human Scout 2 2 When Frontier Explorer enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. 0
140 Huge Cow Green Uncommon 3{g}{g}{g} Creature – Beast 4 5 5 1400458228 on 19 May 2014 by Volvary
141 Into the Woods Green Uncommon 6{2/g}{2/g}{2/g} Instant Destroy target artifact, enchantment, or land. 3 1379040809 on 13 Sep 2013 by MOON-E
142 Lifewinder Green Common 3{2}{g} Creature – Elf Shaman 2 2 Whenever another creature enters the battlefield under your control, you may pay {g}. If you do, put a +1/+1 counter on it. 1 1378871592 on 11 Sep 2013 by Henge Guardian
143 Manaplasm Green Rare 3{2}{g} Creature – Ooze 1 1 Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost. 0
144 Naturalize* Green Common 2{1}{g} Instant Destroy target artifact or enchantment. 4 1378841622 on 10 Sep 2013 by Raptor1210_.
145 Nature's Strength Green Common 2{1}{g} Enchantment – Aura Enchant creature
{2/g}: Enchanted creature gets +1/+1 until end of turn. If this is the third time this ability has resolved this turn, enchanted creature gains trample until end of turn.
6 1380503450 on 30 Sep 2013 by Raptor1210_
146 Oozy, the Hungry Slime Green Mythic 5{3}{g}{g} Planeswalker – Oozy 3 +2: Exile up to one target artifact or enchantment.
0: Oozy deals damage to target creature equal to its loyalty. That creature deals damage to Oozy equal to its power. If a creature dealt damage this way would die this turn, exile it instead.
-X: Put X Y/Y green Ooze creature token onto the battlefield, where Y is the number of cards exiled by Oozy.
14 1379284314 on 15 Sep 2013 by MOON-E
147 Rage of the Wilds Green Rare 2{1}{g} Enchantment At the beginning of each player's precombat main phase, that player adds {g} to his or her mana pool for each artifact his or her opponents control. 0
148 Recycle the Parts Green Uncommon 4{3}{g} Sorcery As an additional cost to cast Recycle the Parts, sacrifice an artifact.
Distribute X +1/+1 counters among any number of target creatures, where X is the sacrificed artifact's converted mana cost.
3 1379040673 on 13 Sep 2013 by MOON-E
149 Soul's Might Green Common 5{4}{g} Sorcery Put X +1/+1 counters on target creature, where X is that creature's power. 0
150 Strength of Ages Past Green Common 2{2/g} Instant Untap target creature, then that creature gets +1/+1 for each {g} spent to cast Strength of Ages Past. 7 1379864655 on 22 Sep 2013 by The Humanity
151 Struggle for Survival Green Common 3{2}{g} Sorcery Target creature you control fights another target creature. If either creature dies this turn, put a +1/+1 counter on the other. 1 1379957151 on 23 Sep 2013 by Raptor1210_.
152 Taurox Emptyhand Green Uncommon 2{1}{g} Creature – MInotaur Scout 3 3 As an additional cost to cast Taurox Emptyhand, target opponent gains control of target artifact you contorl. 3 1378972147 on 12 Sep 2013 by Raptor1210_
153 Taurox Gardener Green Rare 3{2}{g} Creature – Minotaur Druid 2 3 {x}{2/g}, Exile an artifact card from a graveyard: Put an X/X green Plant creature token onto the battlefield. 8 1379267143 on 15 Sep 2013 by MOON-E
154 Taurox Reclaimer Green Common 5{3}{g}{g} Creature – Minotaur Warrior 3 3 As long as an opponent controls more artifacts than you, Taurox Reclaimer gets +3/+3. 4 1379352239 on 16 Sep 2013 by MOON-E
155 Veteran Trail Guide Green Uncommon 4{2}{g}{g} Creature – Human Scout 3 3 {1}{g}, {t}: Veteran Trail Guide fights target creature. 0
156 Chancellor Baylock Multicolour Mythic 4{2}{w}{u} Legendary Creature – Human Advisor 1 4 Tap an untapped artifact you control: Tap target nonland permanent. 0
157 Richard Ferron, Robber Baron Multicolour Mythic 5{3}{u}{b} Legendary Creature – Human Advisor 2 3 {t}: Put an Industry counter on target land. As long as it has an Industry counter on it, it is an artifact and has "{t}: Add {2} to your mana pool."
{u}{b}, {t}: Untap target artifact and gain control of it.
2 1383056920 on 29 Oct 2013 by The Humanity
158 Tecksa Rend Multicolour Mythic 4{2}{r}{b} Legendary Creature – Human Rogue 3 2 Haste, intimidate
Whenever Tecksa Rend deals combat damage to a player, you may discard a card. If you do, draw a card.
Whenever you discard a card, Tecksa Rend deals 2 damage to each opponent unless that player discards a card that shares a type with the card you discarded.
2 1379285229 on 15 Sep 2013 by MOON-E
159 Willard Weston, Frontiersman Multicolour Mythic 5{3}{r}{g} Legendary Creature – Human Scout 4 4 When Willard Weston, Frontiersman enters the battlefield, put two artifact tokens onto the battlefield.
Sacrifice an artifact: Regenerate target creature. Put a +1/+1 counter on that creature.
2 1379285341 on 15 Sep 2013 by MOON-E
160 Oriel, Evolutionary Engineer Multicolour Mythic 5{3}{g}{w} Legendary Creature – Elf Shaman 2 2 If damage would be dealt to a creature you control, put that many +1/+1 counters on it instead. 5 1380243692 on 27 Sep 2013 by Alex
161 Animation Wires Artifact Common 2{2} Artifact – Component Upgraded artifact is a 3/3 artifact creature.
Upgrade {3} ({3}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
2 1385680771 on 28 Nov 2013 by Henge Guardian
162 Assembly Guardian Artifact Uncommon 4{4} Artifact Creature – Assembly-Worker 2 2 {t}: Target Assembly-Worker creature gets +1/+1 and gains first strike until end of turn. 0
163 Assembly Line Artifact Rare 6{6} Artifact When Assembly Line enters the battlefield, put two 2/2 colorless Assembly-Worker artifact creature tokens onto the battlefield.
{4}, Tap two Assembly-Worker creatures you control: Put a 2/2 colorless Assembly-Worker artifact creature tokens onto the battlefield.
16 1379282394 on 15 Sep 2013 by MOON-E
164 Assembly Oiler Artifact Uncommon 2{2} Artifact Creature – Assembly-Worker 2 1 {t}: Target Assembly-Worker creature gets +1/+1 and gains haste until end of turn. 0
165 Assembly-Worker Artifact Common 3{3} Artifact Creature – Assembly-Worker 2 2 {t}: Target Assembly-Worker creature gets +1/+1 until end of turn. 0
166 Awesome Longcoat Artifact Uncommon 2{2} Artifact – Equipment Indestructible.
Equipped creature has hexproof.
Equip {1}
1 1380139440 on 25 Sep 2013 by yewlas
167 Builder's Plate Artifact Common 2{2} Artifact – Component When upgraded artifact is put into its owner's graveyard, draw a card.
Upgrade {2} ({2}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
0
168 Cogbound Boarhog Artifact Common 4{4} Artifact Creature – Boar 0 0 Cogbound Boarhog can't be blocked except by artifact creatures.
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
4 1379865756 on 22 Sep 2013 by The Humanity
169 Cogbound Bro Artifact Common 1{1} Artifact Creature – Construct 0 0 Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 1 1380578041 on 30 Sep 2013 by Raptor1210_.
170 Cogbound Chronomaton Artifact Uncommon 2{2} Artifact Creature – Slith 0 0 {2}, {t}: Put a +1/+1 counter on Cogbound Chronomaton.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
3 1379040973 on 13 Sep 2013 by MOON-E
171 Cogbound Devourer Artifact Rare 6{6} Artifact Creature – Horror 0 0 Whenever another creature dies, put a +1/+1 counter on Cogbound Devourer.
Modular 5 (This enters the battlefield with 5 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0
172 Cogbound Scorpid Artifact Common 2{2} Artifact Creature – Scorpion 0 0 Deathtouch
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0
173 Copper Ring Artifact Common 3{3} Artifact Whenever you cast a green spell, target creature gets +1/+1 until end of turn.
{t}: Add {1} to your mana pool.
0
174 Coveted Seeing Stone Artifact Common 2{2} Artifact Whenever a creature deals combat damage to you, that creature's controller gains control of Coveted Seeing Stone.
Your opponents play with their hands revealed.
0
175 Crumbling Boiler Artifact Common 2{2} Artifact When Crumbling Boiler enters the battlefield, draw a card.
Exile Crumbling Boiler from your graveyard: Add {2} to your mana pool.
0
176 Crumbling Infrastructure Artifact Rare 4{4} Artifact When Crumbling Infrastructure enters the battlefield, draw a card.
{4}, {t}: Put an Industry counter on target land. As long as it has an Industry counter on it, it is an artifact and has "{t}: Add {2} to your mana pool."
Sacrifice Crumbling Infrastructure: Destroy all lands with Industry counters.
0
177 Emergency Ejector Artifact Uncommon 1{1} Artifact – Component {2/u}: Exile upgraded artifact. Return it to the battlefield at the beginning of the next end step.
Upgrade {1} ({1}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
1 1379401294 on 17 Sep 2013 by Raptor1210_.
178 Engineer's Toolbox Artifact Uncommon 4{4} Artifact {t}: Add {2} to your mana pool.
{t}: Untap another target artifact.
0
179 Expedition Map Artifact Common 1{1} Artifact {2}, {t} Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. 10 1380042575 on 24 Sep 2013 by ShadeBlade
180 Fog Machine Artifact Uncommon 3{3} Artifact – Component Upgraded artifact has hexproof.
As long as upgraded artifact is a creature, it can't be blocked by creatures with power 2 or less.
Upgrade {2} ({2}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
7 1379082751 on 13 Sep 2013 by Alex
181 Frontiersman's Axe Artifact Rare 3{3} Artifact {2}{2/r}{2/r}, {t}: Frontiersman's Axe deals 5 damage to target player. That player gains control of Frontiersman's Axe.
{2/g}, {t}: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Actiavate this ability only if an opponent controls more artifacts than you.
0
182 Glaring Headlight Artifact Common 1{1} Artifact – Component Upgraded artifact has "{2}, {t}: Tap target nonartifact creature."
Upgrade {3} ({3}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
0
183 Golden Ring Artifact Common 3{3} Artifact Whenever you cast a white spell, you gain 2 life.
{t}: Add {1} to your mana pool.
0
184 Improvised Propulsion System Artifact Common 2{2} Artifact – Equipment Equipped creature has flying and haste.
Equip {1}
4 1380423484 on 29 Sep 2013 by Raptor1210_
185 Inventor's Toolkit Artifact Rare 3{3} Artifact {1}{2/w}{2/w}, {t}: Search your library for an component or equipment card, reveal that card, and put it into your hand. Then shuffle your library.
{2/u}, {t}: Attach target permanent you control that's attached to a permanent to another target permanent it could attach to.
0
186 Iron Ring Artifact Common 3{3} Artifact Whenever you cast a red spell, target creature can't block this turn.
{t}: Add {1} to your mana pool.
1 1381401483 on 10 Oct 2013 by Doombringer
187 Iron Wisp Artifact Rare 4{4} Artifact Creature – Spirit 0 0 Clockwork 3
Flying
Whenever a +1/+1 counter is removed from Iron Wisp, exile target artifact card from a graveyard.
When Iron Wisp dies, put each card exile with Iron Wisp onto the battlefield.
10 1379281980 on 15 Sep 2013 by MOON-E
188 Junk Collector Artifact Common 4{4} Artifact Creature – Construct 1 1 Junk Collector gets +1/+1 for each artifact attached to it. 15 1379272911 on 15 Sep 2013 by yewlas
189 Leaden Ring Artifact Common 3{3} Artifact Whenever you cast a black spell, target opponent loses 1 life.
{t}: Add {1} to your mana pool.
0
190 Looter's Satchel Artifact Rare 3{3} Artifact {1}{2/b}{2/b}, {t}: Return target creature or artifact card from your graveyard to your hand.
{1}{2/r}, {t}: Discard a card, draw a card.
0
191 Magnetic Golem Artifact Common 3{3} Artifact Creature – Golem 3 3 Whenever a player casts an artifact spell, that player gains control of Magnetic Golem. 0
192 Manakin Artifact Common 2{2} Artifact Creature – Construct 1 1 {t}: Add {1} to your mana pool. 0
193 Mechanic's Wrench Artifact Common 1{1} Artifact – Equipment Equipped creature gets +2/+0 and has "{1}, {t}: Untap target artifact."
Equip {2}
0
194 Mechanical Cane Artifact Rare 3{3} Artifact – Equipment Steam powered{1}: Choose one – Equipped creature gains lifelink until end of turn, or equipped creature gains deathtouch until end of turn, or equipped creature gains "t: This creature deals 1 damage to target creature or player" until end of turn. Activate this ability only once each turn. If you paid only colorless mana to activate this ability, choose all three.
Equip {2}
4 1380138823 on 25 Sep 2013 by yewlas
195 Metallic Augmentation Artifact Uncommon 3{3} Artifact {3}, {t}: Put a +1/+1 counter on target creature. That creatures becomes an artifact in addition to it's other types. (This effect lasts indefinitely.) 0
196 Metalworker's Mallet Artifact Rare 3{3} Artifact {2/g}{2/g}, {t}: Each creature you control gets +X/+X and gains trample until end of turn, where X is the number of +1/+1 counters on that creature.
{2/w}, {t}: Put a +1/+1 counter on target creature.
4 1380756828 on 02 Oct 2013 by Visitor
197 Mizzium Morpher Artifact Rare 3{3} Artifact – Component When Mizzium Morpher enters the battlefield, choose another non-component artifact.
Upgraded artifact is a copy of the chosen artifact.
Upgrade {3} ({3}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
1 1379282658 on 15 Sep 2013 by MOON-E
198 Oiled Gears Artifact Common 1{1} Artifact – Component Upgraded artifact untaps during each player's untap step.
Upgrade {1} ({1}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
0
199 Prime Assembly-Worker Artifact Rare 6{6} Artifact Creature – Assembly-Worker 5 5 {t}: Target Assembly-Worker gets +1/+1 and gains protection from all colors until end of turn. 0
200 Robber Baron's Contract Artifact Rare 3{3} Artifact {2/u}{2/u}, {t}: Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
{2/b}, {t}: Target player loses life equal to the number of land cards in each graveyard.
0
201 Rusty Pistol Artifact Uncommon 3{3} Artifact – Equipment Rusty Pistol enters the battlefield with 3 charge counters on it.
Equipped creature has "{t}: Put a charge counter on Rusty Pistol" and "{t}, Remove a charge counter from Rusty Pistol: This creature deals 1 damage to target creature or player."
Equip {3}
0
202 Scrapdigger Artifact Common 4{4} Artifact Creature – Construct 2 2 When Scrapdigger enters the battlefield, you may return target artifact card from your graveyard to your hand. 0
203 Self Destruct Button Artifact Uncommon 1{1} Artifact – Component Sacrifice upgraded artifact: Self Destruct Button deals X damage to each creature and each player, where X is upgraded artifact's converted mana cost.
Upgrade {3} ({3}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
1 1380138563 on 25 Sep 2013 by yewlas
204 Silver Ring Artifact Common 3{3} Artifact Whenever you cast a blue spell, look at the top card of each player's library.
{t}: Add {1} to your mana pool.
1 1381532443 on 11 Oct 2013 by Circeus
205 Smokestack Artifact Mythic 4{4} Artifact At the beginning of your upkeep, you may put a soot counter on Smokestack.
At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
0
206 Sol Battery Artifact Mythic 1{1} Artifact – Component Upgraded artifact has "{t}: Add {2} to your mana pool."
Upgrade {1}
0
207 Steam Battery Artifact Uncommon 4{4} Artifact {2}: Put a charge counter on Steam Battery.
Remove a charge counter from Steam Battery: Add {1} to your mana pool.
0
208 Steam Converter Artifact Uncommon 2{2} Artifact {x}, {t}: Add {x} to your mana pool. 0
209 Steamcatcher Artifact Rare 5{5} Artifact Creature – Construct 2 2 Whenever Steamcatcher deals combat damage to a player, put two +1/+1 counters on Steamcatcher.
Remove a counter from Steamcatcher: Add {1} to your mana pool.
0
210 Steel Caller Artifact Mythic 4{4} Artifact Creature – Angel 4 4 Flying
Sacrifice Steel Caller: Return to the battlefield each other artifact card put into a graveyard this turn.
0
211 Steel Wall Artifact Common 1{1} Artifact Creature – Wall 0 4 Defender 1 1379270749 on 15 Sep 2013 by yewlas
212 Stetson Hat Artifact Common 3{3} Artifact – Equipment Equipped creature gets +1/+1 and has intimidate.
Equip {2}
0
213 Sword of Forge and Furnace Artifact Mythic 3{3} Artifact – Equipment Equipped creature gets +2/+2 and has protection from artifacts. This effect does not remove Sword of Forge and Furnace.
Whenever equipped creature deals combat damage to a player, put target artifact card in your hand or in a graveyard onto the battlefield, then you may destroy target artifact.
Equip {2}
6 1379285608 on 15 Sep 2013 by MOON-E
214 The Goggles Artifact Uncommon 1{1} Artifact – Equipment Whenever a player casts a spell using only colorless mana, equipped creature gets +X/+X until end of turn, where X is that spell's converted mana cost.
Equip {1}
0
215 Throttle Gnomes Artifact Uncommon 3{3} Artifact Creature – Gnome 3 1 Sacrifice Throttle Gnomes: Throttle Gnomes deals 3 damage to target player. 0
216 Timed Explosive Artifact Common 3{3} Artifact At the beginning of your end step, put a charge counter on Timed Explosive unless you pay {1}.
When Timed Explosive has three or more charge counters on it, sacrifice it. If you do, it deals 3 damage to target creature.
7 1378842391 on 10 Sep 2013 by Raptor1210_.
217 Vial of Allies Artifact Mythic 0{0} Artifact Whenever you cast a creature spell, you may pay {2} and sacrifice Vial of Allies. if you do, search your library for up to three cards with the same name as that spell, reveal them, put them into your hand and shuffle your library. 7 1379286314 on 15 Sep 2013 by Circeus
218 Windup Key Artifact Common 1{1} Artifact – Component Upgraded artifact has "{1}, {t}: Choose a counter on this permanent, then put another one of those counters on it."
Upgrade {1} ({1}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
0
219 Charred Clearing Land Rare 0 Land {t}: Add {1} to your mana pool.
{t}: Add {r} to your mana pool. Activate this ability only if you control an Forest.
{t}: Add {g} to your mana pool. Activate this ability only if you control a Mountain.
0
220 Cyrus' Factory Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{4}, {t}: Search your library for an Assembly-Worker creature card and reveal it. Shuffle your library and put that card on top.
0
221 Drainage Canal Land Rare 0 Land {t}: Add {1} to your mana pool.
{t}: Add {u} to your mana pool. Activate this ability only if you control an Swamp.
{t}: Add {b} to your mana pool. Activate this ability only if you control a Island.
0
222 Guided Thicket Land Rare 0 Land {t}: Add {1} to your mana pool.
{t}: Add {g} to your mana pool. Activate this ability only if you control an Plains.
{t}: Add {w} to your mana pool. Activate this ability only if you control a Forest.
0
223 Natural Furnace Land Common 0 Land {t}: Add {1} to your mana pool.
{1}, {t}: Add {r} or {2} to your mana pool.
0
224 Nimbus Maze Land Rare 0 Land {t}: Add {1} to your mana pool.
{t}: Add {w} to your mana pool. Activate this ability only if you control an Island.
{t}: Add {u} to your mana pool. Activate this ability only if you control a Plains.
2 1379450591 on 17 Sep 2013 by Link
225 Sandstone Hideout Land Rare 0 Land {t}: Add {1} to your mana pool.
{t}: Add {b} to your mana pool. Activate this ability only if you control an Mountain.
{t}: Add {r} to your mana pool. Activate this ability only if you control a Swamp.
0
226 Simmering Coastline Land Common 0 Land {t}: Add {1} to your mana pool.
{1}, {t}: Add {u} or {2} to your mana pool.
0
227 Sludge Pit Land Common 0 Land {t}: Add {1} to your mana pool.
{1}, {t}: Add {b} or {2} to your mana pool.
0
228 Steamy Rainforest Land Common 0 Land {t}: Add {1} to your mana pool.
{1}, {t}: Add {g} or {2} to your mana pool.
0
229 Sunsoaked Flats Land Common 0 Land {t}: Add {1} to your mana pool.
{1}, {t}: Add {w} or {2} to your mana pool.
0
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