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CardName: Iron Wisp Cost: 4 Type: Artifact Creature - Spirit Pow/Tgh: 0/0 Rules Text: Clockwork 3 Flying Whenever a +1/+1 counter is removed from Iron Wisp, exile target artifact card from a graveyard. When Iron Wisp dies, put each card exile with Iron Wisp onto the battlefield. Flavour Text: Set/Rarity: Archester: Frontier of Steam Rare |
Code: RA01 History: [-] Add your comments: |
So this card pretty much doesn't work at all without clockwork.
Well, what can we replace it with? Or do to make it work?
I can't remember what the original intent of this card was. Was it suppose to just temporarily Journey to nowhere creatures or was it suppose to steal them when it dies?
If its the first one, we might be able to get away with changing it to modular 1 or something similar with a attack trigger. If it's the second, it'll need a more dramatic change because it'd be ridiculous with an attack trigger and without a built in death-clause.
It gets artifacts from graveyards, so neither of those things.
Modular 2
If another creature you control with modular would put it's counters on Ironwisp, exile that creature.
At the beginning of your upkeep, if Iron Wisp's power is 5 or greater, you may cast a spell exiled by Iron Wisp without paying it's mana cost, then remove 2 counters from Iron Wisp.
Lol, I guess I should learn to read the cards.
I think its missing the text "under your control." and I think that (now that I've read the card) Modular 1 might work just fine.
Maybe just give it Arcbound Reclaimers ability.
I move that this card be brought up back on the MTGS forum for as a hole to be filled.
Sounds like a good idea.
I put some ideas for this slot in the Archester thread.