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CardName: Mara Trenton Cost: 1rr Type: Planeswalker - Mara Pow/Tgh: /2 Rules Text: [+2]: You may choose a creature you control. If you do, until your next turn, damage that would be dealt to Mara is dealt to that creature instead. [-1]: Target creature an opponent control blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn. [-7]: You get an emblem with "Creatures you control have haste." and "Creatures your opponents control enter the battlefield tapped." Flavour Text: Set/Rarity: Archester: Frontier of Steam Mythic

Mara Trenton
{1}{r}{r}
 
 M 
Planeswalker – Mara
+2: You may choose a creature you control. If you do, until your next turn, damage that would be dealt to Mara is dealt to that creature instead.
-1: Target creature an opponent control blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.
-7: You get an emblem with "Creatures you control have haste." and "Creatures your opponents control enter the battlefield tapped."
2
Created on 15 Sep 2013 by MOON-E

Code: MR01

History: [-]

2013-09-15 22:30:23: MOON-E created the card Mara Trenton
2013-09-15 22:30:37: MOON-E edited Mara Trenton

This card really, really wants to be {r}{w}. The first ability is purely white, and the other two, while capable of appearing on red cards, fit much better on {r}{w} cards.

I'm fine with this being {r}{w}

I don't really like her as {r/w} from a flavor perspective. She's suppose to be a child Emotion-based mage who uses the sympathies and emotions of those around her to achieve her goals. {w/r} doesn't really give off that type of vibe where as mono-{r} does. I'd like us to try and figure out a way to keep that ability and justify it in mono-{r}.

I'll repost her bio here in the morning/afternoon. Maybe that will give us some ideas while keeping true to the character we created for her. :)

I personally think she's entirely justified in mono red, at least for a planeswalker (who often bend the color pie slightly) but I can understand tha from a certain perspective she reads very white. I would prefer her to remain mono red because she's a cool character, but I like this planeswalker design a lot so I would rather try to keep the card itself intact.

on 24 Jan 2014 by Comicalflop:

You can probably model the +, -, and starting Loyalty after Domri Rade and you'd be good. +1, -2, starting loyalty 3, ultimate -7.

Also, is Mara an empath? Can I get some back story on her? And I might have found the perfect picture, is it awful if she's in her 20's rather than a young kid?

Mara could be described as an empath. And I'd hate to lose the little girl aspect, especially since Tecksa Rend already fills the young adult area.

The long short of it is that Mara was trapped in a manufactory fire that ignited (ba dum tis) her spark. She has strong emotion magic she uses to manipulate people. Seeking revenge on the people who caused the death of her family and friends, she quickly returns to archester and uses her new found powers to sway bands of outlaws to her cause.

on 24 Jan 2014 by Comicalflop:

The reason I ask is that I have two new artwork pieces selected for her. One as young adult, and the artwork looks like she's mind controlling a dragon; the other is a younger looking person, and she probably looks more like an outlaw with guns and all. My preference is the first because the artwork is stunning and the character is GORGEOUS, but I'm probably biased because she's a redhead. I'll upload both versions in the creative thread.

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