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CardName: Clockwork Colossus Cost: 3{2w}{2w}{2w} Type: Artifact Creature - Giant Pow/Tgh: 0/0 Rules Text: Indestructible Clockwork Colossus enters the battlefield with 7 +1/+1 counters. Whenever Clockwork Colossus attacks or blocks, remove a +1/+1 counter from it at the beginning of the next end step. When Clockwork Colossus dies, destroy all nonland, nonartifact permanents. Flavour Text: Set/Rarity: Archester: Frontier of Steam Mythic |
Code: MW01 History: [-] Add your comments: |
Since this is a mythic, I'm fine with it actually just having clockwork (albeit altered to make more sense).
I think there should be a line break between the counters and the Attack/Block trigger.
changed to the above suggestion.
I like how the modular creatures dying lets you delay a board wipe- it puts your opponent into a position where they don't want to kill your creatures if they would rather have the board wipe.
removing a +1/+1 counter at the beginning of the next endstep seems like one more thing you have to remember.
It's a riff off of the old clockwork mechanic, and since this is a mythic I don't really see an issue with being a little more brain intensive.
I dont like the name. Colossus seems too... boring for its ability to boardwipe. Seems more like a Bomb of some kind. Colossal Walking Bomb, but thats long and dull.
Doomsday Device? Or is that too overused as a concept?
What has the world come to when "colossal" is not interesting.