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CardName: Clockwork Colossus Cost: 3{2w}{2w}{2w} Type: Artifact Creature - Giant Pow/Tgh: 0/0 Rules Text: Indestructible Clockwork Colossus enters the battlefield with 7 +1/+1 counters. Whenever Clockwork Colossus attacks or blocks, remove a +1/+1 counter from it at the beginning of the next end step. When Clockwork Colossus dies, destroy all nonland, nonartifact permanents. Flavour Text: Set/Rarity: Archester: Frontier of Steam Mythic

Clockwork Colossus
{3}{2/w}{2/w}{2/w}
 
 M 
Artifact Creature – Giant
Indestructible
Clockwork Colossus enters the battlefield with 7 +1/+1 counters.
Whenever Clockwork Colossus attacks or blocks, remove a +1/+1 counter from it at the beginning of the next end step.
When Clockwork Colossus dies, destroy all nonland, nonartifact permanents.
0/0
Updated on 16 Sep 2013 by MOON-E

Code: MW01

History: [-]

2013-09-15 22:20:43: MOON-E created and commented on the card Clockwork Colossus

Since this is a mythic, I'm fine with it actually just having clockwork (albeit altered to make more sense).

I think there should be a line break between the counters and the Attack/Block trigger.

changed to the above suggestion.

2013-09-16 20:23:17: MOON-E edited Clockwork Colossus
on 27 Sep 2013 by The Humanity:

I like how the modular creatures dying lets you delay a board wipe- it puts your opponent into a position where they don't want to kill your creatures if they would rather have the board wipe.

removing a +1/+1 counter at the beginning of the next endstep seems like one more thing you have to remember.

It's a riff off of the old clockwork mechanic, and since this is a mythic I don't really see an issue with being a little more brain intensive.

I dont like the name. Colossus seems too... boring for its ability to boardwipe. Seems more like a Bomb of some kind. Colossal Walking Bomb, but thats long and dull.

Doomsday Device? Or is that too overused as a concept?

What has the world come to when "colossal" is not interesting.

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How much damage does this card deal? Lightning Blast
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