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CardName: Nature's Strength Cost: 1g Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature {2g}: Enchanted creature gets +1/+1 until end of turn. If this is the third time this ability has resolved this turn, enchanted creature gains trample until end of turn. Flavour Text: Set/Rarity: Archester: Frontier of Steam Common |
Code: CG14 History: [-] Add your comments: |
This feels a little odd. The twobrid makes you want to splash it since it only costs one green mana but You get the most out of it in mono green. I know we wanted to push mono-green but I'm not sure this is how we want to do it.
Also, it's a complete "do-nothing" enchantment when it hits the field. I can't see this going above 13th/14th pick almost ever. :(
This feels really odd in this set. The set is pushing colorless mana but this seems like its from a mono-colored set.
Also, it doesn't do anything when it hits the field. That's usually the death knell for a aura, which already have things stacked against them.
Can we talk about this card? It feels both wordy and less than useful for a common.
Every set needs some stinkers. But you should at least be consciously choosing to make this a stinker if that's what you're doing.
Yeah I understand that all sets will have some "marginal" cards, even if I don't necessarily agree with that line of reasoning that says they have to exist. Look at Innistrad for example, even its "Chaff" was playable in a niche deck. I know Innistrad is the exception but it's still an important exception to remember.
I just think that we might be able to put another common aura in this slot that might better push the Mono-Green deck its was originally intended to help.
Forest breathing that can also give trample? It's not great; I can see it being useful sometimes though. Still; probably not worth being common unless twobrid-marginal is a theme you want pushed.