Archester: Frontier of Steam
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Put a 4/4 colorless Dreadnought artifact creature token with flying onto the battlefield.
Steam powered – If only colorless mana was spent to cast Airship Assault, put two of those tokens onto the battlefield instead.
Steam powered – If only colorless mana was spent to cast Airship Assault, put two of those tokens onto the battlefield instead.
Flying, Lifelink
Aren, Revered Inventor gets +1/+1 for each component attached to an artifact you control.
Whenever Aren deals combat damage to a player, you may pay . If you do, search your library for a component card, reveal it, and put it into your hand. Then shuffle your library.
Aren, Revered Inventor gets +1/+1 for each component attached to an artifact you control.
Whenever Aren deals combat damage to a player, you may pay . If you do, search your library for a component card, reveal it, and put it into your hand. Then shuffle your library.
2/3
Nonartifact spells cost more to cast.
The activated abilities of nonartifact, nonland permanents cost more to activate.
The activated abilities of nonartifact, nonland permanents cost more to activate.
"How can people governed by so many rules see themselves as 'free'?"
- Big Horn, gang leader
- Big Horn, gang leader
2/2
To many in the Brass City, canids can fill only one position: watch dog.
3/5
When Chipper Assistant enters the battlefield, you may search your library for a Component card, reveal it, put it into your hand, then shuffle your library.
"You got it boss, Comin' right up!"
2/3
Indestructible
Clockwork Colossus enters the battlefield with 7 +1/+1 counters.
Whenever Clockwork Colossus attacks or blocks, remove a +1/+1 counter from it at the beginning of the next end step.
When Clockwork Colossus dies, destroy all nonland, nonartifact permanents.
Clockwork Colossus enters the battlefield with 7 +1/+1 counters.
Whenever Clockwork Colossus attacks or blocks, remove a +1/+1 counter from it at the beginning of the next end step.
When Clockwork Colossus dies, destroy all nonland, nonartifact permanents.
0/0
Vigilance
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/2
Flying
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/1
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Mechanical ticking and purring ensure the lions of the midlands are intimidating even at rest.
1/0
First strike
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/1
Whenever an artifact creature you control dies, put a +1/+1 counter on Cyran Redeemer and tap target permanent.
"I collect the discarded parts of our work. Their loss gives me strength."
1/1
, : Put a 0/0 white Goat artifact creature token with modular one onto the battlefield. (It enters the battlefield with a +1/+1 counter on it. When it dies, put its counters on target artifact creature you control.)
2/2
Flying
Eldaveth's Guard gets +1/+1 for each component attached to an artifact you control.
Eldaveth's Guard gets +1/+1 for each component attached to an artifact you control.
1/1
, , Discard a card: Prevent the next 3 damage that would be dealt to target creature this turn. If an artifact card was discarded, put a +1/+1 counter on that creature for each 1 damage prevented this way.
2/2
Flying
Steam powered – , : Return target noncreature artifact or enchantment card from your graveyard to your hand. If only colorless mana was spent to activate this ability, return that card to the battlefield instead.
Steam powered – , : Return target noncreature artifact or enchantment card from your graveyard to your hand. If only colorless mana was spent to activate this ability, return that card to the battlefield instead.
1/3
Steam powered – , : Tap target creature. If only colorless mana spent to activate this ability, that creature doesn't untap during its controller's next untap step.
1/2
First strike
Steam powered – You may cast Guard-in-a-Box as though it had flash. Spend only colorless mana to cast Guard-in-a-Box this way.
Steam powered – You may cast Guard-in-a-Box as though it had flash. Spend only colorless mana to cast Guard-in-a-Box this way.
2/1
Lifelink
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/2
Put a +1/+1 counter on each creature you control, then gain X life, where X is the number of +1/+1 counters on permanents you control.
"A tick problem? Yes, in a way..."
-Willard Watson, Frontiersman
-Willard Watson, Frontiersman
Destroy each creature without a +1/+1 counter on it.
For nature to improve, outdated models must be disposed of.
Choose target creature. Then choose another target creature for each spent to cast Patriot Agenda Those creatures gain protection from artifacts or from the color of your choice until end of turn.
Flying
"The Aven ensure that only the pure of heart are permitted to walk the marbled streets of Talonsreach."
-Tulia Kriston, Brass City steamstress
-Tulia Kriston, Brass City steamstress
3/2
Enchant creature or planeswalker.
Enchanted permanent can't attack or block and its activated abilities can't be activated.
Enchanted permanent can't attack or block and its activated abilities can't be activated.
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
"They say a night in the Midlands can change a man. Let's see what a week can do for you."
-Isinaac Prachet, Bass City Judge
-Isinaac Prachet, Bass City Judge
Return target artifact card from your graveyard to the battlefield under your control.
Exile target artifact or enchantment.
"You need a permit for that."
Whenever you spend colorless mana to cast a spell, you gain that much life.
"There's nothing like the healing power of steam."
2/1
Tap target creature. If a card named Sheriff's Warning is your graveyard, exile that creature instead.
"This is your first and only warning.
Choose a target creature you control. Exile it, then return it to the battlefield under your control. Repeat this process X more times. (You may choose a new target each time.)
, Sacrifice Weldbot: Choose one – Weldbot deals 2 damage to target attacking or blocking nonartifact creature; or regenerate target artifact.
2/2
At the beginning of your upkeep, attach target component you control to A Grand Experiment.
Tap an untapped component attached to A Grand Experiment: Each player draws a card
Tap an untapped component attached to A Grand Experiment: Each player draws a card
It was put on display in the village square, so that all may learn from its intricacies.
Sacrifice Bookkeeper's Messenger: Draw a card.
2/2
Until the beginning of your next upkeep, whenever a player taps a land for mana, if that land would produce colored mana, it produces that much colorless mana instead.
"We need to focus our production."
Enchant permanent
Enchanted permanent is an artifact. (It loses all other types.)
Enchanted permanent is an artifact. (It loses all other types.)
"Despite what others claim, I too believe the beasts of the wilds have a place in this world. That place is as a statue in my garden."
Enchant creature
Enchanted creature's controller may choose not to untap enchanted creature during his or her untap step.
Whenever enchanted creature becomes untapped, return it and Chancellor's Conscription to their owners' hands.
Enchanted creature's controller may choose not to untap enchanted creature during his or her untap step.
Whenever enchanted creature becomes untapped, return it and Chancellor's Conscription to their owners' hands.
Flying
Complacent Crew can't attack unless defending player controls an artifact.
Complacent Crew can't block unless you control an artifact.
Complacent Crew can't attack unless defending player controls an artifact.
Complacent Crew can't block unless you control an artifact.
4/4
Draw a card. For each spent to cast Contemplate, draw an additional card, then discard a card.
Counter target spell unless its controller pays . They may only spend colorless mana.
When Engineer's Assistant enters the battlefield, you may attach target Component you control to target non-Component artifact you control.
2/2
Steam powered – Search your library for up to two artifact cards, reveal them and put them in your hand. If only colorless mana was spent to cast this spell, put them onto the battlefield instead. Then shuffle your library
Machine Legion Commander gets +1/+1 for each artifact you control.
Each noncreature artifact you control is an artifact creature with power and toughness each equal to its converted mana cost. (Components that are creatures can't Upgrade an artifact and Equipment that are creatures can't equip a creature.)
Each noncreature artifact you control is an artifact creature with power and toughness each equal to its converted mana cost. (Components that are creatures can't Upgrade an artifact and Equipment that are creatures can't equip a creature.)
1/1
When Magnet Elemental enters the battlefield, gain control of each component and equipment that could be attached to it for as long as you control Magnet Elemental. Then attach those permanents to it.
3/3
Enchant land
When Mana Purification enters the battlefield, draw a card.
Whenever enchanted land is tapped for mana, its controller adds that much colorless mana to his or her mana pool instead.
When Mana Purification enters the battlefield, draw a card.
Whenever enchanted land is tapped for mana, its controller adds that much colorless mana to his or her mana pool instead.
Put X tokens on the battlefield that are a copy of target non-creature artifact.
"By this time next year, we'll be able to equip an army!"
Components you cast cost less to cast.
Upgrade abilities you activate cost less to activate.
Upgrade abilities you activate cost less to activate.
2/2
Flying
Steam powered – When Merchant Airship enters the battlefield, if only colorless mana was spent to cast it, draw a card.
Steam powered – When Merchant Airship enters the battlefield, if only colorless mana was spent to cast it, draw a card.
3/2
Steam powered – Target nonland permanent loses all activated abilities and Ovius Serpent gains those abilities until end of turn. If only colorless mana was spent to activate this ability, put a Gaze counter on that permanent and this effect doesn't end until Ovius Serpent leaves the battlefield.
The more it sees, the more it knows.
5/5
: Look at the top card of your library. You may put it into your graveyard. If an artifact card is put into your graveyard this way, put a +1/+1 counter on Promising Youth.
Share with me your knowledge and I shall share with you my strength.
0/1
Take an extra turn after this one.
Steam powered – If only colorless mana was spent to cast Reach for Tomorrow, take two extra turns after this one instead.
Steam powered – If only colorless mana was spent to cast Reach for Tomorrow, take two extra turns after this one instead.
"A better tomorrow, today."
-Academy of Tomorrow motto
-Academy of Tomorrow motto
Steam powered – Tap up to two target creatures. If only colorless mana was spent to cast Scholarly Debate, those creatures don't untap during their controller's next untap step.
Not all great minds think alike.
Shabby Automaton enters the battlefield tapped and doesn't untap during its controller's untap step.
: Untap Shabby Automaton. Spend only colorless mana to activate this ability.
: Untap Shabby Automaton. Spend only colorless mana to activate this ability.
2/4
As long as Sky Pirates is untapped, it has hexproof.
As long as Sky Pirates is tapped, it has flying.
As long as Sky Pirates is tapped, it has flying.
2/2
Enchant permanent
When Steal Spell enters the battlefield, gain control of each permanent attached to enchanted permanent for as long as you control Steal Spell.
You control enchanted permanent.
When Steal Spell enters the battlefield, gain control of each permanent attached to enchanted permanent for as long as you control Steal Spell.
You control enchanted permanent.
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Flying
Steam powered – : Target creature can't be blocked until end of turn. If only colorless mana was spent to activate this ability, that creature gains hexproof until end of turn.
Steam powered – : Target creature can't be blocked until end of turn. If only colorless mana was spent to activate this ability, that creature gains hexproof until end of turn.
3/3
Return up to two target nonland permanents to their owner's hands.
, : Add to your mana pool.
"Ashes to ashes, water to steam."
1/1
: Target land becomes the basic land type of your choice until end of turn. If that land was nonbasic, untap Terratech Cartographer.
"My maps are never wrong; I ensure it."
2/2
When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
2/2
Counter target spell.
Add to your mana pool.
Add to your mana pool.
"Let's see if we can put that to good use."
Choose one – tap target artifact or creature, then remove a counter from it; or untap target artifact or creature, then give it a counter of a kind already on it.
, , Discard a card: Search you library for a card with converted mana cost X, reveal it, and put it into your hand, where X is the converted mana cost of the discarded card. If an artifact card was discarded this way, search you library for a card with converted mana cost X or less instead. Then shuffle your library. Activate this ability only any time you could cast a sorcery.
2/2
Steam powered – : Boiler Shade gets +1/+1 until end of turn. Then if only colorless mana was spent to activate this ability, Boiler Shade gains flying until end of turn.
They haunt the boilers and furnaces of the manufactories in which they worked and died.
1/1
, , Discard a card: Return a nonartifact creature card from your graveyard to your hand. If an artifact card was discarded this way, return up to two nonartifact creature cards instead.
2/2
Target opponent discards a card. Then that player reveals his or her hand. You choose a nonland card from it. That player discards that card.
"That's not what it says here."
, : You lose 1 life and draw a card.
Being corrupt has its advantages.
, Sacrifice a land: Regenerate Corrupted Machinery.
6/3
Flying, haste
Steam powered – When Darge Steamship enters the battlefield, if only colorless mana was spent to cast it, each player sacrifices a land, then all nonartifact creatures get -X/-X until end of turn, where X is the number of land cards in all graveyards.
Steam powered – When Darge Steamship enters the battlefield, if only colorless mana was spent to cast it, each player sacrifices a land, then all nonartifact creatures get -X/-X until end of turn, where X is the number of land cards in all graveyards.
6/6
As long as a land card is in your graveyard, Defense Lawyer gets +2/+1 and has intimidate.
"I think our mild leak is hardly worth discussing in the wake of that horrible explosion they're about to suffer..."
-Rodfred Wenroth, Manufactory owner
-Rodfred Wenroth, Manufactory owner
1/1
Target player draws 3 cards and loses 3 life.
Archester has no demons, so the business of brokering twisted deals fell to beings even more ruthless and less sympathetic.
: Return Desert Gearbones from your graveyard to your hand.
Even an incomplete skeleton is terrifying when the macabre network of rusted tools and sinew strung pulleys it uses to constantly reconstruct itself are considered.
2/1
, , Discard a card: Destroy target creature. If an artifact card was discarded this way, return that creature to the battlefield under your control.
"There are two kinds of people in my world: the ones who always finish the job, and their targets."
-Richard Ferron, Robber Baron
-Richard Ferron, Robber Baron
2/2
, : Destroy target land. If that land was nonbasic, untap Helldozer 2.0.
6/6
When Hired Gun enters the battlefield, if was spent to cast it, you lose 2 life.
Whoever said good help is hard to find has never had to deal with bad help.
2/1
, Pay 1 life: Add mana to your mana pool.
1/1
Tap target creature. That creature gets -1/-1 for each spent to cast Lost in the Desert.
“You’d hafta be near as strong as one o’them frontiersmen to stand a chance of survivin’ a night out there, much less a week.”
-Kertus Urap, Proprieter of Kertus’ Saloon
-Kertus Urap, Proprieter of Kertus’ Saloon
When Macabre Taxidermist enters the battlefield, you may put target creature card from your graveyard onto the battlefield. That creature an artifact in addition to it's other types.
2/2
Swampwalk
When Manufactory Wraith dies, each player sacrifices a land.
When Manufactory Wraith dies, each player sacrifices a land.
Most manufactory owners can't stand them, until they try to get rid of them.
3/2
, , Discard a card: Target creature gets -5/-5 until end of turn. If an artifact card wasn't discarded this way, Maverick Bigshot gets -5/-5.
2/2
Target player sacrifices a nonartifact creature.
Steam powered – If only colorless mana was spent to cast Necrotech Harvest, return that creature to the battlefield under your control.
Steam powered – If only colorless mana was spent to cast Necrotech Harvest, return that creature to the battlefield under your control.
When Necrotech Prodigies enters the battlefield, put a 2/2 black Zombie artifact creature token onto the battlefield for each land card in each graveyard.
They lust for power as forbidden as their love.
2/2
Enchant Land
Whenever enchanted land becomes tapped, its controller sacrifices it and adds to his or her mana pool.
Whenever enchanted land becomes tapped, its controller sacrifices it and adds to his or her mana pool.
"These Flats were farms one day, manufactories the next. It's high time the land took itself back."
-Terent Livinton, Ex-Flats farmer
-Terent Livinton, Ex-Flats farmer
Target creature gains first strike and deathtouch until end of turn.
"Draw!"
Flying
Whenever an artifact is put into a graveyard from the battlefield, target player loses one life and you gain one life.
Whenever an artifact is put into a graveyard from the battlefield, target player loses one life and you gain one life.
2/2
At the beginning of your upkeep, return target artifact card from your graveyard to your hand. You lose life equal to that card's converted mana cost.
"Our toxic waste disposal isn't compliant with the Brass Council regulations? Let's send it to the frontier, we might even sell it for a good price."
Flying
Smog Fiend gets +2/+1 for each land card in your graveyard.
Steam powered – If only colorless mana was spent to cast Smog Fiend, it has haste.
Smog Fiend gets +2/+1 for each land card in your graveyard.
Steam powered – If only colorless mana was spent to cast Smog Fiend, it has haste.
1/1
, , Discard a card: Each opponent discards a card. If you discarded an artifact card, each opponent loses life equal to the converted mana cost of the card he or she discarded. Activate this ability only at any time you could cast a sorcery.
1/1
Destroy target creature unless its controller pays .
"Your assistant seems to have sprung a leak."
Until end of turn, whenever you discard a card, exile it. At the beginning of the next end step, return each card exiled this way to your hand.
Draw a card.
Draw a card.
Flying
Whenever you cast a spell or activate an ability spending only colorless mana, Steam Fiend gets +2/+2 until end of turn.
Whenever you cast a spell or activate an ability spending only colorless mana, Steam Fiend gets +2/+2 until end of turn.
1/1
As an additional cost to cast Strike it Rich, sacrifice a land.
Add to your mana pool.
Add to your mana pool.
, , Discard a card: Each other player loses 2 life. If an artifact card was discarded this way, you gain life equal to the life lost this way.
"Trust me, I'm a doctor."
3/3
Flying
: You may have target player gain control of another artifact you control. If you do, Airdrop Airship deals damage equal to that artifact's converted mana cost to that player or target creature that player controls.
: You may have target player gain control of another artifact you control. If you do, Airdrop Airship deals damage equal to that artifact's converted mana cost to that player or target creature that player controls.
3/2
, , Discard a card: Target creature attacks this turn if able. If an artifact card was discarded this way, untap Big Horn Provoker.
A taurox would never charge on a turned back... so they shoot first.
3/3
Steam powered – Whenever Big Horn Thunderhoof attacks, you may pay for any number of target creatures. If you do, tap those creatures. If only colorless mana was spent this way, Big Horn Thunderhoof deals 2 damage to each of those creatures.
4/4
Buckshot deals 1 damage to target creature, then deals an additional 1 damage for each spent to cast it.
"I ain't never met a problem that couldn't be solved with a bullet or three."
-John Marshall
-John Marshall
Canid Lightpack gets +1/+1 and has haste as long as an artifact card is in your graveyard.
"The trappings of society can only slow us down."
1/1
You may have target player gain control of an artifact you control. If you do, that artifact deals 5 damage to that player or target creature that player controls.
"Let's have a blast!"
-Package Inscription
-Package Inscription
Put a token that's a copy of target creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.
The best friends are often gone too soon.
Flame Javelin deals 4 damage to target creature or player.
As an additional cost to cast Gremlin Mischief, sacrifice an artifact.
Put X 1/1 red Gremlin tokens onto the battlefield, where X is the sacrificed artifact's converted mana cost.
Put X 1/1 red Gremlin tokens onto the battlefield, where X is the sacrificed artifact's converted mana cost.
Destroy target artifact, then put a 1/1 red Gremlin creature token onto the battlefield for each artifact card in each graveyard.
, : Destroy target artifact chosen at random.
1/1
Destroy target artifact or land. Manufactory Fire deals 2 damage to target creature with the same controller.
"Lock the doors. We wouldn't want them leaving work early."
+2: You may choose a creature you control. If you do, until your next turn, damage that would be dealt to Mara is dealt to that creature instead.
-1: Target creature an opponent control blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.
-7: You get an emblem with "Creatures you control have haste." and "Creatures your opponents control enter the battlefield tapped."
-1: Target creature an opponent control blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.
-7: You get an emblem with "Creatures you control have haste." and "Creatures your opponents control enter the battlefield tapped."
2
, , Discard a card: Marshall Bigshot deals 4 damage to target player. If a nonartifact card was discarded this way, it also deals 4 damage to itself.
WARNING: The use of nonstandard ammunition could cause serious burns.
2/2
, Discard a card: Marshall Quickhand deals 1 daamge to target creature or player. If an artifact card was discarded this way, Marshall Quickhand deals 2 damage to that creature or player instead.
1/1
Creatures you control get +3/+0 until end of turn and don't untap during your next untap step.
"Tonight, it's on me. Tomorrow, it'll be all them."
-Kertus Urap, Propieter of Kertus' Saloon
-Kertus Urap, Propieter of Kertus' Saloon
Put two random artifact cards from your graveyard on top of your library.
First strike
: Sandstorm Elemental gets +1/+0 until end of turn.
: Sandstorm Elemental gets +1/+0 until end of turn.
1/1
: Discard a card, then draw a card.
One man's trash is another trash's treasure.
1/1
When Shatterstick Gremlin enters the battlefield, destroy target artifact.
Though it may look rustic, the shatterstick is actually a finely honed tool created for a maximum smashing potential.
1/1
Whenever you discard a card, Spellslinger's Creed deals 2 damage to target creature or player.
Steam Blast* deals 2 damage to each creature and each player.
Steam Release deals damage to target creature equal to the number of artifact cards in all graveyards.
A well timed release of steam can mean the difference between living and dying in the Midlands.
Steam Storm deals 5 damage to each creature and each planeswalker.
Steam powered – If only colorless mana was spent to cast Steam Storm, destroy each nonland permanent instead.
Steam powered – If only colorless mana was spent to cast Steam Storm, destroy each nonland permanent instead.
First strike
Taurox Scrapdiver gets +1/+0 for each artifact card in each graveyard.
Taurox Scrapdiver gets +1/+0 for each artifact card in each graveyard.
3/3
Draw two cards. Then discard two cards unless you discard an artifact card.
The Mavericks are famed for their speed and ferocity in battle. Their ability to clean house leaves something to be desired.
As an additional cost to cast Trash for Treasure, sacrifice an artifact.
Return target artifact card from your graveyard to the battlefield.
Return target artifact card from your graveyard to the battlefield.
, , Discard a card: Triple-Trick Tony deals 1 damage to target creature or player, then deals 1 additional damage for each spent to activate this ability. If an artifact card was discarded this way, untap Triple-Trick Tony.
2/2
, Discard a card: Flip a coin. If an artifact card was discarded this way, flip two coins instead. For each flip you win, draw a card. For each flip you lose, Viashino Gambler deals 2 damage to target opponent.
"Heads, I win. Tails, you lose."
2/2
, , Discard a card: Target creature gains intimidate until end of turn. If an artifact card was discarded this way, that creature gets +3/+0 until end of turn.
Making your friends scary and dangerous the quick way: Priceless.
4/2
Steam powered – : Viashino Steamspitter gets +1/+0 until end of turn. If only colorless mana was spent to activate this ability, it gets +2/+0 and gains trample until end of turn instead.
2/2
Alloy Jumper can't be blocked by artifact creatures or equipped creatures.
When pollution and industry started killing off the trees, dryads found more study things to attune themselves with.
3/3
: Untap target land you control.
1/2
Haste, Trample
Chained Riledon has defender as long as there's an artifact on the battlefield.
: Destroy target artifact.
Chained Riledon has defender as long as there's an artifact on the battlefield.
: Destroy target artifact.
4/4
Creatures you control with +1/+1 counters on them have haste and trample.
, : Counter target activated or triggered ability from an artifact source.
1/1
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/1
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
: Target creature blocks Cogbound Constrictor this turn if able.
: Target creature blocks Cogbound Constrictor this turn if able.
1/0
Modular X (This enters the battlefield with X +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
Trample
Modular 4 (This enters the battlefield with 4 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Modular 4 (This enters the battlefield with 4 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
A tightly wound rhinorn is the first real danger frontiersmen face, and often the last.
1/1
Modular 3 (This enters the battlefield with 3 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
3/3
Reach
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/2
Trample
At the beginning of your upkeep, put a +1/+1 counter on Cogbound Swarm.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
At the beginning of your upkeep, put a +1/+1 counter on Cogbound Swarm.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
"My tales of war are the stories most asked for around the fires at night, but they're the ones I care least to tell."
2/3
For each counter on each creature you control, put another of those counters on that permanent.
When Frontier Explorer enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
2/2
The elves have developed a use for every part of the animal's body, a wondrous feat considering how many parts there are.
4/5
Destroy target artifact, enchantment, or land.
Not everything that goes into the woods comes out.
Whenever another creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on it.
2/2
Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.
1/1
Destroy target artifact or enchantment.
"Our prophet once said that nature was unstoppable, and that not even he could not defeat it. What makes us think we stand a chance?"
-Chancellor Baylock
-Chancellor Baylock
Enchant creature
: Enchanted creature gets +1/+1 until end of turn. If this is the third time this ability has resolved this turn, enchanted creature gains trample until end of turn.
: Enchanted creature gets +1/+1 until end of turn. If this is the third time this ability has resolved this turn, enchanted creature gains trample until end of turn.
+2: Exile up to one target artifact or enchantment.
0: Oozy deals damage to target creature equal to its loyalty. That creature deals damage to Oozy equal to its power. If a creature dealt damage this way would die this turn, exile it instead.
-X: Put X Y/Y green Ooze creature token onto the battlefield, where Y is the number of cards exiled by Oozy.
0: Oozy deals damage to target creature equal to its loyalty. That creature deals damage to Oozy equal to its power. If a creature dealt damage this way would die this turn, exile it instead.
-X: Put X Y/Y green Ooze creature token onto the battlefield, where Y is the number of cards exiled by Oozy.
3
At the beginning of each player's precombat main phase, that player adds to his or her mana pool for each artifact his or her opponents control.
As an additional cost to cast Recycle the Parts, sacrifice an artifact.
Distribute X +1/+1 counters among any number of target creatures, where X is the sacrificed artifact's converted mana cost.
Distribute X +1/+1 counters among any number of target creatures, where X is the sacrificed artifact's converted mana cost.
Put X +1/+1 counters on target creature, where X is that creature's power.
"Once in a blue moon, a lowly clockwork beast will fight back against civilization with primal might of the long extinct creature it mimics."
-Willar Watson, Frontiersman
-Willar Watson, Frontiersman
Untap target creature, then that creature gets +1/+1 for each spent to cast Strength of Ages Past.
Target creature you control fights another target creature. If either creature dies this turn, put a +1/+1 counter on the other.
As an additional cost to cast Taurox Emptyhand, target opponent gains control of target artifact you contorl.
"Strength does not come from carrying one's things around, but from giving them away."
-Big Horn, gangleader
-Big Horn, gangleader
3/3
, Exile an artifact card from a graveyard: Put an X/X green Plant creature token onto the battlefield.
2/3
As long as an opponent controls more artifacts than you, Taurox Reclaimer gets +3/+3.
"The city-dwellers are never satisfied with what they have. Their greed is their prison."
3/3
, : Veteran Trail Guide fights target creature.
Don't you worry, I've wrestled just about everything in these jungles...
3/3
Tap an untapped artifact you control: Tap target nonland permanent.
"All I need are the right tools, and I could move the world."
1/4
: Put an Industry counter on target land. As long as it has an Industry counter on it, it is an artifact and has ": Add to your mana pool."
, : Untap target artifact and gain control of it.
, : Untap target artifact and gain control of it.
"As I'm sure you fine gentlemen know, it's just business."
2/3
Haste, intimidate
Whenever Tecksa Rend deals combat damage to a player, you may discard a card. If you do, draw a card.
Whenever you discard a card, Tecksa Rend deals 2 damage to each opponent unless that player discards a card that shares a type with the card you discarded.
Whenever Tecksa Rend deals combat damage to a player, you may discard a card. If you do, draw a card.
Whenever you discard a card, Tecksa Rend deals 2 damage to each opponent unless that player discards a card that shares a type with the card you discarded.
"Hand it over, nice and slow, or my boys here might get a mite twitchy."
3/2
When Willard Weston, Frontiersman enters the battlefield, put two artifact tokens onto the battlefield.
Sacrifice an artifact: Regenerate target creature. Put a +1/+1 counter on that creature.
Sacrifice an artifact: Regenerate target creature. Put a +1/+1 counter on that creature.
"It's dangerous to go alone. Take this!"
4/4
If damage would be dealt to a creature you control, put that many +1/+1 counters on it instead.
"I've found that laboratory work can only go so far. Eventually, the best forge for new designs is nature herself."
2/2
Upgraded artifact is a 3/3 artifact creature.
Upgrade (: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
Upgrade (: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
: Target Assembly-Worker creature gets +1/+1 and gains first strike until end of turn.
As soon as the gremlin attack alarm rings, they re-purpose other workers for battle.
2/2
When Assembly Line enters the battlefield, put two 2/2 colorless Assembly-Worker artifact creature tokens onto the battlefield.
, Tap two Assembly-Worker creatures you control: Put a 2/2 colorless Assembly-Worker artifact creature tokens onto the battlefield.
, Tap two Assembly-Worker creatures you control: Put a 2/2 colorless Assembly-Worker artifact creature tokens onto the battlefield.
: Target Assembly-Worker creature gets +1/+1 and gains haste until end of turn.
2/1
: Target Assembly-Worker creature gets +1/+1 until end of turn.
2/2
Indestructible.
Equipped creature has hexproof.
Equip
Equipped creature has hexproof.
Equip
When upgraded artifact is put into its owner's graveyard, draw a card.
Upgrade (: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
Upgrade (: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
Cogbound Boarhog can't be blocked except by artifact creatures.
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
, : Put a +1/+1 counter on Cogbound Chronomaton.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
Whenever another creature dies, put a +1/+1 counter on Cogbound Devourer.
Modular 5 (This enters the battlefield with 5 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Modular 5 (This enters the battlefield with 5 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
Deathtouch
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
Whenever you cast a green spell, target creature gets +1/+1 until end of turn.
: Add to your mana pool.
: Add to your mana pool.
The verdigris isn't just a reaction to pollution.
Whenever a creature deals combat damage to you, that creature's controller gains control of Coveted Seeing Stone.
Your opponents play with their hands revealed.
Your opponents play with their hands revealed.
Even with its vision, most don't see it coming.
When Crumbling Boiler enters the battlefield, draw a card.
Exile Crumbling Boiler from your graveyard: Add to your mana pool.
Exile Crumbling Boiler from your graveyard: Add to your mana pool.
When Crumbling Infrastructure enters the battlefield, draw a card.
, : Put an Industry counter on target land. As long as it has an Industry counter on it, it is an artifact and has ": Add to your mana pool."
Sacrifice Crumbling Infrastructure: Destroy all lands with Industry counters.
, : Put an Industry counter on target land. As long as it has an Industry counter on it, it is an artifact and has ": Add to your mana pool."
Sacrifice Crumbling Infrastructure: Destroy all lands with Industry counters.
: Exile upgraded artifact. Return it to the battlefield at the beginning of the next end step.
Upgrade (: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
Upgrade (: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
: Add to your mana pool.
: Untap another target artifact.
: Untap another target artifact.
A source of infinite blueprints and a tool to help create them.
, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
Upgraded artifact has hexproof.
As long as upgraded artifact is a creature, it can't be blocked by creatures with power 2 or less.
Upgrade (: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
As long as upgraded artifact is a creature, it can't be blocked by creatures with power 2 or less.
Upgrade (: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
, : Frontiersman's Axe deals 5 damage to target player. That player gains control of Frontiersman's Axe.
, : Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Actiavate this ability only if an opponent controls more artifacts than you.
, : Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Actiavate this ability only if an opponent controls more artifacts than you.
Upgraded artifact has ", : Tap target nonartifact creature."
Upgrade (: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
Upgrade (: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
Whenever you cast a white spell, you gain 2 life.
: Add to your mana pool.
: Add to your mana pool.
The pricetag isn't just for materials.
Equipped creature has flying and haste.
Equip
Equip
, : Search your library for an component or equipment card, reveal that card, and put it into your hand. Then shuffle your library.
, : Attach target permanent you control that's attached to a permanent to another target permanent it could attach to.
, : Attach target permanent you control that's attached to a permanent to another target permanent it could attach to.
Whenever you cast a red spell, target creature can't block this turn.
: Add to your mana pool.
: Add to your mana pool.
The rust isn't just oxidation.
Clockwork 3
Flying
Whenever a +1/+1 counter is removed from Iron Wisp, exile target artifact card from a graveyard.
When Iron Wisp dies, put each card exile with Iron Wisp onto the battlefield.
Flying
Whenever a +1/+1 counter is removed from Iron Wisp, exile target artifact card from a graveyard.
When Iron Wisp dies, put each card exile with Iron Wisp onto the battlefield.
0/0
Junk Collector gets +1/+1 for each artifact attached to it.
To maintain their own mechanisms, the collectors will settle for any spare parts they can get their hands on. Or their pincers. Or their grapplers. Or their...
1/1
Whenever you cast a black spell, target opponent loses 1 life.
: Add to your mana pool.
: Add to your mana pool.
The weight isn't a design flaw.
, : Return target creature or artifact card from your graveyard to your hand.
, : Discard a card, draw a card.
, : Discard a card, draw a card.
Whenever a player casts an artifact spell, that player gains control of Magnetic Golem.
3/3
: Add to your mana pool.
1/1
Equipped creature gets +2/+0 and has ", : Untap target artifact."
Equip
Equip
Steam powered – : Choose one – Equipped creature gains lifelink until end of turn, or equipped creature gains deathtouch until end of turn, or equipped creature gains "t: This creature deals 1 damage to target creature or player" until end of turn. Activate this ability only once each turn. If you paid only colorless mana to activate this ability, choose all three.
Equip
Equip
, : Put a +1/+1 counter on target creature. That creatures becomes an artifact in addition to it's other types. (This effect lasts indefinitely.)
, : Each creature you control gets +X/+X and gains trample until end of turn, where X is the number of +1/+1 counters on that creature.
, : Put a +1/+1 counter on target creature.
, : Put a +1/+1 counter on target creature.
When Mizzium Morpher enters the battlefield, choose another non-component artifact.
Upgraded artifact is a copy of the chosen artifact.
Upgrade (: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
Upgraded artifact is a copy of the chosen artifact.
Upgrade (: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
Upgraded artifact untaps during each player's untap step.
Upgrade (: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
Upgrade (: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
: Target Assembly-Worker gets +1/+1 and gains protection from all colors until end of turn.
5/5
, : Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
, : Target player loses life equal to the number of land cards in each graveyard.
, : Target player loses life equal to the number of land cards in each graveyard.
Rusty Pistol enters the battlefield with 3 charge counters on it.
Equipped creature has ": Put a charge counter on Rusty Pistol" and ", Remove a charge counter from Rusty Pistol: This creature deals 1 damage to target creature or player."
Equip
Equipped creature has ": Put a charge counter on Rusty Pistol" and ", Remove a charge counter from Rusty Pistol: This creature deals 1 damage to target creature or player."
Equip
When Scrapdigger enters the battlefield, you may return target artifact card from your graveyard to your hand.
2/2
Sacrifice upgraded artifact: Self Destruct Button deals X damage to each creature and each player, where X is upgraded artifact's converted mana cost.
Upgrade (: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
Upgrade (: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
Whenever you cast a blue spell, look at the top card of each player's library.
: Add to your mana pool.
: Add to your mana pool.
The luster doesn't only reflect light.
At the beginning of your upkeep, you may put a soot counter on Smokestack.
At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
Upgraded artifact has ": Add to your mana pool."
Upgrade
Upgrade
"They say it uses starlight to generate power. Poppycock, of course." -Willard Weston
: Put a charge counter on Steam Battery.
Remove a charge counter from Steam Battery: Add to your mana pool.
Remove a charge counter from Steam Battery: Add to your mana pool.
, : Add to your mana pool.
Whenever Steamcatcher deals combat damage to a player, put two +1/+1 counters on Steamcatcher.
Remove a counter from Steamcatcher: Add to your mana pool.
Remove a counter from Steamcatcher: Add to your mana pool.
2/2
Flying
Sacrifice Steel Caller: Return to the battlefield each other artifact card put into a graveyard this turn.
Sacrifice Steel Caller: Return to the battlefield each other artifact card put into a graveyard this turn.
The people of Archester have never seen an angel, and yet its form still brings them hope.
4/4
Defender
"I believe we're thinking too hard about this. A nuisance as simple mided as the outlaws requires an equally simple answer."
0/4
Equipped creature gets +1/+1 and has intimidate.
Equip
Equip
"Watch out for that guy, he's got the hat!"
Equipped creature gets +2/+2 and has protection from artifacts. This effect does not remove Sword of Forge and Furnace.
Whenever equipped creature deals combat damage to a player, put target artifact card in your hand or in a graveyard onto the battlefield, then you may destroy target artifact.
Equip
Whenever equipped creature deals combat damage to a player, put target artifact card in your hand or in a graveyard onto the battlefield, then you may destroy target artifact.
Equip
Whenever a player casts a spell using only colorless mana, equipped creature gets +X/+X until end of turn, where X is that spell's converted mana cost.
Equip
Equip
Sacrifice Throttle Gnomes: Throttle Gnomes deals 3 damage to target player.
3/1
At the beginning of your end step, put a charge counter on Timed Explosive unless you pay .
When Timed Explosive has three or more charge counters on it, sacrifice it. If you do, it deals 3 damage to target creature.
When Timed Explosive has three or more charge counters on it, sacrifice it. If you do, it deals 3 damage to target creature.
Whenever you cast a creature spell, you may pay and sacrifice Vial of Allies. if you do, search your library for up to three cards with the same name as that spell, reveal them, put them into your hand and shuffle your library.
One good Laverne deserves another.
Upgraded artifact has ", : Choose a counter on this permanent, then put another one of those counters on it."
Upgrade (: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
Upgrade (: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control an Forest.
: Add to your mana pool. Activate this ability only if you control a Mountain.
: Add to your mana pool. Activate this ability only if you control an Forest.
: Add to your mana pool. Activate this ability only if you control a Mountain.
A casualty of progress.
: Add to your mana pool.
, : Search your library for an Assembly-Worker creature card and reveal it. Shuffle your library and put that card on top.
, : Search your library for an Assembly-Worker creature card and reveal it. Shuffle your library and put that card on top.
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control an Swamp.
: Add to your mana pool. Activate this ability only if you control a Island.
: Add to your mana pool. Activate this ability only if you control an Swamp.
: Add to your mana pool. Activate this ability only if you control a Island.
To wash away the filth and misery.
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control an Plains.
: Add to your mana pool. Activate this ability only if you control a Forest.
: Add to your mana pool. Activate this ability only if you control an Plains.
: Add to your mana pool. Activate this ability only if you control a Forest.
Not a root or leaf out of place.
: Add to your mana pool.
, : Add or to your mana pool.
, : Add or to your mana pool.
Some rock formations on Archester seem to suggest that the land itself is trying to industrialize.
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control an Island.
: Add to your mana pool. Activate this ability only if you control a Plains.
: Add to your mana pool. Activate this ability only if you control an Island.
: Add to your mana pool. Activate this ability only if you control a Plains.
To finds its center is to find one's own.
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control an Mountain.
: Add to your mana pool. Activate this ability only if you control a Swamp.
: Add to your mana pool. Activate this ability only if you control an Mountain.
: Add to your mana pool. Activate this ability only if you control a Swamp.
Filled to the brim with empty souls.
: Add to your mana pool.
, : Add or to your mana pool.
, : Add or to your mana pool.
Though many have tried, none have been able to replicate the natural power of Archester's oceans.
: Add to your mana pool.
, : Add or to your mana pool.
, : Add or to your mana pool.
The sludge found here is used for many industrial purposes, such as a heavy duty adhesive, cheap fuel, and in some extreme cases, dietary supplements.
: Add to your mana pool.
, : Add or to your mana pool.
, : Add or to your mana pool.
Some forests are good for more than just lumber and land.
: Add to your mana pool.
, : Add or to your mana pool.
, : Add or to your mana pool.
A field so hot the wheat practically bakes itself.
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last 2013-09-22 03:41:34 by MOON-E