Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant Land
Whenever enchanted land becomes tapped, its controller sacrifices it and adds {2} to his or her mana pool.
"These Flats were farms one day, manufactories the next. It's high time the land took itself back."
-Terent Livinton, Ex-Flats farmer
 
 R 
Land
{t}: Add {1} to your mana pool.
{t}: Add {g} to your mana pool. Activate this ability only if you control an Plains.
{t}: Add {w} to your mana pool. Activate this ability only if you control a Forest.
Not a root or leaf out of place.
 U 
Enchantment
Creatures you control with +1/+1 counters on them have haste and trample.
 U 
Sorcery
Target player sacrifices a nonartifact creature.
Steam powered – If only colorless mana was spent to cast Necrotech Harvest, return that creature to the battlefield under your control.
 U 
Artifact Creature – Horror
Flying
Whenever you cast a spell or activate an ability spending only colorless mana, Steam Fiend gets +2/+2 until end of turn.
1/1
 C 
Artifact Creature – Boar
Cogbound Boarhog can't be blocked except by artifact creatures.
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
 C 
Creature – Viashino Spellslinger
{1}{b}, {t}, Discard a card: Each other player loses 2 life. If an artifact card was discarded this way, you gain life equal to the life lost this way.
"Trust me, I'm a doctor."
3/3
 C 
Creature – Dryad
Alloy Jumper can't be blocked by artifact creatures or equipped creatures.
When pollution and industry started killing off the trees, dryads found more study things to attune themselves with.
3/3
 C 
Creature – Human Advisor
As long as a land card is in your graveyard, Defense Lawyer gets +2/+1 and has intimidate.
"I think our mild leak is hardly worth discussing in the wake of that horrible explosion they're about to suffer..."
-Rodfred Wenroth, Manufactory owner
1/1
 C 
Land
{t}: Add {1} to your mana pool.
{1}, {t}: Add {g} or {2} to your mana pool.
Some forests are good for more than just lumber and land.
 C 
Artifact Creature – Construct
Junk Collector gets +1/+1 for each artifact attached to it.
To maintain their own mechanisms, the collectors will settle for any spare parts they can get their hands on. Or their pincers. Or their grapplers. Or their...
1/1
 C 
Creature – Elemental
First strike
{r}: Sandstorm Elemental gets +1/+0 until end of turn.
1/1
 C 
Enchantment – Aura
Enchant creature or planeswalker.
Enchanted permanent can't attack or block and its activated abilities can't be activated.
 C 
Artifact Creature – Bird
Flying
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/1
Plains
 
 B 
Basic Land – Plains

Nonrenewable Resources (common, foil)
Guided Thicket (rare)
Clockmaker's Blessing (uncommon)
Necrotech Harvest (uncommon)
Steam Fiend (uncommon)
Cogbound Boarhog (common)
Viashino Witchdoctor (common)
Alloy Jumper (common)
Defense Lawyer (common)
Steamy Rainforest (common)
Junk Collector (common)
Sandstorm Elemental (common)
Protective Custody (common)
Cogbound Falcon (common)
Plains (basic)