Archester: Frontier of Steam: Virtual Booster
| Archester: Frontier of Steam: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | About Archester |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/1
|
Steam powered – Whenever Big Horn Thunderhoof attacks, you may pay
for any number of target creatures. If you do, tap those creatures. If only colorless mana was spent this way, Big Horn Thunderhoof deals 2 damage to each of those creatures.4/4
|
Return target artifact card from your graveyard to the battlefield under your control.
|
Put a +1/+1 counter on each creature you control, then gain X life, where X is the number of +1/+1 counters on permanents you control.
"A tick problem? Yes, in a way..."
-Willard Watson, Frontiersman |
Upgraded artifact has hexproof.
As long as upgraded artifact is a creature, it can't be blocked by creatures with power 2 or less. Upgrade ( : Attach to target noncomponent artifact you control. Upgrade only as a sorcery.) |
: Add to your mana pool.1/1
|
At the beginning of your end step, put a charge counter on Timed Explosive unless you pay
.
When Timed Explosive has three or more charge counters on it, sacrifice it. If you do, it deals 3 damage to target creature. |
Destroy target artifact or land. Manufactory Fire deals 2 damage to target creature with the same controller.
"Lock the doors. We wouldn't want them leaving work early."
|
As long as a land card is in your graveyard, Defense Lawyer gets +2/+1 and has intimidate.
"I think our mild leak is hardly worth discussing in the wake of that horrible explosion they're about to suffer..."
-Rodfred Wenroth, Manufactory owner 1/1
|
Choose target creature. Then choose another target creature for each
spent to cast Patriot Agenda Those creatures gain protection from artifacts or from the color of your choice until end of turn. |
|
Enchant creature
: Enchanted creature gets +1/+1 until end of turn. If this is the third time this ability has resolved this turn, enchanted creature gains trample until end of turn. |
Deathtouch
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0
|
Flying
Steam powered – When Merchant Airship enters the battlefield, if only colorless mana was spent to cast it, draw a card. 3/2
|
Swampwalk
When Manufactory Wraith dies, each player sacrifices a land. Most manufactory owners can't stand them, until they try to get rid of them.
3/2
|
|
Cogbound Bear
(common, foil)
Big Horn Thunderhoof
(rare)
Restore to Brilliance
(uncommon)
Oscillating Glory
(uncommon)
Fog Machine
(uncommon)
Manakin
(common)
Timed Explosive
(common)
Manufactory Fire
(common)
Defense Lawyer
(common)
Patriot Agenda
(common)
Nature's Strength
(common)
Cogbound Scorpid
(common)
Merchant Airship
(common)
Manufactory Wraith
(common)
Plains
(basic)


for any number of target creatures. If you do, tap those creatures. If only colorless mana was spent this way, Big Horn Thunderhoof deals 2 damage to each of those creatures.


(
: Add