Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Artificer
When Macabre Taxidermist enters the battlefield, you may put target creature card from your graveyard onto the battlefield. That creature an artifact in addition to it's other types.
2/2
 U 
Artifact Creature – Slith
{2}, {t}: Put a +1/+1 counter on Cogbound Chronomaton.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
 U 
Artifact
{2}: Put a charge counter on Steam Battery.
Remove a charge counter from Steam Battery: Add {1} to your mana pool.
 U 
Artifact Creature – Rhino
Trample
Modular 4 (This enters the battlefield with 4 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
A tightly wound rhinorn is the first real danger frontiersmen face, and often the last.
1/1
 C 
Creature – Viashino Spellslinger
{1}{b}, {t}, Discard a card: Each other player loses 2 life. If an artifact card was discarded this way, you gain life equal to the life lost this way.
"Trust me, I'm a doctor."
3/3
 C 
Enchantment – Aura
Enchant land
When Mana Purification enters the battlefield, draw a card.
Whenever enchanted land is tapped for mana, its controller adds that much colorless mana to his or her mana pool instead.
 C 
Creature – Human Pirate
As long as Sky Pirates is untapped, it has hexproof.
As long as Sky Pirates is tapped, it has flying.
2/2
 C 
Enchantment – Aura
Enchant creature
{2/g}: Enchanted creature gets +1/+1 until end of turn. If this is the third time this ability has resolved this turn, enchanted creature gains trample until end of turn.
 C 
Land
{t}: Add {1} to your mana pool.
{1}, {t}: Add {w} or {2} to your mana pool.
A field so hot the wheat practically bakes itself.
 C 
Artifact – Component
Upgraded artifact untaps during each player's untap step.
Upgrade {1} ({1}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
 C 
Creature – Viashino Spellslinger
{1}{r}, {t}, Discard a card: Target creature gains intimidate until end of turn. If an artifact card was discarded this way, that creature gets +3/+0 until end of turn.
Making your friends scary and dangerous the quick way: Priceless.
4/2
 C 
Artifact Creature – Ox
Vigilance
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/2
 C 
Instant
Tap target creature. That creature gets -1/-1 for each {b} spent to cast Lost in the Desert.
“You’d hafta be near as strong as one o’them frontiersmen to stand a chance of survivin’ a night out there, much less a week.”
-Kertus Urap, Proprieter of Kertus’ Saloon
 C 
Artifact
{2}, {t} Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
Swamp
 
 B 
Basic Land – Swamp

Macabre Taxidermist (rare)
Cogbound Chronomaton (uncommon)
Steam Battery (uncommon)
Cogbound Rhinorn (uncommon)
Viashino Witchdoctor (common)
Mana Purification (common)
Sky Pirates (common)
Nature's Strength (common)
Sunsoaked Flats (common)
Oiled Gears (common)
Viashino Splinterpainter (common)
Cogbound Bison (common)
Lost in the Desert (common)
Expedition Map (common)
Swamp (basic)