Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact Creature – Bear
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/1
 
 R 
Artifact Creature – Insect
Trample
At the beginning of your upkeep, put a +1/+1 counter on Cogbound Swarm.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
 U 
Creature – Human Spellslinger
{w}, {t}, Discard a card: Prevent the next 3 damage that would be dealt to target creature this turn. If an artifact card was discarded, put a +1/+1 counter on that creature for each 1 damage prevented this way.
2/2
 U 
Sorcery
Put a +1/+1 counter on each creature you control, then gain X life, where X is the number of +1/+1 counters on permanents you control.
"A tick problem? Yes, in a way..."
-Willard Watson, Frontiersman
 U 
Artifact Creature – Rhino
Trample
Modular 4 (This enters the battlefield with 4 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
A tightly wound rhinorn is the first real danger frontiersmen face, and often the last.
1/1
 C 
Artifact
When Crumbling Boiler enters the battlefield, draw a card.
Exile Crumbling Boiler from your graveyard: Add {2} to your mana pool.
 C 
Artifact – Component
Upgraded artifact has "{1}, {t}: Choose a counter on this permanent, then put another one of those counters on it."
Upgrade {1} ({1}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
 C 
Artifact – Equipment
Equipped creature has flying and haste.
Equip {1}
 C 
Creature – Elf Druid
{t}: Untap target land you control.
1/2
 C 
Creature – Human Pirate
As long as Sky Pirates is untapped, it has hexproof.
As long as Sky Pirates is tapped, it has flying.
2/2
 C 
Sorcery
As an additional cost to cast Gremlin Mischief, sacrifice an artifact.
Put X 1/1 red Gremlin tokens onto the battlefield, where X is the sacrificed artifact's converted mana cost.
 C 
Instant
Choose target creature. Then choose another target creature for each {w} spent to cast Patriot Agenda Those creatures gain protection from artifacts or from the color of your choice until end of turn.
 C 
Enchantment – Aura
Enchant land
When Mana Purification enters the battlefield, draw a card.
Whenever enchanted land is tapped for mana, its controller adds that much colorless mana to his or her mana pool instead.
 C 
Creature – Hound Scout
Canid Lightpack gets +1/+1 and has haste as long as an artifact card is in your graveyard.
"The trappings of society can only slow us down."
1/1
Mountain
 
 B 
Basic Land – Mountain

Cogbound Bear (common, foil)
Cogbound Swarm (rare)
Frontier Medic (uncommon)
Oscillating Glory (uncommon)
Cogbound Rhinorn (uncommon)
Crumbling Boiler (common)
Windup Key (common)
Improvised Propulsion System (common)
Arbor-er Elf (common)
Sky Pirates (common)
Gremlin Mischief (common)
Patriot Agenda (common)
Mana Purification (common)
Canid Lightpack (common)
Mountain (basic)