Archester: Frontier of Steam: Virtual Booster
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| Mechanics | About Archester |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Macabre Taxidermist enters the battlefield, you may put target creature card from your graveyard onto the battlefield. That creature an artifact in addition to it's other types.
2/2
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: Target land becomes the basic land type of your choice until end of turn. If that land was nonbasic, untap Terratech Cartographer."My maps are never wrong; I ensure it."
2/2
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, Discard a card: Marshall Quickhand deals 1 daamge to target creature or player. If an artifact card was discarded this way, Marshall Quickhand deals 2 damage to that creature or player instead.1/1
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Whenever you discard a card, Spellslinger's Creed deals 2 damage to target creature or player.
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: Look at the top card of your library. You may put it into your graveyard. If an artifact card is put into your graveyard this way, put a +1/+1 counter on Promising Youth.Share with me your knowledge and I shall share with you my strength.
0/1
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![]() , , Discard a card: Marshall Bigshot deals 4 damage to target player. If a nonartifact card was discarded this way, it also deals 4 damage to itself.WARNING: The use of nonstandard ammunition could cause serious burns.
2/2
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Upgraded artifact has "
, : Choose a counter on this permanent, then put another one of those counters on it."
Upgrade ( : Attach to target noncomponent artifact you control. Upgrade only as a sorcery.) |
Enchant creature
: Enchanted creature gets +1/+1 until end of turn. If this is the third time this ability has resolved this turn, enchanted creature gains trample until end of turn. |
As long as a land card is in your graveyard, Defense Lawyer gets +2/+1 and has intimidate.
"I think our mild leak is hardly worth discussing in the wake of that horrible explosion they're about to suffer..."
-Rodfred Wenroth, Manufactory owner 1/1
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Whenever you cast a white spell, you gain 2 life.
: Add to your mana pool.The pricetag isn't just for materials.
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Vigilance
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/2
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Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/1
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Draw a card. For each
spent to cast Contemplate, draw an additional card, then discard a card. |
Cogbound Boarhog can't be blocked except by artifact creatures.
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0
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Macabre Taxidermist
(rare)
Terratech Cartographer
(uncommon)
Marshall Quickhand
(uncommon)
Spellslinger's Creed
(uncommon)
Promising Youth
(common)
Marshall Bigshot
(common)
Windup Key
(common)
Nature's Strength
(common)
Defense Lawyer
(common)
Golden Ring
(common)
Cogbound Bison
(common)
Cogbound Bear
(common)
Contemplate
(common)
Cogbound Boarhog
(common)
Plains
(basic)


: Target land becomes the basic land type of your choice until end of turn. If that land was nonbasic, untap Terratech Cartographer.
: Look at the top card of your library. You may put it into your graveyard. If an artifact card is put into your graveyard this way, put a +1/+1 counter on Promising Youth.

: Enchanted creature gets +1/+1 until end of turn. If this is the third time this ability has resolved this turn, enchanted creature gains trample until end of turn.