Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Beast
Haste, Trample
Chained Riledon has defender as long as there's an artifact on the battlefield.
{1}{g}: Destroy target artifact.
4/4
 U 
Artifact Creature – Snake
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
{g}: Target creature blocks Cogbound Constrictor this turn if able.
1/0
 U 
Artifact Creature – Slith
{2}, {t}: Put a +1/+1 counter on Cogbound Chronomaton.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
 U 
Artifact Creature – Rhino
Trample
Modular 4 (This enters the battlefield with 4 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
A tightly wound rhinorn is the first real danger frontiersmen face, and often the last.
1/1
 C 
Artifact Creature – Construct
When Scrapdigger enters the battlefield, you may return target artifact card from your graveyard to your hand.
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and has intimidate.
Equip {2}
"Watch out for that guy, he's got the hat!"
 C 
Instant
Tap target creature. That creature gets -1/-1 for each {b} spent to cast Lost in the Desert.
“You’d hafta be near as strong as one o’them frontiersmen to stand a chance of survivin’ a night out there, much less a week.”
-Kertus Urap, Proprieter of Kertus’ Saloon
 C 
Artifact Creature – Bird
Flying
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/1
 C 
Artifact Creature – Construct
Flying
Steam powered – When Merchant Airship enters the battlefield, if only colorless mana was spent to cast it, draw a card.
3/2
 C 
Artifact Creature – Assembly-Worker
{t}: Target Assembly-Worker creature gets +1/+1 until end of turn.
2/2
 C 
Enchantment – Aura
Enchant creature
{2/g}: Enchanted creature gets +1/+1 until end of turn. If this is the third time this ability has resolved this turn, enchanted creature gains trample until end of turn.
 C 
Artifact Creature – Rogue
{t}: Discard a card, then draw a card.
One man's trash is another trash's treasure.
1/1
{1}{r}
 
 C 
Sorcery
Put two random artifact cards from your graveyard on top of your library.
 C 
Enchantment – Aura
Enchant creature or planeswalker.
Enchanted permanent can't attack or block and its activated abilities can't be activated.
Island
 
 B 
Basic Land – Island

Chained Riledon (rare)
Cogbound Constrictor (uncommon)
Cogbound Chronomaton (uncommon)
Cogbound Rhinorn (uncommon)
Scrapdigger (common)
Stetson Hat (common)
Lost in the Desert (common)
Cogbound Falcon (common)
Merchant Airship (common)
Assembly-Worker (common)
Nature's Strength (common)
Scrapyard Looter (common)
Rummage (common)
Protective Custody (common)
Island (basic)