Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Spellslinger
{4}{b}, {t}, Discard a card: Destroy target creature. If an artifact card was discarded this way, return that creature to the battlefield under your control.
"There are two kinds of people in my world: the ones who always finish the job, and their targets."
-Richard Ferron, Robber Baron
2/2
 U 
Creature – Human Scout
{1}{g}, {t}: Veteran Trail Guide fights target creature.
Don't you worry, I've wrestled just about everything in these jungles...
3/3
 U 
Sorcery
As an additional cost to cast Recycle the Parts, sacrifice an artifact.
Distribute X +1/+1 counters among any number of target creatures, where X is the sacrificed artifact's converted mana cost.
 U 
Artifact – Equipment
Rusty Pistol enters the battlefield with 3 charge counters on it.
Equipped creature has "{t}: Put a charge counter on Rusty Pistol" and "{t}, Remove a charge counter from Rusty Pistol: This creature deals 1 damage to target creature or player."
Equip {3}
 C 
Artifact Creature – Construct
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and has intimidate.
Equip {2}
"Watch out for that guy, he's got the hat!"
 C 
Artifact Creature – Mercenary
When Hired Gun enters the battlefield, if {b} was spent to cast it, you lose 2 life.
Whoever said good help is hard to find has never had to deal with bad help.
2/1
 C 
Creature – Human Wizard
{u}, {t}: Add {2} to your mana pool.
"Ashes to ashes, water to steam."
1/1
 C 
Creature – Elf Artificer Druid
Lifelink
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/2
 C 
Sorcery
Target creature you control fights another target creature. If either creature dies this turn, put a +1/+1 counter on the other.
 C 
Sorcery
Creatures you control get +3/+0 until end of turn and don't untap during your next untap step.
"Tonight, it's on me. Tomorrow, it'll be all them."
-Kertus Urap, Propieter of Kertus' Saloon
 C 
Enchantment – Aura
Enchant creature or planeswalker.
Enchanted permanent can't attack or block and its activated abilities can't be activated.
 C 
Creature – Elf Druid
{t}: Untap target land you control.
1/2
 C 
Artifact – Equipment
Equipped creature has flying and haste.
Equip {1}
Plains
 
 B 
Basic Land – Plains

Frontier Bounty Hunter (rare)
Veteran Trail Guide (uncommon)
Recycle the Parts (uncommon)
Rusty Pistol (uncommon)
Cogbound Bro (common)
Stetson Hat (common)
Hired Gun (common)
Steamstress (common)
Keeper of Spare Parts (common)
Struggle for Survival (common)
Round on the House (common)
Protective Custody (common)
Arbor-er Elf (common)
Improvised Propulsion System (common)
Plains (basic)