Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Take an extra turn after this one.
Steam powered – If only colorless mana was spent to cast Reach for Tomorrow, take two extra turns after this one instead.
"A better tomorrow, today."
-Academy of Tomorrow motto
 U 
Creature – Bird Artificer
Flying
Steam powered{2/w}{2/w}, {t}: Return target noncreature artifact or enchantment card from your graveyard to your hand. If only colorless mana was spent to activate this ability, return that card to the battlefield instead.
1/3
 U 
Creature – Elf Artificer Druid
{1}{w}, {t}: Put a 0/0 white Goat artifact creature token with modular one onto the battlefield. (It enters the battlefield with a +1/+1 counter on it. When it dies, put its counters on target artifact creature you control.)
2/2
 U 
Artifact Creature – Skeleton
{2/b}: Return Desert Gearbones from your graveyard to your hand.
Even an incomplete skeleton is terrifying when the macabre network of rusted tools and sinew strung pulleys it uses to constantly reconstruct itself are considered.
2/1
 C 
Creature – Human Soldier
Steam powered{2/w}, {t}: Tap target creature. If only colorless mana spent to activate this ability, that creature doesn't untap during its controller's next untap step.
1/2
 C 
Creature – Elf Shaman
Whenever another creature enters the battlefield under your control, you may pay {g}. If you do, put a +1/+1 counter on it.
2/2
 C 
Instant
Steam Release deals damage to target creature equal to the number of artifact cards in all graveyards.
A well timed release of steam can mean the difference between living and dying in the Midlands.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature's controller may choose not to untap enchanted creature during his or her untap step.
Whenever enchanted creature becomes untapped, return it and Chancellor's Conscription to their owners' hands.
 C 
Artifact Creature – Golem
Whenever a player casts an artifact spell, that player gains control of Magnetic Golem.
3/3
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and has intimidate.
Equip {2}
"Watch out for that guy, he's got the hat!"
 C 
Sorcery
Destroy target artifact or land. Manufactory Fire deals 2 damage to target creature with the same controller.
"Lock the doors. We wouldn't want them leaving work early."
 C 
Artifact Creature – Construct
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
 C 
Instant
Tap target creature. That creature gets -1/-1 for each {b} spent to cast Lost in the Desert.
“You’d hafta be near as strong as one o’them frontiersmen to stand a chance of survivin’ a night out there, much less a week.”
-Kertus Urap, Proprieter of Kertus’ Saloon
 C 
Artifact Creature – Construct
Flying
Steam powered – When Merchant Airship enters the battlefield, if only colorless mana was spent to cast it, draw a card.
3/2
Island
 
 B 
Basic Land – Island

Reach for Tomorrow (mythic)
Frontier Recycler (uncommon)
Cyrian Flockwinder (uncommon)
Desert Gearbones (uncommon)
Frontier Sheriff (common)
Lifewinder (common)
Steam Release (common)
Chancellor's Conscription (common)
Magnetic Golem (common)
Stetson Hat (common)
Manufactory Fire (common)
Cogbound Bro (common)
Lost in the Desert (common)
Merchant Airship (common)
Island (basic)