Archester: Frontier of Steam: Virtual Booster
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| Mechanics | About Archester |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy each creature without a +1/+1 counter on it.
For nature to improve, outdated models must be disposed of.
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, , Discard a card: Prevent the next 3 damage that would be dealt to target creature this turn. If an artifact card was discarded, put a +1/+1 counter on that creature for each 1 damage prevented this way.2/2
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Flying
Whenever an artifact is put into a graveyard from the battlefield, target player loses one life and you gain one life. 2/2
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![]() , : Counter target activated or triggered ability from an artifact source.1/1
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Flying
Eldaveth's Guard gets +1/+1 for each component attached to an artifact you control. 1/1
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As an additional cost to cast Strike it Rich, sacrifice a land.
Add to your mana pool. |
Cogbound Boarhog can't be blocked except by artifact creatures.
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0
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Whenever a player casts an artifact spell, that player gains control of Magnetic Golem.
3/3
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Put X +1/+1 counters on target creature, where X is that creature's power.
"Once in a blue moon, a lowly clockwork beast will fight back against civilization with primal might of the long extinct creature it mimics."
-Willar Watson, Frontiersman |
Flying
Steam powered – When Merchant Airship enters the battlefield, if only colorless mana was spent to cast it, draw a card. 3/2
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: Add to your mana pool.
, : Add or to your mana pool.A field so hot the wheat practically bakes itself.
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Steam Release deals damage to target creature equal to the number of artifact cards in all graveyards.
A well timed release of steam can mean the difference between living and dying in the Midlands.
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Tap target creature. That creature gets -1/-1 for each
spent to cast Lost in the Desert.“You’d hafta be near as strong as one o’them frontiersmen to stand a chance of survivin’ a night out there, much less a week.”
-Kertus Urap, Proprieter of Kertus’ Saloon |
Flying
Complacent Crew can't attack unless defending player controls an artifact. Complacent Crew can't block unless you control an artifact. 4/4
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Out with the Old
(rare)
Frontier Medic
(uncommon)
Scrapyard Surveyor
(uncommon)
Clockstopper Druid
(uncommon)
Eldaveth's Guard
(common)
Strike it Rich
(common)
Cogbound Boarhog
(common)
Magnetic Golem
(common)
Soul's Might
(common)
Merchant Airship
(common)
Sunsoaked Flats
(common)
Steam Release
(common)
Lost in the Desert
(common)
Complacent Crew
(common)
Forest
(basic)



, Discard a card: Prevent the next 3 damage that would be dealt to target creature this turn. If an artifact card was discarded, put a +1/+1 counter on that creature for each 1 damage prevented this way.
to your mana pool.