Archester: Frontier of Steam: Virtual Booster
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| Mechanics | About Archester |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant permanent
When Steal Spell enters the battlefield, gain control of each permanent attached to enchanted permanent for as long as you control Steal Spell. You control enchanted permanent. |
Steam Blast* deals 2 damage to each creature and each player.
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Sacrifice upgraded artifact: Self Destruct Button deals X damage to each creature and each player, where X is upgraded artifact's converted mana cost.
Upgrade ( : Attach to target noncomponent artifact you control. Upgrade only as a sorcery.) |
Flying
Whenever an artifact is put into a graveyard from the battlefield, target player loses one life and you gain one life. 2/2
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Target opponent discards a card. Then that player reveals his or her hand. You choose a nonland card from it. That player discards that card.
"That's not what it says here."
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Exile target artifact or enchantment.
"You need a permit for that."
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Junk Collector gets +1/+1 for each artifact attached to it.
To maintain their own mechanisms, the collectors will settle for any spare parts they can get their hands on. Or their pincers. Or their grapplers. Or their...
1/1
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Canid Lightpack gets +1/+1 and has haste as long as an artifact card is in your graveyard.
"The trappings of society can only slow us down."
1/1
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Lifelink
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 1/2
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At the beginning of your end step, put a charge counter on Timed Explosive unless you pay
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When Timed Explosive has three or more charge counters on it, sacrifice it. If you do, it deals 3 damage to target creature. |
![]() , , Discard a card: Target creature gains intimidate until end of turn. If an artifact card was discarded this way, that creature gets +3/+0 until end of turn.Making your friends scary and dangerous the quick way: Priceless.
4/2
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Choose one – tap target artifact or creature, then remove a counter from it; or untap target artifact or creature, then give it a counter of a kind already on it.
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As long as an opponent controls more artifacts than you, Taurox Reclaimer gets +3/+3.
"The city-dwellers are never satisfied with what they have. Their greed is their prison."
3/3
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Upgraded artifact has "
, : Tap target nonartifact creature."
Upgrade ( : Attach to target noncomponent artifact you control. Upgrade only as a sorcery.) |
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Steal Spell
(rare)
Steam Blast*
(uncommon)
Self Destruct Button
(uncommon)
Scrapyard Surveyor
(uncommon)
Change the Contract
(common)
Revoke Existence
(common)
Junk Collector
(common)
Canid Lightpack
(common)
Keeper of Spare Parts
(common)
Timed Explosive
(common)
Viashino Splinterpainter
(common)
Unwind-up
(common)
Taurox Reclaimer
(common)
Glaring Headlight
(common)
Plains
(basic)



(
, Discard a card: Target creature gains intimidate until end of turn. If an artifact card was discarded this way, that creature gets +3/+0 until end of turn.