Archester: Frontier of Steam: Virtual Booster

Archester: Frontier of Steam: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Steam powered – {1}: Choose one – Equipped creature gains lifelink until end of turn, or equipped creature gains deathtouch until end of turn, or equipped creature gains "t: This creature deals 1 damage to target creature or player" until end of turn. Activate this ability only once each turn. If you paid only colorless mana to activate this ability, choose all three.
Equip {2}
 U 
Creature – Elemental
Flying
Steam powered – {2/u}{2/u}: Target creature can't be blocked until end of turn. If only colorless mana was spent to activate this ability, that creature gains hexproof until end of turn.
3/3
 U 
Artifact – Equipment
Indestructible.
Equipped creature has hexproof.
Equip {1}
 U 
Enchantment
Creatures you control with +1/+1 counters on them have haste and trample.
 C 
Artifact Creature – Ox
Vigilance
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/2
 C 
Creature – Shade
Steam powered – {2/b}: Boiler Shade gets +1/+1 until end of turn. Then if only colorless mana was spent to activate this ability, Boiler Shade gains flying until end of turn.
They haunt the boilers and furnaces of the manufactories in which they worked and died.
1/1
 C 
Artifact Creature – Wurm
Modular 3 (This enters the battlefield with 3 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
3/3
 C 
Enchantment – Aura
Enchant creature
{2/g}: Enchanted creature gets +1/+1 until end of turn. If this is the third time this ability has resolved this turn, enchanted creature gains trample until end of turn.
 C 
Instant
Counter target spell unless its controller pays {2}. They may only spend colorless mana.
 C 
Sorcery
As an additional cost to cast Gremlin Mischief, sacrifice an artifact.
Put X 1/1 red Gremlin tokens onto the battlefield, where X is the sacrificed artifact's converted mana cost.
 C 
Enchantment – Aura
Enchant Land
Whenever enchanted land becomes tapped, its controller sacrifices it and adds {2} to his or her mana pool.
"These Flats were farms one day, manufactories the next. It's high time the land took itself back."
-Terent Livinton, Ex-Flats farmer
 C 
Artifact
Whenever you cast a red spell, target creature can't block this turn.
{t}: Add {1} to your mana pool.
The rust isn't just oxidation.
 C 
Artifact
When Crumbling Boiler enters the battlefield, draw a card.
Exile Crumbling Boiler from your graveyard: Add {2} to your mana pool.
 C 
Land
{t}: Add {1} to your mana pool.
{1}, {t}: Add {w} or {2} to your mana pool.
A field so hot the wheat practically bakes itself.
Swamp
 
 B 
Basic Land – Swamp

Mechanical Cane (rare)
Steam Elemental (uncommon)
Awesome Longcoat (uncommon)
Clockmaker's Blessing (uncommon)
Cogbound Bison (common)
Boiler Shade (common)
Cogbound Sandwurm (common)
Nature's Strength (common)
Council Sanction (common)
Gremlin Mischief (common)
Nonrenewable Resources (common)
Iron Ring (common)
Crumbling Boiler (common)
Sunsoaked Flats (common)
Swamp (basic)