Archester: Frontier of Steam: Virtual Booster
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| Mechanics | About Archester |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Junk Collector gets +1/+1 for each artifact attached to it.
To maintain their own mechanisms, the collectors will settle for any spare parts they can get their hands on. Or their pincers. Or their grapplers. Or their...
1/1
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+2: Exile up to one target artifact or enchantment.
0: Oozy deals damage to target creature equal to its loyalty. That creature deals damage to Oozy equal to its power. If a creature dealt damage this way would die this turn, exile it instead. -X: Put X Y/Y green Ooze creature token onto the battlefield, where Y is the number of cards exiled by Oozy. 3
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Return up to two target nonland permanents to their owner's hands.
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: Exile upgraded artifact. Return it to the battlefield at the beginning of the next end step.
Upgrade ( : Attach to target noncomponent artifact you control. Upgrade only as a sorcery.) |
Steam powered –
: Viashino Steamspitter gets +1/+0 until end of turn. If only colorless mana was spent to activate this ability, it gets +2/+0 and gains trample until end of turn instead.2/2
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Swampwalk
When Manufactory Wraith dies, each player sacrifices a land. Most manufactory owners can't stand them, until they try to get rid of them.
3/2
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![]() , , Discard a card: Marshall Bigshot deals 4 damage to target player. If a nonartifact card was discarded this way, it also deals 4 damage to itself.WARNING: The use of nonstandard ammunition could cause serious burns.
2/2
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Alloy Jumper can't be blocked by artifact creatures or equipped creatures.
When pollution and industry started killing off the trees, dryads found more study things to attune themselves with.
3/3
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Enchant creature or planeswalker.
Enchanted permanent can't attack or block and its activated abilities can't be activated. |
: Add to your mana pool.
, : Add or to your mana pool.Though many have tried, none have been able to replicate the natural power of Archester's oceans.
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Destroy target artifact or enchantment.
"Our prophet once said that nature was unstoppable, and that not even he could not defeat it. What makes us think we stand a chance?"
-Chancellor Baylock |
As long as a land card is in your graveyard, Defense Lawyer gets +2/+1 and has intimidate.
"I think our mild leak is hardly worth discussing in the wake of that horrible explosion they're about to suffer..."
-Rodfred Wenroth, Manufactory owner 1/1
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Equipped creature has flying and haste.
Equip ![]() |
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
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Junk Collector
(common, foil)
Oozy, the Hungry Slime
(mythic)
Steam Geyser
(uncommon)
Emergency Ejector
(uncommon)
Viashino Steamspitter
(uncommon)
Manufactory Wraith
(common)
Marshall Bigshot
(common)
Alloy Jumper
(common)
Protective Custody
(common)
Simmering Coastline
(common)
Naturalize*
(common)
Defense Lawyer
(common)
Improvised Propulsion System
(common)
Cogbound Bro
(common)
Forest
(basic)




: Viashino Steamspitter gets +1/+0 until end of turn. If only colorless mana was spent to activate this ability, it gets +2/+0 and gains trample until end of turn instead.

, Discard a card: Marshall Bigshot deals 4 damage to target player. If a nonartifact card was discarded this way, it also deals 4 damage to itself.
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