Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Spellslinger
{4}{b}, {t}, Discard a card: Destroy target creature. If an artifact card was discarded this way, return that creature to the battlefield under your control.
"There are two kinds of people in my world: the ones who always finish the job, and their targets."
-Richard Ferron, Robber Baron
2/2
 U 
Sorcery
Put a +1/+1 counter on each creature you control, then gain X life, where X is the number of +1/+1 counters on permanents you control.
"A tick problem? Yes, in a way..."
-Willard Watson, Frontiersman
 U 
Artifact
{2}: Put a charge counter on Steam Battery.
Remove a charge counter from Steam Battery: Add {1} to your mana pool.
 U 
Instant
Destroy target artifact, enchantment, or land.
Not everything that goes into the woods comes out.
 C 
Artifact – Equipment
Equipped creature gets +2/+0 and has "{1}, {t}: Untap target artifact."
Equip {2}
 C 
Instant
Untap target creature, then that creature gets +1/+1 for each {g} spent to cast Strength of Ages Past.
 C 
Creature – Human Spellslinger
{4}{b}, {t}, Discard a card: Target creature gets -5/-5 until end of turn. If an artifact card wasn't discarded this way, Maverick Bigshot gets -5/-5.
2/2
 C 
Instant
Buckshot deals 1 damage to target creature, then deals an additional 1 damage for each {r} spent to cast it.
"I ain't never met a problem that couldn't be solved with a bullet or three."
-John Marshall
 C 
Instant
Steam Release deals damage to target creature equal to the number of artifact cards in all graveyards.
A well timed release of steam can mean the difference between living and dying in the Midlands.
 C 
Artifact – Component
Upgraded artifact has "{2}, {t}: Tap target nonartifact creature."
Upgrade {3} ({3}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
 C 
Artifact Creature – Horse
First strike
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/1
 C 
Artifact Creature – Construct
Shabby Automaton enters the battlefield tapped and doesn't untap during its controller's untap step.
{1}: Untap Shabby Automaton. Spend only colorless mana to activate this ability.
2/4
 C 
Creature – Human Pirate
Flying
Complacent Crew can't attack unless defending player controls an artifact.
Complacent Crew can't block unless you control an artifact.
4/4
 C 
Artifact
At the beginning of your end step, put a charge counter on Timed Explosive unless you pay {1}.
When Timed Explosive has three or more charge counters on it, sacrifice it. If you do, it deals 3 damage to target creature.
Swamp
 
 B 
Basic Land – Swamp

Frontier Bounty Hunter (rare)
Oscillating Glory (uncommon)
Steam Battery (uncommon)
Into the Woods (uncommon)
Mechanic's Wrench (common)
Strength of Ages Past (common)
Maverick Bigshot (common)
Buckshot (common)
Steam Release (common)
Glaring Headlight (common)
Cogbound Stallion (common)
Shabby Automaton (common)
Complacent Crew (common)
Timed Explosive (common)
Swamp (basic)