Archester: Frontier of Steam: Virtual Booster
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| Mechanics | About Archester |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Assembly Line enters the battlefield, put two 2/2 colorless Assembly-Worker artifact creature tokens onto the battlefield.
, Tap two Assembly-Worker creatures you control: Put a 2/2 colorless Assembly-Worker artifact creature tokens onto the battlefield. |
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
"They say a night in the Midlands can change a man. Let's see what a week can do for you."
-Isinaac Prachet, Bass City Judge |
: Target Assembly-Worker creature gets +1/+1 and gains first strike until end of turn.As soon as the gremlin attack alarm rings, they re-purpose other workers for battle.
2/2
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Flying
Whenever you cast a spell or activate an ability spending only colorless mana, Steam Fiend gets +2/+2 until end of turn. 1/1
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Untap target creature, then that creature gets +1/+1 for each
spent to cast Strength of Ages Past. |
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Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
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![]() , , Discard a card: Marshall Bigshot deals 4 damage to target player. If a nonartifact card was discarded this way, it also deals 4 damage to itself.WARNING: The use of nonstandard ammunition could cause serious burns.
2/2
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When Hired Gun enters the battlefield, if
was spent to cast it, you lose 2 life.Whoever said good help is hard to find has never had to deal with bad help.
2/1
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Junk Collector gets +1/+1 for each artifact attached to it.
To maintain their own mechanisms, the collectors will settle for any spare parts they can get their hands on. Or their pincers. Or their grapplers. Or their...
1/1
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Counter target spell.
Add to your mana pool."Let's see if we can put that to good use."
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Enchant creature or planeswalker.
Enchanted permanent can't attack or block and its activated abilities can't be activated. |
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/1
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At the beginning of your end step, put a charge counter on Timed Explosive unless you pay
.
When Timed Explosive has three or more charge counters on it, sacrifice it. If you do, it deals 3 damage to target creature. |
Flying
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 1/1
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Assembly Line
(rare)
Rehabilitating Sentence
(uncommon)
Assembly Guardian
(uncommon)
Steam Fiend
(uncommon)
Strength of Ages Past
(common)
Cogbound Bro
(common)
Marshall Bigshot
(common)
Hired Gun
(common)
Junk Collector
(common)
Turn to Steam
(common)
Protective Custody
(common)
Cogbound Bear
(common)
Timed Explosive
(common)
Cogbound Falcon
(common)
Island
(basic)
, Tap two Assembly-Worker creatures you control: Put a 2/2 colorless Assembly-Worker artifact creature tokens onto the battlefield.
: Target Assembly-Worker creature gets +1/+1 and gains first strike until end of turn.
spent to cast Strength of Ages Past.

was spent to cast it, you lose 2 life.
