Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
At the beginning of your upkeep, attach target component you control to A Grand Experiment.
Tap an untapped component attached to A Grand Experiment: Each player draws a card
It was put on display in the village square, so that all may learn from its intricacies.
 U 
Instant
Until end of turn, whenever you discard a card, exile it. At the beginning of the next end step, return each card exiled this way to your hand.
Draw a card.
 U 
Creature – Elf Artificer Druid
{1}{g}, {t}: Counter target activated or triggered ability from an artifact source.
1/1
 U 
Artifact Creature – Rhino
Trample
Modular 4 (This enters the battlefield with 4 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
A tightly wound rhinorn is the first real danger frontiersmen face, and often the last.
1/1
 C 
Artifact – Equipment
Equipped creature gets +2/+0 and has "{1}, {t}: Untap target artifact."
Equip {2}
 C 
Land
{t}: Add {1} to your mana pool.
{1}, {t}: Add {b} or {2} to your mana pool.
The sludge found here is used for many industrial purposes, such as a heavy duty adhesive, cheap fuel, and in some extreme cases, dietary supplements.
 C 
Creature – Human Scout
When Frontier Explorer enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
2/2
 C 
Creature – Human Pirate
As long as Sky Pirates is untapped, it has hexproof.
As long as Sky Pirates is tapped, it has flying.
2/2
 C 
Creature – Gremlin Artificer
When Shatterstick Gremlin enters the battlefield, destroy target artifact.
Though it may look rustic, the shatterstick is actually a finely honed tool created for a maximum smashing potential.
1/1
 C 
Sorcery
Creatures you control get +3/+0 until end of turn and don't untap during your next untap step.
"Tonight, it's on me. Tomorrow, it'll be all them."
-Kertus Urap, Propieter of Kertus' Saloon
 C 
Artifact Creature – Assembly-Worker
{t}: Target Assembly-Worker creature gets +1/+1 until end of turn.
2/2
 C 
Creature – Wraith
Swampwalk
When Manufactory Wraith dies, each player sacrifices a land.
Most manufactory owners can't stand them, until they try to get rid of them.
3/2
 C 
Creature – Bird Soldier
Flying
Eldaveth's Guard gets +1/+1 for each component attached to an artifact you control.
1/1
 C 
Artifact Creature – Artificer
When Engineer's Assistant enters the battlefield, you may attach target Component you control to target non-Component artifact you control.
2/2
Island
 
 B 
Basic Land – Island

A Grand Experiment (rare)
Stack the Deck (uncommon)
Clockstopper Druid (uncommon)
Cogbound Rhinorn (uncommon)
Mechanic's Wrench (common)
Sludge Pit (common)
Frontier Explorer (common)
Sky Pirates (common)
Shatterstick Gremlin (common)
Round on the House (common)
Assembly-Worker (common)
Manufactory Wraith (common)
Eldaveth's Guard (common)
Engineer's Assistant (common)
Island (basic)