Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{2/u}{2/u}, {t}: Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
{2/b}, {t}: Target player loses life equal to the number of land cards in each graveyard.
 U 
Artifact
{2}: Put a charge counter on Steam Battery.
Remove a charge counter from Steam Battery: Add {1} to your mana pool.
 U 
Creature – Elf Artificer Druid
{1}{w}, {t}: Put a 0/0 white Goat artifact creature token with modular one onto the battlefield. (It enters the battlefield with a +1/+1 counter on it. When it dies, put its counters on target artifact creature you control.)
2/2
{2/w}{2/w}
 
 U 
Artifact Creature – Construct
{t}, Sacrifice Weldbot: Choose one – Weldbot deals 2 damage to target attacking or blocking nonartifact creature; or regenerate target artifact.
2/2
{2}
 
 C 
Artifact Creature – Construct
{t}: Add {1} to your mana pool.
1/1
 C 
Artifact
Whenever you cast a blue spell, look at the top card of each player's library.
{t}: Add {1} to your mana pool.
The luster doesn't only reflect light.
 C 
Artifact Creature – Artificer
When Engineer's Assistant enters the battlefield, you may attach target Component you control to target non-Component artifact you control.
2/2
 C 
Artifact Creature – Scorpion
Deathtouch
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
 C 
Creature – Human Pirate
As long as Sky Pirates is untapped, it has hexproof.
As long as Sky Pirates is tapped, it has flying.
2/2
 C 
Creature – Elf Druid
{t}: Untap target land you control.
1/2
 C 
Instant
Tap target creature. That creature gets -1/-1 for each {b} spent to cast Lost in the Desert.
“You’d hafta be near as strong as one o’them frontiersmen to stand a chance of survivin’ a night out there, much less a week.”
-Kertus Urap, Proprieter of Kertus’ Saloon
 C 
Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.
"Once in a blue moon, a lowly clockwork beast will fight back against civilization with primal might of the long extinct creature it mimics."
-Willar Watson, Frontiersman
{1}{r}
 
 C 
Sorcery
Put two random artifact cards from your graveyard on top of your library.
 C 
Artifact Creature – Soldier
First strike
Steam powered – You may cast Guard-in-a-Box as though it had flash. Spend only colorless mana to cast Guard-in-a-Box this way.
2/1
Swamp
 
 B 
Basic Land – Swamp

Robber Baron's Contract (rare)
Steam Battery (uncommon)
Cyrian Flockwinder (uncommon)
Weldbot (uncommon)
Manakin (common)
Silver Ring (common)
Engineer's Assistant (common)
Cogbound Scorpid (common)
Sky Pirates (common)
Arbor-er Elf (common)
Lost in the Desert (common)
Soul's Might (common)
Rummage (common)
Guard-in-a-Box (common)
Swamp (basic)