Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Construct
Whenever Steamcatcher deals combat damage to a player, put two +1/+1 counters on Steamcatcher.
Remove a counter from Steamcatcher: Add {1} to your mana pool.
2/2
 U 
Creature – Human Spellslinger
{t}, Discard a card: Marshall Quickhand deals 1 daamge to target creature or player. If an artifact card was discarded this way, Marshall Quickhand deals 2 damage to that creature or player instead.
1/1
 U 
Creature – Elemental
Flying
Steam powered – {2/u}{2/u}: Target creature can't be blocked until end of turn. If only colorless mana was spent to activate this ability, that creature gains hexproof until end of turn.
3/3
 U 
Artifact – Equipment
Whenever a player casts a spell using only colorless mana, equipped creature gets +X/+X until end of turn, where X is that spell's converted mana cost.
Equip {1}
 C 
Sorcery
Target creature you control fights another target creature. If either creature dies this turn, put a +1/+1 counter on the other.
 C 
Instant
Tap target creature. That creature gets -1/-1 for each {b} spent to cast Lost in the Desert.
“You’d hafta be near as strong as one o’them frontiersmen to stand a chance of survivin’ a night out there, much less a week.”
-Kertus Urap, Proprieter of Kertus’ Saloon
 C 
Artifact – Component
When upgraded artifact is put into its owner's graveyard, draw a card.
Upgrade {2} ({2}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
 C 
Artifact Creature – Wall
Defender
"I believe we're thinking too hard about this. A nuisance as simple mided as the outlaws requires an equally simple answer."
0/4
 C 
Artifact – Component
Upgraded artifact untaps during each player's untap step.
Upgrade {1} ({1}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
 C 
Enchantment – Aura
Enchant creature or planeswalker.
Enchanted permanent can't attack or block and its activated abilities can't be activated.
 C 
Sorcery
Creatures you control get +3/+0 until end of turn and don't untap during your next untap step.
"Tonight, it's on me. Tomorrow, it'll be all them."
-Kertus Urap, Propieter of Kertus' Saloon
 C 
Artifact Creature – Rogue
{t}: Discard a card, then draw a card.
One man's trash is another trash's treasure.
1/1
 C 
Creature – Shade
Steam powered – {2/b}: Boiler Shade gets +1/+1 until end of turn. Then if only colorless mana was spent to activate this ability, Boiler Shade gains flying until end of turn.
They haunt the boilers and furnaces of the manufactories in which they worked and died.
1/1
 C 
Creature – Elf Artificer Druid
Lifelink
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/2
Plains
 
 B 
Basic Land – Plains

Steamcatcher (rare)
Marshall Quickhand (uncommon)
Steam Elemental (uncommon)
The Goggles (uncommon)
Struggle for Survival (common)
Lost in the Desert (common)
Builder's Plate (common)
Steel Wall (common)
Oiled Gears (common)
Protective Custody (common)
Round on the House (common)
Scrapyard Looter (common)
Boiler Shade (common)
Keeper of Spare Parts (common)
Plains (basic)