Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Advisor
Nonartifact spells cost {1} more to cast.
The activated abilities of nonartifact, nonland permanents cost {1} more to activate.
"How can people governed by so many rules see themselves as 'free'?"
- Big Horn, gang leader
2/2
 U 
Artifact
{2}: Put a charge counter on Steam Battery.
Remove a charge counter from Steam Battery: Add {1} to your mana pool.
 U 
Creature – Human Wizard
{t}: Target land becomes the basic land type of your choice until end of turn. If that land was nonbasic, untap Terratech Cartographer.
"My maps are never wrong; I ensure it."
2/2
 U 
Creature – MInotaur Scout
As an additional cost to cast Taurox Emptyhand, target opponent gains control of target artifact you contorl.
"Strength does not come from carrying one's things around, but from giving them away."
-Big Horn, gangleader
3/3
 C 
Creature – Shade
Steam powered{2/b}: Boiler Shade gets +1/+1 until end of turn. Then if only colorless mana was spent to activate this ability, Boiler Shade gains flying until end of turn.
They haunt the boilers and furnaces of the manufactories in which they worked and died.
1/1
 C 
Artifact Creature – Scorpion
Deathtouch
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
 C 
Instant
Counter target spell unless its controller pays {2}. They may only spend colorless mana.
 C 
Artifact Creature – Bird
Flying
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/1
 C 
Creature – Viashino Spellslinger
{1}{r}, {t}, Discard a card: Target creature gains intimidate until end of turn. If an artifact card was discarded this way, that creature gets +3/+0 until end of turn.
Making your friends scary and dangerous the quick way: Priceless.
4/2
 C 
Instant
Destroy target artifact or enchantment.
"Our prophet once said that nature was unstoppable, and that not even he could not defeat it. What makes us think we stand a chance?"
-Chancellor Baylock
 C 
Land
{t}: Add {1} to your mana pool.
{1}, {t}: Add {g} or {2} to your mana pool.
Some forests are good for more than just lumber and land.
 C 
Instant
Tap target creature. That creature gets -1/-1 for each {b} spent to cast Lost in the Desert.
“You’d hafta be near as strong as one o’them frontiersmen to stand a chance of survivin’ a night out there, much less a week.”
-Kertus Urap, Proprieter of Kertus’ Saloon
 C 
Artifact – Component
Upgraded artifact untaps during each player's untap step.
Upgrade {1} ({1}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
 C 
Sorcery
Destroy target artifact or land. Manufactory Fire deals 2 damage to target creature with the same controller.
"Lock the doors. We wouldn't want them leaving work early."
Forest
 
 B 
Basic Land – Forest

Brass Tax Committe (rare)
Steam Battery (uncommon)
Terratech Cartographer (uncommon)
Taurox Emptyhand (uncommon)
Boiler Shade (common)
Cogbound Scorpid (common)
Council Sanction (common)
Cogbound Falcon (common)
Viashino Splinterpainter (common)
Naturalize* (common)
Steamy Rainforest (common)
Lost in the Desert (common)
Oiled Gears (common)
Manufactory Fire (common)
Forest (basic)