Archester: Frontier of Steam: Virtual Booster
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| Mechanics | About Archester |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Magnet Elemental enters the battlefield, gain control of each component and equipment that could be attached to it for as long as you control Magnet Elemental. Then attach those permanents to it.
3/3
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Until end of turn, whenever you discard a card, exile it. At the beginning of the next end step, return each card exiled this way to your hand.
Draw a card. |
Sacrifice Throttle Gnomes: Throttle Gnomes deals 3 damage to target player.
3/1
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Flying
![]() : You may have target player gain control of another artifact you control. If you do, Airdrop Airship deals damage equal to that artifact's converted mana cost to that player or target creature that player controls.3/2
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Flying
"The Aven ensure that only the pure of heart are permitted to walk the marbled streets of Talonsreach."
-Tulia Kriston, Brass City steamstress 3/2
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Tap target creature. That creature gets -1/-1 for each
spent to cast Lost in the Desert.“You’d hafta be near as strong as one o’them frontiersmen to stand a chance of survivin’ a night out there, much less a week.”
-Kertus Urap, Proprieter of Kertus’ Saloon |
Reach
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/2
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Whenever a player casts an artifact spell, that player gains control of Magnetic Golem.
3/3
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Steam powered –
: Boiler Shade gets +1/+1 until end of turn. Then if only colorless mana was spent to activate this ability, Boiler Shade gains flying until end of turn.They haunt the boilers and furnaces of the manufactories in which they worked and died.
1/1
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Flying
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 1/1
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Deathtouch
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0
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: Add to your mana pool.
, : Add or to your mana pool.A field so hot the wheat practically bakes itself.
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As an additional cost to cast Gremlin Mischief, sacrifice an artifact.
Put X 1/1 red Gremlin tokens onto the battlefield, where X is the sacrificed artifact's converted mana cost. |
Destroy target artifact or enchantment.
"Our prophet once said that nature was unstoppable, and that not even he could not defeat it. What makes us think we stand a chance?"
-Chancellor Baylock |
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Magnet Elemental
(rare)
Stack the Deck
(uncommon)
Throttle Gnomes
(uncommon)
Airdrop Airship
(uncommon)
Porcelain Patrol
(common)
Lost in the Desert
(common)
Cogbound Spider
(common)
Magnetic Golem
(common)
Boiler Shade
(common)
Cogbound Falcon
(common)
Cogbound Scorpid
(common)
Sunsoaked Flats
(common)
Gremlin Mischief
(common)
Naturalize*
(common)
Swamp
(basic)





: You may have target player gain control of another artifact you control. If you do, Airdrop Airship deals damage equal to that artifact's converted mana cost to that player or target creature that player controls.
spent to cast Lost in the Desert.
: Add