Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Put a 4/4 colorless Dreadnought artifact creature token with flying onto the battlefield.
Steam powered – If only colorless mana was spent to cast Airship Assault, put two of those tokens onto the battlefield instead.
 U 
Creature – Human Spellslinger
{w}, {t}, Discard a card: Prevent the next 3 damage that would be dealt to target creature this turn. If an artifact card was discarded, put a +1/+1 counter on that creature for each 1 damage prevented this way.
2/2
 U 
Artifact – Equipment
Indestructible.
Equipped creature has hexproof.
Equip {1}
 U 
Sorcery
Draw two cards. Then discard two cards unless you discard an artifact card.
The Mavericks are famed for their speed and ferocity in battle. Their ability to clean house leaves something to be desired.
 C 
Creature – Elf Artificer Druid
Lifelink
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/2
 C 
Creature – Bird Soldier
Flying
"The Aven ensure that only the pure of heart are permitted to walk the marbled streets of Talonsreach."
-Tulia Kriston, Brass City steamstress
3/2
 C 
Creature – Human Spellslinger
{2}{b}, {t}, Discard a card: Return a nonartifact creature card from your graveyard to your hand. If an artifact card was discarded this way, return up to two nonartifact creature cards instead.
2/2
 C 
Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.
"Once in a blue moon, a lowly clockwork beast will fight back against civilization with primal might of the long extinct creature it mimics."
-Willar Watson, Frontiersman
 C 
Creature – Elf Druid
{t}: Untap target land you control.
1/2
 C 
Artifact
Whenever a creature deals combat damage to you, that creature's controller gains control of Coveted Seeing Stone.
Your opponents play with their hands revealed.
Even with its vision, most don't see it coming.
 C 
Land
{t}: Add {1} to your mana pool.
{1}, {t}: Add {u} or {2} to your mana pool.
Though many have tried, none have been able to replicate the natural power of Archester's oceans.
 C 
Creature – Human Spellslinger
{4}{r}, {t}, Discard a card: Marshall Bigshot deals 4 damage to target player. If a nonartifact card was discarded this way, it also deals 4 damage to itself.
WARNING: The use of nonstandard ammunition could cause serious burns.
2/2
 C 
Artifact – Equipment
Equipped creature gets +2/+0 and has "{1}, {t}: Untap target artifact."
Equip {2}
 C 
Creature – Wraith
Swampwalk
When Manufactory Wraith dies, each player sacrifices a land.
Most manufactory owners can't stand them, until they try to get rid of them.
3/2
Swamp
 
 B 
Basic Land – Swamp

Airship Assault (rare)
Frontier Medic (uncommon)
Awesome Longcoat (uncommon)
Thirst for Loot (uncommon)
Keeper of Spare Parts (common)
Porcelain Patrol (common)
Casket Constructor (common)
Soul's Might (common)
Arbor-er Elf (common)
Coveted Seeing Stone (common)
Simmering Coastline (common)
Marshall Bigshot (common)
Mechanic's Wrench (common)
Manufactory Wraith (common)
Swamp (basic)