Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Exile target artifact or enchantment.
"You need a permit for that."
 
 R 
Artifact Creature – Construct
Whenever Steamcatcher deals combat damage to a player, put two +1/+1 counters on Steamcatcher.
Remove a counter from Steamcatcher: Add {1} to your mana pool.
2/2
 U 
Creature – Human Cleric
Whenever you spend colorless mana to cast a spell, you gain that much life.
"There's nothing like the healing power of steam."
2/1
 U 
Creature – Elf Artificer Druid
{1}{w}, {t}: Put a 0/0 white Goat artifact creature token with modular one onto the battlefield. (It enters the battlefield with a +1/+1 counter on it. When it dies, put its counters on target artifact creature you control.)
2/2
 U 
Artifact – Component
Sacrifice upgraded artifact: Self Destruct Button deals X damage to each creature and each player, where X is upgraded artifact's converted mana cost.
Upgrade {3} ({3}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
 C 
Instant
Draw a card. For each {u} spent to cast Contemplate, draw an additional card, then discard a card.
 C 
Land
{t}: Add {1} to your mana pool.
{1}, {t}: Add {w} or {2} to your mana pool.
A field so hot the wheat practically bakes itself.
 C 
Creature – Bird Soldier
Flying
"The Aven ensure that only the pure of heart are permitted to walk the marbled streets of Talonsreach."
-Tulia Kriston, Brass City steamstress
3/2
 C 
Creature – Minotaur Spellslinger
{r}, {t}, Discard a card: Target creature attacks this turn if able. If an artifact card was discarded this way, untap Big Horn Provoker.
A taurox would never charge on a turned back... so they shoot first.
3/3
 C 
Instant
Destroy target artifact or enchantment.
"Our prophet once said that nature was unstoppable, and that not even he could not defeat it. What makes us think we stand a chance?"
-Chancellor Baylock
 C 
Artifact Creature – Assembly-Worker
{t}: Target Assembly-Worker creature gets +1/+1 until end of turn.
2/2
 C 
Creature – Human Spellslinger
{4}{r}, {t}, Discard a card: Marshall Bigshot deals 4 damage to target player. If a nonartifact card was discarded this way, it also deals 4 damage to itself.
WARNING: The use of nonstandard ammunition could cause serious burns.
2/2
 C 
Creature – Human Pirate
As long as Sky Pirates is untapped, it has hexproof.
As long as Sky Pirates is tapped, it has flying.
2/2
 C 
Artifact – Equipment
Equipped creature gets +2/+0 and has "{1}, {t}: Untap target artifact."
Equip {2}
Forest
 
 B 
Basic Land – Forest

Revoke Existence (common, foil)
Steamcatcher (rare)
Sauna Officer (uncommon)
Cyrian Flockwinder (uncommon)
Self Destruct Button (uncommon)
Contemplate (common)
Sunsoaked Flats (common)
Porcelain Patrol (common)
Big Horn Provoker (common)
Naturalize* (common)
Assembly-Worker (common)
Marshall Bigshot (common)
Sky Pirates (common)
Mechanic's Wrench (common)
Forest (basic)