Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Put a token that's a copy of target creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.
The best friends are often gone too soon.
 U 
Creature – MInotaur Scout
As an additional cost to cast Taurox Emptyhand, target opponent gains control of target artifact you contorl.
"Strength does not come from carrying one's things around, but from giving them away."
-Big Horn, gangleader
3/3
 U 
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
 U 
Creature – Bird Artificer
Flying
Steam powered – {2/w}{2/w}, {t}: Return target noncreature artifact or enchantment card from your graveyard to your hand. If only colorless mana was spent to activate this ability, return that card to the battlefield instead.
1/3
 C 
Creature – Human Scout
When Frontier Explorer enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
2/2
 C 
Sorcery
Target opponent discards a card. Then that player reveals his or her hand. You choose a nonland card from it. That player discards that card.
"That's not what it says here."
 C 
Creature – Human Spellslinger
{4}{r}, {t}, Discard a card: Marshall Bigshot deals 4 damage to target player. If a nonartifact card was discarded this way, it also deals 4 damage to itself.
WARNING: The use of nonstandard ammunition could cause serious burns.
2/2
 C 
Creature – Human Spellslinger
{2}{b}, {t}, Discard a card: Return a nonartifact creature card from your graveyard to your hand. If an artifact card was discarded this way, return up to two nonartifact creature cards instead.
2/2
 C 
Artifact – Equipment
Equipped creature gets +2/+0 and has "{1}, {t}: Untap target artifact."
Equip {2}
 C 
Artifact Creature – Artificer
When Engineer's Assistant enters the battlefield, you may attach target Component you control to target non-Component artifact you control.
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and has intimidate.
Equip {2}
"Watch out for that guy, he's got the hat!"
 C 
Creature – Dryad
Alloy Jumper can't be blocked by artifact creatures or equipped creatures.
When pollution and industry started killing off the trees, dryads found more study things to attune themselves with.
3/3
 C 
Creature – Elf Artificer Druid
Lifelink
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/2
 C 
Artifact Creature – Scorpion
Deathtouch
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
Plains
 
 B 
Basic Land – Plains

False Friends (rare)
Taurox Emptyhand (uncommon)
Steam Dream (uncommon)
Frontier Recycler (uncommon)
Frontier Explorer (common)
Change the Contract (common)
Marshall Bigshot (common)
Casket Constructor (common)
Mechanic's Wrench (common)
Engineer's Assistant (common)
Stetson Hat (common)
Alloy Jumper (common)
Keeper of Spare Parts (common)
Cogbound Scorpid (common)
Plains (basic)