Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Minotaur Warrior
Steam powered – Whenever Big Horn Thunderhoof attacks, you may pay {2/r} for any number of target creatures. If you do, tap those creatures. If only colorless mana was spent this way, Big Horn Thunderhoof deals 2 damage to each of those creatures.
4/4
 U 
Artifact – Component
Upgraded artifact has hexproof.
As long as upgraded artifact is a creature, it can't be blocked by creatures with power 2 or less.
Upgrade {2} ({2}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
 U 
Instant
Destroy target artifact, enchantment, or land.
Not everything that goes into the woods comes out.
 U 
Artifact Creature – Rhino
Trample
Modular 4 (This enters the battlefield with 4 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
A tightly wound rhinorn is the first real danger frontiersmen face, and often the last.
1/1
 C 
Artifact Creature – Wall
Defender
"I believe we're thinking too hard about this. A nuisance as simple mided as the outlaws requires an equally simple answer."
0/4
 C 
Artifact Creature – Construct
Junk Collector gets +1/+1 for each artifact attached to it.
To maintain their own mechanisms, the collectors will settle for any spare parts they can get their hands on. Or their pincers. Or their grapplers. Or their...
1/1
 C 
Artifact – Component
Upgraded artifact has "{2}, {t}: Tap target nonartifact creature."
Upgrade {3} ({3}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
 C 
Creature – Human Spellslinger
{2}{b}, {t}, Discard a card: Return a nonartifact creature card from your graveyard to your hand. If an artifact card was discarded this way, return up to two nonartifact creature cards instead.
2/2
 C 
Creature – Hound Scout
Canid Lightpack gets +1/+1 and has haste as long as an artifact card is in your graveyard.
"The trappings of society can only slow us down."
1/1
 C 
Sorcery
Exile target artifact or enchantment.
"You need a permit for that."
 C 
Artifact – Component
Upgraded artifact is a 3/3 artifact creature.
Upgrade {3} ({3}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
 C 
Creature – Hound Soldier
To many in the Brass City, canids can fill only one position: watch dog.
3/5
 C 
Creature – Human Advisor
As long as a land card is in your graveyard, Defense Lawyer gets +2/+1 and has intimidate.
"I think our mild leak is hardly worth discussing in the wake of that horrible explosion they're about to suffer..."
-Rodfred Wenroth, Manufactory owner
1/1
 C 
Creature – Viashino Spellslinger
{1}{r}, {t}, Discard a card: Target creature gains intimidate until end of turn. If an artifact card was discarded this way, that creature gets +3/+0 until end of turn.
Making your friends scary and dangerous the quick way: Priceless.
4/2
Plains
 
 B 
Basic Land – Plains

Big Horn Thunderhoof (rare)
Fog Machine (uncommon)
Into the Woods (uncommon)
Cogbound Rhinorn (uncommon)
Steel Wall (common)
Junk Collector (common)
Glaring Headlight (common)
Casket Constructor (common)
Canid Lightpack (common)
Revoke Existence (common)
Animation Wires (common)
Canid Sentry (common)
Defense Lawyer (common)
Viashino Splinterpainter (common)
Plains (basic)