Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
As an additional cost to cast Gremlin Mischief, sacrifice an artifact.
Put X 1/1 red Gremlin tokens onto the battlefield, where X is the sacrificed artifact's converted mana cost.
 
 R 
Artifact – Equipment
Steam powered{1}: Choose one – Equipped creature gains lifelink until end of turn, or equipped creature gains deathtouch until end of turn, or equipped creature gains "t: This creature deals 1 damage to target creature or player" until end of turn. Activate this ability only once each turn. If you paid only colorless mana to activate this ability, choose all three.
Equip {2}
 U 
Creature – Elemental
Flying
Steam powered{2/u}{2/u}: Target creature can't be blocked until end of turn. If only colorless mana was spent to activate this ability, that creature gains hexproof until end of turn.
3/3
 U 
Artifact Creature – Horror
Flying
Whenever you cast a spell or activate an ability spending only colorless mana, Steam Fiend gets +2/+2 until end of turn.
1/1
 U 
Enchantment – Aura
Enchant permanent
Enchanted permanent is an artifact. (It loses all other types.)
"Despite what others claim, I too believe the beasts of the wilds have a place in this world. That place is as a statue in my garden."
 C 
Artifact – Equipment
Equipped creature has flying and haste.
Equip {1}
 C 
Artifact Creature – Wurm
Modular 3 (This enters the battlefield with 3 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
3/3
 C 
Artifact Creature – Bird
Flying
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/1
 C 
Creature – Human Advisor
As long as a land card is in your graveyard, Defense Lawyer gets +2/+1 and has intimidate.
"I think our mild leak is hardly worth discussing in the wake of that horrible explosion they're about to suffer..."
-Rodfred Wenroth, Manufactory owner
1/1
 C 
Artifact Creature – Scorpion
Deathtouch
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
 C 
Instant
Tap target creature. That creature gets -1/-1 for each {b} spent to cast Lost in the Desert.
“You’d hafta be near as strong as one o’them frontiersmen to stand a chance of survivin’ a night out there, much less a week.”
-Kertus Urap, Proprieter of Kertus’ Saloon
 C 
Creature – Viashino Spellslinger
{1}{r}, {t}, Discard a card: Target creature gains intimidate until end of turn. If an artifact card was discarded this way, that creature gets +3/+0 until end of turn.
Making your friends scary and dangerous the quick way: Priceless.
4/2
 C 
Creature – Human Artificer
{2/u}: Look at the top card of your library. You may put it into your graveyard. If an artifact card is put into your graveyard this way, put a +1/+1 counter on Promising Youth.
Share with me your knowledge and I shall share with you my strength.
0/1
 C 
Artifact – Component
Upgraded artifact untaps during each player's untap step.
Upgrade {1} ({1}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
Plains
 
 B 
Basic Land – Plains

Gremlin Mischief (common, foil)
Mechanical Cane (rare)
Steam Elemental (uncommon)
Steam Fiend (uncommon)
Cast in Steel (uncommon)
Improvised Propulsion System (common)
Cogbound Sandwurm (common)
Cogbound Falcon (common)
Defense Lawyer (common)
Cogbound Scorpid (common)
Lost in the Desert (common)
Viashino Splinterpainter (common)
Promising Youth (common)
Oiled Gears (common)
Plains (basic)