Archester: Frontier of Steam: Virtual Booster
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| Mechanics | About Archester |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put a 4/4 colorless Dreadnought artifact creature token with flying onto the battlefield.
Steam powered – If only colorless mana was spent to cast Airship Assault, put two of those tokens onto the battlefield instead. |
Draw two cards. Then discard two cards unless you discard an artifact card.
The Mavericks are famed for their speed and ferocity in battle. Their ability to clean house leaves something to be desired.
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: Exile upgraded artifact. Return it to the battlefield at the beginning of the next end step.
Upgrade ( : Attach to target noncomponent artifact you control. Upgrade only as a sorcery.) |
Destroy target artifact, enchantment, or land.
Not everything that goes into the woods comes out.
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Flying
Steam powered – When Merchant Airship enters the battlefield, if only colorless mana was spent to cast it, draw a card. 3/2
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Enchant creature
Enchanted creature's controller may choose not to untap enchanted creature during his or her untap step. Whenever enchanted creature becomes untapped, return it and Chancellor's Conscription to their owners' hands. |
When Hired Gun enters the battlefield, if
was spent to cast it, you lose 2 life.Whoever said good help is hard to find has never had to deal with bad help.
2/1
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Steam powered –
, : Tap target creature. If only colorless mana spent to activate this ability, that creature doesn't untap during its controller's next untap step.1/2
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: Add to your mana pool.1/1
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Canid Lightpack gets +1/+1 and has haste as long as an artifact card is in your graveyard.
"The trappings of society can only slow us down."
1/1
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Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/1
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Deathtouch
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0
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Upgraded artifact has "
, : Choose a counter on this permanent, then put another one of those counters on it."
Upgrade ( : Attach to target noncomponent artifact you control. Upgrade only as a sorcery.) |
Enchant creature
: Enchanted creature gets +1/+1 until end of turn. If this is the third time this ability has resolved this turn, enchanted creature gains trample until end of turn. |
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Airship Assault
(rare)
Thirst for Loot
(uncommon)
Emergency Ejector
(uncommon)
Into the Woods
(uncommon)
Merchant Airship
(common)
Chancellor's Conscription
(common)
Hired Gun
(common)
Frontier Sheriff
(common)
Manakin
(common)
Canid Lightpack
(common)
Cogbound Bear
(common)
Cogbound Scorpid
(common)
Windup Key
(common)
Nature's Strength
(common)
Plains
(basic)


: Exile upgraded artifact. Return it to the battlefield at the beginning of the next end step.

was spent to cast it, you lose 2 life.
: Tap target creature. If only colorless mana spent to activate this ability, that creature doesn't untap during its controller's next untap step.