Archester: Frontier of Steam: Virtual Booster
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| Mechanics | About Archester |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If damage would be dealt to a creature you control, put that many +1/+1 counters on it instead.
"I've found that laboratory work can only go so far. Eventually, the best forge for new designs is nature herself."
2/2
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Enchant permanent
Enchanted permanent is an artifact. (It loses all other types.) "Despite what others claim, I too believe the beasts of the wilds have a place in this world. That place is as a statue in my garden."
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Target player draws 3 cards and loses 3 life.
Archester has no demons, so the business of brokering twisted deals fell to beings even more ruthless and less sympathetic.
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: Exile upgraded artifact. Return it to the battlefield at the beginning of the next end step.
Upgrade ( : Attach to target noncomponent artifact you control. Upgrade only as a sorcery.) |
Tap target creature. That creature gets -1/-1 for each
spent to cast Lost in the Desert.“You’d hafta be near as strong as one o’them frontiersmen to stand a chance of survivin’ a night out there, much less a week.”
-Kertus Urap, Proprieter of Kertus’ Saloon |
: Add to your mana pool.
, : Add or to your mana pool.Though many have tried, none have been able to replicate the natural power of Archester's oceans.
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Flying
Eldaveth's Guard gets +1/+1 for each component attached to an artifact you control. 1/1
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Counter target spell.
Add to your mana pool."Let's see if we can put that to good use."
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Put X +1/+1 counters on target creature, where X is that creature's power.
"Once in a blue moon, a lowly clockwork beast will fight back against civilization with primal might of the long extinct creature it mimics."
-Willar Watson, Frontiersman |
Tap target creature. If a card named Sheriff's Warning is your graveyard, exile that creature instead.
"This is your first and only warning.
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Creatures you control get +3/+0 until end of turn and don't untap during your next untap step.
"Tonight, it's on me. Tomorrow, it'll be all them."
-Kertus Urap, Propieter of Kertus' Saloon |
Upgraded artifact is a 3/3 artifact creature.
Upgrade ( : Attach to target noncomponent artifact you control. Upgrade only as a sorcery.) |
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/1
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Equipped creature has flying and haste.
Equip ![]() |
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Oriel, Evolutionary Engineer
(mythic)
Cast in Steel
(uncommon)
Demonic Dividends
(uncommon)
Emergency Ejector
(uncommon)
Lost in the Desert
(common)
Simmering Coastline
(common)
Eldaveth's Guard
(common)
Turn to Steam
(common)
Soul's Might
(common)
Sheriff's Warning
(common)
Round on the House
(common)
Animation Wires
(common)
Cogbound Bear
(common)
Improvised Propulsion System
(common)
Swamp
(basic)





: Exile upgraded artifact. Return it to the battlefield at the beginning of the next end step.
spent to cast Lost in the Desert.
: Add
to your mana pool.
