Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep, return target artifact card from your graveyard to your hand. You lose life equal to that card's converted mana cost.
"Our toxic waste disposal isn't compliant with the Brass Council regulations? Let's send it to the frontier, we might even sell it for a good price."
 U 
Enchantment
Whenever you discard a card, Spellslinger's Creed deals 2 damage to target creature or player.
 U 
Artifact Creature – Cat
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Mechanical ticking and purring ensure the lions of the midlands are intimidating even at rest.
1/0
 U 
Sorcery
As an additional cost to cast Recycle the Parts, sacrifice an artifact.
Distribute X +1/+1 counters among any number of target creatures, where X is the sacrificed artifact's converted mana cost.
 C 
Artifact – Component
Upgraded artifact has "{2}, {t}: Tap target nonartifact creature."
Upgrade {3} ({3}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
 C 
Creature – Elf Druid
{t}: Untap target land you control.
1/2
 C 
Sorcery
Destroy target artifact or land. Manufactory Fire deals 2 damage to target creature with the same controller.
"Lock the doors. We wouldn't want them leaving work early."
 C 
Artifact
At the beginning of your end step, put a charge counter on Timed Explosive unless you pay {1}.
When Timed Explosive has three or more charge counters on it, sacrifice it. If you do, it deals 3 damage to target creature.
 C 
Artifact Creature – Construct
Junk Collector gets +1/+1 for each artifact attached to it.
To maintain their own mechanisms, the collectors will settle for any spare parts they can get their hands on. Or their pincers. Or their grapplers. Or their...
1/1
 C 
Instant
Draw a card. For each {u} spent to cast Contemplate, draw an additional card, then discard a card.
 C 
Artifact Creature – Mercenary
When Hired Gun enters the battlefield, if {b} was spent to cast it, you lose 2 life.
Whoever said good help is hard to find has never had to deal with bad help.
2/1
 C 
Artifact Creature – Soldier
First strike
Steam powered – You may cast Guard-in-a-Box as though it had flash. Spend only colorless mana to cast Guard-in-a-Box this way.
2/1
 C 
Creature – Human Wizard
{u}, {t}: Add {2} to your mana pool.
"Ashes to ashes, water to steam."
1/1
 C 
Artifact Creature – Spider
Reach
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/2
Island
 
 B 
Basic Land – Island

Search in the Landfill (rare)
Spellslinger's Creed (uncommon)
Cogbound Lion (uncommon)
Recycle the Parts (uncommon)
Glaring Headlight (common)
Arbor-er Elf (common)
Manufactory Fire (common)
Timed Explosive (common)
Junk Collector (common)
Contemplate (common)
Hired Gun (common)
Guard-in-a-Box (common)
Steamstress (common)
Cogbound Spider (common)
Island (basic)