Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Human Wizard
When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
2/2
 
 R 
Artifact Creature – Spirit
Clockwork 3
Flying
Whenever a +1/+1 counter is removed from Iron Wisp, exile target artifact card from a graveyard.
When Iron Wisp dies, put each card exile with Iron Wisp onto the battlefield.
0/0
 U 
Creature – Human Spellslinger
{t}, Discard a card: Marshall Quickhand deals 1 daamge to target creature or player. If an artifact card was discarded this way, Marshall Quickhand deals 2 damage to that creature or player instead.
1/1
 U 
Instant
Until end of turn, whenever you discard a card, exile it. At the beginning of the next end step, return each card exiled this way to your hand.
Draw a card.
 U 
Artifact Creature – Skeleton
{2/b}: Return Desert Gearbones from your graveyard to your hand.
Even an incomplete skeleton is terrifying when the macabre network of rusted tools and sinew strung pulleys it uses to constantly reconstruct itself are considered.
2/1
 C 
Artifact Creature – Mercenary
When Hired Gun enters the battlefield, if {b} was spent to cast it, you lose 2 life.
Whoever said good help is hard to find has never had to deal with bad help.
2/1
 C 
Creature – Human Spellslinger
{4}{r}, {t}, Discard a card: Marshall Bigshot deals 4 damage to target player. If a nonartifact card was discarded this way, it also deals 4 damage to itself.
WARNING: The use of nonstandard ammunition could cause serious burns.
2/2
 C 
Creature – Bird Soldier
Flying
Eldaveth's Guard gets +1/+1 for each component attached to an artifact you control.
1/1
 C 
Artifact
At the beginning of your end step, put a charge counter on Timed Explosive unless you pay {1}.
When Timed Explosive has three or more charge counters on it, sacrifice it. If you do, it deals 3 damage to target creature.
 C 
Artifact – Equipment
Equipped creature gets +2/+0 and has "{1}, {t}: Untap target artifact."
Equip {2}
 C 
Instant
Untap target creature, then that creature gets +1/+1 for each {g} spent to cast Strength of Ages Past.
 C 
Instant
Counter target spell unless its controller pays {2}. They may only spend colorless mana.
 C 
Creature – Elf Shaman
Whenever another creature enters the battlefield under your control, you may pay {g}. If you do, put a +1/+1 counter on it.
2/2
 C 
Creature – Human Spellslinger
{4}{b}, {t}, Discard a card: Target creature gets -5/-5 until end of turn. If an artifact card wasn't discarded this way, Maverick Bigshot gets -5/-5.
2/2
Plains
 
 B 
Basic Land – Plains

Trinket Mage (uncommon, foil)
Iron Wisp (rare)
Marshall Quickhand (uncommon)
Stack the Deck (uncommon)
Desert Gearbones (uncommon)
Hired Gun (common)
Marshall Bigshot (common)
Eldaveth's Guard (common)
Timed Explosive (common)
Mechanic's Wrench (common)
Strength of Ages Past (common)
Council Sanction (common)
Lifewinder (common)
Maverick Bigshot (common)
Plains (basic)