Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature or planeswalker.
Enchanted permanent can't attack or block and its activated abilities can't be activated.
 
 R 
Land
{t}: Add {1} to your mana pool.
{t}: Add {g} to your mana pool. Activate this ability only if you control an Plains.
{t}: Add {w} to your mana pool. Activate this ability only if you control a Forest.
Not a root or leaf out of place.
 U 
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
"They say a night in the Midlands can change a man. Let's see what a week can do for you."
-Isinaac Prachet, Bass City Judge
 U 
Artifact
{2}: Put a charge counter on Steam Battery.
Remove a charge counter from Steam Battery: Add {1} to your mana pool.
 U 
Artifact – Component
{2/u}: Exile upgraded artifact. Return it to the battlefield at the beginning of the next end step.
Upgrade {1} ({1}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
 C 
Enchantment – Aura
Enchant creature
{2/g}: Enchanted creature gets +1/+1 until end of turn. If this is the third time this ability has resolved this turn, enchanted creature gains trample until end of turn.
 C 
Artifact Creature – Golem
Whenever a player casts an artifact spell, that player gains control of Magnetic Golem.
3/3
 C 
Artifact
Whenever a creature deals combat damage to you, that creature's controller gains control of Coveted Seeing Stone.
Your opponents play with their hands revealed.
Even with its vision, most don't see it coming.
 C 
Instant
Counter target spell.
Add {2} to your mana pool.
"Let's see if we can put that to good use."
 C 
Sorcery
Creatures you control get +3/+0 until end of turn and don't untap during your next untap step.
"Tonight, it's on me. Tomorrow, it'll be all them."
-Kertus Urap, Propieter of Kertus' Saloon
 C 
Artifact Creature – Construct
When Scrapdigger enters the battlefield, you may return target artifact card from your graveyard to your hand.
2/2
 C 
Creature – Human Spellslinger
{4}{b}, {t}, Discard a card: Target creature gets -5/-5 until end of turn. If an artifact card wasn't discarded this way, Maverick Bigshot gets -5/-5.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature's controller may choose not to untap enchanted creature during his or her untap step.
Whenever enchanted creature becomes untapped, return it and Chancellor's Conscription to their owners' hands.
 C 
Artifact Creature – Horse
First strike
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/1
Plains
 
 B 
Basic Land – Plains

Protective Custody (common, foil)
Guided Thicket (rare)
Rehabilitating Sentence (uncommon)
Steam Battery (uncommon)
Emergency Ejector (uncommon)
Nature's Strength (common)
Magnetic Golem (common)
Coveted Seeing Stone (common)
Turn to Steam (common)
Round on the House (common)
Scrapdigger (common)
Maverick Bigshot (common)
Chancellor's Conscription (common)
Cogbound Stallion (common)
Plains (basic)