Archester: Frontier of Steam: Virtual Booster
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| Mechanics | About Archester |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Upgraded artifact is a 3/3 artifact creature.
Upgrade ( : Attach to target noncomponent artifact you control. Upgrade only as a sorcery.) |
Steam powered – Whenever Big Horn Thunderhoof attacks, you may pay
for any number of target creatures. If you do, tap those creatures. If only colorless mana was spent this way, Big Horn Thunderhoof deals 2 damage to each of those creatures.4/4
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, , Discard a card: Prevent the next 3 damage that would be dealt to target creature this turn. If an artifact card was discarded, put a +1/+1 counter on that creature for each 1 damage prevented this way.2/2
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When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
2/2
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Target player draws 3 cards and loses 3 life.
Archester has no demons, so the business of brokering twisted deals fell to beings even more ruthless and less sympathetic.
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Enchant creature or planeswalker.
Enchanted permanent can't attack or block and its activated abilities can't be activated. |
As an additional cost to cast Gremlin Mischief, sacrifice an artifact.
Put X 1/1 red Gremlin tokens onto the battlefield, where X is the sacrificed artifact's converted mana cost. |
Enchant land
When Mana Purification enters the battlefield, draw a card. Whenever enchanted land is tapped for mana, its controller adds that much colorless mana to his or her mana pool instead. |
: Add to your mana pool.
, : Add or to your mana pool.Some rock formations on Archester seem to suggest that the land itself is trying to industrialize.
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Junk Collector gets +1/+1 for each artifact attached to it.
To maintain their own mechanisms, the collectors will settle for any spare parts they can get their hands on. Or their pincers. Or their grapplers. Or their...
1/1
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Flying
"The Aven ensure that only the pure of heart are permitted to walk the marbled streets of Talonsreach."
-Tulia Kriston, Brass City steamstress 3/2
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, Pay 1 life: Add mana to your mana pool.1/1
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Destroy target artifact or enchantment.
"Our prophet once said that nature was unstoppable, and that not even he could not defeat it. What makes us think we stand a chance?"
-Chancellor Baylock |
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
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Animation Wires
(common, foil)
Big Horn Thunderhoof
(rare)
Frontier Medic
(uncommon)
Trinket Mage
(uncommon)
Demonic Dividends
(uncommon)
Protective Custody
(common)
Gremlin Mischief
(common)
Mana Purification
(common)
Natural Furnace
(common)
Junk Collector
(common)
Porcelain Patrol
(common)
Iron City Industrialist
(common)
Naturalize*
(common)
Cogbound Bro
(common)
Mountain
(basic)
(
for any number of target creatures. If you do, tap those creatures. If only colorless mana was spent this way, Big Horn Thunderhoof deals 2 damage to each of those creatures.

, Discard a card: Prevent the next 3 damage that would be dealt to target creature this turn. If an artifact card was discarded, put a +1/+1 counter on that creature for each 1 damage prevented this way.
