Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Minotaur Warrior
Steam powered – Whenever Big Horn Thunderhoof attacks, you may pay {2/r} for any number of target creatures. If you do, tap those creatures. If only colorless mana was spent this way, Big Horn Thunderhoof deals 2 damage to each of those creatures.
4/4
 U 
Instant
Destroy target artifact, enchantment, or land.
Not everything that goes into the woods comes out.
 U 
Creature – Human Spellslinger
{t}, Discard a card: Marshall Quickhand deals 1 daamge to target creature or player. If an artifact card was discarded this way, Marshall Quickhand deals 2 damage to that creature or player instead.
1/1
 U 
Artifact Creature – Rhino
Trample
Modular 4 (This enters the battlefield with 4 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
A tightly wound rhinorn is the first real danger frontiersmen face, and often the last.
1/1
 C 
Sorcery
Exile target artifact or enchantment.
"You need a permit for that."
 C 
Sorcery
You may have target player gain control of an artifact you control. If you do, that artifact deals 5 damage to that player or target creature that player controls.
"Let's have a blast!"
-Package Inscription
 C 
Artifact – Component
Upgraded artifact has "{2}, {t}: Tap target nonartifact creature."
Upgrade {3} ({3}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
 C 
Artifact Creature – Wall
Defender
"I believe we're thinking too hard about this. A nuisance as simple mided as the outlaws requires an equally simple answer."
0/4
 C 
Artifact – Equipment
Equipped creature gets +2/+0 and has "{1}, {t}: Untap target artifact."
Equip {2}
 C 
Artifact Creature – Spider
Reach
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/2
 C 
Creature – Human Wizard
{u}, {t}: Add {2} to your mana pool.
"Ashes to ashes, water to steam."
1/1
 C 
Artifact Creature – Mercenary
When Hired Gun enters the battlefield, if {b} was spent to cast it, you lose 2 life.
Whoever said good help is hard to find has never had to deal with bad help.
2/1
 C 
Creature – Human Soldier
Steam powered{2/w}, {t}: Tap target creature. If only colorless mana spent to activate this ability, that creature doesn't untap during its controller's next untap step.
1/2
 C 
Creature – Human Scout
When Frontier Explorer enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
2/2
Forest
 
 B 
Basic Land – Forest

Big Horn Thunderhoof (rare)
Into the Woods (uncommon)
Marshall Quickhand (uncommon)
Cogbound Rhinorn (uncommon)
Revoke Existence (common)
Explosive Delivery (common)
Glaring Headlight (common)
Steel Wall (common)
Mechanic's Wrench (common)
Cogbound Spider (common)
Steamstress (common)
Hired Gun (common)
Frontier Sheriff (common)
Frontier Explorer (common)
Forest (basic)