Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{2}{2/r}{2/r}, {t}: Frontiersman's Axe deals 5 damage to target player. That player gains control of Frontiersman's Axe.
{2/g}, {t}: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Actiavate this ability only if an opponent controls more artifacts than you.
 U 
Artifact – Equipment
Whenever a player casts a spell using only colorless mana, equipped creature gets +X/+X until end of turn, where X is that spell's converted mana cost.
Equip {1}
 U 
Artifact Creature – Assembly-Worker
{t}: Target Assembly-Worker creature gets +1/+1 and gains first strike until end of turn.
As soon as the gremlin attack alarm rings, they re-purpose other workers for battle.
2/2
 U 
Sorcery
Put a +1/+1 counter on each creature you control, then gain X life, where X is the number of +1/+1 counters on permanents you control.
"A tick problem? Yes, in a way..."
-Willard Watson, Frontiersman
 C 
Artifact Creature – Bird
Flying
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/1
 C 
Creature – Human Spellslinger
{4}{r}, {t}, Discard a card: Marshall Bigshot deals 4 damage to target player. If a nonartifact card was discarded this way, it also deals 4 damage to itself.
WARNING: The use of nonstandard ammunition could cause serious burns.
2/2
{1}{r}
 
 C 
Sorcery
Put two random artifact cards from your graveyard on top of your library.
 C 
Land
{t}: Add {1} to your mana pool.
{1}, {t}: Add {b} or {2} to your mana pool.
The sludge found here is used for many industrial purposes, such as a heavy duty adhesive, cheap fuel, and in some extreme cases, dietary supplements.
 C 
Creature – Human Pirate
As long as Sky Pirates is untapped, it has hexproof.
As long as Sky Pirates is tapped, it has flying.
2/2
 C 
Instant
Target creature gains first strike and deathtouch until end of turn.
"Draw!"
 C 
Creature – Elf Warrior
"My tales of war are the stories most asked for around the fires at night, but they're the ones I care least to tell."
2/3
 C 
Artifact Creature – Assembly-Worker
{t}: Target Assembly-Worker creature gets +1/+1 until end of turn.
2/2
 C 
Enchantment – Aura
Enchant creature or planeswalker.
Enchanted permanent can't attack or block and its activated abilities can't be activated.
{2}
 
 C 
Artifact Creature – Construct
{t}: Add {1} to your mana pool.
1/1
Mountain
 
 B 
Basic Land – Mountain

Frontiersman's Axe (rare)
The Goggles (uncommon)
Assembly Guardian (uncommon)
Oscillating Glory (uncommon)
Cogbound Falcon (common)
Marshall Bigshot (common)
Rummage (common)
Sludge Pit (common)
Sky Pirates (common)
Quick Draw (common)
Elvish Warrior (common)
Assembly-Worker (common)
Protective Custody (common)
Manakin (common)
Mountain (basic)