Archester: Frontier of Steam: Virtual Booster
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| Mechanics | About Archester |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put a token that's a copy of target creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.
The best friends are often gone too soon.
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Creatures you control with +1/+1 counters on them have haste and trample.
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: Return Desert Gearbones from your graveyard to your hand.Even an incomplete skeleton is terrifying when the macabre network of rusted tools and sinew strung pulleys it uses to constantly reconstruct itself are considered.
2/1
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: Put a charge counter on Steam Battery.
Remove a charge counter from Steam Battery: Add to your mana pool. |
Target creature gains first strike and deathtouch until end of turn.
"Draw!"
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To many in the Brass City, canids can fill only one position: watch dog.
3/5
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Steam Release deals damage to target creature equal to the number of artifact cards in all graveyards.
A well timed release of steam can mean the difference between living and dying in the Midlands.
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Flying
Steam powered – When Merchant Airship enters the battlefield, if only colorless mana was spent to cast it, draw a card. 3/2
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Enchant creature
: Enchanted creature gets +1/+1 until end of turn. If this is the third time this ability has resolved this turn, enchanted creature gains trample until end of turn. |
As an additional cost to cast Gremlin Mischief, sacrifice an artifact.
Put X 1/1 red Gremlin tokens onto the battlefield, where X is the sacrificed artifact's converted mana cost. |
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Whenever you cast a white spell, you gain 2 life.
: Add to your mana pool.The pricetag isn't just for materials.
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Upgraded artifact has "
, : Choose a counter on this permanent, then put another one of those counters on it."
Upgrade ( : Attach to target noncomponent artifact you control. Upgrade only as a sorcery.) |
, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. |
Choose one – tap target artifact or creature, then remove a counter from it; or untap target artifact or creature, then give it a counter of a kind already on it.
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False Friends
(rare)
Clockmaker's Blessing
(uncommon)
Desert Gearbones
(uncommon)
Steam Battery
(uncommon)
Quick Draw
(common)
Canid Sentry
(common)
Steam Release
(common)
Merchant Airship
(common)
Nature's Strength
(common)
Gremlin Mischief
(common)
Golden Ring
(common)
Windup Key
(common)
Expedition Map
(common)
Unwind-up
(common)
Island
(basic)


: Put a charge counter on Steam Battery.


: Enchanted creature gets +1/+1 until end of turn. If this is the third time this ability has resolved this turn, enchanted creature gains trample until end of turn.
: Add