Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {1} to your mana pool.
{t}: Add {b} to your mana pool. Activate this ability only if you control an Mountain.
{t}: Add {r} to your mana pool. Activate this ability only if you control a Swamp.
Filled to the brim with empty souls.
 U 
Artifact – Equipment
Rusty Pistol enters the battlefield with 3 charge counters on it.
Equipped creature has "{t}: Put a charge counter on Rusty Pistol" and "{t}, Remove a charge counter from Rusty Pistol: This creature deals 1 damage to target creature or player."
Equip {3}
 U 
Artifact Creature – Rhino
Trample
Modular 4 (This enters the battlefield with 4 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
A tightly wound rhinorn is the first real danger frontiersmen face, and often the last.
1/1
 U 
Creature – Elf Artificer Druid
{1}{w}, {t}: Put a 0/0 white Goat artifact creature token with modular one onto the battlefield. (It enters the battlefield with a +1/+1 counter on it. When it dies, put its counters on target artifact creature you control.)
2/2
 C 
Creature – Elf Druid
{t}: Untap target land you control.
1/2
 C 
Enchantment – Aura
Enchant creature
{2/g}: Enchanted creature gets +1/+1 until end of turn. If this is the third time this ability has resolved this turn, enchanted creature gains trample until end of turn.
 C 
Artifact Creature – Artificer
When Engineer's Assistant enters the battlefield, you may attach target Component you control to target non-Component artifact you control.
2/2
 C 
Artifact Creature – Boar
Cogbound Boarhog can't be blocked except by artifact creatures.
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
 C 
Creature – Human Artificer
{2/u}: Look at the top card of your library. You may put it into your graveyard. If an artifact card is put into your graveyard this way, put a +1/+1 counter on Promising Youth.
Share with me your knowledge and I shall share with you my strength.
0/1
 C 
Enchantment – Aura
Enchant Land
Whenever enchanted land becomes tapped, its controller sacrifices it and adds {2} to his or her mana pool.
"These Flats were farms one day, manufactories the next. It's high time the land took itself back."
-Terent Livinton, Ex-Flats farmer
 C 
Creature – Human Soldier
Steam powered – {2/w}, {t}: Tap target creature. If only colorless mana spent to activate this ability, that creature doesn't untap during its controller's next untap step.
1/2
 C 
Artifact Creature – Golem
Whenever a player casts an artifact spell, that player gains control of Magnetic Golem.
3/3
 C 
Artifact Creature – Wall
Defender
"I believe we're thinking too hard about this. A nuisance as simple mided as the outlaws requires an equally simple answer."
0/4
 C 
Creature – Minotaur Spellslinger
{r}, {t}, Discard a card: Target creature attacks this turn if able. If an artifact card was discarded this way, untap Big Horn Provoker.
A taurox would never charge on a turned back... so they shoot first.
3/3
Mountain
 
 B 
Basic Land – Mountain

Sandstone Hideout (rare)
Rusty Pistol (uncommon)
Cogbound Rhinorn (uncommon)
Cyrian Flockwinder (uncommon)
Arbor-er Elf (common)
Nature's Strength (common)
Engineer's Assistant (common)
Cogbound Boarhog (common)
Promising Youth (common)
Nonrenewable Resources (common)
Frontier Sheriff (common)
Magnetic Golem (common)
Steel Wall (common)
Big Horn Provoker (common)
Mountain (basic)