Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{2/w}{2/w}
 
 U 
Artifact Creature – Construct
{t}, Sacrifice Weldbot: Choose one – Weldbot deals 2 damage to target attacking or blocking nonartifact creature; or regenerate target artifact.
2/2
 
 R 
Creature – Human Spellslinger
{4}{b}, {t}, Discard a card: Destroy target creature. If an artifact card was discarded this way, return that creature to the battlefield under your control.
"There are two kinds of people in my world: the ones who always finish the job, and their targets."
-Richard Ferron, Robber Baron
2/2
 U 
Sorcery
Until the beginning of your next upkeep, whenever a player taps a land for mana, if that land would produce colored mana, it produces that much colorless mana instead.
"We need to focus our production."
 U 
Creature – Human Artificer
When Necrotech Prodigies enters the battlefield, put a 2/2 black Zombie artifact creature token onto the battlefield for each land card in each graveyard.
They lust for power as forbidden as their love.
2/2
 U 
Artifact Creature – Construct
Sacrifice Bookkeeper's Messenger: Draw a card.
2/2
 C 
Artifact Creature – Construct
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
 C 
Artifact – Component
Upgraded artifact untaps during each player's untap step.
Upgrade {1} ({1}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
 C 
Artifact Creature – Horse
First strike
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/1
 C 
Creature – Human Spellslinger
{4}{r}, {t}, Discard a card: Marshall Bigshot deals 4 damage to target player. If a nonartifact card was discarded this way, it also deals 4 damage to itself.
WARNING: The use of nonstandard ammunition could cause serious burns.
2/2
 C 
Enchantment – Aura
Enchant creature
{2/g}: Enchanted creature gets +1/+1 until end of turn. If this is the third time this ability has resolved this turn, enchanted creature gains trample until end of turn.
 C 
Instant
Buckshot deals 1 damage to target creature, then deals an additional 1 damage for each {r} spent to cast it.
"I ain't never met a problem that couldn't be solved with a bullet or three."
-John Marshall
 C 
Artifact Creature – Golem
Whenever a player casts an artifact spell, that player gains control of Magnetic Golem.
3/3
 C 
Enchantment – Aura
Enchant land
When Mana Purification enters the battlefield, draw a card.
Whenever enchanted land is tapped for mana, its controller adds that much colorless mana to his or her mana pool instead.
 C 
Sorcery
Target opponent discards a card. Then that player reveals his or her hand. You choose a nonland card from it. That player discards that card.
"That's not what it says here."
Swamp
 
 B 
Basic Land – Swamp

Weldbot (uncommon, foil)
Frontier Bounty Hunter (rare)
Burst of Steam (uncommon)
Necrotech Prodigies (uncommon)
Bookkeeper's Messenger (uncommon)
Cogbound Bro (common)
Oiled Gears (common)
Cogbound Stallion (common)
Marshall Bigshot (common)
Nature's Strength (common)
Buckshot (common)
Magnetic Golem (common)
Mana Purification (common)
Change the Contract (common)
Swamp (basic)