Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of each player's precombat main phase, that player adds {g} to his or her mana pool for each artifact his or her opponents control.
 U 
Artifact – Equipment
Indestructible.
Equipped creature has hexproof.
Equip {1}
 U 
Enchantment – Aura
Enchant permanent
Enchanted permanent is an artifact. (It loses all other types.)
"Despite what others claim, I too believe the beasts of the wilds have a place in this world. That place is as a statue in my garden."
 U 
Artifact – Equipment
Whenever a player casts a spell using only colorless mana, equipped creature gets +X/+X until end of turn, where X is that spell's converted mana cost.
Equip {1}
 C 
Artifact Creature – Construct
Shabby Automaton enters the battlefield tapped and doesn't untap during its controller's untap step.
{1}: Untap Shabby Automaton. Spend only colorless mana to activate this ability.
2/4
 C 
Creature – Hound Scout
Canid Lightpack gets +1/+1 and has haste as long as an artifact card is in your graveyard.
"The trappings of society can only slow us down."
1/1
 C 
Instant
Tap target creature. If a card named Sheriff's Warning is your graveyard, exile that creature instead.
"This is your first and only warning.
 C 
Artifact Creature – Construct
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
 C 
Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.
"Once in a blue moon, a lowly clockwork beast will fight back against civilization with primal might of the long extinct creature it mimics."
-Willar Watson, Frontiersman
 C 
Creature – Human Soldier
Steam powered – {2/w}, {t}: Tap target creature. If only colorless mana spent to activate this ability, that creature doesn't untap during its controller's next untap step.
1/2
 C 
Artifact Creature – Mercenary
When Hired Gun enters the battlefield, if {b} was spent to cast it, you lose 2 life.
Whoever said good help is hard to find has never had to deal with bad help.
2/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and has intimidate.
Equip {2}
"Watch out for that guy, he's got the hat!"
 C 
Creature – Elf Druid
{t}: Untap target land you control.
1/2
 C 
Artifact
Whenever you cast a black spell, target opponent loses 1 life.
{t}: Add {1} to your mana pool.
The weight isn't a design flaw.
Forest
 
 B 
Basic Land – Forest

Rage of the Wilds (rare)
Awesome Longcoat (uncommon)
Cast in Steel (uncommon)
The Goggles (uncommon)
Shabby Automaton (common)
Canid Lightpack (common)
Sheriff's Warning (common)
Cogbound Bro (common)
Soul's Might (common)
Frontier Sheriff (common)
Hired Gun (common)
Stetson Hat (common)
Arbor-er Elf (common)
Leaden Ring (common)
Forest (basic)