Archester: Frontier of Steam: Virtual Booster
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| Mechanics | About Archester |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.
1/1
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Steam Blast* deals 2 damage to each creature and each player.
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Target player draws 3 cards and loses 3 life.
Archester has no demons, so the business of brokering twisted deals fell to beings even more ruthless and less sympathetic.
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: Target land becomes the basic land type of your choice until end of turn. If that land was nonbasic, untap Terratech Cartographer."My maps are never wrong; I ensure it."
2/2
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: Untap target land you control.1/2
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Untap target creature, then that creature gets +1/+1 for each
spent to cast Strength of Ages Past. |
As an additional cost to cast Gremlin Mischief, sacrifice an artifact.
Put X 1/1 red Gremlin tokens onto the battlefield, where X is the sacrificed artifact's converted mana cost. |
As long as a land card is in your graveyard, Defense Lawyer gets +2/+1 and has intimidate.
"I think our mild leak is hardly worth discussing in the wake of that horrible explosion they're about to suffer..."
-Rodfred Wenroth, Manufactory owner 1/1
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: Look at the top card of your library. You may put it into your graveyard. If an artifact card is put into your graveyard this way, put a +1/+1 counter on Promising Youth.Share with me your knowledge and I shall share with you my strength.
0/1
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Whenever you cast a blue spell, look at the top card of each player's library.
: Add to your mana pool.The luster doesn't only reflect light.
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When upgraded artifact is put into its owner's graveyard, draw a card.
Upgrade ( : Attach to target noncomponent artifact you control. Upgrade only as a sorcery.) |
Flying
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 1/1
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Exile target artifact or enchantment.
"You need a permit for that."
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Whenever a player casts an artifact spell, that player gains control of Magnetic Golem.
3/3
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Manaplasm
(rare)
Steam Blast*
(uncommon)
Demonic Dividends
(uncommon)
Terratech Cartographer
(uncommon)
Arbor-er Elf
(common)
Strength of Ages Past
(common)
Gremlin Mischief
(common)
Defense Lawyer
(common)
Promising Youth
(common)
Silver Ring
(common)
Builder's Plate
(common)
Cogbound Falcon
(common)
Revoke Existence
(common)
Magnetic Golem
(common)
Forest
(basic)


: Target land becomes the basic land type of your choice until end of turn. If that land was nonbasic, untap Terratech Cartographer.
: Look at the top card of your library. You may put it into your graveyard. If an artifact card is put into your graveyard this way, put a +1/+1 counter on Promising Youth.