Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact Creature – Construct
Flying
Steam powered – When Merchant Airship enters the battlefield, if only colorless mana was spent to cast it, draw a card.
3/2
 
 R 
Artifact Creature – Horror
Whenever another creature dies, put a +1/+1 counter on Cogbound Devourer.
Modular 5 (This enters the battlefield with 5 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
 U 
Artifact – Component
{2/u}: Exile upgraded artifact. Return it to the battlefield at the beginning of the next end step.
Upgrade {1} ({1}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
 U 
Instant
Until end of turn, whenever you discard a card, exile it. At the beginning of the next end step, return each card exiled this way to your hand.
Draw a card.
 U 
Sorcery
Put a +1/+1 counter on each creature you control, then gain X life, where X is the number of +1/+1 counters on permanents you control.
"A tick problem? Yes, in a way..."
-Willard Watson, Frontiersman
 C 
Artifact
Whenever you cast a red spell, target creature can't block this turn.
{t}: Add {1} to your mana pool.
The rust isn't just oxidation.
 C 
Sorcery
Exile target artifact or enchantment.
"You need a permit for that."
 C 
Instant
Choose target creature. Then choose another target creature for each {w} spent to cast Patriot Agenda Those creatures gain protection from artifacts or from the color of your choice until end of turn.
 C 
Creature – Hound Scout
Canid Lightpack gets +1/+1 and has haste as long as an artifact card is in your graveyard.
"The trappings of society can only slow us down."
1/1
 C 
Artifact Creature – Mercenary
When Hired Gun enters the battlefield, if {b} was spent to cast it, you lose 2 life.
Whoever said good help is hard to find has never had to deal with bad help.
2/1
 C 
Creature – Minotaur Warrior
As long as an opponent controls more artifacts than you, Taurox Reclaimer gets +3/+3.
"The city-dwellers are never satisfied with what they have. Their greed is their prison."
3/3
 C 
Sorcery
Creatures you control get +3/+0 until end of turn and don't untap during your next untap step.
"Tonight, it's on me. Tomorrow, it'll be all them."
-Kertus Urap, Propieter of Kertus' Saloon
 C 
Artifact
Whenever you cast a blue spell, look at the top card of each player's library.
{t}: Add {1} to your mana pool.
The luster doesn't only reflect light.
 C 
Creature – Elf Druid
{t}: Untap target land you control.
1/2
Island
 
 B 
Basic Land – Island

Merchant Airship (common, foil)
Cogbound Devourer (rare)
Emergency Ejector (uncommon)
Stack the Deck (uncommon)
Oscillating Glory (uncommon)
Iron Ring (common)
Revoke Existence (common)
Patriot Agenda (common)
Canid Lightpack (common)
Hired Gun (common)
Taurox Reclaimer (common)
Round on the House (common)
Silver Ring (common)
Arbor-er Elf (common)
Island (basic)