Archester: Frontier of Steam: Virtual Booster
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| Mechanics | About Archester |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2: You may choose a creature you control. If you do, until your next turn, damage that would be dealt to Mara is dealt to that creature instead.
-1: Target creature an opponent control blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn. -7: You get an emblem with "Creatures you control have haste." and "Creatures your opponents control enter the battlefield tapped." 2
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Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Mechanical ticking and purring ensure the lions of the midlands are intimidating even at rest.
1/0
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As an additional cost to cast Taurox Emptyhand, target opponent gains control of target artifact you contorl.
"Strength does not come from carrying one's things around, but from giving them away."
-Big Horn, gangleader 3/3
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Whenever you discard a card, Spellslinger's Creed deals 2 damage to target creature or player.
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Flying
Steam powered – When Merchant Airship enters the battlefield, if only colorless mana was spent to cast it, draw a card. 3/2
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Upgraded artifact is a 3/3 artifact creature.
Upgrade ( : Attach to target noncomponent artifact you control. Upgrade only as a sorcery.) |
As an additional cost to cast Gremlin Mischief, sacrifice an artifact.
Put X 1/1 red Gremlin tokens onto the battlefield, where X is the sacrificed artifact's converted mana cost. |
![]() , , Discard a card: Target creature gets -5/-5 until end of turn. If an artifact card wasn't discarded this way, Maverick Bigshot gets -5/-5.2/2
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Whenever a player casts an artifact spell, that player gains control of Magnetic Golem.
3/3
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: Target Assembly-Worker creature gets +1/+1 until end of turn.2/2
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Enchant land
When Mana Purification enters the battlefield, draw a card. Whenever enchanted land is tapped for mana, its controller adds that much colorless mana to his or her mana pool instead. |
Vigilance
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/2
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Modular 3 (This enters the battlefield with 3 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
3/3
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: Add to your mana pool.
, : Add or to your mana pool.Some rock formations on Archester seem to suggest that the land itself is trying to industrialize.
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Mara Trenton
(mythic)
Cogbound Lion
(uncommon)
Taurox Emptyhand
(uncommon)
Spellslinger's Creed
(uncommon)
Merchant Airship
(common)
Animation Wires
(common)
Gremlin Mischief
(common)
Maverick Bigshot
(common)
Magnetic Golem
(common)
Assembly-Worker
(common)
Mana Purification
(common)
Cogbound Bison
(common)
Cogbound Sandwurm
(common)
Natural Furnace
(common)
Plains
(basic)






, Discard a card: Target creature gets -5/-5 until end of turn. If an artifact card wasn't discarded this way, Maverick Bigshot gets -5/-5.

