Archester: Frontier of Steam: Virtual Booster
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| Mechanics | About Archester |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant land
When Mana Purification enters the battlefield, draw a card. Whenever enchanted land is tapped for mana, its controller adds that much colorless mana to his or her mana pool instead. |
When Magnet Elemental enters the battlefield, gain control of each component and equipment that could be attached to it for as long as you control Magnet Elemental. Then attach those permanents to it.
3/3
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Until the beginning of your next upkeep, whenever a player taps a land for mana, if that land would produce colored mana, it produces that much colorless mana instead.
"We need to focus our production."
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, : Add to your mana pool. |
Draw two cards. Then discard two cards unless you discard an artifact card.
The Mavericks are famed for their speed and ferocity in battle. Their ability to clean house leaves something to be desired.
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Whenever a player casts an artifact spell, that player gains control of Magnetic Golem.
3/3
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Flying
Steam powered – When Merchant Airship enters the battlefield, if only colorless mana was spent to cast it, draw a card. 3/2
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Canid Lightpack gets +1/+1 and has haste as long as an artifact card is in your graveyard.
"The trappings of society can only slow us down."
1/1
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Reach
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/2
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Steam Release deals damage to target creature equal to the number of artifact cards in all graveyards.
A well timed release of steam can mean the difference between living and dying in the Midlands.
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Flying
Eldaveth's Guard gets +1/+1 for each component attached to an artifact you control. 1/1
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Upgraded artifact has "
, : Choose a counter on this permanent, then put another one of those counters on it."
Upgrade ( : Attach to target noncomponent artifact you control. Upgrade only as a sorcery.) |
When upgraded artifact is put into its owner's graveyard, draw a card.
Upgrade ( : Attach to target noncomponent artifact you control. Upgrade only as a sorcery.) |
Choose one – tap target artifact or creature, then remove a counter from it; or untap target artifact or creature, then give it a counter of a kind already on it.
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Mana Purification
(common, foil)
Magnet Elemental
(rare)
Burst of Steam
(uncommon)
Steam Converter
(uncommon)
Thirst for Loot
(uncommon)
Magnetic Golem
(common)
Merchant Airship
(common)
Canid Lightpack
(common)
Cogbound Spider
(common)
Steam Release
(common)
Eldaveth's Guard
(common)
Windup Key
(common)
Builder's Plate
(common)
Unwind-up
(common)
Forest
(basic)



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