Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Human Scout
When Willard Weston, Frontiersman enters the battlefield, put two artifact tokens onto the battlefield.
Sacrifice an artifact: Regenerate target creature. Put a +1/+1 counter on that creature.
"It's dangerous to go alone. Take this!"
4/4
 U 
Artifact – Equipment
Indestructible.
Equipped creature has hexproof.
Equip {1}
 U 
Artifact – Equipment
Whenever a player casts a spell using only colorless mana, equipped creature gets +X/+X until end of turn, where X is that spell's converted mana cost.
Equip {1}
 U 
Instant
Target player draws 3 cards and loses 3 life.
Archester has no demons, so the business of brokering twisted deals fell to beings even more ruthless and less sympathetic.
 C 
Artifact
At the beginning of your end step, put a charge counter on Timed Explosive unless you pay {1}.
When Timed Explosive has three or more charge counters on it, sacrifice it. If you do, it deals 3 damage to target creature.
 C 
Sorcery
Creatures you control get +3/+0 until end of turn and don't untap during your next untap step.
"Tonight, it's on me. Tomorrow, it'll be all them."
-Kertus Urap, Propieter of Kertus' Saloon
 C 
Artifact
Whenever you cast a red spell, target creature can't block this turn.
{t}: Add {1} to your mana pool.
The rust isn't just oxidation.
 C 
Enchantment – Aura
Enchant Land
Whenever enchanted land becomes tapped, its controller sacrifices it and adds {2} to his or her mana pool.
"These Flats were farms one day, manufactories the next. It's high time the land took itself back."
-Terent Livinton, Ex-Flats farmer
 C 
Creature – Viashino Spellslinger
{1}{r}, {t}, Discard a card: Target creature gains intimidate until end of turn. If an artifact card was discarded this way, that creature gets +3/+0 until end of turn.
Making your friends scary and dangerous the quick way: Priceless.
4/2
 C 
Artifact Creature – Ox
Vigilance
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/2
 C 
Creature – Bird Soldier
Flying
"The Aven ensure that only the pure of heart are permitted to walk the marbled streets of Talonsreach."
-Tulia Kriston, Brass City steamstress
3/2
 C 
Artifact Creature – Boar
Cogbound Boarhog can't be blocked except by artifact creatures.
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
 C 
Creature – Shade
Steam powered{2/b}: Boiler Shade gets +1/+1 until end of turn. Then if only colorless mana was spent to activate this ability, Boiler Shade gains flying until end of turn.
They haunt the boilers and furnaces of the manufactories in which they worked and died.
1/1
 C 
Creature – Human Scout
When Frontier Explorer enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
2/2
Mountain
 
 B 
Basic Land – Mountain

Willard Weston, Frontiersman (mythic)
Awesome Longcoat (uncommon)
The Goggles (uncommon)
Demonic Dividends (uncommon)
Timed Explosive (common)
Round on the House (common)
Iron Ring (common)
Nonrenewable Resources (common)
Viashino Splinterpainter (common)
Cogbound Bison (common)
Porcelain Patrol (common)
Cogbound Boarhog (common)
Boiler Shade (common)
Frontier Explorer (common)
Mountain (basic)