Archester: Frontier of Steam: Virtual Booster
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| Mechanics | About Archester |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Put an Industry counter on target land. As long as it has an Industry counter on it, it is an artifact and has " : Add to your mana pool."
![]() , : Untap target artifact and gain control of it."As I'm sure you fine gentlemen know, it's just business."
2/3
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![]() , : Counter target activated or triggered ability from an artifact source.1/1
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Flying
Steam powered – ![]() , : Return target noncreature artifact or enchantment card from your graveyard to your hand. If only colorless mana was spent to activate this ability, return that card to the battlefield instead.1/3
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Whenever you spend colorless mana to cast a spell, you gain that much life.
"There's nothing like the healing power of steam."
2/1
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When Frontier Explorer enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
2/2
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Junk Collector gets +1/+1 for each artifact attached to it.
To maintain their own mechanisms, the collectors will settle for any spare parts they can get their hands on. Or their pincers. Or their grapplers. Or their...
1/1
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Deathtouch
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0
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: Discard a card, then draw a card.One man's trash is another trash's treasure.
1/1
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Choose one – tap target artifact or creature, then remove a counter from it; or untap target artifact or creature, then give it a counter of a kind already on it.
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As long as a land card is in your graveyard, Defense Lawyer gets +2/+1 and has intimidate.
"I think our mild leak is hardly worth discussing in the wake of that horrible explosion they're about to suffer..."
-Rodfred Wenroth, Manufactory owner 1/1
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![]() , , Discard a card: Each other player loses 2 life. If an artifact card was discarded this way, you gain life equal to the life lost this way."Trust me, I'm a doctor."
3/3
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Vigilance
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/2
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Flying
Complacent Crew can't attack unless defending player controls an artifact. Complacent Crew can't block unless you control an artifact. 4/4
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At the beginning of your end step, put a charge counter on Timed Explosive unless you pay
.
When Timed Explosive has three or more charge counters on it, sacrifice it. If you do, it deals 3 damage to target creature. |
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Richard Ferron, Robber Baron
(mythic)
Clockstopper Druid
(uncommon)
Frontier Recycler
(uncommon)
Sauna Officer
(uncommon)
Frontier Explorer
(common)
Junk Collector
(common)
Cogbound Scorpid
(common)
Scrapyard Looter
(common)
Unwind-up
(common)
Defense Lawyer
(common)
Viashino Witchdoctor
(common)
Cogbound Bison
(common)
Complacent Crew
(common)
Timed Explosive
(common)
Island
(basic)


: Put an Industry counter on target land. As long as it has an Industry counter on it, it is an artifact and has "
to your mana pool."

