Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy target artifact, then put a 1/1 red Gremlin creature token onto the battlefield for each artifact card in each graveyard.
 U 
Artifact – Equipment
Rusty Pistol enters the battlefield with 3 charge counters on it.
Equipped creature has "{t}: Put a charge counter on Rusty Pistol" and "{t}, Remove a charge counter from Rusty Pistol: This creature deals 1 damage to target creature or player."
Equip {3}
 U 
Creature – Human Spellslinger
{w}, {t}, Discard a card: Prevent the next 3 damage that would be dealt to target creature this turn. If an artifact card was discarded, put a +1/+1 counter on that creature for each 1 damage prevented this way.
2/2
 U 
Creature – Human Cleric
Whenever you spend colorless mana to cast a spell, you gain that much life.
"There's nothing like the healing power of steam."
2/1
 C 
Enchantment – Aura
Enchant Land
Whenever enchanted land becomes tapped, its controller sacrifices it and adds {2} to his or her mana pool.
"These Flats were farms one day, manufactories the next. It's high time the land took itself back."
-Terent Livinton, Ex-Flats farmer
 C 
Instant
Choose target creature. Then choose another target creature for each {w} spent to cast Patriot Agenda Those creatures gain protection from artifacts or from the color of your choice until end of turn.
 C 
Instant
Buckshot deals 1 damage to target creature, then deals an additional 1 damage for each {r} spent to cast it.
"I ain't never met a problem that couldn't be solved with a bullet or three."
-John Marshall
 C 
Creature – Elf Warrior
"My tales of war are the stories most asked for around the fires at night, but they're the ones I care least to tell."
2/3
 C 
Instant
Steam powered – Tap up to two target creatures. If only colorless mana was spent to cast Scholarly Debate, those creatures don't untap during their controller's next untap step.
Not all great minds think alike.
 C 
Artifact Creature – Golem
Whenever a player casts an artifact spell, that player gains control of Magnetic Golem.
3/3
 C 
Enchantment – Aura
Enchant land
When Mana Purification enters the battlefield, draw a card.
Whenever enchanted land is tapped for mana, its controller adds that much colorless mana to his or her mana pool instead.
 C 
Land
{t}: Add {1} to your mana pool.
{1}, {t}: Add {u} or {2} to your mana pool.
Though many have tried, none have been able to replicate the natural power of Archester's oceans.
 C 
Artifact
{2}, {t} Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
 C 
Artifact Creature – Rogue
{t}: Discard a card, then draw a card.
One man's trash is another trash's treasure.
1/1
Island
 
 B 
Basic Land – Island

Gremlin Propagation (rare)
Rusty Pistol (uncommon)
Frontier Medic (uncommon)
Sauna Officer (uncommon)
Nonrenewable Resources (common)
Patriot Agenda (common)
Buckshot (common)
Elvish Warrior (common)
Scholarly Debate (common)
Magnetic Golem (common)
Mana Purification (common)
Simmering Coastline (common)
Expedition Map (common)
Scrapyard Looter (common)
Island (basic)