Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Steam Storm deals 5 damage to each creature and each planeswalker.
Steam powered – If only colorless mana was spent to cast Steam Storm, destroy each nonland permanent instead.
 U 
Sorcery
Until the beginning of your next upkeep, whenever a player taps a land for mana, if that land would produce colored mana, it produces that much colorless mana instead.
"We need to focus our production."
 U 
Artifact
{3}, {t}: Put a +1/+1 counter on target creature. That creatures becomes an artifact in addition to it's other types. (This effect lasts indefinitely.)
 U 
Artifact – Equipment
Rusty Pistol enters the battlefield with 3 charge counters on it.
Equipped creature has "{t}: Put a charge counter on Rusty Pistol" and "{t}, Remove a charge counter from Rusty Pistol: This creature deals 1 damage to target creature or player."
Equip {3}
 C 
Creature – Hound Scout
Canid Lightpack gets +1/+1 and has haste as long as an artifact card is in your graveyard.
"The trappings of society can only slow us down."
1/1
{1}{r}
 
 C 
Sorcery
Put two random artifact cards from your graveyard on top of your library.
 C 
Creature – Elf Shaman
Whenever another creature enters the battlefield under your control, you may pay {g}. If you do, put a +1/+1 counter on it.
2/2
 C 
Artifact Creature – Scorpion
Deathtouch
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
 C 
Enchantment – Aura
Enchant Land
Whenever enchanted land becomes tapped, its controller sacrifices it and adds {2} to his or her mana pool.
"These Flats were farms one day, manufactories the next. It's high time the land took itself back."
-Terent Livinton, Ex-Flats farmer
 C 
Enchantment – Aura
Enchant land
When Mana Purification enters the battlefield, draw a card.
Whenever enchanted land is tapped for mana, its controller adds that much colorless mana to his or her mana pool instead.
 C 
Creature – Human Wizard
{u}, {t}: Add {2} to your mana pool.
"Ashes to ashes, water to steam."
1/1
 C 
Artifact Creature – Wall
Defender
"I believe we're thinking too hard about this. A nuisance as simple mided as the outlaws requires an equally simple answer."
0/4
 C 
Creature – Human Soldier
Steam powered – {2/w}, {t}: Tap target creature. If only colorless mana spent to activate this ability, that creature doesn't untap during its controller's next untap step.
1/2
 C 
Artifact
Whenever you cast a red spell, target creature can't block this turn.
{t}: Add {1} to your mana pool.
The rust isn't just oxidation.
Swamp
 
 B 
Basic Land – Swamp

Steam Storm (rare)
Burst of Steam (uncommon)
Metallic Augmentation (uncommon)
Rusty Pistol (uncommon)
Canid Lightpack (common)
Rummage (common)
Lifewinder (common)
Cogbound Scorpid (common)
Nonrenewable Resources (common)
Mana Purification (common)
Steamstress (common)
Steel Wall (common)
Frontier Sheriff (common)
Iron Ring (common)
Swamp (basic)