Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Choose a target creature you control. Exile it, then return it to the battlefield under your control. Repeat this process X more times. (You may choose a new target each time.)
 U 
Artifact Creature – Rhino
Trample
Modular 4 (This enters the battlefield with 4 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
A tightly wound rhinorn is the first real danger frontiersmen face, and often the last.
1/1
 U 
Creature – Human Spellslinger
{t}, Discard a card: Marshall Quickhand deals 1 daamge to target creature or player. If an artifact card was discarded this way, Marshall Quickhand deals 2 damage to that creature or player instead.
1/1
 U 
Enchantment – Aura
Enchant permanent
Enchanted permanent is an artifact. (It loses all other types.)
"Despite what others claim, I too believe the beasts of the wilds have a place in this world. That place is as a statue in my garden."
 C 
Artifact Creature – Construct
When Scrapdigger enters the battlefield, you may return target artifact card from your graveyard to your hand.
2/2
 C 
Artifact Creature – Construct
Flying
Steam powered – When Merchant Airship enters the battlefield, if only colorless mana was spent to cast it, draw a card.
3/2
 C 
Artifact
Whenever a creature deals combat damage to you, that creature's controller gains control of Coveted Seeing Stone.
Your opponents play with their hands revealed.
Even with its vision, most don't see it coming.
 C 
Sorcery
Creatures you control get +3/+0 until end of turn and don't untap during your next untap step.
"Tonight, it's on me. Tomorrow, it'll be all them."
-Kertus Urap, Propieter of Kertus' Saloon
 C 
Instant
Untap target creature, then that creature gets +1/+1 for each {g} spent to cast Strength of Ages Past.
 C 
Land
{t}: Add {1} to your mana pool.
{1}, {t}: Add {r} or {2} to your mana pool.
Some rock formations on Archester seem to suggest that the land itself is trying to industrialize.
 C 
Creature – Elemental
First strike
{r}: Sandstorm Elemental gets +1/+0 until end of turn.
1/1
 C 
Creature – Wraith
Swampwalk
When Manufactory Wraith dies, each player sacrifices a land.
Most manufactory owners can't stand them, until they try to get rid of them.
3/2
 C 
Creature – Elf Artificer Druid
Lifelink
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/2
 C 
Instant
Draw a card. For each {u} spent to cast Contemplate, draw an additional card, then discard a card.
Forest
 
 B 
Basic Land – Forest

Stuttering Blink (rare)
Cogbound Rhinorn (uncommon)
Marshall Quickhand (uncommon)
Cast in Steel (uncommon)
Scrapdigger (common)
Merchant Airship (common)
Coveted Seeing Stone (common)
Round on the House (common)
Strength of Ages Past (common)
Natural Furnace (common)
Sandstorm Elemental (common)
Manufactory Wraith (common)
Keeper of Spare Parts (common)
Contemplate (common)
Forest (basic)