Archester: Frontier of Steam: Virtual Booster
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| Mechanics | About Archester |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() , : Frontiersman's Axe deals 5 damage to target player. That player gains control of Frontiersman's Axe.
, : Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Actiavate this ability only if an opponent controls more artifacts than you. |
Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.
1/1
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Upgraded artifact has hexproof.
As long as upgraded artifact is a creature, it can't be blocked by creatures with power 2 or less. Upgrade ( : Attach to target noncomponent artifact you control. Upgrade only as a sorcery.) |
Trample
Modular 4 (This enters the battlefield with 4 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) A tightly wound rhinorn is the first real danger frontiersmen face, and often the last.
1/1
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Flame Javelin deals 4 damage to target creature or player.
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First strike
Steam powered – You may cast Guard-in-a-Box as though it had flash. Spend only colorless mana to cast Guard-in-a-Box this way. 2/1
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Target creature you control fights another target creature. If either creature dies this turn, put a +1/+1 counter on the other.
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: Add to your mana pool.1/1
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Destroy target artifact or land. Manufactory Fire deals 2 damage to target creature with the same controller.
"Lock the doors. We wouldn't want them leaving work early."
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, Pay 1 life: Add mana to your mana pool.1/1
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Whenever another creature enters the battlefield under your control, you may pay
. If you do, put a +1/+1 counter on it.2/2
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Counter target spell.
Add to your mana pool."Let's see if we can put that to good use."
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Defender
"I believe we're thinking too hard about this. A nuisance as simple mided as the outlaws requires an equally simple answer."
0/4
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Enchant creature or planeswalker.
Enchanted permanent can't attack or block and its activated abilities can't be activated. |
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Frontiersman's Axe
(rare, foil)
Manaplasm
(rare)
Fog Machine
(uncommon)
Cogbound Rhinorn
(uncommon)
Flame Javelin
(uncommon)
Guard-in-a-Box
(common)
Struggle for Survival
(common)
Manakin
(common)
Manufactory Fire
(common)
Iron City Industrialist
(common)
Lifewinder
(common)
Turn to Steam
(common)
Steel Wall
(common)
Protective Custody
(common)
Forest
(basic)


: Frontiersman's Axe deals 5 damage to target player. That player gains control of Frontiersman's Axe.
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