Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Human Advisor
{t}: Put an Industry counter on target land. As long as it has an Industry counter on it, it is an artifact and has "{t}: Add {2} to your mana pool."
{u}{b}, {t}: Untap target artifact and gain control of it.
"As I'm sure you fine gentlemen know, it's just business."
2/3
 U 
Creature – MInotaur Scout
As an additional cost to cast Taurox Emptyhand, target opponent gains control of target artifact you contorl.
"Strength does not come from carrying one's things around, but from giving them away."
-Big Horn, gangleader
3/3
 U 
Artifact Creature – Snake
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
{g}: Target creature blocks Cogbound Constrictor this turn if able.
1/0
 U 
Artifact – Component
{2/u}: Exile upgraded artifact. Return it to the battlefield at the beginning of the next end step.
Upgrade {1} ({1}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
 C 
Creature – Dryad
Alloy Jumper can't be blocked by artifact creatures or equipped creatures.
When pollution and industry started killing off the trees, dryads found more study things to attune themselves with.
3/3
 C 
Enchantment – Aura
Enchant land
When Mana Purification enters the battlefield, draw a card.
Whenever enchanted land is tapped for mana, its controller adds that much colorless mana to his or her mana pool instead.
 C 
Sorcery
You may have target player gain control of an artifact you control. If you do, that artifact deals 5 damage to that player or target creature that player controls.
"Let's have a blast!"
-Package Inscription
 C 
Creature – Human
{t}, Pay 1 life: Add {2} mana to your mana pool.
1/1
 C 
Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.
"Once in a blue moon, a lowly clockwork beast will fight back against civilization with primal might of the long extinct creature it mimics."
-Willar Watson, Frontiersman
 C 
Artifact Creature – Horse
First strike
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/1
 C 
Artifact
At the beginning of your end step, put a charge counter on Timed Explosive unless you pay {1}.
When Timed Explosive has three or more charge counters on it, sacrifice it. If you do, it deals 3 damage to target creature.
 C 
Creature – Human Artificer
{2/u}: Look at the top card of your library. You may put it into your graveyard. If an artifact card is put into your graveyard this way, put a +1/+1 counter on Promising Youth.
Share with me your knowledge and I shall share with you my strength.
0/1
 C 
Artifact – Component
When upgraded artifact is put into its owner's graveyard, draw a card.
Upgrade {2} ({2}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
{2}
 
 C 
Artifact Creature – Construct
{t}: Add {1} to your mana pool.
1/1
Island
 
 B 
Basic Land – Island

Richard Ferron, Robber Baron (mythic)
Taurox Emptyhand (uncommon)
Cogbound Constrictor (uncommon)
Emergency Ejector (uncommon)
Alloy Jumper (common)
Mana Purification (common)
Explosive Delivery (common)
Iron City Industrialist (common)
Soul's Might (common)
Cogbound Stallion (common)
Timed Explosive (common)
Promising Youth (common)
Builder's Plate (common)
Manakin (common)
Island (basic)