Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Spirit
Clockwork 3
Flying
Whenever a +1/+1 counter is removed from Iron Wisp, exile target artifact card from a graveyard.
When Iron Wisp dies, put each card exile with Iron Wisp onto the battlefield.
0/0
 U 
Sorcery
Put a +1/+1 counter on each creature you control, then gain X life, where X is the number of +1/+1 counters on permanents you control.
"A tick problem? Yes, in a way..."
-Willard Watson, Frontiersman
 U 
Artifact
{t}: Add {2} to your mana pool.
{t}: Untap another target artifact.
A source of infinite blueprints and a tool to help create them.
 U 
Enchantment
Creatures you control with +1/+1 counters on them have haste and trample.
 C 
Creature – Hound Soldier
To many in the Brass City, canids can fill only one position: watch dog.
3/5
 C 
Creature – Human Pirate
As long as Sky Pirates is untapped, it has hexproof.
As long as Sky Pirates is tapped, it has flying.
2/2
 C 
Artifact – Component
Upgraded artifact untaps during each player's untap step.
Upgrade {1} ({1}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
 C 
Artifact – Component
Upgraded artifact is a 3/3 artifact creature.
Upgrade {3} ({3}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
 C 
Instant
Destroy target artifact or enchantment.
"Our prophet once said that nature was unstoppable, and that not even he could not defeat it. What makes us think we stand a chance?"
-Chancellor Baylock
 C 
Land
{t}: Add {1} to your mana pool.
{1}, {t}: Add {w} or {2} to your mana pool.
A field so hot the wheat practically bakes itself.
 C 
Creature – Elf Druid
{t}: Untap target land you control.
1/2
 C 
Artifact Creature – Mercenary
When Hired Gun enters the battlefield, if {b} was spent to cast it, you lose 2 life.
Whoever said good help is hard to find has never had to deal with bad help.
2/1
 C 
Creature – Hound Scout
Canid Lightpack gets +1/+1 and has haste as long as an artifact card is in your graveyard.
"The trappings of society can only slow us down."
1/1
 C 
Artifact Creature – Construct
Flying
Steam powered – When Merchant Airship enters the battlefield, if only colorless mana was spent to cast it, draw a card.
3/2
Mountain
 
 B 
Basic Land – Mountain

Iron Wisp (rare)
Oscillating Glory (uncommon)
Engineer's Toolbox (uncommon)
Clockmaker's Blessing (uncommon)
Canid Sentry (common)
Sky Pirates (common)
Oiled Gears (common)
Animation Wires (common)
Naturalize* (common)
Sunsoaked Flats (common)
Arbor-er Elf (common)
Hired Gun (common)
Canid Lightpack (common)
Merchant Airship (common)
Mountain (basic)