Archester: Frontier of Steam: Virtual Booster
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| Mechanics | About Archester |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Magnet Elemental enters the battlefield, gain control of each component and equipment that could be attached to it for as long as you control Magnet Elemental. Then attach those permanents to it.
3/3
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![]() , : Destroy target artifact chosen at random.1/1
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![]() , : Counter target activated or triggered ability from an artifact source.1/1
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Return target artifact card from your graveyard to the battlefield under your control.
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"My tales of war are the stories most asked for around the fires at night, but they're the ones I care least to tell."
2/3
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Upgraded artifact is a 3/3 artifact creature.
Upgrade ( : Attach to target noncomponent artifact you control. Upgrade only as a sorcery.) |
Target creature gains first strike and deathtouch until end of turn.
"Draw!"
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: Add to your mana pool.1/1
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: Look at the top card of your library. You may put it into your graveyard. If an artifact card is put into your graveyard this way, put a +1/+1 counter on Promising Youth.Share with me your knowledge and I shall share with you my strength.
0/1
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: Add to your mana pool.
, : Add or to your mana pool.A field so hot the wheat practically bakes itself.
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When Shatterstick Gremlin enters the battlefield, destroy target artifact.
Though it may look rustic, the shatterstick is actually a finely honed tool created for a maximum smashing potential.
1/1
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Destroy target artifact or land. Manufactory Fire deals 2 damage to target creature with the same controller.
"Lock the doors. We wouldn't want them leaving work early."
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Vigilance
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/2
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Flying
Complacent Crew can't attack unless defending player controls an artifact. Complacent Crew can't block unless you control an artifact. 4/4
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Magnet Elemental
(rare)
Manic Gremlin
(uncommon)
Clockstopper Druid
(uncommon)
Restore to Brilliance
(uncommon)
Elvish Warrior
(common)
Animation Wires
(common)
Quick Draw
(common)
Manakin
(common)
Promising Youth
(common)
Sunsoaked Flats
(common)
Shatterstick Gremlin
(common)
Manufactory Fire
(common)
Cogbound Bison
(common)
Complacent Crew
(common)
Island
(basic)



: Destroy target artifact chosen at random.

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