Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{2}{2/r}{2/r}, {t}: Frontiersman's Axe deals 5 damage to target player. That player gains control of Frontiersman's Axe.
{2/g}, {t}: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Actiavate this ability only if an opponent controls more artifacts than you.
 U 
Artifact Creature – Cat
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Mechanical ticking and purring ensure the lions of the midlands are intimidating even at rest.
1/0
 U 
Artifact Creature – Slith
{2}, {t}: Put a +1/+1 counter on Cogbound Chronomaton.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
 U 
Sorcery
Until the beginning of your next upkeep, whenever a player taps a land for mana, if that land would produce colored mana, it produces that much colorless mana instead.
"We need to focus our production."
 C 
Artifact Creature – Ox
Vigilance
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/2
 C 
Creature – Elemental
First strike
{r}: Sandstorm Elemental gets +1/+0 until end of turn.
1/1
 C 
Instant
Buckshot deals 1 damage to target creature, then deals an additional 1 damage for each {r} spent to cast it.
"I ain't never met a problem that couldn't be solved with a bullet or three."
-John Marshall
 C 
Artifact – Equipment
Equipped creature has flying and haste.
Equip {1}
 C 
Creature – Human Artificer
{2/u}: Look at the top card of your library. You may put it into your graveyard. If an artifact card is put into your graveyard this way, put a +1/+1 counter on Promising Youth.
Share with me your knowledge and I shall share with you my strength.
0/1
 C 
Creature – Human Scout
When Frontier Explorer enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
2/2
 C 
Artifact Creature – Assembly-Worker
{t}: Target Assembly-Worker creature gets +1/+1 until end of turn.
2/2
 C 
Land
{t}: Add {1} to your mana pool.
{1}, {t}: Add {w} or {2} to your mana pool.
A field so hot the wheat practically bakes itself.
 C 
Enchantment – Aura
Enchant creature or planeswalker.
Enchanted permanent can't attack or block and its activated abilities can't be activated.
 C 
Artifact Creature – Mercenary
When Hired Gun enters the battlefield, if {b} was spent to cast it, you lose 2 life.
Whoever said good help is hard to find has never had to deal with bad help.
2/1
Mountain
 
 B 
Basic Land – Mountain

Frontiersman's Axe (rare)
Cogbound Lion (uncommon)
Cogbound Chronomaton (uncommon)
Burst of Steam (uncommon)
Cogbound Bison (common)
Sandstorm Elemental (common)
Buckshot (common)
Improvised Propulsion System (common)
Promising Youth (common)
Frontier Explorer (common)
Assembly-Worker (common)
Sunsoaked Flats (common)
Protective Custody (common)
Hired Gun (common)
Mountain (basic)