Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Take an extra turn after this one.
Steam powered – If only colorless mana was spent to cast Reach for Tomorrow, take two extra turns after this one instead.
"A better tomorrow, today."
-Academy of Tomorrow motto
 U 
Creature – Bird Artificer
Flying
Steam powered{2/w}{2/w}, {t}: Return target noncreature artifact or enchantment card from your graveyard to your hand. If only colorless mana was spent to activate this ability, return that card to the battlefield instead.
1/3
 U 
Sorcery
Steam Blast* deals 2 damage to each creature and each player.
 U 
Creature – Human Cleric
Whenever you spend colorless mana to cast a spell, you gain that much life.
"There's nothing like the healing power of steam."
2/1
 C 
Sorcery
As an additional cost to cast Gremlin Mischief, sacrifice an artifact.
Put X 1/1 red Gremlin tokens onto the battlefield, where X is the sacrificed artifact's converted mana cost.
 C 
Artifact Creature – Golem
Whenever a player casts an artifact spell, that player gains control of Magnetic Golem.
3/3
 C 
Artifact Creature – Construct
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
 C 
Sorcery
Destroy target creature unless its controller pays {3}.
"Your assistant seems to have sprung a leak."
 C 
Creature – Human Pirate
Flying
Complacent Crew can't attack unless defending player controls an artifact.
Complacent Crew can't block unless you control an artifact.
4/4
 C 
Artifact
At the beginning of your end step, put a charge counter on Timed Explosive unless you pay {1}.
When Timed Explosive has three or more charge counters on it, sacrifice it. If you do, it deals 3 damage to target creature.
 C 
Artifact Creature – Wurm
Modular 3 (This enters the battlefield with 3 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
3/3
 C 
Creature – Human Artificer
{2/u}: Look at the top card of your library. You may put it into your graveyard. If an artifact card is put into your graveyard this way, put a +1/+1 counter on Promising Youth.
Share with me your knowledge and I shall share with you my strength.
0/1
 C 
Artifact Creature – Bird
Flying
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/1
 C 
Creature – Human Scout
When Frontier Explorer enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
2/2
Swamp
 
 B 
Basic Land – Swamp

Reach for Tomorrow (mythic)
Frontier Recycler (uncommon)
Steam Blast* (uncommon)
Sauna Officer (uncommon)
Gremlin Mischief (common)
Magnetic Golem (common)
Cogbound Bro (common)
Soul Leak (common)
Complacent Crew (common)
Timed Explosive (common)
Cogbound Sandwurm (common)
Promising Youth (common)
Cogbound Falcon (common)
Frontier Explorer (common)
Swamp (basic)