Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Shade
Steam powered{2/b}: Boiler Shade gets +1/+1 until end of turn. Then if only colorless mana was spent to activate this ability, Boiler Shade gains flying until end of turn.
They haunt the boilers and furnaces of the manufactories in which they worked and died.
1/1
 
 R 
Artifact – Equipment
Steam powered{1}: Choose one – Equipped creature gains lifelink until end of turn, or equipped creature gains deathtouch until end of turn, or equipped creature gains "t: This creature deals 1 damage to target creature or player" until end of turn. Activate this ability only once each turn. If you paid only colorless mana to activate this ability, choose all three.
Equip {2}
 U 
Instant
Target player draws 3 cards and loses 3 life.
Archester has no demons, so the business of brokering twisted deals fell to beings even more ruthless and less sympathetic.
 U 
Sorcery
Until the beginning of your next upkeep, whenever a player taps a land for mana, if that land would produce colored mana, it produces that much colorless mana instead.
"We need to focus our production."
 U 
Artifact – Component
Upgraded artifact has hexproof.
As long as upgraded artifact is a creature, it can't be blocked by creatures with power 2 or less.
Upgrade {2} ({2}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
 C 
Instant
Draw a card. For each {u} spent to cast Contemplate, draw an additional card, then discard a card.
 C 
Artifact – Component
Upgraded artifact is a 3/3 artifact creature.
Upgrade {3} ({3}: Attach to target noncomponent artifact you control. Upgrade only as a sorcery.)
 C 
Creature – Hound Scout
Canid Lightpack gets +1/+1 and has haste as long as an artifact card is in your graveyard.
"The trappings of society can only slow us down."
1/1
 C 
Land
{t}: Add {1} to your mana pool.
{1}, {t}: Add {b} or {2} to your mana pool.
The sludge found here is used for many industrial purposes, such as a heavy duty adhesive, cheap fuel, and in some extreme cases, dietary supplements.
 C 
Enchantment – Aura
Enchant creature
{2/g}: Enchanted creature gets +1/+1 until end of turn. If this is the third time this ability has resolved this turn, enchanted creature gains trample until end of turn.
 C 
Sorcery
As an additional cost to cast Gremlin Mischief, sacrifice an artifact.
Put X 1/1 red Gremlin tokens onto the battlefield, where X is the sacrificed artifact's converted mana cost.
 C 
Creature – Elf Artificer Druid
Lifelink
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/2
 C 
Artifact Creature – Mercenary
When Hired Gun enters the battlefield, if {b} was spent to cast it, you lose 2 life.
Whoever said good help is hard to find has never had to deal with bad help.
2/1
 C 
Artifact
Whenever you cast a red spell, target creature can't block this turn.
{t}: Add {1} to your mana pool.
The rust isn't just oxidation.
Mountain
 
 B 
Basic Land – Mountain

Boiler Shade (common, foil)
Mechanical Cane (rare)
Demonic Dividends (uncommon)
Burst of Steam (uncommon)
Fog Machine (uncommon)
Contemplate (common)
Animation Wires (common)
Canid Lightpack (common)
Sludge Pit (common)
Nature's Strength (common)
Gremlin Mischief (common)
Keeper of Spare Parts (common)
Hired Gun (common)
Iron Ring (common)
Mountain (basic)