Archester: Frontier of Steam: Virtual Booster
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| Mechanics | About Archester |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control an Mountain.
: Add to your mana pool. Activate this ability only if you control a Swamp.Filled to the brim with empty souls.
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, , Discard a card: Each opponent discards a card. If you discarded an artifact card, each opponent loses life equal to the converted mana cost of the card he or she discarded. Activate this ability only at any time you could cast a sorcery.1/1
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Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
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, : Put a +1/+1 counter on target creature. That creatures becomes an artifact in addition to it's other types. (This effect lasts indefinitely.) |
To many in the Brass City, canids can fill only one position: watch dog.
3/5
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Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/1
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![]() , , Discard a card: Return a nonartifact creature card from your graveyard to your hand. If an artifact card was discarded this way, return up to two nonartifact creature cards instead.2/2
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: Add to your mana pool.
, : Add or to your mana pool.Some forests are good for more than just lumber and land.
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As an additional cost to cast Gremlin Mischief, sacrifice an artifact.
Put X 1/1 red Gremlin tokens onto the battlefield, where X is the sacrificed artifact's converted mana cost. |
Enchant creature
Enchanted creature's controller may choose not to untap enchanted creature during his or her untap step. Whenever enchanted creature becomes untapped, return it and Chancellor's Conscription to their owners' hands. |
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Whenever a player casts an artifact spell, that player gains control of Magnetic Golem.
3/3
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Deathtouch
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0
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Tap target creature. That creature gets -1/-1 for each
spent to cast Lost in the Desert.“You’d hafta be near as strong as one o’them frontiersmen to stand a chance of survivin’ a night out there, much less a week.”
-Kertus Urap, Proprieter of Kertus’ Saloon |
Destroy target artifact or enchantment.
"Our prophet once said that nature was unstoppable, and that not even he could not defeat it. What makes us think we stand a chance?"
-Chancellor Baylock |
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Sandstone Hideout
(rare)
Snake Oil Salesman
(uncommon)
Steam Dream
(uncommon)
Metallic Augmentation
(uncommon)
Canid Sentry
(common)
Cogbound Bear
(common)
Casket Constructor
(common)
Steamy Rainforest
(common)
Gremlin Mischief
(common)
Chancellor's Conscription
(common)
Magnetic Golem
(common)
Cogbound Scorpid
(common)
Lost in the Desert
(common)
Naturalize*
(common)
Island
(basic)
: Add
to your mana pool.
to your mana pool. Activate this ability only if you control an Mountain.
to your mana pool. Activate this ability only if you control a Swamp.



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