Archester: Frontier of Steam: Virtual Booster
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| Mechanics | About Archester |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Magnet Elemental enters the battlefield, gain control of each component and equipment that could be attached to it for as long as you control Magnet Elemental. Then attach those permanents to it.
3/3
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, Sacrifice Weldbot: Choose one – Weldbot deals 2 damage to target attacking or blocking nonartifact creature; or regenerate target artifact.2/2
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Trample
Modular 4 (This enters the battlefield with 4 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) A tightly wound rhinorn is the first real danger frontiersmen face, and often the last.
1/1
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Flying
Steam powered – ![]() : Target creature can't be blocked until end of turn. If only colorless mana was spent to activate this ability, that creature gains hexproof until end of turn.3/3
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Whenever a player casts an artifact spell, that player gains control of Magnetic Golem.
3/3
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Target opponent discards a card. Then that player reveals his or her hand. You choose a nonland card from it. That player discards that card.
"That's not what it says here."
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Whenever you cast a green spell, target creature gets +1/+1 until end of turn.
: Add to your mana pool.The verdigris isn't just a reaction to pollution.
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Flying
Complacent Crew can't attack unless defending player controls an artifact. Complacent Crew can't block unless you control an artifact. 4/4
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Enchant creature
: Enchanted creature gets +1/+1 until end of turn. If this is the third time this ability has resolved this turn, enchanted creature gains trample until end of turn. |
Steam powered –
, : Tap target creature. If only colorless mana spent to activate this ability, that creature doesn't untap during its controller's next untap step.1/2
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Buckshot deals 1 damage to target creature, then deals an additional 1 damage for each
spent to cast it."I ain't never met a problem that couldn't be solved with a bullet or three."
-John Marshall |
![]() , , Discard a card: Target creature gains intimidate until end of turn. If an artifact card was discarded this way, that creature gets +3/+0 until end of turn.Making your friends scary and dangerous the quick way: Priceless.
4/2
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: Add to your mana pool.
, : Add or to your mana pool.Though many have tried, none have been able to replicate the natural power of Archester's oceans.
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Target creature gains first strike and deathtouch until end of turn.
"Draw!"
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Magnet Elemental
(rare)
Weldbot
(uncommon)
Cogbound Rhinorn
(uncommon)
Steam Elemental
(uncommon)
Magnetic Golem
(common)
Change the Contract
(common)
Copper Ring
(common)
Complacent Crew
(common)
Nature's Strength
(common)
Frontier Sheriff
(common)
Buckshot
(common)
Viashino Splinterpainter
(common)
Simmering Coastline
(common)
Quick Draw
(common)
Plains
(basic)



, Sacrifice Weldbot: Choose one – Weldbot deals 2 damage to target attacking or blocking nonartifact creature; or regenerate target artifact.





spent to cast it.