Archester: Frontier of Steam: Virtual Booster
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| Mechanics | About Archester |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Clockwork 3
Flying Whenever a +1/+1 counter is removed from Iron Wisp, exile target artifact card from a graveyard. When Iron Wisp dies, put each card exile with Iron Wisp onto the battlefield. 0/0
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Put a +1/+1 counter on each creature you control, then gain X life, where X is the number of +1/+1 counters on permanents you control.
"A tick problem? Yes, in a way..."
-Willard Watson, Frontiersman |
: Add to your mana pool.
: Untap another target artifact.A source of infinite blueprints and a tool to help create them.
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Creatures you control with +1/+1 counters on them have haste and trample.
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To many in the Brass City, canids can fill only one position: watch dog.
3/5
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As long as Sky Pirates is untapped, it has hexproof.
As long as Sky Pirates is tapped, it has flying. 2/2
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Upgraded artifact untaps during each player's untap step.
Upgrade ( : Attach to target noncomponent artifact you control. Upgrade only as a sorcery.) |
Upgraded artifact is a 3/3 artifact creature.
Upgrade ( : Attach to target noncomponent artifact you control. Upgrade only as a sorcery.) |
Destroy target artifact or enchantment.
"Our prophet once said that nature was unstoppable, and that not even he could not defeat it. What makes us think we stand a chance?"
-Chancellor Baylock |
: Add to your mana pool.
, : Add or to your mana pool.A field so hot the wheat practically bakes itself.
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: Untap target land you control.1/2
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When Hired Gun enters the battlefield, if
was spent to cast it, you lose 2 life.Whoever said good help is hard to find has never had to deal with bad help.
2/1
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Canid Lightpack gets +1/+1 and has haste as long as an artifact card is in your graveyard.
"The trappings of society can only slow us down."
1/1
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Flying
Steam powered – When Merchant Airship enters the battlefield, if only colorless mana was spent to cast it, draw a card. 3/2
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Iron Wisp
(rare)
Oscillating Glory
(uncommon)
Engineer's Toolbox
(uncommon)
Clockmaker's Blessing
(uncommon)
Canid Sentry
(common)
Sky Pirates
(common)
Oiled Gears
(common)
Animation Wires
(common)
Naturalize*
(common)
Sunsoaked Flats
(common)
Arbor-er Elf
(common)
Hired Gun
(common)
Canid Lightpack
(common)
Merchant Airship
(common)
Mountain
(basic)

: Add
to your mana pool.



was spent to cast it, you lose 2 life.