Archester: Frontier of Steam: Virtual Booster
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| Mechanics | About Archester |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy each creature without a +1/+1 counter on it.
For nature to improve, outdated models must be disposed of.
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, : Add to your mana pool. |
Put a +1/+1 counter on each creature you control, then gain X life, where X is the number of +1/+1 counters on permanents you control.
"A tick problem? Yes, in a way..."
-Willard Watson, Frontiersman |
Return up to two target nonland permanents to their owner's hands.
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Enchant creature or planeswalker.
Enchanted permanent can't attack or block and its activated abilities can't be activated. |
: Target Assembly-Worker creature gets +1/+1 until end of turn.2/2
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Destroy target artifact or enchantment.
"Our prophet once said that nature was unstoppable, and that not even he could not defeat it. What makes us think we stand a chance?"
-Chancellor Baylock |
When Scrapdigger enters the battlefield, you may return target artifact card from your graveyard to your hand.
2/2
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First strike
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 1/1
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Alloy Jumper can't be blocked by artifact creatures or equipped creatures.
When pollution and industry started killing off the trees, dryads found more study things to attune themselves with.
3/3
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Junk Collector gets +1/+1 for each artifact attached to it.
To maintain their own mechanisms, the collectors will settle for any spare parts they can get their hands on. Or their pincers. Or their grapplers. Or their...
1/1
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Target creature gains first strike and deathtouch until end of turn.
"Draw!"
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Target opponent discards a card. Then that player reveals his or her hand. You choose a nonland card from it. That player discards that card.
"That's not what it says here."
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As an additional cost to cast Gremlin Mischief, sacrifice an artifact.
Put X 1/1 red Gremlin tokens onto the battlefield, where X is the sacrificed artifact's converted mana cost. |
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Out with the Old
(rare)
Steam Converter
(uncommon)
Oscillating Glory
(uncommon)
Steam Geyser
(uncommon)
Protective Custody
(common)
Assembly-Worker
(common)
Naturalize*
(common)
Scrapdigger
(common)
Cogbound Stallion
(common)
Alloy Jumper
(common)
Junk Collector
(common)
Quick Draw
(common)
Change the Contract
(common)
Gremlin Mischief
(common)
Plains
(basic)


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: Add 


