Archester: Frontier of Steam: Virtual Booster

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Mechanics | About Archester
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature or planeswalker.
Enchanted permanent can't attack or block and its activated abilities can't be activated.
 
 R 
Sorcery
Steam powered – Search your library for up to two artifact cards, reveal them and put them in your hand. If only colorless mana was spent to cast this spell, put them onto the battlefield instead. Then shuffle your library
 U 
Sorcery
Return target artifact card from your graveyard to the battlefield under your control.
 U 
Artifact Creature – Assembly-Worker
{t}: Target Assembly-Worker creature gets +1/+1 and gains first strike until end of turn.
As soon as the gremlin attack alarm rings, they re-purpose other workers for battle.
2/2
 U 
Instant
Target player draws 3 cards and loses 3 life.
Archester has no demons, so the business of brokering twisted deals fell to beings even more ruthless and less sympathetic.
 C 
Sorcery
Target opponent discards a card. Then that player reveals his or her hand. You choose a nonland card from it. That player discards that card.
"That's not what it says here."
 C 
Artifact
Whenever you cast a red spell, target creature can't block this turn.
{t}: Add {1} to your mana pool.
The rust isn't just oxidation.
 C 
Artifact
Whenever you cast a green spell, target creature gets +1/+1 until end of turn.
{t}: Add {1} to your mana pool.
The verdigris isn't just a reaction to pollution.
 C 
Creature – Human Spellslinger
{4}{b}, {t}, Discard a card: Target creature gets -5/-5 until end of turn. If an artifact card wasn't discarded this way, Maverick Bigshot gets -5/-5.
2/2
 C 
Artifact Creature – Ox
Vigilance
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/2
 C 
Enchantment – Aura
Enchant creature
{2/g}: Enchanted creature gets +1/+1 until end of turn. If this is the third time this ability has resolved this turn, enchanted creature gains trample until end of turn.
 C 
Sorcery
Exile target artifact or enchantment.
"You need a permit for that."
 C 
Land
{t}: Add {1} to your mana pool.
{1}, {t}: Add {g} or {2} to your mana pool.
Some forests are good for more than just lumber and land.
 C 
Sorcery
Creatures you control get +3/+0 until end of turn and don't untap during your next untap step.
"Tonight, it's on me. Tomorrow, it'll be all them."
-Kertus Urap, Propieter of Kertus' Saloon
Forest
 
 B 
Basic Land – Forest

Protective Custody (common, foil)
Hammer and Nail (rare)
Restore to Brilliance (uncommon)
Assembly Guardian (uncommon)
Demonic Dividends (uncommon)
Change the Contract (common)
Iron Ring (common)
Copper Ring (common)
Maverick Bigshot (common)
Cogbound Bison (common)
Nature's Strength (common)
Revoke Existence (common)
Steamy Rainforest (common)
Round on the House (common)
Forest (basic)