Archester: Frontier of Steam: Virtual Booster
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| Mechanics | About Archester |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Gremlin Mischief, sacrifice an artifact.
Put X 1/1 red Gremlin tokens onto the battlefield, where X is the sacrificed artifact's converted mana cost. |
When Magnet Elemental enters the battlefield, gain control of each component and equipment that could be attached to it for as long as you control Magnet Elemental. Then attach those permanents to it.
3/3
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: Exile upgraded artifact. Return it to the battlefield at the beginning of the next end step.
Upgrade ( : Attach to target noncomponent artifact you control. Upgrade only as a sorcery.) |
: Target Assembly-Worker creature gets +1/+1 and gains haste until end of turn.2/1
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Until the beginning of your next upkeep, whenever a player taps a land for mana, if that land would produce colored mana, it produces that much colorless mana instead.
"We need to focus our production."
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Enchant Land
Whenever enchanted land becomes tapped, its controller sacrifices it and adds to his or her mana pool."These Flats were farms one day, manufactories the next. It's high time the land took itself back."
-Terent Livinton, Ex-Flats farmer |
Upgraded artifact has "
, : Tap target nonartifact creature."
Upgrade ( : Attach to target noncomponent artifact you control. Upgrade only as a sorcery.) |
Flying
Complacent Crew can't attack unless defending player controls an artifact. Complacent Crew can't block unless you control an artifact. 4/4
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Steam Release deals damage to target creature equal to the number of artifact cards in all graveyards.
A well timed release of steam can mean the difference between living and dying in the Midlands.
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As long as Sky Pirates is untapped, it has hexproof.
As long as Sky Pirates is tapped, it has flying. 2/2
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At the beginning of your end step, put a charge counter on Timed Explosive unless you pay
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When Timed Explosive has three or more charge counters on it, sacrifice it. If you do, it deals 3 damage to target creature. |
As long as an opponent controls more artifacts than you, Taurox Reclaimer gets +3/+3.
"The city-dwellers are never satisfied with what they have. Their greed is their prison."
3/3
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Reach
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/2
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To many in the Brass City, canids can fill only one position: watch dog.
3/5
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Gremlin Mischief
(common, foil)
Magnet Elemental
(rare)
Emergency Ejector
(uncommon)
Assembly Oiler
(uncommon)
Burst of Steam
(uncommon)
Nonrenewable Resources
(common)
Glaring Headlight
(common)
Complacent Crew
(common)
Steam Release
(common)
Sky Pirates
(common)
Timed Explosive
(common)
Taurox Reclaimer
(common)
Cogbound Spider
(common)
Canid Sentry
(common)
Swamp
(basic)



: Target Assembly-Worker creature gets +1/+1 and gains haste until end of turn.
(

