Archester: Frontier of Steam: Virtual Booster
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| Mechanics | About Archester |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a player casts an artifact spell, that player gains control of Magnetic Golem.
3/3
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At the beginning of each player's precombat main phase, that player adds
to his or her mana pool for each artifact his or her opponents control. |
Until end of turn, whenever you discard a card, exile it. At the beginning of the next end step, return each card exiled this way to your hand.
Draw a card. |
When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
2/2
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Flame Javelin deals 4 damage to target creature or player.
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: Add to your mana pool.1/1
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: Look at the top card of your library. You may put it into your graveyard. If an artifact card is put into your graveyard this way, put a +1/+1 counter on Promising Youth.Share with me your knowledge and I shall share with you my strength.
0/1
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Shabby Automaton enters the battlefield tapped and doesn't untap during its controller's untap step.
: Untap Shabby Automaton. Spend only colorless mana to activate this ability.2/4
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Deathtouch
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0
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Steam Release deals damage to target creature equal to the number of artifact cards in all graveyards.
A well timed release of steam can mean the difference between living and dying in the Midlands.
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: Untap target land you control.1/2
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When Scrapdigger enters the battlefield, you may return target artifact card from your graveyard to your hand.
2/2
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Tap target creature. That creature gets -1/-1 for each
spent to cast Lost in the Desert.“You’d hafta be near as strong as one o’them frontiersmen to stand a chance of survivin’ a night out there, much less a week.”
-Kertus Urap, Proprieter of Kertus’ Saloon |
Steam powered –
, : Tap target creature. If only colorless mana spent to activate this ability, that creature doesn't untap during its controller's next untap step.1/2
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Magnetic Golem
(common, foil)
Rage of the Wilds
(rare)
Stack the Deck
(uncommon)
Trinket Mage
(uncommon)
Flame Javelin
(uncommon)
Manakin
(common)
Promising Youth
(common)
Shabby Automaton
(common)
Cogbound Scorpid
(common)
Steam Release
(common)
Arbor-er Elf
(common)
Scrapdigger
(common)
Lost in the Desert
(common)
Frontier Sheriff
(common)
Forest
(basic)




: Add
: Look at the top card of your library. You may put it into your graveyard. If an artifact card is put into your graveyard this way, put a +1/+1 counter on Promising Youth.
spent to cast Lost in the Desert.
,