Archester: Frontier of Steam: Virtual Booster
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| Mechanics | About Archester |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control an Plains.
: Add to your mana pool. Activate this ability only if you control a Forest.Not a root or leaf out of place.
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First strike
Taurox Scrapdiver gets +1/+0 for each artifact card in each graveyard. 3/3
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Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
"They say a night in the Midlands can change a man. Let's see what a week can do for you."
-Isinaac Prachet, Bass City Judge |
Put a +1/+1 counter on each creature you control, then gain X life, where X is the number of +1/+1 counters on permanents you control.
"A tick problem? Yes, in a way..."
-Willard Watson, Frontiersman |
, : Add to your mana pool."Ashes to ashes, water to steam."
1/1
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Steam Release deals damage to target creature equal to the number of artifact cards in all graveyards.
A well timed release of steam can mean the difference between living and dying in the Midlands.
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Whenever another creature enters the battlefield under your control, you may pay
. If you do, put a +1/+1 counter on it.2/2
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As an additional cost to cast Gremlin Mischief, sacrifice an artifact.
Put X 1/1 red Gremlin tokens onto the battlefield, where X is the sacrificed artifact's converted mana cost. |
Equipped creature gets +2/+0 and has "
, : Untap target artifact."
Equip ![]() |
Target creature gains first strike and deathtouch until end of turn.
"Draw!"
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First strike
Steam powered – You may cast Guard-in-a-Box as though it had flash. Spend only colorless mana to cast Guard-in-a-Box this way. 2/1
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Deathtouch
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0
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Defender
"I believe we're thinking too hard about this. A nuisance as simple mided as the outlaws requires an equally simple answer."
0/4
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Flying
Complacent Crew can't attack unless defending player controls an artifact. Complacent Crew can't block unless you control an artifact. 4/4
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Guided Thicket
(rare)
Taurox Scrapdiver
(uncommon)
Rehabilitating Sentence
(uncommon)
Oscillating Glory
(uncommon)
Steamstress
(common)
Steam Release
(common)
Lifewinder
(common)
Gremlin Mischief
(common)
Mechanic's Wrench
(common)
Quick Draw
(common)
Guard-in-a-Box
(common)
Cogbound Scorpid
(common)
Steel Wall
(common)
Complacent Crew
(common)
Plains
(basic)
: Add
to your mana pool.
to your mana pool. Activate this ability only if you control an Plains.
to your mana pool. Activate this ability only if you control a Forest.

to your mana pool.