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CardName: Oscillating Glory Cost: 4ww Type: Sorcery Pow/Tgh: / Rules Text: Put a +1/+1 counter on each creature you control, then gain X life, where X is the number of +1/+1 counters on permanents you control. Flavour Text: "A tick problem? Yes, in a way..." -Willard Watson, Frontiersman Set/Rarity: Archester: Frontier of Steam Uncommon |
Code: UW07 History: [-] Add your comments: |
I think this could be a sorcery.
I second the sorcery suggestion. Mass pump + life gain feels sorcery speed.
Changed to sorcery
4 mana seems way too good. Compare Meadowboon and Titania's Boon are both 4 mana, and neither provide the lifegain. I'd even consider making it 6 mana, since that lifegain will be huge if you have a lot of Modular creatures in play.
Also, I don't know if Willard is supposed to be spelled without the d.
Increased mana cost from 2ww to 4ww, fixed flavor text typo
i think 2ww is fine. reusable pump like ajani goldmane and gavony township is only 4 and 5 CMC. life gain is not worth 2 mana. meadowboon and others, you get a creature, equivalent to lifegain.
p.s. reminds me of Fame // Fortune
Not for not... but the name 'Oscillating Glory' sounds kind of racy to my ears. :S
I think 6 is more appropriate. The original casting cost was intended to work with Clockwork, which meant this card bought you one extra combat and gained you a couple life. Now that we have modular, this represents a large number of potentially permanent counters, as well as a whole ton of life.