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CardName: Oscillating Glory Cost: 4ww Type: Sorcery Pow/Tgh: / Rules Text: Put a +1/+1 counter on each creature you control, then gain X life, where X is the number of +1/+1 counters on permanents you control. Flavour Text: "A tick problem? Yes, in a way..." -Willard Watson, Frontiersman Set/Rarity: Archester: Frontier of Steam Uncommon

Oscillating Glory
{4}{w}{w}
 
 U 
Sorcery
Put a +1/+1 counter on each creature you control, then gain X life, where X is the number of +1/+1 counters on permanents you control.
"A tick problem? Yes, in a way..."
-Willard Watson, Frontiersman
Updated on 24 Jan 2014 by MOON-E

Code: UW07

History: [-]

2013-09-11 23:44:07: MOON-E created the card Oscillating Glory

I think this could be a sorcery.

I second the sorcery suggestion. Mass pump + life gain feels sorcery speed.

2013-09-25 23:55:05: MOON-E edited Oscillating Glory:

Changed to sorcery

on 24 Jan 2014 by Comicalflop:

4 mana seems way too good. Compare Meadowboon and Titania's Boon are both 4 mana, and neither provide the lifegain. I'd even consider making it 6 mana, since that lifegain will be huge if you have a lot of Modular creatures in play.

Also, I don't know if Willard is supposed to be spelled without the d.

2014-01-24 08:17:57: MOON-E edited Oscillating Glory:

Increased mana cost from 2ww to 4ww, fixed flavor text typo

i think 2ww is fine. reusable pump like ajani goldmane and gavony township is only 4 and 5 CMC. life gain is not worth 2 mana. meadowboon and others, you get a creature, equivalent to lifegain.

p.s. reminds me of Fame // Fortune

Not for not... but the name 'Oscillating Glory' sounds kind of racy to my ears. :S

I think 6 is more appropriate. The original casting cost was intended to work with Clockwork, which meant this card bought you one extra combat and gained you a couple life. Now that we have modular, this represents a large number of potentially permanent counters, as well as a whole ton of life.

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