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CardName: Expedition Map Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {2}, {t} Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Flavour Text: Set/Rarity: Archester: Frontier of Steam Common

Expedition Map
{1}
 
 C 
Artifact
{2}, {t} Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
Created on 10 Sep 2013 by MOON-E

Code: CA11

History: [-]

2013-09-10 17:57:26: MOON-E created the card Expedition Map
on 24 Sep 2013 by ShadeBlade:

What is the reasoning for this reprint. I didn't see any land matter, besides lands in graveyard, theme.

on 24 Sep 2013 by The Humanity:

Should be another component really.

Exploration/Safaris were an important part of Victorian/Gilded age culture and mindset. Likewise, Exploration and venturing intothe unknown is an important part of wild west lore.

Steampunk and Cattlepunk (the western version of Steampunk which we incorporated into the set) both include these traits from thier parent cultures (Victorian/Gilded age for steampunk and the western for Cattlepunk respectively.) Since it's an important trope we felt if should be include in at least some form.

...Cattlepunk? That's really a thing?

I think at the point at which there's a hollywood film containing cowboys and giant mechanical spiders, you can call it a thing :)

Oddly, Wild Wild West infers that there was Cattlepunk before there was Steampunk. At least, I'm hard pressed to think of a TV series from the 60s or before that was themed around overwrought steam-powered Victorian inventions.

While Wild Wild West might imply that, I think it might be a little misleading. For example, a lot of Jules Verne and H. G. Wells' writings have a distinctly steampunk feel to them. Wild Wild West might be the first to have made it to screen but it doesn't predate steampunk as a genre.

I'm not sure if writing Sci-Fi in the victorian era should really be counted as evidence for steampunk. Unless time travel was really involved :)

But it's clearly "Steampunk is a thing, I wonder what those wacky colonies are up to during it?"

Anyway, drifting way off the point here :) Every set needs some mana fixing; this is a perfectly acceptable mana fixer, and if it's good for the set's theme, I say roll with it.

Flavorfully, it's a representitive of the Frontiersmen trope of the set.

Mechanically, it's mana fixing that also fixes for the colorless lands which are very important in the set.

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