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CardName: Junk Collector Cost: 4 Type: Artifact Creature - Construct Pow/Tgh: 1/1 Rules Text: Junk Collector gets +1/+1 for each artifact attached to it. Flavour Text: To maintain their own mechanisms, the collectors will settle for any spare parts they can get their hands on. Or their pincers. Or their grapplers. Or their... Set/Rarity: Archester: Frontier of Steam Common

Junk Collector
{4}
 
 C 
Artifact Creature – Construct
Junk Collector gets +1/+1 for each artifact attached to it.
To maintain their own mechanisms, the collectors will settle for any spare parts they can get their hands on. Or their pincers. Or their grapplers. Or their...
1/1
Created on 10 Sep 2013 by MOON-E

Code: CA06

History: [-]

2013-09-10 17:53:05: MOON-E created the card Junk Collector

Does the set really need this and Eldaveth's Guard?

Well, we are trying to make components a thing.

on 23 Sep 2013 by The Humanity:

This feels incredibly weak.

That's not necessarily a bad thing.

on 23 Sep 2013 by The Humanity:

It is if we're using using it to make components playable. At 3 mana nobody else wants it, but it has a little more value.

It also works off of equipment.

You could afford to lower it to 3 if only because Cogbound Boarhog was pushed up from 3 to 4.

At {3}, Myr Adapter was a last pick, never played with card from Mirrodin. For the Adapter to be considered 'good', it would need to have three separate pieces of equipment attached to it... which probably made it bad once again, because all your equipment was forced to stay on one creature to get any sort of real benefit.

That, and Mirrodin came with a lot of equipment. I don't know how many components you plan to feature in your set, but I'd assume this card won't be relevant until about 1/3rd of your commons are components. And even then, players will probably start passing on the components to play more creatures.

Or, in other words, Scars Metalcraft turned on when 3 artifacts were in play (often, including itself). That makes Chrome Steed a worthwhile draft choice when stretching to make an 'artifact deck'. I'd think that would be the baseline to build around, suggesting this card should be a 2/2 for 4.

It sounds like it should really be a 2/2 for 3.

on 25 Sep 2013 by The Humanity:

Then it'll regularly get snagged by the wrong decks for being a 2/2 for 3 in bad packs. You kinda want to get a few of these. I think a 2/2 for 4 is a great place for it, or as a 1/1 for 3.

on 25 Sep 2013 by The Humanity:

Maybe a 1/1 for 2.

on 25 Sep 2013 by The Humanity:

Or, we make the bonus much bigger. +2/+2 for each part on it.

I second the 2/2 for {4} suggestion.

I kinda like the +2/+2 idea, so maybe a 2/2 for {4} that gets +2/+2?

@MOON-E: That should work. It'll most likely play like Chrome Steed in limited, which is good. Occasionally it'll be Chrome Steed+, which is probably not that bad. Most decks will be packing artifact removal, anyway, I'd assume.

I say make the change and see what playtesting yields.

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