Archester: Frontier of Steam
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Showing 31 of 31 White cards
Go to section: White (31) Blue (31) Black (31) Red (31) Green (31) Multicolour (5) Artifact (58) Land (11)
Show rarities: C U R M
Put a 4/4 colorless Dreadnought artifact creature token with flying onto the battlefield.
Steam powered – If only colorless mana was spent to cast Airship Assault, put two of those tokens onto the battlefield instead.
Steam powered – If only colorless mana was spent to cast Airship Assault, put two of those tokens onto the battlefield instead.
Flying, Lifelink
Aren, Revered Inventor gets +1/+1 for each component attached to an artifact you control.
Whenever Aren deals combat damage to a player, you may pay . If you do, search your library for a component card, reveal it, and put it into your hand. Then shuffle your library.
Aren, Revered Inventor gets +1/+1 for each component attached to an artifact you control.
Whenever Aren deals combat damage to a player, you may pay . If you do, search your library for a component card, reveal it, and put it into your hand. Then shuffle your library.
2/3
Nonartifact spells cost more to cast.
The activated abilities of nonartifact, nonland permanents cost more to activate.
The activated abilities of nonartifact, nonland permanents cost more to activate.
"How can people governed by so many rules see themselves as 'free'?"
- Big Horn, gang leader
- Big Horn, gang leader
2/2
To many in the Brass City, canids can fill only one position: watch dog.
3/5
When Chipper Assistant enters the battlefield, you may search your library for a Component card, reveal it, put it into your hand, then shuffle your library.
"You got it boss, Comin' right up!"
2/3
Indestructible
Clockwork Colossus enters the battlefield with 7 +1/+1 counters.
Whenever Clockwork Colossus attacks or blocks, remove a +1/+1 counter from it at the beginning of the next end step.
When Clockwork Colossus dies, destroy all nonland, nonartifact permanents.
Clockwork Colossus enters the battlefield with 7 +1/+1 counters.
Whenever Clockwork Colossus attacks or blocks, remove a +1/+1 counter from it at the beginning of the next end step.
When Clockwork Colossus dies, destroy all nonland, nonartifact permanents.
0/0
Vigilance
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/2
Flying
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/1
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Mechanical ticking and purring ensure the lions of the midlands are intimidating even at rest.
1/0
First strike
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/1
Whenever an artifact creature you control dies, put a +1/+1 counter on Cyran Redeemer and tap target permanent.
"I collect the discarded parts of our work. Their loss gives me strength."
1/1
, : Put a 0/0 white Goat artifact creature token with modular one onto the battlefield. (It enters the battlefield with a +1/+1 counter on it. When it dies, put its counters on target artifact creature you control.)
2/2
Flying
Eldaveth's Guard gets +1/+1 for each component attached to an artifact you control.
Eldaveth's Guard gets +1/+1 for each component attached to an artifact you control.
1/1
, , Discard a card: Prevent the next 3 damage that would be dealt to target creature this turn. If an artifact card was discarded, put a +1/+1 counter on that creature for each 1 damage prevented this way.
2/2
Flying
Steam powered – , : Return target noncreature artifact or enchantment card from your graveyard to your hand. If only colorless mana was spent to activate this ability, return that card to the battlefield instead.
Steam powered – , : Return target noncreature artifact or enchantment card from your graveyard to your hand. If only colorless mana was spent to activate this ability, return that card to the battlefield instead.
1/3
Steam powered – , : Tap target creature. If only colorless mana spent to activate this ability, that creature doesn't untap during its controller's next untap step.
1/2
First strike
Steam powered – You may cast Guard-in-a-Box as though it had flash. Spend only colorless mana to cast Guard-in-a-Box this way.
Steam powered – You may cast Guard-in-a-Box as though it had flash. Spend only colorless mana to cast Guard-in-a-Box this way.
2/1
Lifelink
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/2
Put a +1/+1 counter on each creature you control, then gain X life, where X is the number of +1/+1 counters on permanents you control.
"A tick problem? Yes, in a way..."
-Willard Watson, Frontiersman
-Willard Watson, Frontiersman
Destroy each creature without a +1/+1 counter on it.
For nature to improve, outdated models must be disposed of.
Choose target creature. Then choose another target creature for each spent to cast Patriot Agenda Those creatures gain protection from artifacts or from the color of your choice until end of turn.
Flying
"The Aven ensure that only the pure of heart are permitted to walk the marbled streets of Talonsreach."
-Tulia Kriston, Brass City steamstress
-Tulia Kriston, Brass City steamstress
3/2
Enchant creature or planeswalker.
Enchanted permanent can't attack or block and its activated abilities can't be activated.
Enchanted permanent can't attack or block and its activated abilities can't be activated.
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
"They say a night in the Midlands can change a man. Let's see what a week can do for you."
-Isinaac Prachet, Bass City Judge
-Isinaac Prachet, Bass City Judge
Return target artifact card from your graveyard to the battlefield under your control.
Exile target artifact or enchantment.
"You need a permit for that."
Whenever you spend colorless mana to cast a spell, you gain that much life.
"There's nothing like the healing power of steam."
2/1
Tap target creature. If a card named Sheriff's Warning is your graveyard, exile that creature instead.
"This is your first and only warning.
Choose a target creature you control. Exile it, then return it to the battlefield under your control. Repeat this process X more times. (You may choose a new target each time.)
, Sacrifice Weldbot: Choose one – Weldbot deals 2 damage to target attacking or blocking nonartifact creature; or regenerate target artifact.
2/2
Go to section: White (31) Blue (31) Black (31) Red (31) Green (31) Multicolour (5) Artifact (58) Land (11)
Show rarities: C U R M
Archester: Frontier of Steam: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | About Archester |
last 2013-09-22 03:41:34 by MOON-E