Yet another card dump (Circeus's): Card List

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# Name Colour Rarity Cost Type P T Card text
1 Abject Refusal White Common 3{2}{w} Instant Target player sacrifices a creature with power 3 or less. If they do, they may draw a card.
Escalate {b} (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.)
2 Angelic Premisant White Rare 4{2}{w}{w} Creature – Angel 3 3 Flying
As Angelic Premisant enters the battlefield, name a card. Angelic Premisant has protection from sources with the same name as the named card.
3 Aura Bubble White Common 2{1}{w} Instant Target permanent gains protection from the color of your choice until end of turn.
4 Automated Cannons White Rare 6{2}{2/w}{2/w} Artifact Creature – Wall 2 4 Defender
Whenever Automated Cannons blocks, you may have it deal damage equal to its power to target creature. If you do, Automated Cannons assigns no combat damage this turn.
5 Bait into Inexistence White Uncommon 1{w} Instant As an additional cost to cast Bait into Inexistence, sacrifice a creature.
Exile target unblocked creature.
6 Bant Lore White Uncommon 2{1}{w} Instant Prevent all damage a source of your choice would deal this turn.
If {g} was spent to cast Bant Lore, you may destroy target artifact.
If {u} was spent to cast Bant Lore, draw a card.
7 Boros Quartermaster White Common 3{2}{w} Creature – Human Soldier 2 2 Vigilance
Garrison (You may have this creature enter the battlefield tapped. If you do, create a 1/1 white and red soldier creature token.)
8 Clearance Maker White Common 2{1}{w} Creature – Kor Scout 2 2 You may have Clearance Maker enters the battlefield tapped. If you do, tap target creature.
9 Crosscut Courrier White Rare 3{1}{w}{w} Creature – Dwarf Soldier 1 2 {w}{w}, {t}, Sacrifice Crosscut Courrier: The controller of target spell with a single target must choose a different target for that spell.
10 Depermeate White Common 3{2/w}{w} Instant Return target enchantment to its owner’s hand. If only colored mana was used to cast Depermeate, you may put that enchantment on the bottom of its owner’s library instead.
11 Double the Guards White Common 2{1}{w} Sorcery Creatures you control get +1/+1 and gain vigilance until end of turn.
Dismiss {2} (Whenever this spell becomes the target of a spell or ability, you may pay {2} to return it to your hand.)
12 Dreamlore Explorer White Rare 2{1}{w} Creature – Kor Shaman 2 2 Enchantments you control have indestructible.
Whenever an enchantment you control leaves the battlefield, you gain five life.
13 Duel of Finalities White Common 2{1}{w} Instant Exile target attacking creature and target blocking creature.
14 Dwarven Gas Knocker White Common 1{w} Creature – Dwarf Artificer 1 1 Whenever a player casts a red spell, Dwarven Gas Knocker gets +1/+0 until end of turn.
15 Earthbind White Common 1{w} Enchantment – Aura Enchant creature
Constellation — Whenever Earthbind or another enchantment enters the battlefield under your control, tap enchanted creature.
16 Elemental Annihilation White Mythic 6{4}{w}{w} Sorcery Destroy all creatures.
Sublimate {3}{w}{w} (You may cast this card face down as a 2/2 creature for {3}. Cast it as a noncreature spell while face-down for its sublimate cost.)
17 Enclosure White Common 1{w} Artifact Enchantment – Aura Enchant land.
Enchanted land has "{t}: Add {x} to your mana pool, where X is the number of enchantments in play."
18 Equalize White Common 2{1}{w} Instant Choose one or both —
• Destroy target enchantment.
• Prevent all damage unenchanted creatures would deal this turn.
19 Eryma, Defender of the Meek White Rare 5{3}{w}{w} Legendary Enchantment Creature – Avatar 2 5 Ethereal {w}{w} (You may cast this spell for its ethereal cost. If you do, it enters the battlefield as an enchantment with no other types or subtypes.)
Swampwalk
Creatures with power 3 or greater don't untap during their controllers' untap steps.
20 Expose the Corrupt White Common 3{2}{w} Instant Put two 1/1 white Human creature tokens onto the battlefield.
Escalate {r} (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.)
21 Expulsion Decree White Rare 3{2}{w} Enchantment When Expulsion Decree enters the battlefield, exile target creature until Expulsion Decree leaves the battlefield.
Spells with the same name as a creature exiled by Expulsion Decree can't be played.
22 Extensible Wall White Uncommon 2{1}{w} Creature – Wall 2 2 Defender
{1}: Extensible Wall can block an additional creature this turn.
Extensible Wall gets +0/+2 for each creature it's blocking beyond the first.
23 Fine // Dandy White Common 5 {4}{w} // {1}{w} Instant // Instant The controller of each creature that dealt damage this turn sacrifices it unless they pay {2}. // Target attacking creature's controller sacrifices it unless they pay {2}.
24 Foundation Cracker White Common 3{2}{w} Creature – Dwarf Soldier 2 2 First strike
{r}, {t}: Destroy target Wall.
25 Gideon's Rear Guard White Rare 3{1}{w}{w} Creature – Soldier 0 2 Defender
Prevent all damage that would be dealt to you by permanents you own or control.
26 Goldhoof Chelopter White Common 2{1}{w} Creature – Pegasus 2 1 Flying, Protection from green
27 Grafrobber White Uncommon 3{2}{w} Creature – Human Rogue 1 3 When Grafrobber enters the battlefield, choose an artifact card name.
You may play cards with the chosen name form your graveyard.
28 Indebtment White None 4{3}{w} Enchantment When Indebtment enters the battlefield, exile target creature until Indebtment leaves the battlefield. You gain life equal to that creature's power.
29 Inter White Uncommon 3{2}{w} Enchantment – Aura Enchant permanent
Enchanted permanent is a Plains.
30 Juniper Spirit White Uncommon 4{3}{w} Enchantment Creature – Elemental 2 2 Ethereal {1}{w} (You may cast this spell for its ethereal cost. If you do, it enters the battlefield as an enchantment with no other types or subtypes.)
Creatures you control get +1/+1 as long as you control a green permanent.
31 Kersmon Volunteers White Uncommon 3{2}{w} Creature – Centaur Soldier 2 3 Vigilance
Morph {1}{g}
32 Kooky Aura Guy White Rare 4{3}{w} Creature 2 2 As you cast Kooky Aura Guy, you may reveal an Aura card from your hand that could enchant it. If you do, Kooky Aura Guy enters the battlefield with that aura attached to it.
33 Magic Recycler White Common 3{2}{w} Creature – Human Wizard 2 3 Whenever an enchantment enters or leaves the battlefield, you gain 1 life.
34 Mass Condemnation White Rare 5{2}{w}{w}{w} Sorcery Destroy all creatures and planeswalkers.
35 Mystical Repose White None 1{w} Enchantment Casting spells doesn't cause abilities to trigger.
36 Olden Masters’ Benediction White Uncommon 3{2}{w} Instant Target creature gets +2/+2 and is indestructible until end of turn.
37 Petrifying Sunlight White Rare 5{3}{w}{w} Sorcery Choose one —
• Destroy all creatures.
• Destroy all noncreature, nonland permanents.
38 Prepared Warrior White Common 2{1}{w} Creature – Kor Soldier 2 2 Engage (As an opponent's combat phase begins, you may have this creature block this turn if able.)
Whenever Prepared Warrior blocks a creature, if it's engaged, it gain first strike until end of turn.
39 Prophesied End White Rare 4{2}{w}{w} Sorcery As an additional cost to cast Prophesied End, sacrifice a creature.
Destroy all permanents that share a color with the sacrificed creature.
40 Rainbow Cockatiel White Rare 3{1}{w}{w} Creature – Bird 1 1 Flying
{t}: Each player adds a mana of any color of their choice to their mana pool. This mana doesn't empty from other players' mana pools as steps and phases end.
41 Reconstructed Wall White Common 3{2}{w} Creature – Wall 0 4 Defender
{r}, {t}: Reconstructed Wall deals 1 damage to target player.
42 Required Contrition White Rare 4{2}{w}{w} Enchantment – Aura Enchant permanent
You and each creature you control have protection from enchanted permanent.
43 Revisionist Mage White Uncommon 3{2}{w} Creature – Wizard 2 2 Xenophobia — Whenever Revisionist Mage becomes blocked by a nonwhite creature, exile target creature blocking Revisionist Mage. Return that card to the battlefield under its owner's control at the beginning of the next upkeep.
44 Sacred Chamber Wayholder White Common 4{3}{w} Creature – Human Monk 1 5 Defender
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
45 Scalelord's Attendant White Common 2{1}{w} Creature – Hound 2 2 {3}{g}: Scalelord's Attendant gats +2/+2 and gains reach until end of turn. Activate this ability only one each turn.
46 Selfless Beyonder White Uncommon 3{2}{w} Creature – Bird Shaman 1 4 If a permanent you control would be exiled by a spell or effect you don't control, instead you may exile Selfless Beyonder.
47 Selva Minesley White Mythic 3{2}{w} Planeswalker – Selva 2 +2 Destroy up to one target artifact or enchantment.
0 Put one loyalty counter on Selva Minesley for each enchantment or artifact on the battlefield on in a graveyard.
-7 You get an emblem with "Each nonland permanent is an enchantment."
48 Selva, Envoy of the Aynsele White Mythic 3{1}{w}{w} Planeswalker – Selva 4 Whenever a creature attacks Selva, Envoy of the Aynsele, put a loyalty counter on Selva.
-2 Tap all creatures target player controls.
-7 You get an emblem with "Creatures your opponents control don't untap during their controller's untap step."
49 Servant of the Avatars White Uncommon 5{3}{w}{w} Creature – Elephant Cleric 3 4 Vigilance
Servant of the Avatars has flying as long as you control an enchantment.
50 Shepherd of the Unwaited White Common 6{4}{w}{w} Creature – Angel 3 3 Flying
Soulshift 5 (When this creature dies, you may return target Angel card with converted mana cost 4 or less from your graveyard to your hand.)
51 Shrieker of the Charge White Rare 4{2}{w}{w} Creature – Human Berserker 2 2 First strike
When Shrieker of the Charge enters the battlefield, if you control a red permanent and a black permanent, creatures you control gain haste and intimidate until end of turn.
52 Spiritual Capture White Rare 2{1}{w} Enchantment – Aura Enchant creature
When Spiritual Capture enters the battlefield, exile target creature until Spiritual Capture leaves the battlefield.
Enchanted creature gets +X/+X, where X is the exiled creature's power.
53 Street Performer White Uncommon 1{w} Creature – Human 2 1 Outshine {2} (Whenever you cast a noncreature spell, you may pay {2}. If you do, put a +1/+1 counter on this creature.)
54 Strikes from Below White Uncommon 1{w} Enchantment – Aura Landlock (This aura comes into play attached also to a land with the same controller as its normal target.)
Enchant creature
Permanents this enchants have "{2}{w}, {t}, Sacrifice this permanent: Destroy target attacking creature."
55 The Birds White Rare 6{5}{w} Instant The next time a source of your choice would deal damage to you this turn, prevent that damage, then put X 1/1 white Bird creature tokens with flying onto the battlefield, where X is equal to the damage prevented this way.
56 Titan of a Thousand Eyes White Rare 5{3}{w}{w} Creature – Giant 4 4 First strike
Titan of a Thousand Eyes can block any number of creatures.
57 Trespasser's Bane White Rare 3{2}{w} Creature – Wizard Spirit 2 1 If a nontoken creature would enter the battlefield without having been cast, exile it instead.
58 Vigilant Ancestors White Uncommon 4{2}{w}{w} Sorcery Put a 1/1 white Spirit creature token with flying onto the battlefield for each nontoken creature you control.
59 Vindictive Banishment White Common 3{2}{w} Enchantment When Vindictive Banishment enters the battlefield, exile target nonland permanent an opponent controls until Vindictive Banishment leaves the battlefield.
When Vindictive Banishment leaves the battlefield, exile a permanent you control.
60 A Sphinx's Classic Blue Uncommon 4{3}{u} Enchantment When A Sphinx's Classic enters the battlefield, create a 1/1 white human creature token. At the beginning of your upkeep, if you control a creature with base power and toughness 1/1, create a a 2/2 white human creature token. If you control a creature with base power and toughness 2/2, instead create a 3/3 white human creature token.
61 Alien Geometry Blue Common 1{x}{u} Instant Counter target spell with converted mana cost X. If that spell is countered this way, you may put it on the bottom of its owner’s library instead of into that player’s graveyard.
62 Amphidyas Egoides Blue Mythic 3{1}{u}{u} Planeswalker – Amphidyas 3 You may have Amphidyas Egoides enter the battlefield as a copy of any planeswalker on the battlefield.
+1 Up to one target creature you control becomes a copy of another target creature you control until end of turn.
-2 The next time you cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
63 Arawn Oracle Blue Common 2{1}{u} Creature – Merfolk Cleric 2 1 When Arawn Oracle enters the battlefield, look at the top card of your library. If it is a land card, you may reveal it and put it on the bottom of your library.
64 Arcane Deductions Blue None 4{2}{u}{u} Instant Counter target spell unless its controller pays {c}{c}{c}.
Latch 5 – {u} (If the last spell you cast this turn had a converted mana cost of 5 or higher, you may cast this spell for its latch cost.)
65 Birb Blue Mythic 6{4}{u}{u} Creature – Bird 3 2 Birb costs {u}{u} less to cast if you've cast another Bird spell this turn.
Other birds you control get +1/+1 and have hexproof.
66 Blink-and-You'll-Miss-Us Wizard Blue Uncommon 4{3}{u} Creature – Wizard 2 2 {1}{u}: Exile Blink-and-You'll-Miss-Us Wizard and another target creature you control. Then if Blink-and-You'll-Miss-Us Wizard was exiled this way, return both creature to the battlefield under your control.
67 Cabinet of Curiosities Blue Common 1{u} Artifact Enchantment – Aura Enchant land.
Whenever enchanted land is tapped for mana, it produces {2} more. Spend that mana to cast spells only if all mana used to cast them is colorless.
68 Chromatic Sprite Blue Uncommon 3{2}{u} Creature – Fairy 0 0 Flying, Iridescent (This creature gets +1/+1 for each color amongst permanents you control.)
{2}: Target creature becomes the color of your choice until end of turn.
69 Cleansing Pulse Blue Common 1{u} Instant Return target nonland, noncreature permanent to its owner's hand.
Escalate {g} (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.)
70 Cloneken Blue Uncommon 2{1}{u} Creature – Illusion 0 1 You may have Cloneken enter the battlefield as a copy of any token on the battlefield.
71 Composure Blue Common 1{u} Instant Creatures who attacked this turn don't untap during their controller's next untap step.
72 Cormorant Vigil Blue Common 5{3}{2/u} Artifact Creature – Bird 2 1 You may cast Cormorant Vigil as though it had flash by spending only {c} to do so.
Flying
When Cormorant Vigil enters the battlefield, you may tap or untap target permanent.
73 Crystalline Featherbond Blue Uncommon 4{3}{u} Creature – Bird 1 2 Flying
When Crystalline Featherbond enters the battlefield, you may a draw a card. If you don't, you may search your library for a card named Crystalline Featherbond, reveal it, put it into your hand, then shuffle your library.
74 Delude Blue Common 2{1}{u} Instant Counter target spell cast during your turn.
75 Dialectic Musings Blue Uncommon 4{2}{u}{u} Enchantment Whenever you cast a spell, if only {c} was spent to cast that spell, draw two cards.
76 Dream Invasion Blue Uncommon 3{2}{u} Enchantment – Aura Enchant creature you don't control
Whenever enchanted creature becomes tapped or untapped, draw a card.
77 Drown in Ideas Blue Rare 2{x}{x}{u}{u} Sorcery Target player draws X cards.
Target player mills X cards.
78 Esper Lore Blue Uncommon 2{1}{u} Instant Return target creature to its owner's hand.
If {w} was spent to cast Esper Lore, you may return target enchantment card in your graveyard to your hand.
If {b} was spent to cast Esper Lore, exile all cards in target player's graveyard.
79 Expand Mind Blue None 4{3}{u} Sorcery Choose one:
• Return target instant or sorcery card from your graveyard to your hand.
• Draw two cards.
80 Fad Movement Blue Common 3{2}{u} Instant Return up to two target creatures that share a color to their owner's hand.
81 Flex Mana Blue Common 2{1}{u} Sorcery Put target creature on top of its owner's library. Its owner may choose to put it second from the top instead.
82 Flustered Sprite Blue Uncommon 1{u} Creature – Fairy 2 1 Cast Flustered Sprite only if you've cast another spell this turn.
Flying
Dismiss {2} (Whenever this spell becomes the target of a spell or ability, you may pay {2} to return it to your hand.)
83 Flying Counterspells Blue Uncommon 3{2}{u} Creature – Spell 1 2 Flying, flash
When Flying Counterspells enters the battlefield, counter target spell unless its controller pays {x}, where X is Flying Counterspells's power.
84 Forceful Enrolment Blue Uncommon 3{2}{u} Enchantment When Forceful Enrolment enters the battlefield, choose two creature types.
Creatures you control of the first chosen type are also the chosen second type in addition to their other types.
85 Gravity Bind Blue Uncommon 3{2}{u} Enchantment – Aura Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
You control enchanted creature.
86 Heft of Thoughts Blue Common 3{2}{u} Instant Spy on a player. (To spy, choose land or nonland, then reveal the top card of that player's library.)
If you spied correctly, put two +1/+1 counters on that creature and it gains flying until end of turn. Otherwise, that creature gets +2/+2 and gains flying until end of turn.
87 Imprecate Blue Rare 5{2/u}{2/u}{u} Instant Counter target spell.
Draw a card for each {c} that was spent to cast Imprecate.
88 Improbable Maths Blue Uncommon 2{1}{u} Enchantment Creatures with power equal to 1 can't block.
Creatures with toughness equal to 1 can't be blocked.
89 Inflating Drake Blue None 0 Creature – Drake 2 2 Blue inflation (This card's mana cost is equal to the number of lands you control, one of which must add {u}.)
Flying
When Inflating Drake enters the battlefield, if you control five lands or more, draw two cards.
90 Insplosion Blue Mythic 2{x}{u}{u} Sorcery Draw X cards. Then, if X is 5 or more, you may discard any number of cards and draw cards equal to the number of cards discarded that way.
91 Into Yesterday Blue Rare 6{4}{u}{u} Instant Return all cards that were put into graveyards and all permanents that entered the battlefield this turn to their owners' hands.
Each player gains life equal to the life they lost this turn.
92 Jace, Mind Reamer Blue Mythic 5{4}{u} Planeswalker – Jace 5 +1 Until your next turn, instant and sorcery spells target opponent casts have "Exile this spell as it resolves".
-3 Draw a card for each spell exiled by Jace, Mind Reamer.
-8 You get an emblem with "Whenever a player casts a spell, you may pay {1}{u}{u}. If you do, counter that spell."
93 Latch to Memory Blue Uncommon 3{2}{u} Instant As an additional cost to cast Latch to Memory, return a creature you control to its owner's hand.
Return target instant or sorcery card from your graveyard to your hand.
94 Leadership Transition Blue Rare 6{5}{u} Sorcery Choose target planeswalker with the same colors as your commander and put that planeswalker in your command zone. It becomes your commander. Then shuffle any other commander in your command zone into your library.
95 Library Familiars Blue Common 2{1}{u} Creature – Rat 1 1 Flying
Whenever a spell is countered, put a +1/+1 counter on Library Familiars.
96 Lumengrid Coercion Blue Common 4{3}{u} Enchantment – Aura Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of its controller's untap step, if enchanted creature is untapped, return it to its owner's hand.
97 Machaimancer Blue Common 3{2}{u} Creature – Merfolk Shaman 2 2 Inspired — Whenever Machaimancer becomes untapped, Scry 1.
98 Mass Untap Blue Uncommon 3{2}{u} Instant Untap all creatures you control.
Draw a card.
99 Master Librarian Blue Rare 3{2}{u} Creature – Wizard 1 2 {1}{u}, {t}: Draw cards equal to the power of Master Librarian, then discard a card.
100 Meletian Swordbound Blue Uncommon 2{1}{u} Creature – Human Warrior 1 3 Whenever you Scry, you may tap target creature.
101 Memory Tow Blue Uncommon 1{u} Sorcery Target player returns a creature they controls to its owner's hand, then mills three cards.
102 Mental Mordant Blue Rare 2{1}{u} Instant Change the text of all permanents by replacing all instances of one color word with another. (This effects last indefinitely.)
103 Merfolk Fogmaster Blue Rare 3{1}{u}{u} Creature – Merfolk Wizard 2 2 {1}{u}, {t}: Target creature can't be blocked this turn.
{1}{u}, {t}: Target creature gains hexproof until end of turn.
104 Misty Infiltrator Blue Rare 4{3}{u} Creature – Shapeshifter 1 1 {1}: Misty Infiltrator becomes the creature type or types of your choice until end of turn.
{4}{u}, {t}: Misty Infiltrator becomes a copy of target creature that shares a type with it.
105 Mutations Expert Blue Common 3{2}{u} Creature – Human Advisor 2 2 {1}{g}: Mutations Expert gets +2/+2 until end of turn. Activate this ability only once each turn.
106 Necessary Simplicity Blue Common 2{1}{u} Instant Target creature gets -4/-0. Tap it. It doesn't untap during its controller next untap step.
107 Ophidian Shape Blue Uncommon 3{2}{u} Enchantment – Aura Enchant creature
Enchanted creature is a 1/1 blue snake with no abilities.
108 Painter of Realities Blue Rare 4{3}{u} Creature – Human Wizard 2 2 Whenever Painter of Realities deals damage to a player, draw a card.
{3}{u}: Target creature becomes a copy of Painter of Realities.
109 Plagiarize Blue Uncommon 2{1}{u} Instant Counter target instant or sorcery spell. You may copy that spell and choose new targets for the copy.
Escalate {r}{r} (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.)
110 Reassess Blue Rare 1{u} Instant Choose a number between 0 and 10. Target spell or permanent's converted mana cost becomes the chosen number until end of turn.
Draw a card.
111 Retroaction Blue Uncommon 1{u} Enchantment – Aura Enchant Creature.
When enchanted creature becomes untapped, exile it until its controller's next upkeep.
When Enchanted creature leaves the battlefield, you may pay {2}{u}. If you do, you may attach Retroaction to target creature.
112 Return to the Aether Blue Common 4{3}{u} Instant Choose one — Counter target creature spell; or return target creature to its owner's hand.
113 Revoluter of Ideas Blue Uncommon 1{u} Creature – Wizard 1 1 {t}: draw a card, then exile a card from your hand.
Other players may play cards exiled with Revoluter of Ideas.
114 Rising Production Costs Blue None 1{u} Instant Counter target spell unless its controller pays {1} for each {c} spent to cast it.
115 River God Blue Mythic 7{5}{u}{u} Creature – Elemental Leviathan 7 7 When River God enters the battlefield, tap all other permanents. These permanents don't untap during their controller's next untap step.
116 Search // Replace Blue Common 5 {4}{u} // {1}{u} Instant // Instant Return any number of target permanents you control to their owner's hand. // Return target permanent you control to its owner's hand.
117 Seculoos, Librarian-Rector Blue Mythic 4{2}{u}{u} Legendary Creature – Human Advisor 2 2 You may pay {2} instead of paying colored mana costs to cast spells.
118 Shadow of the Griffin Blue Uncommon 4{2}{u}{u} Enchantment Creature – Elemental 1 1 Flying
Creatures you control with flying get +1/+1.
Ethereal {2}{u} (You may cast this spell for its ethereal cost. If you do, it enters the battlefield as an enchantment with no other types or subtypes.)
119 Shellmaker Tortoise Blue Common 3{2}{u} Creature – Turtle 1 4 Bulwark {2} (Whenever you cast a creature, you may pay an additional {2}. If you do, that creature enters the battlefield with an additional +1/+1 counter on it.)
120 Shuffle Ideas Blue Uncommon 2{1}{u} Sorcery Discard your hand, then draw that many cards minus two.
121 Skewed Perspectives Blue Rare 3{2}{u} Enchantment – Aura Enchant player
Enchanted player plays with their library upside down and revealed. (They draw from what was the bottom of the library.)
122 Smaller Clone Blue Uncommon 3{2}{u} Creature – Shapeshifter 0 0 You may have Smaller Clone enter the battlefield as a copy of any creature on the battlefield. with converted mana cost 3 or less
123 Snatch Mind Blue Rare 4{3}{u} Instant Gain control of target creature that entered the battlefield this turn.
124 Snow Shaper Blue Common 3{2}{u} Creature – Djinn Wizard 2 1 Flying
{1}{w}: Snow Shaper gets +0/+2 until end of turn.
125 Spectral Serpent Blue Common 5{2}{u}{u}{u} Creature – Serpent Illusion 6 6 Islandwalk
When Spectral Serpent becomes the target of a spell or ability, sacrifice it.
126 Spell Sluice Blue Mythic 7{4}{u}{u}{u} Instant Until end of turn, you may cast spells without paying their mana costs.
Latch 5 – {1}{u}{u} (If the last spell you cast this turn had a converted mana cost of 5 or higher, you may cast this spell for its latch cost.)
If Spell Sluice's latch cost was paid, instead until end of turn you may pay {2/u} rather than pay the mana cost for spells that you cast.
127 Spellslinger Guy Blue Rare 3{2}{u} Creature – Human Wizard 1 2 {x}{2}{u}, {t}: You may cast a spell with converted mana cost X from your hand without paying its mana cost and as though it had flash.
128 Spread of Knowledge Blue None 4{3}{u} Sorcery Discard any number of card, then each other player in turn order discard any number of cards. When seven cards have been discarded this way, each player draws cards equal to the number of cars they've discarded this way.
129 Sudden Impediments Blue Common 3{2}{u} Instant Creatures your opponents control get -3/-0 until end of turn.
Bide time (If you cast this spell during your main phase, you may draw a card, then discard a card.)
130 Tamiyo, the Outsider Blue Mythic 4{2}{u}{u} Planeswalker – Tamiyo 3 +1Draw a card, then discard a card. If a basic land card is discarded this way, you may draw a card, then discard a card.
-2Return target instant or sorcery card from your graveyard to your hand.
-7Draw X cards, where X is the number of cards in your graveyard.
131 Teaching Rig Blue Rare 5{3}{2/u} Artifact Creature – Shapeshifter 1 1 {1}, Reveal the top card of your library: If the revealed card is a creature, you may have Teaching Rig become a copy of that creature and gain this ability, except its toughness is 1. Put the revealed card on the bottom of your library.
132 Temporal Overcharge Blue Rare 3{2}{u} Sorcery At the end of this turn's postcombat main phase, there is an additional beginning phase followed by an additional main phase. Skip your next draw step.
133 Thassa's Anemor Blue Rare 4{2}{u}{u} Creature – Phoenix 2 4 Flying
When Thassa's Anemor enters the battlefield, tap all creatures without flying oppnents control. They don't untap during their controller's next untap step.
You may cast Thassa's Anemor from your graveyard by tapping two creatures you control as an additional cost.
134 Thief's Prowess Blue Uncommon 4{3}{u} Enchantment – Aura Enchant creature
Target creature gains hexproof as you cast Thief's Prowess.
Enchanted creature gets +1/+1 and has hexproof.
135 Thumb Through Blue Common 2{u}{u} Sorcery Draw two cards, then discard a card unless you reveal your hand.
136 Tone Deafness Blue Common 2{1}{u} Enchantment – Aura Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
137 Turn the Crank Blue None 3{2}{u} Sorcery Choose target creature. That creature's controller mills two cards, then puts the chosen creature on top of their library.
138 Virtues of the Forgotten Blue Rare 2{1}{u} Enchantment – Aura As Virtues of the Forgotten enters the battlefield, exile a creature card from your hand.
Enchant creature
Enchanted creature gets +1/+1.
Enchanted creature has flying if the exiled card has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
139 Wall of Knowledge Blue Rare 4{2}{u}{u} Creature – Wall 0 3 Defender
When Wall of Knowledge enters the battlefield, exile a sorcery or instant with converted mana cost 2 or less from your hand.
Whenever Wall of Knowledge blocks, you may copy the exiled card and cast the copy without paying its mana cost.
140 Whelk Armor Blue Common 2{1}{u} Instant Target creature gets -3/+3 until end of turn.
141 Wisps of Will Blue Common 2{1}{u} Creature – Spirit 1 1 Flying
When Wisps of Will leaves the battlefield, target creature gets -2/-0 until end of turn.
Gossamer (Whenever this creature blocks or becomes blocked, you may return it to your hand.)
142 Yasova's Champion Blue Rare 4{3}{u} Creature – Human Shaman 4 2 When Yasova's Champion enters the battlefield, if you control a red permanent and a green permanent, it gains haste and trample until end of turn.
Whenever Yasova's Champion deals combat damage to a player, draw cards equal to the damage dealt that way.
143 Zombie Librarian Blue Uncommon 3{2}{u} Creature – Zombie Wizard 1 1 When Zombie Librarian enters the battlefield, draw a card.
Unearth {u} ({u}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
144 Abuse of Powers Black None 5{4}{b} Enchantment – Aura Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Enchant creatures
Enchanted creature's abilities have convoke. (Each other creature you tap while activating those abilities pays for {1} or one mana of that creature's color.)
145 Amphisbene Black Common 2{b}{b} Creature – Lizard 2 2 Deathtouch
146 Artificial Scarcity Black Uncommon 4{2}{b}{b} Enchantment At the beginning of each player's end step, tap all untapped lands that player controls.
147 Aven Cloudburster Black Rare 5{4}{b} Creature – Bird Warrior 1 1 Flying
When Aven Cloudburster enters the battlefield, if you control a white and a green permanent, bolster 2, then Bolster 2 once more for each warrior you control.
148 Bloodlink Servitude Black Rare 3{1}{b}{b} Enchantment – Aura Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals damage to you equal to its power.
149 Canker Bloom Black Common 4{3}{b} Instant Target player loses 1 life for each {c} they spent to cast spells this turn.
150 Cantankerous Choice Black Uncommon 3{2}{b} Sorcery Target opponent chooses one:
– You draw two cards;
– They lose 4 life.
151 Chthonian Eidolon Black Common 2{1}{b} Creature – Spirit 1 2 Flying
When Chthonian Eidolon enters the battlefield, all nonbasic lands target player controls become swamps until end of turn.
152 Clyster Maker Black Uncommon 3{2}{b} Creature 2 2 Whenever Clyster Maker becomes tapped, target creature gets -1/-1 until end of turn.
153 Commanding Glare Black Common 1{b} Sorcery Target creature gains intimidate until end of turn.
Draw a card.
154 Corpseguard Captain Black Common 3{2}{b} Creature – Vampire Warrior 2 2 {1}{w}: The next 1 damage that would be dealt to Corpseguard Captain this turn is dealt to target creature instead.
155 Counterinquisition Black Uncommon 1{b} Sorcery Target player reveals their hand. You choose a card from it with converted mana cost 3 or more. That player discards that card.
156 Cranial Emphasis Black Uncommon 2{1}{b} Sorcery Target opponent reveals their hand. You choose a nonland card from it and exile it. If a card is exiled this way, its owner may cast it during their next turn.
157 Death Glide Black Common 2{1}{b} Enchantment – Aura Enchant creature
Enchanted creature has "{1}{b}: Regenerate this creature. If {u} was spent to pay this cost, it gains flying until end of turn."
158 Demunerate Black Uncommon 3{2}{b} Instant Destroy target creature with an ability
159 Devil of Savgrath Black Common 2{b}{b} Creature – Devil 3 3 Contract 2 (This creature enters the battlefield with 2 contract counters on it. At the beginning of your upkeep, remove a contract counter from this.)
At the beginning of your upkeep, if there is no contract counter on Devil of Savgrath, sacrifice a creature and lose 2 life.
160 Dimir Mindstabber Black Uncommon 4{3}{b} Creature – Human Warrior 2 4 When Dimir Mindstabber enters the battlefield, Spy on a player. (To spy, choose land or nonland, then reveal the top card of that player's library.)
Whenever you spy correctly, you may have target creature get -1/-1 until end of turn.
161 Dimir Puppetry Black Uncommon 3{2}{b} Enchantment – Aura Enchant permanent
Whenever enchanted permanent becomes tapped, its controller loses 1 life.
{u}{b}: Tap or untap enchanted permanent.
162 Doompeek Black Rare 2{1}{b} Enchantment Whenever a player Scry, that player loses 1 life.
163 Dragcorpse Black Uncommon 2{1}{b} Creature – Zombie 2 2 At the beginning of your upkeep, if Dragcorpse is in your graveyard, exile it, then mill three cards.
164 Edict of Strength Black Uncommon 1{b} Instant Target player sacrifices a creature with converted mana cost 2 or less.
165 Egotism Elemental Black Rare 4{2}{b}{b} Creature – Elemental 2 2 At the beginning of your upkeep, sacrifice a creature.
At the end of your upkeep, if you control three or more creatures named Egotism Elemental, you win the game.
166 Entropic Siphon Black Common 1{b} Sorcery Each opponent loses 1 life. You gain life equal to the life lost this way.
Surge {3}{b} (You may cast this spell for its Surge cost. If you do, change its text by increasing all numbers by one.)
167 Excise Brains Black Common 2{1}{b} Instant Target creature gets -2/-2 until end of turn.
Add {2} to your mana pool.
168 Expunge Black Common 2{b}{b} Instant Destroy target attacking or blocking creature.
Escalate {w} (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.)
169 Exterminate Black None 3{2}{b} Instant Target creature gets -2/-2. If that creature would die this turn, exile it instead.
170 Extreme Edict Black Uncommon 3{1}{b}{b} Instant Target player exiles a creature they control.
171 Fumes Fatale Black Common 4{3}{b} Sorcery Target creature gets -2/-4 until end of turn.
172 Grixis Lore Black Uncommon 2{1}{b} Instant Target player loses 2 life.
If {r} was spent to cast Grixis Lore, you may have target creature get +2/+0 until end of turn.
If {u} was spent to cast Grixis Lore,target player mills three cards.
173 Gudul Slitherer Black Common 2{1}{b} Creature – Snake 1 3 {2}{u}: Target creature blocking Gudul Slitherer gets -2/-0 until end of turn.
174 Harpy Lieutenant Black Common 4{3}{b} Creature – Harpy Shaman 2 3 Flying
Whenever an artifact enters the battlefield, you may have target creature get -1/-1.
175 Hijack Vigor Black Common 2{1}{b} Instant Target creature gets -2/-1 until end of turn, then Spy on that creature's controller. (To spy, choose land or nonland, then reveal the top card of that player's library.)
If you spied correctly, that creature gets an additional -2/-1 until end of turn.
176 Intents // Purposes Black Common 3 {2}{b} // {5}{b} Sorcery // Sorcery Target player discards a card at random. // Target player exiles their hand face down. Return those cards to their hand at the beginning of the next end step.
177 Invade the Catacombs Black None 3{2}{b} Instant Choose one or both, then gain 2 life:
• Exile target card from a graveyard.
• Return target creature card from your graveyard to your hand.
178 Invasive Thoughts Black Rare 1{b} Sorcery You and target player each reveal your respective hands. Each chooses a nonland card from the other's hand. Each player discards all cards chosen this way.
179 Just an Accident Black Common 1{b} Instant Target creature gets -1/-1 until end of turn.
Bide time (If you cast this spell during your main phase, you may draw a card, then discard a card.)
180 Liliana's Experiment Black Common 2{1}{b} Sorcery As an additional cost to cast Liliana's Experiment, sacrifice a creature.
Return target creature with power and toughness equal to those of the sacrificed creature from a graveyard to the battlefield.
181 Liliana, Unveiled Black Mythic 4{2}{b}{b} Planeswalker – Liliana 3 +1Each player discards a card. If a creature card is discarded this way, put a 2/2 black zombie token onto the battlefield.
-1Return up to two target creature cards from your graveyard to your hand.
-7You get an emblem with "If an opponent would draw a card, instead they discard a card, then draw a card."
182 Lixiviate Flesh Black Uncommon 3{2}{b} Sorcery Target creature gets -2/-1 until end of turn. When that creature dies this turn, its controller discards a card.
183 Memory Purge Black Rare 4{3}{b} Instant Exile target nonland card from an opponent's graveyard. If a card is exiled this way, you may cast it without paying its mana cost as long as it remains exiled. Exile all other cards in that player's graveyard.
184 Misplaced Greed Black Common 6{5}{b} Instant Target opponent loses 1 life for each artifact they control and you gain that much life.
185 Mistclad Wife Black Uncommon 3{2}{b} Creature – Spirit 1 1 Mistclad Wife can't block or be blocked.
Whenever Mistclad Wife deals damage to a player, that player discards a card. If a basic land card is discarded this way, you lose 2 life.
186 Night Shards Black Common 5{4}{b} Sorcery Destroy target creature. If only colored mana was spent to cast Night Shards, you may destroy another target creature.
187 Nixilis' Gambit Black Common 4{3}{b} Sorcery Each opponent loses X life, where X is the number of land cards in all graveyard. You gain life equal to the life lost this way.
188 Opener of Graves Black Uncommon 3{2}{b} Creature – Skeleton 1 1 {4}{b}: Return Opener of Graves and another target creature card from your graveyard to your hand.
189 Overfeeding Black Common 3{2}{b} Enchantment – Aura Enchant creature
Enchanted creature gets +2/-2 and has lifelink.
190 Oversimplify Black Common 1{b} Sorcery Target creature gets -1/-1 until end of turn. When that creature dies this urn, draw a card.
191 Parasitic Explosion Black Common 3{2}{b} Instant Sacrifice a creature, then put X 1/1 black leech creature tokens on the battlefield, where X is the sacrificed creature's power. Those tokens gain haste until end of turn.
Escalate {g} (Then any opponent may pay this spell's escalate cost and copy it.)
192 Pervade Thoughts Black Uncommon 3{2}{b} Sorcery Spy on target player, then they reveal their hand and you choose a nonland card from it. That player discards that card. (To spy, choose land or nonland, then reveal the top card of that player's library.)
If you spied correctly, you may put the spied card on the bottom of its owner's library.
193 Pestiferous Emanations Black Uncommon 2{1}{b} Enchantment – Aura Landlock (This aura comes into play attached also to a land with the same controller as its normal target.)
Enchant creature
Permanents this enchants have "When this permanent leaves the battlefield, each opponent loses 2 life and you gain 2 life."
194 Phepsalian Snuffing Black Uncommon 1{b} Enchantment Whenever an artifact is sacrificed, its controller loses 1 life.
195 Poison Cloud Black Rare 4{2}{b}{b} Sorcery All creatures get -2/-2 until end of turn.
Latch 3 – {b} (If the last spell you cast this turn had a converted mana cost of 3 or higher, you may cast this spell for its latch cost.)
196 Poison Elemental Black Common 4{3}{b} Creature – Elemental 1 2 When Poison Elemental enters the battlefield, target creature gets -2/-1 until end of turn.
Gossamer (Whenever this creature blocks or becomes blocked, you may return it to your hand.)
197 Profligacy Black Uncommon 1{b} Sorcery Choose one —
• Target player discards a card. Scry 1.
• Look at the top card of target player's library. You may put that card in that player's graveyard.
198 Psychic Culling Black Uncommon 2{1}{b} Sorcery Choose two card types amongst instant, sorcery, creature, enchantment and land. Target player discards two cards. You lose 2 life for each card discarded this way that is one of the chosen types.
199 Rape the Soul Black Common 1{b} Instant Choose one –
• Remove a counter from target creature;
• Target creature gets -1/-1 until end of turn.
200 Recoverer of Secrets Black Common 2{1}{b} Creature – Zombie 2 2 Whenever Recoverer of Secrets attacks, Spy on the defending player. (To spy, choose land or nonland, then reveal the top card of that player's library.)
201 Revelbones Black Common 2{1}{b} Creature – Skeleton Assassin 2 1 Deranged (You may discard a card in addition to any other costs as you cast this spell. If you do, it enters the battlefield with haste and indestructible until end of turn.)
When Revelbones enters the battlefield, it gets +1/+0 until end of turn.
202 Revolting Chuckle Black Common 2{1}{b} Instant As an additional cost to cast Revolting Chuckle, discard a card.
Target creature gets -X/-X until end of turn, where X is the discarded card's converted mana cost.
203 Road Toll Black Common 1{b} Artifact Enchantment – Aura Enchant land.
Enchanted land has "Whenever this land is tapped for mana, you may pay 1 life. If you do, add {b} to your mana pool."
204 Sanity Leech Black Uncommon 4{2}{b}{b} Sorcery Target player exiles two cards from their hand.
Latch 4 – {1}{b} (If the last spell you cast this turn had a converted mana cost of 4 or higher, you may cast this spell for its latch cost.)
205 Slice Bones Black Common 4{3}{b} Sorcery Destroy target nonblack creature. Bolster 1 (Choose a creature with the least toughness among creatures you control and put 1 +1/+1 counter on it).
206 Snuffer Vampire Black Common 4{2}{b}{b} Creature – Vampire Assassin 3 2 Snuffer Vampire can't be blocked as long as defending player controls two or more artifacts.
207 Soul Snatch Black Uncommon 4{3}{b} Sorcery Manifest a random card from target opponent's hand under your control. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
208 Soulguzzler Black Uncommon 3{2}{b} Creature – Vampire 2 3 Whenever a creature card is put in your graveyard, exile it until Soulguzzler leaves the battlefield.
When Soulguzzler dies, you gain 2 life for each card returned to your graveyard this way.
209 Spiritual Defenses Black Uncommon 2{1}{b} Sorcery Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Bolster X, where X is the number of creature cards in your graveyard.
210 Spiritual Exploitation Black Common 2{1}{b} Sorcery Choose a color at random. Target player discards a card of that color. If that player can't, they discard two cards.
211 Squander Flesh Black Uncommon 1{x}{b} Instant Remove X counters from target permanent.
212 Stygian Dweller Black Common 5{4}{b} Creature – Zombie 3 3 Stygian Dweller gets +1/+1 as long as you control a blue creature.
{u}: Target creature becomes blue until end of turn.
213 Thanathonautics Black Common 2{1}{b} Instant Choose a permanent. Search your library for a card with the same name as the chosen permanent and put it into your graveyard, then shuffle your library.
214 Twice-Reviewed Edict Black Common 1{b} Sorcery Target player sacrifices a creature and draws a card.
215 Twin Execution Black Uncommon 5{3}{b}{b} Sorcery Target player sacrifices two creatures.
216 Unfair Contract Black Uncommon 4{2}{2/b} Instant Target creature you control gets +1/+1 and target creature you don’t control gets -1/-1.
If only {c} was spent to cast Unfair Contract, instead target creature you control gets +2/+2 and target creature you don’t control gets -2/-2.
217 Unforeseen Consequence Black Rare 2{1}{b} Instant Each player loses life equal to twice the number of nonbasic lands they control.
218 Vulturous Thoughts Black Common 2{1}{b} Sorcery Draw two cards, then you lose life equal to the number of cards in your hand.
219 Whiplash Driver Black Common 4{2}{2/b} Artifact {t}: Untap a creature you control. It gets -1/-1 until end of turn.
220 Xenophobe Boy Black Uncommon 3{2}{b} Creature – Leech 1 2 Xenophobia — Whenever Xenophobe Boy becomes blocked by a nonblack creature, defending player loses 3 life.
221 Xenophobic Edict Black Uncommon 3{2}{b} Instant Target player sacrifices a creature or planeswalker
222 Abduction of Helen Red Rare 6{4}{r}{r} Instant Cast Abduction of Helen only during an opponent's upkeep.
Gain control of target creature that opponent controls until end of turn. Untap it.
Other creatures that player controls attack you this turn if able.
223 Abwame Battletide Red Mythic 4{2}{r}{r} Planeswalker – Abwame 3 +1 Target creature attacks you or another player during its controller's next turn.
-2 Creatures you control gain first strike until end of turn.
-7 Untap and gain control of all permanents until end of turn. They gain haste until end of turn.
224 Ardorweave Red Uncommon 4{3}{r} Enchantment Creature – Elemental 2 1 Whenever a player casts a blue or white noncreature spell, Weaver of Ardor deals 2 damage to that player.
Ethereal {1}{r} (You may cast this spell for its ethereal cost. If you do, it enters the battlefield as an enchantment with no other types or subtypes.)
225 Attention Deficit Ogre Red Uncommon 3{2}{r} Creature – Ogre 3 3 Attention Deficit Ogre gets -2/-2 as long as it's untapped.
226 Bloodfire Apprentice Red Uncommon 3{2}{r} Creature – Human Monk 2 2 Trample
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
227 Break Resolve Red Rare 4{3}{r} Sorcery Break Resolve deals 3 damage to target creature or planeswalker, then you gain control of that permanent until end of turn. It gains haste until end of turn.
228 Burning Claws Red Common 2{1}{r} Instant Target creature gets +1/-1 and gains haste until end of turn. Draw a card.
229 Call of Rakdos Red Rare 4{2}{r}{r} Sorcery As an additional cost to cast Call of Rakdos, sacrifice a creature.
Put a creature card that shares a color with the sacrificed creature from your hand onto the battlefield. It gains haste and indestructible. Exile it at the beginning of the next end step or if it would leave the battlefield.
230 Chant of Animation Red Uncommon 2{1}{r} Sorcery Target noncreature permanent becomes a 2/2 red Elemental creature with intimidate until end of turn.
231 Coal-Powered Firestoker Red Uncommon 4{2}{2/r} Artifact Creature – Construct 2 2 Haste
Other artifact creatures you control have haste
232 Contraption Implant Red Rare 4{3}{r} Instant Activate an ability of target nonenchantment permanent you don't control. If that ability's activation cost requires a sacrifice, that permanent's controller performs that sacrifice.
233 Cordillera Shellackers Red Rare 6{4}{r}{r} Creature – Giant 3 3 Haste
{t}: Cordillera Shellackers deals 2 damage to target creature.
Whenever a creature dealt damage by Cordillera Shellackers dies, untap Cordillera Shellackers.
234 Crushing Pressure Red Common 2{1}{r} Instant Destroy target artifact.
Add {r}{r} to your mana pool.
235 Defy Gravity Red Rare 5{3}{r}{r} Sorcery Exile all lands until your next upkeep. Exile Defy Gravity.
236 Demented Flautist Red Common 3{2}{r} Creature – Goblin Shaman 2 2 {u}, Sacrifice Demented Flautist: Counter target spell that targets one or more creatures you control.
237 Desertic Ritual Red None 1{x}{r} Instant As an additional cost to cast Desertic Ritual, sacrifice X lands.
Add twice X red mana to your mana pool.
238 Dismissive Lightning Red None 1{r} Instant Dismissive Lightning deals 2 damage to target creature or player.
Dismiss {r} (Whenever this spell becomes the target of a spell or ability, you may pay {r} to return it to your hand.)
239 Diverted Flames Red Common 1{r} Instant Diverted Flames deals 1 damage to target creature and 2 damage to that creature's controller.
240 Ectopic Flames Red None 4{3}{r} Sorcery Ectopic Flames deals 3 damage divided as you choose among one, two, or three target creatures. Scry X, where X is the number of creatures dealt damage this way.
241 Egobreathing Red Uncommon 2{x}{r}{r} Sorcery Target creature you control gets +X/+0 until end of turn, then deals X damage to another target creature or player.
242 End in Sparks Red Uncommon 4{3}{r} Instant Until end of turn, creatures you control gain "When this creature is destroyed, it deals 2 damage to target player."
243 Fiery Doombringer Red Uncommon 2{1}{r} Creature – Elemental 2 1 Whenever Fiery Doombringer is dealt combat damage, add {r}{r} to your mana pool at the beginning of your next main phase.
244 Fiery Pogrom Red Uncommon 5{4}{r} Sorcery Chose one or both — Fiery Pogrom deals 4 damage to each enchanted creature; or destroy all enchanted lands and artifacts.
245 Final Straw Red Common 2{r}{r} Sorcery Until end of turn, gain control of target creature that was dealt damage this turn. Untap that creature. It gains haste until end of turn.
246 Fire Regurgitation Red Uncommon 2{1}{r} Enchantment – Aura Landlock (This aura comes into play attached also to a land with the same controller as its normal target.)
Enchant creature
Permanents this enchants have haste and "{1}{r}, {t}: This permanent deals 1 damage to target player."
247 Fireweaving Chimera Red Common 3{2}{r} Creature – Chimera 3 2 Deranged (You may discard a card in addition to any other costs as you cast this spell. If you do, it enters the battlefield with haste and indestructible until end of turn.)
248 Flay the Enemy Red Common 1{r} Instant Target creature gets +1/+0 and gains first strike until end of turn.
Escalate {w} (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.)
249 Flux Barbs Red Uncommon 2{1}{r} Instant Counter target instant spell. Flux Barbs deals 1 damage to that spell's controller.
250 Frenetic Creation Red Rare 4{2}{r}{r} Sorcery As an additional cost to cast Frenetic Creation, discard a card.
Destroy all artifacts.
Draw a card.
251 Fun // Games Red Common 2 {1}{r} // {4}{r} Sorcery // Sorcery Fun deals 1 damage to target creature and 1 damage to that creature's controller. // Each creature deals 1 damage to its controller, then Games deals 1 damage to each creature.
252 Furious Charge Red Common 1{r} Sorcery Target creature you control gains haste.
Furious Charge deals 2 damage to target creature you don't control.
253 Games Riggers Play Red Rare 6{4}{r}{r} Sorcery For each permanent you and target player control, both players flip a coin. If one of them lands on tail, that player gains control of it. If both coins land on tail or head, destroy the permanent.
254 Goblin Tumblerusher Red Common 2{1}{r} Creature – Goblin Berserker 2 1 Goblin Tumblerusher has haste as long as you control another red creature.
255 Hammertime Red Uncommon 4{3}{r} Sorcery Choose target creature you control.
Hammertime deals X damage divided as you choose among any number of target creatures, where X is the chosen creature's power.
256 Impulsive Revision Red Rare 4{2}{r}{r} Instant Choose a number, then reveal the top card of your deck.
Change the text of target spell or permanent until end of turn by replacing all instances of the chosen number with the revealed card's converted mana cost.
257 Jund Lore Red None 2{1}{r} Instant Jund Lore deals 2 damage to target creature.
If {b} was spent to cast Jund Lore, target player discard a card.
If {g} was spent to cast Jund Lore, untap up to two basic lands you control.
258 Kolaghan Sprintblade Red Common 5{4}{r} Creature – Ogre Berserker 3 1 First strike
{3}{b}: Kolaghan Sprintblade gains deathtouch until end of turn.
259 Krenko's Fanatic Red Common 2{1}{r} Creature – Goblin 1 2 Haste, intimidate
260 Lava Diver Red Rare 4{3}{r} Creature – Elemental 4 3 Trample
Whenever Lava Diver becomes blocked, it deals damage to target creature blocking it equal to the total number of creatures blocking Lava Diver.
261 Lightning Kavu Red Uncommon 4{3}{r} Creature – Beast 3 2 Echo {r} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Haste
When Lightning Kavu dies, it deals 2 damage to target creature or player.
262 Lightning Sear Red Uncommon 1{r} Instant Lightning Sear deals 2 damage to target creature. When that creature dies this turn, you may have Lightning Sear deal 1 damage to another target creature.
263 Limblatch Armor Red Rare 8{2}{2/r}{2/r}{2/r} Artifact Creature – Construct 1 1 Whenever Limblatch Armor blocks or becomes blocked by one creature, gain control of that creature at the beginning of the next upkeep. It gains haste and "Sacrifice this creature at the beginning of the next end step."
264 Mana Roiler Red Common 2{1}{r} Creature – Elemental 1 1 When Mana Roiler enters the battlefield, add {r} to your mana pool. If that mana is spent on a creature spell, that creature gains haste until end of turn. (It can attack and {t} as soon as it comes under your control.)
265 Meandering Goblin Red Rare 2{1}{r} Creature – Goblin Berserker 3 2 Haste
Meandering Goblin can't attack if it didn't enter the battlefield this turn.
{3}{r}: Exile Meandering Goblin. Return it to the battlefield under its owner's control at the beginning of your next upkeep. Activate this ability only during your turn.
266 Mental Contflagration Red None 3{2}{r} Sorcery As an additional cost to cast Mental Contflagration, exile the top card of your library.
Mental Contflagration deals damage to target creature equal to that card's converted mana cost.
You may cast cards exile by cards named Mental Contflagration until end of turn.
267 Mirror Scowl Red Rare 1{r} Instant Counter target instant or sorcery spell. If that spell is countered this way, Mirror Scowl deals damage to you equal to the countered spells's converted mana cost.
268 Monastery Archeologist Red Rare 3{2}{r} Creature – Human Monk 1 1 Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Monastery Archeologist enters the battlefield, if you control a white permanent and a blue permanent, you may return target creature card and target noncreature card from your graveyard to your hand.
269 Mountainsnapper Red Uncommon 3{2}{r} Creature – Goblin Shaman 2 2 {2}{r}, sacrifice Mountainsnapper: Destroy target land. Activate this ability only any time you could cast a sorcery.
270 Neck Wring Red Common 1{r} Instant Neck Wring deals 3 damage to target creature or planeswalker.
271 Norin the Annoyed Red Rare 2{1}{r} Creature – Human Coward 3 3 Whenever damage is dealt to Norin the Annoyed, target opponent gains control of it.
272 Overly Dramatic Duplicity Red Uncommon 4{3}{r} Sorcery Untap target creature and gain control of it until end of turn. It gains haste until end of turn. Other creatures can't attack or block this turn.
273 Phoenix's Peck Red Uncommon 1{r} Instant Phoenix's Peck deals 1 damage to target creature or player.
Add {r} to your mana pool.
274 Pyrocaster Mage Red Rare 4{3}{r} Creature – Human Wizard 2 1 When Pyrocaster Mage enters the battlefield, you may cast target sorcery card in your graveyard without paying its manacost, then exile that card.
275 Pyropunch Red Uncommon 2{1}{r} Sorcery You may only cast Pyropunch as your only spell this turn. (You can't cast other spells before or after you cast this spell.)
Pyropunch deals 4 damage to target creature or player.
276 Reverse Engineer Red Uncommon 3{2}{r} Creature – Goblin Rigger 2 2 Whenever a nontoken artifact enters the battlefield, you may pay {u}. If you do, put a token onto the battlefield that's a copy of that artifact. That token has "At the beginning of the end step, sacrifice this permanent."
277 Rigger's Hideout Red Common 1{r} Artifact Enchantment – Aura Enchant land.
Enchanted land has "{t}, Sacrifice this land: Add {3} to your mana pool."
278 Rockscratcher Feline Red Common 2{1}{r} Creature – cat 2 1 Haste
{w}: Rockscratcher Feline gains lifelink until end of turn.
279 Romantic Duellist Red Common 1{r} Creature – Warrior 2 1 Creatures blocking or blocked by Romantic Duellist have first strike.
280 Spell Crackler Red Rare 3{2}{r} Creature – Ogre 2 2 If an ability would add more than one mana to a player's mana pool, it adds only one mana instead.
Triggered abilities can't add mana to mana pools.
281 Spittle Spewer Red Common 3{2}{r} Creature – Goblin 2 2 Echo {1}{r}
Haste
Whenever you pay an echo cost, Spittle Spewer deals 2 damage to target opponent.
282 Sudden Recall Red Common 2{1}{r} Instant Return target instant or sorcery card from your graveyard to your hand, then discard a card.
Escalate {u} (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.)
283 Take Hostage Red Uncommon 3{1}{r}{r} Instant Counter target instant or sorcery spell unless its controller has Take Hostage deal 2 damage to target creature.
284 Titan of a Thousand Hands Red Rare 5{3}{r}{r} Creature – Giant 3 4 Double strike, menace
285 Titanomachia Red Uncommon 5{4}{r} Sorcery Put two 4/4 red giant creature tokens with haste in play. Any player may have Titanomachia deal 4 damage to him or her. If a player does, those tokens fight each other. Exile them at the beginning of the next end step.
286 Trail of Fire Red Uncommon 1{r} Enchantment Whenever a creature with haste enters the battlefield under your control, you may have it deal 1 damage to target creature.
287 Trampler of Spells Red Rare 3{2}{r} Creature 2 2 If a spell or ability you control would deal lethal damage to a creature, you may have the remaining damage dealt to that creature's controller
288 True Berserker Red Common 2{1}{r} Creature – Dwarf Barbarian 1 1 Xenophobia — Whenever True Berserker becomes blocked by a nonred creature, it gets +2/+0 and gains first strike.
289 Uh Oh Bolt Red Uncommon 4{3}{r} Instant Choose at random target creature you control and target creature you don't control.
Uh Oh Bolt deals 3 damage to both of these creatures
290 Ultimate Assault Red Rare 2{1}{r} Sorcery Strive — Ultimate Assault costs {1} more to cast for each target beyond the first.
Untap any number of target creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Only creatures untapped this way may attack until end of turn.
291 Unrecognized Dangers Red Rare 2{1}{r} Instant Unrecognized Dangers deals 3 damage to target creature chosen at random and to target player chosen at random.
292 Wild Bladeswinger Red Common 2{1}{r} Creature – Goblin 1 1 When Wild Bladeswinger enters the battlefield, another target creature gains haste until end of turn.
Gossamer (Whenever this creature blocks or becomes blocked, you may return it to your hand.)
293 Against the odds. Green Rare 1{g} Sorcery Target creature you control gains indestructible and "{2}: this creature fights target creature." until end of turn.
294 Alter Paths Green Uncommon 2{1}{g} Enchantment When Alter Paths enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever a land enters the battlefield under your control, put a counter on Alter Paths.
{1}{g}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. This ability costs an additional {1} for each counter on Alter Paths.
295 Armies of Nature Green Rare 4{2}{g}{g} Enchantment Legendary and enchanted lands you control are 3/3 green elemental creatures. They're still lands.
296 Automatization Green Common 1{g} Artifact Enchantment – Aura Enchant land.
Enchanted land has "{t}: Add {2} to your mana pool." If it is a nonbasic land, it has "{t}: Add {3} to your mana pool." instead.
297 Bolstering Growth Green Uncommon 5{3}{g}{g} Sorcery Bolster 1, then bolster 2, then bolster 3.
298 Bracing for the Duel Green Common 2{1}{g} Sorcery Target creature you control gets +2/+2 until end of turn, then fights another target creature.
299 Chromatic Bear Green Uncommon 2{1}{g} Creature – Bear 1 1 Iridescent (This creature gets +1/+1 for each color amongst permanents you control.)
300 Cliffstrider Green Common 4{3}{g} Creature – Spider 2 4 Reach
Cliffstrider can block an additional creature.
Cliffstrider can block only creatures with flying.
301 Draft Tarentula Green Common 2{1}{g} Creature – Spider 1 2 Protection from white, reach
302 Dryad of Plenty Green Uncommon 3{2}{g} Creature – Nymph Dryad 1 1 Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Dryad of Plenty is paired with another creature, each of those creatures has "{t}: Add one mana of any color to your mana pool."
303 Elf Drummer Green Common 2{1}{g} Creature – Elf 1 2 At the beginning of your precombat main phase, add {g} to your mana pool.
304 Elven Falconeer Green Uncommon 4{2}{g}{g} Creature – Elf Shaman 2 2 {t}: Gain control of target creature with flying if its power is less than Elven Falconeer’s.
305 Elves of Shimmerfield Green Rare 3{2}{g} Creature – Elf Warrior 2 2 If a spell or effect an opponent controls would exile Elves of Shimmerfield from anywhere, return it to your hand instead.
306 Encroaching Nature Green Uncommon 4{2}{g}{g} Sorcery Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
Latch 3 – {g} (If the last spell you cast this turn had a converted mana cost of 3 or higher, you may cast this spell for its latch cost.)
307 Esprit de Corps Green Rare 4{3}{g} Creature – Spirit * * Esprit de Corps can't have counters placed on it.
Esprit de Corps's power and toughness are each equal to the total number of +1/+1 counters on creatures.
308 Ethereal Killer Green Common 2{1}{g} Creature – Human Rogue 1 1 Deathtouch
Gossamer (Whenever this creature blocks or becomes blocked, you may return it to your hand.)
309 Feller of Hydras Green Common 4{3}{g} Creature – Human Warrior 3 3 Trample
Heroic — Whenever you cast a spell that targets Feller of Hydras, put a +1/+1 counter on Feller of Hydras.
310 Find the Trails Green Uncommon 3{2}{g} Sorcery Cast Find the Trails only if a creature entered the battlefield under your control this turn.
Draw two cards.
311 Firegrove Elemental Green Common 4{3}{g} Creature – Elemental 3 3 {2}{r}: Firegrove Elemental gains menace until end of turn.
312 Freezemist Shaman Green Common 2{1}{g} Creature – Human Shaman 1 1 {t}: Add {g} to your mana pool.
Ferocious — Freezemist Shaman has "{t}: Add one mana of any color to your mana pool." as long as you control a creature with power 4 or greater
313 Geargrit Green Uncommon 4{3}{g} Enchantment Creature – Elemental 3 2 Ethereal {1}{g} (You may cast this spell for its ethereal cost. If you do, it enters the battlefield as an enchantment with no other types or subtypes.)
Artifacts don't untap during their controllers' untap step.
314 Glissa's Pet Green Uncommon 2{1}{g} Creature – Snake 1 1 Vigilance, deathtouch
315 Golgari Planters Green Rare 3{2}{g} Enchantment At the beginning of your upkeep, create a 0/0 saproling token with X +1/+1 counters on it, where X is the number of tokens you control plus one.
316 Intercession of the Clouds Green Common 1{g} Instant Prevent all damage that would be dealt this turn by creatures with flying.
Draw a card.
317 Iridescent Coating Green Rare 1{g} Enchantment You may spend green mana as though it were mana of any color.
318 Kin-Tree's Blessing Green Common 2{1}{g} Enchantment – Aura Enchant creature
When Kin-Tree's Blessing enters the battlefield, put a +1/+1 counter on enchanted creature.
Each creature you control with a +1/+1 counter on it has "{t}: Add one mana of any color to your mana pool.".
319 Mana Gusher Green Mythic 4{3}{g} Creature – Elf 1 1 Flash
When Mana Gusher enters the battlefield, add to your mana pool mana equal to the mana spent to cast spells by all other players this turn. This mana doesn't empty from your mana pool as steps and phases end.
320 Mana Miller Green Common 1{g} Creature – Elf Cleric 1 1 {t}, Mill a card: Add {1} or one mana of any of that card's colors to your mana pool.
321 Mean Hydra Green Rare 1{x}{g} Creature – Hydra 0 0 Mean Hydra enters the battlefield with X +1/+1 counters on it.
When Mean Hydra enters the battlefield, if there are more than 5 +1/+1 counters on it, you may have it fight target creature.
322 Metempsychosis Green Common 2{1}{g} Instant Reveal the top card of your library. If it is a land, you may put it into your hand, otherwise put into your graveyard. You may repeat this process until you have put two cards into your hand.
Escalate {u} (Then any opponent may pay this spell's escalate cost and copy it.)
323 Muscle Elemental Green Rare 4{3}{g} Creature – Elemental 2 2 Trample
If a spell or ability would increase the power or toughness of Muscle Elemental by any amount until end of turn, it increases it by twice that amount instead.
324 Mutating Plague Green Uncommon 4{3}{g} Instant Put two +1/+1 counter on target creature. Until end of turn, it deals combat damage to other creatures in the form of +1/+1 counters.
325 Naya Lore Green Uncommon 2{1}{g} Instant Target creature gets +2/+2 until end of turn.
If {w} was spent to cast Naya Lore, put a 1/1 warrior token onto the battlefield.
If {r} was spent to cast Naya Lore, target creature gains first strike until end of turn.
326 Netcaster Blightwidow Green Uncommon 4{2}{g}{g} Creature – Spider 2 4 Reach
Netcaster Blightwidow can block an additional creature if that creature has flying.
327 Pristine Elf Green Uncommon 2{g}{g} Creature – Elf 1 1 {t}: Add {g} to your mana pool. You gain 1 life.
328 Rageful Bear Green Uncommon 2{1}{g} Creature – Bear Beast 2 2 {3}{g}: Rageful Bear gets +2/+2 and gains your choice of trample or hexproof. Activate this ability only during your turn and only once each turn.
329 Rainbow Grafter Green Common 2{1}{g} Creature – Elf 1 1 Whenever a land enters the battlefield under your control, it gains "{t}: Add one mana of any color to your mana pool." until end of turn.
330 Rainbow Sprout Green Common 1{g} Enchantment – Aura Landlock (This aura comes into play attached also to a land with the same controller as its normal target.)
Enchant creature
Permanents this enchants have "{t}: Add one mana of any color."
331 Rejuvenate Green Common 2{1}{g} Instant Regenerate target creature. You gain 2 life.
332 Rip Open the Skies Green Common 3{2}{g} Sorcery Exile target creature with flying.
333 Risks // Returns Green Common 2 {1}{g} // {5}{g} Sorcery // Sorcery Put target card from a graveyard on top of its owner's library. // Return up to five target cards with different types from your graveyard to your hand.
334 Scrollmuncher Green Uncommon 2{1}{g} Creature – Satyr 2 1 Whenever Scrollmuncher becomes blocked, draw a card.
335 Sense of Tranquility Green Common 2{1}{g} Enchantment – Aura Enchant creature
When Sense of Tranquility enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Enchanted creature gets +1/+1.
336 Shaman's Preserves Green Rare 1{g} Enchantment Whenever a spell you control is countered, add X mana in any combination of colors to your mana pool, where X is the countered spell's converted mana cost. That mana doesn't empty from your mana pool as steps and phases end.
337 Soilstripper Green Rare 4{3}{g} Creature – Shaman 2 1 When Soilstripper enters the battlefield, exile target land.
Whenever that land's owner taps a land for mana, they add one mana of any type the exiled land could produce to their mana pool.
338 Spellheart Hydra Green Uncommon 1{x}{g} Creature – Hydra 0 0 Spellheart Hydra enters the battlefield with X +1/+1 counters on it.
When Spellheart Hydra enters the battlefield, if its power is 3 or more, draw a card.
339 Spellspore Green Uncommon 2{g}{g} Creature – Fungus 1 3 Deathtouch, hexproof
340 Spider's Leap Green Common 2{1}{g} Instanr Untap target creature. It gains reach and deathtouch until end of turn.
Escalate {b} (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.)
341 Steady Bear Green Uncommon 2{1}{g} Creature – Bear 2 2 Steady Bear's power and toughness can't change.
342 Sudden Growth Green Common 4{2}{g}{g} Instant Target creature gets +4/+4 and gains hexproof until end of turn.
Latch 3 – {1}{g} (If the last spell you cast this turn had a converted mana cost of 3 or higher, you may cast this spell for its latch cost.)
343 Tasigur's Soulshredder Green Rare 7{5}{g}{g} Creature – Naga Shaman 5 5 When Tasigur's Soulshredder enters the battlefield, if you control a blue permanent and a black permanent, for each opponent, choose up to two permanent types, than that opponent sacrifices a permanent of each of the two chosen types.
344 Trail of Strength Green Common 2{1}{g} Instant Put a +1/+1 counter on target creature.
mana trail (Whenever you cast another spell with mana trail, if this is in your graveyard, you may cast it from your graveyard. If you do, exile it as it resolves.)
345 Treecrown Elf Green Uncommon 1{g} Creature – Elf 1 1 {t}: Generate one mana of any color. Spend this mana only to cast spells with converted mana cost 5 or higher.
346 Troll Brothers Green Uncommon 5{4}{g} Sorcery Put a 3/3 green Troll token with trample onto the battlefield.
Second Wind (Exile this spell at it resolves. At the beginning of the next end step, if it was exiled that way and you cast no other spell this turn, put it into your hand.)
347 Veilripper Green Common 3{2}{g} Creature – Elemental 2 2 Whenever Veilripper blocks or becomes blocked, destroy all auras and equipments attached to target creature blocking or blocked by it.
348 Vortex of Claws Green Common 3{2}{g} Instant Target creature gets +2/+2.
Sublimate {g} (You may cast this card face down as a 2/2 creature for {3}. Cast it as a noncreature spell while face-down for its sublimate cost.)
349 Weird Aura Guy Green Uncommon 4{3}{g} Creature 2 3 Whenever an aura becomes attached to a creature you control, you may pay {2}. If you do, put a +1/+1 counter on that creature.
350 Xenophile Elf Green Uncommon 2{1}{g} Creature – Elf Shaman 1 1 {t}: add {w}, {u}, {b} or {r} to your mana pool
351 Abate Multicolour Uncommon 4{1}{w}{u}{u} Instant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Spells with the same as the exiled card can't be cast for the rest of the game.
352 Alarm Bells Multicolour Uncommon 3{1}{w}{u} Instant Put two 1/1 white Monk creature tokens with prowess onto the battlefield. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
353 Azor's Librarian Multicolour Rare 3{1}{w}{u} Creature – Spirit 2 1 Flying, lifelink
Whenever Azor's Librarian becomes the target of a spell an opponent controls, you may draw a card.
354 Azorius Command Multicolour Rare 4{w}{w}{u}{u} Instant Choose two — Target creature gains first strike and hexproof until end of turn; or exile target creature and return it to the battlefield under its owner's control at the beginning of the next end step; or creatures you control get +0/+3 until end of turn; or draw two cards.
355 Bailiff of the Forum Multicolour Mythic 4{2}{w}{u} Legendary Creature – Human Advisor 3 3 Flash
When Bailiff of the Forum enters the battlefield, choose one —
• Creatures can't attack or block this turn.
• Target permanent gains protection against all colors. (This effect lasts indefinitely.)
356 Coil of Souls Multicolour Rare 2{w}{u} Creature – Spirit 1 3 If you would create one or more tokens, create that many tokens plus one instead.
357 Enduring Master Multicolour Rare 6{4}{w}{u} Creature – Shapeshifter 0 0 You may have Enduring Master enter the battlefield as a copy of any creature on the battlefield except it gains indestructible.
358 Homonoia, Soul of Concord Multicolour Mythic 6{4}{w}{u} Legendary Enchantment Creature – Avatar 5 5 Ethereal {1}{w}{u} (You may cast this spell for its ethereal cost. If you do, it enters the battlefield as an enchantment with no other types or subtypes.)
At the beginning of each player's upkeep, that player may pay {3}. If they don't, that player skips their next combat step.
359 Inescapable Limits Multicolour Rare 2{u}{w} Enchantment At the end of each opponent's turn, if that player cast more than one spell, put a tax counter on Inescapable Limits.
At the beginning of your upkeep, tap X target permanents, where X is the number of counters on Inescapable Limits.
360 Monastery Overseer Multicolour Uncommon 2{u}{w} Creature – Bird Monk 1 1 Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, prevent all damage that would be dealt to and dealt by target creature this turn.
361 Reflection Warden Multicolour Mythic 4{2}{u}{w} Creature – Illusion 0 0 You may have Reflection Warden enter the battlefield as a copy of a creature you don't control.
When Reflection Warden enters the battlefield, exile target creature with the same name as Reflection Warden until Reflection Warden leaves the battlefield.
362 Skillsnatcher Multicolour Rare 5{3}{w}{u} Creature – Shapeshifter 2 3 Whenever Skillsnatcher blocks or becomes blocked by a creature with flying, it gains flying until the end of your next turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
Skillsnatcher can block an additional creature.
363 Water Shackles Multicolour Rare 5{2}{w}{u}{u} Enchantment Flash
When Water Shackles enters the battlefield, exile target nonland permanent an opponent controls until Water Shackles leaves the battlefield.
{4}{w}{u}: Exile Water Shackles, then return it to the battlefield under its owner's control.
364 Adikia, Reflection of Injustice Multicolour Mythic 6{4}{u}{b} Legendary Enchantment Creature – Avatar 5 5 Ethereal {2}{u}{b} (You may cast this spell for its ethereal cost. If you do, it enters the battlefield as an enchantment with no other types or subtypes.)
Adikia, Reflection of Injustice is unblockable and can’t block.
Whenever a blue or black creature you control deals damage to an opponent, you may draw a card and you may have that opponent discard a card.
365 Dimir Command Multicolour Rare 4{u}{u}{b}{b} Instant Choose two — Counter target spell unless its owner pays 4 life; or target player mills 10 cards; or creatures you control gain hexproof until end of turn; or target creature gets -3/-3 until end of turn.
366 Duskmantle Circler Multicolour Uncommon 4{2}{u}{b} Creature – Drake 2 3 Flash, flying
Bide time (If you cast this spell during your main phase, you may draw a card, then discard a card.)
367 Erupting Sibsigs Multicolour Uncommon 6{4}{u}{b} Creature – Zombie 2 2 Flash
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
When Erupting Sibsigs enters the battlefield, target opponent loses 1 life for each creature card that was exiled to cast it.
368 Force Catchup Multicolour None 2{x}{u}{b} Instant Choose one —
• Traget creature gets -X/-X until end of turn.
• Remove X counters from target permanent.
369 Overstretch Multicolour Rare 5{2}{b}{u}{u} Instant Counter target spell.
That spell's controller sacrifices a land.
370 Blood Festival Multicolour Rare 4{2}{r}{b} Enchantment Creatures you control get +1/+0 and attack every combat phase if able.
Raid — When Blood Festival enters the battlefield, if you attacked with a creature this turn, untap all creatures that attacked this turn. They gain deathtouch until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
371 Cinderheart Vampires Multicolour Rare 4{2}{b}{r} Creature – Vampire Rogue 2 3 Whenever a creature deals combat damage to a player, Cinderheart Vampires deals 1 damage to that player.
372 Coalpit Turtle Multicolour Uncommon 3{1}{b}{r} Creature – Turtle 1 4 Menace
{1}{b}: Regenerate Coalpit Turtle.
373 Exivious, Taxer of the Scabs Multicolour Mythic 5{3}{r}{b} Legendary Creature – Rogue 3 3 Whenever a land becomes tapped for mana, exile it. Return it to the battlefield tapped at the beginning of its controller's next upkeep.
374 Oizys, Daughter of Woe Multicolour None 6{4}{b}{r} Legendary Enchantment Creature – Avatar 5 5 Ethereal {1}{b}{r} (You may cast this spell for its ethereal cost. If you do, it enters the battlefield as an enchantment with no other types or subtypes.)
Trample, Haste
Whenever a player casts a spell, that player discards a card.
375 Rakdos Command Multicolour Rare 4{r}{r}{b}{b} Sorcery Choose two — Target creature deals damage equal to its power to each creature and each player, then its controller sacrifices it; or target creature gains intimidate until end of turn; or put 2 1/1 red goblin tokens with haste onto the battlefield; or target player draws 2 cards and loses 2 life.
376 Ripplescour Multicolour Uncommon 4{2}{r}{b} Sorcery You may sacrifice three untapped Mountains or Swamps rather than pay Ripplescour's mana cost.
Destroy target land.
377 War Masters Multicolour Rare 3{1}{r}{b} Creature – Warrior 2 3 Whenever a nontoken permanent you control enters the battlefield tapped, you may put a 1/1 red warrior with haste onto the battlefield.
378 Borborygmos's pet Multicolour Rare 3{1}{g}{r} Creature – Snake 1 1 Deathtouch, first strike
379 Cliffside Collapse Multicolour Uncommon 5{3}{g}{r} Sorcery Destroy target land.
Ferocious — If you control a creature with power 4 or greater, put two 1/1 red Goblin creature token with haste onto the battlefield.
380 Gruul Command Multicolour None 4{g}{g}{r}{r} Sorcery Choose two — Discard X cards, then draw X cards, where X is the number of creatures you control; or destroy all artifacts target player controls; or put a 4/4 red giant token with haste and “Exile this creature at end of turn” onto the battlefield; or destroy all enchantments.
381 Kickboxing Championship Multicolour None 3{1}{r}{g} Enchantment Whenever a creature you control fights a creature an opponent controls, it deals 2 damage to that creature's controller.
382 Monstrous Presence Multicolour Rare 2{r}{g} Sorcery Target creature becomes monstrous.
383 Poine, Hand of Retribution Multicolour Mythic 6{4}{r}{g} Legendary Enchantment Creature – Avatar 5 5 Ethereal {1}{r}{g} (You may cast this spell for its ethereal cost. If you do, it enters the battlefield as an enchantment with no other types or subtypes.)
Deathtouch
Whenever a creature with flying attacks you, Poine, Hand of Retribution does 2 damage to it and 2 damage to its controller.
384 In the Name of Selesnya Multicolour Uncommon 4{2}{g}{w} Sorcery Target creature you control gains protection from the color of your choice until end of turn, then that creature fights target creature you don't control.
385 Leafwing Messenger Multicolour Rare 6{4}{w}{g} Creature – Angel 4 4 Flying
Other creatures you control enter the battlefield with an additional +1/+1 counter on them.
386 Leyline of Aspirations Multicolour Rare 4{2}{w}{g} Enchantment If Leyline of Aspirations is in your opening hand, you may begin the game with it on the battlefield.
Spells and abilities your opponents control can't cause you to discard cards.
387 Parapet Sentinels Multicolour Uncommon 3{1}{g}{w} Creature – Rhino Soldier 1 2 Outlast {w/g} ({w/g}, {t}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has vigilance.
388 Selesnya Command Multicolour Rare 4{g}{g}{w}{w} Sorcery Choose two — Until end of turn, creature spells cost {2} less to cast; or put a +1/+1 counter on each creature target player controls; or put a creature card from your hand onto the battlefield; or destroy target creature with power 4 or more.
389 Sophrosyne, Who Moderates Multicolour Mythic 6{4}{g}{w} Legendary Enchantment Creature – Avatar 5 5 Ethereal {2}{g}{w} (You may cast this spell for its ethereal cost. If you do, it enters the battlefield as an enchantment with no other types or subtypes.)
Flash
You may cast creature and enchantment cards as though they had flash.
Each player can't cast more than one noncreature nonenchantment spell each turn.
390 Wastes Survivalist Multicolour Uncommon 4{2}{g}{w} Creature – Warrior 1 1 Wastes Survivalist enters the battlefield with a +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has Outlast {b/g}{w}. ({b/g}{w}, {t}: Put a +1/+1 counter on it. Outlast only as a sorcery.)
391 Cull the Weak Multicolour Uncommon 4{2}{w}{b} Sorcery Choose one or both — Destroy target creature with power 2 or less; and/or destroy target creature with toughness 2 or less.
392 From the Soul Multicolour Uncommon 4{2}{w}{b} Sorcery Return target creature or enchantment card from your graveyard to the battlefield. If it's an aura, it enters the battlefield attached to target permanent.
393 Gravespoiler Multicolour Uncommon 2{w}{b} Creature – Zombie 2 2 Whenever another permanent is returned from your graveyard to the battlefield, if Gravespoiler is in your graveyard, you may return Gravespoiler to the battlefield.
394 Mess Up the Masses Multicolour Rare 4{2}{w}{b} Sorcery Choose one —
• Destroy all colored creatures.
• Destroy all colorless creatures.
395 Orzhov Command Multicolour Rare 4{w}{w}{b}{b} Instant Choose two — Each player loses one life for each attacking or blocking creature they control; or creatures you control gain lifelink until end of turn; or target player exiles a card from their hand; or target creature gets +2/+2 until end of turn.
396 Sacrificial Absolution Multicolour Uncommon 2{w}{b} Enchantment – Aura Enchant creature
Enchant creature can't attack or block unless its controller sacrifices two nonland permanents.
397 Sorin, Arbiter of Balance Multicolour Mythic 6{4}{w}{b} Planeswalker – Sorin 4 +1 Each player loses 1 life, discards a card, then sacrifices a permanent.
-2Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
-6Each player chooses from the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
398 Underworld Barterer Multicolour Uncommon 2{w}{b} Creature – Vampire 2 2 Lifelink
{2}{b}: Underworld Barterer gets +1/+1 until end of turn.
399 Enhanced Interrogation Multicolour Uncommon 2{g}{b} Sorcery Target player reveals a number of cards from their hand equal to the greatest power among creatures you control. You choose one of them. That player discards that card.
400 Final Moments Multicolour Mythic 5{3}{b}{g} Sorcery Target opponent chooses land or creatures. That player sacrifice half of those permanents they control, then lose life equal to the number of permanents of the other type they controlled as you cast Final Moments.
401 Garruk's Nasties Multicolour Rare 3{1}{b}{g} Creature – Beast 2 2 Deathtouch
Whenever Garruk's Nasties attacks a planeswalker, it gains +2/+2 and trample until end of turn.
402 Golgari Command Multicolour None 4{b}{b}{g}{g} Sorcery Choose two — Creatures with flying get -2/-2 until end of turn; or gain 2 life points for each card in your graveyard; or destroy target nongreen, nonblack creature; or search your library for a land card and put that card onto the battlefield tapped, then shuffle your library.
403 Grim Memorial Multicolour Uncommon 2{b}{g} Sorcery Return target creature card and target noncreature card from your graveyard to your hand.
404 Growth Salve Multicolour Common 2{b}{g} Instant Regenerate target creature. Put a +1/+1 counter on it.
405 Smother with Soot Multicolour Uncommon 2{g}{b} Sorcery Smother with Soot deals 4 damage to target planeswalker or creature with flying. Whenever a permanent dealt damage this way dies this turn, its controller loses 2 life and you gain 2 life.
406 Aura Spiritist Multicolour Uncommon 4{2}{u}{g} Creature – Elf Wizard 2 1 Whenever Aura Spiritist enters the battlefield or attacks, you may return target aura card from your graveyard to the battlefield and attach it to Aura Spiritist.
407 Curse-eater Multicolour Uncommon 2{g}{u} Instant Counter target spell or ability if it targets another spell or ability.
408 Fatecrawler Multicolour Rare 2{g}{u} Creature – Insect Druid 2 2 If a spell or effect you don't control would counter a spell you control, instead you may pay {3}.
{t}: Add {g}.
409 Friend // Foe Multicolour Rare 4 {2}{g}{u} // {x}{u}{r} Sorcery // Sorcery Put a +1/+1 counter on each green or blue creature you control.
Untap up to 4 Forests or Islands you control. // Foe deals X damage to target player.
Target player mills X cards.
410 Mekulek the Unlucky Multicolour Mythic 4{2}{g}{u} Legendary Creature – Salamander 3 4 Flash
Other creatures can't be the targets of spells or abilities unless Mekulek the Unlucky is also a target of that spell or ability.
411 Memorialize Multicolour Uncommon 4{2}{g}{u} Sorcery Choose one—
• Draw three cards.
• Scry X, where X is the greatest power among creatures you control as you cast Memorialize, then draw a card.
412 Preventive End Multicolour Common 2{g}{u} Instant Counter target artifact or enchantment spell, then you may destroy up to one target artifact or enchantment.
413 Simic Command Multicolour Rare 4{u}{u}{g}{g} Instant Choose two — Exile target creature and its controller puts a 1/1 green Insect creature token with flying and deathtouch onto the battlefield; or put a token onto the battlefield that's a copy of target creature; or target creature gets +4/+4 and gains trample until end of turn; or counter target noncreature spell.
414 World of Illusions Multicolour Rare 5{3}{u}{g} Enchantment Whenever a creature enters the battlefield, if it is the first creature that entered the battlefield that turn, put a token onto the battlefield that is a copy of that creature, except it has "When this permanent dies, destroy all creatures with the same name as this permanent."
415 Downslope Assault Multicolour None 4{2}{u}{r} Sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Ferocious — Take an extra turn after this one instead if you control a creature with power 4 or greater.
416 Dwarven Wingrippers Multicolour Rare 4{2}{u}{r} Creature – Dwarf Warrior 3 3 Flash, Flying
When Dwarven Wingrippers enters the battlefield, target creature loses flying until the end of turn.
417 Freezer Burns Multicolour Uncommon 3{1}{u}{r} Enchantment – Aura Landlock (This aura comes into play attached also to a land with the same controller as its normal target.)
Enchant creature or artifact
Permanents this enchants don't untap during their controller's untap step.
418 Izzet Command Multicolour Rare 4{u}{u}{r}{r} Instant Choose two — Return target creature you control to your hand and Izzet Command deals damage to target player equal to that creatur's power; or Izzet Command can't be countered; or Izzet Command deal 4 damage to target creature; or tap two target permanents.
419 Prisonner Exchange Multicolour Uncommon 4{2}{u}{r} Sorcery Choose a permanent target opponent controls. That player chooses a permanent you control. Exchange control of the chosen permanents. Those permanents gain haste until end of turn.
420 Reject Reality Multicolour Rare 3{u}{u}{r} Instant Exile target spell.
421 Shard Launcher Multicolour Rare 4{2}{u}{r} Creature – Goblin Wizard 1 2 Haste, flash
{t}: Shard Launcher deals 1 damage to target creature or player.
422 Boros Command Multicolour Rare 4{r}{r}{w}{w} Sorcery Choose two — Boros Command deals 2 damage to target creature and you gain 2 life; or untap target creature and after this phase, there is an additional combat phase; or prevent all damage that would be dealt to target creature this turn; or target creature can't block this turn.
423 Cinderstrafe Multicolour Uncommon 2{x}{r}{w} Sorcery Cinderstrafe deals 1 damage to each of X target creatures. Tap those creatures.
424 Covetous Myrmid Multicolour Uncommon 3{1}{r}{w} Creature – Dwarf Rogue Soldier 2 2 When Covetous Myrmid enters the battlefield, you may attach target equipment to it.
425 Forged in Duty Multicolour Rare 4{2}{w}{r} Sorcery Forged in Duty deals 1 damage to each creature you don't control.
Put a 2/1 red and white soldier token on the battlefield for each creature delt damage this way.
426 Galant Flames Multicolour Uncommon 2{r}{w} Instant Choose one or both — Galant Flames deals 1 damage to each attacking creature; and/or Galant Flames deals 1 damage to each blocking creature.
427 Ptelion Machaiarchos Multicolour Mythic 4{2}{r}{w} Planeswalker – Ptelion 3 +1 Put a 2/1 red Spirit token with first strike on the battlefield.
-1 Creatures you control gain first strike and vigilance until end of turn.
-8You get an emblem with "Whenever a creature you control attack, put a 2/1 red Spirit token with first strike on the battlefield tapped and attacking."
428 Venomnet Spider Multicolour Rare 3{b}{r}{g} Creature – Spider 2 3 Protection from blue and white
Haste, Reach, Deathtouch
429 Chromatic Protection Multicolour Uncommon 2{w/u}{g/u} Instant Until end of turn, each creature you control gains protection against each of its colors.
Draw a card.
430 Soul Impression Multicolour Uncommon 3{x}{g}{w}{u} Sorcery Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Put X +1/+1 counters on target creature, then put an additional counter on it for each card exiled with Soul Impression's delve ability.
431 Unbound Charity Multicolour Uncommon 3{w}{u}{g} Instant Choose a counter type on target creature you control. Put one of those counters on each other creature you control.
432 Ainoks of War Multicolour Uncommon 3{1}{r/b}{w} Creature – Hound Warrior 2 2 Haste
Whenever Ainoks of War becomes blocked by a green or blue creature, it gains first strike and lifelink until end of turn.
433 Magus of the Charge Multicolour Rare 4{1}{w}{r}{b} Creature – Human Wizard 1 3 Creature you control have haste.
Whenever a creature you control attacks, it gets +1/+1 and gains lifelink and first strike until end of turn.
434 Magus of the Passage Multicolour Rare 4{1}{g}{u}{r} Creature – Human Wizard 3 3 Trample, Flying
Whenever Magus of the Passage deals damage to a player, reveal the top card of your library. If that card is a creature or instant card, put it into your hand. Otherwise, put it into your graveyard.
435 Spell Guzzle Multicolour Uncommon 2{r/g}{u} Instant Counter target spell that's white or black.
Add two mana in any combination of colors to your mana pool.
436 Bared Bones Multicolour Rare 3{w}{g}{b} sorcery Destroy all enchantments and enchanted permanents.
437 Magus of the Estate Multicolour Rare 3{b}{g}{w} Creature – Human Wizard 2 2 {2}, Sacrifice a land: target player loses 2 life and you gain 2 life.
438 Night on the Wastes Multicolour Uncommon 2{g/w}{b} Sorcery Destroy target creature.
If that creature was red or blue, you gain life equal to its converted mana cost.
439 Ringing of the Dragon Bells Multicolour Uncommon 2{u/w}{r} Instant Target creature gets +3/+0 and gains protection from black and green until end of turn.
440 Wynglen of the Pulse Multicolour None 5{2}{w}{u}{r} Planeswalker – Wynglen 4 +1 Exile target nonland permanent. Return it to the battlefield under its owner's control at the beginning of your next upkeep.
-2 Wynglen deals 2 damage to target creature. If that creature would die this turn, exile it instead.
-7 You get an emblem with "If a nonland permanent would enter the battlefield under an opponent's control and it wasn't cast, it enters the battlefield under your control instead."
441 Dig Up Bones Multicolour Uncommon 5{3}{u/b}{g} Sorcery Exile target creature card from your graveyard, then draw cards equal to the exile card's power.
442 Rush Over Multicolour Uncommon 6{4}{u/b}{g} Sorcery Creatures you control get +2/+2 and can't be blocked by white or red creatures this turn.
443 Ubon, the Limbsnatcher Multicolour Rare 4{1}{g}{b}{u} Legendary Creature – Naga Shaman 3 3 Whenever you put a +1/+1 counter or counters on another creature, put a +1/+1 counter on Ubon, the Limbsnatcher.
{1}, remove a +1/+1 counter from Ubon: target creature gets -2/-0 until end of turn.
444 Banewalker Multicolour Mythic 5{w}{u}{b}{r}{g} Creature – Elemental 0 0 Whenever Banewalker deals combat damage to a player, that player loses the game.
445 Blind to the Obvious Hybrid Uncommon 2{u/w}{u/w} Instant Target permanent you control gains protection from the color of your choice until end of turn.
446 Statufy Hybrid Uncommon 2{w/u}{w/u} Enchantment Enchant creature
Enchanted creature is an artifact and loses all other abilities and types.
447 Dimir Spy Hybrid Common 2{1}{u/b} Creature – Vamipre Rogue 2 1 When Dimir Spy enters the battlefield, spy on a player. (To spy, choose land or nonland, then reveal the top card of that player's library.)
Whenever you Spy correctly, each opponent mills two cards.
448 Neibourghood Rioter Hybrid Uncommon 2{1}{r/b} Creature – Orc 4 4 Neibourghood Rioter can't block.
As blockers are declared, if Neibourghood Rioter is attacking, the defending player may put a creature card from their hand onto the battlefield blocking Neibourghood Rioter.
449 Araithia Shokta Hybrid Rare 6{r/g}{r/g} Legendary Creature – Human 2 2 When Araithia Shokta enters the battlefield, choose at random colorless or a color. Araithia Shokta has protection against cards with that characteristic.
Whenever a loyalty ability of a planeswalker is activated, Araithia gets +1/+1 until end of turn.
450 Mind Stiffening Hybrid Common 2{w/b}{w/b} Enchantment – Aura Enchant creature you don't control
Enchanted creature's ability can't trigger or be activated. (Abilities that use "at", "when" or "whenever" trigger.)
451 Vilipend Hybrid Uncommon 2{x}{w/b}{w/b} Instant Target player sacrifices a creature with power X or higher.
452 Dreary Memories Hybrid Rare 4{2}{g/b}{g/b} Enchantment At the beginning of each player's precombat main phase, that player adds one mana of any color to their mana pool for each creature that died since their last turn.
453 Gestalt of Souls Hybrid Rare 4{2}{g/b}{g/b} Creature – Spirit 0 0 As an additional cost to cast Gestalt of Souls, exile any number of creature cards from graveyards.
Gestalt of Souls enters the battlefield with a +1/+1 counter on it for each card exiled this way.
454 Museum Archives Hybrid Uncommon 2{g/b}{g/b} Sorcery Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.
455 Collective Mind Hybrid Rare 2{x}{u/g}{u/g} Instant Draw X cards. X may not be more than the number of creatures you control.
456 Zegana's Tutelage Hybrid Rare 2{u/g}{u/g} Instant Permanents you control gain hexproof until end of turn.
Spells you control can't be countered this turn.
457 Haphazard Wizard Hybrid Uncommon 2({u}{r})({u}{r}) Creature – Human Wizard 1 1 {t}, Sacrifice Haphazard Wizard: Change the target of target spell that targets only you to target player chosen at random.
458 Sudden Ceasefire Hybrid Uncommon 2{1}{w/r} Instant Remove from combat all creatures blocking target creature. (That creature is still blocked.)
459 Better // Worse Split Rare 4 {2}{r}{w} // {2}{w}{b} Sorcery // Sorcery Target creature gets +2/+2 and gains trample, lifelink and first strike until end of turn. // Untap any number of target creatures. They get -1/-1 until end of turn.
460 Bright // Early Split Uncommon 1 {x}{w} // {3}{b} Instant // Instant Destroy X target enchantments. // As an additional cost to cast Early, discard a card.
Target player can't draw cards this turn.
461 Church // State Split Uncommon 4 {3}{r} // {1}{w} Instant // Instant Creatures you control gain intimidate until end of turn. // Creature you control gain indestructible until end of turn.
462 Heaven // Earth Split Uncommon 5 {3}{u}{u} // {2}{g} Instant // Instant Put a 3/2 red Djinn creature token with flying onto the battlefield. // Prevent all damage dealt by creatures with flying this turn.
Draw a card.
463 Lock // Load Split Uncommon 4 {3}{b} // {2}{g}{g} Sorcery // Sorcery Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order. // Destroy target colorless permanent.
464 Make // Break Split Rare 7 {5}{u}{r} // {3}{r}{w} Sorcery // Sorcery Put a flying counter and a trample counter on all red or blue creatures you control. // Choose one — Exile all artifacts; or exile all creatures. Then you may return one card exiled this way to the battlefield under its owner's control.
465 Sink // Swim Split Rare 5 {3}{b}{g} // {2}{g}{u} Sorcery // Sorcery Black or green creatures you control get +2/+2. All other creatures get -2/-2. // Until end of turn, creatures you control gain "{t}: Tap or untap target permanent."
466 Sooner // Later Split Rare 4 {2}{w}{b} // {2}{b}{g} Sorcery // Sorcery Until end of turn, creatures you control gain "{w/b}{w/b}, {t}, Sacrifice this permanent: Destroy target permanent." // For each creature card in your graveyard, put a 1/1 green Snake token with deathtouch on the battlefield.
467 Theory // Practice Split Uncommon 3 {2}{u} // {1}{r}{r} Instant // Instant Target player mills three cards. // As an additional cost to cast Practice, exile a card from your hand.
Draw two cards.
468 Bagpipes Artifact Rare 4{4} Artifact {t}, Sacrifice Bagpipes: Spells cost {2} more to cast until end of turn.
469 Brazen Bull Artifact Uncommon 2{2} Artifact {t}: Put a coal counter on Brazen Bull.
{t}, Remove all coal counters from Brazen Bull: Deal damage to target creature equal to half the number of counters removed this way, rounded down.
470 Cumbersome Collar Artifact Uncommon 3{3} Artifact {x}, {t}: target creature gets -X/-0 until end of turn.
471 Double-ended Spout Artifact Rare 1{1} Artifact {3}, {t}: Double the amount of any one type of mana in your mana pool.
472 Filtration Stone Artifact Rare 2{2} Artifact When Filtration Stone enters the battlefield, choose a color.
You may spend mana as though it were mana of any color to cast spells of the chosen color.
{t}: Add {1} to your mana pool.
473 Hyperrealistic Likeness Artifact None 4{4} Artifact Creature – Construct 2 2 Intimidate
Hyperrealistic Likeness is all colors of permanents you control.
474 Infinity Coils Artifact Rare 5{5} Artifact Infinity Coils has all abilities of all noncreature artifacts in your graveyard.
475 Jäger Suit Artifact Rare 6{6} Artifact {t}: Jäger Suit becomes a copy of target creature operating it, except it's 4/4.
Operate {3} ({3}: Attach an unattached creature you control to this artifact. An attached creature can't attack or block. Operate only as a sorcery.)
476 Microbe Suit Artifact Rare 4{4} Artifact {t}: Microbe Suit becomes a copy of target creature operating it, except it's 1/1 and can't be blocked.
Operate {2} ({2}: Attach an unattached creature you control to this artifact. An attached creature can't attack or block. Operate only as a sorcery.)
477 Mindcleaver Dagger Artifact Rare 3{3} Artifact – Equipment Whenever equipped creature deals combat damage to a player, that player discards that many card.
Equip {2}
478 Misleading Map Artifact Common 1{1} Artifact As Misleading Map enters the battlefield, an opponent chooses a color.
{1}, {t}: Add one mana of the chosen color to your mana pool.
479 Pendulum Engine Artifact Common 1{1} Artifact – Contraption {t}: Add {2} to your mana pool. Activate this ability only if a creature is attached to Pendulum Engine.
Operate {2} ({2}: Attach an unattached creature you control to this artifact. An attached creature can't attack or block. Operate only as a sorcery.)
480 Rigged Power Cell Artifact Uncommon 2{2} Artifact Rigged Power Cell enters the battlefield tapped.
As Rigged Power Cell enters the battlefield, choose a color.
{t}: Add one mana of the chosen color to your mana pool.
481 City Land Common 0 Land A deck can have any number of cards named City.
This card is a basic land as long at it isn't on the battlefield.
{t}: Add {1} to your mana pool.
482 Coastal Fortifications Land Rare 0 Land Coastal Fortifications enters the battlefield tapped.
{t}: Add {w} or {u} tp your mana pool.
Any time you could mulligan and Coastal Fortifications is in your hand, you may exile it, then mulligan. If you do, put it back into your hand after you've mulliganed.
483 Defiled Forest Land Rare 0 Land Defiled Forest enters the battlefield tapped.
{t}, return a land you control to its owner's hand: Add {b}{g} to your mana pool.
484 Defiled Forest #2 Land Rare 0 Land Defiled Forest #2 enters the battlefield tapped unless you return a land you control to its owner's hand.
{t}: Add {g} or {b} to your mana pool.
485 Defiled forest #3 Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}, return a land you control to its owner's hand: Add {b} or {g} to your mana pool.
486 Expanding Dunes Land None 0 Land Expanding Dunes enters the battlefield tapped.
{t}: add {1} to your mana pool.
{t}, Sacrifice a land: Add two mana of any color that the sacrificed land could produce to your mana pool.
487 Grand Library Land Rare 0 Land As Grand Library enters the battlefield, you may pay {1}{u} and have it enter the battlefield tapped. If you do, draw a card.
{t}: add {1} to your mana pool.
488 Kenensil Burrows Land Rare 0 Land Kenensil Burrows enters the battlefield tapped.
{t}: Add {g} or {w} to your mana pool.
{4}{g}{w}, {t}, Sacrifice Kenensil Burrows: Creatures you control get +3+3 and gain lifelink and trample until end of turn.
489 Lurmangul Hideout Land Rare 0 Land Lurmangul Hideout enters the battlefield tapped.
{t}: Add {u} or {b} to your mana pool.
{2}{u}{b}, {t}, Sacrifice Lurmangul Hideout: Exile the top 3 cards of target player's library. Until end of turn, you may cast cards exiled this way.
490 Misty Expanses Land None 0 Land Misty Expanses enters the battlefield tapped.
As long as it's your turn, you may play Misty Expanses any time you could cast an instant. If you do it enter the battlefield untapped and has "Sacrifice this permanent at the beginning of the next end step."
{t}: Add {w} or {u} to your mana pool.
491 Overgrown Ruins Land Uncommon 0 Land {t}, Sacrifice Overgrown Ruins: add one mana of any color to your mana pool.
Recover {1} (When a creature is put into your graveyard from the battlefield, you may pay{1}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
492 Porwan Scalehills Land Rare 0 Land Porwan Scalehills enters the battlefield tapped.
{t}: Add {r} or {g} to your mana pool.
{3}{r}{g}, {t}, Sacrifice Porwan Scalehills: Creatures can't block this turn.
493 Skylit Havens Land Rare 0 Land Skylit Havens enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
{3}{w}{u}, {t}, Sacrifice Skylit Havens: Tap all creatures you don't control. Those creatures don't untap during their controllers' next untap step.
494 Street Barricades Land Rare 0 Land Street Barricades enters the battlefield tapped
When Street Barricades enters the battlefield, you may add {r} or {w} to your mana pool. If you do, it doesn't untap during your next untap step.
{t}: add {r} or {w} to your mana pool.
495 Temporary Shelter Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}: Add one mana of any color to your mana pool. Activate this ability only if you control no other land.
496 Weeping Forest Land Rare 0 Land Weeping Forest enters the battlefield tapped.
{t}: Add {g} or {u} to your mana pool.
Scrycling {1} ({1}, Discard this card: Scry 1.)
497 Xyleris Lava Fields Land Rare 0 Land Xyleris Lava Fields enters the battlefield tapped.
{t}: Add {b} or {r} to your mana pool.
{4}{b}{r}, {t}, Sacrifice Xyleris Lava Fields: Xyleris Lava Fields deals 3 damage to each creature you don't control.
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