Yet another card dump (Circeus's): Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a spell you control is countered, add X mana in any combination of colors to your mana pool, where X is the countered spell's converted mana cost. That mana doesn't empty from your mana pool as steps and phases end.
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Target player sacrifices a creature with power X or higher.
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Untap target creature and gain control of it until end of turn. It gains haste until end of turn. Other creatures can't attack or block this turn.
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: draw a card, then exile a card from your hand.
Other players may play cards exiled with Revoluter of Ideas. 1/1
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Target creature gains intimidate until end of turn.
Draw a card. |
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Return target instant or sorcery card from your graveyard to your hand, then discard a card.
Escalate (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.) |
Target creature gets +4/+4 and gains hexproof until end of turn.
Latch 3 – ![]() (If the last spell you cast this turn had a converted mana cost of 3 or higher, you may cast this spell for its latch cost.) |
Target creature gets -2/-4 until end of turn.
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Exile target creature with flying.
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Deranged (You may discard a card in addition to any other costs as you cast this spell. If you do, it enters the battlefield with haste and indestructible until end of turn.)
When Revelbones enters the battlefield, it gets +1/+0 until end of turn. 2/1
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Draw two cards, then you lose life equal to the number of cards in your hand.
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Flying
Whenever a spell is countered, put a +1/+1 counter on Library Familiars. For centuries magic was rare and revered. When sciencists figured out it was just another natural force to be manipulated, mages suddenly found themselves helpless against them.
1/1
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Enchant land.
Whenever enchanted land is tapped for mana, it produces more. Spend that mana to cast spells only if all mana used to cast them is colorless. |
Target permanent gains protection from the color of your choice until end of turn.
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Shaman's Preserves
(rare)
Vilipend
(uncommon)
Overly Dramatic Duplicity
(uncommon)
Revoluter of Ideas
(uncommon)
Commanding Glare
(common)
Sudden Recall
(common)
Sudden Growth
(common)
Fumes Fatale
(common)
Rip Open the Skies
(common)
Revelbones
(common)
Vulturous Thoughts
(common)
Library Familiars
(common)
Cabinet of Curiosities
(common)
Aura Bubble
(common)
Swamp
(basic)



: draw a card, then exile a card from your hand.

