Yet another card dump (Circeus's): Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
Prevent all damage that would be dealt to you by permanents you own or control. 0/2
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Choose a permanent target opponent controls. That player chooses a permanent you control. Exchange control of the chosen permanents. Those permanents gain haste until end of turn.
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Phoenix's Peck deals 1 damage to target creature or player.
Add to your mana pool. |
Outlast
( , : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has vigilance. 1/2
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Flying
When Wisps of Will leaves the battlefield, target creature gets -2/-0 until end of turn. Gossamer (Whenever this creature blocks or becomes blocked, you may return it to your hand.) 1/1
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Put two 1/1 white Human creature tokens onto the battlefield.
Escalate (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.) |
Target creature gets -2/-4 until end of turn.
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![]() : Mutations Expert gets +2/+2 until end of turn. Activate this ability only once each turn.It is the very randomness of mutations that makes them both fascinating and frustrating to study.
2/2
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When Wild Bladeswinger enters the battlefield, another target creature gains haste until end of turn.
Gossamer (Whenever this creature blocks or becomes blocked, you may return it to your hand.) 1/1
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Diverted Flames deals 1 damage to target creature and 2 damage to that creature's controller.
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Whenever a land enters the battlefield under your control, it gains "
: Add one mana of any color to your mana pool." until end of turn.1/1
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Sacrifice a creature, then put X 1/1 black leech creature tokens on the battlefield, where X is the sacrificed creature's power. Those tokens gain haste until end of turn.
Escalate (Then any opponent may pay this spell's escalate cost and copy it.) |
When Vindictive Banishment enters the battlefield, exile target nonland permanent an opponent controls until Vindictive Banishment leaves the battlefield.
When Vindictive Banishment leaves the battlefield, exile a permanent you control. |
Counter target artifact or enchantment spell, then you may destroy up to one target artifact or enchantment.
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Gideon's Rear Guard
(rare)
Prisonner Exchange
(uncommon)
Phoenix's Peck
(uncommon)
Parapet Sentinels
(uncommon)
Wisps of Will
(common)
Expose the Corrupt
(common)
Fumes Fatale
(common)
Mutations Expert
(common)
Wild Bladeswinger
(common)
Diverted Flames
(common)
Rainbow Grafter
(common)
Parasitic Explosion
(common)
Vindictive Banishment
(common)
Preventive End
(common)
Forest
(basic)





(
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
