Yet another card dump (Circeus's): Virtual Booster

Yet another card dump (Circeus's): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Shapeshifter
Whenever Skillsnatcher blocks or becomes blocked by a creature with flying, it gains flying until the end of your next turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
Skillsnatcher can block an additional creature.
2/3
 U 
Land
{t}: Add {1} to your mana pool.
{t}: Add one mana of any color to your mana pool. Activate this ability only if you control no other land.
 U 
Creature – Orc
Neibourghood Rioter can't block.
As blockers are declared, if Neibourghood Rioter is attacking, the defending player may put a creature card from their hand onto the battlefield blocking Neibourghood Rioter.
4/4
 U 
Sorcery
Target opponent chooses one:
– You draw two cards;
– They lose 4 life.
 C 
Enchantment – Aura
Enchant creature
When Kin-Tree's Blessing enters the battlefield, put a +1/+1 counter on enchanted creature.
Each creature you control with a +1/+1 counter on it has "{t}: Add one mana of any color to your mana pool.".
 C 
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Escalate {w} (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.)
 C 
Artifact Enchantment – Aura
Enchant land.
Enchanted land has "{t}: Add {2} to your mana pool." If it is a nonbasic land, it has "{t}: Add {3} to your mana pool." instead.
 C 
Instant
Choose a permanent. Search your library for a card with the same name as the chosen permanent and put it into your graveyard, then shuffle your library.
 C 
Sorcery
Destroy target creature. If only colored mana was spent to cast Night Shards, you may destroy another target creature.
 C 
Creature – Kor Soldier
Engage (As an opponent's combat phase begins, you may have this creature block this turn if able.)
Whenever Prepared Warrior blocks a creature, if it's engaged, it gain first strike until end of turn.
2/2
 C 
Artifact – Contraption
{t}: Add {2} to your mana pool. Activate this ability only if a creature is attached to Pendulum Engine.
Operate {2} ({2}: Attach an unattached creature you control to this artifact. An attached creature can't attack or block. Operate only as a sorcery.)
 C 
Creature – Lizard
Deathtouch
2/2
 C 
Creature – Kor Scout
You may have Clearance Maker enters the battlefield tapped. If you do, tap target creature.
2/2
 C 
Creature – Human Advisor
{1}{g}: Mutations Expert gets +2/+2 until end of turn. Activate this ability only once each turn.
It is the very randomness of mutations that makes them both fascinating and frustrating to study.
2/2
Forest
 
 B 
Basic Land – Forest

Skillsnatcher (rare)
Temporary Shelter (uncommon)
Neibourghood Rioter (uncommon)
Cantankerous Choice (uncommon)
Kin-Tree's Blessing (common)
Flay the Enemy (common)
Automatization (common)
Thanathonautics (common)
Night Shards (common)
Prepared Warrior (common)
Pendulum Engine (common)
Amphisbene (common)
Clearance Maker (common)
Mutations Expert (common)
Forest (basic)