Yet another card dump (Circeus's): Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Neck Wring deals 3 damage to target creature or planeswalker.
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Creature you control have haste.
Whenever a creature you control attacks, it gets +1/+1 and gains lifelink and first strike until end of turn. 1/3
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Whenever a creature card is put in your graveyard, exile it until Soulguzzler leaves the battlefield.
When Soulguzzler dies, you gain 2 life for each card returned to your graveyard this way. 2/3
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When A Sphinx's Classic enters the battlefield, create a 1/1 white human creature token. At the beginning of your upkeep, if you control a creature with base power and toughness 1/1, create a a 2/2 white human creature token. If you control a creature with base power and toughness 2/2, instead create a 3/3 white human creature token.
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Enchant creature
Enchanted creature is a 1/1 blue snake with no abilities. |
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Target player sacrifices a creature with power 3 or less. If they do, they may draw a card.
Escalate (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.) |
Destroy target attacking or blocking creature.
Escalate (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.) |
Return target instant or sorcery card from your graveyard to your hand, then discard a card.
Escalate (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.) |
Flying
Whenever a spell is countered, put a +1/+1 counter on Library Familiars. For centuries magic was rare and revered. When sciencists figured out it was just another natural force to be manipulated, mages suddenly found themselves helpless against them.
1/1
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Put a +1/+1 counter on target creature.
mana trail (Whenever you cast another spell with mana trail, if this is in your graveyard, you may cast it from your graveyard. If you do, exile it as it resolves.) |
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Prevent all damage that would be dealt this turn by creatures with flying.
Draw a card. Only the elves worship the nephelai, and the cloud nymphs respond in kind.
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Target player sacrifices a creature and draws a card.
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Counter target spell with converted mana cost X. If that spell is countered this way, you may put it on the bottom of its owner’s library instead of into that player’s graveyard.
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Target creature gets -1/-1 until end of turn.
Bide time (If you cast this spell during your main phase, you may draw a card, then discard a card.) |
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Neck Wring
(common, foil)
Magus of the Charge
(rare)
Soulguzzler
(uncommon)
A Sphinx's Classic
(uncommon)
Ophidian Shape
(uncommon)
Abject Refusal
(common)
Expunge
(common)
Sudden Recall
(common)
Library Familiars
(common)
Trail of Strength
(common)
Intercession of the Clouds
(common)
Twice-Reviewed Edict
(common)
Alien Geometry
(common)
Just an Accident
(common)
Island
(basic)




