Yet another card dump (Circeus's): Virtual Booster

Yet another card dump (Circeus's): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Strive — Ultimate Assault costs {1} more to cast for each target beyond the first.
Untap any number of target creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Only creatures untapped this way may attack until end of turn.
 U 
Sorcery
Choose a permanent target opponent controls. That player chooses a permanent you control. Exchange control of the chosen permanents. Those permanents gain haste until end of turn.
{3}{r}
 
 U 
Instant
Creatures you control gain intimidate until end of turn.
State
{1}{w}
 
 U 
Instant
Creature you control gain indestructible until end of turn.
 U 
Creature – Fairy
Flying, Iridescent (This creature gets +1/+1 for each color amongst permanents you control.)
{2}: Target creature becomes the color of your choice until end of turn.
0/0
 C 
Sorcery
Put target creature on top of its owner's library. Its owner may choose to put it second from the top instead.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "{1}{b}: Regenerate this creature. If {u} was spent to pay this cost, it gains flying until end of turn."
 C 
Artifact Enchantment – Aura
Enchant land.
Enchanted land has "Whenever this land is tapped for mana, you may pay 1 life. If you do, add {b} to your mana pool."
 C 
Instant
Put two 1/1 white Human creature tokens onto the battlefield.
Escalate {r} (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.)
 C 
Creature – Goblin
When Wild Bladeswinger enters the battlefield, another target creature gains haste until end of turn.
Gossamer (Whenever this creature blocks or becomes blocked, you may return it to your hand.)
1/1
 C 
Enchantment – Aura
Enchant creature you don't control
Enchanted creature's ability can't trigger or be activated. (Abilities that use "at", "when" or "whenever" trigger.)
 C 
Sorcery
Destroy target creature. If only colored mana was spent to cast Night Shards, you may destroy another target creature.
 C 
Sorcery
Exile target creature with flying.
Fun
{1}{r}
 
 C 
Sorcery
Fun deals 1 damage to target creature and 1 damage to that creature's controller.
Games
{4}{r}
 
 C 
Sorcery
Each creature deals 1 damage to its controller, then Games deals 1 damage to each creature.
 C 
Creature – Hound
{3}{g}: Scalelord's Attendant gats +2/+2 and gains reach until end of turn. Activate this ability only one each turn.
2/2
Plains
 
 B 
Basic Land – Plains

Ultimate Assault (rare)
Prisonner Exchange (uncommon)
Church // State (uncommon)
Chromatic Sprite (uncommon)
Flex Mana (common)
Death Glide (common)
Road Toll (common)
Expose the Corrupt (common)
Wild Bladeswinger (common)
Mind Stiffening (common)
Night Shards (common)
Rip Open the Skies (common)
Fun // Games (common)
Scalelord's Attendant (common)
Plains (basic)