Yet another card dump (Circeus's): Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Strive — Ultimate Assault costs {1} more to cast for each target beyond the first.
Untap any number of target creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Only creatures untapped this way may attack until end of turn.
 U 
Sorcery
Creatures you control get +2/+2 and can't be blocked by white or red creatures this turn.
 U 
Instant
Target player loses 2 life.
If {r} was spent to cast Grixis Lore, you may have target creature get +2/+0 until end of turn.
If {u} was spent to cast Grixis Lore,target player mills three cards.
 U 
Enchantment – Aura
Landlock (This aura comes into play attached also to a land with the same controller as its normal target.)
Enchant creature
Permanents this enchants have "When this permanent leaves the battlefield, each opponent loses 2 life and you gain 2 life."
 C 
Creature – Elemental
When Poison Elemental enters the battlefield, target creature gets -2/-1 until end of turn.
Gossamer (Whenever this creature blocks or becomes blocked, you may return it to your hand.)
1/2
 C 
Enchantment – Aura
Landlock (This aura comes into play attached also to a land with the same controller as its normal target.)
Enchant creature
Permanents this enchants have "{t}: Add one mana of any color."
 C 
Creature – Kor Soldier
Engage (As an opponent's combat phase begins, you may have this creature block this turn if able.)
Whenever Prepared Warrior blocks a creature, if it's engaged, it gain first strike until end of turn.
2/2
 C 
Creature – Vampire Warrior
{1}{w}: The next 1 damage that would be dealt to Corpseguard Captain this turn is dealt to target creature instead.
It's easy to give up your life to protect another when you don't have one anymore.
2/2
 C 
Artifact Enchantment – Aura
Enchant land.
Enchanted land has "{t}: Add {2} to your mana pool." If it is a nonbasic land, it has "{t}: Add {3} to your mana pool." instead.
 C 
Enchantment – Aura
Enchant creature you don't control
Enchanted creature's ability can't trigger or be activated. (Abilities that use "at", "when" or "whenever" trigger.)
 C 
Instant
Return up to two target creatures that share a color to their owner's hand.
 C 
Instant
Target creature gets -2/-1 until end of turn, then Spy on that creature's controller. (To spy, choose land or nonland, then reveal the top card of that player's library.)
If you spied correctly, that creature gets an additional -2/-1 until end of turn.
 C 
Creature – Ogre Berserker
First strike
{3}{b}: Kolaghan Sprintblade gains deathtouch until end of turn.
3/1
 C 
Instant
Target permanent gains protection from the color of your choice until end of turn.
Swamp
 
 B 
Basic Land – Swamp

Ultimate Assault (rare)
Rush Over (uncommon)
Grixis Lore (uncommon)
Pestiferous Emanations (uncommon)
Poison Elemental (common)
Rainbow Sprout (common)
Prepared Warrior (common)
Corpseguard Captain (common)
Automatization (common)
Mind Stiffening (common)
Fad Movement (common)
Hijack Vigor (common)
Kolaghan Sprintblade (common)
Aura Bubble (common)
Swamp (basic)