Yet another card dump (Circeus's): Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Dwarf Artificer
Whenever a player casts a red spell, Dwarven Gas Knocker gets +1/+0 until end of turn.
1/1
 
 R 
Artifact Creature – Construct
Whenever Limblatch Armor blocks or becomes blocked by one creature, gain control of that creature at the beginning of the next upkeep. It gains haste and "Sacrifice this creature at the beginning of the next end step."
The autonomous armors are very good at what they do. Unfortunately one of the things they do is kill their users.
1/1
 U 
Creature – Fairy
Flying, Iridescent (This creature gets +1/+1 for each color amongst permanents you control.)
{2}: Target creature becomes the color of your choice until end of turn.
0/0
 U 
Enchantment – Aura
Landlock (This aura comes into play attached also to a land with the same controller as its normal target.)
Enchant creature
Permanents this enchants have "When this permanent leaves the battlefield, each opponent loses 2 life and you gain 2 life."
 U 
Sorcery
Manifest a random card from target opponent's hand under your control. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
 C 
Creature – Human Shaman
{t}: Add {g} to your mana pool.
Ferocious — Freezemist Shaman has "{t}: Add one mana of any color to your mana pool." as long as you control a creature with power 4 or greater
1/1
 C 
Creature – Goblin
Haste, intimidate
1/2
 C 
Creature – Human Advisor
{1}{g}: Mutations Expert gets +2/+2 until end of turn. Activate this ability only once each turn.
It is the very randomness of mutations that makes them both fascinating and frustrating to study.
2/2
 C 
Sorcery
Target player sacrifices a creature and draws a card.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/-2 and has lifelink.
 C 
Sorcery
Target creature gains intimidate until end of turn.
Draw a card.
 C 
Creature – Human Soldier
Vigilance
Garrison (You may have this creature enter the battlefield tapped. If you do, create a 1/1 white and red soldier creature token.)
2/2
 C 
Creature – Merfolk Cleric
When Arawn Oracle enters the battlefield, look at the top card of your library. If it is a land card, you may reveal it and put it on the bottom of your library.
2/1
 C 
Enchantment – Aura
Enchant creature
When Sense of Tranquility enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Enchanted creature gets +1/+1.
Forest
 
 B 
Basic Land – Forest

Dwarven Gas Knocker (common, foil)
Limblatch Armor (rare)
Chromatic Sprite (uncommon)
Pestiferous Emanations (uncommon)
Soul Snatch (uncommon)
Freezemist Shaman (common)
Krenko's Fanatic (common)
Mutations Expert (common)
Twice-Reviewed Edict (common)
Overfeeding (common)
Commanding Glare (common)
Boros Quartermaster (common)
Arawn Oracle (common)
Sense of Tranquility (common)
Forest (basic)