Yet another card dump (Circeus's): Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Pyrocaster Mage enters the battlefield, you may cast target sorcery card in your graveyard without paying its manacost, then exile that card.
2/1
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Return target creature card and target noncreature card from your graveyard to your hand.
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Xenophobia — Whenever Revisionist Mage becomes blocked by a nonwhite creature, exile target creature blocking Revisionist Mage. Return that card to the battlefield under its owner's control at the beginning of the next upkeep.
2/2
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Whenever you Scry, you may tap target creature.
1/3
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Deathtouch
2/2
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Snuffer Vampire can't be blocked as long as defending player controls two or more artifacts.
3/2
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Whenever Veilripper blocks or becomes blocked, destroy all auras and equipments attached to target creature blocking or blocked by it.
2/2
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Spy on a player. (To spy, choose land or nonland, then reveal the top card of that player's library.)
If you spied correctly, put two +1/+1 counters on that creature and it gains flying until end of turn. Otherwise, that creature gets +2/+2 and gains flying until end of turn. |
The controller of each creature that dealt damage this turn sacrifices it unless they pay
.Target attacking creature's controller sacrifices it unless they pay
. |
![]() : Firegrove Elemental gains menace until end of turn.3/3
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Flying
Soulshift 5 (When this creature dies, you may return target Angel card with converted mana cost 4 or less from your graveyard to your hand.) 3/3
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Neck Wring deals 3 damage to target creature or planeswalker.
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Target creature gets +1/+0 and gains first strike until end of turn.
Escalate (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.) |
Target creature gets -2/-4 until end of turn.
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Pyrocaster Mage
(rare)
Grim Memorial
(uncommon)
Revisionist Mage
(uncommon)
Meletian Swordbound
(uncommon)
Amphisbene
(common)
Snuffer Vampire
(common)
Veilripper
(common)
Heft of Thoughts
(common)
Fine // Dandy
(common)
Firegrove Elemental
(common)
Shepherd of the Unwaited
(common)
Neck Wring
(common)
Flay the Enemy
(common)
Fumes Fatale
(common)
Swamp
(basic)




