Yet another card dump (Circeus's): Virtual Booster

Yet another card dump (Circeus's): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Break Resolve deals 3 damage to target creature or planeswalker, then you gain control of that permanent until end of turn. It gains haste until end of turn.
 U 
Sorcery
Target player sacrifices two creatures.
 U 
Instant
Prevent all damage a source of your choice would deal this turn.
If {g} was spent to cast Bant Lore, you may destroy target artifact.
If {u} was spent to cast Bant Lore, draw a card.
 U 
Instant
As an additional cost to cast Latch to Memory, return a creature you control to its owner's hand.
Return target instant or sorcery card from your graveyard to your hand.
 C 
Creature – Zombie
Whenever Recoverer of Secrets attacks, Spy on the defending player. (To spy, choose land or nonland, then reveal the top card of that player's library.)
2/2
 C 
Artifact Enchantment – Aura
Enchant land.
Enchanted land has "{t}: Add {2} to your mana pool." If it is a nonbasic land, it has "{t}: Add {3} to your mana pool." instead.
 C 
Creature – Human Soldier
Vigilance
Garrison (You may have this creature enter the battlefield tapped. If you do, create a 1/1 white and red soldier creature token.)
2/2
 C 
Creature – Kor Soldier
Engage (As an opponent's combat phase begins, you may have this creature block this turn if able.)
Whenever Prepared Warrior blocks a creature, if it's engaged, it gain first strike until end of turn.
2/2
 C 
Instant
Creatures your opponents control get -3/-0 until end of turn.
Bide time (If you cast this spell during your main phase, you may draw a card, then discard a card.)
 C 
Instant
Target creature gets -2/-1 until end of turn, then Spy on that creature's controller. (To spy, choose land or nonland, then reveal the top card of that player's library.)
If you spied correctly, that creature gets an additional -2/-1 until end of turn.
 C 
Creature – Turtle
Bulwark {2} (Whenever you cast a creature, you may pay an additional {2}. If you do, that creature enters the battlefield with an additional +1/+1 counter on it.)
1/4
 C 
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Escalate {w} (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.)
 C 
Artifact – Contraption
{t}: Add {2} to your mana pool. Activate this ability only if a creature is attached to Pendulum Engine.
Operate {2} ({2}: Attach an unattached creature you control to this artifact. An attached creature can't attack or block. Operate only as a sorcery.)
 C 
Creature – Elf
Whenever a land enters the battlefield under your control, it gains "{t}: Add one mana of any color to your mana pool." until end of turn.
1/1
Plains
 
 B 
Basic Land – Plains

Break Resolve (rare)
Twin Execution (uncommon)
Bant Lore (uncommon)
Latch to Memory (uncommon)
Recoverer of Secrets (common)
Automatization (common)
Boros Quartermaster (common)
Prepared Warrior (common)
Sudden Impediments (common)
Hijack Vigor (common)
Shellmaker Tortoise (common)
Flay the Enemy (common)
Pendulum Engine (common)
Rainbow Grafter (common)
Plains (basic)