Yet another card dump (Circeus's): Virtual Booster

Yet another card dump (Circeus's): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Giant
Haste
{t}: Cordillera Shellackers deals 2 damage to target creature.
Whenever a creature dealt damage by Cordillera Shellackers dies, untap Cordillera Shellackers.
3/3
 U 
Creature – Wizard
{1}{u}: Exile Blink-and-You'll-Miss-Us Wizard and another target creature you control. Then if Blink-and-You'll-Miss-Us Wizard was exiled this way, return both creature to the battlefield under your control.
2/2
 U 
Instant
Counter target instant spell. Flux Barbs deals 1 damage to that spell's controller.
 U 
Sorcery
Target creature you control gains protection from the color of your choice until end of turn, then that creature fights target creature you don't control.
 C 
Instant
Creatures who attacked this turn don't untap during their controller's next untap step.
A good poker face is often a mage's greatest weapon.
 C 
Instant
Target creature gets +2/+2.
Sublimate {g} (You may cast this card face down as a 2/2 creature for {3}. Cast it as a noncreature spell while face-down for its sublimate cost.)
 C 
Artifact Creature – Bird
You may cast Cormorant Vigil as though it had flash by spending only {c} to do so.
Flying
When Cormorant Vigil enters the battlefield, you may tap or untap target permanent.
2/1
 C 
Instant
Target player sacrifices a creature with power 3 or less. If they do, they may draw a card.
Escalate {b} (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.)
 C 
Instant
Sacrifice a creature, then put X 1/1 black leech creature tokens on the battlefield, where X is the sacrificed creature's power. Those tokens gain haste until end of turn.
Escalate {g} (Then any opponent may pay this spell's escalate cost and copy it.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/-2 and has lifelink.
 C 
Creature – Spirit
Flying
When Chthonian Eidolon enters the battlefield, all nonbasic lands target player controls become swamps until end of turn.
1/2
 C 
Creature – Elemental
When Mana Roiler enters the battlefield, add {r} to your mana pool. If that mana is spent on a creature spell, that creature gains haste until end of turn. (It can attack and {t} as soon as it comes under your control.)
1/1
 C 
Enchantment – Aura
Landlock (This aura comes into play attached also to a land with the same controller as its normal target.)
Enchant creature
Permanents this enchants have "{t}: Add one mana of any color."
 C 
Sorcery
Draw two cards, then you lose life equal to the number of cards in your hand.
Island
 
 B 
Basic Land – Island

Cordillera Shellackers (rare)
Blink-and-You'll-Miss-Us Wizard (uncommon)
Flux Barbs (uncommon)
In the Name of Selesnya (uncommon)
Composure (common)
Vortex of Claws (common)
Cormorant Vigil (common)
Abject Refusal (common)
Parasitic Explosion (common)
Overfeeding (common)
Chthonian Eidolon (common)
Mana Roiler (common)
Rainbow Sprout (common)
Vulturous Thoughts (common)
Island (basic)