Yet another card dump (Circeus's): Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Other creatures you control enter the battlefield with an additional +1/+1 counter on them. 4/4
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When Forceful Enrolment enters the battlefield, choose two creature types.
Creatures you control of the first chosen type are also the chosen second type in addition to their other types. |
Creatures you control gain intimidate until end of turn.
Creature you control gain indestructible until end of turn.
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Choose a counter type on target creature you control. Put one of those counters on each other creature you control.
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Whenever an enchantment enters or leaves the battlefield, you gain 1 life.
2/3
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When Dimir Spy enters the battlefield, spy on a player. (To spy, choose land or nonland, then reveal the top card of that player's library.)
Whenever you Spy correctly, each opponent mills two cards. 2/1
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Creatures your opponents control get -3/-0 until end of turn.
Bide time (If you cast this spell during your main phase, you may draw a card, then discard a card.) |
![]() : Mutations Expert gets +2/+2 until end of turn. Activate this ability only once each turn.It is the very randomness of mutations that makes them both fascinating and frustrating to study.
2/2
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Goblin Tumblerusher has haste as long as you control another red creature.
2/1
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Target creature gets -2/-1 until end of turn, then Spy on that creature's controller. (To spy, choose land or nonland, then reveal the top card of that player's library.)
If you spied correctly, that creature gets an additional -2/-1 until end of turn. |
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Choose one or both —
• Destroy target enchantment. • Prevent all damage unenchanted creatures would deal this turn. |
Enchant land.
Enchanted land has "Whenever this land is tapped for mana, you may pay 1 life. If you do, add to your mana pool." |
When Wild Bladeswinger enters the battlefield, another target creature gains haste until end of turn.
Gossamer (Whenever this creature blocks or becomes blocked, you may return it to your hand.) 1/1
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Whenever a land enters the battlefield under your control, it gains "
: Add one mana of any color to your mana pool." until end of turn.1/1
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Leafwing Messenger
(rare)
Forceful Enrolment
(uncommon)
Church // State
(uncommon)
Unbound Charity
(uncommon)
Magic Recycler
(common)
Dimir Spy
(common)
Sudden Impediments
(common)
Mutations Expert
(common)
Goblin Tumblerusher
(common)
Hijack Vigor
(common)
Equalize
(common)
Road Toll
(common)
Wild Bladeswinger
(common)
Rainbow Grafter
(common)
Plains
(basic)





: Add one mana of any color to your mana pool." until end of turn.