Yet another card dump (Circeus's): Virtual Booster
| Yet another card dump (Circeus's): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Trample, Flying
Whenever Magus of the Passage deals damage to a player, reveal the top card of your library. If that card is a creature or instant card, put it into your hand. Otherwise, put it into your graveyard. 3/3
|
Enchant creature
Enchant creature can't attack or block unless its controller sacrifices two nonland permanents. |
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Spells with the same as the exiled card can't be cast for the rest of the game. |
Exile target creature card from your graveyard, then draw cards equal to the exile card's power.
|
Whenever Veilripper blocks or becomes blocked, destroy all auras and equipments attached to target creature blocking or blocked by it.
2/2
|
|
You may have Clearance Maker enters the battlefield tapped. If you do, tap target creature.
2/2
|
Return any number of target permanents you control to their owner's hand.
Return target permanent you control to its owner's hand.
|
Target creature gets -2/-2 until end of turn.
Add to your mana pool. |
When Wild Bladeswinger enters the battlefield, another target creature gains haste until end of turn.
Gossamer (Whenever this creature blocks or becomes blocked, you may return it to your hand.) 1/1
|
Choose a permanent. Search your library for a card with the same name as the chosen permanent and put it into your graveyard, then shuffle your library.
|
![]() : The next 1 damage that would be dealt to Corpseguard Captain this turn is dealt to target creature instead.It's easy to give up your life to protect another when you don't have one anymore.
2/2
|
Target creature gets +1/-1 and gains haste until end of turn. Draw a card.
"Hooking scorching metal to the bones turned out best at getting the reaction we were looking for."
—Sulka, goblin rigger |
Deathtouch
Gossamer (Whenever this creature blocks or becomes blocked, you may return it to your hand.) 1/1
|
Flying, Protection from green
2/1
|
|
Magus of the Passage
(rare)
Sacrificial Absolution
(uncommon)
Abate
(uncommon)
Dig Up Bones
(uncommon)
Veilripper
(common)
Clearance Maker
(common)
Search // Replace
(common)
Excise Brains
(common)
Wild Bladeswinger
(common)
Thanathonautics
(common)
Corpseguard Captain
(common)
Burning Claws
(common)
Ethereal Killer
(common)
Goldhoof Chelopter
(common)
Island
(basic)







