Only cardset administrators are permitted to view this cardset.

Yet another card dump (Circeus's): Virtual Booster

Yet another card dump (Circeus's): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature
As you cast Kooky Aura Guy, you may reveal an Aura card from your hand that could enchant it. If you do, Kooky Aura Guy enters the battlefield with that aura attached to it.
2/2
 U 
Instant
Target player sacrifices a creature or planeswalker
 U 
Sorcery
Target creature gets -2/-1 until end of turn. When that creature dies this turn, its controller discards a card.
 U 
Sorcery
Put a 1/1 white Spirit creature token with flying onto the battlefield for each nontoken creature you control.
{b}{b}
 
 C 
Instant
Destroy target attacking or blocking creature.
Escalate {w} (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.)
 C 
Creature – Human Shaman
{t}: Add {g} to your mana pool.
Ferocious — Freezemist Shaman has "{t}: Add one mana of any color to your mana pool." as long as you control a creature with power 4 or greater
1/1
 C 
Instant
Return target nonland, noncreature permanent to its owner's hand.
Escalate {g} (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.)
 C 
Artifact Creature – Bird
You may cast Cormorant Vigil as though it had flash by spending only {c} to do so.
Flying
When Cormorant Vigil enters the battlefield, you may tap or untap target permanent.
2/1
 C 
Artifact
{t}: Untap a creature you control. It gets -1/-1 until end of turn.
 C 
Creature – Spider
Protection from white, reach
1/2
 C 
Sorcery
Choose a color at random. Target player discards a card of that color. If that player can't, they discard two cards.
 C 
Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Dismiss {2} (Whenever this spell becomes the target of a spell or ability, you may pay {2} to return it to your hand.)
 C 
Sorcery
Draw two cards, then discard a card unless you reveal your hand.
 C 
Instant
Target creature gets +4/+4 and gains hexproof until end of turn.
Latch 3 – {1}{g} (If the last spell you cast this turn had a converted mana cost of 3 or higher, you may cast this spell for its latch cost.)
Swamp
 
 B 
Basic Land – Swamp

Kooky Aura Guy (rare)
Xenophobic Edict (uncommon)
Lixiviate Flesh (uncommon)
Vigilant Ancestors (uncommon)
Expunge (common)
Freezemist Shaman (common)
Cleansing Pulse (common)
Cormorant Vigil (common)
Whiplash Driver (common)
Draft Tarentula (common)
Spiritual Exploitation (common)
Double the Guards (common)
Thumb Through (common)
Sudden Growth (common)
Swamp (basic)