Yet another card dump (Circeus's): Virtual Booster

Yet another card dump (Circeus's): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
Trample, Flying
Whenever Magus of the Passage deals damage to a player, reveal the top card of your library. If that card is a creature or instant card, put it into your hand. Otherwise, put it into your graveyard.
3/3
{2}{w}
 
 U 
Enchantment – Aura
Enchant permanent
Enchanted permanent is a Plains.
 U 
Enchantment Creature – Elemental
Ethereal {1}{w} (You may cast this spell for its ethereal cost. If you do, it enters the battlefield as an enchantment with no other types or subtypes.)
Creatures you control get +1/+1 as long as you control a green permanent.
2/2
 U 
Enchantment – Aura
Landlock (This aura comes into play attached also to a land with the same controller as its normal target.)
Enchant creature or artifact
Permanents this enchants don't untap during their controller's untap step.
 C 
Instant
Put two 1/1 white Human creature tokens onto the battlefield.
Escalate {r} (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.)
 C 
Instant
Neck Wring deals 3 damage to target creature or planeswalker.
 C 
Creature – Human Advisor
{1}{g}: Mutations Expert gets +2/+2 until end of turn. Activate this ability only once each turn.
It is the very randomness of mutations that makes them both fascinating and frustrating to study.
2/2
 C 
Instant
Target player loses 1 life for each {c} they spent to cast spells this turn.
 C 
Sorcery
Each opponent loses 1 life. You gain life equal to the life lost this way.
Surge {3}{b} (You may cast this spell for its Surge cost. If you do, change its text by increasing all numbers by one.)
 C 
Creature – Elf
Whenever a land enters the battlefield under your control, it gains "{t}: Add one mana of any color to your mana pool." until end of turn.
1/1
 C 
Creature – Vamipre Rogue
When Dimir Spy enters the battlefield, spy on a player. (To spy, choose land or nonland, then reveal the top card of that player's library.)
Whenever you Spy correctly, each opponent mills two cards.
2/1
 C 
Creature – Hound
{3}{g}: Scalelord's Attendant gats +2/+2 and gains reach until end of turn. Activate this ability only one each turn.
2/2
 C 
Creature – Skeleton Assassin
Deranged (You may discard a card in addition to any other costs as you cast this spell. If you do, it enters the battlefield with haste and indestructible until end of turn.)
When Revelbones enters the battlefield, it gets +1/+0 until end of turn.
2/1
 C 
Creature – Chimera
Deranged (You may discard a card in addition to any other costs as you cast this spell. If you do, it enters the battlefield with haste and indestructible until end of turn.)
3/2
Forest
 
 B 
Basic Land – Forest

Magus of the Passage (rare)
Inter (uncommon)
Juniper Spirit (uncommon)
Freezer Burns (uncommon)
Expose the Corrupt (common)
Neck Wring (common)
Mutations Expert (common)
Canker Bloom (common)
Entropic Siphon (common)
Rainbow Grafter (common)
Dimir Spy (common)
Scalelord's Attendant (common)
Revelbones (common)
Fireweaving Chimera (common)
Forest (basic)