Yet another card dump (Circeus's): Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature enters the battlefield, if it is the first creature that entered the battlefield that turn, put a token onto the battlefield that is a copy of that creature, except it has "When this permanent dies, destroy all creatures with the same name as this permanent."
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Enchant creature you don't control
Whenever enchanted creature becomes tapped or untapped, draw a card. |
Lightning Sear deals 2 damage to target creature. When that creature dies this turn, you may have Lightning Sear deal 1 damage to another target creature.
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Target player returns a creature they controls to its owner's hand, then mills three cards.
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Regenerate target creature. Put a +1/+1 counter on it.
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You may cast Cormorant Vigil as though it had flash by spending only
to do so.
Flying When Cormorant Vigil enters the battlefield, you may tap or untap target permanent. 2/1
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Deranged (You may discard a card in addition to any other costs as you cast this spell. If you do, it enters the battlefield with haste and indestructible until end of turn.)
3/2
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Haste
: Rockscratcher Feline gains lifelink until end of turn.2/1
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Engage (As an opponent's combat phase begins, you may have this creature block this turn if able.)
Whenever Prepared Warrior blocks a creature, if it's engaged, it gain first strike until end of turn. 2/2
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Target creature gets -1/-1 until end of turn. When that creature dies this urn, draw a card.
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Destroy target creature. If only colored mana was spent to cast Night Shards, you may destroy another target creature.
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The controller of each creature that dealt damage this turn sacrifices it unless they pay
.Target attacking creature's controller sacrifices it unless they pay
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Exile target creature with flying.
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Target creature gains intimidate until end of turn.
Draw a card. |
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World of Illusions
(rare)
Dream Invasion
(uncommon)
Lightning Sear
(uncommon)
Memory Tow
(uncommon)
Growth Salve
(common)
Cormorant Vigil
(common)
Fireweaving Chimera
(common)
Rockscratcher Feline
(common)
Prepared Warrior
(common)
Oversimplify
(common)
Night Shards
(common)
Fine // Dandy
(common)
Rip Open the Skies
(common)
Commanding Glare
(common)
Plains
(basic)




to do so.

: Rockscratcher Feline gains lifelink until end of turn.