Yet another card dump (Circeus's): Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Exile all lands until your next upkeep. Exile Defy Gravity.
 U 
Creature – Nymph Dryad
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Dryad of Plenty is paired with another creature, each of those creatures has "{t}: Add one mana of any color to your mana pool."
1/1
 U 
Creature – Skeleton
{4}{b}: Return Opener of Graves and another target creature card from your graveyard to your hand.
1/1
 U 
Instant
Put two +1/+1 counter on target creature. Until end of turn, it deals combat damage to other creatures in the form of +1/+1 counters.
 C 
Artifact Enchantment – Aura
Enchant land.
Enchanted land has "Whenever this land is tapped for mana, you may pay 1 life. If you do, add {b} to your mana pool."
 C 
Instant
Target opponent loses 1 life for each artifact they control and you gain that much life.
 C 
Creature – Human Warrior
Trample
Heroic — Whenever you cast a spell that targets Feller of Hydras, put a +1/+1 counter on Feller of Hydras.
3/3
 C 
Sorcery
Target player sacrifices a creature and draws a card.
 C 
Instant
Spy on a player. (To spy, choose land or nonland, then reveal the top card of that player's library.)
If you spied correctly, put two +1/+1 counters on that creature and it gains flying until end of turn. Otherwise, that creature gets +2/+2 and gains flying until end of turn.
 C 
Creature – Human Wizard
Whenever an enchantment enters or leaves the battlefield, you gain 1 life.
2/3
 C 
Creature – Spirit
Flying
When Wisps of Will leaves the battlefield, target creature gets -2/-0 until end of turn.
Gossamer (Whenever this creature blocks or becomes blocked, you may return it to your hand.)
1/1
 C 
Artifact Enchantment – Aura
Enchant land.
Enchanted land has "{t}: Add {2} to your mana pool." If it is a nonbasic land, it has "{t}: Add {3} to your mana pool." instead.
 C 
Instant
Target creature gets +4/+4 and gains hexproof until end of turn.
Latch 3 – {1}{g} (If the last spell you cast this turn had a converted mana cost of 3 or higher, you may cast this spell for its latch cost.)
{4}{w}
 
 C 
Instant
The controller of each creature that dealt damage this turn sacrifices it unless they pay {2}.
Dandy
{1}{w}
 
 C 
Instant
Target attacking creature's controller sacrifices it unless they pay {2}.
Plains
 
 B 
Basic Land – Plains

Defy Gravity (rare)
Dryad of Plenty (uncommon)
Opener of Graves (uncommon)
Mutating Plague (uncommon)
Road Toll (common)
Misplaced Greed (common)
Feller of Hydras (common)
Twice-Reviewed Edict (common)
Heft of Thoughts (common)
Magic Recycler (common)
Wisps of Will (common)
Automatization (common)
Sudden Growth (common)
Fine // Dandy (common)
Plains (basic)