Yet another card dump (Circeus's): Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player sacrifices a creature with power 3 or less. If they do, they may draw a card.
Escalate (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.) |
Trample, Flying
Whenever Magus of the Passage deals damage to a player, reveal the top card of your library. If that card is a creature or instant card, put it into your hand. Otherwise, put it into your graveyard. 3/3
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Target permanent you control gains protection from the color of your choice until end of turn.
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Landlock (This aura comes into play attached also to a land with the same controller as its normal target.)
Enchant creature or artifact Permanents this enchants don't untap during their controller's untap step. |
Target player exiles two cards from their hand.
Latch 4 – ![]() (If the last spell you cast this turn had a converted mana cost of 4 or higher, you may cast this spell for its latch cost.)As far as accounting goes, vampires consider mental stability to hinder more than it helps.
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Each opponent loses X life, where X is the number of land cards in all graveyard. You gain life equal to the life lost this way.
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Flying
Whenever an artifact enters the battlefield, you may have target creature get -1/-1. "Let us see what happens when their precious gadgets, gizmos and utensils turn on them!"
2/3
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Neck Wring deals 3 damage to target creature or planeswalker.
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Prevent all damage that would be dealt this turn by creatures with flying.
Draw a card. Only the elves worship the nephelai, and the cloud nymphs respond in kind.
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Flying
Soulshift 5 (When this creature dies, you may return target Angel card with converted mana cost 4 or less from your graveyard to your hand.) 3/3
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As Misleading Map enters the battlefield, an opponent chooses a color.
, : Add one mana of the chosen color to your mana pool."Are you sure it's not upside down?"
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![]() : Mutations Expert gets +2/+2 until end of turn. Activate this ability only once each turn.It is the very randomness of mutations that makes them both fascinating and frustrating to study.
2/2
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Enchant land.
Enchanted land has " : Add to your mana pool, where X is the number of enchantments in play." |
: Untap a creature you control. It gets -1/-1 until end of turn. |
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Abject Refusal
(common, foil)
Magus of the Passage
(rare)
Blind to the Obvious
(uncommon)
Freezer Burns
(uncommon)
Sanity Leech
(uncommon)
Nixilis' Gambit
(common)
Harpy Lieutenant
(common)
Neck Wring
(common)
Intercession of the Clouds
(common)
Shepherd of the Unwaited
(common)
Misleading Map
(common)
Mutations Expert
(common)
Enclosure
(common)
Whiplash Driver
(common)
Mountain
(basic)

(Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.)





: Add one mana of the chosen color to your mana pool.
to your mana pool, where X is the number of enchantments in play."