Yet another card dump (Circeus's): Virtual Booster

Yet another card dump (Circeus's): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
Flying
Other creatures you control enter the battlefield with an additional +1/+1 counter on them.
4/4
 U 
Enchantment
When Forceful Enrolment enters the battlefield, choose two creature types.
Creatures you control of the first chosen type are also the chosen second type in addition to their other types.
{3}{r}
 
 U 
Instant
Creatures you control gain intimidate until end of turn.
State
{1}{w}
 
 U 
Instant
Creature you control gain indestructible until end of turn.
 U 
Instant
Choose a counter type on target creature you control. Put one of those counters on each other creature you control.
 C 
Creature – Human Wizard
Whenever an enchantment enters or leaves the battlefield, you gain 1 life.
2/3
 C 
Creature – Vamipre Rogue
When Dimir Spy enters the battlefield, spy on a player. (To spy, choose land or nonland, then reveal the top card of that player's library.)
Whenever you Spy correctly, each opponent mills two cards.
2/1
 C 
Instant
Creatures your opponents control get -3/-0 until end of turn.
Bide time (If you cast this spell during your main phase, you may draw a card, then discard a card.)
 C 
Creature – Human Advisor
{1}{g}: Mutations Expert gets +2/+2 until end of turn. Activate this ability only once each turn.
It is the very randomness of mutations that makes them both fascinating and frustrating to study.
2/2
 C 
Creature – Goblin Berserker
Goblin Tumblerusher has haste as long as you control another red creature.
2/1
 C 
Instant
Target creature gets -2/-1 until end of turn, then Spy on that creature's controller. (To spy, choose land or nonland, then reveal the top card of that player's library.)
If you spied correctly, that creature gets an additional -2/-1 until end of turn.
 C 
Instant
Choose one or both —
• Destroy target enchantment.
• Prevent all damage unenchanted creatures would deal this turn.
 C 
Artifact Enchantment – Aura
Enchant land.
Enchanted land has "Whenever this land is tapped for mana, you may pay 1 life. If you do, add {b} to your mana pool."
 C 
Creature – Goblin
When Wild Bladeswinger enters the battlefield, another target creature gains haste until end of turn.
Gossamer (Whenever this creature blocks or becomes blocked, you may return it to your hand.)
1/1
 C 
Creature – Elf
Whenever a land enters the battlefield under your control, it gains "{t}: Add one mana of any color to your mana pool." until end of turn.
1/1
Plains
 
 B 
Basic Land – Plains

Leafwing Messenger (rare)
Forceful Enrolment (uncommon)
Church // State (uncommon)
Unbound Charity (uncommon)
Magic Recycler (common)
Dimir Spy (common)
Sudden Impediments (common)
Mutations Expert (common)
Goblin Tumblerusher (common)
Hijack Vigor (common)
Equalize (common)
Road Toll (common)
Wild Bladeswinger (common)
Rainbow Grafter (common)
Plains (basic)