Yet another card dump (Circeus's): Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a nontoken permanent you control enters the battlefield tapped, you may put a 1/1 red warrior with haste onto the battlefield.
2/3
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Flash, flying
Bide time (If you cast this spell during your main phase, you may draw a card, then discard a card.) 2/3
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Choose a permanent target opponent controls. That player chooses a permanent you control. Exchange control of the chosen permanents. Those permanents gain haste until end of turn.
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. You control enchanted creature. |
Put target creature on top of its owner's library. Its owner may choose to put it second from the top instead.
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Draw two cards, then discard a card unless you reveal your hand.
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Goblin Tumblerusher has haste as long as you control another red creature.
2/1
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Destroy target attacking or blocking creature.
Escalate (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.) |
Target creature gets -1/-1 until end of turn. When that creature dies this urn, draw a card.
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Enchant creature
Constellation — Whenever Earthbind or another enchantment enters the battlefield under your control, tap enchanted creature. |
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Put target card from a graveyard on top of its owner's library.
Return up to five target cards with different types from your graveyard to your hand.
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Regenerate target creature. You gain 2 life.
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Engage (As an opponent's combat phase begins, you may have this creature block this turn if able.)
Whenever Prepared Warrior blocks a creature, if it's engaged, it gain first strike until end of turn. 2/2
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Return target instant or sorcery card from your graveyard to your hand, then discard a card.
Escalate (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.) |
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War Masters
(rare)
Duskmantle Circler
(uncommon)
Prisonner Exchange
(uncommon)
Gravity Bind
(uncommon)
Flex Mana
(common)
Thumb Through
(common)
Goblin Tumblerusher
(common)
Expunge
(common)
Oversimplify
(common)
Earthbind
(common)
Risks // Returns
(common)
Rejuvenate
(common)
Prepared Warrior
(common)
Sudden Recall
(common)
Island
(basic)




(Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.)
