Yet another card dump (Circeus's): Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the end of this turn's postcombat main phase, there is an additional beginning phase followed by an additional main phase. Skip your next draw step.
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, : target creature gets -X/-0 until end of turn. |
Exile target creature card from your graveyard, then draw cards equal to the exile card's power.
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Untap all creatures you control.
Draw a card. |
![]() : The next 1 damage that would be dealt to Corpseguard Captain this turn is dealt to target creature instead.It's easy to give up your life to protect another when you don't have one anymore.
2/2
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Choose one — Counter target creature spell; or return target creature to its owner's hand.
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Creatures you control get +1/+1 and gain vigilance until end of turn.
Dismiss (Whenever this spell becomes the target of a spell or ability, you may pay to return it to your hand.) |
Target creature you control gains haste.
Furious Charge deals 2 damage to target creature you don't control. |
Target player discards a card at random.
Target player exiles their hand face down. Return those cards to their hand at the beginning of the next end step.
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Choose a color at random. Target player discards a card of that color. If that player can't, they discard two cards.
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Put a +1/+1 counter on target creature.
mana trail (Whenever you cast another spell with mana trail, if this is in your graveyard, you may cast it from your graveyard. If you do, exile it as it resolves.) |
When Mana Roiler enters the battlefield, add
to your mana pool. If that mana is spent on a creature spell, that creature gains haste until end of turn. (It can attack and as soon as it comes under your control.)1/1
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Defender
, : Reconstructed Wall deals 1 damage to target player.We'll need newly carved rock here, freshly mixed mortar there and most importantly, some white-hot Greek fire over there!
0/4
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Exile target creature with flying.
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Temporal Overcharge
(rare)
Cumbersome Collar
(uncommon)
Dig Up Bones
(uncommon)
Mass Untap
(uncommon)
Corpseguard Captain
(common)
Return to the Aether
(common)
Double the Guards
(common)
Furious Charge
(common)
Intents // Purposes
(common)
Spiritual Exploitation
(common)
Trail of Strength
(common)
Mana Roiler
(common)
Reconstructed Wall
(common)
Rip Open the Skies
(common)
Plains
(basic)

,
: target creature gets -X/-0 until end of turn.

: The next 1 damage that would be dealt to Corpseguard Captain this turn is dealt to target creature instead.
