Yet another card dump (Circeus's): Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Choose a number between 0 and 10. Target spell or permanent's converted mana cost becomes the chosen number until end of turn.
Draw a card.
 U 
Sorcery
Target player exiles two cards from their hand.
Latch 4 – {1}{b} (If the last spell you cast this turn had a converted mana cost of 4 or higher, you may cast this spell for its latch cost.)
As far as accounting goes, vampires consider mental stability to hinder more than it helps.
 U 
Enchantment – Aura
Enchant creature
Enchant creature can't attack or block unless its controller sacrifices two nonland permanents.
 U 
Enchantment
Whenever a creature with haste enters the battlefield under your control, you may have it deal 1 damage to target creature.
 C 
Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Dismiss {2} (Whenever this spell becomes the target of a spell or ability, you may pay {2} to return it to your hand.)
 C 
Creature – cat
Haste
{w}: Rockscratcher Feline gains lifelink until end of turn.
2/1
 C 
Creature – Hound
{3}{g}: Scalelord's Attendant gats +2/+2 and gains reach until end of turn. Activate this ability only one each turn.
2/2
 C 
Instant
Target opponent loses 1 life for each artifact they control and you gain that much life.
 C 
Sorcery
Target creature you control gains haste.
Furious Charge deals 2 damage to target creature you don't control.
 C 
Sorcery
Target creature gets -1/-1 until end of turn. When that creature dies this urn, draw a card.
 
 C 
Land
A deck can have any number of cards named City.
This card is a basic land as long at it isn't on the battlefield.
{t}: Add {1} to your mana pool.
 C 
Instant
Target player loses 1 life for each {c} they spent to cast spells this turn.
 C 
Instant
Return up to two target creatures that share a color to their owner's hand.
 C 
Creature – Elemental
{2}{r}: Firegrove Elemental gains menace until end of turn.
3/3
Plains
 
 B 
Basic Land – Plains

Reassess (rare)
Sanity Leech (uncommon)
Sacrificial Absolution (uncommon)
Trail of Fire (uncommon)
Double the Guards (common)
Rockscratcher Feline (common)
Scalelord's Attendant (common)
Misplaced Greed (common)
Furious Charge (common)
Oversimplify (common)
City (common)
Canker Bloom (common)
Fad Movement (common)
Firegrove Elemental (common)
Plains (basic)