Yet another card dump (Circeus's): Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Sacrifice a land: target player loses 2 life and you gain 2 life.2/2
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Target creature gets -2/-1 until end of turn. When that creature dies this turn, its controller discards a card.
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Flying
When Crystalline Featherbond enters the battlefield, you may a draw a card. If you don't, you may search your library for a card named Crystalline Featherbond, reveal it, put it into your hand, then shuffle your library. 1/2
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Whenever a nontoken artifact enters the battlefield, you may pay
. If you do, put a token onto the battlefield that's a copy of that artifact. That token has "At the beginning of the end step, sacrifice this permanent."2/2
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Counter target spell with converted mana cost X. If that spell is countered this way, you may put it on the bottom of its owner’s library instead of into that player’s graveyard.
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![]() : Mutations Expert gets +2/+2 until end of turn. Activate this ability only once each turn.It is the very randomness of mutations that makes them both fascinating and frustrating to study.
2/2
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Goblin Tumblerusher has haste as long as you control another red creature.
2/1
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Prevent all damage that would be dealt this turn by creatures with flying.
Draw a card. Only the elves worship the nephelai, and the cloud nymphs respond in kind.
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Vigilance
Garrison (You may have this creature enter the battlefield tapped. If you do, create a 1/1 white and red soldier creature token.) 2/2
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Target creature you control gets +2/+2 until end of turn, then fights another target creature.
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Creatures your opponents control get -3/-0 until end of turn.
Bide time (If you cast this spell during your main phase, you may draw a card, then discard a card.) |
When Dimir Spy enters the battlefield, spy on a player. (To spy, choose land or nonland, then reveal the top card of that player's library.)
Whenever you Spy correctly, each opponent mills two cards. 2/1
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Target creature gets -2/-4 until end of turn.
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Snuffer Vampire can't be blocked as long as defending player controls two or more artifacts.
3/2
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Magus of the Estate
(rare)
Lixiviate Flesh
(uncommon)
Crystalline Featherbond
(uncommon)
Reverse Engineer
(uncommon)
Alien Geometry
(common)
Mutations Expert
(common)
Goblin Tumblerusher
(common)
Intercession of the Clouds
(common)
Boros Quartermaster
(common)
Bracing for the Duel
(common)
Sudden Impediments
(common)
Dimir Spy
(common)
Fumes Fatale
(common)
Snuffer Vampire
(common)
Plains
(basic)


, Sacrifice a land: target player loses 2 life and you gain 2 life.

