Yet another card dump (Circeus's): Virtual Booster

Yet another card dump (Circeus's): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Vampire Rogue
Whenever a creature deals combat damage to a player, Cinderheart Vampires deals 1 damage to that player.
2/3
 U 
Enchantment
When Forceful Enrolment enters the battlefield, choose two creature types.
Creatures you control of the first chosen type are also the chosen second type in addition to their other types.
 U 
Creature – Dwarf Rogue Soldier
When Covetous Myrmid enters the battlefield, you may attach target equipment to it.
2/2
 U 
Enchantment
Whenever an artifact is sacrificed, its controller loses 1 life.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/-2 and has lifelink.
 C 
Creature – Vampire Assassin
Snuffer Vampire can't be blocked as long as defending player controls two or more artifacts.
3/2
 C 
Creature – Vamipre Rogue
When Dimir Spy enters the battlefield, spy on a player. (To spy, choose land or nonland, then reveal the top card of that player's library.)
Whenever you Spy correctly, each opponent mills two cards.
2/1
 C 
Instant
Target creature gets +1/-1 and gains haste until end of turn. Draw a card.
"Hooking scorching metal to the bones turned out best at getting the reaction we were looking for."
—Sulka, goblin rigger
 C 
Instant
Creatures your opponents control get -3/-0 until end of turn.
Bide time (If you cast this spell during your main phase, you may draw a card, then discard a card.)
 C 
Creature – Dwarf Artificer
Whenever a player casts a red spell, Dwarven Gas Knocker gets +1/+0 until end of turn.
1/1
 C 
Creature – Elf
Whenever a land enters the battlefield under your control, it gains "{t}: Add one mana of any color to your mana pool." until end of turn.
1/1
 C 
Artifact Creature – Bird
You may cast Cormorant Vigil as though it had flash by spending only {c} to do so.
Flying
When Cormorant Vigil enters the battlefield, you may tap or untap target permanent.
2/1
 C 
Creature – Pegasus
Flying, Protection from green
2/1
 C 
Instant
Neck Wring deals 3 damage to target creature or planeswalker.
Swamp
 
 B 
Basic Land – Swamp

Cinderheart Vampires (rare)
Forceful Enrolment (uncommon)
Covetous Myrmid (uncommon)
Phepsalian Snuffing (uncommon)
Overfeeding (common)
Snuffer Vampire (common)
Dimir Spy (common)
Burning Claws (common)
Sudden Impediments (common)
Dwarven Gas Knocker (common)
Rainbow Grafter (common)
Cormorant Vigil (common)
Goldhoof Chelopter (common)
Neck Wring (common)
Swamp (basic)