Yet another card dump (Circeus's): Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
: Each player adds a mana of any color of their choice to their mana pool. This mana doesn't empty from other players' mana pools as steps and phases end.1/1
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Counter target instant spell. Flux Barbs deals 1 damage to that spell's controller.
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![]() , sacrifice Mountainsnapper: Destroy target land. Activate this ability only any time you could cast a sorcery.2/2
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Whenever Scrollmuncher becomes blocked, draw a card.
2/1
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Protection from white, reach
1/2
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Spy on a player. (To spy, choose land or nonland, then reveal the top card of that player's library.)
If you spied correctly, put two +1/+1 counters on that creature and it gains flying until end of turn. Otherwise, that creature gets +2/+2 and gains flying until end of turn. |
Vigilance
Garrison (You may have this creature enter the battlefield tapped. If you do, create a 1/1 white and red soldier creature token.) 2/2
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Defender
, : Reconstructed Wall deals 1 damage to target player.We'll need newly carved rock here, freshly mixed mortar there and most importantly, some white-hot Greek fire over there!
0/4
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![]() : Firegrove Elemental gains menace until end of turn.3/3
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Destroy target attacking or blocking creature.
Escalate (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.) |
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Diverted Flames deals 1 damage to target creature and 2 damage to that creature's controller.
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Whenever Veilripper blocks or becomes blocked, destroy all auras and equipments attached to target creature blocking or blocked by it.
2/2
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Sacrifice a creature, then put X 1/1 black leech creature tokens on the battlefield, where X is the sacrificed creature's power. Those tokens gain haste until end of turn.
Escalate (Then any opponent may pay this spell's escalate cost and copy it.) |
Enchant creature
Enchanted creature gets -3/-0. Whenever you play a spell that shares a color with enchanted creature, tap it. |
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Rainbow Cockatiel
(rare)
Flux Barbs
(uncommon)
Mountainsnapper
(uncommon)
Scrollmuncher
(uncommon)
Draft Tarentula
(common)
Heft of Thoughts
(common)
Boros Quartermaster
(common)
Reconstructed Wall
(common)
Firegrove Elemental
(common)
Expunge
(common)
Diverted Flames
(common)
Veilripper
(common)
Parasitic Explosion
(common)
Tone Deafness
(common)
Swamp
(basic)


: Each player adds a mana of any color of their choice to their mana pool. This mana doesn't empty from other players' mana pools as steps and phases end.


