Yet another card dump (Circeus's): Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile all lands until your next upkeep. Exile Defy Gravity.
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Counter target spell or ability if it targets another spell or ability.
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Target creature you control gains protection from the color of your choice until end of turn, then that creature fights target creature you don't control.
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Whenever a player casts a blue or white noncreature spell, Weaver of Ardor deals 2 damage to that player.
Ethereal ![]() (You may cast this spell for its ethereal cost. If you do, it enters the battlefield as an enchantment with no other types or subtypes.)2/1
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Flying
![]() : Snow Shaper gets +0/+2 until end of turn.2/1
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Snuffer Vampire can't be blocked as long as defending player controls two or more artifacts.
3/2
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Regenerate target creature. You gain 2 life.
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Whenever Veilripper blocks or becomes blocked, destroy all auras and equipments attached to target creature blocking or blocked by it.
2/2
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Islandwalk
When Spectral Serpent becomes the target of a spell or ability, sacrifice it. 6/6
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Target creature gets +1/-1 and gains haste until end of turn. Draw a card.
"Hooking scorching metal to the bones turned out best at getting the reaction we were looking for."
—Sulka, goblin rigger |
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Return target enchantment to its owner’s hand. If only colored mana was used to cast Depermeate, you may put that enchantment on the bottom of its owner’s library instead.
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Target opponent loses 1 life for each artifact they control and you gain that much life.
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When Arawn Oracle enters the battlefield, look at the top card of your library. If it is a land card, you may reveal it and put it on the bottom of your library.
2/1
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When Mana Roiler enters the battlefield, add
to your mana pool. If that mana is spent on a creature spell, that creature gains haste until end of turn. (It can attack and as soon as it comes under your control.)1/1
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Defy Gravity
(rare)
Curse-eater
(uncommon)
In the Name of Selesnya
(uncommon)
Ardorweave
(uncommon)
Snow Shaper
(common)
Snuffer Vampire
(common)
Rejuvenate
(common)
Veilripper
(common)
Spectral Serpent
(common)
Burning Claws
(common)
Depermeate
(common)
Misplaced Greed
(common)
Arawn Oracle
(common)
Mana Roiler
(common)
Island
(basic)








as soon as it comes under your control.)