Yet another card dump (Circeus's): Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature deals combat damage to a player, Cinderheart Vampires deals 1 damage to that player.
2/3
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Spy on target player, then they reveal their hand and you choose a nonland card from it. That player discards that card. (To spy, choose land or nonland, then reveal the top card of that player's library.)
If you spied correctly, you may put the spied card on the bottom of its owner's library. |
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Put X +1/+1 counters on target creature, then put an additional counter on it for each card exiled with Soul Impression's delve ability. |
Reach
Netcaster Blightwidow can block an additional creature if that creature has flying. 2/4
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Whenever an enchantment enters or leaves the battlefield, you gain 1 life.
2/3
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![]() : Mutations Expert gets +2/+2 until end of turn. Activate this ability only once each turn.It is the very randomness of mutations that makes them both fascinating and frustrating to study.
2/2
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Each opponent loses 1 life. You gain life equal to the life lost this way.
Surge ![]() (You may cast this spell for its Surge cost. If you do, change its text by increasing all numbers by one.) |
Target permanent gains protection from the color of your choice until end of turn.
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Enchant land.
Enchanted land has " , Sacrifice this land: Add to your mana pool." |
Contract 2 (This creature enters the battlefield with 2 contract counters on it. At the beginning of your upkeep, remove a contract counter from this.)
At the beginning of your upkeep, if there is no contract counter on Devil of Savgrath, sacrifice a creature and lose 2 life. Every act of servitude comes at the ultimate cost of a soul.
3/3
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Target creature gets +4/+4 and gains hexproof until end of turn.
Latch 3 – ![]() (If the last spell you cast this turn had a converted mana cost of 3 or higher, you may cast this spell for its latch cost.) |
Reveal the top card of your library. If it is a land, you may put it into your hand, otherwise put into your graveyard. You may repeat this process until you have put two cards into your hand.
Escalate (Then any opponent may pay this spell's escalate cost and copy it.) |
As an additional cost to cast Revolting Chuckle, discard a card.
Target creature gets -X/-X until end of turn, where X is the discarded card's converted mana cost. The laughter of a demon instills a terror far wose than the most rageful of its shrieks.
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Target creature gets +1/-1 and gains haste until end of turn. Draw a card.
"Hooking scorching metal to the bones turned out best at getting the reaction we were looking for."
—Sulka, goblin rigger |
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Cinderheart Vampires
(rare)
Pervade Thoughts
(uncommon)
Soul Impression
(uncommon)
Netcaster Blightwidow
(uncommon)
Magic Recycler
(common)
Mutations Expert
(common)
Entropic Siphon
(common)
Aura Bubble
(common)
Rigger's Hideout
(common)
Devil of Savgrath
(common)
Sudden Growth
(common)
Metempsychosis
(common)
Revolting Chuckle
(common)
Burning Claws
(common)
Plains
(basic)





.)

, Sacrifice this land: Add