Yet another card dump (Circeus's): Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Warrior
Trample
Heroic — Whenever you cast a spell that targets Feller of Hydras, put a +1/+1 counter on Feller of Hydras.
3/3
 
 R 
Sorcery
Choose one —
• Destroy all colored creatures.
• Destroy all colorless creatures.
 U 
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Put X +1/+1 counters on target creature, then put an additional counter on it for each card exiled with Soul Impression's delve ability.
 U 
Creature – Turtle
Menace
{1}{b}: Regenerate Coalpit Turtle.
1/4
 U 
Enchantment – Aura
Landlock (This aura comes into play attached also to a land with the same controller as its normal target.)
Enchant creature or artifact
Permanents this enchants don't untap during their controller's untap step.
 C 
Sorcery
Each opponent loses X life, where X is the number of land cards in all graveyard. You gain life equal to the life lost this way.
 C 
Creature – Human Wizard
Whenever an enchantment enters or leaves the battlefield, you gain 1 life.
2/3
 C 
Enchantment – Aura
Enchant creature you don't control
Enchanted creature's ability can't trigger or be activated. (Abilities that use "at", "when" or "whenever" trigger.)
 C 
Creature – Vampire Assassin
Snuffer Vampire can't be blocked as long as defending player controls two or more artifacts.
3/2
 C 
Creature – Elemental
When Mana Roiler enters the battlefield, add {r} to your mana pool. If that mana is spent on a creature spell, that creature gains haste until end of turn. (It can attack and {t} as soon as it comes under your control.)
1/1
 C 
Creature – Spirit
Flying
When Chthonian Eidolon enters the battlefield, all nonbasic lands target player controls become swamps until end of turn.
1/2
 C 
Instant
Spy on a player. (To spy, choose land or nonland, then reveal the top card of that player's library.)
If you spied correctly, put two +1/+1 counters on that creature and it gains flying until end of turn. Otherwise, that creature gets +2/+2 and gains flying until end of turn.
 C 
Enchantment – Aura
Landlock (This aura comes into play attached also to a land with the same controller as its normal target.)
Enchant creature
Permanents this enchants have "{t}: Add one mana of any color."
 C 
Creature – Dwarf Artificer
Whenever a player casts a red spell, Dwarven Gas Knocker gets +1/+0 until end of turn.
1/1
Mountain
 
 B 
Basic Land – Mountain

Feller of Hydras (common, foil)
Mess Up the Masses (rare)
Soul Impression (uncommon)
Coalpit Turtle (uncommon)
Freezer Burns (uncommon)
Nixilis' Gambit (common)
Magic Recycler (common)
Mind Stiffening (common)
Snuffer Vampire (common)
Mana Roiler (common)
Chthonian Eidolon (common)
Heft of Thoughts (common)
Rainbow Sprout (common)
Dwarven Gas Knocker (common)
Mountain (basic)