Yet another card dump (Circeus's): Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Weeping Forest enters the battlefield tapped.
: Add or to your mana pool.
Scrycling ( , Discard this card: Scry 1.) |
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Spells with the same as the exiled card can't be cast for the rest of the game. |
Target player returns a creature they controls to its owner's hand, then mills three cards.
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Target permanent you control gains protection from the color of your choice until end of turn.
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Creatures you control get +1/+1 and gain vigilance until end of turn.
Dismiss (Whenever this spell becomes the target of a spell or ability, you may pay to return it to your hand.) |
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Enchant land.
Whenever enchanted land is tapped for mana, it produces more. Spend that mana to cast spells only if all mana used to cast them is colorless. |
Flying
Whenever a spell is countered, put a +1/+1 counter on Library Familiars. For centuries magic was rare and revered. When sciencists figured out it was just another natural force to be manipulated, mages suddenly found themselves helpless against them.
1/1
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Flying
When Wisps of Will leaves the battlefield, target creature gets -2/-0 until end of turn. Gossamer (Whenever this creature blocks or becomes blocked, you may return it to your hand.) 1/1
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Echo
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Haste Whenever you pay an echo cost, Spittle Spewer deals 2 damage to target opponent. 2/2
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Enchant creature
When Kin-Tree's Blessing enters the battlefield, put a +1/+1 counter on enchanted creature. Each creature you control with a +1/+1 counter on it has " : Add one mana of any color to your mana pool.". |
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Deranged (You may discard a card in addition to any other costs as you cast this spell. If you do, it enters the battlefield with haste and indestructible until end of turn.)
3/2
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Target creature gets -2/-4 until end of turn.
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Snuffer Vampire can't be blocked as long as defending player controls two or more artifacts.
3/2
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A deck can have any number of cards named City.
This card is a basic land as long at it isn't on the battlefield. : Add to your mana pool. |
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Weeping Forest
(rare)
Abate
(uncommon)
Memory Tow
(uncommon)
Blind to the Obvious
(uncommon)
Double the Guards
(common)
Cabinet of Curiosities
(common)
Library Familiars
(common)
Wisps of Will
(common)
Spittle Spewer
(common)
Kin-Tree's Blessing
(common)
Fireweaving Chimera
(common)
Fumes Fatale
(common)
Snuffer Vampire
(common)
City
(common)
Island
(basic)
: Add
or
to your mana pool.
(

(Whenever this spell becomes the target of a spell or ability, you may pay
