Yet another card dump (Circeus's): Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose two — Return target creature you control to your hand and Izzet Command deals damage to target player equal to that creatur's power; or Izzet Command can't be countered; or Izzet Command deal 4 damage to target creature; or tap two target permanents.
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Target noncreature permanent becomes a 2/2 red Elemental creature with intimidate until end of turn.
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Target player returns a creature they controls to its owner's hand, then mills three cards.
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Target creature gets +2/+2 and is indestructible until end of turn.
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Vigilance
Garrison (You may have this creature enter the battlefield tapped. If you do, create a 1/1 white and red soldier creature token.) 2/2
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Target creature gets -3/+3 until end of turn.
It's ridiculously unwieldy and disgusting, but it will keep you alive.
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When Dimir Spy enters the battlefield, spy on a player. (To spy, choose land or nonland, then reveal the top card of that player's library.)
Whenever you Spy correctly, each opponent mills two cards. 2/1
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Return target instant or sorcery card from your graveyard to your hand, then discard a card.
Escalate (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.) |
Destroy target artifact.
Add ![]() to your mana pool. |
Target creature gets -2/-2 until end of turn.
Add to your mana pool. |
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You may cast Cormorant Vigil as though it had flash by spending only
to do so.
Flying When Cormorant Vigil enters the battlefield, you may tap or untap target permanent. 2/1
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Creatures who attacked this turn don't untap during their controller's next untap step.
A good poker face is often a mage's greatest weapon.
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Whenever a land enters the battlefield under your control, it gains "
: Add one mana of any color to your mana pool." until end of turn.1/1
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Deranged (You may discard a card in addition to any other costs as you cast this spell. If you do, it enters the battlefield with haste and indestructible until end of turn.)
When Revelbones enters the battlefield, it gets +1/+0 until end of turn. 2/1
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Izzet Command
(rare)
Chant of Animation
(uncommon)
Memory Tow
(uncommon)
Olden Masters’ Benediction
(uncommon)
Boros Quartermaster
(common)
Whelk Armor
(common)
Dimir Spy
(common)
Sudden Recall
(common)
Crushing Pressure
(common)
Excise Brains
(common)
Cormorant Vigil
(common)
Composure
(common)
Rainbow Grafter
(common)
Revelbones
(common)
Swamp
(basic)





to do so.
: Add one mana of any color to your mana pool." until end of turn.