Yet another card dump (Circeus's): Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample, Flying
Whenever Magus of the Passage deals damage to a player, reveal the top card of your library. If that card is a creature or instant card, put it into your hand. Otherwise, put it into your graveyard. 3/3
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Target player reveals a number of cards from their hand equal to the greatest power among creatures you control. You choose one of them. That player discards that card.
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When Forceful Enrolment enters the battlefield, choose two creature types.
Creatures you control of the first chosen type are also the chosen second type in addition to their other types. |
Creatures with power equal to 1 can't block.
Creatures with toughness equal to 1 can't be blocked. |
Put target card from a graveyard on top of its owner's library.
Return up to five target cards with different types from your graveyard to your hand.
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![]() : Scalelord's Attendant gats +2/+2 and gains reach until end of turn. Activate this ability only one each turn.2/2
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Enchant land.
Enchanted land has " : Add to your mana pool, where X is the number of enchantments in play." |
Reveal the top card of your library. If it is a land, you may put it into your hand, otherwise put into your graveyard. You may repeat this process until you have put two cards into your hand.
Escalate (Then any opponent may pay this spell's escalate cost and copy it.) |
Target opponent loses 1 life for each artifact they control and you gain that much life.
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First strike
![]() : Kolaghan Sprintblade gains deathtouch until end of turn.3/1
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Haste, intimidate
1/2
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As an additional cost to cast Revolting Chuckle, discard a card.
Target creature gets -X/-X until end of turn, where X is the discarded card's converted mana cost. The laughter of a demon instills a terror far wose than the most rageful of its shrieks.
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Target creature gets -3/+3 until end of turn.
It's ridiculously unwieldy and disgusting, but it will keep you alive.
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![]() : Mutations Expert gets +2/+2 until end of turn. Activate this ability only once each turn.It is the very randomness of mutations that makes them both fascinating and frustrating to study.
2/2
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Magus of the Passage
(rare)
Enhanced Interrogation
(uncommon)
Forceful Enrolment
(uncommon)
Improbable Maths
(uncommon)
Risks // Returns
(common)
Scalelord's Attendant
(common)
Enclosure
(common)
Metempsychosis
(common)
Misplaced Greed
(common)
Kolaghan Sprintblade
(common)
Krenko's Fanatic
(common)
Revolting Chuckle
(common)
Whelk Armor
(common)
Mutations Expert
(common)
Plains
(basic)






: Add
to your mana pool, where X is the number of enchantments in play."