Yet another card dump (Circeus's): Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature enters the battlefield, if it is the first creature that entered the battlefield that turn, put a token onto the battlefield that is a copy of that creature, except it has "When this permanent dies, destroy all creatures with the same name as this permanent."
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When Covetous Myrmid enters the battlefield, you may attach target equipment to it.
2/2
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Creatures you control get +2/+2 and can't be blocked by white or red creatures this turn.
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Lightning Sear deals 2 damage to target creature. When that creature dies this turn, you may have Lightning Sear deal 1 damage to another target creature.
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Put two 1/1 white Human creature tokens onto the battlefield.
Escalate (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.) |
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Target player discards a card at random.
Target player exiles their hand face down. Return those cards to their hand at the beginning of the next end step.
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Fun deals 1 damage to target creature and 1 damage to that creature's controller.
Each creature deals 1 damage to its controller, then Games deals 1 damage to each creature.
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Whenever a land enters the battlefield under your control, it gains "
: Add one mana of any color to your mana pool." until end of turn.1/1
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Flying, Protection from green
2/1
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Haste, intimidate
1/2
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Each opponent loses 1 life. You gain life equal to the life lost this way.
Surge ![]() (You may cast this spell for its Surge cost. If you do, change its text by increasing all numbers by one.) |
As an additional cost to cast Revolting Chuckle, discard a card.
Target creature gets -X/-X until end of turn, where X is the discarded card's converted mana cost. The laughter of a demon instills a terror far wose than the most rageful of its shrieks.
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![]() : Mutations Expert gets +2/+2 until end of turn. Activate this ability only once each turn.It is the very randomness of mutations that makes them both fascinating and frustrating to study.
2/2
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When Dimir Spy enters the battlefield, spy on a player. (To spy, choose land or nonland, then reveal the top card of that player's library.)
Whenever you Spy correctly, each opponent mills two cards. 2/1
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World of Illusions
(rare)
Covetous Myrmid
(uncommon)
Rush Over
(uncommon)
Lightning Sear
(uncommon)
Expose the Corrupt
(common)
Intents // Purposes
(common)
Fun // Games
(common)
Rainbow Grafter
(common)
Goldhoof Chelopter
(common)
Krenko's Fanatic
(common)
Entropic Siphon
(common)
Revolting Chuckle
(common)
Mutations Expert
(common)
Dimir Spy
(common)
Plains
(basic)








: Add one mana of any color to your mana pool." until end of turn.