Yet another card dump (Circeus's): Virtual Booster

Yet another card dump (Circeus's): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment
Creatures with power equal to 1 can't block.
Creatures with toughness equal to 1 can't be blocked.
 
{2}{r}{w}
 
 R 
Sorcery
Target creature gets +2/+2 and gains trample, lifelink and first strike until end of turn.
Worse
{2}{w}{b}
 
 R 
Sorcery
Untap any number of target creatures. They get -1/-1 until end of turn.
 U 
Instant
Choose one or both — Galant Flames deals 1 damage to each attacking creature; and/or Galant Flames deals 1 damage to each blocking creature.
 U 
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile it. If a card is exiled this way, its owner may cast it during their next turn.
 U 
Creature – Vampire
Whenever a creature card is put in your graveyard, exile it until Soulguzzler leaves the battlefield.
When Soulguzzler dies, you gain 2 life for each card returned to your graveyard this way.
2/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
 C 
Creature – Goblin Berserker
Goblin Tumblerusher has haste as long as you control another red creature.
2/1
 C 
Creature – Skeleton Assassin
Deranged (You may discard a card in addition to any other costs as you cast this spell. If you do, it enters the battlefield with haste and indestructible until end of turn.)
When Revelbones enters the battlefield, it gets +1/+0 until end of turn.
2/1
 C 
Creature – Pegasus
Flying, Protection from green
2/1
 C 
Creature – Human Shaman
{t}: Add {g} to your mana pool.
Ferocious — Freezemist Shaman has "{t}: Add one mana of any color to your mana pool." as long as you control a creature with power 4 or greater
1/1
 C 
Creature – Merfolk Cleric
When Arawn Oracle enters the battlefield, look at the top card of your library. If it is a land card, you may reveal it and put it on the bottom of your library.
2/1
 C 
Creature – Spirit
Flying
When Wisps of Will leaves the battlefield, target creature gets -2/-0 until end of turn.
Gossamer (Whenever this creature blocks or becomes blocked, you may return it to your hand.)
1/1
 C 
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Escalate {w} (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.)
 C 
Instant
Regenerate target creature. Put a +1/+1 counter on it.
Plains
 
 B 
Basic Land – Plains

Improbable Maths (uncommon, foil)
Better // Worse (rare)
Galant Flames (uncommon)
Cranial Emphasis (uncommon)
Soulguzzler (uncommon)
Tone Deafness (common)
Goblin Tumblerusher (common)
Revelbones (common)
Goldhoof Chelopter (common)
Freezemist Shaman (common)
Arawn Oracle (common)
Wisps of Will (common)
Flay the Enemy (common)
Growth Salve (common)
Plains (basic)