Yet another card dump (Circeus's): Virtual Booster

Yet another card dump (Circeus's): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
{x}{2}{u}, {t}: You may cast a spell with converted mana cost X from your hand without paying its mana cost and as though it had flash.
1/2
 U 
Sorcery
Bolster 1, then bolster 2, then bolster 3.
 U 
Instant
Counter target spell or ability if it targets another spell or ability.
 U 
Sorcery
Target creature gets -2/-1 until end of turn. When that creature dies this turn, its controller discards a card.
 C 
Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Dismiss {2} (Whenever this spell becomes the target of a spell or ability, you may pay {2} to return it to your hand.)
 C 
Creature – Goblin Berserker
Goblin Tumblerusher has haste as long as you control another red creature.
2/1
 C 
Instant
As an additional cost to cast Revolting Chuckle, discard a card.
Target creature gets -X/-X until end of turn, where X is the discarded card's converted mana cost.
The laughter of a demon instills a terror far wose than the most rageful of its shrieks.
 C 
Creature – Devil
Contract 2 (This creature enters the battlefield with 2 contract counters on it. At the beginning of your upkeep, remove a contract counter from this.)
At the beginning of your upkeep, if there is no contract counter on Devil of Savgrath, sacrifice a creature and lose 2 life.
Every act of servitude comes at the ultimate cost of a soul.
3/3
 C 
Instant
Creatures who attacked this turn don't untap during their controller's next untap step.
A good poker face is often a mage's greatest weapon.
{2}{b}
 
 C 
Sorcery
Target player discards a card at random.
Purposes
{5}{b}
 
 C 
Sorcery
Target player exiles their hand face down. Return those cards to their hand at the beginning of the next end step.
 
 C 
Land
A deck can have any number of cards named City.
This card is a basic land as long at it isn't on the battlefield.
{t}: Add {1} to your mana pool.
 C 
Creature – Human Shaman
{t}: Add {g} to your mana pool.
Ferocious — Freezemist Shaman has "{t}: Add one mana of any color to your mana pool." as long as you control a creature with power 4 or greater
1/1
 C 
Instant
Spy on a player. (To spy, choose land or nonland, then reveal the top card of that player's library.)
If you spied correctly, put two +1/+1 counters on that creature and it gains flying until end of turn. Otherwise, that creature gets +2/+2 and gains flying until end of turn.
 C 
Creature – Spider
Protection from white, reach
1/2
Forest
 
 B 
Basic Land – Forest

Spellslinger Guy (rare)
Bolstering Growth (uncommon)
Curse-eater (uncommon)
Lixiviate Flesh (uncommon)
Double the Guards (common)
Goblin Tumblerusher (common)
Revolting Chuckle (common)
Devil of Savgrath (common)
Composure (common)
Intents // Purposes (common)
City (common)
Freezemist Shaman (common)
Heft of Thoughts (common)
Draft Tarentula (common)
Forest (basic)