Yet another card dump (Circeus's): Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Prophesied End, sacrifice a creature.
Destroy all permanents that share a color with the sacrificed creature. |
Put a 1/1 white Spirit creature token with flying onto the battlefield for each nontoken creature you control.
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![]() , sacrifice Mountainsnapper: Destroy target land. Activate this ability only any time you could cast a sorcery.2/2
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Untap all creatures you control.
Draw a card. |
Draw two cards, then you lose life equal to the number of cards in your hand.
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Reveal the top card of your library. If it is a land, you may put it into your hand, otherwise put into your graveyard. You may repeat this process until you have put two cards into your hand.
Escalate (Then any opponent may pay this spell's escalate cost and copy it.) |
Neck Wring deals 3 damage to target creature or planeswalker.
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Put target card from a graveyard on top of its owner's library.
Return up to five target cards with different types from your graveyard to your hand.
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Flying
![]() : Snow Shaper gets +0/+2 until end of turn.2/1
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Return target nonland, noncreature permanent to its owner's hand.
Escalate (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.) |
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Choose a color at random. Target player discards a card of that color. If that player can't, they discard two cards.
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Target creature gets -3/+3 until end of turn.
It's ridiculously unwieldy and disgusting, but it will keep you alive.
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Return target enchantment to its owner’s hand. If only colored mana was used to cast Depermeate, you may put that enchantment on the bottom of its owner’s library instead.
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Target creature gets -2/-1 until end of turn, then Spy on that creature's controller. (To spy, choose land or nonland, then reveal the top card of that player's library.)
If you spied correctly, that creature gets an additional -2/-1 until end of turn. |
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Prophesied End
(rare)
Vigilant Ancestors
(uncommon)
Mountainsnapper
(uncommon)
Mass Untap
(uncommon)
Vulturous Thoughts
(common)
Metempsychosis
(common)
Neck Wring
(common)
Risks // Returns
(common)
Snow Shaper
(common)
Cleansing Pulse
(common)
Spiritual Exploitation
(common)
Whelk Armor
(common)
Depermeate
(common)
Hijack Vigor
(common)
Forest
(basic)




