Yet another card dump (Circeus's): Virtual Booster

Yet another card dump (Circeus's): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Defiled Forest #2 enters the battlefield tapped unless you return a land you control to its owner's hand.
{t}: Add {g} or {b} to your mana pool.
 U 
Instant
Counter target spell or ability if it targets another spell or ability.
 U 
Creature – Nymph Dryad
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Dryad of Plenty is paired with another creature, each of those creatures has "{t}: Add one mana of any color to your mana pool."
1/1
{2}{u}
 
 U 
Instant
Target player mills three cards.
Practice
{1}{r}{r}
 
 U 
Instant
As an additional cost to cast Practice, exile a card from your hand.
Draw two cards.
 C 
Creature – Spirit
Flying
When Wisps of Will leaves the battlefield, target creature gets -2/-0 until end of turn.
Gossamer (Whenever this creature blocks or becomes blocked, you may return it to your hand.)
1/1
 C 
Sorcery
Target creature you control gets +2/+2 until end of turn, then fights another target creature.
 C 
Creature – Human Warrior
Trample
Heroic — Whenever you cast a spell that targets Feller of Hydras, put a +1/+1 counter on Feller of Hydras.
3/3
 C 
Artifact Enchantment – Aura
Enchant land.
Whenever enchanted land is tapped for mana, it produces {2} more. Spend that mana to cast spells only if all mana used to cast them is colorless.
{2}{b}
 
 C 
Sorcery
Target player discards a card at random.
Purposes
{5}{b}
 
 C 
Sorcery
Target player exiles their hand face down. Return those cards to their hand at the beginning of the next end step.
 C 
Instant
Spy on a player. (To spy, choose land or nonland, then reveal the top card of that player's library.)
If you spied correctly, put two +1/+1 counters on that creature and it gains flying until end of turn. Otherwise, that creature gets +2/+2 and gains flying until end of turn.
 C 
Creature – Skeleton Assassin
Deranged (You may discard a card in addition to any other costs as you cast this spell. If you do, it enters the battlefield with haste and indestructible until end of turn.)
When Revelbones enters the battlefield, it gets +1/+0 until end of turn.
2/1
 C 
Instant
Target creature gets +2/+2.
Sublimate {g} (You may cast this card face down as a 2/2 creature for {3}. Cast it as a noncreature spell while face-down for its sublimate cost.)
Fun
{1}{r}
 
 C 
Sorcery
Fun deals 1 damage to target creature and 1 damage to that creature's controller.
Games
{4}{r}
 
 C 
Sorcery
Each creature deals 1 damage to its controller, then Games deals 1 damage to each creature.
 C 
Instant
Target permanent gains protection from the color of your choice until end of turn.
Mountain
 
 B 
Basic Land – Mountain

Defiled Forest #2 (rare)
Curse-eater (uncommon)
Dryad of Plenty (uncommon)
Theory // Practice (uncommon)
Wisps of Will (common)
Bracing for the Duel (common)
Feller of Hydras (common)
Cabinet of Curiosities (common)
Intents // Purposes (common)
Heft of Thoughts (common)
Revelbones (common)
Vortex of Claws (common)
Fun // Games (common)
Aura Bubble (common)
Mountain (basic)