Yet another card dump (Circeus's): Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose two — Target creature deals damage equal to its power to each creature and each player, then its controller sacrifices it; or target creature gains intimidate until end of turn; or put 2 1/1 red goblin tokens with haste onto the battlefield; or target player draws 2 cards and loses 2 life.
 U 
Creature – Elf
{t}: Generate one mana of any color. Spend this mana only to cast spells with converted mana cost 5 or higher.
1/1
 U 
Sorcery
Put a 1/1 white Spirit creature token with flying onto the battlefield for each nontoken creature you control.
 U 
Sorcery
Return target creature card and target noncreature card from your graveyard to your hand.
 C 
Creature – Zombie
Whenever Recoverer of Secrets attacks, Spy on the defending player. (To spy, choose land or nonland, then reveal the top card of that player's library.)
2/2
 C 
Instant
Target creature gets -2/-2 until end of turn.
Add {2} to your mana pool.
 C 
Enchantment
When Vindictive Banishment enters the battlefield, exile target nonland permanent an opponent controls until Vindictive Banishment leaves the battlefield.
When Vindictive Banishment leaves the battlefield, exile a permanent you control.
 C 
Artifact Enchantment – Aura
Enchant land.
Enchanted land has "{t}, Sacrifice this land: Add {3} to your mana pool."
 C 
Creature – Devil
Contract 2 (This creature enters the battlefield with 2 contract counters on it. At the beginning of your upkeep, remove a contract counter from this.)
At the beginning of your upkeep, if there is no contract counter on Devil of Savgrath, sacrifice a creature and lose 2 life.
Every act of servitude comes at the ultimate cost of a soul.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of its controller's untap step, if enchanted creature is untapped, return it to its owner's hand.
 C 
Enchantment – Aura
Landlock (This aura comes into play attached also to a land with the same controller as its normal target.)
Enchant creature
Permanents this enchants have "{t}: Add one mana of any color."
 C 
Instant
Regenerate target creature. Put a +1/+1 counter on it.
 C 
Instant
Target permanent gains protection from the color of your choice until end of turn.
 C 
Sorcery
Target creature you control gains haste.
Furious Charge deals 2 damage to target creature you don't control.
Swamp
 
 B 
Basic Land – Swamp

Rakdos Command (rare)
Treecrown Elf (uncommon)
Vigilant Ancestors (uncommon)
Grim Memorial (uncommon)
Recoverer of Secrets (common)
Excise Brains (common)
Vindictive Banishment (common)
Rigger's Hideout (common)
Devil of Savgrath (common)
Lumengrid Coercion (common)
Rainbow Sprout (common)
Growth Salve (common)
Aura Bubble (common)
Furious Charge (common)
Swamp (basic)