Yet another card dump (Circeus's): Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
sorcery
Destroy all enchantments and enchanted permanents.
 U 
Enchantment – Aura
Enchant creature
Target creature gains hexproof as you cast Thief's Prowess.
Enchanted creature gets +1/+1 and has hexproof.
{3}{r}
 
 U 
Instant
Creatures you control gain intimidate until end of turn.
State
{1}{w}
 
 U 
Instant
Creature you control gain indestructible until end of turn.
 U 
Enchantment – Aura
Enchant creature
Enchant creature can't attack or block unless its controller sacrifices two nonland permanents.
 C 
Creature – Elemental
Whenever Veilripper blocks or becomes blocked, destroy all auras and equipments attached to target creature blocking or blocked by it.
2/2
 C 
Creature – Human Advisor
{1}{g}: Mutations Expert gets +2/+2 until end of turn. Activate this ability only once each turn.
It is the very randomness of mutations that makes them both fascinating and frustrating to study.
2/2
 C 
Creature – Human Warrior
Trample
Heroic — Whenever you cast a spell that targets Feller of Hydras, put a +1/+1 counter on Feller of Hydras.
3/3
 C 
Creature – Goblin Shaman
{u}, Sacrifice Demented Flautist: Counter target spell that targets one or more creatures you control.
He knows cadences that will wrench your ideas from you, and pitches that will throw you into madness.
2/2
 C 
Instant
Target creature gets -3/+3 until end of turn.
It's ridiculously unwieldy and disgusting, but it will keep you alive.
{2}{b}
 
 C 
Sorcery
Target player discards a card at random.
Purposes
{5}{b}
 
 C 
Sorcery
Target player exiles their hand face down. Return those cards to their hand at the beginning of the next end step.
 C 
Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Dismiss {2} (Whenever this spell becomes the target of a spell or ability, you may pay {2} to return it to your hand.)
 C 
Instant
Neck Wring deals 3 damage to target creature or planeswalker.
 C 
Creature – Skeleton Assassin
Deranged (You may discard a card in addition to any other costs as you cast this spell. If you do, it enters the battlefield with haste and indestructible until end of turn.)
When Revelbones enters the battlefield, it gets +1/+0 until end of turn.
2/1
 C 
Creature – Pegasus
Flying, Protection from green
2/1
Swamp
 
 B 
Basic Land – Swamp

Bared Bones (rare)
Thief's Prowess (uncommon)
Church // State (uncommon)
Sacrificial Absolution (uncommon)
Veilripper (common)
Mutations Expert (common)
Feller of Hydras (common)
Demented Flautist (common)
Whelk Armor (common)
Intents // Purposes (common)
Double the Guards (common)
Neck Wring (common)
Revelbones (common)
Goldhoof Chelopter (common)
Swamp (basic)