Yet another card dump (Circeus's): Virtual Booster

Yet another card dump (Circeus's): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose target planeswalker with the same colors as your commander and put that planeswalker in your command zone. It becomes your commander. Then shuffle any other commander in your command zone into your library.
 U 
Sorcery
Untap target creature and gain control of it until end of turn. It gains haste until end of turn. Other creatures can't attack or block this turn.
 U 
Creature – Bear Beast
{3}{g}: Rageful Bear gets +2/+2 and gains your choice of trample or hexproof. Activate this ability only during your turn and only once each turn.
2/2
 U 
Enchantment
Creatures with power equal to 1 can't block.
Creatures with toughness equal to 1 can't be blocked.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "{1}{b}: Regenerate this creature. If {u} was spent to pay this cost, it gains flying until end of turn."
 C 
Artifact Enchantment – Aura
Enchant land.
Enchanted land has "Whenever this land is tapped for mana, you may pay 1 life. If you do, add {b} to your mana pool."
 C 
Sorcery
Until end of turn, gain control of target creature that was dealt damage this turn. Untap that creature. It gains haste until end of turn.
 C 
Creature – Warrior
Creatures blocking or blocked by Romantic Duellist have first strike.
2/1
 C 
Creature – Elf
Whenever a land enters the battlefield under your control, it gains "{t}: Add one mana of any color to your mana pool." until end of turn.
1/1
 C 
Creature – Human Advisor
{1}{g}: Mutations Expert gets +2/+2 until end of turn. Activate this ability only once each turn.
It is the very randomness of mutations that makes them both fascinating and frustrating to study.
2/2
 C 
Creature – Kor Scout
You may have Clearance Maker enters the battlefield tapped. If you do, tap target creature.
2/2
 C 
Instant
Return target nonland, noncreature permanent to its owner's hand.
Escalate {g} (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.)
 C 
Sorcery
Each opponent loses X life, where X is the number of land cards in all graveyard. You gain life equal to the life lost this way.
 C 
Enchantment – Aura
Enchant creature
When Sense of Tranquility enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Enchanted creature gets +1/+1.
Island
 
 B 
Basic Land – Island

Leadership Transition (rare)
Overly Dramatic Duplicity (uncommon)
Rageful Bear (uncommon)
Improbable Maths (uncommon)
Death Glide (common)
Road Toll (common)
Final Straw (common)
Romantic Duellist (common)
Rainbow Grafter (common)
Mutations Expert (common)
Clearance Maker (common)
Cleansing Pulse (common)
Nixilis' Gambit (common)
Sense of Tranquility (common)
Island (basic)