Yet another card dump (Circeus's): Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control get +1/+1 and gain vigilance until end of turn.
Dismiss (Whenever this spell becomes the target of a spell or ability, you may pay to return it to your hand.) |
Counter target spell.
That spell's controller sacrifices a land. |
Choose a counter type on target creature you control. Put one of those counters on each other creature you control.
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Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
Latch 3 – (If the last spell you cast this turn had a converted mana cost of 3 or higher, you may cast this spell for its latch cost.) |
Ethereal
![]() (You may cast this spell for its ethereal cost. If you do, it enters the battlefield as an enchantment with no other types or subtypes.)
Creatures you control get +1/+1 as long as you control a green permanent. 2/2
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Target player loses 1 life for each
they spent to cast spells this turn. |
Deathtouch
Gossamer (Whenever this creature blocks or becomes blocked, you may return it to your hand.) 1/1
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A deck can have any number of cards named City.
This card is a basic land as long at it isn't on the battlefield. : Add to your mana pool. |
Creatures your opponents control get -3/-0 until end of turn.
Bide time (If you cast this spell during your main phase, you may draw a card, then discard a card.) |
As an additional cost to cast Revolting Chuckle, discard a card.
Target creature gets -X/-X until end of turn, where X is the discarded card's converted mana cost. The laughter of a demon instills a terror far wose than the most rageful of its shrieks.
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Enchant land.
Enchanted land has " , Sacrifice this land: Add to your mana pool." |
Draw two cards, then you lose life equal to the number of cards in your hand.
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Enchant land.
Enchanted land has " : Add to your mana pool, where X is the number of enchantments in play." |
Return target nonland, noncreature permanent to its owner's hand.
Escalate (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.) |
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Double the Guards
(common, foil)
Overstretch
(rare)
Unbound Charity
(uncommon)
Encroaching Nature
(uncommon)
Juniper Spirit
(uncommon)
Canker Bloom
(common)
Ethereal Killer
(common)
City
(common)
Sudden Impediments
(common)
Revolting Chuckle
(common)
Rigger's Hideout
(common)
Vulturous Thoughts
(common)
Enclosure
(common)
Cleansing Pulse
(common)
Forest
(basic)

(Whenever this spell becomes the target of a spell or ability, you may pay 


they spent to cast spells this turn.
: Add
to your mana pool, where X is the number of enchantments in play."