Yet another card dump (Circeus's): Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a spell you control is countered, add X mana in any combination of colors to your mana pool, where X is the countered spell's converted mana cost. That mana doesn't empty from your mana pool as steps and phases end.
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+2 Destroy up to one target artifact or enchantment.
0 Put one loyalty counter on Selva Minesley for each enchantment or artifact on the battlefield on in a graveyard. -7 You get an emblem with "Each nonland permanent is an enchantment." 2
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Target player sacrifices a creature with converted mana cost 2 or less.
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Put a 1/1 white Spirit creature token with flying onto the battlefield for each nontoken creature you control.
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Choose one —
• Target player discards a card. Scry 1. • Look at the top card of target player's library. You may put that card in that player's graveyard. |
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Target player sacrifices a creature with power 3 or less. If they do, they may draw a card.
Escalate (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.) |
Target creature gets -2/-1 until end of turn, then Spy on that creature's controller. (To spy, choose land or nonland, then reveal the top card of that player's library.)
If you spied correctly, that creature gets an additional -2/-1 until end of turn. |
Regenerate target creature. Put a +1/+1 counter on it.
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When Wild Bladeswinger enters the battlefield, another target creature gains haste until end of turn.
Gossamer (Whenever this creature blocks or becomes blocked, you may return it to your hand.) 1/1
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Islandwalk
When Spectral Serpent becomes the target of a spell or ability, sacrifice it. 6/6
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Defender
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/5
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Target creature gains intimidate until end of turn.
Draw a card. |
Deranged (You may discard a card in addition to any other costs as you cast this spell. If you do, it enters the battlefield with haste and indestructible until end of turn.)
3/2
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: Add to your mana pool.
Ferocious — Freezemist Shaman has " : Add one mana of any color to your mana pool." as long as you control a creature with power 4 or greater1/1
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Shaman's Preserves
(rare, foil)
Selva Minesley
(mythic)
Edict of Strength
(uncommon)
Vigilant Ancestors
(uncommon)
Profligacy
(uncommon)
Abject Refusal
(common)
Hijack Vigor
(common)
Growth Salve
(common)
Wild Bladeswinger
(common)
Spectral Serpent
(common)
Sacred Chamber Wayholder
(common)
Commanding Glare
(common)
Fireweaving Chimera
(common)
Freezemist Shaman
(common)
Mountain
(basic)




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