Yet another card dump (Circeus's): Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Ethereal
![]() ![]() (You may cast this spell for its ethereal cost. If you do, it enters the battlefield as an enchantment with no other types or subtypes.)
Flash You may cast creature and enchantment cards as though they had flash. Each player can't cast more than one noncreature nonenchantment spell each turn. 5/5
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Manifest a random card from target opponent's hand under your control. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Target player mills three cards.
As an additional cost to cast Practice, exile a card from your hand.
Draw two cards. |
Steady Bear's power and toughness can't change.
2/2
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Diverted Flames deals 1 damage to target creature and 2 damage to that creature's controller.
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As Misleading Map enters the battlefield, an opponent chooses a color.
, : Add one mana of the chosen color to your mana pool."Are you sure it's not upside down?"
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Return target instant or sorcery card from your graveyard to your hand, then discard a card.
Escalate (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.) |
At the beginning of your precombat main phase, add
to your mana pool.1/2
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You may cast Cormorant Vigil as though it had flash by spending only
to do so.
Flying When Cormorant Vigil enters the battlefield, you may tap or untap target permanent. 2/1
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Choose a color at random. Target player discards a card of that color. If that player can't, they discard two cards.
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Return target nonland, noncreature permanent to its owner's hand.
Escalate (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.) |
Target creature gets -2/-2 until end of turn.
Add to your mana pool. |
Enchant land.
Enchanted land has " : Add to your mana pool, where X is the number of enchantments in play." |
Flying
When Wisps of Will leaves the battlefield, target creature gets -2/-0 until end of turn. Gossamer (Whenever this creature blocks or becomes blocked, you may return it to your hand.) 1/1
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Sophrosyne, Who Moderates
(mythic)
Soul Snatch
(uncommon)
Theory // Practice
(uncommon)
Steady Bear
(uncommon)
Diverted Flames
(common)
Misleading Map
(common)
Sudden Recall
(common)
Elf Drummer
(common)
Cormorant Vigil
(common)
Spiritual Exploitation
(common)
Cleansing Pulse
(common)
Excise Brains
(common)
Enclosure
(common)
Wisps of Will
(common)
Plains
(basic)






: Add one mana of the chosen color to your mana pool.
to do so.
to your mana pool, where X is the number of enchantments in play."