Yet another card dump (Circeus's): Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Gestalt of Souls, exile any number of creature cards from graveyards.
Gestalt of Souls enters the battlefield with a +1/+1 counter on it for each card exiled this way. 0/0
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Put a 3/2 red Djinn creature token with flying onto the battlefield.
Prevent all damage dealt by creatures with flying this turn.
Draw a card. |
Counter target spell. If that spell is an instant or sorcery, exile it instead.
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Target player exiles a creature they control.
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Defender
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/5
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Xenophobia — Whenever True Berserker becomes blocked by a nonred creature, it gets +2/+0 and gains first strike.
1/1
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Put target card from a graveyard on top of its owner's library.
Return up to five target cards with different types from your graveyard to your hand.
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When Poison Elemental enters the battlefield, target creature gets -2/-1 until end of turn.
Gossamer (Whenever this creature blocks or becomes blocked, you may return it to your hand.) 1/2
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Fun deals 1 damage to target creature and 1 damage to that creature's controller.
Each creature deals 1 damage to its controller, then Games deals 1 damage to each creature.
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Whenever a player casts a red spell, Dwarven Gas Knocker gets +1/+0 until end of turn.
1/1
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Enchant creature
When Sense of Tranquility enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. Enchanted creature gets +1/+1. |
Destroy target attacking or blocking creature.
Escalate (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.) |
![]() : Mutations Expert gets +2/+2 until end of turn. Activate this ability only once each turn.It is the very randomness of mutations that makes them both fascinating and frustrating to study.
2/2
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Enchant creature
Enchanted creature gets -3/-0. Whenever you play a spell that shares a color with enchanted creature, tap it. |
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Gestalt of Souls
(rare)
Heaven // Earth
(uncommon)
Disunite words
(uncommon)
Extreme Edict
(uncommon)
Sacred Chamber Wayholder
(common)
True Berserker
(common)
Risks // Returns
(common)
Poison Elemental
(common)
Fun // Games
(common)
Dwarven Gas Knocker
(common)
Sense of Tranquility
(common)
Expunge
(common)
Mutations Expert
(common)
Tone Deafness
(common)
Swamp
(basic)







