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Mechanics

CardName: Temporal Overcharge Cost: 2U Type: Sorcery Pow/Tgh: / Rules Text: At the end of this turn's postcombat main phase, there is an additional beginning phase followed by an additional main phase. Skip your next draw step. Flavour Text: Set/Rarity: Yet another card dump (Circeus's) Rare

Temporal Overcharge
{2}{u}
 
 R 
Sorcery
At the end of this turn's postcombat main phase, there is an additional beginning phase followed by an additional main phase. Skip your next draw step.
Created on 11 Nov 2013 by Circeus

History:

2013-11-11 10:29:37: Circeus created and commented on the card Temporal Overcharge

A very weird idea. "Skip your next draw step" is the easiest way to make it not an "extra turn" spell as is usual. I'm not sure about the cost, though. {1}{u}{u} makes this way worse that Savor the Moment...

So this is like Vitalize/Reset plus... a oneoff Paradox Haze. Untapping all your lands is traditionally fairly expensive, but putting it in a separate phase (so you can't carry mana over without jumping hoops) I guess deals with most of the problems.

I can't really see the point in this when Savor the Moment already exists.

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How much damage does this card deal? Lightning Blast
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