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CardName: Izzet Command Cost: UURR Type: Instant Pow/Tgh: / Rules Text: Choose two — Return target creature you control to your hand and Izzet Command deals damage to target player equal to that creatur's power; or Izzet Command can't be countered; or Izzet Command deal 4 damage to target creature; or tap two target permanents. Flavour Text: Set/Rarity: Yet another card dump (Circeus's) Rare

Izzet Command
{u}{u}{r}{r}
 
 R 
Instant
Choose two — Return target creature you control to your hand and Izzet Command deals damage to target player equal to that creatur's power; or Izzet Command can't be countered; or Izzet Command deal 4 damage to target creature; or tap two target permanents.
Updated on 15 Jul 2019 by Circeus

History: [-]

2014-07-29 17:58:23: Circeus created the card Izzet Command
2014-07-29 18:07:17: Circeus edited Izzet Command
2014-07-30 19:31:39: Circeus edited Izzet Command:

4th ability change from divination

2014-08-02 17:36:10: Circeus edited Izzet Command:

should be instant

2014-08-07 23:04:53: Circeus edited Izzet Command:

accidentally deleted an ability

2019-07-12 20:56:44: Circeus edited Izzet Command

I'm all for guild commands - they are on my short list of designs to try my hand on, so more power to you there, but this wall of text is prime evidence why the updated template for modal spells was needed.

Having a "can't be countered"-mode is clever and useful, but you don't put it in the middle. Make it the first or last.

The first mode seems quite complex and multi-parted for a command.

Note the bulleted list templating on recent commands; it's much easier to read

FWIW, the abilities are in this precise order because they go 1) multicolor ability 2) hybrid ability 3) & 4) monocolor abilities

you try coming up with on that requires both red and blue, is short enough and does doesn't get too close to one on a different command (counter and damage is on Dimir Command. draw and damage is on Rakdos). Go on.

A cycle of 10 commands requires 40 different effects. It is not easy to do, and this cycle is frickin five years old. I was only updating the "can't be countered" templare <Selesnya Command

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What is this card's power? Kindercatch
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