Yet another card dump (Circeus's)

Yet another card dump (Circeus's) by Circeus

497 cards in Multiverse

26 with no rarity, 136 commons, 168 uncommons,
141 rares, 26 mythics

59 white, 84 blue, 78 black, 71 red, 58 green,
94 multicolour, 14 hybrid, 9 split, 13 artifact, 17 land

649 comments total

Caved in and decided it was easier to have this around until we can have an easier way to track our activities across the site

Yet another card dump (Circeus's): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

I figured this was the easier way rather than constantly shifting back and forth between my MSE files and this website, plus I can edit from anywhere. The set covers a bunch of random designs from MTGsalvation's cardmaking games, but also random ideas and a lot of cards from my mostly abandoned Ekkremes set (hence the contraptions, colorless/colored mana references, reversed allied/enemy color relationships...).

Cardset comments (3) | Add a comment on this cardset

Recently active cards: (all recent activity)

Colour indicator U Creature – Drake
Blue inflation (This card's mana cost is equal to the number of lands you control, one of which must add {u}.)
Flying
When Inflating Drake enters the battlefield, if you control five lands or more, draw two cards.
2/2
1 comment
2023-03-20 23:57:58 by Circeus
 U 
Enchantment
When Alter Paths enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever a land enters the battlefield under your control, put a counter on Alter Paths.
{1}{g}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. This ability costs an additional {1} for each counter on Alter Paths.
1 comment
2021-01-09 00:09:53 by Circeus
 C 
Creature – Goblin
Echo {1}{r}
Haste
Whenever you pay an echo cost, Spittle Spewer deals 2 damage to target opponent.
2/2
2 comments
last 2020-08-11 02:28:13 by amuseum
 R 
Creature – Insect Druid
If a spell or effect you don't control would counter a spell you control, instead you may pay {3}.
{t}: Add {g}.
2/2
1 comment
2020-06-15 23:44:03 by Circeus
 R 
Instant
Return all cards that were put into graveyards and all permanents that entered the battlefield this turn to their owners' hands.
Each player gains life equal to the life they lost this turn.
2 comments
last 2013-04-14 07:46:26 by Alex

Recent comments: (all recent activity)
On Inflating Drake:

Weirdass concept for a card that can be cast on any turn and yet doesn't destroy the game because fuckin' cascade exists.

On Alter Paths:

heh. too wordy.

On Spittle Spewer:

Nice. Turn downside opportunity into bonus.

On Spittle Spewer:

I was reading today's Making Magic and wondering how to make Echo more palatable. And then I was like, duh.

On Fatecrawler:

Wanted an effect that turned hard counter into soft ones

On Izzet Command:

FWIW, the abilities are in this precise order because they go 1) multicolor ability 2) hybrid ability 3) & 4) monocolor abilities

you try coming up with on that requires both red and blue, is short enough and does doesn't get too close to one on a different command (counter and damage is on Dimir Command. draw and damage is on Rakdos). Go on.

A cycle of 10 commands requires 40 different effects. It is not easy to do, and this cycle is frickin five years old. I was only updating the "can't be countered" templare <Selesnya Command

On Pestiferous Emanations:

No it won't. that's to be dealt with in the rules, not the remidner text. There's a reason the last ability is worded the way it is.

On Izzet Command:

Note the bulleted list templating on recent commands; it's much easier to read

On Izzet Command:

I'm all for guild commands - they are on my short list of designs to try my hand on, so more power to you there, but this wall of text is prime evidence why the updated template for modal spells was needed.

Having a "can't be countered"-mode is clever and useful, but you don't put it in the middle. Make it the first or last.

The first mode seems quite complex and multi-parted for a command.

On Pestiferous Emanations:

Due to the way enchant works this will go to the graveyard onnce it's no longer attached to a creature - even if it's still attached to a land.

(All recent activity)
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