Yet another card dump (Circeus's)

Yet another card dump (Circeus's) by Circeus

493 cards in Multiverse

25 with no rarity, 135 commons, 167 uncommons,
140 rares, 26 mythics

59 white, 83 blue, 78 black, 70 red, 57 green,
92 multicolour, 14 hybrid, 10 split, 13 artifact, 17 land

644 comments total

Caved in and decided it was easier to have this around until we can have an easier way to track our activities across the site

Yet another card dump (Circeus's): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

I figured this was the easier way rather than constantly shifting back and forth between my MSE files and this website, plus I can edit from anywhere. The set covers a bunch of random designs from MTGsalvation's cardmaking games, but also random ideas and a lot of cards from my mostly abandoned Ekkremes set (hence the contraptions, colorless/colored mana references, reversed allied/enemy color relationships...).

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Recently active cards: (all recent activity)

 R 
Instant
Choose two — Return target creature you control to your hand and Izzet Command deals damage to target player equal to that creatur's power; or Izzet Command can't be countered; or Izzet Command deal 4 damage to target creature; or tap two target permanents.
3 comments
last 2019-07-15 07:16:32 by Circeus
 U 
Enchantment – Aura
Landlock (This aura comes into play attached also to a land with the same controller as its normal target.)
Enchant creature
Permanents this enchants have "When this permanent leaves the battlefield, each opponent loses 2 life and you gain 2 life."
4 comments
last 2019-07-15 06:59:54 by Circeus
 U 
Enchantment – Aura
Landlock (This aura comes into play attached also to a land with the same controller as its normal target.)
Enchant creature
Permanents this enchants have "{2}{w}, {t}, Sacrifice this permanent: Destroy target attacking creature."
 U 
Enchantment – Aura
Landlock (This aura comes into play attached also to a land with the same controller as its normal target.)
Enchant creature
Permanents this enchants have haste and "{1}{r}, {t}: This permanent deals 1 damage to target player."
 C 
Enchantment – Aura
Landlock (This aura comes into play attached also to a land with the same controller as its normal target.)
Enchant creature
Permanents this enchants have "{t}: Add one mana of any color."

Recent comments: (all recent activity)
On Izzet Command:

FWIW, the abilities are in this precise order because they go 1) multicolor ability 2) hybrid ability 3) & 4) monocolor abilities

you try coming up with on that requires both red and blue, is short enough and does doesn't get too close to one on a different command (counter and damage is on Dimir Command. draw and damage is on Rakdos). Go on.

A cycle of 10 commands requires 40 different effects. It is not easy to do, and this cycle is frickin five years old. I was only updating the "can't be countered" templare <Selesnya Command

On Pestiferous Emanations:

No it won't. that's to be dealt with in the rules, not the remidner text. There's a reason the last ability is worded the way it is.

On Izzet Command:

Note the bulleted list templating on recent commands; it's much easier to read

On Izzet Command:

I'm all for guild commands - they are on my short list of designs to try my hand on, so more power to you there, but this wall of text is prime evidence why the updated template for modal spells was needed.

Having a "can't be countered"-mode is clever and useful, but you don't put it in the middle. Make it the first or last.

The first mode seems quite complex and multi-parted for a command.

On Pestiferous Emanations:

Due to the way enchant works this will go to the graveyard onnce it's no longer attached to a creature - even if it's still attached to a land.

On Pestiferous Emanations:

The idea is that the lands picked would be stuff like Memorials, fetchlands, evolving wilds etc. See also cards like The Gitrog Monster.

Also thanks for pointing out the missing test on the reminder. Going to fix that now.

On Pestiferous Emanations:

This ablity feels painful to track. If it's used on abilities which actually join the target to the land, it would be OK - but here you might well want to target a creature that you control (to give it a bit of protection) and a land that an opponent controls.

On Final Moments:

Was aiming for a "no good choice" spell that had no easy way out for sacrificing

On Armies of Nature:

To make them 3/3 would probably need to cost a bit more, yeah.
­Living Plane Nature's Revolt are both smaller than this.

On Armies of Nature:

FWIW, I wanted something that made "all" lands permanently critters of significant size, but figured a) turning all lands into big critters would push the cost higher than what I intended b) that's asking for disaster in the face of mass removal (making them indestructible felt way over the top...) c) there's not that many options when defining a subset of land types.

and that's how I got to this somewhat quirky result. I'm not saying it's especially good or anything, but at least I like the johnny part of the result.

(All recent activity)
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