Tesla Card Dump: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Airborne Backup White Common 3{2}{w} Instant You gain 4 life. Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. 1 1449529059 on 07 Dec 2015 by Doombringer
2 Airforce Tinkerer White Common 3{2}{w} Creature — Artificer 2 1 When Airforce Tinkerer enters the battlefield, choose one:
• Put a +1/+1 counter on target creature.
• Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
1 1446690020 on 05 Nov 2015 by CasualR
3 Artificer's Journey White Uncommon 5{4}{w} Instant Exile target nonartifact creature you control, then Choose target artifact card in your graveyard. Return that card and the exiled card to the battlefield under your control at the beginning of your next upkeep. Exile Artificer's Journey. 6 1448930324 on 01 Dec 2015 by Doombringer
4 Battle Aven White Common 3{2}{w} Creature – Bird 1 2 Flying
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
2 1446770698 on 06 Nov 2015 by Madness
5 Battle Horse White Common 4{3}{w} Creature – Horse 2 3 Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.) 2 1447121054 on 10 Nov 2015 by ancestral
6 Battle Ox White Common 3{2}{w} Creature – Ox 1 3 Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.) 0
7 Bird Envoy White Common 5{4}{w} Creature – Bird 2 4 Flying
Whenever Bird Envoy becomes tapped, you gain 2 life.
4 1466386695 on 20 Jun 2016 by Doombringer
8 Border White Uncommon 5{4}{w} Creature – Wall 0 6 Defender
When Border Blockade dies, put three 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
3 1463818278 on 21 May 2016 by Doombringer
9 Border Captain White Common 2{1}{w} Creature – Human Soldier 2 1 (Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, put a +1/+1 counter on Border Captain.
4 1446594048 on 03 Nov 2015 by Inanimate
10 Border Patrol White Common 4{3}{w} Creature – Human Knight 3 3 Border Patrol has first strike as long as you control a token. 1 1455084716 on 10 Feb 2016 by CasualR
11 Captain of the Ranks White Uncommon 5{4}{w} Creature – Human Soldier 2 4 Whenever Captain of the Ranks or another nontoken creature enters the battlefield, [bolster 1]. 0
12 Card67540 White None 1{w} Instant Oppress target player.
Draw a card.
0
13 Celestial Student White Common 4{3}{w} Creature – Human Cleric 2 4 As long as your advancement is 4 or greater, Celestial Student has flying. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.) 4 1447638314 on 16 Nov 2015 by Doombringer
14 Census Enforcer White Common 4{3}{w} Creature – Human Soldier 3 3 It is against the law for an opponent to control three or more creatures
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last upkeep, you may tap target creature.
3 1461792386 on 27 Apr 2016 by Jackal
15 Champion of the People (Martyr's Call) White Rare 3 {1}{w}{w} Creature – Human Knight
‑‑‑‑
Enchantment
2 2 [Revolution]
First strike, lifelink
‑‑‑‑
Creatures you control with revolution enter the battlefield transformed.
Creatures you control get +1/+1 and gain first strike and lifelink
4 1452035241 on 05 Jan 2016 by CasualR
16 Consol Patrolman (Automated Patrolbot) White Uncommon 4 {3}{w} Creature – Human Soldier
‑‑‑‑
Artifact Creature – Construct Soldier
2
‑‑‑‑
4
4
‑‑‑‑
4
[Revolution]
Vigilance
‑‑‑‑
Creatures you control with Revolution enter the battlefield transformed.
Vigilance
4 1471018611 on 12 Aug 2016 by Jackal
17 Consul Law-Watch White Common 1{w} Creature – Human Citizen 1 1 (Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, you gain 2 life.
4 1446594046 on 03 Nov 2015 by Inanimate
18 Consul Officer White Common 5{4}{w} Creature – Human Soldier 2 5 When Consul Officer enters the battlefield, put a colorless [Charge] artifact token onto the battlefield with [Canister_text] 2 1447123902 on 10 Nov 2015 by ancestral
19 Consul Veteran White Common 3{2}{w} Creature – Human Knight 1 3 First Strike
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
0
20 Consul's Lieutenant White Uncommon 2{w}{w} Creature – Human Soldier 2 1 First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
4 1449212090 on 04 Dec 2015 by Doombringer
21 Cry of Revolt White Common 3{2}{w} Sorcery [Bolster 2].
Draw a card.
3 1457067395 on 04 Mar 2016 by Doombringer
22 Daring Pilot White Common 2{1}{w} Creature – Human Citizen 2 1 Whenever Daring Pilot becomes tapped, target creature gains first strike until end of turn. 1 1446882358 on 07 Nov 2015 by Doombringer
23 Diplomat of the Commons White Common 2{1}{w} Creature – Human Advisor 2 1 Vigilance
Whenever another creature enters the battlefield under your control this turn, put a +1/+1 counter on it.
0
24 Disappearing Act White Common 1{w} Instant Kicker {5}{w} (You may pay an additional {5}{w} as you cast this spell.)
Exile target attacking or blocking creature, then return that card to the battlefield under its owner's control. If Disappearing Act was researched, that creature doesn't return.
7 1454980878 on 09 Feb 2016 by Doombringer
25 District Enforcer White Uncommon 2{1}{w} Creature – Human Soldier 3 1 Putting a token onto the battlefield is against the law.
[Law] – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, creatures you control gain first strike until end of turn.
11 1446783453 on 06 Nov 2015 by Inanimate
26 Double Healer White Common 1{w} Creature – Human Cleric 1 2 When Double Healer becomes tapped, gain 1 life.

{4}{w}, {t}: Gain 1 life.
0
27 Elixir Developer White Common 5{4}{w} Creature – Human Artificer 2 5 When Elixir Developer enters the battlefield, you gain life equal to your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.) 1 1447123951 on 10 Nov 2015 by ancestral
28 Emergency Deployment White Common 3{2}{w} Instant Tinker, then tinker. again. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield. Then do it again.) 1 1446643849 on 04 Nov 2015 by Circeus
29 Ghirapur Lawman White None 3{2}{w} Creature – Human Soldier 3 2 It's against the law to attack with more than one creature. (Whenever an opponent breaks one of your laws, that player loses 1 life and you gain 1 life.) 1 1464796214 on 01 Jun 2016 by continuumg
30 Guardian Garuda White Common 5{4}{w} Creature – Bird 3 3 CW10 Flying
As long as Guardian Garuda is untapped, it gets +0/+2.
2 1459260752 on 29 Mar 2016 by Doombringer
31 Guardian of Kaladesh White Common 1{w} Creature – Human Soldier 1 1 As long as your advancement is 4 or greater, Guardian of Kaladesh gets +2/+2. (Your advancement is the largest amount of colorless mana in the cost of a permanent you control.) 2 1446880817 on 07 Nov 2015 by Doombringer
32 Impediment White Common 2{1}{w} Instant CW16 Kicker {5}{w} (You may pay an additional {5}{w} as you cast this spell.)
Tap up to two target creatures.
If Impediment was researched, tap all creatures you don't control instead.
1 1459357420 on 30 Mar 2016 by Inanimate
33 Inspired Ploy White Common 2{1}{w} Instant [Envision 3]
Target creature gets +2/+2 until end of turn. If you have a creature card in your vision pile, it gains first strike until end of turn.
0
34 Marie, Unyielding Hero White Mythic 3{1}{w}{w} Legendary Creature – Human 1 1 Indestructible
[Renown]
Whenever Marie, Unyielding Hero deals combat damage to a player, if Marie is renowned you win the game at the beginning of the next end step.
8 1447121305 on 10 Nov 2015 by ancestral
35 Mecha Repair Pilot White Uncommon 2{1}{w} Creature — Pilot 2 2 Sacrifice Mecha Repair Pilot: Target Mecha gains indestructible and hexproof until end of turn. 2 1447030230 on 09 Nov 2015 by Doombringer
36 Oppressor White None 3{2}{w} Creature – Human Soldier 3 2 Whenever Oppressor attacks, Oppress defending player. (That player taps an untapped creature they control or loses 2 life.) 5 1464360390 on 27 May 2016 by Link
37 Other House Arrest White None 3{2}{w} Enchantment – Aura Enchant creature
When Other House Arrest enters the battlefield, put a 1/1 colourless Thopter artifact creature token with Flying onto the battlefield.
Enchanted creature can't attack or block.
Tap an untapped Thopter you control: Attach Other House Arrest to target creature.
5 1466717196 on 23 Jun 2016 by continuumg
38 Outlands Sympathizer White Common 2{1}{w} Creature – Human Nomad 1 2 Natural — {1}{w}: Gain 1 life. If this is the third time you activated a nonland ability this turn, creatures you control get +1/+1 until end of turn. 5 1446781515 on 06 Nov 2015 by Doombringer
39 Pacifist White Common 2{1}{w} Creature – Human Monk 3 3 If Pacifist would deal combat damage, gain that much life instead. 1 1460673089 on 14 Apr 2016 by Inanimate
40 Police Pilot White Common 2{1}{w} Creature – Human Artificer 1 1 Flying
When Police Pilot enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
1 1463676192 on 19 May 2016 by Inanimate
41 Pride in Craftmanship (Ghirapur Springsteel) White Common 2 {1}{w} Instant
‑‑‑‑
Artifact – Equipment
Blueprint (As this spell resolves, exile it transformed. You may cast it from exile for {3}.)
Target creature gets +1/+1 and indestructible until end of turn.
‑‑‑‑
(Ghirapur Springsteel costs {3} to cast from exile.)
Indestructible
Equipped creature gets +2/+2.
Equip 3
3 1459662237 on 03 Apr 2016 by pasteur
42 Priest of the Ordered Cog White Uncommon 4{2}{w}{w} Creature – Human Cleric 2 2 Vigilance
{t}: Put a +1/+1 counter on Priest of the Ordered Cog. Activate this ability only any time you could cast a sorcery.
2 1448862694 on 30 Nov 2015 by Doombringer
43 Rallying Propaganda White Common 2{1}{w} Sorcery Kicker {6}{w} (You may pay an additional {6}{w} as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If Rallying Propaganda was researched, those creatures get +2/+2 until end of turn instead.
3 1456762985 on 29 Feb 2016 by Inanimate
44 Reforge in Light White Common 1{w} Instant Prevent all damage that would be dealt to target creature this turn. Untap that creature. 1 1446769866 on 06 Nov 2015 by Doombringer
45 Relocate White Common 3{2}{w} Instant Exile up to two target creatures, then return them to the battlefield tapped under their owner's control. 5 1455160732 on 11 Feb 2016 by Doombringer
46 Scrap Glider White Common 2{1}{w} Creature – Human Artificer 2 2 If you control a creature with a +1/+1 counter on it, Scrap Glider has flying.

{4}{w}:Put a +1/+1 counter on Scrap Glider.
1 1464117288 on 24 May 2016 by Jackal
47 Snare Squad General White Uncommon 2{1}{w} Creature – Human Soldier 1 2 {1}, tap two untapped creatures you control: Tap target creature. 2 1464136050 on 25 May 2016 by continuumg
48 Solar Flash White Uncommon 4{3}{w} Sorcery Tap all creatures. Your opponent's creatures do not untap during their controller's next untap step. 1 1464192177 on 25 May 2016 by Jackal
49 Sword of the Commons White Common 3{2}{w} Creature – Human Citizen 2 3 Sword of the Commons gets +1/+0 for each other Citizen you control. 3 1463818344 on 21 May 2016 by Doombringer
50 Thopter Army White Common 4{3}{w} Sorcery Kicker {5}{w} (You may pay an additional {5}{w} as you cast this spell.)
Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. If Thopter Army was researched, put four onto the battlefield instead.
2 1454993153 on 09 Feb 2016 by Inanimate
51 Tinker Knight White Common 3{2}{w} Creature — Knight 1 2 Vigilance
When Tinker Knight enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.)
1 1447124234 on 10 Nov 2015 by ancestral
52 Tinker Soldier White Common 2{1}{w} Creature — Soldier 1 1 When Tinker Soldier enters the battlefield, tinker. (When this enters the battlefield, you may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.) 0
53 Town Square Speaker White Common 1{w} Creature – Human Citizen 1 1 {4}{g}: Put a 1/1 white Citizen creature token onto the battlefield. 5 1455077926 on 10 Feb 2016 by Doombringer
54 Underclass Protestor White Common 2{1}{w} Creature – Human Citizen 1 1 When Underclass Protestor enters the battlefield, [bolster 1] 0
55 Upgraded Tinker White Common 5{4}{w} Sorcery Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
Then put two +1/+1 counters on target artifact creature.
2 1446643641 on 04 Nov 2015 by Circeus
56 Wrench-Jockey White Common 4{3}{w} Creature — Human Rigger 2 4 When Wrench-Jockey enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.) 1 1452661691 on 13 Jan 2016 by Doombringer
57 Aerial Surveillance Blue Common 2{1}{u} Sorcery Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
Scry 3.
1 1455244383 on 12 Feb 2016 by Zervintz
58 Aether Siphoner Blue Uncommon 4{3}{u} Creature – Human Artificer Wizard 2 4 {1}, {t}, Tap an untapped canister you control: Tap target permanent. 0
59 Alatian Phasemancer Blue Common 2{1}{u} Creature – Human Wizard 1 3 Access ({7}: Grant access to the Machine to each permanent you control.)
Access granted — Whenever Alatian Phasemancer is granted access to the Machine, it gets +2/+2 and can’t be blocked until end of turn
1 1447115038 on 10 Nov 2015 by Doombringer
60 Apprentice Spike (Master Spike) Blue Common 2 {u}{u}
‑‑‑‑
{u}{u}
Instant
‑‑‑‑
Instant
Counter target spell unless its controller pays {1}.
Research {2} (Then you may pay {2} to research this. If you do, reveal any number of cards you own with the same name as this card in your graveyard, hand and/or library and transform them, then transform this card. Shuffle this card into your library.)
‑‑‑‑
Counter target spell. Draw a card.
5 1446624125 on 04 Nov 2015 by pasteur
61 Artificer's Skill Blue Common 1{u} Enchantment – Aura Enchant creature
Whenever an artifact enters the battlefield under your control, enchanted creature gets +1/+1 uand gains flying ntil end of turn.
1 1449192328 on 04 Dec 2015 by Doombringer
62 Artificial Thought Blue Common 2{1}{u} Sorcery Replicate {u}, Tap an untapped artifact you control (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Draw a card.
3 1463174473 on 13 May 2016 by Jackal
63 Aspiring Inventor Blue Common 2{1}{u} Creature — Human Artificer 2 1 Advance (When you untap ten or more permanents at once, you become advanced.)
As long as you’re advanced, Aspiring Inventor gets +2/+2 and has flying.
0
64 Aspiring Technomancer Blue Common 2{1}{u} Creature — Human Artificer 1 1 When Aspiring Technomancer enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.) 2 1446710164 on 05 Nov 2015 by Doombringer
65 Battle Ghost Blue Common 4{3}{u} Creature – Spirit 1 1 Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
Battle Ghost can’t be blocked.
2 1446770708 on 06 Nov 2015 by Doombringer
66 Bazaar-Street Tinkerer (Aeronautic Genius) Blue Common 3 {2}{u} Creature – Human Artificer
‑‑‑‑
Creature – Human Artificer
2
‑‑‑‑
3
1
‑‑‑‑
2
CU03 Flying
[Revolution]
‑‑‑‑
Flying, prowess
Creatures with revolution you control enter the battlefield transformed.
2 1459406840 on 31 Mar 2016 by Doombringer
67 Blue Pilot Blue Common 2{1}{u} Creature — Pilot 1 2 Flying
Vehicles crewed by Blue Pilot have flying.
1 1447125212 on 10 Nov 2015 by ancestral
68 Canister Channeler Blue Common 3{2}{u} Creature – Human Artificer 2 1 Connection (Whenever you activate a nonland activated ability with {t} in its cost, this creature gets +1/+1 until end of turn.) 3 1449108604 on 03 Dec 2015 by Inanimate
69 Confiscation Officer Blue Uncommon 4{2}{u}{u} Creature – Human Wizard Advisor 2 2 UU02 When Confiscation Officer enters the battlefield return target nonland permanent an opponent controls to its owner's hand. It's against the law for an opponent to have a permanent with the same name as that permanent enter the battlefield under their control until Confiscation Officer leaves the battlefield. 3 1458132772 on 16 Mar 2016 by CasualR
70 Consul Investigator Blue Common 3{2}{u} Creature – Human Wizard 2 2 Casting spells during combat is against the law.
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, draw a card, then discard a card.
9 1447027699 on 09 Nov 2015 by Doombringer
71 Consul Investigator Blue Common 3{2}{u} Creature – Human Scout 2 3 CU04 It is against the law to block Consul Investigator.
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last upkeep, target creature you control can’t be blocked this turn.
3 1449620570 on 09 Dec 2015 by Inanimate
72 Consul Spy-Tag Blue Uncommon 1{u} Enchantment – Aura Enchant creature you don't control
Whenever enchanted creature deals damage to you or a creature you control, draw two cards.
2 1449192265 on 04 Dec 2015 by Doombringer
73 Consul Tinkerer Blue Common 3{2}{u} Creature — Artificer 2 1 When Consul Tinkerer enters the battlefield, choose one:
• Put a charge counter on target artifact.
• Put a 1/1 Thopter artifact creature token with flying onto the battlefield.
0
74 Convert to Aether Blue Common 2{1}{u} Instant Counter target spell unless its controller pays {1}.
[Charge]
1 1455779796 on 18 Feb 2016 by Doombringer
75 Covert Operations Blue Rare 3{1}{u}{u} Enchantment Creatures you control have hexproof and skulk.
{1}: Target creature you control gets -1/+1 until end of turn.
18 1466813077 on 25 Jun 2016 by CasualR
76 Data Mining Blue Uncommon 1{u} Sorcery Look at target player's hand.
Draw a card.
[Decipher {3}{u}]
4 1451966100 on 05 Jan 2016 by Doombringer
77 Due Diligence Blue Common 4{3}{u} Sorcery Draw two cards. You may put a charge counter on target artifact. 1 1446882401 on 07 Nov 2015 by Doombringer
78 Educated Guess Blue Common 3{2}{u} Instant Kicker {5}{u} (You may pay an additional {5}{u} as you cast this spell.)
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If Educated Guess was researched, look at the top five cards of your library instead.
3 1454993811 on 09 Feb 2016 by Inanimate
79 Endless Preparation Blue Common 6{4}{u}{u} Sorcery Tinker. Tinker again, then tinker a third time. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield. Then do it again. And again.) 0
80 Essentials Tutor Blue Common 3{2}{u} Creature – Human Wizard 1 3 Essence — Whenever you spend four or more mana to cast a spell or activate an ability, draw a card, then discard a card.
{3}{u}, {t}: Draw a card, then discard a card.
1 1447024968 on 08 Nov 2015 by Doombringer
81 Foggy Wrappings Blue None 2{1}{u} Enchantment – Aura Enchant creature
Enchanted creature can't be blocked by creatures with greater power.
Creatures blocking enchanted creature gets -1/-0.
1 1465483347 on 09 Jun 2016 by Circeus
82 Inevitable Conclusion Blue Common 3{2}{u} Sorcery [Envision 3]
Put up to two cards from your vision pile into your hand.
0
83 Inspired Researcher Blue None 2{1}{u} Creature – Human Artificer 2 1 When Inspired Researcher enters the battlefield, [Envision1].
As long as you have an artifact card in your vision pile, Inspired Researcher has flying.
0
84 Launch Thopter Blue Uncommon 1{u} Sorcery Put a 1/1 colorless Thopter artifact creature token with flying into the battlefield.
[Decipher {2}{u}{u}]
5 1451359244 on 29 Dec 2015 by CasualR
85 Leylink Feeder Blue Common 5{4}{u} Creature – Elemental 2 4 Flying
Connection (Whenever you activate a nonland activated ability with {t} in its cost, this creature gets +1/+1 until end of turn.)
2 1447198561 on 10 Nov 2015 by SadisticMystic
86 Mecha Tinkerer Pilot Blue Uncommon 4{3}{u} Creature — Pilot 2 3 Flash
When Mecha Tinkerer Pilot enters the battlefield, you may exile target Core and target Chassis you control. If you do, return them to the battlefield transformed as one permanent with haste.
0
87 Memory Leak Blue Common 2{1}{u} Sorcery Target player puts the top five cards from his or her library into his or her graveyard.
[Decipher {4}{u}]
6 1453908432 on 27 Jan 2016 by CasualR
88 Networked Sage Blue Uncommon 2{1}{u} Creature – Human Artificer 1 2 {t}: Add {1} to your mana pool. Spend this mana only to cast artifacts spells or activate abilities of artifacts. If your advancement is 4 or more, add {2} to your mana pool instead. (Your advancement is the largest amount of colorless mana in the cost of a permanent you control.) 0
89 Progressive Scholar Blue Common 2{1}{u} Creature – Human Artificer 2 1 {t}: Draw a card, then discard a card. Activate this ability only if your advancement is 4 or greater. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.) 3 1447638404 on 16 Nov 2015 by Doombringer
90 Repurpose Blue Uncommon 3{1}{u}{u} Instant Counter target spell. if your advancement is 4 or greater, you may put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.(Your advancement is the largest amount of generic mana in the cost of a permanent you control.) 2 1451924875 on 04 Jan 2016 by CasualR
91 Research Analyst Blue Uncommon 3{2}{u} Creature – Wizard 2 2 UU03 Sacrifice Research Analyst: Shuffle target instant or sorcery from your graveyard into the top six cards of your library. Draw a card. 1 1462386743 on 04 May 2016 by Jackal
92 Rewrite Memories Blue Uncommon 1{u} Sorcery Kicker {5}{u} (You may pay an additional {5}{u} as you cast this spell.)
Return target creature to its owner's hand. Its controller puts the top two cards of his or her library into his or her graveyard.
If Rewrite Memories was researched, that player also puts the next 8 cards of his or her library into his or her graveyard.
4 1459545991 on 01 Apr 2016 by Jackal
93 Run on Fumes Blue Uncommon 3{1}{u}{u} Sorcery Return target instant or sorcery card from your graveyard to your hand.
[Charge]
1 1474922910 on 26 Sep 2016 by Circeus
94 Search Filter Blue Common 1{u} Sorcery [Envision 3]
Put a card from your vision pile into your hand.
0
95 Shrink Replication Blue Common 1{u} Instant Replicate U (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Each creature with the highest power among creatures target player controls gets -1/-0 until end of turn.
4 1463070188 on 12 May 2016 by Jackal
96 Spellbind Blue Common 4{3}{u} Instant Counter target spell unless it's controller pays {4}.
[Consolidate] – If you haven't lost life since your last turn, instead, counter that spell.
3 1454909336 on 08 Feb 2016 by Doombringer
97 Spelltrap Blue Rare 3{1}{u}{u} Instant RU05 Kicker {4}{u}{u} (You may pay an additional {4}{u}{u} as you cast this spell.)
Counter target spell.
If Spelltrap was researched, draw two cards and Spelltrap can't be countered by spells or abilities.
3 1454993367 on 09 Feb 2016 by Doombringer
98 System Takeover Blue Rare 4{2}{u}{u} Sorcery Gain control of target artifact.
[Decipher {4}{u}{u}]
2 1452754482 on 14 Jan 2016 by Doombringer
99 Thopter Deployment Blue Common 1{u} Instant Kicker {6}{u} (You may pay an additional {6}{u} as you cast this spell.)
Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. If Thopter Deployment was researched put three of those tokens onto the battlefield instead.
12 1454993296 on 09 Feb 2016 by Inanimate
100 Thopter Machinist (Rebel Engineer) Blue Common 4 {3}{u} Creature – Human Artificer
‑‑‑‑
Creature – Human Artificer
2
‑‑‑‑
3
2
‑‑‑‑
3
[Revolution]
When Thopter Machinist enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
‑‑‑‑
Creatures you control with revolution enter the battlefield transformed.
Flying
11 1446701848 on 05 Nov 2015 by dude1818
101 Thought Conjuration Blue Common 3{2}{u} Sorcery Target player draws two cards
[Consolidate] – If you haven't lost life since your last turn, that player draws three cards instead.
3 1454909289 on 08 Feb 2016 by Doombringer
102 Time Lock Blue Mythic 4{2}{u}{u} Sorcery MU01 Kicker {6}{u}{u}{u} (You may pay an additional {6}{u}{u}{u} as you cast this spell.)
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. If Time Lock was researched, takes an extra turn after this one.
0
103 Tinker Spy Blue Common 3{2}{u} Creature — Rogue 2 1 Flying
Tinker Spy can block only creatures with flying.
When Tinker Spy enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
0
104 Tinker Tailor Blue Common 1{u} Creature — Citizen 0 1 When Tinker Tailor enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.) 0
105 Unlock The Mind Blue Common 2{1}{u} Socery CU15 Kicker {4}{u}{u} (You may pay an additional {4}{u}{u} as you cast this spell.)
Look at the top three cards of your library. Put one of those cards into your hand, and the rest into your graveyard.
If Unlock The Mind was researched, draw 3 cards instead.
0
106 Vapour Researcher Blue Common 4{3}{u} Creature – Human Artificer 3 2 When Vapour Researcher enters the battlefield, if your advancement is 4 or greater, you may return target creature to its owner's hand. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.) 4 1449121010 on 03 Dec 2015 by CasualR
107 Visionary Inventor Blue Uncommon 2{1}{u} Creature – Human Artificer 1 2 Flying
Whenever Visionary Inventor attacks, [Envision1]
{u}, Sacrifice Visionary Inventor: Envision 1, then put an artifact card from your vision pile into your hand.
6 1447027528 on 09 Nov 2015 by Doombringer
108 Aether Extractor Black Uncommon 4{2}{b}{b} Creature – Human Artificer 2 4 Whenever a creature you don't control dies, [bolster 1] 0
109 Alley Scoundrel (Parliamentary Officer) Black Uncommon 4 {3}{b} Creature – Human Rogue
‑‑‑‑
Creature – Human Advisor
3
‑‑‑‑
4
3
‑‑‑‑
4
[Revolution]
‑‑‑‑
Creatures with revolution you control enter the battlefield transformed.
{2}{b}: Each opponent loses 1 life and you gain 1 life.
3 1455518895 on 15 Feb 2016 by Doombringer
110 Alley Scoundrel 2.0 (Parliamentary Officer 2.0) Black Common 4 {3}{b} Creature – Human Rogue
‑‑‑‑
Creature – Human Advisor
3
‑‑‑‑
4
2
‑‑‑‑
3
[Revolution]
‑‑‑‑
Menace
Creatures you control with revolution enter the battlefield transformed.
7 1452317462 on 09 Jan 2016 by Inanimate
111 Archfiend of Ambition Black Rare 6{4}{b}{b} Creature – Demon 7 7 Flying, trample
At the beginning of your upkeep, if you do not have the greatest advancement among all players, Archfiend of Ambition deals 7 damage to you (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
5 1449120372 on 03 Dec 2015 by CasualR
112 Battle Brat Black Common 4{3}{b} Creature – Human 3 1 Battle-Forged 3 (At end of combat, if this creature attacked this turn and has fewer than 3 +1/+1 counters on it, put a +1/+1 counter on it.) 0
113 Battle Scamp Black Common 3{2}{b} Creature – Human Rogue 1 3 Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.) 0
114 Battle Vulture Black Common 3{2}{b} Creature – Bird 1 1 Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
Flying
Battle Vulture can't block.
2 1447126333 on 10 Nov 2015 by ancestral
115 Brutal Oppression Black None 2{1}{b} Sorcery Oppress target player.
Oppress target player.
Oppress target player.
0
116 Canister Collector Black Common 4{2}{b}{b} Creature – Human Rogue 4 3 As an additional cost to cast Canister Collector, sacrifice a creature.
When Canister Collector enters the battlefield, put a colorless [Charge] artifact token onto the battlefield. It has [Canister_text]
5 1446604514 on 04 Nov 2015 by Doombringer
117 Canister Hoarder Black Common 2{1}{b} Creature – Rat Rogue 2 1 When Canister Hoarder dies, charge. (Put a colorless Canister artifact token onto the battlefield. It has “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only any time you could cast a sorcery.”) 0
118 Caustic Smog Black Common 3{1}{b}{b} Sorcery Kicker {5}{b}{b} (You may pay an additional {5}{b}{b} as you cast this spell.)
Target creature gets -4/-4 until end of turn.
If Caustic Smog was researched, that creature gets -8/-8 until end of turn instead.
3 1454994055 on 09 Feb 2016 by Inanimate
119 Choking Smog Black Common 2{1}{b} Sorcery Target untapped nonartifact creature gets -4/-4 until end of turn. 2 1447118069 on 10 Nov 2015 by Doombringer
120 Consul Interrogator Black Common 3{2}{b} Creature – Human Rogue 3 2 (Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, that players discards a card.
2 1446594020 on 03 Nov 2015 by Inanimate
121 Consul Machinations Black Common 3{2}{b} Sorcery Kicker {5}{b} (You may pay an additional {5}{b} as you cast this spell.)
Target player draw two cards and lose 2 life. If Consul Machinations was researched, that player may Scry 4 first.
6 1454993222 on 09 Feb 2016 by Inanimate
122 Consul Magehunter Black Common 3{2}{b} Creature – Human Soldier 2 3 (Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, put a +1/+1 counter on Consul Magehunter.
3 1446594022 on 03 Nov 2015 by Inanimate
123 Corrupt Lieutenant Black Common 6{4}{b}{b} Creature – Ogre Soldier 4 6 It's against the law to block Corrupt Lieutenant.
[Law] – At the beginning of your upkeep, if an opponent broke any laws since your last upkeep, that opponent discards a card.
1 1449620876 on 09 Dec 2015 by Inanimate
124 Council Blackmailer Black Common 2{1}{b} Creature – Human Advisor 2 1 At the beginning of each opponent's' upkeep, that player pays 1 life or breaks the law. You gain life equal to life paid this way. 2 1458225744 on 17 Mar 2016 by CasualR
125 Display of Excess Black Common 1{b} Instant Target creature gets -1/-1 until end of turn.
[Consolidate] – If you haven't lost life since your last turn, that creature gets -5/-5 until end of turn instead.
9 1454910653 on 08 Feb 2016 by Doombringer
126 Doomed Prole Black Common 1{b} Creature – Human Citizen 1 1 When Doomed Prole dies, put a colorless [Charge] artifact token onto the battlefield with [Canister_text] 3 1449108513 on 03 Dec 2015 by Inanimate
127 Extract Essence Black Common 2{b}{b} Sorcery Extract Essence deals 2 damage to target creature. [Bolster 1] 0
128 Face in the Crowd Black Common 2{1}{b} Creature – Human Rogue 2 2 {1}{u}: Face in the Crowd gains hexproof until end of turn. 9 1448892109 on 30 Nov 2015 by CasualR
129 Flesh Cache Black Common 2{1}{b} Creature – Zombie 1 3 When Flesh Cache dies, [bolster 1] 2 1457657530 on 11 Mar 2016 by Doombringer
130 Gas Attack Black Uncommon 2{b}{b} Instant Kicker {4}{b}{b} (You may pay an additional {4}{b}{b} as you cast this spell.)
Target creature gets -3/-3 until end of turn. If Gas Attack was researched, all creatures get -3/-3 until end of turn instead.
0
131 Harvest Soul Black Common 5{3}{b}{b} Instant Destroy target creature.
Put two colorless [Charge] artifact tokens onto the battlefield with [Canister_text]
0
132 Highway Thug Black Common 4{3}{b} Creature – Human Rogue 4 2 Menace
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
3 1449212329 on 04 Dec 2015 by Doombringer
133 Insidious Transaction Black Common 4{3}{b} Sorcery CB15 Kicker {5}{b} (You may pay an additional {5}{b} as you cast this spell.)
Target player discards two cards. If Insidious Transaction was researched, that player loses 4 life.
2 1454997237 on 09 Feb 2016 by Inanimate
134 Junkyard Scuffle Black Common 3{1}{b}{b} Sorcery As an additional cost to cast Junkyard Scuffle, tap a creature you control and put a +1/+1 counter on that creature.
Destroy target nonartifact creature.
3 1446647341 on 04 Nov 2015 by Circeus
135 Lab Experiment Black Common 3{2}{b} Creature – Human Mutant 1 2 When Lab Experiment dies, envision 2, then put a card from your vision pile into your hand. (To envision 2, exile the top two cards of your library into your vision pile.) 1 1449622390 on 09 Dec 2015 by Inanimate
136 Mecha Salvage Pilot Black Uncommon 4{3}{b} Creature – Pilot 2 2 When Mecha Salvage Pilot enters the battlefield, return up to one target Core card and one target Chassis card from your graveyard to your hand. 1 1446882191 on 07 Nov 2015 by Doombringer
137 Memory Exploit Black Rare 5{3}{b}{b} Sorcery Return target artifact or creature card from a graveyard to the battlefield.
[Decipher {5}{b}{b}]
1 1448904381 on 30 Nov 2015 by CasualR
138 Mercenary Police Black Uncommon 3{1}{b}{b} Creature – Human Soldier 2 3 [Law] – At the beginning of each upkeep, if an opponent broke a law last turn, you may pay 1 life. If you do, draw a card. 0
139 Monster Study Black Common 4{3}{b} Sorcery [Envision 4]
Put up to two cards from your vision pile into your hand. You lose 2 life.
2 1449622213 on 09 Dec 2015 by Inanimate
140 Mutated Brigand Black Uncommon 3{2}{b} Creature – Human Mutant Rogue 2 3 Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
As long as Mutated Brigand is renowned, it has "{2}{b}: Regenerate Mutated Brigand"
3 1449788850 on 10 Dec 2015 by Inanimate
141 Network Infiltration Black Common 4{2}{b}{b} Sorcery Target player discards two cards.
[Consolidate] — As long as you didn't lose any life since your last turn, instead that player reveals his or her hand, you choose two cards from it, then that player discards those cards.
4 1454935578 on 08 Feb 2016 by CasualR
142 Obsolescence Black Common 3{2}{b} Enchantment – Aura Enchant creature
Enchanted creature gets "Whenever a nonland permanent you control becomes tapped, this creature gets -1/-1 until end of turn."
7 1449579718 on 08 Dec 2015 by CasualR
143 Oppressive Tariff Black Uncommon 3{2}{b} Instant Target opponent sacrifices a creature and loses 2 life. 3 1452562651 on 12 Jan 2016 by Doombringer
144 Outlands Cutthroat Black Common 3{2}{b} Creature – Goblin Rogue 3 2 Bleed (Whenever an opponent is dealt combat damage you may pay {b/r}. If you do, that opponent loses 1 life.) 3 1457198184 on 05 Mar 2016 by CasualR
145 Outlands Harper Black Common 3{2}{b} Creature 1 1 Natural — {b}: Outlands Harper gets +1/+1 until end of turn. If this is the third time you activated a nonland ability this turn, regenerate each creature you control. 2 1446781507 on 06 Nov 2015 by Doombringer
146 Petri Death Black Common 2{1}{b} Instant [Envision 3]
Target creature gets -X/-X until end of turn, where X is the highest converted mana cost among cards in your vision pile.
0
147 Pressgang Tinkerer Black Common 3{2}{b} Creature — Artificer 2 1 When Pressgang Tinkerer enters the battlefield, choose one:
• Put a charge counter on target artifact.
• Pressgang Tinkerer deals 1 damage to target creature.
8 1446647615 on 04 Nov 2015 by dude1818
148 Process of Elimination Black Rare 2{1}{b} Sorcery RB06 Kicker {3}{b}{b} (You may pay an additional {3}{b}{b} as you cast this spell.)
Name a nonland card. Search target opponent's hand, graveyard, and library for a card of the chosen name and exile it. Then that player shuffles his or her library.
If Process of Elimination was researched, you may exile any number of cards of the chosen name instead.
7 1455045326 on 09 Feb 2016 by CasualR
149 Prophecy of Waste Black Rare 5{3}{b}{b} Sorcery [Envision 3]
Put all cards in your envision pile into your hand. You lose 1 life for each card put into your hand this way.
4 1450158398 on 15 Dec 2015 by Doombringer
150 Relentless Mercenary Black Rare 1{b} Creature – Human Warrior 2 1 RB01 Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Relentless Mercenary enters the battlefield tapped.
When Relentless Mercenary dies, if it was renowned, return it to the battlefield.
0
151 Relentless Tigrala Black Common 2{1}{b} Creature – Cat Barbarian 2 2 CB04 {4}{b}: Target creature gains menace until end of turn. 6 1465355868 on 08 Jun 2016 by Doombringer
152 Ruthless Mercenary (Police Captain) Black Uncommon 2 {1}{b} Creature – Human Warrior
‑‑‑‑
Creature – Human Soldier
3
‑‑‑‑
4
2
‑‑‑‑
3
[Revolution]
At the beginning of your upkeep you lose 2 life.
‑‑‑‑
Creatures with revolution you control enter the battlefield transformed.
Lifelink
7 1446944275 on 08 Nov 2015 by Doombringer
153 Sewer Urchin Black Common 2{1}{b} Creature – Human Rogue 1 2 Deathtouch
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
2 1455104748 on 10 Feb 2016 by Doombringer
154 Sky Pirate Black Common 3{2}{b} Creature – Human Artificer 2 1 Flying
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Sky Pirate can't block.
4 1449619050 on 08 Dec 2015 by Doombringer
155 Slicing Strike Black Common 1{b} Sorcery Target opponent loses 2 life.
[Decipher {2}{b}]
0
156 Terminal Command Black Uncommon 3{2}{b} Sorcery Target opponent sacrifices a nonland permanent.
[Decipher {5}{b}]
0
157 Terrible Fate Black Common 5{4}{b} Sorcery Kicker {6}{b} (You may pay an additional {6}{b} as you cast this spell.)
Destroy target creature. If Terrible Fate was researched, that creature's controller loses life equal to its toughness.
6 1454996720 on 09 Feb 2016 by CasualR
158 Test Victim Black Common 1{b} Creature – Human Mutant 1 1 When Test Victim enters the battlefield or dies, [Envision 1].
As long as you have a black card in your vision pile, Test Victim has deathtouch.
3 1450292312 on 16 Dec 2015 by CasualR
159 Tortured Sylvan Black Common 4{3}{b} Creature – Elf Mutant 4 2 Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
When Tortured Sylvan dies, if it was renowned, draw a card.
5 1449772747 on 10 Dec 2015 by CasualR
160 Toxic Experimenter Black Common 2{1}{b} Creature – Bat Mutant 1 1 Flying
Whenever Toxic Experimenter attacks, if your advancement is 4 or greater, defending player loses 1 life and you gain 1 life. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
1 1447638545 on 16 Nov 2015 by Doombringer
161 Twisted Experimenter Black Common 2{1}{b} Creature – Human Artificer 1 3 Advance (When you untap ten or more permanents, you become advanced.)
As long as you’re advanced, Twisted Experimenter gets +2/+2 and has menace.
0
162 Underground Dealer Black Uncommon 5{4}{b} Creature – Human Rogue 3 3 When Underground Dealer enters the battlefield, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
{t}: Target opponent loses 1 life and you gain 1 life.
4 1453087298 on 18 Jan 2016 by Doombringer
163 War Profiteering Black Common 1{b} Enchantment – Aura Enchant creature
Enchanted creature has "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature."
1 1457486464 on 09 Mar 2016 by Inanimate
164 Work to Death Black None 3{2}{b} Sorcery Target player sacrifices a creature. Oppress that player. (That player taps an untapped creature they control or loses 2 life.) 0
165 AEther Surge Red Common 1{r} Socery Target creature gets +2/-2 until end of turn. 3 1460263848 on 10 Apr 2016 by Inanimate
166 Aether Troops Red Common 4{3}{r} Creature – Human Soldier 4 2 Whenever you sacrifice an artifact, Aether Troops gains first strike until end of turn. 2 1453079596 on 18 Jan 2016 by Doombringer
167 Aethersniper Red Common 3{2}{r} Creature – Human Artificer 2 1 When Aethersniper enters the battlefield, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
{t}: Aethersniper deals 1 damage to each opponent.
5 1446639852 on 04 Nov 2015 by Doombringer
168 Ainok Ambusher Red Common 5{4}{r} Creature – Hound Warrior 4 2 Haste
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
0
169 Artillery Volley Red Common 1{r} Sorcery Artillery Volley deals damage to target creature equal to your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.). 2 1449149206 on 03 Dec 2015 by CasualR
170 Artistic Tinkerer Red Common 3{2}{r} Creature — Human Artificer 1 1 Whenever you cast an instant or sorcery spell, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.) 0
171 Battle Ogre Red Common 5{4}{r} Creature – Ogre 3 3 Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.) 0
172 Battle Rat Red Common 4{3}{r} Creature – Rat 3 1 Battle-Forged 3 (At end of combat, if this creature attacked this turn and has fewer than 3 +1/+1 counters on it, put a +1/+1 counter on it.) 0
173 Battle Viashino Red Common 3{2}{r} Creature – Viashino 2 1 Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.) 0
174 Blow Fuse Red Common 2{1}{r} Sorcery Blow Fuse deals 4 damage to target creature.
You may put a charge counter on target artifact.
5 1446724602 on 05 Nov 2015 by Doombringer
175 Call of the Vigilante Red Common 3{2}{r} Sorcery Put two 1/1 red Citizen creature tokens with haste onto the battlefield. 1 1455778615 on 18 Feb 2016 by Doombringer
176 Canister Hauler Red Common 4{3}{r} Creature – Ogre Warrior 2 2 Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.) 0
177 Canister Runner Red Common 3{2}{r} Creature – Goblin Scout 2 2 When Canister Runner enters the battlefield, put a colorless [Charge] artifact token onto the battlefield with [Canister_text] 2 1452562934 on 12 Jan 2016 by Doombringer
178 Challenge Allegiances Red Common 3{1}{r}{r} Sorcery Gain control of target creature until end of turn. It gains haste. Then put a colorless [Charge] artifact token onto the battlefield with [Canister_text] 4 1452507934 on 11 Jan 2016 by Alex
179 Creative Knack Red Uncommon 1{r} Sorcery Exile the top card of your library. You may play it this turn.
[Decipher {1}{r}]
2 1448899992 on 30 Nov 2015 by CasualR
180 Dashing Outlaw Red Common 4{3}{r} Creature – Human Artificer Rogue 3 2 Haste
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
5 1452327097 on 09 Jan 2016 by CasualR
181 Disrupting Routine Red Uncommon 1{r} Sorcery Destroy target artifact.
[Decipher {3}{r}]
2 1454559891 on 04 Feb 2016 by Doombringer
182 Double Double Red Common 2{1}{r} Sorcery As an additional cost to cast Double Double, sacrifice an artifact.
Put two colorless [Charge] artifact tokens onto the battlefield with [Canister_text]
5 1446785048 on 06 Nov 2015 by CasualR
183 Driving Ace Red Common 3{2}{r} Creature – Human Pilot 2 2 First strike
Vehicles crewed by Driving Ace have first strike.
0
184 Eager Prospector Red Common 4{3}{r} Creature – Human Scout 3 3 When Eager Prospector enters the battlefield, [Envision 1].
As long as there is a land card in your vision pile, Eager Prospector gets +1/+1 and has haste.
0
185 Essential Warrior Red Common 3{2}{r} Creature – Human Warrior 3 1 Essence — Whenever you spend four or more mana to cast a spell or activate an ability, target creature can’t block this turn. 1 1447027489 on 09 Nov 2015 by Doombringer
186 Evasive Knifehand Red Uncommon 3{2}{r} Creature – Human Scout 2 1 Menace
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
0
187 Explosive Conception Red Common 4{3}{r} Sorcery Explosive Conception deals 3 damage to target creature. Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.) 0
188 Fearless Fighter Red Common 2{1}{r} Creature – Human Warrior 2 1 Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) 1 1450376318 on 17 Dec 2015 by CasualR
189 Fill Canisters Red Common 2{1}{r} Sorcery Put two colorless [Charge] artifact tokens onto the battlefield with [Canister_text] 3 1446648453 on 04 Nov 2015 by Circeus
190 Forge Brute Red Common 2{1}{r} Creature – Dwarf Warrior 2 2 When Forge Brute enters the battlefield, [Envision 3].
Forge Brute attacks each turn if able unless you have an artifact card in your vision pile.
1 1447645626 on 16 Nov 2015 by Doombringer
191 Fusion Experiment Red Common 2{1}{r} Instant Fusion Experiment deals damage to target creature equal to your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.) 0
192 Goblin Rigger Red Common 2{1}{r} Creature — Goblin Rigger 1 1 When Goblin Rigger enters the battlefield, assemble. (Put a colorless Contraption artifact onto the battlefield, or grant this creature’s component ability to a Contraption you control.)
< COMPONENT — Sacrifice this artifact: This artifact deals 1 damage to target creature or player. >
0
193 Goblin Ruinmaker Red Common 2{1}{r} Creature – Goblin Warrior 1 1 Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
{3}: Goblin Ruinmaker gets +X/+0 until end of turn, where X is its power.
0
194 Improvise Red Uncommon 1{r} Instant [Envision 1]
You may play cards from your vision pile until end of turn. Whenever you do, envision 1.
1 1449223127 on 04 Dec 2015 by Alex
195 Lightning Cannon Red Common 3{2}{r} Instant CR12 Kicker {6}{r} (You may pay an additional {6}{r} as you cast this spell.)
Lightning Cannon deals 3 damage to target creature. If Lightning Cannon was researched it deals 5 damage to target player.
6 1454981646 on 09 Feb 2016 by Doombringer
196 Lightning Rider Red Rare 3{2}{r} Creature – Human Wizard 2 2 Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Haste
As long as Lightning Rider is renowned, other creatures you control have haste.
6 1453079512 on 18 Jan 2016 by Doombringer
197 Mecha Joy Rider Red Uncommon 5{4}{r} Creature – Pilot 3 2 When Mecha Joy Rider enters the battlefield, gain control of target Mecha artifact creature until Mecha Joy Rider leaves the battlefield. That creature gains haste until end of turn. 0
198 Mecha-Halberdier Red Common 3{2}{r} Creature – Human Soldier 3 1 As long as your advancement is 4 or greater, Mecha-Halberdier has first strike. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.) 1 1447638805 on 16 Nov 2015 by Doombringer
199 Minotaur Bruiser Red Common 6{5}{r} Creature – Minotaur Warrior 4 4 Haste
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
2 1455283371 on 12 Feb 2016 by CasualR
200 Natural Pinger Red Common 3{2}{r} Creature – Human Wizard 2 3 {1}{r}: Natural Pinger deals 1 damage to each opponent. If this is the third time you activated this ability this turn, automate it. (If this isn’t automated, put a charge counter on it and it becomes automated. At the beginning of your upkeep, if this is automated, you may activate its abilities without paying its mana cost.) 2 1453924768 on 27 Jan 2016 by CasualR
201 Nimble Vanara Red Common 3{2}{r} Creature – Ape Monk 2 1 First strike
Prowess
1 1466399242 on 20 Jun 2016 by Doombringer
202 Outlands Collector Red Common 2{1}{r} Creature – Human Shaman 2 1 Natural — {r}: Add {1} to your mana pool. If this is the third time you activated a nonland ability this turn, Outlands Collector deals 1 damage to target creature or player. 1 1452661887 on 13 Jan 2016 by Doombringer
203 Plant Charge Red Common 2{1}{r} Enchantment – Aura Enchant artifact
At the beginning of your upkeep, enchanted artifact's controller sacrifices it. If they do, Plant Charge deals 1 damage to each creature that player controls.
9 1447251794 on 11 Nov 2015 by CasualR
204 Pyrotechnician Red Common 3{2}{r} Creature — Human Wizard 2 1 Swell — Whenever you activate a nonland activated ability with {t} in its cost, Pyrotechnician deals 1 damage to each opponent. 2 1446781393 on 06 Nov 2015 by Doombringer
205 Quick Intuition Red Uncommon 2{1}{r} Sorcery [Envision 2]
You may play a card from your envision pile this turn.
1 1446832504 on 06 Nov 2015 by Inanimate
206 Rebel Tinkerer Red Common 3{2}{r} Creature – Human Artificer 2 1 When Rebel Tinkerer enters the battlefield, choose one:
• Put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
• Rebel Tinkerer deals 1 damage to target creature.
0
207 Reforge to the Cause Red Common 1{r} Sorcery Destroy target artifact. [Bolster 1] 0
208 Responsive Artificer Red Common 4{3}{r} Creature – Human Artificer 2 2 Haste
When Responsive Artificer enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. It gains haste until end of turn.
1 1463676401 on 19 May 2016 by Inanimate
209 Revolutionary Firebrand Red Common 3{2}{r} Creature – Human Artificer 2 2 Advance (Tap ten untapped creatures, artifacts, and/or lands you control: You become advanced.)
Whenever you become advanced or Revolutionary Firebrand attacks while you’re advanced, it deals 2 damage to each opponent.
0
210 Revolutionary Spirit Red Rare 2{1}{r} Sorcery Return target creature card with power 2 or less from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
Transform all creatures with revolution you control.
5 1454951015 on 08 Feb 2016 by CasualR
211 Scrap for Parts Red Common 4{3}{r} Sorcery Destroy target artifact. Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.) 1 1446882246 on 07 Nov 2015 by Doombringer
212 Showing off for the Parents Red Rare 2{1}{r} Enchantment Enchant creature or planeswalker
Enchanted permanent has "{t}: This deals 1 damage to target creature or player."
Whenever an artifact is put into a graveyard, untap enchanted permanent.
5 1455422171 on 14 Feb 2016 by Circeus
213 Sky Tyrant Red Mythic 7{4}{r}{r}{r} Creature – Dragon 5 5 MR02 Flying
Renown 5 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever Sky Tyrant attacks, if it is renowned, Sky Tyrant deals 5 damage to each creature without flying defending player controls.
0
214 Soma Dose Red Common 2{1}{r} Sorcery Discard a card, then draw two cards. 3 1459285783 on 29 Mar 2016 by Jackal
215 Supply Runner Red Common 4{3}{r} Creature – Human Rogue 2 2 Haste
When Supply Runner enters the battlefield, [bolster 1]
0
216 Sway the Crowd Red Common 4{3}{r} Sorcery [Bolster 1()] then gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. 5 1457663847 on 11 Mar 2016 by CasualR
217 Tectonic Rift Red Common 4{3}{r} Sorcery Destroy target land. Creatures without flying can't block this turn. 3 1459386416 on 31 Mar 2016 by Circeus
218 Tigrala Survivalist Red Common 2{1}{r} Creature – Cat Rogue 1 3 {b}: Target player dealt damage by Tigrala Survivalist this turn loses 1 life. 1 1455250793 on 12 Feb 2016 by Doombringer
219 Tinker Goblin Red Common 3{2}{r} Creature — Goblin 2 1 When Tinker Goblin enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.) 0
220 Tinker Titan Red Common 5{4}{r} Creature — Giant 3 3 When Tinker Titan enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.) 0
221 Torchbender Red Common 3{2}{r} Creature – Human Wizard 2 1 {2}{r}: Torchbender deals 1 damage to each opponent. If you’ve activated three non-mana abilities this turn, revolt.
At the beginning of your end step, if you’ve revolted, Torchbender deals 1 damage to each opponent.
2 1446651588 on 04 Nov 2015 by Circeus
222 Trial by Fire Red Common 3{2}{r} Instant [Envision 3]
Trial by Fire deals damage to target creature or player equal to the highest converted mana cost among cards in your vision pile.
1 1446648991 on 04 Nov 2015 by Circeus
223 Underground Smuggler Red Uncommon 3{2}{r} Creature – Human Rogue 2 1 Whenever Underground Smuggler attacks, [bolster 1]. 1 1457656460 on 11 Mar 2016 by Doombringer
224 Vanara Bandit Red Uncommon 4{3}{r} Creature – Ape Warrior 2 2 Double strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
1 1449616209 on 08 Dec 2015 by Inanimate
225 Viashino Bandit Red Common 2{1}{r} Creature – Viashino Warrior 2 1 Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) 3 1449212631 on 04 Dec 2015 by Doombringer
226 Wasteland Brawler Red Common 2{1}{r} Creature – Human Warrior 2 1 {2}{b}: Wasteland Brawler gets +1/+0 and gains menace until end of turn. 3 1454562458 on 04 Feb 2016 by Doombringer
227 Wreck-It Vanara Red None 2{1}{r} Creature – Ape Berserker 2 1 When Wreck-It Vanara enters the battlefield, put a +1/+1 counter on it if an opponent controls an artifact. 2 1460266442 on 10 Apr 2016 by Inanimate
228 Attuned Outlander Green Common 3{2}{g} Creature – Human Monk 2 2 [Surge] — Whenever you activate a nonland ability, you may pay {1}. If you do, put a +1/+1 counter on Attuned Outlander. 3 1446781676 on 06 Nov 2015 by Doombringer
229 Battle Rhox Green Common 5{4}{g} Creature – Rhino 4 4 Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.) 1 1446882485 on 07 Nov 2015 by Doombringer
230 Battle Wurm Green Common 7{6}{g} Creature – Wurm 6 6 Battle-Forged 6 (At end of combat, if this creature attacked this turn and has fewer than 6 +1/+1 counters on it, put a +1/+1 counter on it.) 0
231 Better Bear Green Common 4{3}{g} Creature – Bear 2 2 When Better Bear enters the battlefield, [Envision1]. Then, put a +1/+1 counter on Better Bear for each creature card in your vision pile. 0
232 Break Binds Green Common 2{1}{g} Instant Target creature gets +3/+3 until end of turn.
[Consolidate] – If you haven't taken damage since your last turn, that creature gets +5/+5 until end of turn instead.
0
233 Canopy Keeper (Jungle Guardian) Green Common 3 {2}{g} Creature – Naga Archer
‑‑‑‑
Creature – Naga Archer
2
‑‑‑‑
3
3
‑‑‑‑
4
CG05 Reach
[Revolution]
‑‑‑‑
Reach, vigilance
Creatures you control with revolution enter the battlefield transformed.
3 1459298676 on 30 Mar 2016 by Doombringer
234 Crush the Foundries Green Common 2{1}{g} Sorcery Destroy up to one target artifact or enchantment. [Bolster 1] 0
235 Diminished Druid (Druid of Reclamation) Green Common 2 {1}{g} Creature – Elf Druid
‑‑‑‑
Creature – Elf Druid
1
‑‑‑‑
2
2
‑‑‑‑
3
[Revolution]
{t}: Add {1} to your mana pool.
‑‑‑‑
Creatures with revolution you control enter the battlefield transformed.
{t}: Add one mana of any color to your mana pool.
4 1446772547 on 06 Nov 2015 by Doombringer
236 Druidic Companion Green Common 2{1}{g} Creature – Bear 2 2 Connection (Whenever you activate a nonland activated ability with {t} in its cost, this creature gets +1/+1 until end of turn.) 0
237 Ecological Survey Green Common 3{2}{g} Sorcery [Envision 3]
Put up to one land card and up to one creature card from your vision pile into your hand.
0
238 Elvish Pauper (Elvish Rallier) Green Common 3 {2}{g} Creature – Elf Citizen
‑‑‑‑
Creature – Elf Warrior
2
‑‑‑‑
3
2
‑‑‑‑
3
[Revolution]
‑‑‑‑
Creatures you control with revolution enter the battlefield transformed.
Other transformed creatures you control get +1/+1
2 1450510974 on 19 Dec 2015 by Inanimate
239 Empowered Elephant Green Common 4{3}{g} Creature – Elephant 4 4 As long as Empowered Elephant is enchanted or equipped, it has trample. 6 1464116804 on 24 May 2016 by Jackal
240 Escaped Baloth Green Common 4{3}{g} Creature – Beast 4 3 {r}: Escaped Baloth gains trample until end of turn. 2 1455255410 on 12 Feb 2016 by CasualR
241 Essential Boar Green Common 3{2}{g} Creature – Boar 3 3 Essence — Whenever you spend four or more mana to cast a spell or activate an ability, Essential Bear gains trample until end of turn. 0
242 Essential Druid Green Common 3{1}{g}{g} Creature – Human Druid 2 2 Essence — Whenever you spend four or more mana to cast a spell or activate an ability, put a +1/+1 counter on Essential Shaman. 2 1447024809 on 08 Nov 2015 by Doombringer
243 Fieldworker Green Common 3{2}{g} Creature – Elf Scout 2 1 When Fieldworker enters the battlefield, [Charge].
{t}: You may put a land card from your hand onto the battlefield.
5 1446779053 on 06 Nov 2015 by Doombringer
244 Frontedge Fighter Green Rare 3{2}{g} Creature – Elf Warrior 1 1 When Frontedge Fighter enters the battlefield, put a number of +1/+1 counters on it equal to your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.). 0
245 Green Pilot Green Common 3{2}{g} Creature — Pilot 2 2 Vehicles crewed by Green Pilot get +2/+2. 0
246 Growth Pulse Green None 1{g} Instant Target creature you control gets +2/+2 until end of turn.

Overload {2}{g}{g} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
0
247 Growth Replication Green None 2{1}{g} Instant Replicate {g}
Each creature with the lowest toughness (power?) among creatures you control gets +1/+1 until end of turn.
1 1463149946 on 13 May 2016 by continuumg
248 Heretical Courser Green Common 4{3}{g} Creature – Centaur Artificer 3 3 When Heretical Courser enters the battlefield, Put a token onto the battlefield that's a copy of a token you control 4 1455082188 on 10 Feb 2016 by CasualR
249 Mecha Splinter Pilot Green Uncommon 3{2}{g} Creature – Pilot 2 2 Flash
When Mecha Splinter Pilot enters the battlefield, you may exile target Mecha. If you do, return both halves to the battlefield transformed under their owners’ control.
2 1446649380 on 04 Nov 2015 by Circeus
250 Monster Study Green Common 2{1}{g} Instant CG13 Kicker {5}{g} (You may pay an additional {5}{g} as you cast this spell.)
Target creature gets +3/+3 until end of turn. If Monster Study was researched, that creature gets +6/+6 and trample until end of turn instead.
7 1454989109 on 09 Feb 2016 by CasualR
251 Naturally Resourceful Green Common 2{1}{g} Sorcery As an additional cost to cast Naturally Resourceful, tap a creature you control and put a +1/+1 counter on that creature.
Search your library for a basic land card, put it onto the battlefield, then shuffle your library.
5 1447030206 on 09 Nov 2015 by Doombringer
252 Numari Channeler Green Uncommon 4{3}{g} Creature – Elf Druid 3 2 Connection (Whenever you activate a nonland activated ability with {t} in its cost, this creature gets +1/+1 until end of turn.)
Other non-artifact creatures you control have connection.
2 1447025532 on 08 Nov 2015 by Doombringer
253 Outlands Leader Green Common 1{g} Creature 1 1 Natural — {2}{g}: Untap target tapped creature. If this is the third time you activated a nonland ability this turn, put a +1/+1 counter on Outlands Leader. 1 1446781594 on 06 Nov 2015 by Doombringer
254 Outlands Marauders Green Common 6{4}{g}{g} Creature – Human Warrior 5 5 Trample
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
0
255 Outlands Outcast (Outlands Vigilante) Green Common 5 {4}{g} Creature – Elf Citizen
‑‑‑‑
Creature – Elf Shaman
4
‑‑‑‑
5
4
‑‑‑‑
5
[Revolution]
‑‑‑‑
Trample
Creatures you control with revolution enter the battlefield transformed.
0
256 Outlands Recluse (Outlands Guerilla) Green Common 5 {4}{g} Creature – Ape Shaman
‑‑‑‑
Creature – Ape Warrior
3
‑‑‑‑
4
5
‑‑‑‑
6
CG08 [Revolution]
‑‑‑‑
Hexproof
Creatures you control with revolution enter the battlefield transformed.
5 1459134357 on 28 Mar 2016 by Inanimate
257 Outskirts Settler Green Common 1{g} Creature – Human Citizen 1 1 Outskirts Settler gets +1/+1 as long as you control a token. 2 1455082489 on 10 Feb 2016 by Doombringer
258 Pottus Potentialis Green Common 1{g} Creature — Plant 0 1 Battle-Forged 5 (At end of combat, if this creature attacked this turn and has less than five +1/+1 counters on it, put a +1/+1 counter on it.) 0
259 Procure Arms Green Common 2{1}{g} Sorcery Put a +1/+1 counter on each of up to two target creatures.
[Decipher {2}{g}]
4 1451966052 on 05 Jan 2016 by Doombringer
260 Rope Maker (Vinewhip Mage) Green Common 2 {1}{g} Creature – Elf Citizen
‑‑‑‑
Creature – Elf Druid
2
‑‑‑‑
3
2
‑‑‑‑
3
[Revolution]
‑‑‑‑
Creatures with revolution you control enter the battlefield transformed.
Reach
2 1451964614 on 05 Jan 2016 by CasualR
261 Sage of the Outlands Green Rare 2{1}{g} Creature – Elf Druid 1 1 Whenever Sage of the Outlands becomes bolstered, draw a card.
{t}: Add {g} to your mana pool.
0
262 Scout for Paradise Green Common 3{2}{g} Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
[Decipher {3}{g}]
0
263 Still Mists Green Common 2{1}{g} Instant Prevent all combat damage that would be dealt this turn.
[Consolidate] – If you haven't lost any life since your last turn, prevent all combat damage that would be dealt to you and creatures you control instead.
2 1454974658 on 08 Feb 2016 by Inanimate
264 Stilt Strider Green Common 5{3}{g}{g} Creature – Human Artificer 3 4 Reach
When Stilt Strider enters the battlefield, [Charge].
0
265 Sylvan Progressive Green Common 2{1}{g} Creature – Elf Druid 1 2 {t}: Add {g} to your mana pool.
If your advancement is 4 or greater, add {1}{g} instead. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
1 1447638902 on 16 Nov 2015 by Doombringer
266 Agent of Treachery Multicolour Rare 3{1}{u}{b} Creature – Vampire Rogue Wizard 2 2 Flying, deathtouch
Whenever you would cast a copy of an instant or sorcery card, copy it. You may choose new targets for the copy.
8 1454165481 on 30 Jan 2016 by CasualR
267 Disperse to the Net Multicolour Uncommon 3{1}{u}{b} Sorcery Exile target creature you control and target creature you don't control into their owners' vision piles. 3 1450186869 on 15 Dec 2015 by CasualR
268 Infiltrator Agent Multicolour Uncommon 3{1}{u}{b} Creature – Human Rogue 2 3 Whenever Infiltrator Agent enters the battlefield, you may return target exiled card with decipher you own to your hand. 6 1449124099 on 03 Dec 2015 by Doombringer
269 Information Extraction Multicolour Uncommon 2{u}{b} Sorcery Target opponent discards a card and you draw a card.
[Decipher {2}{u}{b}]
5 1448890661 on 30 Nov 2015 by Alex
270 Knowledge Siphon Multicolour Rare 5{3}{u}{b} Sorcery RZ02 Kicker {5}{u}{b} (You may pay an additional {5}{u}{b} as you cast this spell.)
Target opponent discards two cards and you draw two cards.
If Knowledge Siphon was researched, that opponent loses 5 life and you gain 5 life.
6 1454998089 on 09 Feb 2016 by CasualR
271 Nefarious Researcher Multicolour Uncommon 3{1}{u}{b} Creature – Human Artificer 2 3 When Nefarious Researcher enters the battlefield, search your library for an instant or sorcery card with research, reveal it, put it into your hand, then shuffle your library. 4 1454997307 on 09 Feb 2016 by CasualR
272 Shadowblade Assassin Multicolour Uncommon 3{1}{u}{b} Creature – Human Assassin 2 2 Deathtouch, hexproof 1 1454937730 on 08 Feb 2016 by CasualR
273 Outlaw Boss Multicolour Uncommon 2{b}{r} Creature – Human Rogue 2 1 UZ03 Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever a creature you control becomes renowned, Outlaw Boss deals 1 damage to target creature or player.
4 1449554940 on 08 Dec 2015 by Doombringer
274 Fist of the Uprising Multicolour Uncommon 2{r}{g} Instant Transform all creatures with revolution you control. Target creature you control fights target creature you don't control. 3 1450769658 on 22 Dec 2015 by CasualR
275 Kor'sash the Wanderer (Kor'sash the Returned) Multicolour Rare 7 {3}{r}{r}{g}{g} Legendary Creature – Giant
‑‑‑‑
Legendary Creature – Giant
6
‑‑‑‑
9
6
‑‑‑‑
9
Trample
[Revolution]
‑‑‑‑
Trample
Creatures with revolution you control enter the battlefield transformed.
When this creature enters the battlefield or transforms into Kor'sash the Returned, he deals damage equal to his power to each creature you don't control. Then each creature you don't control deals damage equal to their power to Kor'sash.
0
276 Shorn, the Outcast (Shorn, Wilds' Revenge) Multicolour Rare 5 {3}{r}{g} Legendary Creature – Troll Warrior
‑‑‑‑
Legendary Creature – Troll Warrior
5
‑‑‑‑
7
3
‑‑‑‑
5
Trample, haste
[Revolution]
‑‑‑‑
Trample, haste
Creatures you control with revolution enter the battlefield transformed.
Whenever this creature enters the battlefield or transforms into Shorn, Wilds' Revenge, you may have him deal damage equal to his power to target creature.
4 1455643980 on 16 Feb 2016 by CasualR
277 Spark the Revolt Multicolour Mythic 6{4}{r}{g} Sorcery Untap all nonland permanents you control and transform them. They gain "{t}: This deals damage equal to its converted mana cost to target creature or player." until end of turn. 1 1455382472 on 13 Feb 2016 by Circeus
278 Wilds Raider (Revolutionary Charger) Multicolour Uncommon 2 {r}{g} Creature – Elf Warrior
‑‑‑‑
Creature – Elf Warrior
2
‑‑‑‑
4
2
‑‑‑‑
4
Haste
[Revolution]
‑‑‑‑
Trample, haste
Creatures you control with revolution enter the battlefield transformed.
2 1454937219 on 08 Feb 2016 by CasualR
279 Guardian of the Meek Multicolour Uncommon 2{g}{w} Creature – Human Knght 2 2 When Guardian of the Meek enters the battlefield, put a 1/1 white Citizen creature token onto the battlefield.
Vigilance
1 1455076563 on 10 Feb 2016 by Doombringer
280 Healer Multicolour Uncommon 3{1}{g}{w} Creature – Human Cleric 3 2 Whenever a creature you control becomes tapped, you gain 1 life. 5 1464135810 on 25 May 2016 by continuumg
281 Lorel, Peacekeeper Multicolour Rare 4{2}{g}{w} Legendary Creature – Human Knight 2 2 First strike, vigilance
When Lorel, Peacekeeper enters the battlefield, put two 1/1 white Citizen creature tokens onto the battlefield.
Creature tokens you control have first strike and vigilance.
1 1453313448 on 20 Jan 2016 by CasualR
282 Resolve of the Meek Multicolour Uncommon 4{2}{g}{w} Sorcery [Bolster 3()], then [bolster 2()], then [bolster 1()]. 0
283 Uncommon Gold Aura? Multicolour Uncommon 2{g}{w} Enchantment – Aura Enchant creature you control.
Enchanted creature gets +2/+2 and has Vigilance.
{1}: Tap enchanted creature: Attach Uncommon Gold Aura? to target creature.
0
284 Voice for the Martyrs Multicolour Uncommon 4{2}{g}{w} Creature – Human Rebel 3 3 Vigilance
Voice for the Martyrs gets +1/+1 for each Rebel or Citizen card in your graveyard.
7 1463678217 on 19 May 2016 by continuumg
285 Voice of the People Multicolour Uncommon 4{2}{g}{w} Creature – Human Citizen 3 3 Vigilance
Voice of the People enters the battlefield with a +1/+1 counter for each other Citizen creature you control.
1 1463963969 on 23 May 2016 by Doombringer
286 Baral the Scarred Multicolour Mythic 3{1}{w}{b} Legendary Creature – Human Knight 3 2 First strike, lifelink
Sacrifice a creature: You may cast Baral the Scarred from your graveyard until end of turn.
1 1452220423 on 08 Jan 2016 by Inanimate
287 Oppressive Admiral Multicolour None 5{3}{w}{b} Creature – Human Soldier 2 3 When Oppressive Admiral enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
At the beginning of each opponent's upkeep, Oppress that player for each Thopter you control. (To oppress a player, that player taps an untapped creature they control or loses 2 life)
0
288 Adaptive Thrummer Artifact Common 2{2} Artifact Creature – Bird 0 1 Flying
Battle-Forged 3 (At end of combat, if this creature attacked this turn and has fewer than 3 +1/+1 counters on it, put a +1/+1 counter on it.)
1 1446769330 on 06 Nov 2015 by Doombringer
289 Advanced Blade Artifact Uncommon 1{1} Artifact – Equipment Equipped creature gets +X/+0, where X is your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.).
Equip {3}
1 1448833377 on 29 Nov 2015 by Alex
290 Analyst’s Workshop Artifact Common 2{2} Artifact Analyst’s Workshop enters the battlefield with a charge counter.
{t}, Remove a charge counter from Analyst’s Workshop or tap a blue creature you control: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
0
291 Apothecary’s Workshop Artifact Common 2{2} Artifact Apothecary’s Workshop enters the battlefield with a charge counter.
{t}, Remove a charge counter from Apothecary’s Workshop or tap a white creature you control: You gain 2 life.
0
292 Autocar Artifact Common 2{2} Artifact – Equipment Equipped creature has base power and toughness 3/3.
Equip {1}
0
293 Automated Repair Bot Artifact Common 1{1} Artifact Creature — Artificer 1 1 Sacrifice Automated Repair Bot: Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.) 0
294 Combat Android Artifact Common 1{1} Artifact Creature — Construct 1 1 Battle-Forged 2 (At end of combat, if this creature attacked his turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.) 0
295 Conveyor Worker (Autonomous Automaton) Artifact Common 3 {3} Artifact Creature – Construct
‑‑‑‑
Artifact Creature – Construct
2
‑‑‑‑
4
2
‑‑‑‑
4
CA02 [Revolution]
‑‑‑‑
Creatures you control with revolution enter the battlefield transformed.
1 1451258387 on 27 Dec 2015 by CasualR
296 Corong Airship Artifact Common 4{4} Artifact Creature – Vehicle 0 1 Full Crew V2 (If you control exactly V2 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
As long as Corong Airship is crewed, it gets +4/+4 and has flying.
2 1446879518 on 07 Nov 2015 by Doombringer
297 Drill Rig Artifact Common 2{2} Artifact – Vehicle Boarded creatures get +2/+0 and have trample.
Board {4} ({4}: Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.)
0
298 Galvanic Prototype Artifact Common 4{4} Artifact Creature — Drone 2 2 Battle-Forge 3 (At end of combat, if this creature attacked this turn and has less than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a +1/+1 counter is placed on Galvanic Prototype, it deals 1 damage to each opponent. 0
299 Gearfalcon Artifact Common 3{3} Artifact Creature – Bird Construct 1 1 Flying
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
0
300 Glittering Totem Artifact Common 3{3} Artifact [Jury-Rig NC — Discard an artifact card.]
{t}: Add {c} to your mana pool.
2 1459274133 on 29 Mar 2016 by Alex
301 Goblin Tank Artifact Common 4{4} Artifact Creature – Vehicle 3 3 Full Crew V2 (If you control exactly V2 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
As long as Goblin Tank is crewed, it gets +3/+3 and gains menace.
0
302 Gravity Core (Gravity) Artifact Common 2 {2} Artifact Creature – Core
‑‑‑‑
Artifact Creature
1 2 {2}: [Combine Core]
‑‑‑‑
This creature gets +0/+1 and flying.
Whenever this creature attacks,
0
303 Guardian Chassis (Guardian Mecha) Artifact Common 3 {3} Artifact Creature – Chassis
‑‑‑‑
– Mecha
0
‑‑‑‑
1
5
‑‑‑‑
6
Defender
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
‑‑‑‑
Defender
When this creature dies, you may return either half of it to its owner’s hand.
{2}: This creature gets +0/+1 until end of turn.
0
304 Gunsmith’s Workshop Artifact Common 2{2} Artifact Gunsmith’s Workshop enters the battlefield with a charge counter.
{t}, Remove a charge counter from Gunsmith’s Workshop or tap a red creature you control: Gunsmith’s Workshop deals 1 damage to target opponent.
0
305 Highland Wagon Artifact Common 3{3} Artifact – Vehicle {2}: Target creature you control gains trample until end of turn.
Full Crew 4 (If you control exactly 4 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
0
306 Horseless Buggy Artifact Common 2{2} Artifact — Vehicle Horseless Buggy’s operators have haste.
At the beginning of each combat, if Horseless Buggy has exactly two or three operators, those creatures gain first strike until end of turn.
Operate {2} ({2}: Target creature you control operates this vehicle and no other vehicle. Operate only as a sorcery.)
7 1446882608 on 07 Nov 2015 by Doombringer
307 Hunting Chassis (Hunter Mecha) Artifact Common 6 {6} Artifact Creature – Chassis
‑‑‑‑
– Mecha
5
‑‑‑‑
6
3
‑‑‑‑
4
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
‑‑‑‑
When this creature dies, you may return either half of it to its owner’s hand.
target creature blocks this turn if able.
2 1446650452 on 04 Nov 2015 by Doombringer
308 Improvised Juggernaut Artifact Uncommon 4{4} Artifact Creature – Juggernaut 4 4 [Jury-Rig {3}]
Improvised Juggernaut doesn't untap during your untap step.
Exile an artifact card from your graveyard: Untap Improvised Juggernaut.
4 1457713593 on 11 Mar 2016 by Jay Treat
309 Improvised Weapon Artifact Common 2{2} Artifact – Equipment [Jury-Rig NC {1}]
Equipped creature gets +2/+0.
Equip {2}
4 1457715330 on 11 Mar 2016 by Jack V
310 Information Dias Artifact Uncommon 3{3} Artifact Access ({7}: Grant access to the Machine to each permanent you control.)
Access granted — Whenever Information Dias is granted access to the Machine, draw two cards.
0
311 Jeweler’s Workshop Artifact Common 2{2} Artifact Jeweler’s Workshop enters the battlefield with a charge counter.
{t}, Remove a charge counter from Jeweler’s Workshop or tap a green creature you control: Add one mana of any color to your mana pool.
2 1446882021 on 07 Nov 2015 by Doombringer
312 Juggernaut Chassis (Juggernaut Mecha) Artifact Common 6 {6} Artifact Creature – Chassis
‑‑‑‑
– Mecha
5
‑‑‑‑
6
5
‑‑‑‑
6
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
‑‑‑‑
Trample
When this creature dies, you may return either half of it to its owner's hand.
1 1446832531 on 06 Nov 2015 by Inanimate
313 Laser Sentinel Artifact Uncommon 6{6} Artifact Creature — Construct 4 4 Battle-Forged 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
At end of combat, if Laser Sentinel attacked this turn and is fully forged, it deals 4 damage to target creature your opponent controls.
0
314 Leeching Chassis (Leecher Mecha) Artifact Common 2 {2} Artifact Creature – Chassis
‑‑‑‑
– Mecha
0
‑‑‑‑
1
3
‑‑‑‑
4
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
‑‑‑‑
When this creature dies, you may return either half of it to its owner’s hand.
each opponent loses 1 life.
0
315 Loyal Automaton Artifact Common 3{3} Artifact Creature — Construct 1 2 Battle-Forged 3 (Whenever this creature attacks, if it has less than three +1/+1 counters on it, put a +1/+1 counter on it.) 0
316 Mechanized Ideal Artifact Uncommon 6{6} Artifact Creature – Golem 6 6 You may cast this card from your Vision Pile. 0
317 Molten Core (Molten) Artifact Common 2 {2} Artifact Creature – Core
‑‑‑‑
Artifact Creature
2 1 {2}: [Combine Core]
‑‑‑‑
This creature has "{2}: This creature gets +1/+0 until end of turn."
Whenever this creature attacks,
0
318 Mooring Steamboat Artifact Common 4{4} Artifact Creature – Vehicle 6 4 Full Crew V2 (If you control exactly V2 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
Mooring Steamboat doesn’t untap during your untap step.
Whenever Mooring Steamboat becomes crewed, untap it.
2 1452738592 on 14 Jan 2016 by Doombringer
319 Network Core (Network) Artifact Common 4 {4} Artifact Creature – Core 2 4 {2}: [Combine Core]
‑‑‑‑
This creature gets +1/+0 and has lifelink.
Whenever this creature attacks, [something]
0
320 Noble Phalanx Artifact Uncommon 2{2} Artifact – Vehicle As long as Noble Phalanx is boarded, creatures you control get +1/+1 and have vigilance.
Board {3} ({3}: Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.)
0
321 Nullarmor Guardian Artifact Common 5{5} Artifact Creature — Construct 3 3 Battle-Forge 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
As long as Nullarmor Guardian is fully forged, it has hexproof.
0
322 Raiding Chassis (Raider Mecha) Artifact Common 4 {4} Artifact Creature – Chassis
‑‑‑‑
– Mecha
3
‑‑‑‑
4
2
‑‑‑‑
3
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
‑‑‑‑
When this creature dies, you may return either half of it to its owner’s hand.
You may discard a card. If you do, draw a card.
2 1446782639 on 06 Nov 2015 by CasualR
323 Recon Drone Artifact Common 3{3} Artifact Creature — Drone 1 2 Battle-Forge 3 (At end of combat, if this creature attacked this turn and has less than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Recon Drone becomes fully forged, draw a card.
0
324 Reconnaissance Vessel Artifact Uncommon 2{2} Artifact — Vehicle Whenever a creature aboard Reconnaissance Vessel deals combat damage to a player, draw a card.
Board {4} ({4}: Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.)
0
325 Redline Coupe Artifact Common 2{2} Artifact — Vehicle {2}: Target creature you control gains haste until end of turn.
Full Crew 3 (If you control exactly 3 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
0
326 Revolutionary Robot Artifact Mythic 3{3} Artifact Creature — Construct 2 2 Battle-Forged 5 (At end of combat, if this creature attacked this turn and has less than five +1/+1 counters on it, put a +1/+1 counter on it.)
When Revolutionary Robot becomes fully forged, destroy all creatures that aren’t fully forged.
0
327 Road Hopper Artifact Common 1{1} Artifact – Vehicle Road Hopper’s operators get +1/+0.
At the beginning of each combat, if Road Hopper has exactly one or two operators, those creatures gain menace until end of turn.
Operate {1} ({1}: Target creature you control operates this vehicle and no other vehicle. Operate only as a sorcery.)
0
328 Scrappy Dogfighter Artifact Common 4{4} Artifact – Vehicle Boarded creatures get +1/+1 and have flying.
Board {2} ({2}: Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.)
0
329 Seeking Chassis (Seeker Mecha) Artifact Common 3 {3} Artifact Creature – Chassis
‑‑‑‑
– Mecha
1
‑‑‑‑
2
3
‑‑‑‑
4
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
‑‑‑‑
When this creature dies, you may return either half of it to its owner’s hand.
scry 1.
0
330 Siege Core (Siege) Artifact Common 4 {4} Artifact Creature – Core
‑‑‑‑
Artifact Creature
3 2 {2}: [Combine Core]
‑‑‑‑
This creature gets +1/+0 and has trample.
Whenever this creature attacks,
0
331 Sky Sloop Artifact Common 3{3} Artifact – Vehicle Sky Sloop’s operators have flying.
At the beginning of each combat, if Sky Sloop has exactly three or four operators, those creatures get +1/+1 until end of turn.
Operate {3} ({3}: Target creature you control operates this vehicle and no other vehicle. Operate only as a sorcery.)
0
332 Slapshod Sentinel Artifact Common 2{2} Artifact Creature – Construct 2 1 [Jury-Rig {2}] 0
333 Spring-Engine Nexus Artifact Uncommon 3{3} Artifact Creature — Construct 1 4 Vigilance
At the beginning of combat on each turn, untap each equipment attached to Spring-Engine Nexus.
3 1453079300 on 18 Jan 2016 by Doombringer
334 Spring-Speed Chassis Artifact Common 3{3} Artifact — Equipment Equipped creature has haste.
{t}: Target creature can’t block equipped creature this turn.
Equip {1}
0
335 Spring-Sword Sidearm Artifact Common 2{2} Artifact — Equipment {1}, {t}: Equipped creature gets +2/+2 until end of turn.
Equip {2}
2 1446765969 on 05 Nov 2015 by Doombringer
336 Stealth Chassis (Stealth Mecha) Artifact Uncommon 2 {2} Artifact Creature – Chassis
‑‑‑‑
– Mecha
1
‑‑‑‑
2
1
‑‑‑‑
2
Stealth Chassis can't be blocked.
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
‑‑‑‑
Stealth Mecha can't be blocked
When this creature dies, you may return either half of it to its owner’s hand.
1 1446832601 on 06 Nov 2015 by Inanimate
337 Steam-powered Juggernaut Artifact Common 4{4} Artifact Creature — Juggernaut 3 3 Battle-Forged 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
Steam-powered Juggernaut attacks each turn if able.
0
338 Stockade Runner Artifact Common 1{1} Artifact – Vehicle Boarded creatures get +1/+0 and have haste.
Board {2} ({2}: Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.)
1 1452562871 on 12 Jan 2016 by Doombringer
339 Stratus Zeppelin Artifact Common 4{4} Artifact — Vehicle {3}: Target creature you control gains flying until end of turn.
Full Crew 3 (If you control exactly 3 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
0
340 Teetering Wellspring Artifact Common 1{1} Artifact [Jury-Rig NC {4}]
When Teetering Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card, then discard a card.
1 1457719753 on 11 Mar 2016 by CasualR
341 Thundering Chassis (Thunderer Mecha) Artifact Common 4 {4} Artifact Creature – Chassis
‑‑‑‑
– Mecha
2
‑‑‑‑
3
4
‑‑‑‑
5
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
‑‑‑‑
When this creature dies, you may return either half of it to its owner’s hand.
tap target creature with power 2 or less.
0
342 Tomb Core (Tomb) Artifact Common 4 {4} Artifact Creature – Core
‑‑‑‑
Artifact Creature
4 1 {2}: [Combine Core]
‑‑‑‑
This creature gets +1/+0 and has menace.
Whenever this creature attacks,
0
343 Trashman’s Workshop Artifact Common 2{2} Artifact Trashman’s Workshop enters the battlefield with a charge counter.
{t}, Remove a charge counter from Trashman’s Workshop or tap a black creature you control: Target player puts the top two cards of his or her library into his or her graveyard.
0
344 Vision Prism Artifact Common 2{2} Artifact When Vision Prism enters the battlefield, [Envision 3].
{t}: Add one mana that shares a color with a card in your vision pile.
1 1447661439 on 16 Nov 2015 by Alex
345 War Machine Artifact Common 5{5} Artifact Creature — Vehicle 5 5 War Machine can’t attack or block unless it’s crewed.
Crew {2} ({2}: Exile another creature you control until this leaves the battlefield, or return a card exiled by War Machine to the battlefield. Crew only as a sorcery.)
0
346 CL02 Land Common 0 Land CL02 7 1457687119 on 11 Mar 2016 by lpaulsen
347 Frontline Repair Shop Land Common 0 Land {t}: Add 1 to your mana pool.
{3}, {t}, Sacrifice Frontline Repair Shop: Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
0
348 Sky District Land Rare 0 Land When Sky District enters the battlefield, put a colorless [Charge] artifact token with [Canister_text] onto the battlefield under target opponent's control.
{t}: Add {w} or {u} to your mana pool.
4 1453150684 on 18 Jan 2016 by CasualR
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