Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kicker
![]() ![]() (You may pay an additional ![]() ![]() as you cast this spell.)
Counter target spell. If Spelltrap was researched, draw two cards and Spelltrap can't be countered by spells or abilities. |
Put a 1/1 colorless Thopter artifact creature token with flying into the battlefield.
[Decipher ![]() ![]() ] |
Access (
: Grant access to the Machine to each permanent you control.)
Access granted — Whenever Information Dias is granted access to the Machine, draw two cards. |
[Envision 1]
You may play cards from your vision pile until end of turn. Whenever you do, envision 1. |
(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, that players discards a card. 3/2
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When Aspiring Technomancer enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
1/1
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: [Combine Core]2/4
This creature gets +1/+0 and has lifelink.
Whenever this creature attacks, [something] |
Defender
: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)0/5
Defender
When this creature dies, you may return either half of it to its owner’s hand. : This creature gets +0/+1 until end of turn.
1/6
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Counter target spell unless its controller pays
.
[Charge] |
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
4/4
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: Escaped Baloth gains trample until end of turn.4/3
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As long as your advancement is 4 or greater, Celestial Student has flying. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
2/4
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
2/2
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
2/1
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Spelltrap
(rare)
Launch Thopter
(uncommon)
Information Dias
(uncommon)
Improvise
(uncommon)
Consul Interrogator
(common)
Aspiring Technomancer
(common)
Network Core
(common)
Guardian Chassis
(common)
Convert to Aether
(common)
Battle Rhox
(common)
Escaped Baloth
(common)
Celestial Student
(common)
Canister Hauler
(common)
Battle Viashino
(common)
Forest
(basic)




: Grant access to the Machine to each permanent you control.)