Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Warrior
When Frontedge Fighter enters the battlefield, put a number of +1/+1 counters on it equal to your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.).
1/1
 U 
Instant
[Envision 1]
You may play cards from your vision pile until end of turn. Whenever you do, envision 1.
 U 
Sorcery
Target opponent sacrifices a nonland permanent.
[Decipher {5}{b}]
 U 
Creature – Human Rogue
When Underground Dealer enters the battlefield, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
{t}: Target opponent loses 1 life and you gain 1 life.
3/3
 C 
Creature – Human Rogue
[Revolution]
3/2
Parliamentary Officer 2.0
 
 C 
Colour indicator B Creature – Human Advisor
Menace
Creatures you control with revolution enter the battlefield transformed.
4/3
 C 
Artifact Creature – Core
{2}: [Combine Core]
2/4
Network
 
 C 
 
This creature gets +1/+0 and has lifelink.
Whenever this creature attacks, [something]
 C 
Artifact
Apothecary’s Workshop enters the battlefield with a charge counter.
{t}, Remove a charge counter from Apothecary’s Workshop or tap a white creature you control: You gain 2 life.
 C 
Instant
Target creature gets -1/-1 until end of turn.
[Consolidate] – If you haven't lost life since your last turn, that creature gets -5/-5 until end of turn instead.
The consul has survived a hundred threats, it shall survive a hundred more.
 C 
Creature — Plant
Battle-Forged 5 (At end of combat, if this creature attacked this turn and has less than five +1/+1 counters on it, put a +1/+1 counter on it.)
0/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature."
 C 
Sorcery
Explosive Conception deals 3 damage to target creature. Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
 C 
Sorcery
[Bolster 1()] then gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
 C 
Creature — Human Rigger
When Wrench-Jockey enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
2/4
 C 
Creature – Human Soldier
It is against the law for an opponent to control three or more creatures
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last upkeep, you may tap target creature.
3/3
Mountain
 
 B 
Basic Land – Mountain

Frontedge Fighter (rare)
Improvise (uncommon)
Terminal Command (uncommon)
Underground Dealer (uncommon)
Alley Scoundrel 2.0 (common)
Network Core (common)
Apothecary’s Workshop (common)
Display of Excess (common)
Pottus Potentialis (common)
War Profiteering (common)
Explosive Conception (common)
Sway the Crowd (common)
Wrench-Jockey (common)
Census Enforcer (common)
Mountain (basic)