Tesla Card Dump: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Return target creature card with power 2 or less from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
Transform all creatures with revolution you control. "How many times must you execute an insurgent before they get the message to stay dead?" -Vaen Orun
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Stealth Chassis can't be blocked.
![]() 1/1
Stealth Mecha can't be blocked
When this creature dies, you may return either half of it to its owner’s hand. 2/2
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Menace
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.) 2/1
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![]() 1/2
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[Jury-Rig NC
![]() Equipped creature gets +2/+0. Equip ![]() |
As an additional cost to cast Naturally Resourceful, tap a creature you control and put a +1/+1 counter on that creature.
Search your library for a basic land card, put it onto the battlefield, then shuffle your library. |
Target creature gets +3/+3 until end of turn.
[Consolidate] – If you haven't taken damage since your last turn, that creature gets +5/+5 until end of turn instead. |
Flying
When Police Pilot enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. 1/1
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Extract Essence deals 2 damage to target creature. [Bolster 1]
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Enchant artifact
At the beginning of your upkeep, enchanted artifact's controller sacrifices it. If they do, Plant Charge deals 1 damage to each creature that player controls. |
When Consul Officer enters the battlefield, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
2/5
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![]() 3/2
When this creature dies, you may return either half of it to its owner’s hand.
You may discard a card. If you do, draw a card. 4/3
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Battle-Forged 3 (At end of combat, if this creature attacked this turn and has fewer than 3 +1/+1 counters on it, put a +1/+1 counter on it.)
3/1
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Draw two cards. You may put a charge counter on target artifact.
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Revolutionary Spirit
(rare)
Stealth Chassis
(uncommon)
Evasive Knifehand
(uncommon)
Snare Squad General
(uncommon)
Improvised Weapon
(common)
Naturally Resourceful
(common)
Break Binds
(common)
Police Pilot
(common)
Extract Essence
(common)
Plant Charge
(common)
Consul Officer
(common)
Raiding Chassis
(common)
Battle Rat
(common)
Due Diligence
(common)
Mountain
(basic)