Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Knight
[Revolution]
First strike, lifelink
2/2
Martyr's Call
 
 R 
Colour indicator W Enchantment
Creatures you control with revolution enter the battlefield transformed.
Creatures you control get +1/+1 and gain first strike and lifelink
 U 
Creature – Human Soldier
{1}, tap two untapped creatures you control: Tap target creature.
1/2
 U 
Creature – Human Soldier
[Law] – At the beginning of each upkeep, if an opponent broke a law last turn, you may pay 1 life. If you do, draw a card.
2/3
 U 
Sorcery
Kicker {5}{u} (You may pay an additional {5}{u} as you cast this spell.)
Return target creature to its owner's hand. Its controller puts the top two cards of his or her library into his or her graveyard.
If Rewrite Memories was researched, that player also puts the next 8 cards of his or her library into his or her graveyard.
 C 
Creature — Goblin Rigger
When Goblin Rigger enters the battlefield, assemble. (Put a colorless Contraption artifact onto the battlefield, or grant this creature’s component ability to a Contraption you control.)
< COMPONENT — Sacrifice this artifact: This artifact deals 1 damage to target creature or player. >
1/1
 C 
Artifact Creature — Vehicle
War Machine can’t attack or block unless it’s crewed.
Crew {2} ({2}: Exile another creature you control until this leaves the battlefield, or return a card exiled by War Machine to the battlefield. Crew only as a sorcery.)
5/5
 C 
Creature – Human Wizard
Essence — Whenever you spend four or more mana to cast a spell or activate an ability, draw a card, then discard a card.
{3}{u}, {t}: Draw a card, then discard a card.
1/3
 C 
Sorcery
Blow Fuse deals 4 damage to target creature.
You may put a charge counter on target artifact.
 C 
Creature – Human Rogue
Haste
When Supply Runner enters the battlefield, [bolster 1]
2/2
 C 
Instant
[Envision 3]
Target creature gets +2/+2 until end of turn. If you have a creature card in your vision pile, it gains first strike until end of turn.
 C 
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
[Decipher {2}{g}]
 C 
Creature — Knight
Vigilance
When Tinker Knight enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.)
1/2
 C 
Creature – Human Soldier
(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, put a +1/+1 counter on Consul Magehunter.
2/3
 C 
Artifact Creature – Chassis
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
5/3
Hunter Mecha
 
 C 
– Mecha
When this creature dies, you may return either half of it to its owner’s hand.
target creature blocks this turn if able.
6/4
Forest
 
 B 
Basic Land – Forest

Champion of the People (rare)
Snare Squad General (uncommon)
Mercenary Police (uncommon)
Rewrite Memories (uncommon)
Goblin Rigger (common)
War Machine (common)
Essentials Tutor (common)
Blow Fuse (common)
Supply Runner (common)
Inspired Ploy (common)
Procure Arms (common)
Tinker Knight (common)
Consul Magehunter (common)
Hunting Chassis (common)
Forest (basic)