Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Untap all nonland permanents you control and transform them. They gain "
: This deals damage equal to its converted mana cost to target creature or player." until end of turn. |
Connection (Whenever you activate a nonland activated ability with
in its cost, this creature gets +1/+1 until end of turn.)
Other non-artifact creatures you control have connection. 3/2
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Whenever Infiltrator Agent enters the battlefield, you may return target exiled card with decipher you own to your hand.
2/3
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Putting a token onto the battlefield is against the law.
[Law] – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, creatures you control gain first strike until end of turn. 3/1
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Enchant creature
Enchanted creature gets "Whenever a nonland permanent you control becomes tapped, this creature gets -1/-1 until end of turn." |
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Full Crew V2 (If you control exactly V2 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
As long as Goblin Tank is crewed, it gets +3/+3 and gains menace. 3/3
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When Tinker Titan enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
3/3
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When Tinker Tailor enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
0/1
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As an additional cost to cast Naturally Resourceful, tap a creature you control and put a +1/+1 counter on that creature.
Search your library for a basic land card, put it onto the battlefield, then shuffle your library. |
Fusion Experiment deals damage to target creature equal to your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
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When Lab Experiment dies, envision 2, then put a card from your vision pile into your hand. (To envision 2, exile the top two cards of your library into your vision pile.)
1/2
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You gain 4 life. Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
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Blueprint (As this spell resolves, exile it transformed. You may cast it from exile for
.)
Target creature gets +1/+1 and indestructible until end of turn. (Ghirapur Springsteel costs
to cast from exile.)
Indestructible Equipped creature gets +2/+2. Equip 3 |
: Target creature you control gains haste until end of turn.
Full Crew 3 (If you control exactly 3 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.) |
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Spark the Revolt
(mythic)
Numari Channeler
(uncommon)
Infiltrator Agent
(uncommon)
District Enforcer
(uncommon)
Obsolescence
(common)
Goblin Tank
(common)
Tinker Titan
(common)
Tinker Tailor
(common)
Naturally Resourceful
(common)
Fusion Experiment
(common)
Lab Experiment
(common)
Airborne Backup
(common)
Pride in Craftmanship
(common)
Redline Coupe
(common)
Swamp
(basic)


: This deals damage equal to its converted mana cost to target creature or player." until end of turn.


