Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature or planeswalker
Enchanted permanent has " : This deals 1 damage to target creature or player."
Whenever an artifact is put into a graveyard, untap enchanted permanent. |
Whenever Captain of the Ranks or another nontoken creature enters the battlefield, [bolster 1].
2/4
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Enchant creature you control.
Enchanted creature gets +2/+2 and has Vigilance. : Tap enchanted creature: Attach Uncommon Gold Aura? to target creature. |
Exile target nonartifact creature you control, then Choose target artifact card in your graveyard. Return that card and the exiled card to the battlefield under your control at the beginning of your next upkeep. Exile Artificer's Journey.
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When Aspiring Technomancer enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
1/1
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When Tinker Tailor enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
0/1
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War Machine can’t attack or block unless it’s crewed.
Crew ( : Exile another creature you control until this leaves the battlefield, or return a card exiled by War Machine to the battlefield. Crew only as a sorcery.)5/5
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[Bolster 2].
Draw a card. |
[Revolution]
4/4
Trample
Creatures you control with revolution enter the battlefield transformed. 5/5
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Destroy target creature.
Put two colorless [Charge] artifact tokens onto the battlefield with [Canister_text] |
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Haste
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.) 4/2
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[Revolution]
: Add to your mana pool.As the districts grow larger the forests dwindle.
1/2
Creatures with revolution you control enter the battlefield transformed.
: Add one mana of any color to your mana pool.2/3
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Full Crew V2 (If you control exactly V2 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
As long as Goblin Tank is crewed, it gets +3/+3 and gains menace. 3/3
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Haste
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) 4/4
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Showing off for the Parents
(rare)
Captain of the Ranks
(uncommon)
Uncommon Gold Aura?
(uncommon)
Artificer's Journey
(uncommon)
Aspiring Technomancer
(common)
Tinker Tailor
(common)
War Machine
(common)
Cry of Revolt
(common)
Outlands Outcast
(common)
Harvest Soul
(common)
Ainok Ambusher
(common)
Diminished Druid
(common)
Goblin Tank
(common)
Minotaur Bruiser
(common)
Plains
(basic)

: This deals 1 damage to target creature or player."


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