Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Return target creature card with power 2 or less from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
Transform all creatures with revolution you control.
"How many times must you execute an insurgent before they get the message to stay dead?" -Vaen Orun
 U 
Enchantment – Aura
Enchant creature you control.
Enchanted creature gets +2/+2 and has Vigilance.
{1}: Tap enchanted creature: Attach Uncommon Gold Aura? to target creature.
 U 
Instant
Kicker {4}{b}{b} (You may pay an additional {4}{b}{b} as you cast this spell.)
Target creature gets -3/-3 until end of turn. If Gas Attack was researched, all creatures get -3/-3 until end of turn instead.
 U 
Creature – Human Soldier
Whenever Captain of the Ranks or another nontoken creature enters the battlefield, [bolster 1].
2/4
 C 
Sorcery
As an additional cost to cast Junkyard Scuffle, tap a creature you control and put a +1/+1 counter on that creature.
Destroy target nonartifact creature.
 C 
Creature – Bird
Flying
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
1/2
 C 
Creature – Elephant
As long as Empowered Elephant is enchanted or equipped, it has trample.
4/4
 C 
Creature – Human Artificer Rogue
Haste
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
3/2
 C 
Sorcery
Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
Then put two +1/+1 counters on target artifact creature.
 C 
Artifact – Vehicle
Boarded creatures get +1/+1 and have flying.
Board {2} ({2}: Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.)
 C 
Artifact — Vehicle
Horseless Buggy’s operators have haste.
At the beginning of each combat, if Horseless Buggy has exactly two or three operators, those creatures gain first strike until end of turn.
Operate {2} ({2}: Target creature you control operates this vehicle and no other vehicle. Operate only as a sorcery.)
 C 
Creature – Human Artificer
When Aethersniper enters the battlefield, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
{t}: Aethersniper deals 1 damage to each opponent.
2/1
 C 
Creature – Human Artificer
When Rebel Tinkerer enters the battlefield, choose one:
• Put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
• Rebel Tinkerer deals 1 damage to target creature.
2/1
 C 
Socery
Kicker {4}{u}{u} (You may pay an additional {4}{u}{u} as you cast this spell.)
Look at the top three cards of your library. Put one of those cards into your hand, and the rest into your graveyard.
If Unlock The Mind was researched, draw 3 cards instead.
Forest
 
 B 
Basic Land – Forest

Revolutionary Spirit (rare)
Uncommon Gold Aura? (uncommon)
Gas Attack (uncommon)
Captain of the Ranks (uncommon)
Junkyard Scuffle (common)
Battle Aven (common)
Empowered Elephant (common)
Dashing Outlaw (common)
Upgraded Tinker (common)
Scrappy Dogfighter (common)
Horseless Buggy (common)
Aethersniper (common)
Rebel Tinkerer (common)
Unlock The Mind (common)
Forest (basic)