Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Consul Tinkerer enters the battlefield, choose one:
• Put a charge counter on target artifact. • Put a 1/1 Thopter artifact creature token with flying onto the battlefield. 2/1
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Kicker
![]() ![]() (You may pay an additional ![]() ![]() as you cast this spell.)
Name a nonland card. Search target opponent's hand, graveyard, and library for a card of the chosen name and exile it. Then that player shuffles his or her library. If Process of Elimination was researched, you may exile any number of cards of the chosen name instead. |
When Guardian of the Meek enters the battlefield, put a 1/1 white Citizen creature token onto the battlefield.
Vigilance "As long as I stand, there is at least one voice for the citizens of the empire."
2/2
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Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever a creature you control becomes renowned, Outlaw Boss deals 1 damage to target creature or player. 2/1
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Connection (Whenever you activate a nonland activated ability with
in its cost, this creature gets +1/+1 until end of turn.)
Other non-artifact creatures you control have connection. 3/2
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: Target creature you control gains trample until end of turn.
Full Crew 4 (If you control exactly 4 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.) |
, : Equipped creature gets +2/+2 until end of turn.
Equip ![]() |
: Target player dealt damage by Tigrala Survivalist this turn loses 1 life.1/3
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Target untapped nonartifact creature gets -4/-4 until end of turn.
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(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, put a +1/+1 counter on Consul Magehunter. 2/3
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Vigilance
Whenever another creature enters the battlefield under your control this turn, put a +1/+1 counter on it. 2/1
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[Revolution]
2/2
Creatures with revolution you control enter the battlefield transformed.
Reach 3/3
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Casting spells during combat is against the law.
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, draw a card, then discard a card. 2/2
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Haste
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.) 4/2
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Consul Tinkerer
(common, foil)
Process of Elimination
(rare)
Guardian of the Meek
(uncommon)
Outlaw Boss
(uncommon)
Numari Channeler
(uncommon)
Highland Wagon
(common)
Spring-Sword Sidearm
(common)
Tigrala Survivalist
(common)
Choking Smog
(common)
Consul Magehunter
(common)
Diplomat of the Commons
(common)
Rope Maker
(common)
Consul Investigator
(common)
Ainok Ambusher
(common)
Plains
(basic)




in its cost, this creature gets +1/+1 until end of turn.)
