Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kicker
![]() ![]() (You may pay an additional ![]() ![]() as you cast this spell.)
Counter target spell. If Spelltrap was researched, draw two cards and Spelltrap can't be countered by spells or abilities. |
Defender
When Border Blockade dies, put three 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. 0/6
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Sacrifice Mecha Repair Pilot: Target Mecha gains indestructible and hexproof until end of turn.
2/2
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Connection (Whenever you activate a nonland activated ability with
in its cost, this creature gets +1/+1 until end of turn.)
Other non-artifact creatures you control have connection. 3/2
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(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, you gain 2 life. 1/1
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Advance (When you untap ten or more permanents, you become advanced.)
As long as you’re advanced, Twisted Experimenter gets +2/+2 and has menace. His breakthrough was his test subject’s mental breakdown.
1/3
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
Battle Ghost can’t be blocked. 1/1
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Analyst’s Workshop enters the battlefield with a charge counter.
, Remove a charge counter from Analyst’s Workshop or tap a blue creature you control: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) |
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
Steam-powered Juggernaut attacks each turn if able. The engine is easy to start up, but much harder to bring to a stop.
3/3
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Vehicles crewed by Green Pilot get +2/+2.
2/2
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When Tinker Tailor enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
0/1
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When Canister Runner enters the battlefield, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
2/2
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As an additional cost to cast Junkyard Scuffle, tap a creature you control and put a +1/+1 counter on that creature.
Destroy target nonartifact creature. |
Target creature gets +3/+3 until end of turn.
[Consolidate] – If you haven't taken damage since your last turn, that creature gets +5/+5 until end of turn instead. |
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Spelltrap
(rare)
Border
(uncommon)
Mecha Repair Pilot
(uncommon)
Numari Channeler
(uncommon)
Consul Law-Watch
(common)
Twisted Experimenter
(common)
Battle Ghost
(common)
Analyst’s Workshop
(common)
Steam-powered Juggernaut
(common)
Green Pilot
(common)
Tinker Tailor
(common)
Canister Runner
(common)
Junkyard Scuffle
(common)
Break Binds
(common)
Island
(basic)




in its cost, this creature gets +1/+1 until end of turn.)