Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Sage of the Outlands becomes bolstered, draw a card.
: Add to your mana pool.1/1
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When Underground Dealer enters the battlefield, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
: Target opponent loses 1 life and you gain 1 life.3/3
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Stealth Chassis can't be blocked.
: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)1/1
Stealth Mecha can't be blocked
When this creature dies, you may return either half of it to its owner’s hand. 2/2
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Whenever Captain of the Ranks or another nontoken creature enters the battlefield, [bolster 1].
2/4
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Full Crew V2 (If you control exactly V2 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
Mooring Steamboat doesn’t untap during your untap step. Whenever Mooring Steamboat becomes crewed, untap it. 6/4
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(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, put a +1/+1 counter on Consul Magehunter. 2/3
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As long as your advancement is 4 or greater, Guardian of Kaladesh gets +2/+2. (Your advancement is the largest amount of colorless mana in the cost of a permanent you control.)
1/1
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Essence — Whenever you spend four or more mana to cast a spell or activate an ability, target creature can’t block this turn.
3/1
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When Tinker Titan enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
3/3
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Counter target spell unless it's controller pays
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[Consolidate] – If you haven't lost life since your last turn, instead, counter that spell. |
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
Battle Ghost can’t be blocked. 1/1
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Whenever you cast an instant or sorcery spell, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
1/1
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As an additional cost to cast Naturally Resourceful, tap a creature you control and put a +1/+1 counter on that creature.
Search your library for a basic land card, put it onto the battlefield, then shuffle your library. |
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
Steam-powered Juggernaut attacks each turn if able. The engine is easy to start up, but much harder to bring to a stop.
3/3
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Sage of the Outlands
(rare)
Underground Dealer
(uncommon)
Stealth Chassis
(uncommon)
Captain of the Ranks
(uncommon)
Mooring Steamboat
(common)
Consul Magehunter
(common)
Guardian of Kaladesh
(common)
Essential Warrior
(common)
Tinker Titan
(common)
Spellbind
(common)
Battle Ghost
(common)
Artistic Tinkerer
(common)
Naturally Resourceful
(common)
Steam-powered Juggernaut
(common)
Forest
(basic)

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