Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Enchant creature or planeswalker
Enchanted permanent has "{t}: This deals 1 damage to target creature or player."
Whenever an artifact is put into a graveyard, untap enchanted permanent.
 U 
Creature – Ape Warrior
Double strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
2/2
 U 
Creature – Human Rebel
Vigilance
Voice for the Martyrs gets +1/+1 for each Rebel or Citizen card in your graveyard.
3/3
 U 
Artifact
Access ({7}: Grant access to the Machine to each permanent you control.)
Access granted — Whenever Information Dias is granted access to the Machine, draw two cards.
 C 
Creature – Human Monk
If Pacifist would deal combat damage, gain that much life instead.
3/3
 C 
Creature — Goblin Rigger
When Goblin Rigger enters the battlefield, assemble. (Put a colorless Contraption artifact onto the battlefield, or grant this creature’s component ability to a Contraption you control.)
< COMPONENT — Sacrifice this artifact: This artifact deals 1 damage to target creature or player. >
1/1
 C 
Artifact
Jeweler’s Workshop enters the battlefield with a charge counter.
{t}, Remove a charge counter from Jeweler’s Workshop or tap a green creature you control: Add one mana of any color to your mana pool.
 C 
Creature – Human Rogue
[Revolution]
3/2
Parliamentary Officer 2.0
 
 C 
Colour indicator B Creature – Human Advisor
Menace
Creatures you control with revolution enter the battlefield transformed.
4/3
 C 
Sorcery
[Bolster 1()] then gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
 C 
Artifact Creature – Construct
[Jury-Rig {2}]
2/1
 C 
Sorcery
Target player discards two cards.
[Consolidate] — As long as you didn't lose any life since your last turn, instead that player reveals his or her hand, you choose two cards from it, then that player discards those cards.
 C 
Creature – Human Cleric
As long as your advancement is 4 or greater, Celestial Student has flying. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
2/4
 C 
Sorcery
Kicker {6}{b} (You may pay an additional {6}{b} as you cast this spell.)
Destroy target creature. If Terrible Fate was researched, that creature's controller loses life equal to its toughness.
 C 
Creature – Boar
Essence — Whenever you spend four or more mana to cast a spell or activate an ability, Essential Bear gains trample until end of turn.
3/3
Plains
 
 B 
Basic Land – Plains

Showing off for the Parents (rare)
Vanara Bandit (uncommon)
Voice for the Martyrs (uncommon)
Information Dias (uncommon)
Pacifist (common)
Goblin Rigger (common)
Jeweler’s Workshop (common)
Alley Scoundrel 2.0 (common)
Sway the Crowd (common)
Slapshod Sentinel (common)
Network Infiltration (common)
Celestial Student (common)
Terrible Fate (common)
Essential Boar (common)
Plains (basic)