Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Whenever an artifact enters the battlefield under your control, enchanted creature gets +1/+1 uand gains flying ntil end of turn. |
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Relentless Mercenary enters the battlefield tapped. When Relentless Mercenary dies, if it was renowned, return it to the battlefield. 2/1
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Whenever Captain of the Ranks or another nontoken creature enters the battlefield, [bolster 1].
2/4
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: Add to your mana pool. Spend this mana only to cast artifacts spells or activate abilities of artifacts. If your advancement is 4 or more, add to your mana pool instead. (Your advancement is the largest amount of colorless mana in the cost of a permanent you control.)1/2
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[Revolution]
My quick tongue and my sharp knife are the only friends I’ll ever need.
3/3
Creatures with revolution you control enter the battlefield transformed.
![]() : Each opponent loses 1 life and you gain 1 life.4/4
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Target creature gets +3/+3 until end of turn.
[Consolidate] – If you haven't taken damage since your last turn, that creature gets +5/+5 until end of turn instead. |
Prevent all combat damage that would be dealt this turn.
[Consolidate] – If you haven't lost any life since your last turn, prevent all combat damage that would be dealt to you and creatures you control instead. |
When Doomed Prole dies, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
1/1
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Haste
When Responsive Artificer enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. It gains haste until end of turn. 2/2
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[Bolster 2].
Draw a card. |
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Explosive Conception deals 3 damage to target creature. Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
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: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)2/4
When this creature dies, you may return either half of it to its owner’s hand.
tap target creature with power 2 or less. 3/5
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Advance (When you untap ten or more permanents at once, you become advanced.)
As long as you’re advanced, Aspiring Inventor gets +2/+2 and has flying. Developing the flight systems took thousands of mistakes. But it only needed one success to be worth it.
2/1
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Counter target spell unless it's controller pays
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[Consolidate] – If you haven't lost life since your last turn, instead, counter that spell. |
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Artificer's Skill
(common, foil)
Relentless Mercenary
(rare)
Captain of the Ranks
(uncommon)
Networked Sage
(uncommon)
Alley Scoundrel
(uncommon)
Break Binds
(common)
Still Mists
(common)
Doomed Prole
(common)
Responsive Artificer
(common)
Cry of Revolt
(common)
Explosive Conception
(common)
Thundering Chassis
(common)
Aspiring Inventor
(common)
Spellbind
(common)
Forest
(basic)


: Add
to your mana pool instead. (Your advancement is the largest amount of colorless mana in the cost of a permanent you control.)