Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
[Revolution] 6/6
Trample
Creatures with revolution you control enter the battlefield transformed. When this creature enters the battlefield or transforms into Kor'sash the Returned, he deals damage equal to his power to each creature you don't control. Then each creature you don't control deals damage equal to their power to Kor'sash. 9/9
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Target opponent sacrifices a nonland permanent.
[Decipher ![]() ] |
Flash
When Mecha Tinkerer Pilot enters the battlefield, you may exile target Core and target Chassis you control. If you do, return them to the battlefield transformed as one permanent with haste. 2/3
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Exile target nonartifact creature you control, then Choose target artifact card in your graveyard. Return that card and the exiled card to the battlefield under your control at the beginning of your next upkeep. Exile Artificer's Journey.
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Battle-Forged 3 (At end of combat, if this creature attacked this turn and has fewer than 3 +1/+1 counters on it, put a +1/+1 counter on it.)
3/1
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Blow Fuse deals 4 damage to target creature.
You may put a charge counter on target artifact. |
Equipped creature has haste.
: Target creature can’t block equipped creature this turn.
Equip ![]() |
Vehicles crewed by Green Pilot get +2/+2.
2/2
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Advance (When you untap ten or more permanents at once, you become advanced.)
As long as you’re advanced, Aspiring Inventor gets +2/+2 and has flying. Developing the flight systems took thousands of mistakes. But it only needed one success to be worth it.
2/1
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[Jury-Rig NC
]
Equipped creature gets +2/+0. Equip ![]() |
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Replicate U (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Each creature with the highest power among creatures target player controls gets -1/-0 until end of turn. |
At the beginning of each opponent's' upkeep, that player pays 1 life or breaks the law. You gain life equal to life paid this way.
2/1
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First Strike
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.) 1/3
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[Revolution]
: Add to your mana pool.As the districts grow larger the forests dwindle.
1/2
Creatures with revolution you control enter the battlefield transformed.
: Add one mana of any color to your mana pool.2/3
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Kor'sash the Wanderer
(rare)
Terminal Command
(uncommon)
Mecha Tinkerer Pilot
(uncommon)
Artificer's Journey
(uncommon)
Battle Rat
(common)
Blow Fuse
(common)
Spring-Speed Chassis
(common)
Green Pilot
(common)
Aspiring Inventor
(common)
Improvised Weapon
(common)
Shrink Replication
(common)
Council Blackmailer
(common)
Consul Veteran
(common)
Diminished Druid
(common)
Island
(basic)



Legendary Creature – Giant




: Target creature can’t block equipped creature this turn.