Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Relentless Mercenary enters the battlefield tapped.
When Relentless Mercenary dies, if it was renowned, return it to the battlefield.
2/1
 U 
Creature – Human Artificer
When Nefarious Researcher enters the battlefield, search your library for an instant or sorcery card with research, reveal it, put it into your hand, then shuffle your library.
2/3
 U 
Creature — Pilot
Flash
When Mecha Tinkerer Pilot enters the battlefield, you may exile target Core and target Chassis you control. If you do, return them to the battlefield transformed as one permanent with haste.
2/3
 U 
Creature – Pilot
Flash
When Mecha Splinter Pilot enters the battlefield, you may exile target Mecha. If you do, return both halves to the battlefield transformed under their owners’ control.
2/2
 C 
Creature – Human Knight
Border Patrol has first strike as long as you control a token.
The Counsel’s power is not only based on their oppressive authority, but their iron grip on the thopters and canisters.
3/3
 C 
Creature
Natural — {b}: Outlands Harper gets +1/+1 until end of turn. If this is the third time you activated a nonland ability this turn, regenerate each creature you control.
1/1
 C 
Creature — Goblin
When Tinker Goblin enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
2/1
 C 
Sorcery
Kicker {6}{w} (You may pay an additional {6}{w} as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If Rallying Propaganda was researched, those creatures get +2/+2 until end of turn instead.
 C 
Creature – Dwarf Warrior
When Forge Brute enters the battlefield, [Envision 3].
Forge Brute attacks each turn if able unless you have an artifact card in your vision pile.
2/2
 C 
Artifact – Vehicle
{2}: Target creature you control gains trample until end of turn.
Full Crew 4 (If you control exactly 4 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
 C 
Creature – Ogre Soldier
It's against the law to block Corrupt Lieutenant.
[Law] – At the beginning of your upkeep, if an opponent broke any laws since your last upkeep, that opponent discards a card.
Many officers in the slums are chosen for strength, not loyalty.
4/6
 C 
Instant
Kicker {6}{u} (You may pay an additional {6}{u} as you cast this spell.)
Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. If Thopter Deployment was researched put three of those tokens onto the battlefield instead.
 C 
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
[Decipher {3}{g}]
 C 
Artifact – Vehicle
Sky Sloop’s operators have flying.
At the beginning of each combat, if Sky Sloop has exactly three or four operators, those creatures get +1/+1 until end of turn.
Operate {3} ({3}: Target creature you control operates this vehicle and no other vehicle. Operate only as a sorcery.)
Plains
 
 B 
Basic Land – Plains

Relentless Mercenary (rare)
Nefarious Researcher (uncommon)
Mecha Tinkerer Pilot (uncommon)
Mecha Splinter Pilot (uncommon)
Border Patrol (common)
Outlands Harper (common)
Tinker Goblin (common)
Rallying Propaganda (common)
Forge Brute (common)
Highland Wagon (common)
Corrupt Lieutenant (common)
Thopter Deployment (common)
Scout for Paradise (common)
Sky Sloop (common)
Plains (basic)