Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Troll Warrior
Trample, haste
[Revolution]
5/3
Shorn, Wilds' Revenge
 
 R 
Legendary Creature – Troll Warrior
Trample, haste
Creatures you control with revolution enter the battlefield transformed.
Whenever this creature enters the battlefield or transforms into Shorn, Wilds' Revenge, you may have him deal damage equal to his power to target creature.
7/5
 U 
Artifact
Access ({7}: Grant access to the Machine to each permanent you control.)
Access granted — Whenever Information Dias is granted access to the Machine, draw two cards.
 U 
Artifact Creature — Construct
Vigilance
At the beginning of combat on each turn, untap each equipment attached to Spring-Engine Nexus.
1/4
 U 
Creature – Human Assassin
Deathtouch, hexproof
2/2
 C 
Creature – Human Druid
Essence — Whenever you spend four or more mana to cast a spell or activate an ability, put a +1/+1 counter on Essential Shaman.
2/2
 C 
Sorcery
[Envision 3]
Put a card from your vision pile into your hand.
 C 
Sorcery
[Envision 4]
Put up to two cards from your vision pile into your hand. You lose 2 life.
 C 
Creature — Artificer
When Pressgang Tinkerer enters the battlefield, choose one:
• Put a charge counter on target artifact.
• Pressgang Tinkerer deals 1 damage to target creature.
2/1
 C 
Creature – Human Wizard
Access ({7}: Grant access to the Machine to each permanent you control.)
Access granted — Whenever Alatian Phasemancer is granted access to the Machine, it gets +2/+2 and can’t be blocked until end of turn
1/3
 C 
Creature – Human Warrior
Essence — Whenever you spend four or more mana to cast a spell or activate an ability, target creature can’t block this turn.
3/1
 C 
Artifact — Equipment
Equipped creature has haste.
{t}: Target creature can’t block equipped creature this turn.
Equip {1}
 C 
Creature – Human Advisor
Vigilance
Whenever another creature enters the battlefield under your control this turn, put a +1/+1 counter on it.
2/1
 C 
Artifact
Gunsmith’s Workshop enters the battlefield with a charge counter.
{t}, Remove a charge counter from Gunsmith’s Workshop or tap a red creature you control: Gunsmith’s Workshop deals 1 damage to target opponent.
 C 
Sorcery
Destroy target artifact. Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
Island
 
 B 
Basic Land – Island

Shorn, the Outcast (rare)
Information Dias (uncommon)
Spring-Engine Nexus (uncommon)
Shadowblade Assassin (uncommon)
Essential Druid (common)
Search Filter (common)
Monster Study (common)
Pressgang Tinkerer (common)
Alatian Phasemancer (common)
Essential Warrior (common)
Spring-Speed Chassis (common)
Diplomat of the Commons (common)
Gunsmith’s Workshop (common)
Scrap for Parts (common)
Island (basic)