Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Artifact Creature — Construct
Battle-Forged 5 (At end of combat, if this creature attacked this turn and has less than five +1/+1 counters on it, put a +1/+1 counter on it.)
When Revolutionary Robot becomes fully forged, destroy all creatures that aren’t fully forged.
2/2
 U 
Creature – Human Artificer
{t}: Add {1} to your mana pool. Spend this mana only to cast artifacts spells or activate abilities of artifacts. If your advancement is 4 or more, add {2} to your mana pool instead. (Your advancement is the largest amount of colorless mana in the cost of a permanent you control.)
1/2
 U 
Creature – Human Artificer
Flying
Whenever Visionary Inventor attacks, [Envision1]
{u}, Sacrifice Visionary Inventor: Envision 1, then put an artifact card from your vision pile into your hand.
1/2
 U 
Creature – Human Rogue
Whenever Infiltrator Agent enters the battlefield, you may return target exiled card with decipher you own to your hand.
2/3
 C 
Creature – Human Wizard
{1}{r}: Natural Pinger deals 1 damage to each opponent. If this is the third time you activated this ability this turn, automate it. (If this isn’t automated, put a charge counter on it and it becomes automated. At the beginning of your upkeep, if this is automated, you may activate its abilities without paying its mana cost.)
2/3
 C 
Creature – Human Scout
It is against the law to block Consul Investigator.
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last upkeep, target creature you control can’t be blocked this turn.
2/3
 C 
Creature – Ogre
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
3/3
 C 
Creature – Human Cleric
When Double Healer becomes tapped, gain 1 life.

{4}{w}, {t}: Gain 1 life.
1/2
 C 
Creature – Human Artificer
When Rebel Tinkerer enters the battlefield, choose one:
• Put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
• Rebel Tinkerer deals 1 damage to target creature.
2/1
 C 
Artifact Creature — Construct
Battle-Forged 2 (At end of combat, if this creature attacked his turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
It was made in its creator’s image, but then weapons division decided they wanted to play god too.
1/1
 C 
Creature – Ogre Soldier
It's against the law to block Corrupt Lieutenant.
[Law] – At the beginning of your upkeep, if an opponent broke any laws since your last upkeep, that opponent discards a card.
Many officers in the slums are chosen for strength, not loyalty.
4/6
 C 
Creature – Beast
{r}: Escaped Baloth gains trample until end of turn.
4/3
 C 
Artifact – Vehicle
Boarded creatures get +1/+0 and have haste.
Board {2} ({2}: Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.)
 C 
Creature — Human Artificer
When Aspiring Technomancer enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
1/1
Island
 
 B 
Basic Land – Island

Revolutionary Robot (mythic)
Networked Sage (uncommon)
Visionary Inventor (uncommon)
Infiltrator Agent (uncommon)
Natural Pinger (common)
Consul Investigator (common)
Battle Ogre (common)
Double Healer (common)
Rebel Tinkerer (common)
Combat Android (common)
Corrupt Lieutenant (common)
Escaped Baloth (common)
Stockade Runner (common)
Aspiring Technomancer (common)
Island (basic)