Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Relentless Mercenary enters the battlefield tapped.
When Relentless Mercenary dies, if it was renowned, return it to the battlefield.
2/1
 U 
Creature – Pilot
When Mecha Salvage Pilot enters the battlefield, return up to one target Core card and one target Chassis card from your graveyard to your hand.
2/2
 U 
Creature – Elf Warrior
Haste
[Revolution]
2/2
Revolutionary Charger
 
 U 
Creature – Elf Warrior
Trample, haste
Creatures you control with revolution enter the battlefield transformed.
4/4
 U 
Artifact — Vehicle
Whenever a creature aboard Reconnaissance Vessel deals combat damage to a player, draw a card.
Board {4} ({4}: Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.)
 C 
Creature – Human Artificer
{t}: Draw a card, then discard a card. Activate this ability only if your advancement is 4 or greater. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
2/1
 C 
Creature – Ogre Warrior
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
2/2
 C 
Sorcery
Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
Scry 3.
 C 
Creature – Elephant
As long as Empowered Elephant is enchanted or equipped, it has trample.
4/4
 C 
Artifact Creature – Chassis
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
5/5
Juggernaut Mecha
 
 C 
– Mecha
Trample
When this creature dies, you may return either half of it to its owner's hand.
6/6
 C 
Creature – Human Rogue
(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, that players discards a card.
3/2
 C 
Socery
Target creature gets +2/-2 until end of turn.
 C 
Creature — Giant
When Tinker Titan enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
3/3
 C 
Artifact Creature – Chassis
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
3/2
Raider Mecha
 
 C 
– Mecha
When this creature dies, you may return either half of it to its owner’s hand.
You may discard a card. If you do, draw a card.
4/3
 C 
Creature – Human Nomad
Natural — {1}{w}: Gain 1 life. If this is the third time you activated a nonland ability this turn, creatures you control get +1/+1 until end of turn.
1/2
Swamp
 
 B 
Basic Land – Swamp

Relentless Mercenary (rare)
Mecha Salvage Pilot (uncommon)
Wilds Raider (uncommon)
Reconnaissance Vessel (uncommon)
Progressive Scholar (common)
Canister Hauler (common)
Aerial Surveillance (common)
Empowered Elephant (common)
Juggernaut Chassis (common)
Consul Interrogator (common)
AEther Surge (common)
Tinker Titan (common)
Raiding Chassis (common)
Outlands Sympathizer (common)
Swamp (basic)