Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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[Envision 3]
Put all cards in your envision pile into your hand. You lose 1 life for each card put into your hand this way. |
[Revolution]
My quick tongue and my sharp knife are the only friends I’ll ever need.
3/3
Creatures with revolution you control enter the battlefield transformed.
![]() : Each opponent loses 1 life and you gain 1 life.4/4
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Exile the top card of your library. You may play it this turn.
[Decipher ![]() ] |
Haste
[Revolution] 2/2
Trample, haste
Creatures you control with revolution enter the battlefield transformed. 4/4
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Natural —
: Outlands Harper gets +1/+1 until end of turn. If this is the third time you activated a nonland ability this turn, regenerate each creature you control.1/1
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It is against the law to block Consul Investigator.
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last upkeep, target creature you control can’t be blocked this turn. 2/3
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: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)5/3
When this creature dies, you may return either half of it to its owner’s hand.
target creature blocks this turn if able. 6/4
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Target creature gets +3/+3 until end of turn. If Monster Study was researched, that creature gets +6/+6 and trample until end of turn instead. |
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
1/3
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: [Combine Core]3/2
This creature gets +1/+0 and has trample.
Whenever this creature attacks, |
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Vigilance
Whenever another creature enters the battlefield under your control this turn, put a +1/+1 counter on it. 2/1
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Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
: Goblin Ruinmaker gets +X/+0 until end of turn, where X is its power.1/1
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Vigilance
When Tinker Knight enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.) 1/2
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
4/4
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Prophecy of Waste
(rare)
Alley Scoundrel
(uncommon)
Creative Knack
(uncommon)
Wilds Raider
(uncommon)
Outlands Harper
(common)
Consul Investigator
(common)
Hunting Chassis
(common)
Monster Study
(common)
Battle Scamp
(common)
Siege Core
(common)
Diplomat of the Commons
(common)
Goblin Ruinmaker
(common)
Tinker Knight
(common)
Battle Rhox
(common)
Island
(basic)




