Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target creature card with power 2 or less from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
Transform all creatures with revolution you control. "How many times must you execute an insurgent before they get the message to stay dead?" -Vaen Orun
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Whenever a creature aboard Reconnaissance Vessel deals combat damage to a player, draw a card.
Board ( : Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.) |
Whenever Underground Smuggler attacks, [bolster 1].
2/1
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Target opponent sacrifices a creature and loses 2 life.
"Where money is scarce, blood will suffice."
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Battle-Forge 3 (At end of combat, if this creature attacked this turn and has less than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a +1/+1 counter is placed on Galvanic Prototype, it deals 1 damage to each opponent.
2/2
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When Eager Prospector enters the battlefield, [Envision 1].
As long as there is a land card in your vision pile, Eager Prospector gets +1/+1 and has haste. 3/3
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Exile up to two target creatures, then return them to the battlefield tapped under their owner's control.
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Target creature gets +2/-2 until end of turn.
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[Revolution]
When Thopter Machinist enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. 2/2
Creatures you control with revolution enter the battlefield transformed.
Flying 3/3
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[Surge] — Whenever you activate a nonland ability, you may pay
. If you do, put a +1/+1 counter on Attuned Outlander.The natural magics and the old ways may have been crushed by the consul in the cities, but they live on elsewhere.
2/2
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Outskirts Settler gets +1/+1 as long as you control a token.
1/1
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Natural —
![]() : Gain 1 life. If this is the third time you activated a nonland ability this turn, creatures you control get +1/+1 until end of turn.1/2
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: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)3/2
When this creature dies, you may return either half of it to its owner’s hand.
You may discard a card. If you do, draw a card. 4/3
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Menace
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) 4/2
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Revolutionary Spirit
(rare)
Reconnaissance Vessel
(uncommon)
Underground Smuggler
(uncommon)
Oppressive Tariff
(uncommon)
Galvanic Prototype
(common)
Eager Prospector
(common)
Relocate
(common)
AEther Surge
(common)
Thopter Machinist
(common)
Attuned Outlander
(common)
Outskirts Settler
(common)
Outlands Sympathizer
(common)
Raiding Chassis
(common)
Highway Thug
(common)
Forest
(basic)

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Creature – Human Artificer