Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
[Envision 3]
Put all cards in your envision pile into your hand. You lose 1 life for each card put into your hand this way.
 U 
Enchantment – Aura
Enchant creature you don't control
Whenever enchanted creature deals damage to you or a creature you control, draw two cards.
 U 
Creature – Elf Warrior
Haste
[Revolution]
2/2
Revolutionary Charger
 
 U 
Creature – Elf Warrior
Trample, haste
Creatures you control with revolution enter the battlefield transformed.
4/4
 U 
Instant
Target opponent sacrifices a creature and loses 2 life.
"Where money is scarce, blood will suffice."
 C 
Sorcery
[Bolster 1()] then gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
 C 
Creature – Human Wizard
Casting spells during combat is against the law.
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, draw a card, then discard a card.
2/2
 C 
Creature – Hound Warrior
Haste
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
4/2
 C 
Artifact Creature – Construct
[Revolution]
2/2
Autonomous Automaton
 
 C 
Artifact Creature – Construct
Creatures you control with revolution enter the battlefield transformed.
4/4
 C 
Instant
Prevent all combat damage that would be dealt this turn.
[Consolidate] – If you haven't lost any life since your last turn, prevent all combat damage that would be dealt to you and creatures you control instead.
 C 
Artifact Creature – Vehicle
Full Crew V2 (If you control exactly V2 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
Mooring Steamboat doesn’t untap during your untap step.
Whenever Mooring Steamboat becomes crewed, untap it.
6/4
 C 
Creature – Human Soldier
It is against the law for an opponent to control three or more creatures
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last upkeep, you may tap target creature.
3/3
 C 
Creature – Human Mutant
When Lab Experiment dies, envision 2, then put a card from your vision pile into your hand. (To envision 2, exile the top two cards of your library into your vision pile.)
1/2
 C 
Creature – Human Artificer Rogue
Haste
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
3/2
 C 
Creature — Soldier
When Tinker Soldier enters the battlefield, tinker. (When this enters the battlefield, you may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
1/1
Mountain
 
 B 
Basic Land – Mountain

Prophecy of Waste (rare)
Consul Spy-Tag (uncommon)
Wilds Raider (uncommon)
Oppressive Tariff (uncommon)
Sway the Crowd (common)
Consul Investigator (common)
Ainok Ambusher (common)
Conveyor Worker (common)
Still Mists (common)
Mooring Steamboat (common)
Census Enforcer (common)
Lab Experiment (common)
Dashing Outlaw (common)
Tinker Soldier (common)
Mountain (basic)