Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Dragon
Flying
Renown 5 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever Sky Tyrant attacks, if it is renowned, Sky Tyrant deals 5 damage to each creature without flying defending player controls.
5/5
 U 
Creature – Human Rogue
Whenever Infiltrator Agent enters the battlefield, you may return target exiled card with decipher you own to your hand.
2/3
 U 
Sorcery
Kicker {5}{u} (You may pay an additional {5}{u} as you cast this spell.)
Return target creature to its owner's hand. Its controller puts the top two cards of his or her library into his or her graveyard.
If Rewrite Memories was researched, that player also puts the next 8 cards of his or her library into his or her graveyard.
 U 
Sorcery
[Envision 2]
You may play a card from your envision pile this turn.
 C 
Creature – Bird
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
Flying
Battle Vulture can't block.
1/1
 C 
Creature – Wurm
Battle-Forged 6 (At end of combat, if this creature attacked this turn and has fewer than 6 +1/+1 counters on it, put a +1/+1 counter on it.)
6/6
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
If your advancement is 4 or greater, add {1}{g} instead. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
1/2
 C 
Creature — Human Artificer
When Aspiring Technomancer enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
1/1
 C 
Creature — Human Wizard
Swell — Whenever you activate a nonland activated ability with {t} in its cost, Pyrotechnician deals 1 damage to each opponent.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature."
 C 
Artifact – Vehicle
Road Hopper’s operators get +1/+0.
At the beginning of each combat, if Road Hopper has exactly one or two operators, those creatures gain menace until end of turn.
Operate {1} ({1}: Target creature you control operates this vehicle and no other vehicle. Operate only as a sorcery.)
{2}
 
 C 
Artifact – Equipment
Equipped creature has base power and toughness 3/3.
Equip {1}
 C 
Socery
Kicker {4}{u}{u} (You may pay an additional {4}{u}{u} as you cast this spell.)
Look at the top three cards of your library. Put one of those cards into your hand, and the rest into your graveyard.
If Unlock The Mind was researched, draw 3 cards instead.
 C 
Creature – Human Soldier
When Consul Officer enters the battlefield, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
2/5
Forest
 
 B 
Basic Land – Forest

Sky Tyrant (mythic)
Infiltrator Agent (uncommon)
Rewrite Memories (uncommon)
Quick Intuition (uncommon)
Battle Vulture (common)
Battle Wurm (common)
Sylvan Progressive (common)
Aspiring Technomancer (common)
Pyrotechnician (common)
War Profiteering (common)
Road Hopper (common)
Autocar (common)
Unlock The Mind (common)
Consul Officer (common)
Forest (basic)