Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Vampire Rogue Wizard
Flying, deathtouch
Whenever you would cast a copy of an instant or sorcery card, copy it. You may choose new targets for the copy.
2/2
 U 
Creature – Human Assassin
Deathtouch, hexproof
2/2
 U 
Creature – Human Wizard Advisor
When Confiscation Officer enters the battlefield return target nonland permanent an opponent controls to its owner's hand. It's against the law for an opponent to have a permanent with the same name as that permanent enter the battlefield under their control until Confiscation Officer leaves the battlefield.
2/2
 U 
Enchantment – Aura
Enchant creature you don't control
Whenever enchanted creature deals damage to you or a creature you control, draw two cards.
 C 
Sorcery
Tinker. Tinker again, then tinker a third time. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield. Then do it again. And again.)
 C 
Instant
You gain 4 life. Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
 C 
Artifact Creature — Artificer
Sacrifice Automated Repair Bot: Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
1/1
 C 
Creature – Human Artificer
When Rebel Tinkerer enters the battlefield, choose one:
• Put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
• Rebel Tinkerer deals 1 damage to target creature.
2/1
 C 
Creature – Human Artificer
Advance (When you untap ten or more permanents, you become advanced.)
As long as you’re advanced, Twisted Experimenter gets +2/+2 and has menace.
His breakthrough was his test subject’s mental breakdown.
1/3
 C 
Creature – Human Artificer
Flying
[Revolution]
Blah! Short sighted state. How dare they cut my funding.
2/1
Aeronautic Genius
 
 C 
Creature – Human Artificer
Flying, prowess
Creatures with revolution you control enter the battlefield transformed.
3/2
 C 
Creature – Human Rogue
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
1/3
 C 
Creature – Beast
{r}: Escaped Baloth gains trample until end of turn.
4/3
 C 
Sorcery
As an additional cost to cast Double Double, sacrifice an artifact.
Put two colorless [Charge] artifact tokens onto the battlefield with [Canister_text]
 C 
Artifact Creature — Drone
Battle-Forge 3 (At end of combat, if this creature attacked this turn and has less than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Recon Drone becomes fully forged, draw a card.
1/2
Swamp
 
 B 
Basic Land – Swamp

Agent of Treachery (rare)
Shadowblade Assassin (uncommon)
Confiscation Officer (uncommon)
Consul Spy-Tag (uncommon)
Endless Preparation (common)
Airborne Backup (common)
Automated Repair Bot (common)
Rebel Tinkerer (common)
Twisted Experimenter (common)
Bazaar-Street Tinkerer (common)
Battle Scamp (common)
Escaped Baloth (common)
Double Double (common)
Recon Drone (common)
Swamp (basic)