Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First strike, lifelink
Sacrifice a creature: You may cast Baral the Scarred from your graveyard until end of turn. "I will find you, pyromancer. And I will end you."
3/2
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Equipped creature gets +X/+0, where X is your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.).
Equip ![]() |
Sacrifice Mecha Repair Pilot: Target Mecha gains indestructible and hexproof until end of turn.
2/2
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
At end of combat, if Laser Sentinel attacked this turn and is fully forged, it deals 4 damage to target creature your opponent controls. 4/4
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Connection (Whenever you activate a nonland activated ability with
in its cost, this creature gets +1/+1 until end of turn.)2/1
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Battle-Forged 3 (Whenever this creature attacks, if it has less than three +1/+1 counters on it, put a +1/+1 counter on it.)
First law of robotics: A robot will never disobey its owner’s commands.
1/2
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![]() : Torchbender deals 1 damage to each opponent. If you’ve activated three non-mana abilities this turn, revolt.
At the beginning of your end step, if you’ve revolted, Torchbender deals 1 damage to each opponent. 2/1
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(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, put a +1/+1 counter on Consul Magehunter. 2/3
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Haste
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) 4/4
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Flying
[Revolution] Blah! Short sighted state. How dare they cut my funding.
2/1
Flying, prowess
Creatures with revolution you control enter the battlefield transformed. 3/2
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Prevent all combat damage that would be dealt this turn.
[Consolidate] – If you haven't lost any life since your last turn, prevent all combat damage that would be dealt to you and creatures you control instead. |
When Vision Prism enters the battlefield, [Envision 3].
: Add one mana that shares a color with a card in your vision pile. |
Artillery Volley deals damage to target creature equal to your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.).
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First Strike
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.) 1/3
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Baral the Scarred
(mythic)
Advanced Blade
(uncommon)
Mecha Repair Pilot
(uncommon)
Laser Sentinel
(uncommon)
Canister Channeler
(common)
Loyal Automaton
(common)
Torchbender
(common)
Consul Magehunter
(common)
Minotaur Bruiser
(common)
Bazaar-Street Tinkerer
(common)
Still Mists
(common)
Vision Prism
(common)
Artillery Volley
(common)
Consul Veteran
(common)
Island
(basic)




in its cost, this creature gets +1/+1 until end of turn.)
