Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Vampire Rogue Wizard
Flying, deathtouch
Whenever you would cast a copy of an instant or sorcery card, copy it. You may choose new targets for the copy.
2/2
 U 
Creature – Human Soldier
[Revolution]
Vigilance
Once assigned a patrolman would walk the same route every night for years. Every step a repetition of the night before.
2/4
Automated Patrolbot
 
 U 
Artifact Creature – Construct Soldier
Creatures you control with Revolution enter the battlefield transformed.
Vigilance
The consol found living humans were starting to be unreliable. Better safe than sorry where security was concerned.
4/4
 U 
Creature — Pilot
Flash
When Mecha Tinkerer Pilot enters the battlefield, you may exile target Core and target Chassis you control. If you do, return them to the battlefield transformed as one permanent with haste.
2/3
 U 
Creature – Human Artificer
When Nefarious Researcher enters the battlefield, search your library for an instant or sorcery card with research, reveal it, put it into your hand, then shuffle your library.
2/3
 C 
Instant
Tinker, then tinker. again. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield. Then do it again.)
 C 
Creature – Human Artificer
When Rebel Tinkerer enters the battlefield, choose one:
• Put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
• Rebel Tinkerer deals 1 damage to target creature.
2/1
 C 
Enchantment – Aura
Enchant artifact
At the beginning of your upkeep, enchanted artifact's controller sacrifices it. If they do, Plant Charge deals 1 damage to each creature that player controls.
 C 
Artifact
Analyst’s Workshop enters the battlefield with a charge counter.
{t}, Remove a charge counter from Analyst’s Workshop or tap a blue creature you control: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
 C 
Creature – Human Citizen
{4}{g}: Put a 1/1 white Citizen creature token onto the battlefield.
1/1
 C 
Artifact Creature – Core
{2}: [Combine Core]
4/1
Tomb
 
 C 
Artifact Creature
This creature gets +1/+0 and has menace.
Whenever this creature attacks,
 C 
Creature – Goblin Rogue
Bleed (Whenever an opponent is dealt combat damage you may pay {b/r}. If you do, that opponent loses 1 life.)
3/2
 C 
Creature – Human Druid
Essence — Whenever you spend four or more mana to cast a spell or activate an ability, put a +1/+1 counter on Essential Shaman.
2/2
 C 
Creature – Human Wizard
Essence — Whenever you spend four or more mana to cast a spell or activate an ability, draw a card, then discard a card.
{3}{u}, {t}: Draw a card, then discard a card.
1/3
 C 
Creature – Rat Rogue
When Canister Hoarder dies, charge. (Put a colorless Canister artifact token onto the battlefield. It has “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only any time you could cast a sorcery.”)
2/1
Swamp
 
 B 
Basic Land – Swamp

Agent of Treachery (rare)
Consol Patrolman (uncommon)
Mecha Tinkerer Pilot (uncommon)
Nefarious Researcher (uncommon)
Emergency Deployment (common)
Rebel Tinkerer (common)
Plant Charge (common)
Analyst’s Workshop (common)
Town Square Speaker (common)
Tomb Core (common)
Outlands Cutthroat (common)
Essential Druid (common)
Essentials Tutor (common)
Canister Hoarder (common)
Swamp (basic)