Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target artifact or creature card from a graveyard to the battlefield.
[Decipher ![]() ![]() ] |
Flying
Whenever Visionary Inventor attacks, [Envision1] , Sacrifice Visionary Inventor: Envision 1, then put an artifact card from your vision pile into your hand.1/2
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Stealth Chassis can't be blocked.
: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)1/1
Stealth Mecha can't be blocked
When this creature dies, you may return either half of it to its owner’s hand. 2/2
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Look at target player's hand.
Draw a card. [Decipher ![]() ] |
When Tinker Tailor enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
0/1
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Enchant creature
Whenever an artifact enters the battlefield under your control, enchanted creature gets +1/+1 uand gains flying ntil end of turn. |
Reach
[Revolution] 2/3
Reach, vigilance
Creatures you control with revolution enter the battlefield transformed. 3/4
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You gain 4 life. Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
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Explosive Conception deals 3 damage to target creature. Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
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Haste
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.) 4/2
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: Target creature you control gains flying until end of turn.
Full Crew 3 (If you control exactly 3 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.) |
Prevent all combat damage that would be dealt this turn.
[Consolidate] – If you haven't lost any life since your last turn, prevent all combat damage that would be dealt to you and creatures you control instead. |
(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, that players discards a card. 3/2
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Apothecary’s Workshop enters the battlefield with a charge counter.
, Remove a charge counter from Apothecary’s Workshop or tap a white creature you control: You gain 2 life. |
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Memory Exploit
(rare)
Visionary Inventor
(uncommon)
Stealth Chassis
(uncommon)
Data Mining
(uncommon)
Tinker Tailor
(common)
Artificer's Skill
(common)
Canopy Keeper
(common)
Airborne Backup
(common)
Explosive Conception
(common)
Ainok Ambusher
(common)
Stratus Zeppelin
(common)
Still Mists
(common)
Consul Interrogator
(common)
Apothecary’s Workshop
(common)
Plains
(basic)





, Remove a charge counter from Apothecary’s Workshop or tap a white creature you control: You gain 2 life.