Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Beast
{r}: Escaped Baloth gains trample until end of turn.
4/3
 
 R 
Legendary Creature – Giant
Trample
[Revolution]
6/6
Kor'sash the Returned
 
 R 
Colour indicator RG Legendary Creature – Giant
Trample
Creatures with revolution you control enter the battlefield transformed.
When this creature enters the battlefield or transforms into Kor'sash the Returned, he deals damage equal to his power to each creature you don't control. Then each creature you don't control deals damage equal to their power to Kor'sash.
9/9
 U 
Artifact Creature — Construct
Vigilance
At the beginning of combat on each turn, untap each equipment attached to Spring-Engine Nexus.
1/4
 U 
Creature – Human Warrior
[Revolution]
At the beginning of your upkeep you lose 2 life.
3/2
Police Captain
 
 U 
Creature – Human Soldier
Creatures with revolution you control enter the battlefield transformed.
Lifelink
“My past has never been perfect, but I’ve now seen that the law should benefit all, not just myself.”
4/3
 U 
Creature – Human Artificer
Whenever a creature you don't control dies, [bolster 1]
2/4
 C 
Creature – Ogre Soldier
It's against the law to block Corrupt Lieutenant.
[Law] – At the beginning of your upkeep, if an opponent broke any laws since your last upkeep, that opponent discards a card.
Many officers in the slums are chosen for strength, not loyalty.
4/6
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
If your advancement is 4 or greater, add {1}{g} instead. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
1/2
 C 
Creature – Human Artificer
[Revolution]
When Thopter Machinist enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
2/2
Rebel Engineer
 
 C 
Colour indicator U Creature – Human Artificer
Creatures you control with revolution enter the battlefield transformed.
Flying
3/3
 C 
Creature – Human Warrior
Essence — Whenever you spend four or more mana to cast a spell or activate an ability, target creature can’t block this turn.
3/1
 C 
Creature – Ox
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
1/3
 C 
Creature — Human Artificer
When Aspiring Technomancer enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
1/1
 C 
Creature – Human Artificer
Advance (Tap ten untapped creatures, artifacts, and/or lands you control: You become advanced.)
Whenever you become advanced or Revolutionary Firebrand attacks while you’re advanced, it deals 2 damage to each opponent.
2/2
 C 
Artifact Creature — Juggernaut
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
Steam-powered Juggernaut attacks each turn if able.
The engine is easy to start up, but much harder to bring to a stop.
3/3
 C 
Creature – Rhino
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
4/4
Plains
 
 B 
Basic Land – Plains

Escaped Baloth (common, foil)
Kor'sash the Wanderer (rare)
Spring-Engine Nexus (uncommon)
Ruthless Mercenary (uncommon)
Aether Extractor (uncommon)
Corrupt Lieutenant (common)
Sylvan Progressive (common)
Thopter Machinist (common)
Essential Warrior (common)
Battle Ox (common)
Aspiring Technomancer (common)
Revolutionary Firebrand (common)
Steam-powered Juggernaut (common)
Battle Rhox (common)
Plains (basic)