Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Citizen
{4}{g}: Put a 1/1 white Citizen creature token onto the battlefield.
1/1
 
 M 
Sorcery
Kicker {6}{u}{u}{u} (You may pay an additional {6}{u}{u}{u} as you cast this spell.)
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. If Time Lock was researched, takes an extra turn after this one.
 U 
Creature – Human Mutant Rogue
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
As long as Mutated Brigand is renowned, it has "{2}{b}: Regenerate Mutated Brigand"
2/3
 U 
Sorcery
[Bolster 3()], then [bolster 2()], then [bolster 1()].
 U 
Creature – Ape Warrior
Double strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
2/2
 C 
Creature – Human Citizen
When Underclass Protestor enters the battlefield, [bolster 1]
1/1
 C 
Sorcery
[Envision 3]
Put up to one land card and up to one creature card from your vision pile into your hand.
 C 
Creature – Human Cleric
When Double Healer becomes tapped, gain 1 life.

{4}{w}, {t}: Gain 1 life.
1/2
 C 
Creature — Goblin
When Tinker Goblin enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
2/1
 C 
Creature – Human Soldier
(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, put a +1/+1 counter on Consul Magehunter.
2/3
 C 
Artifact – Equipment
[Jury-Rig NC {1}]
Equipped creature gets +2/+0.
Equip {2}
 C 
Creature — Rogue
Flying
Tinker Spy can block only creatures with flying.
When Tinker Spy enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
2/1
 C 
Artifact Creature – Core
{2}: [Combine Core]
3/2
Siege
 
 C 
Artifact Creature
This creature gets +1/+0 and has trample.
Whenever this creature attacks,
 C 
Sorcery
Put two 1/1 red Citizen creature tokens with haste onto the battlefield.
Island
 
 B 
Basic Land – Island

Town Square Speaker (common, foil)
Time Lock (mythic)
Mutated Brigand (uncommon)
Resolve of the Meek (uncommon)
Vanara Bandit (uncommon)
Underclass Protestor (common)
Ecological Survey (common)
Double Healer (common)
Tinker Goblin (common)
Consul Magehunter (common)
Improvised Weapon (common)
Tinker Spy (common)
Siege Core (common)
Call of the Vigilante (common)
Island (basic)