Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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[Revolution]
First strike, lifelink 2/2
Creatures you control with revolution enter the battlefield transformed.
Creatures you control get +1/+1 and gain first strike and lifelink |
Whenever Infiltrator Agent enters the battlefield, you may return target exiled card with decipher you own to your hand.
2/3
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Stealth Chassis can't be blocked.
: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)1/1
Stealth Mecha can't be blocked
When this creature dies, you may return either half of it to its owner’s hand. 2/2
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Double strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) 2/2
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Outskirts Settler gets +1/+1 as long as you control a token.
1/1
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Flying
As long as Guardian Garuda is untapped, it gets +0/+2. 3/3
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Gain control of target creature until end of turn. It gains haste. Then put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
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Counter target spell unless its controller pays
.
[Charge] |
Deathtouch
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) 1/2
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[Jury-Rig NC
]
Equipped creature gets +2/+0. Equip ![]() |
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Destroy target creature.
Put two colorless [Charge] artifact tokens onto the battlefield with [Canister_text] |
Exile up to two target creatures, then return them to the battlefield tapped under their owner's control.
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: Target creature you control gains haste until end of turn.
Full Crew 3 (If you control exactly 3 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.) |
![]() : Wasteland Brawler gets +1/+0 and gains menace until end of turn.2/1
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Champion of the People
(rare)
Infiltrator Agent
(uncommon)
Stealth Chassis
(uncommon)
Vanara Bandit
(uncommon)
Outskirts Settler
(common)
Guardian Garuda
(common)
Challenge Allegiances
(common)
Convert to Aether
(common)
Sewer Urchin
(common)
Improvised Weapon
(common)
Harvest Soul
(common)
Relocate
(common)
Redline Coupe
(common)
Wasteland Brawler
(common)
Plains
(basic)


Enchantment


