Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Kicker {5}{u}{b} (You may pay an additional {5}{u}{b} as you cast this spell.)
Target opponent discards two cards and you draw two cards.
If Knowledge Siphon was researched, that opponent loses 5 life and you gain 5 life.
 U 
Creature – Human Soldier
Whenever Captain of the Ranks or another nontoken creature enters the battlefield, [bolster 1].
2/4
 U 
Artifact Creature — Construct
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
At end of combat, if Laser Sentinel attacked this turn and is fully forged, it deals 4 damage to target creature your opponent controls.
4/4
 U 
Instant
Exile target nonartifact creature you control, then Choose target artifact card in your graveyard. Return that card and the exiled card to the battlefield under your control at the beginning of your next upkeep. Exile Artificer's Journey.
 C 
Creature – Naga Archer
Reach
[Revolution]
2/3
Jungle Guardian
 
 C 
Creature – Naga Archer
Reach, vigilance
Creatures you control with revolution enter the battlefield transformed.
3/4
 C 
Sorcery
Target player draws two cards
[Consolidate] – If you haven't lost life since your last turn, that player draws three cards instead.
"We have seen your every move. We know your next one. No, your little 'surprise' is of no consequence the Consul." -Vaen Orun
 C 
Creature – Human Artificer
Flying
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Sky Pirate can't block.
2/1
 C 
Sorcery
Target player discards two cards.
[Consolidate] — As long as you didn't lose any life since your last turn, instead that player reveals his or her hand, you choose two cards from it, then that player discards those cards.
 C 
Creature – Human Warrior
Essence — Whenever you spend four or more mana to cast a spell or activate an ability, target creature can’t block this turn.
3/1
 C 
Creature – Human Cleric
As long as your advancement is 4 or greater, Celestial Student has flying. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
2/4
 C 
Artifact Creature — Vehicle
War Machine can’t attack or block unless it’s crewed.
Crew {2} ({2}: Exile another creature you control until this leaves the battlefield, or return a card exiled by War Machine to the battlefield. Crew only as a sorcery.)
5/5
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
If your advancement is 4 or greater, add {1}{g} instead. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
1/2
{2}
 
 C 
Artifact – Equipment
Equipped creature has base power and toughness 3/3.
Equip {1}
 C 
Sorcery
Replicate {u}, Tap an untapped artifact you control (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Draw a card.
Swamp
 
 B 
Basic Land – Swamp

Knowledge Siphon (rare)
Captain of the Ranks (uncommon)
Laser Sentinel (uncommon)
Artificer's Journey (uncommon)
Canopy Keeper (common)
Thought Conjuration (common)
Sky Pirate (common)
Network Infiltration (common)
Essential Warrior (common)
Celestial Student (common)
War Machine (common)
Sylvan Progressive (common)
Autocar (common)
Artificial Thought (common)
Swamp (basic)