Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
[Revolution] 6/6
Trample
Creatures with revolution you control enter the battlefield transformed. When this creature enters the battlefield or transforms into Kor'sash the Returned, he deals damage equal to his power to each creature you don't control. Then each creature you don't control deals damage equal to their power to Kor'sash. 9/9
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[Envision 2]
You may play a card from your envision pile this turn. |
Look at target player's hand.
Draw a card. [Decipher ![]() ] |
Whenever Underground Smuggler attacks, [bolster 1].
2/1
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Flying
Tinker Spy can block only creatures with flying. When Tinker Spy enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.) 2/1
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Vigilance
When Tinker Knight enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.) 1/2
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[Surge] — Whenever you activate a nonland ability, you may pay
. If you do, put a +1/+1 counter on Attuned Outlander.The natural magics and the old ways may have been crushed by the consul in the cities, but they live on elsewhere.
2/2
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Battle-Forge 3 (At end of combat, if this creature attacked this turn and has less than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a +1/+1 counter is placed on Galvanic Prototype, it deals 1 damage to each opponent.
2/2
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![]() : Face in the Crowd gains hexproof until end of turn.2/2
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[Revolution]
2/2
Creatures you control with revolution enter the battlefield transformed.
Other transformed creatures you control get +1/+1 3/3
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First strike
Prowess 2/1
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
2/3
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: Target creature you control gains haste until end of turn.
Full Crew 3 (If you control exactly 3 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.) |
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Destroy target creature. If Terrible Fate was researched, that creature's controller loses life equal to its toughness. |
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Kor'sash the Wanderer
(rare)
Quick Intuition
(uncommon)
Data Mining
(uncommon)
Underground Smuggler
(uncommon)
Tinker Spy
(common)
Tinker Knight
(common)
Attuned Outlander
(common)
Galvanic Prototype
(common)
Face in the Crowd
(common)
Elvish Pauper
(common)
Nimble Vanara
(common)
Battle Horse
(common)
Redline Coupe
(common)
Terrible Fate
(common)
Island
(basic)



Legendary Creature – Giant


Creature – Elf Warrior
