Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Return target creature card with power 2 or less from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
Transform all creatures with revolution you control.
"How many times must you execute an insurgent before they get the message to stay dead?" -Vaen Orun
 U 
Sorcery
Target opponent discards a card and you draw a card.
[Decipher {2}{u}{b}]
 U 
Creature – Human Soldier
{1}, tap two untapped creatures you control: Tap target creature.
1/2
 U 
Sorcery
Tap all creatures. Your opponent's creatures do not untap during their controller's next untap step.
 C 
Creature – Human Knight
First Strike
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
1/3
 C 
Artifact Creature – Chassis
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
3/2
Raider Mecha
 
 C 
– Mecha
When this creature dies, you may return either half of it to its owner’s hand.
You may discard a card. If you do, draw a card.
4/3
 C 
Instant
Counter target spell unless its controller pays {1}.
Research {2} (Then you may pay {2} to research this. If you do, reveal any number of cards you own with the same name as this card in your graveyard, hand and/or library and transform them, then transform this card. Shuffle this card into your library.)
Master Spike
{u}{u}
 
 C 
Instant
Counter target spell. Draw a card.
 C 
Creature – Goblin Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
{3}: Goblin Ruinmaker gets +X/+0 until end of turn, where X is its power.
1/1
 C 
Artifact
Analyst’s Workshop enters the battlefield with a charge counter.
{t}, Remove a charge counter from Analyst’s Workshop or tap a blue creature you control: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
 C 
Sorcery
Destroy up to one target artifact or enchantment. [Bolster 1]
 C 
Sorcery
[Envision 3]
Put up to one land card and up to one creature card from your vision pile into your hand.
 C 
Creature – Human Citizen
When Doomed Prole dies, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
1/1
 C 
Sorcery
Blow Fuse deals 4 damage to target creature.
You may put a charge counter on target artifact.
 C 
Creature – Human Artificer
When Vapour Researcher enters the battlefield, if your advancement is 4 or greater, you may return target creature to its owner's hand. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
3/2
Forest
 
 B 
Basic Land – Forest

Revolutionary Spirit (rare)
Information Extraction (uncommon)
Snare Squad General (uncommon)
Solar Flash (uncommon)
Consul Veteran (common)
Raiding Chassis (common)
Apprentice Spike (common)
Goblin Ruinmaker (common)
Analyst’s Workshop (common)
Crush the Foundries (common)
Ecological Survey (common)
Doomed Prole (common)
Blow Fuse (common)
Vapour Researcher (common)
Forest (basic)