Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Relentless Mercenary enters the battlefield tapped.
When Relentless Mercenary dies, if it was renowned, return it to the battlefield.
2/1
 U 
Creature – Human Soldier
Putting a token onto the battlefield is against the law.
[Law] – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, creatures you control gain first strike until end of turn.
3/1
 U 
Creature – Human Rogue
When Underground Dealer enters the battlefield, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
{t}: Target opponent loses 1 life and you gain 1 life.
3/3
 U 
Enchantment – Aura
Enchant creature you control.
Enchanted creature gets +2/+2 and has Vigilance.
{1}: Tap enchanted creature: Attach Uncommon Gold Aura? to target creature.
 C 
Artifact Creature – Bird Construct
Flying
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
1/1
 C 
Artifact Creature — Vehicle
War Machine can’t attack or block unless it’s crewed.
Crew {2} ({2}: Exile another creature you control until this leaves the battlefield, or return a card exiled by War Machine to the battlefield. Crew only as a sorcery.)
5/5
 C 
Creature — Goblin
When Tinker Goblin enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
2/1
 C 
Creature – Human Citizen
When Doomed Prole dies, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
1/1
 C 
Creature – Bear
Connection (Whenever you activate a nonland activated ability with {t} in its cost, this creature gets +1/+1 until end of turn.)
2/2
 C 
Creature — Human Rigger
When Wrench-Jockey enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
2/4
 C 
Creature – Human Cleric
When Double Healer becomes tapped, gain 1 life.

{4}{w}, {t}: Gain 1 life.
1/2
 C 
Creature – Rat
Battle-Forged 3 (At end of combat, if this creature attacked this turn and has fewer than 3 +1/+1 counters on it, put a +1/+1 counter on it.)
3/1
 C 
Creature – Human Artificer Rogue
Haste
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
3/2
 C 
Creature – Human Rogue
[Revolution]
3/2
Parliamentary Officer 2.0
 
 C 
Colour indicator B Creature – Human Advisor
Menace
Creatures you control with revolution enter the battlefield transformed.
4/3
Forest
 
 B 
Basic Land – Forest

Relentless Mercenary (rare)
District Enforcer (uncommon)
Underground Dealer (uncommon)
Uncommon Gold Aura? (uncommon)
Gearfalcon (common)
War Machine (common)
Tinker Goblin (common)
Doomed Prole (common)
Druidic Companion (common)
Wrench-Jockey (common)
Double Healer (common)
Battle Rat (common)
Dashing Outlaw (common)
Alley Scoundrel 2.0 (common)
Forest (basic)