Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kicker
![]() ![]() (You may pay an additional ![]() ![]() as you cast this spell.)
Counter target spell. If Spelltrap was researched, draw two cards and Spelltrap can't be countered by spells or abilities. |
Enchant creature you don't control
Whenever enchanted creature deals damage to you or a creature you control, draw two cards. |
[Bolster 3()], then [bolster 2()], then [bolster 1()].
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[Law] – At the beginning of each upkeep, if an opponent broke a law last turn, you may pay 1 life. If you do, draw a card.
2/3
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When Heretical Courser enters the battlefield, Put a token onto the battlefield that's a copy of a token you control
3/3
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[Revolution]
: Add to your mana pool.As the districts grow larger the forests dwindle.
1/2
Creatures with revolution you control enter the battlefield transformed.
: Add one mana of any color to your mana pool.2/3
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![]() : Natural Pinger deals 1 damage to each opponent. If this is the third time you activated this ability this turn, automate it. (If this isn’t automated, put a charge counter on it and it becomes automated. At the beginning of your upkeep, if this is automated, you may activate its abilities without paying its mana cost.)2/3
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Flying
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.) 1/2
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As an additional cost to cast Junkyard Scuffle, tap a creature you control and put a +1/+1 counter on that creature.
Destroy target nonartifact creature. |
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Destroy target creature. If Terrible Fate was researched, that creature's controller loses life equal to its toughness. |
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Full Crew V2 (If you control exactly V2 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
As long as Corong Airship is crewed, it gets +4/+4 and has flying. 0/1
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Blueprint (As this spell resolves, exile it transformed. You may cast it from exile for
.)
Target creature gets +1/+1 and indestructible until end of turn. (Ghirapur Springsteel costs
to cast from exile.)
Indestructible Equipped creature gets +2/+2. Equip 3 |
: Target creature you control gains haste until end of turn.
Full Crew 3 (If you control exactly 3 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.) |
Casting spells during combat is against the law.
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, draw a card, then discard a card. 2/2
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Spelltrap
(rare)
Consul Spy-Tag
(uncommon)
Resolve of the Meek
(uncommon)
Mercenary Police
(uncommon)
Heretical Courser
(common)
Diminished Druid
(common)
Natural Pinger
(common)
Battle Aven
(common)
Junkyard Scuffle
(common)
Terrible Fate
(common)
Corong Airship
(common)
Pride in Craftmanship
(common)
Redline Coupe
(common)
Consul Investigator
(common)
Forest
(basic)







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