Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Relentless Mercenary enters the battlefield tapped. When Relentless Mercenary dies, if it was renowned, return it to the battlefield. 2/1
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Putting a token onto the battlefield is against the law.
[Law] – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, creatures you control gain first strike until end of turn. 3/1
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When Underground Dealer enters the battlefield, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
: Target opponent loses 1 life and you gain 1 life.3/3
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Enchant creature you control.
Enchanted creature gets +2/+2 and has Vigilance. : Tap enchanted creature: Attach Uncommon Gold Aura? to target creature. |
Flying
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.) 1/1
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War Machine can’t attack or block unless it’s crewed.
Crew ( : Exile another creature you control until this leaves the battlefield, or return a card exiled by War Machine to the battlefield. Crew only as a sorcery.)5/5
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When Tinker Goblin enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
2/1
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When Doomed Prole dies, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
1/1
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Connection (Whenever you activate a nonland activated ability with
in its cost, this creature gets +1/+1 until end of turn.)2/2
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When Wrench-Jockey enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
2/4
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When Double Healer becomes tapped, gain 1 life.
![]() , : Gain 1 life.1/2
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Battle-Forged 3 (At end of combat, if this creature attacked this turn and has fewer than 3 +1/+1 counters on it, put a +1/+1 counter on it.)
3/1
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Haste
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) 3/2
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[Revolution]
3/2
Menace
Creatures you control with revolution enter the battlefield transformed. 4/3
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Relentless Mercenary
(rare)
District Enforcer
(uncommon)
Underground Dealer
(uncommon)
Uncommon Gold Aura?
(uncommon)
Gearfalcon
(common)
War Machine
(common)
Tinker Goblin
(common)
Doomed Prole
(common)
Druidic Companion
(common)
Wrench-Jockey
(common)
Double Healer
(common)
Battle Rat
(common)
Dashing Outlaw
(common)
Alley Scoundrel 2.0
(common)
Forest
(basic)


: Target opponent loses 1 life and you gain 1 life.
(
Creature – Human Advisor