Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target creature card with power 2 or less from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
Transform all creatures with revolution you control. "How many times must you execute an insurgent before they get the message to stay dead?" -Vaen Orun
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Exile target nonartifact creature you control, then Choose target artifact card in your graveyard. Return that card and the exiled card to the battlefield under your control at the beginning of your next upkeep. Exile Artificer's Journey.
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[Envision 1]
You may play cards from your vision pile until end of turn. Whenever you do, envision 1. |
When Mecha Salvage Pilot enters the battlefield, return up to one target Core card and one target Chassis card from your graveyard to your hand.
2/2
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: [Combine Core]2/1
This creature has "
: This creature gets +1/+0 until end of turn."
Whenever this creature attacks, |
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When Doomed Prole dies, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
1/1
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Battle-Forge 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
As long as Nullarmor Guardian is fully forged, it has hexproof. 3/3
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Reach
[Revolution] 2/3
Reach, vigilance
Creatures you control with revolution enter the battlefield transformed. 3/4
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Draw two cards. You may put a charge counter on target artifact.
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When Fieldworker enters the battlefield, [Charge].
: You may put a land card from your hand onto the battlefield.2/1
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As long as your advancement is 4 or greater, Guardian of Kaladesh gets +2/+2. (Your advancement is the largest amount of colorless mana in the cost of a permanent you control.)
1/1
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Enchant creature
Whenever an artifact enters the battlefield under your control, enchanted creature gets +1/+1 uand gains flying ntil end of turn. |
When Aethersniper enters the battlefield, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
: Aethersniper deals 1 damage to each opponent.2/1
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As long as your advancement is 4 or greater, Mecha-Halberdier has first strike. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
3/1
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Revolutionary Spirit
(rare)
Artificer's Journey
(uncommon)
Improvise
(uncommon)
Mecha Salvage Pilot
(uncommon)
Molten Core
(common)
Doomed Prole
(common)
Nullarmor Guardian
(common)
Canopy Keeper
(common)
Due Diligence
(common)
Fieldworker
(common)
Guardian of Kaladesh
(common)
Artificer's Skill
(common)
Aethersniper
(common)
Mecha-Halberdier
(common)
Island
(basic)



: You may put a land card from your hand onto the battlefield.