Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Connection (Whenever you activate a nonland activated ability with
in its cost, this creature gets +1/+1 until end of turn.)2/2
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Trample
[Revolution] 6/6
Trample
Creatures with revolution you control enter the battlefield transformed. When this creature enters the battlefield or transforms into Kor'sash the Returned, he deals damage equal to his power to each creature you don't control. Then each creature you don't control deals damage equal to their power to Kor'sash. 9/9
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Flash
When Mecha Tinkerer Pilot enters the battlefield, you may exile target Core and target Chassis you control. If you do, return them to the battlefield transformed as one permanent with haste. 2/3
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[Revolution]
My quick tongue and my sharp knife are the only friends I’ll ever need.
3/3
Creatures with revolution you control enter the battlefield transformed.
![]() : Each opponent loses 1 life and you gain 1 life.4/4
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Target opponent sacrifices a creature and loses 2 life.
"Where money is scarce, blood will suffice."
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
1/3
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Haste
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) 4/4
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Outskirts Settler gets +1/+1 as long as you control a token.
1/1
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Full Crew V2 (If you control exactly V2 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
As long as Goblin Tank is crewed, it gets +3/+3 and gains menace. 3/3
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When Consul Officer enters the battlefield, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
2/5
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: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)3/2
When this creature dies, you may return either half of it to its owner’s hand.
You may discard a card. If you do, draw a card. 4/3
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Counter target spell unless its controller pays
.
Research (Then you may pay to research this. If you do, reveal any number of cards you own with the same name as this card in your graveyard, hand and/or library and transform them, then transform this card. Shuffle this card into your library.)Counter target spell. Draw a card.
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Haste
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) 3/2
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Bleed (Whenever an opponent is dealt combat damage you may pay
. If you do, that opponent loses 1 life.)3/2
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Druidic Companion
(common, foil)
Kor'sash the Wanderer
(rare)
Mecha Tinkerer Pilot
(uncommon)
Alley Scoundrel
(uncommon)
Oppressive Tariff
(uncommon)
Battle Scamp
(common)
Minotaur Bruiser
(common)
Outskirts Settler
(common)
Goblin Tank
(common)
Consul Officer
(common)
Raiding Chassis
(common)
Apprentice Spike
(common)
Dashing Outlaw
(common)
Outlands Cutthroat
(common)
Forest
(basic)

in its cost, this creature gets +1/+1 until end of turn.)

Legendary Creature – Giant


. If you do, that opponent loses 1 life.)