Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Knight
[Revolution]
First strike, lifelink
2/2
Martyr's Call
 
 R 
Colour indicator W Enchantment
Creatures you control with revolution enter the battlefield transformed.
Creatures you control get +1/+1 and gain first strike and lifelink
 U 
Creature – Elf Warrior
Haste
[Revolution]
2/2
Revolutionary Charger
 
 U 
Creature – Elf Warrior
Trample, haste
Creatures you control with revolution enter the battlefield transformed.
4/4
 U 
Creature – Pilot
When Mecha Salvage Pilot enters the battlefield, return up to one target Core card and one target Chassis card from your graveyard to your hand.
2/2
 U 
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
[Charge]
 C 
Artifact
Analyst’s Workshop enters the battlefield with a charge counter.
{t}, Remove a charge counter from Analyst’s Workshop or tap a blue creature you control: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
 C 
Sorcery
Destroy target land. Creatures without flying can't block this turn.
 C 
Sorcery
Target untapped nonartifact creature gets -4/-4 until end of turn.
 C 
Creature – Ape Shaman
[Revolution]
3/5
Outlands Guerilla
 
 C 
Creature – Ape Warrior
Hexproof
Creatures you control with revolution enter the battlefield transformed.
4/6
 C 
Artifact – Vehicle
Sky Sloop’s operators have flying.
At the beginning of each combat, if Sky Sloop has exactly three or four operators, those creatures get +1/+1 until end of turn.
Operate {3} ({3}: Target creature you control operates this vehicle and no other vehicle. Operate only as a sorcery.)
 C 
Creature — Artificer
When Pressgang Tinkerer enters the battlefield, choose one:
• Put a charge counter on target artifact.
• Pressgang Tinkerer deals 1 damage to target creature.
2/1
 C 
Sorcery
Blow Fuse deals 4 damage to target creature.
You may put a charge counter on target artifact.
 C 
Creature – Human Artificer
When Vapour Researcher enters the battlefield, if your advancement is 4 or greater, you may return target creature to its owner's hand. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
3/2
 C 
Instant
Prevent all damage that would be dealt to target creature this turn. Untap that creature.
 C 
Creature – Human Artificer
When Elixir Developer enters the battlefield, you gain life equal to your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
2/5
Plains
 
 B 
Basic Land – Plains

Champion of the People (rare)
Wilds Raider (uncommon)
Mecha Salvage Pilot (uncommon)
Run on Fumes (uncommon)
Analyst’s Workshop (common)
Tectonic Rift (common)
Choking Smog (common)
Outlands Recluse (common)
Sky Sloop (common)
Pressgang Tinkerer (common)
Blow Fuse (common)
Vapour Researcher (common)
Reforge in Light (common)
Elixir Developer (common)
Plains (basic)