Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Counter target spell unless its controller pays {1}.
Research {2} (Then you may pay {2} to research this. If you do, reveal any number of cards you own with the same name as this card in your graveyard, hand and/or library and transform them, then transform this card. Shuffle this card into your library.)
 
Master Spike
{u}{u}
 
 C 
Instant
Counter target spell. Draw a card.
 M 
Artifact Creature — Construct
Battle-Forged 5 (At end of combat, if this creature attacked this turn and has less than five +1/+1 counters on it, put a +1/+1 counter on it.)
When Revolutionary Robot becomes fully forged, destroy all creatures that aren’t fully forged.
2/2
{1}{g}{w}
 
 U 
Creature – Human Cleric
Whenever a creature you control becomes tapped, you gain 1 life.
3/2
 U 
Creature – Human Artificer Wizard
{1}, {t}, Tap an untapped canister you control: Tap target permanent.
2/4
 U 
Artifact – Equipment
Equipped creature gets +X/+0, where X is your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.).
Equip {3}
 C 
Artifact – Vehicle
Boarded creatures get +2/+0 and have trample.
Board {4} ({4}: Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.)
 C 
Creature – Minotaur Warrior
Haste
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
4/4
 C 
Creature – Bear
When Better Bear enters the battlefield, [Envision1]. Then, put a +1/+1 counter on Better Bear for each creature card in your vision pile.
2/2
 C 
Creature – Human Artificer
Flying
[Revolution]
Blah! Short sighted state. How dare they cut my funding.
2/1
Aeronautic Genius
 
 C 
Creature – Human Artificer
Flying, prowess
Creatures with revolution you control enter the battlefield transformed.
3/2
 C 
Sorcery
[Envision 4]
Put up to two cards from your vision pile into your hand. You lose 2 life.
 C 
Creature – Human Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
2/1
 C 
Artifact Creature – Chassis
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
1/3
Seeker Mecha
 
 C 
– Mecha
When this creature dies, you may return either half of it to its owner’s hand.
scry 1.
2/4
 C 
Creature – Bird
Flying
As long as Guardian Garuda is untapped, it gets +0/+2.
3/3
 C 
Sorcery
Kicker {5}{b}{b} (You may pay an additional {5}{b}{b} as you cast this spell.)
Target creature gets -4/-4 until end of turn.
If Caustic Smog was researched, that creature gets -8/-8 until end of turn instead.
Forest
 
 B 
Basic Land – Forest

Apprentice Spike (common, foil)
Revolutionary Robot (mythic)
Healer (uncommon)
Aether Siphoner (uncommon)
Advanced Blade (uncommon)
Drill Rig (common)
Minotaur Bruiser (common)
Better Bear (common)
Bazaar-Street Tinkerer (common)
Monster Study (common)
Fearless Fighter (common)
Seeking Chassis (common)
Guardian Garuda (common)
Caustic Smog (common)
Forest (basic)