Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, deathtouch
Whenever you would cast a copy of an instant or sorcery card, copy it. You may choose new targets for the copy. 2/2
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When Confiscation Officer enters the battlefield return target nonland permanent an opponent controls to its owner's hand. It's against the law for an opponent to have a permanent with the same name as that permanent enter the battlefield under their control until Confiscation Officer leaves the battlefield.
2/2
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[Revolution]
My quick tongue and my sharp knife are the only friends I’ll ever need.
3/3
Creatures with revolution you control enter the battlefield transformed.
![]() : Each opponent loses 1 life and you gain 1 life.4/4
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[Revolution]
Vigilance Once assigned a patrolman would walk the same route every night for years. Every step a repetition of the night before.
2/4
Creatures you control with Revolution enter the battlefield transformed.
Vigilance The consol found living humans were starting to be unreliable. Better safe than sorry where security was concerned.
4/4
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Battle-Forged 2 (At end of combat, if this creature attacked his turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
It was made in its creator’s image, but then weapons division decided they wanted to play god too.
1/1
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Blueprint (As this spell resolves, exile it transformed. You may cast it from exile for
.)
Target creature gets +1/+1 and indestructible until end of turn. (Ghirapur Springsteel costs
to cast from exile.)
Indestructible Equipped creature gets +2/+2. Equip 3 |
Battle-Forged 5 (At end of combat, if this creature attacked this turn and has less than five +1/+1 counters on it, put a +1/+1 counter on it.)
0/1
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: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)3/2
When this creature dies, you may return either half of it to its owner’s hand.
You may discard a card. If you do, draw a card. 4/3
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(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, that players discards a card. 3/2
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Fusion Experiment deals damage to target creature equal to your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Exile target attacking or blocking creature, then return that card to the battlefield under its owner's control. If Disappearing Act was researched, that creature doesn't return. The consul can protect or erase.
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[Revolution]
: Add to your mana pool.As the districts grow larger the forests dwindle.
1/2
Creatures with revolution you control enter the battlefield transformed.
: Add one mana of any color to your mana pool.2/3
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Tinker. Tinker again, then tinker a third time. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield. Then do it again. And again.)
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When Pressgang Tinkerer enters the battlefield, choose one:
• Put a charge counter on target artifact. • Pressgang Tinkerer deals 1 damage to target creature. 2/1
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Agent of Treachery
(rare)
Confiscation Officer
(uncommon)
Alley Scoundrel
(uncommon)
Consol Patrolman
(uncommon)
Combat Android
(common)
Pride in Craftmanship
(common)
Pottus Potentialis
(common)
Raiding Chassis
(common)
Consul Interrogator
(common)
Fusion Experiment
(common)
Disappearing Act
(common)
Diminished Druid
(common)
Endless Preparation
(common)
Pressgang Tinkerer
(common)
Swamp
(basic)





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