Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Dragon
Flying
Renown 5 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever Sky Tyrant attacks, if it is renowned, Sky Tyrant deals 5 damage to each creature without flying defending player controls.
5/5
 U 
Creature – Elf Warrior
Haste
[Revolution]
2/2
Revolutionary Charger
 
 U 
Creature – Elf Warrior
Trample, haste
Creatures you control with revolution enter the battlefield transformed.
4/4
 U 
Creature – Human Citizen
Vigilance
Voice of the People enters the battlefield with a +1/+1 counter for each other Citizen creature you control.
3/3
 U 
Creature – Human Knght
When Guardian of the Meek enters the battlefield, put a 1/1 white Citizen creature token onto the battlefield.
Vigilance
"As long as I stand, there is at least one voice for the citizens of the empire."
2/2
{2}
 
 C 
Artifact – Equipment
Equipped creature has base power and toughness 3/3.
Equip {1}
 C 
Creature – Human Artificer Rogue
Haste
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
3/2
 C 
Creature – Bat Mutant
Flying
Whenever Toxic Experimenter attacks, if your advancement is 4 or greater, defending player loses 1 life and you gain 1 life. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
1/1
 C 
Instant
Counter target spell unless its controller pays {1}.
[Charge]
 C 
Creature – Ox
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
1/3
 C 
Creature — Human Artificer
When Aspiring Technomancer enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
1/1
 C 
Artifact – Vehicle
Sky Sloop’s operators have flying.
At the beginning of each combat, if Sky Sloop has exactly three or four operators, those creatures get +1/+1 until end of turn.
Operate {3} ({3}: Target creature you control operates this vehicle and no other vehicle. Operate only as a sorcery.)
 C 
Creature – Human Druid
Essence — Whenever you spend four or more mana to cast a spell or activate an ability, put a +1/+1 counter on Essential Shaman.
2/2
 C 
Creature – Wurm
Battle-Forged 6 (At end of combat, if this creature attacked this turn and has fewer than 6 +1/+1 counters on it, put a +1/+1 counter on it.)
6/6
 C 
Sorcery
[Envision 4]
Put up to two cards from your vision pile into your hand. You lose 2 life.
Swamp
 
 B 
Basic Land – Swamp

Sky Tyrant (mythic)
Wilds Raider (uncommon)
Voice of the People (uncommon)
Guardian of the Meek (uncommon)
Autocar (common)
Dashing Outlaw (common)
Toxic Experimenter (common)
Convert to Aether (common)
Battle Ox (common)
Aspiring Technomancer (common)
Sky Sloop (common)
Essential Druid (common)
Battle Wurm (common)
Monster Study (common)
Swamp (basic)