Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact Creature – Chassis
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
1/3
 
Seeker Mecha
 
 C 
– Mecha
When this creature dies, you may return either half of it to its owner’s hand.
scry 1.
2/4
 R 
Creature – Demon
Flying, trample
At the beginning of your upkeep, if you do not have the greatest advancement among all players, Archfiend of Ambition deals 7 damage to you (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
7/7
 U 
Creature – Human Soldier
Putting a token onto the battlefield is against the law.
[Law] – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, creatures you control gain first strike until end of turn.
3/1
 U 
Sorcery
[Bolster 3()], then [bolster 2()], then [bolster 1()].
 U 
Sorcery
Exile the top card of your library. You may play it this turn.
[Decipher {1}{r}]
 C 
Creature – Human Warrior
{2}{b}: Wasteland Brawler gets +1/+0 and gains menace until end of turn.
2/1
 C 
Sorcery
Target player puts the top five cards from his or her library into his or her graveyard.
[Decipher {4}{u}]
 C 
Instant
[Envision 3]
Target creature gets +2/+2 until end of turn. If you have a creature card in your vision pile, it gains first strike until end of turn.
 C 
Instant
Prevent all damage that would be dealt to target creature this turn. Untap that creature.
 C 
Creature – Human Rogue
Deathtouch
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
1/2
 C 
Artifact Creature – Chassis
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
3/2
Raider Mecha
 
 C 
– Mecha
When this creature dies, you may return either half of it to its owner’s hand.
You may discard a card. If you do, draw a card.
4/3
 C 
Artifact Creature – Chassis
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
5/5
Juggernaut Mecha
 
 C 
– Mecha
Trample
When this creature dies, you may return either half of it to its owner's hand.
6/6
 C 
Creature — Pilot
Vehicles crewed by Green Pilot get +2/+2.
2/2
 C 
Creature – Elf Mutant
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
When Tortured Sylvan dies, if it was renowned, draw a card.
4/2
Mountain
 
 B 
Basic Land – Mountain

Seeking Chassis (common, foil)
Archfiend of Ambition (rare)
District Enforcer (uncommon)
Resolve of the Meek (uncommon)
Creative Knack (uncommon)
Wasteland Brawler (common)
Memory Leak (common)
Inspired Ploy (common)
Reforge in Light (common)
Sewer Urchin (common)
Raiding Chassis (common)
Juggernaut Chassis (common)
Green Pilot (common)
Tortured Sylvan (common)
Mountain (basic)