Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elf Citizen
[Revolution]
2/2
 
Elvish Rallier
 
 C 
Colour indicator G Creature – Elf Warrior
Creatures you control with revolution enter the battlefield transformed.
Other transformed creatures you control get +1/+1
3/3
 R 
Creature – Demon
Flying, trample
At the beginning of your upkeep, if you do not have the greatest advancement among all players, Archfiend of Ambition deals 7 damage to you (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
7/7
 U 
Artifact – Vehicle
As long as Noble Phalanx is boarded, creatures you control get +1/+1 and have vigilance.
Board {3} ({3}: Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.)
 U 
Artifact – Equipment
Equipped creature gets +X/+0, where X is your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.).
Equip {3}
 U 
Instant
Exile target nonartifact creature you control, then Choose target artifact card in your graveyard. Return that card and the exiled card to the battlefield under your control at the beginning of your next upkeep. Exile Artificer's Journey.
 C 
Artifact Creature – Chassis
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
1/3
Seeker Mecha
 
 C 
– Mecha
When this creature dies, you may return either half of it to its owner’s hand.
scry 1.
2/4
 C 
Creature – Human Artificer
{t}: Draw a card, then discard a card. Activate this ability only if your advancement is 4 or greater. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
2/1
 C 
Instant
Kicker {6}{r} (You may pay an additional {6}{r} as you cast this spell.)
Lightning Cannon deals 3 damage to target creature. If Lightning Cannon was researched it deals 5 damage to target player.
 C 
Instant
Kicker {5}{w} (You may pay an additional {5}{w} as you cast this spell.)
Tap up to two target creatures.
If Impediment was researched, tap all creatures you don't control instead.
 C 
Creature – Human Scout
When Eager Prospector enters the battlefield, [Envision 1].
As long as there is a land card in your vision pile, Eager Prospector gets +1/+1 and has haste.
3/3
 C 
Instant
Exile up to two target creatures, then return them to the battlefield tapped under their owner's control.
 C 
Creature – Human Advisor
At the beginning of each opponent's' upkeep, that player pays 1 life or breaks the law. You gain life equal to life paid this way.
2/1
 C 
Instant
Kicker {5}{g} (You may pay an additional {5}{g} as you cast this spell.)
Target creature gets +3/+3 until end of turn. If Monster Study was researched, that creature gets +6/+6 and trample until end of turn instead.
 C 
Creature – Human Artificer
Reach
When Stilt Strider enters the battlefield, [Charge].
3/4
Plains
 
 B 
Basic Land – Plains

Elvish Pauper (common, foil)
Archfiend of Ambition (rare)
Noble Phalanx (uncommon)
Advanced Blade (uncommon)
Artificer's Journey (uncommon)
Seeking Chassis (common)
Progressive Scholar (common)
Lightning Cannon (common)
Impediment (common)
Eager Prospector (common)
Relocate (common)
Council Blackmailer (common)
Monster Study (common)
Stilt Strider (common)
Plains (basic)