Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
[Envision 3]
Put all cards in your envision pile into your hand. You lose 1 life for each card put into your hand this way.
 U 
Creature – Human Rogue
[Revolution]
My quick tongue and my sharp knife are the only friends I’ll ever need.
3/3
Parliamentary Officer
 
 U 
Creature – Human Advisor
Creatures with revolution you control enter the battlefield transformed.
{2}{b}: Each opponent loses 1 life and you gain 1 life.
4/4
 U 
Sorcery
Exile the top card of your library. You may play it this turn.
[Decipher {1}{r}]
 U 
Creature – Elf Warrior
Haste
[Revolution]
2/2
Revolutionary Charger
 
 U 
Creature – Elf Warrior
Trample, haste
Creatures you control with revolution enter the battlefield transformed.
4/4
 C 
Creature
Natural — {b}: Outlands Harper gets +1/+1 until end of turn. If this is the third time you activated a nonland ability this turn, regenerate each creature you control.
1/1
 C 
Creature – Human Scout
It is against the law to block Consul Investigator.
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last upkeep, target creature you control can’t be blocked this turn.
2/3
 C 
Artifact Creature – Chassis
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
5/3
Hunter Mecha
 
 C 
– Mecha
When this creature dies, you may return either half of it to its owner’s hand.
target creature blocks this turn if able.
6/4
 C 
Instant
Kicker {5}{g} (You may pay an additional {5}{g} as you cast this spell.)
Target creature gets +3/+3 until end of turn. If Monster Study was researched, that creature gets +6/+6 and trample until end of turn instead.
 C 
Creature – Human Rogue
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
1/3
 C 
Artifact Creature – Core
{2}: [Combine Core]
3/2
Siege
 
 C 
Artifact Creature
This creature gets +1/+0 and has trample.
Whenever this creature attacks,
 C 
Creature – Human Advisor
Vigilance
Whenever another creature enters the battlefield under your control this turn, put a +1/+1 counter on it.
2/1
 C 
Creature – Goblin Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
{3}: Goblin Ruinmaker gets +X/+0 until end of turn, where X is its power.
1/1
 C 
Creature — Knight
Vigilance
When Tinker Knight enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.)
1/2
 C 
Creature – Rhino
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
4/4
Island
 
 B 
Basic Land – Island

Prophecy of Waste (rare)
Alley Scoundrel (uncommon)
Creative Knack (uncommon)
Wilds Raider (uncommon)
Outlands Harper (common)
Consul Investigator (common)
Hunting Chassis (common)
Monster Study (common)
Battle Scamp (common)
Siege Core (common)
Diplomat of the Commons (common)
Goblin Ruinmaker (common)
Tinker Knight (common)
Battle Rhox (common)
Island (basic)