Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kicker
![]() ![]() ![]() (You may pay an additional ![]() ![]() ![]() as you cast this spell.)
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. If Time Lock was researched, takes an extra turn after this one. |
Exile the top card of your library. You may play it this turn.
[Decipher ![]() ] |
Whenever a creature you control becomes tapped, you gain 1 life.
3/2
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Haste
[Revolution] 2/2
Trample, haste
Creatures you control with revolution enter the battlefield transformed. 4/4
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When Lab Experiment dies, envision 2, then put a card from your vision pile into your hand. (To envision 2, exile the top two cards of your library into your vision pile.)
1/2
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[Envision 3]
Target creature gets +2/+2 until end of turn. If you have a creature card in your vision pile, it gains first strike until end of turn. |
Put two colorless [Charge] artifact tokens onto the battlefield with [Canister_text]
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Destroy target creature. If Terrible Fate was researched, that creature's controller loses life equal to its toughness. |
When Heretical Courser enters the battlefield, Put a token onto the battlefield that's a copy of a token you control
3/3
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Full Crew V2 (If you control exactly V2 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
Mooring Steamboat doesn’t untap during your untap step. Whenever Mooring Steamboat becomes crewed, untap it. 6/4
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Connection (Whenever you activate a nonland activated ability with
in its cost, this creature gets +1/+1 until end of turn.)2/2
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Battle-Forged 3 (Whenever this creature attacks, if it has less than three +1/+1 counters on it, put a +1/+1 counter on it.)
First law of robotics: A robot will never disobey its owner’s commands.
1/2
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
Battle Ghost can’t be blocked. 1/1
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Target player puts the top five cards from his or her library into his or her graveyard.
[Decipher ![]() ] |
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Time Lock
(mythic)
Creative Knack
(uncommon)
Healer
(uncommon)
Wilds Raider
(uncommon)
Lab Experiment
(common)
Inspired Ploy
(common)
Fill Canisters
(common)
Terrible Fate
(common)
Heretical Courser
(common)
Mooring Steamboat
(common)
Druidic Companion
(common)
Loyal Automaton
(common)
Battle Ghost
(common)
Memory Leak
(common)
Forest
(basic)







in its cost, this creature gets +1/+1 until end of turn.)