Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Sky District enters the battlefield, put a colorless [Charge] artifact token with [Canister_text] onto the battlefield under target opponent's control.
: Add or to your mana pool. |
[Revolution]
At the beginning of your upkeep you lose 2 life. 3/2
Creatures with revolution you control enter the battlefield transformed.
Lifelink “My past has never been perfect, but I’ve now seen that the law should benefit all, not just myself.”
4/3
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Whenever a creature aboard Reconnaissance Vessel deals combat damage to a player, draw a card.
Board ( : Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.) |
Target opponent sacrifices a nonland permanent.
[Decipher ![]() ] |
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
Battle Ghost can’t be blocked. 1/1
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As an additional cost to cast Double Double, sacrifice an artifact.
Put two colorless [Charge] artifact tokens onto the battlefield with [Canister_text] |
[Revolution]
3/5
Hexproof
Creatures you control with revolution enter the battlefield transformed. 4/6
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
3/3
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Destroy target creature.
Put two colorless [Charge] artifact tokens onto the battlefield with [Canister_text] |
Flying
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.) 1/1
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: Draw a card, then discard a card. Activate this ability only if your advancement is 4 or greater. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)2/1
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War Machine can’t attack or block unless it’s crewed.
Crew ( : Exile another creature you control until this leaves the battlefield, or return a card exiled by War Machine to the battlefield. Crew only as a sorcery.)5/5
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Border Patrol has first strike as long as you control a token.
The Counsel’s power is not only based on their oppressive authority, but their iron grip on the thopters and canisters.
3/3
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Target creature gets +3/+3 until end of turn.
[Consolidate] – If you haven't taken damage since your last turn, that creature gets +5/+5 until end of turn instead. |
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Sky District
(rare)
Ruthless Mercenary
(uncommon)
Reconnaissance Vessel
(uncommon)
Terminal Command
(uncommon)
Battle Ghost
(common)
Double Double
(common)
Outlands Recluse
(common)
Battle Ogre
(common)
Harvest Soul
(common)
Gearfalcon
(common)
Progressive Scholar
(common)
War Machine
(common)
Border Patrol
(common)
Break Binds
(common)
Swamp
(basic)
: Add
or
to your mana pool.
(
