Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature — Human Rigger
When Wrench-Jockey enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
2/4
 
 R 
Legendary Creature – Giant
Trample
[Revolution]
6/6
Kor'sash the Returned
 
 R 
Colour indicator RG Legendary Creature – Giant
Trample
Creatures with revolution you control enter the battlefield transformed.
When this creature enters the battlefield or transforms into Kor'sash the Returned, he deals damage equal to his power to each creature you don't control. Then each creature you don't control deals damage equal to their power to Kor'sash.
9/9
 U 
Creature – Pilot
When Mecha Salvage Pilot enters the battlefield, return up to one target Core card and one target Chassis card from your graveyard to your hand.
2/2
 U 
Creature – Human Warrior
[Revolution]
At the beginning of your upkeep you lose 2 life.
3/2
Police Captain
 
 U 
Creature – Human Soldier
Creatures with revolution you control enter the battlefield transformed.
Lifelink
“My past has never been perfect, but I’ve now seen that the law should benefit all, not just myself.”
4/3
 U 
Artifact Creature – Chassis
Stealth Chassis can't be blocked.
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
1/1
Stealth Mecha
 
 U 
– Mecha
Stealth Mecha can't be blocked
When this creature dies, you may return either half of it to its owner’s hand.
2/2
 C 
Sorcery
Artillery Volley deals damage to target creature equal to your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.).
 C 
Artifact – Vehicle
{2}: Target creature you control gains trample until end of turn.
Full Crew 4 (If you control exactly 4 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
 C 
Creature – Human Citizen
{4}{g}: Put a 1/1 white Citizen creature token onto the battlefield.
1/1
 C 
Creature – Human Soldier
(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, put a +1/+1 counter on Consul Magehunter.
2/3
 C 
Sorcery
Draw two cards. You may put a charge counter on target artifact.
 C 
Creature – Elf Scout
When Fieldworker enters the battlefield, [Charge].
{t}: You may put a land card from your hand onto the battlefield.
2/1
 C 
Artifact
[Jury-Rig NC {4}]
When Teetering Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card, then discard a card.
 C 
Creature — Goblin Rigger
When Goblin Rigger enters the battlefield, assemble. (Put a colorless Contraption artifact onto the battlefield, or grant this creature’s component ability to a Contraption you control.)
< COMPONENT — Sacrifice this artifact: This artifact deals 1 damage to target creature or player. >
1/1
 C 
Creature – Human Advisor
Vigilance
Whenever another creature enters the battlefield under your control this turn, put a +1/+1 counter on it.
2/1
Island
 
 B 
Basic Land – Island

Wrench-Jockey (common, foil)
Kor'sash the Wanderer (rare)
Mecha Salvage Pilot (uncommon)
Ruthless Mercenary (uncommon)
Stealth Chassis (uncommon)
Artillery Volley (common)
Highland Wagon (common)
Town Square Speaker (common)
Consul Magehunter (common)
Due Diligence (common)
Fieldworker (common)
Teetering Wellspring (common)
Goblin Rigger (common)
Diplomat of the Commons (common)
Island (basic)