Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Gain control of target artifact.
[Decipher ![]() ![]() ] |
Put a 1/1 colorless Thopter artifact creature token with flying into the battlefield.
[Decipher ![]() ![]() ] |
Enchant creature you don't control
Whenever enchanted creature deals damage to you or a creature you control, draw two cards. |
When Mecha Salvage Pilot enters the battlefield, return up to one target Core card and one target Chassis card from your graveyard to your hand.
2/2
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Flying
Tinker Spy can block only creatures with flying. When Tinker Spy enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.) 2/1
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Border Patrol has first strike as long as you control a token.
The Counsel’s power is not only based on their oppressive authority, but their iron grip on the thopters and canisters.
3/3
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If you control a creature with a +1/+1 counter on it, Scrap Glider has flying.
![]() :Put a +1/+1 counter on Scrap Glider.2/2
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![]() : Face in the Crowd gains hexproof until end of turn.2/2
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Gain control of target creature until end of turn. It gains haste. Then put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
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Target creature gets +2/-2 until end of turn.
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Equipped creature has base power and toughness 3/3.
Equip ![]() |
[Revolution]
3/5
Hexproof
Creatures you control with revolution enter the battlefield transformed. 4/6
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[Envision 3]
Trial by Fire deals damage to target creature or player equal to the highest converted mana cost among cards in your vision pile. |
, : Equipped creature gets +2/+2 until end of turn.
Equip ![]() |
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System Takeover
(rare)
Launch Thopter
(uncommon)
Consul Spy-Tag
(uncommon)
Mecha Salvage Pilot
(uncommon)
Tinker Spy
(common)
Border Patrol
(common)
Scrap Glider
(common)
Face in the Crowd
(common)
Challenge Allegiances
(common)
AEther Surge
(common)
Autocar
(common)
Outlands Recluse
(common)
Trial by Fire
(common)
Spring-Sword Sidearm
(common)
Mountain
(basic)






: Equipped creature gets +2/+2 until end of turn.