Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Demon
Flying, trample
At the beginning of your upkeep, if you do not have the greatest advancement among all players, Archfiend of Ambition deals 7 damage to you (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
7/7
 U 
Creature – Pilot
When Mecha Joy Rider enters the battlefield, gain control of target Mecha artifact creature until Mecha Joy Rider leaves the battlefield. That creature gains haste until end of turn.
3/2
 U 
Creature – Wizard
Sacrifice Research Analyst: Shuffle target instant or sorcery from your graveyard into the top six cards of your library. Draw a card.
2/2
 U 
Creature – Human Artificer
Whenever a creature you don't control dies, [bolster 1]
2/4
 C 
Artifact – Vehicle
Road Hopper’s operators get +1/+0.
At the beginning of each combat, if Road Hopper has exactly one or two operators, those creatures gain menace until end of turn.
Operate {1} ({1}: Target creature you control operates this vehicle and no other vehicle. Operate only as a sorcery.)
 C 
Creature – Human Soldier
When Consul Officer enters the battlefield, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
2/5
 C 
Creature – Human Wizard
Essence — Whenever you spend four or more mana to cast a spell or activate an ability, draw a card, then discard a card.
{3}{u}, {t}: Draw a card, then discard a card.
1/3
 C 
Sorcery
Blow Fuse deals 4 damage to target creature.
You may put a charge counter on target artifact.
 C 
Creature – Bear
Connection (Whenever you activate a nonland activated ability with {t} in its cost, this creature gets +1/+1 until end of turn.)
2/2
 C 
Sorcery
[Envision 4]
Put up to two cards from your vision pile into your hand. You lose 2 life.
 C 
Creature – Human Soldier
As long as your advancement is 4 or greater, Mecha-Halberdier has first strike. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
3/1
 C 
Instant
Prevent all damage that would be dealt to target creature this turn. Untap that creature.
 C 
Artifact Creature — Construct
Battle-Forged 3 (Whenever this creature attacks, if it has less than three +1/+1 counters on it, put a +1/+1 counter on it.)
First law of robotics: A robot will never disobey its owner’s commands.
1/2
 C 
Creature – Human Monk
[Surge] — Whenever you activate a nonland ability, you may pay {1}. If you do, put a +1/+1 counter on Attuned Outlander.
The natural magics and the old ways may have been crushed by the consul in the cities, but they live on elsewhere.
2/2
Island
 
 B 
Basic Land – Island

Archfiend of Ambition (rare)
Mecha Joy Rider (uncommon)
Research Analyst (uncommon)
Aether Extractor (uncommon)
Road Hopper (common)
Consul Officer (common)
Essentials Tutor (common)
Blow Fuse (common)
Druidic Companion (common)
Monster Study (common)
Mecha-Halberdier (common)
Reforge in Light (common)
Loyal Automaton (common)
Attuned Outlander (common)
Island (basic)