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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Human
Indestructible
[Renown]
Whenever Marie, Unyielding Hero deals combat damage to a player, if Marie is renowned you win the game at the beginning of the next end step.
1/1
 U 
Artifact – Equipment
Equipped creature gets +X/+0, where X is your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.).
Equip {3}
 U 
Creature — Pilot
Sacrifice Mecha Repair Pilot: Target Mecha gains indestructible and hexproof until end of turn.
2/2
 U 
Creature – Ape Warrior
Double strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
2/2
 C 
Artifact — Vehicle
Horseless Buggy’s operators have haste.
At the beginning of each combat, if Horseless Buggy has exactly two or three operators, those creatures gain first strike until end of turn.
Operate {2} ({2}: Target creature you control operates this vehicle and no other vehicle. Operate only as a sorcery.)
 C 
Creature – Horse
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
2/3
 C 
Artifact Creature – Chassis
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
1/3
Seeker Mecha
 
 C 
– Mecha
When this creature dies, you may return either half of it to its owner’s hand.
scry 1.
2/4
 C 
Creature — Goblin Rigger
When Goblin Rigger enters the battlefield, assemble. (Put a colorless Contraption artifact onto the battlefield, or grant this creature’s component ability to a Contraption you control.)
< COMPONENT — Sacrifice this artifact: This artifact deals 1 damage to target creature or player. >
1/1
 C 
Creature – Human Artificer
Reach
When Stilt Strider enters the battlefield, [Charge].
3/4
 C 
Creature — Knight
Vigilance
When Tinker Knight enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.)
1/2
 C 
Creature — Artificer
When Consul Tinkerer enters the battlefield, choose one:
• Put a charge counter on target artifact.
• Put a 1/1 Thopter artifact creature token with flying onto the battlefield.
2/1
 C 
Sorcery
Destroy target artifact. Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
 C 
Creature – Human Mutant
When Lab Experiment dies, envision 2, then put a card from your vision pile into your hand. (To envision 2, exile the top two cards of your library into your vision pile.)
1/2
 C 
Creature – Rat
Battle-Forged 3 (At end of combat, if this creature attacked this turn and has fewer than 3 +1/+1 counters on it, put a +1/+1 counter on it.)
3/1
Plains
 
 B 
Basic Land – Plains

Marie, Unyielding Hero (mythic)
Advanced Blade (uncommon)
Mecha Repair Pilot (uncommon)
Vanara Bandit (uncommon)
Horseless Buggy (common)
Battle Horse (common)
Seeking Chassis (common)
Goblin Rigger (common)
Stilt Strider (common)
Tinker Knight (common)
Consul Tinkerer (common)
Scrap for Parts (common)
Lab Experiment (common)
Battle Rat (common)
Plains (basic)