Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target creature card with power 2 or less from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
Transform all creatures with revolution you control. "How many times must you execute an insurgent before they get the message to stay dead?" -Vaen Orun
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Target opponent discards a card and you draw a card.
[Decipher ![]() ![]() ] |
Whenever a creature aboard Reconnaissance Vessel deals combat damage to a player, draw a card.
Board ( : Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.) |
Access (
: Grant access to the Machine to each permanent you control.)
Access granted — Whenever Information Dias is granted access to the Machine, draw two cards. |
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
4/4
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Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
[Decipher ![]() ] |
When Forge Brute enters the battlefield, [Envision 3].
Forge Brute attacks each turn if able unless you have an artifact card in your vision pile. 2/2
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: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)5/5
Trample
When this creature dies, you may return either half of it to its owner's hand. 6/6
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Draw two cards. You may put a charge counter on target artifact.
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Prevent all damage that would be dealt to target creature this turn. Untap that creature.
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![]() : Target creature gains menace until end of turn."Beware of the savages!"
2/2
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Battle-Forge 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
As long as Nullarmor Guardian is fully forged, it has hexproof. 3/3
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Flying
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.) 1/2
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(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, put a +1/+1 counter on Consul Magehunter. 2/3
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Revolutionary Spirit
(rare)
Information Extraction
(uncommon)
Reconnaissance Vessel
(uncommon)
Information Dias
(uncommon)
Battle Rhox
(common)
Scout for Paradise
(common)
Forge Brute
(common)
Juggernaut Chassis
(common)
Due Diligence
(common)
Reforge in Light
(common)
Relentless Tigrala
(common)
Nullarmor Guardian
(common)
Battle Aven
(common)
Consul Magehunter
(common)
Swamp
(basic)



(
: Grant access to the Machine to each permanent you control.)