Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Demon
Flying, trample
At the beginning of your upkeep, if you do not have the greatest advancement among all players, Archfiend of Ambition deals 7 damage to you (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
7/7
 U 
Artifact Creature – Chassis
Stealth Chassis can't be blocked.
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
1/1
Stealth Mecha
 
 U 
– Mecha
Stealth Mecha can't be blocked
When this creature dies, you may return either half of it to its owner’s hand.
2/2
 U 
Creature – Human Rogue
Whenever Infiltrator Agent enters the battlefield, you may return target exiled card with decipher you own to your hand.
2/3
 U 
Creature – Ape Warrior
Double strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
2/2
 C 
Creature – Human Nomad
Natural — {1}{w}: Gain 1 life. If this is the third time you activated a nonland ability this turn, creatures you control get +1/+1 until end of turn.
1/2
 C 
Creature – Human Artificer
When Rebel Tinkerer enters the battlefield, choose one:
• Put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
• Rebel Tinkerer deals 1 damage to target creature.
2/1
 C 
Artifact Creature — Construct
Battle-Forge 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
As long as Nullarmor Guardian is fully forged, it has hexproof.
3/3
 C 
Creature — Artificer
When Consul Tinkerer enters the battlefield, choose one:
• Put a charge counter on target artifact.
• Put a 1/1 Thopter artifact creature token with flying onto the battlefield.
2/1
 C 
Creature – Human Citizen
{4}{g}: Put a 1/1 white Citizen creature token onto the battlefield.
1/1
 C 
Creature
Natural — {2}{g}: Untap target tapped creature. If this is the third time you activated a nonland ability this turn, put a +1/+1 counter on Outlands Leader.
1/1
 C 
Sorcery
Kicker {5}{b} (You may pay an additional {5}{b} as you cast this spell.)
Target player discards two cards. If Insidious Transaction was researched, that player loses 4 life.
 C 
Instant
Fusion Experiment deals damage to target creature equal to your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
 C 
Sorcery
Kicker {6}{b} (You may pay an additional {6}{b} as you cast this spell.)
Destroy target creature. If Terrible Fate was researched, that creature's controller loses life equal to its toughness.
 C 
Artifact Creature – Chassis
Defender
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
0/5
Guardian Mecha
 
 C 
– Mecha
Defender
When this creature dies, you may return either half of it to its owner’s hand.
{2}: This creature gets +0/+1 until end of turn.
1/6
Plains
 
 B 
Basic Land – Plains

Archfiend of Ambition (rare)
Stealth Chassis (uncommon)
Infiltrator Agent (uncommon)
Vanara Bandit (uncommon)
Outlands Sympathizer (common)
Rebel Tinkerer (common)
Nullarmor Guardian (common)
Consul Tinkerer (common)
Town Square Speaker (common)
Outlands Leader (common)
Insidious Transaction (common)
Fusion Experiment (common)
Terrible Fate (common)
Guardian Chassis (common)
Plains (basic)