Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
[Revolution] 6/6
Trample
Creatures with revolution you control enter the battlefield transformed. When this creature enters the battlefield or transforms into Kor'sash the Returned, he deals damage equal to his power to each creature you don't control. Then each creature you don't control deals damage equal to their power to Kor'sash. 9/9
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Connection (Whenever you activate a nonland activated ability with
in its cost, this creature gets +1/+1 until end of turn.)
Other non-artifact creatures you control have connection. 3/2
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Sacrifice Research Analyst: Shuffle target instant or sorcery from your graveyard into the top six cards of your library. Draw a card.
2/2
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Vigilance
At the beginning of combat on each turn, untap each equipment attached to Spring-Engine Nexus. 1/4
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: Add 1 to your mana pool.
, , Sacrifice Frontline Repair Shop: Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.) |
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First strike
Prowess 2/1
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[Envision 3]
Put a card from your vision pile into your hand. |
(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, that players discards a card. 3/2
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[Jury-Rig NC — Discard an artifact card.]
: Add to your mana pool. |
As an additional cost to cast Naturally Resourceful, tap a creature you control and put a +1/+1 counter on that creature.
Search your library for a basic land card, put it onto the battlefield, then shuffle your library. |
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[Bolster 1()] then gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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If Pacifist would deal combat damage, gain that much life instead.
3/3
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Tinker, then tinker. again. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield. Then do it again.)
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Enchant creature
Enchanted creature gets "Whenever a nonland permanent you control becomes tapped, this creature gets -1/-1 until end of turn." |
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Kor'sash the Wanderer
(rare)
Numari Channeler
(uncommon)
Research Analyst
(uncommon)
Spring-Engine Nexus
(uncommon)
Frontline Repair Shop
(common)
Nimble Vanara
(common)
Search Filter
(common)
Consul Interrogator
(common)
Glittering Totem
(common)
Naturally Resourceful
(common)
Sway the Crowd
(common)
Pacifist
(common)
Emergency Deployment
(common)
Obsolescence
(common)
Mountain
(basic)



Legendary Creature – Giant
in its cost, this creature gets +1/+1 until end of turn.)

to your mana pool.