Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Enchant creature or planeswalker
Enchanted permanent has "{t}: This deals 1 damage to target creature or player."
Whenever an artifact is put into a graveyard, untap enchanted permanent.
 U 
Creature – Elf Druid
Connection (Whenever you activate a nonland activated ability with {t} in its cost, this creature gets +1/+1 until end of turn.)
Other non-artifact creatures you control have connection.
3/2
 U 
Creature – Human Artificer Wizard
{1}, {t}, Tap an untapped canister you control: Tap target permanent.
2/4
 U 
Sorcery
Tap all creatures. Your opponent's creatures do not untap during their controller's next untap step.
 C 
Creature – Human Artificer
Flying
When Police Pilot enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
1/1
 C 
Creature – Human Advisor
Vigilance
Whenever another creature enters the battlefield under your control this turn, put a +1/+1 counter on it.
2/1
 C 
Creature – Human Monk
[Surge] — Whenever you activate a nonland ability, you may pay {1}. If you do, put a +1/+1 counter on Attuned Outlander.
The natural magics and the old ways may have been crushed by the consul in the cities, but they live on elsewhere.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets "Whenever a nonland permanent you control becomes tapped, this creature gets -1/-1 until end of turn."
 C 
Artifact
Gunsmith’s Workshop enters the battlefield with a charge counter.
{t}, Remove a charge counter from Gunsmith’s Workshop or tap a red creature you control: Gunsmith’s Workshop deals 1 damage to target opponent.
 C 
Instant
Destroy target creature.
Put two colorless [Charge] artifact tokens onto the battlefield with [Canister_text]
 C 
Sorcery
Target player draws two cards
[Consolidate] – If you haven't lost life since your last turn, that player draws three cards instead.
"We have seen your every move. We know your next one. No, your little 'surprise' is of no consequence the Consul." -Vaen Orun
 C 
Creature – Human Soldier
As long as your advancement is 4 or greater, Mecha-Halberdier has first strike. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
3/1
 C 
Creature – Elf Citizen
[Revolution]
2/2
Vinewhip Mage
 
 C 
Creature – Elf Druid
Creatures with revolution you control enter the battlefield transformed.
Reach
3/3
 C 
Artifact – Vehicle
Boarded creatures get +1/+1 and have flying.
Board {2} ({2}: Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.)
Mountain
 
 B 
Basic Land – Mountain

Showing off for the Parents (rare)
Numari Channeler (uncommon)
Aether Siphoner (uncommon)
Solar Flash (uncommon)
Police Pilot (common)
Diplomat of the Commons (common)
Attuned Outlander (common)
Obsolescence (common)
Gunsmith’s Workshop (common)
Harvest Soul (common)
Thought Conjuration (common)
Mecha-Halberdier (common)
Rope Maker (common)
Scrappy Dogfighter (common)
Mountain (basic)