Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Kicker {4}{u}{u} (You may pay an additional {4}{u}{u} as you cast this spell.)
Counter target spell.
If Spelltrap was researched, draw two cards and Spelltrap can't be countered by spells or abilities.
 U 
Instant
[Envision 1]
You may play cards from your vision pile until end of turn. Whenever you do, envision 1.
 U 
Creature — Pilot
Sacrifice Mecha Repair Pilot: Target Mecha gains indestructible and hexproof until end of turn.
2/2
 U 
Creature – Human Artificer
Whenever a creature you don't control dies, [bolster 1]
2/4
 C 
Creature — Human Artificer
Advance (When you untap ten or more permanents at once, you become advanced.)
As long as you’re advanced, Aspiring Inventor gets +2/+2 and has flying.
Developing the flight systems took thousands of mistakes. But it only needed one success to be worth it.
2/1
 C 
Creature – Human Artificer
Flying
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Sky Pirate can't block.
2/1
 C 
Artifact Creature – Vehicle
Full Crew V2 (If you control exactly V2 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
Mooring Steamboat doesn’t untap during your untap step.
Whenever Mooring Steamboat becomes crewed, untap it.
6/4
 C 
Instant
You gain 4 life. Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
 C 
Creature – Dwarf Warrior
When Forge Brute enters the battlefield, [Envision 3].
Forge Brute attacks each turn if able unless you have an artifact card in your vision pile.
2/2
 C 
Creature – Human Artificer
[Revolution]
When Thopter Machinist enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
2/2
Rebel Engineer
 
 C 
Colour indicator U Creature – Human Artificer
Creatures you control with revolution enter the battlefield transformed.
Flying
3/3
 C 
Artifact — Vehicle
{3}: Target creature you control gains flying until end of turn.
Full Crew 3 (If you control exactly 3 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
 C 
Creature – Human Artificer
Advance (Tap ten untapped creatures, artifacts, and/or lands you control: You become advanced.)
Whenever you become advanced or Revolutionary Firebrand attacks while you’re advanced, it deals 2 damage to each opponent.
2/2
 C 
Sorcery
[Envision 3]
Put up to one land card and up to one creature card from your vision pile into your hand.
 C 
Creature – Human Rogue
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
1/3
Island
 
 B 
Basic Land – Island

Spelltrap (rare)
Improvise (uncommon)
Mecha Repair Pilot (uncommon)
Aether Extractor (uncommon)
Aspiring Inventor (common)
Sky Pirate (common)
Mooring Steamboat (common)
Airborne Backup (common)
Forge Brute (common)
Thopter Machinist (common)
Stratus Zeppelin (common)
Revolutionary Firebrand (common)
Ecological Survey (common)
Battle Scamp (common)
Island (basic)