Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target artifact or creature card from a graveyard to the battlefield.
[Decipher ![]() ![]() ] |
Tap all creatures. Your opponent's creatures do not untap during their controller's next untap step.
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Exile target nonartifact creature you control, then Choose target artifact card in your graveyard. Return that card and the exiled card to the battlefield under your control at the beginning of your next upkeep. Exile Artificer's Journey.
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Access (
: Grant access to the Machine to each permanent you control.)
Access granted — Whenever Information Dias is granted access to the Machine, draw two cards. |
[Envision 4]
Put up to two cards from your vision pile into your hand. You lose 2 life. |
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Counter target spell unless it's controller pays
.
[Consolidate] – If you haven't lost life since your last turn, instead, counter that spell. |
It is against the law for an opponent to control three or more creatures
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last upkeep, you may tap target creature. 3/3
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: Add 1 to your mana pool.
, , Sacrifice Frontline Repair Shop: Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.) |
When Underclass Protestor enters the battlefield, [bolster 1]
1/1
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When Goblin Rigger enters the battlefield, assemble. (Put a colorless Contraption artifact onto the battlefield, or grant this creature’s component ability to a Contraption you control.)
< COMPONENT — Sacrifice this artifact: This artifact deals 1 damage to target creature or player. > 1/1
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[Revolution]
4/4
Trample
Creatures you control with revolution enter the battlefield transformed. 5/5
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: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)5/3
When this creature dies, you may return either half of it to its owner’s hand.
target creature blocks this turn if able. 6/4
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When Tinker Goblin enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
2/1
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Enchant creature
Enchanted creature has "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." |
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Memory Exploit
(rare)
Solar Flash
(uncommon)
Artificer's Journey
(uncommon)
Information Dias
(uncommon)
Monster Study
(common)
Spellbind
(common)
Census Enforcer
(common)
Frontline Repair Shop
(common)
Underclass Protestor
(common)
Goblin Rigger
(common)
Outlands Outcast
(common)
Hunting Chassis
(common)
Tinker Goblin
(common)
War Profiteering
(common)
Plains
(basic)




: Grant access to the Machine to each permanent you control.)
: Add 1 to your mana pool.

: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)