Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Battle-Forged 5 (At end of combat, if this creature attacked this turn and has less than five +1/+1 counters on it, put a +1/+1 counter on it.)
When Revolutionary Robot becomes fully forged, destroy all creatures that aren’t fully forged. 2/2
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, tap two untapped creatures you control: Tap target creature.1/2
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Flying
Whenever Visionary Inventor attacks, [Envision1] , Sacrifice Visionary Inventor: Envision 1, then put an artifact card from your vision pile into your hand.1/2
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[Revolution]
Vigilance Once assigned a patrolman would walk the same route every night for years. Every step a repetition of the night before.
2/4
Creatures you control with Revolution enter the battlefield transformed.
Vigilance The consol found living humans were starting to be unreliable. Better safe than sorry where security was concerned.
4/4
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Flying
Whenever Toxic Experimenter attacks, if your advancement is 4 or greater, defending player loses 1 life and you gain 1 life. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.) 1/1
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[Revolution]
2/2
Creatures you control with revolution enter the battlefield transformed.
4/4
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When Tinker Tailor enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
0/1
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Blueprint (As this spell resolves, exile it transformed. You may cast it from exile for
.)
Target creature gets +1/+1 and indestructible until end of turn. (Ghirapur Springsteel costs
to cast from exile.)
Indestructible Equipped creature gets +2/+2. Equip 3 |
[Surge] — Whenever you activate a nonland ability, you may pay
. If you do, put a +1/+1 counter on Attuned Outlander.The natural magics and the old ways may have been crushed by the consul in the cities, but they live on elsewhere.
2/2
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
1/3
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
1/3
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Gain control of target creature until end of turn. It gains haste. Then put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
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: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)3/2
When this creature dies, you may return either half of it to its owner’s hand.
You may discard a card. If you do, draw a card. 4/3
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Connection (Whenever you activate a nonland activated ability with
in its cost, this creature gets +1/+1 until end of turn.)2/2
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Revolutionary Robot
(mythic)
Snare Squad General
(uncommon)
Visionary Inventor
(uncommon)
Consol Patrolman
(uncommon)
Toxic Experimenter
(common)
Conveyor Worker
(common)
Tinker Tailor
(common)
Pride in Craftmanship
(common)
Attuned Outlander
(common)
Battle Scamp
(common)
Battle Ox
(common)
Challenge Allegiances
(common)
Raiding Chassis
(common)
Druidic Companion
(common)
Plains
(basic)



in its cost, this creature gets +1/+1 until end of turn.)