Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Exile up to two target creatures, then return them to the battlefield tapped under their owner's control.
 
 R 
Land
When Sky District enters the battlefield, put a colorless [Charge] artifact token with [Canister_text] onto the battlefield under target opponent's control.
{t}: Add {w} or {u} to your mana pool.
 U 
Creature – Human Soldier
First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
2/1
 U 
Sorcery
[Bolster 3()], then [bolster 2()], then [bolster 1()].
 U 
Creature – Human Scout
Menace
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
2/1
 C 
Creature – Human Soldier
Whenever you sacrifice an artifact, Aether Troops gains first strike until end of turn.
4/2
 C 
Creature – Human Soldier
When Consul Officer enters the battlefield, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
2/5
 C 
Creature – Human Citizen
Outskirts Settler gets +1/+1 as long as you control a token.
1/1
 C 
Artifact – Vehicle
Road Hopper’s operators get +1/+0.
At the beginning of each combat, if Road Hopper has exactly one or two operators, those creatures gain menace until end of turn.
Operate {1} ({1}: Target creature you control operates this vehicle and no other vehicle. Operate only as a sorcery.)
 C 
Creature — Human Rigger
When Wrench-Jockey enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
2/4
 C 
Creature – Human Rogue
(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, that players discards a card.
3/2
 C 
Creature – Human Artificer
Haste
When Responsive Artificer enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. It gains haste until end of turn.
2/2
 C 
Artifact Creature – Chassis
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
5/3
Hunter Mecha
 
 C 
– Mecha
When this creature dies, you may return either half of it to its owner’s hand.
target creature blocks this turn if able.
6/4
 C 
Creature – Ogre Soldier
It's against the law to block Corrupt Lieutenant.
[Law] – At the beginning of your upkeep, if an opponent broke any laws since your last upkeep, that opponent discards a card.
Many officers in the slums are chosen for strength, not loyalty.
4/6
Plains
 
 B 
Basic Land – Plains

Relocate (common, foil)
Sky District (rare)
Consul's Lieutenant (uncommon)
Resolve of the Meek (uncommon)
Evasive Knifehand (uncommon)
Aether Troops (common)
Consul Officer (common)
Outskirts Settler (common)
Road Hopper (common)
Wrench-Jockey (common)
Consul Interrogator (common)
Responsive Artificer (common)
Hunting Chassis (common)
Corrupt Lieutenant (common)
Plains (basic)