Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target creature card with power 2 or less from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
Transform all creatures with revolution you control. "How many times must you execute an insurgent before they get the message to stay dead?" -Vaen Orun
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Menace
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.) 2/1
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Put a 1/1 colorless Thopter artifact creature token with flying into the battlefield.
[Decipher ![]() ![]() ] |
Whenever a creature you control becomes tapped, you gain 1 life.
3/2
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Gunsmith’s Workshop enters the battlefield with a charge counter.
, Remove a charge counter from Gunsmith’s Workshop or tap a red creature you control: Gunsmith’s Workshop deals 1 damage to target opponent. |
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[Envision 4]
Put up to two cards from your vision pile into your hand. You lose 2 life. |
Advance (Tap ten untapped creatures, artifacts, and/or lands you control: You become advanced.)
Whenever you become advanced or Revolutionary Firebrand attacks while you’re advanced, it deals 2 damage to each opponent. 2/2
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Exile target attacking or blocking creature, then return that card to the battlefield under its owner's control. If Disappearing Act was researched, that creature doesn't return. The consul can protect or erase.
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Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
2/1
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Trample
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) 5/5
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Advance (When you untap ten or more permanents, you become advanced.)
As long as you’re advanced, Twisted Experimenter gets +2/+2 and has menace. His breakthrough was his test subject’s mental breakdown.
1/3
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Kicker
![]() ![]() (You may pay an additional ![]() ![]() as you cast this spell.)
Look at the top three cards of your library. Put one of those cards into your hand, and the rest into your graveyard. If Unlock The Mind was researched, draw 3 cards instead. |
Replicate
, Tap an untapped artifact you control (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Draw a card. |
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Revolutionary Spirit
(rare)
Evasive Knifehand
(uncommon)
Launch Thopter
(uncommon)
Healer
(uncommon)
Gunsmith’s Workshop
(common)
Monster Study
(common)
Revolutionary Firebrand
(common)
Disappearing Act
(common)
Fearless Fighter
(common)
Outlands Marauders
(common)
CL02
(common)
Twisted Experimenter
(common)
Unlock The Mind
(common)
Artificial Thought
(common)
Swamp
(basic)



, Remove a charge counter from Gunsmith’s Workshop or tap a red creature you control: Gunsmith’s Workshop deals 1 damage to target opponent.

