Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Kicker {6}{u}{u}{u} (You may pay an additional {6}{u}{u}{u} as you cast this spell.)
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. If Time Lock was researched, takes an extra turn after this one.
 U 
Sorcery
[Bolster 3()], then [bolster 2()], then [bolster 1()].
 U 
Instant
Counter target spell. if your advancement is 4 or greater, you may put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.(Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
 U 
Artifact – Equipment
Equipped creature gets +X/+0, where X is your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.).
Equip {3}
 C 
Creature – Human Soldier
As long as your advancement is 4 or greater, Mecha-Halberdier has first strike. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
3/1
 C 
Sorcery
Destroy target land. Creatures without flying can't block this turn.
 C 
Creature – Human Advisor
At the beginning of each opponent's' upkeep, that player pays 1 life or breaks the law. You gain life equal to life paid this way.
2/1
 C 
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
[Decipher {3}{g}]
 C 
Creature – Human Rogue
Deathtouch
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
1/2
 C 
Instant
Counter target spell unless it's controller pays {4}.
[Consolidate] – If you haven't lost life since your last turn, instead, counter that spell.
 C 
Artifact
Trashman’s Workshop enters the battlefield with a charge counter.
{t}, Remove a charge counter from Trashman’s Workshop or tap a black creature you control: Target player puts the top two cards of his or her library into his or her graveyard.
 C 
Instant
Tinker, then tinker. again. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield. Then do it again.)
 C 
Creature – Spirit
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
Battle Ghost can’t be blocked.
1/1
 C 
Artifact Creature – Core
{2}: [Combine Core]
1/2
Gravity
 
 C 
Artifact Creature
This creature gets +0/+1 and flying.
Whenever this creature attacks,
Plains
 
 B 
Basic Land – Plains

Time Lock (mythic)
Resolve of the Meek (uncommon)
Repurpose (uncommon)
Advanced Blade (uncommon)
Mecha-Halberdier (common)
Tectonic Rift (common)
Council Blackmailer (common)
Scout for Paradise (common)
Sewer Urchin (common)
Spellbind (common)
Trashman’s Workshop (common)
Emergency Deployment (common)
Battle Ghost (common)
Gravity Core (common)
Plains (basic)