Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Return target creature card with power 2 or less from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
Transform all creatures with revolution you control.
"How many times must you execute an insurgent before they get the message to stay dead?" -Vaen Orun
 U 
Creature – Human Artificer
Flying
Whenever Visionary Inventor attacks, [Envision1]
{u}, Sacrifice Visionary Inventor: Envision 1, then put an artifact card from your vision pile into your hand.
1/2
 U 
Creature – Human Soldier
Putting a token onto the battlefield is against the law.
[Law] – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, creatures you control gain first strike until end of turn.
3/1
 U 
Creature – Human Knght
When Guardian of the Meek enters the battlefield, put a 1/1 white Citizen creature token onto the battlefield.
Vigilance
"As long as I stand, there is at least one voice for the citizens of the empire."
2/2
 C 
Artifact Creature — Drone
Battle-Forge 3 (At end of combat, if this creature attacked this turn and has less than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a +1/+1 counter is placed on Galvanic Prototype, it deals 1 damage to each opponent.
2/2
 C 
Creature – Human Artificer
Reach
When Stilt Strider enters the battlefield, [Charge].
3/4
 C 
Artifact Creature – Core
{2}: [Combine Core]
3/2
Siege
 
 C 
Artifact Creature
This creature gets +1/+0 and has trample.
Whenever this creature attacks,
 C 
Creature – Ape Monk
First strike
Prowess
2/1
 C 
Creature — Human Artificer
Advance (When you untap ten or more permanents at once, you become advanced.)
As long as you’re advanced, Aspiring Inventor gets +2/+2 and has flying.
Developing the flight systems took thousands of mistakes. But it only needed one success to be worth it.
2/1
 C 
Creature — Giant
When Tinker Titan enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
3/3
 C 
Sorcery
[Envision 3]
Put up to two cards from your vision pile into your hand.
 C 
Instant
Kicker {5}{w} (You may pay an additional {5}{w} as you cast this spell.)
Tap up to two target creatures.
If Impediment was researched, tap all creatures you don't control instead.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets "Whenever a nonland permanent you control becomes tapped, this creature gets -1/-1 until end of turn."
 C 
Creature – Human
Battle-Forged 3 (At end of combat, if this creature attacked this turn and has fewer than 3 +1/+1 counters on it, put a +1/+1 counter on it.)
3/1
Swamp
 
 B 
Basic Land – Swamp

Revolutionary Spirit (rare)
Visionary Inventor (uncommon)
District Enforcer (uncommon)
Guardian of the Meek (uncommon)
Galvanic Prototype (common)
Stilt Strider (common)
Siege Core (common)
Nimble Vanara (common)
Aspiring Inventor (common)
Tinker Titan (common)
Inevitable Conclusion (common)
Impediment (common)
Obsolescence (common)
Battle Brat (common)
Swamp (basic)