Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First strike, vigilance
When Lorel, Peacekeeper enters the battlefield, put two 1/1 white Citizen creature tokens onto the battlefield. Creature tokens you control have first strike and vigilance. 2/2
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Access (
: Grant access to the Machine to each permanent you control.)
Access granted — Whenever Information Dias is granted access to the Machine, draw two cards. |
[Revolution]
At the beginning of your upkeep you lose 2 life. 3/2
Creatures with revolution you control enter the battlefield transformed.
Lifelink “My past has never been perfect, but I’ve now seen that the law should benefit all, not just myself.”
4/3
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Target opponent sacrifices a nonland permanent.
[Decipher ![]() ] |
Target creature gets +2/-2 until end of turn.
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Put two 1/1 red Citizen creature tokens with haste onto the battlefield.
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Sky Sloop’s operators have flying.
At the beginning of each combat, if Sky Sloop has exactly three or four operators, those creatures get +1/+1 until end of turn. Operate ( : Target creature you control operates this vehicle and no other vehicle. Operate only as a sorcery.) |
Gunsmith’s Workshop enters the battlefield with a charge counter.
, Remove a charge counter from Gunsmith’s Workshop or tap a red creature you control: Gunsmith’s Workshop deals 1 damage to target opponent. |
Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
Then put two +1/+1 counters on target artifact creature. |
Flying
Battle-Forged 3 (At end of combat, if this creature attacked this turn and has fewer than 3 +1/+1 counters on it, put a +1/+1 counter on it.) 0/1
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[Envision 3]
Put up to two cards from your vision pile into your hand. |
[Bolster 2].
Draw a card. |
![]() : Torchbender deals 1 damage to each opponent. If you’ve activated three non-mana abilities this turn, revolt.
At the beginning of your end step, if you’ve revolted, Torchbender deals 1 damage to each opponent. 2/1
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(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, that players discards a card. 3/2
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Lorel, Peacekeeper
(rare)
Information Dias
(uncommon)
Ruthless Mercenary
(uncommon)
Terminal Command
(uncommon)
AEther Surge
(common)
Call of the Vigilante
(common)
Sky Sloop
(common)
Gunsmith’s Workshop
(common)
Upgraded Tinker
(common)
Adaptive Thrummer
(common)
Inevitable Conclusion
(common)
Cry of Revolt
(common)
Torchbender
(common)
Consul Interrogator
(common)
Forest
(basic)


: Grant access to the Machine to each permanent you control.)


, Remove a charge counter from Gunsmith’s Workshop or tap a red creature you control: Gunsmith’s Workshop deals 1 damage to target opponent.