Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Dragon
Flying
Renown 5 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever Sky Tyrant attacks, if it is renowned, Sky Tyrant deals 5 damage to each creature without flying defending player controls.
5/5
 U 
Creature – Human Soldier
[Law] – At the beginning of each upkeep, if an opponent broke a law last turn, you may pay 1 life. If you do, draw a card.
2/3
 U 
Sorcery
Tap all creatures. Your opponent's creatures do not untap during their controller's next untap step.
 U 
Artifact Creature — Construct
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
At end of combat, if Laser Sentinel attacked this turn and is fully forged, it deals 4 damage to target creature your opponent controls.
4/4
 C 
Artifact Creature – Core
{2}: [Combine Core]
3/2
Siege
 
 C 
Artifact Creature
This creature gets +1/+0 and has trample.
Whenever this creature attacks,
 C 
Creature – Human Mutant
When Lab Experiment dies, envision 2, then put a card from your vision pile into your hand. (To envision 2, exile the top two cards of your library into your vision pile.)
1/2
 C 
Creature – Human Wizard
Casting spells during combat is against the law.
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, draw a card, then discard a card.
2/2
 C 
Creature – Hound Warrior
Haste
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
4/2
 C 
Creature — Human Rigger
When Wrench-Jockey enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
2/4
 C 
Artifact
Gunsmith’s Workshop enters the battlefield with a charge counter.
{t}, Remove a charge counter from Gunsmith’s Workshop or tap a red creature you control: Gunsmith’s Workshop deals 1 damage to target opponent.
 C 
Artifact Creature – Bird
Flying
Battle-Forged 3 (At end of combat, if this creature attacked this turn and has fewer than 3 +1/+1 counters on it, put a +1/+1 counter on it.)
0/1
 C 
Creature – Human Advisor
Vigilance
Whenever another creature enters the battlefield under your control this turn, put a +1/+1 counter on it.
2/1
 C 
Enchantment – Aura
Enchant artifact
At the beginning of your upkeep, enchanted artifact's controller sacrifices it. If they do, Plant Charge deals 1 damage to each creature that player controls.
 C 
Sorcery
Destroy target artifact. [Bolster 1]
Swamp
 
 B 
Basic Land – Swamp

Sky Tyrant (mythic)
Mercenary Police (uncommon)
Solar Flash (uncommon)
Laser Sentinel (uncommon)
Siege Core (common)
Lab Experiment (common)
Consul Investigator (common)
Ainok Ambusher (common)
Wrench-Jockey (common)
Gunsmith’s Workshop (common)
Adaptive Thrummer (common)
Diplomat of the Commons (common)
Plant Charge (common)
Reforge to the Cause (common)
Swamp (basic)