Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Demon
Flying, trample
At the beginning of your upkeep, if you do not have the greatest advancement among all players, Archfiend of Ambition deals 7 damage to you (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
7/7
 U 
Creature – Human Soldier
[Revolution]
Vigilance
Once assigned a patrolman would walk the same route every night for years. Every step a repetition of the night before.
2/4
Automated Patrolbot
 
 U 
Artifact Creature – Construct Soldier
Creatures you control with Revolution enter the battlefield transformed.
Vigilance
The consol found living humans were starting to be unreliable. Better safe than sorry where security was concerned.
4/4
 U 
Creature – Human Rogue
Whenever Infiltrator Agent enters the battlefield, you may return target exiled card with decipher you own to your hand.
2/3
 U 
Creature – Human Soldier
Whenever Captain of the Ranks or another nontoken creature enters the battlefield, [bolster 1].
2/4
 C 
Creature – Human Knight
First Strike
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
1/3
 C 
Artifact Creature — Artificer
Sacrifice Automated Repair Bot: Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
1/1
 C 
Creature — Plant
Battle-Forged 5 (At end of combat, if this creature attacked this turn and has less than five +1/+1 counters on it, put a +1/+1 counter on it.)
0/1
 C 
Sorcery
Blow Fuse deals 4 damage to target creature.
You may put a charge counter on target artifact.
 C 
Creature – Bird
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
Flying
Battle Vulture can't block.
1/1
 C 
Artifact Creature – Chassis
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
2/4
Thunderer Mecha
 
 C 
– Mecha
When this creature dies, you may return either half of it to its owner’s hand.
tap target creature with power 2 or less.
3/5
 C 
Sorcery
Put two 1/1 red Citizen creature tokens with haste onto the battlefield.
 C 
Sorcery
Destroy up to one target artifact or enchantment. [Bolster 1]
 C 
Instant
Replicate U (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Each creature with the highest power among creatures target player controls gets -1/-0 until end of turn.
 C 
Enchantment – Aura
Enchant creature
Whenever an artifact enters the battlefield under your control, enchanted creature gets +1/+1 uand gains flying ntil end of turn.
Plains
 
 B 
Basic Land – Plains

Archfiend of Ambition (rare)
Consol Patrolman (uncommon)
Infiltrator Agent (uncommon)
Captain of the Ranks (uncommon)
Consul Veteran (common)
Automated Repair Bot (common)
Pottus Potentialis (common)
Blow Fuse (common)
Battle Vulture (common)
Thundering Chassis (common)
Call of the Vigilante (common)
Crush the Foundries (common)
Shrink Replication (common)
Artificer's Skill (common)
Plains (basic)