Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Gain control of target artifact.
[Decipher {4}{u}{u}]
 U 
Artifact – Vehicle
As long as Noble Phalanx is boarded, creatures you control get +1/+1 and have vigilance.
Board {3} ({3}: Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.)
 U 
Artifact Creature – Juggernaut
[Jury-Rig {3}]
Improvised Juggernaut doesn't untap during your untap step.
Exile an artifact card from your graveyard: Untap Improvised Juggernaut.
4/4
 U 
Artifact Creature — Construct
Vigilance
At the beginning of combat on each turn, untap each equipment attached to Spring-Engine Nexus.
1/4
 C 
Instant
Target creature gets -1/-1 until end of turn.
[Consolidate] – If you haven't lost life since your last turn, that creature gets -5/-5 until end of turn instead.
The consul has survived a hundred threats, it shall survive a hundred more.
 C 
Instant
Counter target spell unless its controller pays {1}.
[Charge]
 C 
Artifact
Trashman’s Workshop enters the battlefield with a charge counter.
{t}, Remove a charge counter from Trashman’s Workshop or tap a black creature you control: Target player puts the top two cards of his or her library into his or her graveyard.
 C 
Instant
Counter target spell unless its controller pays {1}.
Research {2} (Then you may pay {2} to research this. If you do, reveal any number of cards you own with the same name as this card in your graveyard, hand and/or library and transform them, then transform this card. Shuffle this card into your library.)
Master Spike
{u}{u}
 
 C 
Instant
Counter target spell. Draw a card.
 C 
Artifact Creature – Chassis
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
5/5
Juggernaut Mecha
 
 C 
– Mecha
Trample
When this creature dies, you may return either half of it to its owner's hand.
6/6
 C 
Creature – Human Monk
[Surge] — Whenever you activate a nonland ability, you may pay {1}. If you do, put a +1/+1 counter on Attuned Outlander.
The natural magics and the old ways may have been crushed by the consul in the cities, but they live on elsewhere.
2/2
 C 
Creature – Minotaur Warrior
Haste
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
4/4
 C 
Creature – Human Artificer
When Elixir Developer enters the battlefield, you gain life equal to your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
2/5
 C 
Creature – Elf Scout
When Fieldworker enters the battlefield, [Charge].
{t}: You may put a land card from your hand onto the battlefield.
2/1
 C 
Sorcery
Blow Fuse deals 4 damage to target creature.
You may put a charge counter on target artifact.
Forest
 
 B 
Basic Land – Forest

System Takeover (rare)
Noble Phalanx (uncommon)
Improvised Juggernaut (uncommon)
Spring-Engine Nexus (uncommon)
Display of Excess (common)
Convert to Aether (common)
Trashman’s Workshop (common)
Apprentice Spike (common)
Juggernaut Chassis (common)
Attuned Outlander (common)
Minotaur Bruiser (common)
Elixir Developer (common)
Fieldworker (common)
Blow Fuse (common)
Forest (basic)