Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
At end of combat, if Laser Sentinel attacked this turn and is fully forged, it deals 4 damage to target creature your opponent controls. 4/4
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[Revolution]
First strike, lifelink 2/2
Creatures you control with revolution enter the battlefield transformed.
Creatures you control get +1/+1 and gain first strike and lifelink |
Haste
[Revolution] 2/2
Trample, haste
Creatures you control with revolution enter the battlefield transformed. 4/4
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Return target creature to its owner's hand. Its controller puts the top two cards of his or her library into his or her graveyard. If Rewrite Memories was researched, that player also puts the next 8 cards of his or her library into his or her graveyard. |
Whenever Infiltrator Agent enters the battlefield, you may return target exiled card with decipher you own to your hand.
2/3
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Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
Then put two +1/+1 counters on target artifact creature. |
Kicker
![]() ![]() (You may pay an additional ![]() ![]() as you cast this spell.)
Look at the top three cards of your library. Put one of those cards into your hand, and the rest into your graveyard. If Unlock The Mind was researched, draw 3 cards instead. |
Gunsmith’s Workshop enters the battlefield with a charge counter.
, Remove a charge counter from Gunsmith’s Workshop or tap a red creature you control: Gunsmith’s Workshop deals 1 damage to target opponent. |
Flying
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Sky Pirate can't block. 2/1
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
2/2
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Essence — Whenever you spend four or more mana to cast a spell or activate an ability, Essential Bear gains trample until end of turn.
3/3
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
1/3
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Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
2/1
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: [Combine Core]2/4
This creature gets +1/+0 and has lifelink.
Whenever this creature attacks, [something] |
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Laser Sentinel
(uncommon, foil)
Champion of the People
(rare)
Wilds Raider
(uncommon)
Rewrite Memories
(uncommon)
Infiltrator Agent
(uncommon)
Upgraded Tinker
(common)
Unlock The Mind
(common)
Gunsmith’s Workshop
(common)
Sky Pirate
(common)
Canister Hauler
(common)
Essential Boar
(common)
Battle Ox
(common)
Viashino Bandit
(common)
Network Core
(common)
Forest
(basic)


Enchantment



, Remove a charge counter from Gunsmith’s Workshop or tap a red creature you control: Gunsmith’s Workshop deals 1 damage to target opponent.