Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Relentless Mercenary enters the battlefield tapped. When Relentless Mercenary dies, if it was renowned, return it to the battlefield. 2/1
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Target opponent sacrifices a nonland permanent.
[Decipher ![]() ] |
Connection (Whenever you activate a nonland activated ability with
in its cost, this creature gets +1/+1 until end of turn.)
Other non-artifact creatures you control have connection. 3/2
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, tap two untapped creatures you control: Tap target creature.1/2
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When Doomed Prole dies, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
1/1
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Destroy target land. Creatures without flying can't block this turn.
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: Escaped Baloth gains trample until end of turn.4/3
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
2/2
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Full Crew V2 (If you control exactly V2 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
As long as Corong Airship is crewed, it gets +4/+4 and has flying. 0/1
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When Underclass Protestor enters the battlefield, [bolster 1]
1/1
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![]() : Target creature gains menace until end of turn."Beware of the savages!"
2/2
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Flying
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.) 1/2
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Counter target spell unless it's controller pays
.
[Consolidate] – If you haven't lost life since your last turn, instead, counter that spell. |
Battle-Forge 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
As long as Nullarmor Guardian is fully forged, it has hexproof. 3/3
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Relentless Mercenary
(rare)
Terminal Command
(uncommon)
Numari Channeler
(uncommon)
Snare Squad General
(uncommon)
Doomed Prole
(common)
Tectonic Rift
(common)
Escaped Baloth
(common)
Canister Hauler
(common)
Corong Airship
(common)
Underclass Protestor
(common)
Relentless Tigrala
(common)
Battle Aven
(common)
Spellbind
(common)
Nullarmor Guardian
(common)
Swamp
(basic)



in its cost, this creature gets +1/+1 until end of turn.)
