Tesla Card Dump: Virtual Booster

Tesla Card Dump: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Knight
First strike, vigilance
When Lorel, Peacekeeper enters the battlefield, put two 1/1 white Citizen creature tokens onto the battlefield.
Creature tokens you control have first strike and vigilance.
2/2
 U 
Enchantment – Aura
Enchant creature you don't control
Whenever enchanted creature deals damage to you or a creature you control, draw two cards.
 U 
Creature – Human Rogue
[Revolution]
My quick tongue and my sharp knife are the only friends I’ll ever need.
3/3
Parliamentary Officer
 
 U 
Creature – Human Advisor
Creatures with revolution you control enter the battlefield transformed.
{2}{b}: Each opponent loses 1 life and you gain 1 life.
4/4
 U 
Creature – Human Cleric
Vigilance
{t}: Put a +1/+1 counter on Priest of the Ordered Cog. Activate this ability only any time you could cast a sorcery.
2/2
 C 
Creature – Human Mutant
When Lab Experiment dies, envision 2, then put a card from your vision pile into your hand. (To envision 2, exile the top two cards of your library into your vision pile.)
1/2
 C 
Artifact Creature – Construct
[Jury-Rig {2}]
2/1
 C 
Instant
Fusion Experiment deals damage to target creature equal to your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
 C 
Sorcery
Destroy up to one target artifact or enchantment. [Bolster 1]
 C 
Creature – Human Artificer
{t}: Draw a card, then discard a card. Activate this ability only if your advancement is 4 or greater. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
2/1
 C 
Creature — Human Artificer
Advance (When you untap ten or more permanents at once, you become advanced.)
As long as you’re advanced, Aspiring Inventor gets +2/+2 and has flying.
Developing the flight systems took thousands of mistakes. But it only needed one success to be worth it.
2/1
 C 
Creature – Human Druid
Essence — Whenever you spend four or more mana to cast a spell or activate an ability, put a +1/+1 counter on Essential Shaman.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature."
 C 
Instant
[Envision 3]
Target creature gets +2/+2 until end of turn. If you have a creature card in your vision pile, it gains first strike until end of turn.
 C 
Artifact
Jeweler’s Workshop enters the battlefield with a charge counter.
{t}, Remove a charge counter from Jeweler’s Workshop or tap a green creature you control: Add one mana of any color to your mana pool.
Swamp
 
 B 
Basic Land – Swamp

Lorel, Peacekeeper (rare)
Consul Spy-Tag (uncommon)
Alley Scoundrel (uncommon)
Priest of the Ordered Cog (uncommon)
Lab Experiment (common)
Slapshod Sentinel (common)
Fusion Experiment (common)
Crush the Foundries (common)
Progressive Scholar (common)
Aspiring Inventor (common)
Essential Druid (common)
War Profiteering (common)
Inspired Ploy (common)
Jeweler’s Workshop (common)
Swamp (basic)