Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature — Soldier
When Tinker Soldier enters the battlefield, tinker. (When this enters the battlefield, you may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
1/1
 
 R 
Legendary Creature – Troll Warrior
Trample, haste
[Revolution]
5/3
Shorn, Wilds' Revenge
 
 R 
Legendary Creature – Troll Warrior
Trample, haste
Creatures you control with revolution enter the battlefield transformed.
Whenever this creature enters the battlefield or transforms into Shorn, Wilds' Revenge, you may have him deal damage equal to his power to target creature.
7/5
 U 
Creature – Elf Druid
Connection (Whenever you activate a nonland activated ability with {t} in its cost, this creature gets +1/+1 until end of turn.)
Other non-artifact creatures you control have connection.
3/2
 U 
Artifact Creature – Chassis
Stealth Chassis can't be blocked.
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
1/1
Stealth Mecha
 
 U 
– Mecha
Stealth Mecha can't be blocked
When this creature dies, you may return either half of it to its owner’s hand.
2/2
 U 
Creature – Human Artificer
{t}: Add {1} to your mana pool. Spend this mana only to cast artifacts spells or activate abilities of artifacts. If your advancement is 4 or more, add {2} to your mana pool instead. (Your advancement is the largest amount of colorless mana in the cost of a permanent you control.)
1/2
 C 
Artifact
Analyst’s Workshop enters the battlefield with a charge counter.
{t}, Remove a charge counter from Analyst’s Workshop or tap a blue creature you control: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
 C 
Creature – Human Citizen
Sword of the Commons gets +1/+0 for each other Citizen you control.
“For too long the outer districts been ignored.”
2/3
 C 
Creature – Human Warrior
{2}{b}: Wasteland Brawler gets +1/+0 and gains menace until end of turn.
2/1
 C 
Sorcery
As an additional cost to cast Junkyard Scuffle, tap a creature you control and put a +1/+1 counter on that creature.
Destroy target nonartifact creature.
 C 
Sorcery
Tinker. Tinker again, then tinker a third time. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield. Then do it again. And again.)
 C 
Sorcery
Explosive Conception deals 3 damage to target creature. Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
 C 
Creature – Horse
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
2/3
 C 
Artifact — Vehicle
{3}: Target creature you control gains flying until end of turn.
Full Crew 3 (If you control exactly 3 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
 C 
Creature – Elf Druid
[Revolution]
{t}: Add {1} to your mana pool.
As the districts grow larger the forests dwindle.
1/2
Druid of Reclamation
 
 C 
Creature – Elf Druid
Creatures with revolution you control enter the battlefield transformed.
{t}: Add one mana of any color to your mana pool.
2/3
Mountain
 
 B 
Basic Land – Mountain

Tinker Soldier (common, foil)
Shorn, the Outcast (rare)
Numari Channeler (uncommon)
Stealth Chassis (uncommon)
Networked Sage (uncommon)
Analyst’s Workshop (common)
Sword of the Commons (common)
Wasteland Brawler (common)
Junkyard Scuffle (common)
Endless Preparation (common)
Explosive Conception (common)
Battle Horse (common)
Stratus Zeppelin (common)
Diminished Druid (common)
Mountain (basic)