Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target creature card with power 2 or less from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
Transform all creatures with revolution you control. "How many times must you execute an insurgent before they get the message to stay dead?" -Vaen Orun
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Vigilance
Voice for the Martyrs gets +1/+1 for each Rebel or Citizen card in your graveyard. 3/3
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Whenever Infiltrator Agent enters the battlefield, you may return target exiled card with decipher you own to your hand.
2/3
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Target opponent sacrifices a creature and loses 2 life.
"Where money is scarce, blood will suffice."
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Casting spells during combat is against the law.
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, draw a card, then discard a card. 2/2
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First strike
Vehicles crewed by Driving Ace have first strike. 2/2
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Reach
[Revolution] 2/3
Reach, vigilance
Creatures you control with revolution enter the battlefield transformed. 3/4
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Enchant creature
Enchanted creature gets "Whenever a nonland permanent you control becomes tapped, this creature gets -1/-1 until end of turn." |
Boarded creatures get +2/+0 and have trample.
Board ( : Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.) |
Battle-Forge 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
As long as Nullarmor Guardian is fully forged, it has hexproof. 3/3
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When Aspiring Technomancer enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
1/1
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
Flying Battle Vulture can't block. 1/1
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Essence — Whenever you spend four or more mana to cast a spell or activate an ability, put a +1/+1 counter on Essential Shaman.
2/2
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
2/3
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Revolutionary Spirit
(rare)
Voice for the Martyrs
(uncommon)
Infiltrator Agent
(uncommon)
Oppressive Tariff
(uncommon)
Consul Investigator
(common)
Driving Ace
(common)
Canopy Keeper
(common)
Obsolescence
(common)
Drill Rig
(common)
Nullarmor Guardian
(common)
Aspiring Technomancer
(common)
Battle Vulture
(common)
Essential Druid
(common)
Battle Horse
(common)
Mountain
(basic)




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