Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Human Soldier
[Revolution]
Vigilance
Once assigned a patrolman would walk the same route every night for years. Every step a repetition of the night before.
2/4
 
Automated Patrolbot
 
 U 
Artifact Creature – Construct Soldier
Creatures you control with Revolution enter the battlefield transformed.
Vigilance
The consol found living humans were starting to be unreliable. Better safe than sorry where security was concerned.
4/4
 R 
Sorcery
Kicker {5}{u}{b} (You may pay an additional {5}{u}{b} as you cast this spell.)
Target opponent discards two cards and you draw two cards.
If Knowledge Siphon was researched, that opponent loses 5 life and you gain 5 life.
 U 
Creature – Human Knght
When Guardian of the Meek enters the battlefield, put a 1/1 white Citizen creature token onto the battlefield.
Vigilance
"As long as I stand, there is at least one voice for the citizens of the empire."
2/2
 U 
Sorcery
Exile target creature you control and target creature you don't control into their owners' vision piles.
 U 
Enchantment – Aura
Enchant creature you don't control
Whenever enchanted creature deals damage to you or a creature you control, draw two cards.
 C 
Creature – Bird
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
Flying
Battle Vulture can't block.
1/1
 C 
Creature – Elf Mutant
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
When Tortured Sylvan dies, if it was renowned, draw a card.
4/2
 C 
Artifact — Vehicle
Horseless Buggy’s operators have haste.
At the beginning of each combat, if Horseless Buggy has exactly two or three operators, those creatures gain first strike until end of turn.
Operate {2} ({2}: Target creature you control operates this vehicle and no other vehicle. Operate only as a sorcery.)
 C 
Creature – Bear
When Better Bear enters the battlefield, [Envision1]. Then, put a +1/+1 counter on Better Bear for each creature card in your vision pile.
2/2
 C 
Creature – Human Shaman
Natural — {r}: Add {1} to your mana pool. If this is the third time you activated a nonland ability this turn, Outlands Collector deals 1 damage to target creature or player.
2/1
 C 
Creature – Human Citizen
When Underclass Protestor enters the battlefield, [bolster 1]
1/1
 C 
Artifact Creature – Core
{2}: [Combine Core]
2/1
Molten
 
 C 
Artifact Creature
This creature has "{2}: This creature gets +1/+0 until end of turn."
Whenever this creature attacks,
 C 
Creature – Human Cleric
When Double Healer becomes tapped, gain 1 life.

{4}{w}, {t}: Gain 1 life.
1/2
 C 
Creature – Goblin Rogue
Bleed (Whenever an opponent is dealt combat damage you may pay {b/r}. If you do, that opponent loses 1 life.)
3/2
Plains
 
 B 
Basic Land – Plains

Consol Patrolman (uncommon, foil)
Knowledge Siphon (rare)
Guardian of the Meek (uncommon)
Disperse to the Net (uncommon)
Consul Spy-Tag (uncommon)
Battle Vulture (common)
Tortured Sylvan (common)
Horseless Buggy (common)
Better Bear (common)
Outlands Collector (common)
Underclass Protestor (common)
Molten Core (common)
Double Healer (common)
Outlands Cutthroat (common)
Plains (basic)