Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
When Sky District enters the battlefield, put a colorless [Charge] artifact token with [Canister_text] onto the battlefield under target opponent's control.
{t}: Add {w} or {u} to your mana pool.
 U 
Artifact
Access ({7}: Grant access to the Machine to each permanent you control.)
Access granted — Whenever Information Dias is granted access to the Machine, draw two cards.
 U 
Creature – Wizard
Sacrifice Research Analyst: Shuffle target instant or sorcery from your graveyard into the top six cards of your library. Draw a card.
2/2
 U 
Creature – Pilot
When Mecha Joy Rider enters the battlefield, gain control of target Mecha artifact creature until Mecha Joy Rider leaves the battlefield. That creature gains haste until end of turn.
3/2
 C 
Creature – Human Soldier
(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, put a +1/+1 counter on Consul Magehunter.
2/3
 C 
Sorcery
Target opponent loses 2 life.
[Decipher {2}{b}]
 C 
Creature — Human Artificer
Advance (When you untap ten or more permanents at once, you become advanced.)
As long as you’re advanced, Aspiring Inventor gets +2/+2 and has flying.
Developing the flight systems took thousands of mistakes. But it only needed one success to be worth it.
2/1
 C 
Artifact — Vehicle
{3}: Target creature you control gains flying until end of turn.
Full Crew 3 (If you control exactly 3 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
 C 
Creature – Ape Monk
First strike
Prowess
2/1
 C 
Instant
[Envision 3]
Target creature gets +2/+2 until end of turn. If you have a creature card in your vision pile, it gains first strike until end of turn.
 C 
Creature – Elf Druid
[Revolution]
{t}: Add {1} to your mana pool.
As the districts grow larger the forests dwindle.
1/2
Druid of Reclamation
 
 C 
Creature – Elf Druid
Creatures with revolution you control enter the battlefield transformed.
{t}: Add one mana of any color to your mana pool.
2/3
 C 
Creature – Bear
Connection (Whenever you activate a nonland activated ability with {t} in its cost, this creature gets +1/+1 until end of turn.)
2/2
 C 
Sorcery
[Envision 3]
Put up to two cards from your vision pile into your hand.
 C 
Artifact
[Jury-Rig NC — Discard an artifact card.]
{t}: Add {c} to your mana pool.
Plains
 
 B 
Basic Land – Plains

Sky District (rare)
Information Dias (uncommon)
Research Analyst (uncommon)
Mecha Joy Rider (uncommon)
Consul Magehunter (common)
Slicing Strike (common)
Aspiring Inventor (common)
Stratus Zeppelin (common)
Nimble Vanara (common)
Inspired Ploy (common)
Diminished Druid (common)
Druidic Companion (common)
Inevitable Conclusion (common)
Glittering Totem (common)
Plains (basic)