Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, deathtouch
Whenever you would cast a copy of an instant or sorcery card, copy it. You may choose new targets for the copy. 2/2
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[Bolster 3()], then [bolster 2()], then [bolster 1()].
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Target opponent sacrifices a nonland permanent.
[Decipher ![]() ] |
Look at target player's hand.
Draw a card. [Decipher ![]() ] |
Jeweler’s Workshop enters the battlefield with a charge counter.
, Remove a charge counter from Jeweler’s Workshop or tap a green creature you control: Add one mana of any color to your mana pool. |
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Tinker, then tinker. again. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield. Then do it again.)
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Enchant creature
Enchanted creature gets "Whenever a nonland permanent you control becomes tapped, this creature gets -1/-1 until end of turn." |
When Heretical Courser enters the battlefield, Put a token onto the battlefield that's a copy of a token you control
3/3
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Replicate U (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Each creature with the highest power among creatures target player controls gets -1/-0 until end of turn. |
Counter target spell unless its controller pays
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Research (Then you may pay to research this. If you do, reveal any number of cards you own with the same name as this card in your graveyard, hand and/or library and transform them, then transform this card. Shuffle this card into your library.)Counter target spell. Draw a card.
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[Revolution]
: Add to your mana pool.As the districts grow larger the forests dwindle.
1/2
Creatures with revolution you control enter the battlefield transformed.
: Add one mana of any color to your mana pool.2/3
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Road Hopper’s operators get +1/+0.
At the beginning of each combat, if Road Hopper has exactly one or two operators, those creatures gain menace until end of turn. Operate ( : Target creature you control operates this vehicle and no other vehicle. Operate only as a sorcery.) |
(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, put a +1/+1 counter on Consul Magehunter. 2/3
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As long as your advancement is 4 or greater, Mecha-Halberdier has first strike. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
3/1
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Agent of Treachery
(rare)
Resolve of the Meek
(uncommon)
Terminal Command
(uncommon)
Data Mining
(uncommon)
Jeweler’s Workshop
(common)
Emergency Deployment
(common)
Obsolescence
(common)
Heretical Courser
(common)
Shrink Replication
(common)
Apprentice Spike
(common)
Diminished Druid
(common)
Road Hopper
(common)
Consul Magehunter
(common)
Mecha-Halberdier
(common)
Island
(basic)






, Remove a charge counter from Jeweler’s Workshop or tap a green creature you control: Add one mana of any color to your mana pool.