Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Haste
As long as Lightning Rider is renowned, other creatures you control have haste.
2/2
 
 R 
Sorcery
Kicker {3}{b}{b} (You may pay an additional {3}{b}{b} as you cast this spell.)
Name a nonland card. Search target opponent's hand, graveyard, and library for a card of the chosen name and exile it. Then that player shuffles his or her library.
If Process of Elimination was researched, you may exile any number of cards of the chosen name instead.
 U 
Creature – Human Artificer
Flying
Whenever Visionary Inventor attacks, [Envision1]
{u}, Sacrifice Visionary Inventor: Envision 1, then put an artifact card from your vision pile into your hand.
1/2
 U 
Creature – Pilot
Flash
When Mecha Splinter Pilot enters the battlefield, you may exile target Mecha. If you do, return both halves to the battlefield transformed under their owners’ control.
2/2
 U 
Creature – Wizard
Sacrifice Research Analyst: Shuffle target instant or sorcery from your graveyard into the top six cards of your library. Draw a card.
2/2
 C 
Artifact Creature – Core
{2}: [Combine Core]
1/2
Gravity
 
 C 
Artifact Creature
This creature gets +0/+1 and flying.
Whenever this creature attacks,
 C 
Artifact Creature – Core
{2}: [Combine Core]
2/4
Network
 
 C 
 
This creature gets +1/+0 and has lifelink.
Whenever this creature attacks, [something]
 C 
Creature – Human Artificer
When Rebel Tinkerer enters the battlefield, choose one:
• Put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
• Rebel Tinkerer deals 1 damage to target creature.
2/1
 C 
Sorcery
[Envision 3]
Put up to two cards from your vision pile into your hand.
 C 
Creature – Human Monk
[Surge] — Whenever you activate a nonland ability, you may pay {1}. If you do, put a +1/+1 counter on Attuned Outlander.
The natural magics and the old ways may have been crushed by the consul in the cities, but they live on elsewhere.
2/2
 C 
Creature – Human Soldier
(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, put a +1/+1 counter on Border Captain.
2/1
 C 
Creature – Human Scout
When Eager Prospector enters the battlefield, [Envision 1].
As long as there is a land card in your vision pile, Eager Prospector gets +1/+1 and has haste.
3/3
 C 
Creature — Artificer
When Consul Tinkerer enters the battlefield, choose one:
• Put a charge counter on target artifact.
• Put a 1/1 Thopter artifact creature token with flying onto the battlefield.
2/1
 C 
Creature
Natural — {b}: Outlands Harper gets +1/+1 until end of turn. If this is the third time you activated a nonland ability this turn, regenerate each creature you control.
1/1
Plains
 
 B 
Basic Land – Plains

Lightning Rider (rare, foil)
Process of Elimination (rare)
Visionary Inventor (uncommon)
Mecha Splinter Pilot (uncommon)
Research Analyst (uncommon)
Gravity Core (common)
Network Core (common)
Rebel Tinkerer (common)
Inevitable Conclusion (common)
Attuned Outlander (common)
Border Captain (common)
Eager Prospector (common)
Consul Tinkerer (common)
Outlands Harper (common)
Plains (basic)