Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, trample
At the beginning of your upkeep, if you do not have the greatest advancement among all players, Archfiend of Ambition deals 7 damage to you (Your advancement is the largest amount of generic mana in the cost of a permanent you control.) 7/7
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Deathtouch, hexproof
2/2
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Target opponent discards a card and you draw a card.
[Decipher ![]() ![]() ] |
Put a 1/1 colorless Thopter artifact creature token with flying into the battlefield.
[Decipher ![]() ![]() ] |
Prevent all combat damage that would be dealt this turn.
[Consolidate] – If you haven't lost any life since your last turn, prevent all combat damage that would be dealt to you and creatures you control instead. |
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Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
Then put two +1/+1 counters on target artifact creature. |
[Revolution]
3/2
Menace
Creatures you control with revolution enter the battlefield transformed. 4/3
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When Vision Prism enters the battlefield, [Envision 3].
: Add one mana that shares a color with a card in your vision pile. |
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
3/3
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Flying
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.) 1/2
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: [Combine Core]2/1
This creature has "
: This creature gets +1/+0 until end of turn."
Whenever this creature attacks, |
Tinker. Tinker again, then tinker a third time. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield. Then do it again. And again.)
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As long as your advancement is 4 or greater, Mecha-Halberdier has first strike. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
3/1
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When Tinker Goblin enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
2/1
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Archfiend of Ambition
(rare)
Shadowblade Assassin
(uncommon)
Information Extraction
(uncommon)
Launch Thopter
(uncommon)
Still Mists
(common)
Upgraded Tinker
(common)
Alley Scoundrel 2.0
(common)
Vision Prism
(common)
Battle Ogre
(common)
Battle Aven
(common)
Molten Core
(common)
Endless Preparation
(common)
Mecha-Halberdier
(common)
Tinker Goblin
(common)
Mountain
(basic)






Creature – Human Advisor
: Add one mana that shares a color with a card in your vision pile.