Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Kicker {3}{b}{b} (You may pay an additional {3}{b}{b} as you cast this spell.)
Name a nonland card. Search target opponent's hand, graveyard, and library for a card of the chosen name and exile it. Then that player shuffles his or her library.
If Process of Elimination was researched, you may exile any number of cards of the chosen name instead.
 U 
Creature – Human Citizen
Vigilance
Voice of the People enters the battlefield with a +1/+1 counter for each other Citizen creature you control.
3/3
 U 
Artifact Creature – Chassis
Stealth Chassis can't be blocked.
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
1/1
Stealth Mecha
 
 U 
– Mecha
Stealth Mecha can't be blocked
When this creature dies, you may return either half of it to its owner’s hand.
2/2
 U 
Artifact – Equipment
Equipped creature gets +X/+0, where X is your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.).
Equip {3}
 C 
Sorcery
Kicker {5}{b} (You may pay an additional {5}{b} as you cast this spell.)
Target player discards two cards. If Insidious Transaction was researched, that player loses 4 life.
 C 
Instant
Kicker {5}{u} (You may pay an additional {5}{u} as you cast this spell.)
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If Educated Guess was researched, look at the top five cards of your library instead.
 C 
Creature – Rhino
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
4/4
 C 
Artifact
When Vision Prism enters the battlefield, [Envision 3].
{t}: Add one mana that shares a color with a card in your vision pile.
 C 
Creature – Human Pilot
First strike
Vehicles crewed by Driving Ace have first strike.
2/2
 C 
Creature – Human Knight
Border Patrol has first strike as long as you control a token.
The Counsel’s power is not only based on their oppressive authority, but their iron grip on the thopters and canisters.
3/3
 C 
Sorcery
Kicker {6}{b} (You may pay an additional {6}{b} as you cast this spell.)
Destroy target creature. If Terrible Fate was researched, that creature's controller loses life equal to its toughness.
 C 
Creature – Human Artificer
Reach
When Stilt Strider enters the battlefield, [Charge].
3/4
 C 
Sorcery
Kicker {5}{w} (You may pay an additional {5}{w} as you cast this spell.)
Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. If Thopter Army was researched, put four onto the battlefield instead.
 C 
Artifact
Jeweler’s Workshop enters the battlefield with a charge counter.
{t}, Remove a charge counter from Jeweler’s Workshop or tap a green creature you control: Add one mana of any color to your mana pool.
Mountain
 
 B 
Basic Land – Mountain

Process of Elimination (rare)
Voice of the People (uncommon)
Stealth Chassis (uncommon)
Advanced Blade (uncommon)
Insidious Transaction (common)
Educated Guess (common)
Battle Rhox (common)
Vision Prism (common)
Driving Ace (common)
Border Patrol (common)
Terrible Fate (common)
Stilt Strider (common)
Thopter Army (common)
Jeweler’s Workshop (common)
Mountain (basic)