Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Return target creature card with power 2 or less from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
Transform all creatures with revolution you control.
"How many times must you execute an insurgent before they get the message to stay dead?" -Vaen Orun
 U 
Instant
Exile target nonartifact creature you control, then Choose target artifact card in your graveyard. Return that card and the exiled card to the battlefield under your control at the beginning of your next upkeep. Exile Artificer's Journey.
 U 
Creature – Pilot
Flash
When Mecha Splinter Pilot enters the battlefield, you may exile target Mecha. If you do, return both halves to the battlefield transformed under their owners’ control.
2/2
 U 
Creature – Elf Warrior
Haste
[Revolution]
2/2
Revolutionary Charger
 
 U 
Creature – Elf Warrior
Trample, haste
Creatures you control with revolution enter the battlefield transformed.
4/4
 C 
Artifact Creature – Core
{2}: [Combine Core]
1/2
Gravity
 
 C 
Artifact Creature
This creature gets +0/+1 and flying.
Whenever this creature attacks,
 C 
Creature – Goblin Rogue
Bleed (Whenever an opponent is dealt combat damage you may pay {b/r}. If you do, that opponent loses 1 life.)
3/2
 C 
Sorcery
Kicker {6}{w} (You may pay an additional {6}{w} as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If Rallying Propaganda was researched, those creatures get +2/+2 until end of turn instead.
 C 
Socery
Kicker {4}{u}{u} (You may pay an additional {4}{u}{u} as you cast this spell.)
Look at the top three cards of your library. Put one of those cards into your hand, and the rest into your graveyard.
If Unlock The Mind was researched, draw 3 cards instead.
 C 
Creature – Human Rogue
(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, that players discards a card.
3/2
 C 
Enchantment – Aura
Enchant artifact
At the beginning of your upkeep, enchanted artifact's controller sacrifices it. If they do, Plant Charge deals 1 damage to each creature that player controls.
 C 
Creature – Human Druid
Essence — Whenever you spend four or more mana to cast a spell or activate an ability, put a +1/+1 counter on Essential Shaman.
2/2
 C 
Creature – Human Monk
[Surge] — Whenever you activate a nonland ability, you may pay {1}. If you do, put a +1/+1 counter on Attuned Outlander.
The natural magics and the old ways may have been crushed by the consul in the cities, but they live on elsewhere.
2/2
 C 
Creature – Human Soldier
As long as your advancement is 4 or greater, Guardian of Kaladesh gets +2/+2. (Your advancement is the largest amount of colorless mana in the cost of a permanent you control.)
1/1
 C 
Artifact Creature – Core
{2}: [Combine Core]
2/4
Network
 
 C 
 
This creature gets +1/+0 and has lifelink.
Whenever this creature attacks, [something]
Island
 
 B 
Basic Land – Island

Revolutionary Spirit (rare)
Artificer's Journey (uncommon)
Mecha Splinter Pilot (uncommon)
Wilds Raider (uncommon)
Gravity Core (common)
Outlands Cutthroat (common)
Rallying Propaganda (common)
Unlock The Mind (common)
Consul Interrogator (common)
Plant Charge (common)
Essential Druid (common)
Attuned Outlander (common)
Guardian of Kaladesh (common)
Network Core (common)
Island (basic)