Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Untap all nonland permanents you control and transform them. They gain "{t}: This deals damage equal to its converted mana cost to target creature or player." until end of turn.
 U 
Sorcery
Kicker {5}{u} (You may pay an additional {5}{u} as you cast this spell.)
Return target creature to its owner's hand. Its controller puts the top two cards of his or her library into his or her graveyard.
If Rewrite Memories was researched, that player also puts the next 8 cards of his or her library into his or her graveyard.
 U 
Creature – Human Warrior
[Revolution]
At the beginning of your upkeep you lose 2 life.
3/2
Police Captain
 
 U 
Creature – Human Soldier
Creatures with revolution you control enter the battlefield transformed.
Lifelink
“My past has never been perfect, but I’ve now seen that the law should benefit all, not just myself.”
4/3
 U 
Artifact Creature – Chassis
Stealth Chassis can't be blocked.
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
1/1
Stealth Mecha
 
 U 
– Mecha
Stealth Mecha can't be blocked
When this creature dies, you may return either half of it to its owner’s hand.
2/2
 C 
Creature – Human Rogue
(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, that players discards a card.
3/2
 C 
Creature – Human Knight
First Strike
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
1/3
 C 
Creature – Human Artificer
Advance (Tap ten untapped creatures, artifacts, and/or lands you control: You become advanced.)
Whenever you become advanced or Revolutionary Firebrand attacks while you’re advanced, it deals 2 damage to each opponent.
2/2
 C 
Artifact — Vehicle
{2}: Target creature you control gains haste until end of turn.
Full Crew 3 (If you control exactly 3 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
 C 
Sorcery
Put two colorless [Charge] artifact tokens onto the battlefield with [Canister_text]
 C 
Instant
[Envision 3]
Target creature gets -X/-X until end of turn, where X is the highest converted mana cost among cards in your vision pile.
 C 
Artifact – Equipment
[Jury-Rig NC {1}]
Equipped creature gets +2/+0.
Equip {2}
 C 
Sorcery
Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
Then put two +1/+1 counters on target artifact creature.
 C 
Creature – Elf Citizen
[Revolution]
2/2
Elvish Rallier
 
 C 
Colour indicator G Creature – Elf Warrior
Creatures you control with revolution enter the battlefield transformed.
Other transformed creatures you control get +1/+1
3/3
 C 
Creature — Rogue
Flying
Tinker Spy can block only creatures with flying.
When Tinker Spy enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
2/1
Forest
 
 B 
Basic Land – Forest

Spark the Revolt (mythic)
Rewrite Memories (uncommon)
Ruthless Mercenary (uncommon)
Stealth Chassis (uncommon)
Consul Interrogator (common)
Consul Veteran (common)
Revolutionary Firebrand (common)
Redline Coupe (common)
Fill Canisters (common)
Petri Death (common)
Improvised Weapon (common)
Upgraded Tinker (common)
Elvish Pauper (common)
Tinker Spy (common)
Forest (basic)