Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Rogue
As an additional cost to cast Canister Collector, sacrifice a creature.
When Canister Collector enters the battlefield, put a colorless [Charge] artifact token onto the battlefield. It has [Canister_text]
4/3
 
 M 
Sorcery
Kicker {6}{u}{u}{u} (You may pay an additional {6}{u}{u}{u} as you cast this spell.)
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. If Time Lock was researched, takes an extra turn after this one.
 U 
Sorcery
Exile the top card of your library. You may play it this turn.
[Decipher {1}{r}]
 U 
Creature – Human Rogue
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever a creature you control becomes renowned, Outlaw Boss deals 1 damage to target creature or player.
2/1
{1}{g}{w}
 
 U 
Creature – Human Cleric
Whenever a creature you control becomes tapped, you gain 1 life.
3/2
 C 
Creature – Elf Druid
[Revolution]
{t}: Add {1} to your mana pool.
As the districts grow larger the forests dwindle.
1/2
Druid of Reclamation
 
 C 
Creature – Elf Druid
Creatures with revolution you control enter the battlefield transformed.
{t}: Add one mana of any color to your mana pool.
2/3
 C 
Sorcery
Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
Then put two +1/+1 counters on target artifact creature.
 C 
Creature – Ogre Warrior
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
2/2
 C 
Artifact Creature – Core
{2}: [Combine Core]
3/2
Siege
 
 C 
Artifact Creature
This creature gets +1/+0 and has trample.
Whenever this creature attacks,
 C 
Sorcery
Target player discards two cards.
[Consolidate] — As long as you didn't lose any life since your last turn, instead that player reveals his or her hand, you choose two cards from it, then that player discards those cards.
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
If your advancement is 4 or greater, add {1}{g} instead. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
1/2
 C 
Instant
[Envision 3]
Target creature gets +2/+2 until end of turn. If you have a creature card in your vision pile, it gains first strike until end of turn.
 C 
Sorcery
Destroy target artifact. [Bolster 1]
 C 
Creature – Human Rogue
[Revolution]
3/2
Parliamentary Officer 2.0
 
 C 
Colour indicator B Creature – Human Advisor
Menace
Creatures you control with revolution enter the battlefield transformed.
4/3
Island
 
 B 
Basic Land – Island

Canister Collector (common, foil)
Time Lock (mythic)
Creative Knack (uncommon)
Outlaw Boss (uncommon)
Healer (uncommon)
Diminished Druid (common)
Upgraded Tinker (common)
Canister Hauler (common)
Siege Core (common)
Network Infiltration (common)
Sylvan Progressive (common)
Inspired Ploy (common)
Reforge to the Cause (common)
Alley Scoundrel 2.0 (common)
Island (basic)