Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control have hexproof and skulk.
: Target creature you control gets -1/+1 until end of turn. |
[Revolution]
Vigilance Once assigned a patrolman would walk the same route every night for years. Every step a repetition of the night before.
2/4
Creatures you control with Revolution enter the battlefield transformed.
Vigilance The consol found living humans were starting to be unreliable. Better safe than sorry where security was concerned.
4/4
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Target opponent sacrifices a creature and loses 2 life.
"Where money is scarce, blood will suffice."
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Exile the top card of your library. You may play it this turn.
[Decipher ![]() ] |
Target player discards two cards.
[Consolidate] — As long as you didn't lose any life since your last turn, instead that player reveals his or her hand, you choose two cards from it, then that player discards those cards. |
: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)3/2
When this creature dies, you may return either half of it to its owner’s hand.
You may discard a card. If you do, draw a card. 4/3
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If Educated Guess was researched, look at the top five cards of your library instead. |
As long as your advancement is 4 or greater, Celestial Student has flying. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
2/4
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Vigilance
When Tinker Knight enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.) 1/2
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: Escaped Baloth gains trample until end of turn.4/3
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Destroy target artifact. [Bolster 1]
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Flying
Whenever Toxic Experimenter attacks, if your advancement is 4 or greater, defending player loses 1 life and you gain 1 life. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.) 1/1
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: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)5/5
Trample
When this creature dies, you may return either half of it to its owner's hand. 6/6
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Enchant artifact
At the beginning of your upkeep, enchanted artifact's controller sacrifices it. If they do, Plant Charge deals 1 damage to each creature that player controls. |
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Covert Operations
(rare)
Consol Patrolman
(uncommon)
Oppressive Tariff
(uncommon)
Creative Knack
(uncommon)
Network Infiltration
(common)
Raiding Chassis
(common)
Educated Guess
(common)
Celestial Student
(common)
Tinker Knight
(common)
Escaped Baloth
(common)
Reforge to the Cause
(common)
Toxic Experimenter
(common)
Juggernaut Chassis
(common)
Plant Charge
(common)
Mountain
(basic)




