Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Land
{t}: Add 1 to your mana pool.
{3}, {t}, Sacrifice Frontline Repair Shop: Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
 
 R 
Creature – Vampire Rogue Wizard
Flying, deathtouch
Whenever you would cast a copy of an instant or sorcery card, copy it. You may choose new targets for the copy.
2/2
 U 
Sorcery
Exile target creature you control and target creature you don't control into their owners' vision piles.
 U 
Instant
Counter target spell. if your advancement is 4 or greater, you may put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.(Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
 U 
Sorcery
Kicker {5}{u} (You may pay an additional {5}{u} as you cast this spell.)
Return target creature to its owner's hand. Its controller puts the top two cards of his or her library into his or her graveyard.
If Rewrite Memories was researched, that player also puts the next 8 cards of his or her library into his or her graveyard.
 C 
Enchantment – Aura
Enchant creature
Whenever an artifact enters the battlefield under your control, enchanted creature gets +1/+1 uand gains flying ntil end of turn.
 C 
Creature — Artificer
When Pressgang Tinkerer enters the battlefield, choose one:
• Put a charge counter on target artifact.
• Pressgang Tinkerer deals 1 damage to target creature.
2/1
 C 
Artifact Creature — Juggernaut
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
Steam-powered Juggernaut attacks each turn if able.
The engine is easy to start up, but much harder to bring to a stop.
3/3
 C 
Creature – Human Cleric
As long as your advancement is 4 or greater, Celestial Student has flying. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
2/4
 C 
Creature – Human
Battle-Forged 3 (At end of combat, if this creature attacked this turn and has fewer than 3 +1/+1 counters on it, put a +1/+1 counter on it.)
3/1
 C 
Creature – Viashino Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
2/1
 C 
Creature – Bear
Connection (Whenever you activate a nonland activated ability with {t} in its cost, this creature gets +1/+1 until end of turn.)
2/2
 C 
Artifact
[Jury-Rig NC — Discard an artifact card.]
{t}: Add {c} to your mana pool.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature."
Island
 
 B 
Basic Land – Island

Frontline Repair Shop (common, foil)
Agent of Treachery (rare)
Disperse to the Net (uncommon)
Repurpose (uncommon)
Rewrite Memories (uncommon)
Artificer's Skill (common)
Pressgang Tinkerer (common)
Steam-powered Juggernaut (common)
Celestial Student (common)
Battle Brat (common)
Viashino Bandit (common)
Druidic Companion (common)
Glittering Totem (common)
War Profiteering (common)
Island (basic)