Tesla Card Dump: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
When Frontedge Fighter enters the battlefield, put a number of +1/+1 counters on it equal to your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.).
1/1
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Sacrifice Mecha Repair Pilot: Target Mecha gains indestructible and hexproof until end of turn.
2/2
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[Envision 2]
You may play a card from your envision pile this turn. |
Exile target nonartifact creature you control, then Choose target artifact card in your graveyard. Return that card and the exiled card to the battlefield under your control at the beginning of your next upkeep. Exile Artificer's Journey.
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When Aethersniper enters the battlefield, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
![]() 2/1
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Flying
[Revolution] Blah! Short sighted state. How dare they cut my funding.
2/1
Flying, prowess
Creatures with revolution you control enter the battlefield transformed. 3/2
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Jeweler’s Workshop enters the battlefield with a charge counter.
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Flying
Tinker Spy can block only creatures with flying. When Tinker Spy enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.) 2/1
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
4/4
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Essence — Whenever you spend four or more mana to cast a spell or activate an ability, target creature can’t block this turn.
3/1
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![]() 1/3
When this creature dies, you may return either half of it to its owner’s hand.
scry 1. 2/4
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Outskirts Settler gets +1/+1 as long as you control a token.
1/1
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Target creature gets -1/-1 until end of turn.
[Consolidate] – If you haven't lost life since your last turn, that creature gets -5/-5 until end of turn instead. The consul has survived a hundred threats, it shall survive a hundred more.
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Whenever Daring Pilot becomes tapped, target creature gains first strike until end of turn.
2/1
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Frontedge Fighter
(rare)
Mecha Repair Pilot
(uncommon)
Quick Intuition
(uncommon)
Artificer's Journey
(uncommon)
Aethersniper
(common)
Bazaar-Street Tinkerer
(common)
Jeweler’s Workshop
(common)
Tinker Spy
(common)
Battle Rhox
(common)
Essential Warrior
(common)
Seeking Chassis
(common)
Outskirts Settler
(common)
Display of Excess
(common)
Daring Pilot
(common)
Island
(basic)