Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
[Envision 3]
Put all cards in your envision pile into your hand. You lose 1 life for each card put into your hand this way.
 U 
Creature – Human Rogue
Whenever Infiltrator Agent enters the battlefield, you may return target exiled card with decipher you own to your hand.
2/3
{1}{g}{w}
 
 U 
Creature – Human Cleric
Whenever a creature you control becomes tapped, you gain 1 life.
3/2
 U 
Creature — Pilot
Flash
When Mecha Tinkerer Pilot enters the battlefield, you may exile target Core and target Chassis you control. If you do, return them to the battlefield transformed as one permanent with haste.
2/3
 C 
Artifact Creature – Chassis
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
3/2
Raider Mecha
 
 C 
– Mecha
When this creature dies, you may return either half of it to its owner’s hand.
You may discard a card. If you do, draw a card.
4/3
 C 
Artifact Creature – Chassis
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
5/3
Hunter Mecha
 
 C 
– Mecha
When this creature dies, you may return either half of it to its owner’s hand.
target creature blocks this turn if able.
6/4
 C 
Enchantment – Aura
Enchant artifact
At the beginning of your upkeep, enchanted artifact's controller sacrifices it. If they do, Plant Charge deals 1 damage to each creature that player controls.
 C 
Creature – Human Rogue
[Revolution]
3/2
Parliamentary Officer 2.0
 
 C 
Colour indicator B Creature – Human Advisor
Menace
Creatures you control with revolution enter the battlefield transformed.
4/3
 C 
Creature – Human Rogue
Haste
When Supply Runner enters the battlefield, [bolster 1]
2/2
 C 
Creature – Human Artificer
Advance (When you untap ten or more permanents, you become advanced.)
As long as you’re advanced, Twisted Experimenter gets +2/+2 and has menace.
His breakthrough was his test subject’s mental breakdown.
1/3
 C 
Creature – Elf Citizen
[Revolution]
4/4
Outlands Vigilante
 
 C 
Creature – Elf Shaman
Trample
Creatures you control with revolution enter the battlefield transformed.
5/5
 C 
Instant
Prevent all damage that would be dealt to target creature this turn. Untap that creature.
 C 
Instant
[Envision 3]
Target creature gets +2/+2 until end of turn. If you have a creature card in your vision pile, it gains first strike until end of turn.
 C 
Creature – Human Wizard
Essence — Whenever you spend four or more mana to cast a spell or activate an ability, draw a card, then discard a card.
{3}{u}, {t}: Draw a card, then discard a card.
1/3
Forest
 
 B 
Basic Land – Forest

Prophecy of Waste (rare)
Infiltrator Agent (uncommon)
Healer (uncommon)
Mecha Tinkerer Pilot (uncommon)
Raiding Chassis (common)
Hunting Chassis (common)
Plant Charge (common)
Alley Scoundrel 2.0 (common)
Supply Runner (common)
Twisted Experimenter (common)
Outlands Outcast (common)
Reforge in Light (common)
Inspired Ploy (common)
Essentials Tutor (common)
Forest (basic)