Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures you control have hexproof and skulk.
{1}: Target creature you control gets -1/+1 until end of turn.
 U 
Creature – Human Soldier
{1}, tap two untapped creatures you control: Tap target creature.
1/2
 U 
Creature – Human Rogue
Whenever Underground Smuggler attacks, [bolster 1].
2/1
 U 
Creature – Elf Druid
Connection (Whenever you activate a nonland activated ability with {t} in its cost, this creature gets +1/+1 until end of turn.)
Other non-artifact creatures you control have connection.
3/2
 C 
Creature – Ogre Soldier
It's against the law to block Corrupt Lieutenant.
[Law] – At the beginning of your upkeep, if an opponent broke any laws since your last upkeep, that opponent discards a card.
Many officers in the slums are chosen for strength, not loyalty.
4/6
 C 
Artifact Creature – Chassis
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
3/2
Raider Mecha
 
 C 
– Mecha
When this creature dies, you may return either half of it to its owner’s hand.
You may discard a card. If you do, draw a card.
4/3
 C 
Artifact Creature – Chassis
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
0/3
Leecher Mecha
 
 C 
– Mecha
When this creature dies, you may return either half of it to its owner’s hand.
each opponent loses 1 life.
1/4
 C 
Creature – Boar
Essence — Whenever you spend four or more mana to cast a spell or activate an ability, Essential Bear gains trample until end of turn.
3/3
 C 
Creature – Human Mutant
When Test Victim enters the battlefield or dies, [Envision 1].
As long as you have a black card in your vision pile, Test Victim has deathtouch.
1/1
 C 
Creature – Goblin Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
{3}: Goblin Ruinmaker gets +X/+0 until end of turn, where X is its power.
1/1
 C 
Sorcery
Tinker. Tinker again, then tinker a third time. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield. Then do it again. And again.)
 C 
Creature – Human Warrior
{2}{b}: Wasteland Brawler gets +1/+0 and gains menace until end of turn.
2/1
 C 
Enchantment – Aura
Enchant creature
Whenever an artifact enters the battlefield under your control, enchanted creature gets +1/+1 uand gains flying ntil end of turn.
 C 
Creature – Human Knight
First Strike
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
1/3
Swamp
 
 B 
Basic Land – Swamp

Covert Operations (rare)
Snare Squad General (uncommon)
Underground Smuggler (uncommon)
Numari Channeler (uncommon)
Corrupt Lieutenant (common)
Raiding Chassis (common)
Leeching Chassis (common)
Essential Boar (common)
Test Victim (common)
Goblin Ruinmaker (common)
Endless Preparation (common)
Wasteland Brawler (common)
Artificer's Skill (common)
Consul Veteran (common)
Swamp (basic)