Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Druid
Whenever Sage of the Outlands becomes bolstered, draw a card.
{t}: Add {g} to your mana pool.
1/1
 U 
Creature – Human Warrior
[Revolution]
At the beginning of your upkeep you lose 2 life.
3/2
Police Captain
 
 U 
Creature – Human Soldier
Creatures with revolution you control enter the battlefield transformed.
Lifelink
“My past has never been perfect, but I’ve now seen that the law should benefit all, not just myself.”
4/3
 U 
Creature – Elf Druid
Connection (Whenever you activate a nonland activated ability with {t} in its cost, this creature gets +1/+1 until end of turn.)
Other non-artifact creatures you control have connection.
3/2
 U 
Sorcery
[Bolster 3()], then [bolster 2()], then [bolster 1()].
 C 
Creature – Ogre Warrior
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
2/2
 C 
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
[Decipher {3}{g}]
 C 
Instant
Target creature gets -1/-1 until end of turn.
[Consolidate] – If you haven't lost life since your last turn, that creature gets -5/-5 until end of turn instead.
The consul has survived a hundred threats, it shall survive a hundred more.
 C 
Socery
Kicker {4}{u}{u} (You may pay an additional {4}{u}{u} as you cast this spell.)
Look at the top three cards of your library. Put one of those cards into your hand, and the rest into your graveyard.
If Unlock The Mind was researched, draw 3 cards instead.
 C 
Artifact
Apothecary’s Workshop enters the battlefield with a charge counter.
{t}, Remove a charge counter from Apothecary’s Workshop or tap a white creature you control: You gain 2 life.
 C 
Artifact
[Jury-Rig NC {4}]
When Teetering Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card, then discard a card.
 C 
Creature – Human Artificer
When Aethersniper enters the battlefield, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
{t}: Aethersniper deals 1 damage to each opponent.
2/1
 C 
Creature — Human Artificer
When Aspiring Technomancer enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
1/1
 C 
Creature – Human Soldier
When Consul Officer enters the battlefield, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
2/5
 C 
Creature – Human Artificer
Advance (Tap ten untapped creatures, artifacts, and/or lands you control: You become advanced.)
Whenever you become advanced or Revolutionary Firebrand attacks while you’re advanced, it deals 2 damage to each opponent.
2/2
Plains
 
 B 
Basic Land – Plains

Sage of the Outlands (rare)
Ruthless Mercenary (uncommon)
Numari Channeler (uncommon)
Resolve of the Meek (uncommon)
Canister Hauler (common)
Scout for Paradise (common)
Display of Excess (common)
Unlock The Mind (common)
Apothecary’s Workshop (common)
Teetering Wellspring (common)
Aethersniper (common)
Aspiring Technomancer (common)
Consul Officer (common)
Revolutionary Firebrand (common)
Plains (basic)