Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Gain control of target artifact.
[Decipher {4}{u}{u}]
 U 
Creature – Human Soldier
{1}, tap two untapped creatures you control: Tap target creature.
1/2
 U 
Artifact — Vehicle
Whenever a creature aboard Reconnaissance Vessel deals combat damage to a player, draw a card.
Board {4} ({4}: Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.)
 U 
Creature – Pilot
When Mecha Joy Rider enters the battlefield, gain control of target Mecha artifact creature until Mecha Joy Rider leaves the battlefield. That creature gains haste until end of turn.
3/2
 C 
Creature – Minotaur Warrior
Haste
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
4/4
 C 
Sorcery
Destroy target artifact. Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
 C 
Instant
Counter target spell unless its controller pays {1}.
Research {2} (Then you may pay {2} to research this. If you do, reveal any number of cards you own with the same name as this card in your graveyard, hand and/or library and transform them, then transform this card. Shuffle this card into your library.)
Master Spike
{u}{u}
 
 C 
Instant
Counter target spell. Draw a card.
 C 
Creature – Human Advisor
At the beginning of each opponent's' upkeep, that player pays 1 life or breaks the law. You gain life equal to life paid this way.
2/1
 C 
Land
{t}: Add 1 to your mana pool.
{3}, {t}, Sacrifice Frontline Repair Shop: Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
 C 
Creature – Human Rogue
[Revolution]
3/2
Parliamentary Officer 2.0
 
 C 
Colour indicator B Creature – Human Advisor
Menace
Creatures you control with revolution enter the battlefield transformed.
4/3
 C 
Instant
[Envision 3]
Target creature gets -X/-X until end of turn, where X is the highest converted mana cost among cards in your vision pile.
 C 
Artifact Creature – Core
{2}: [Combine Core]
1/2
Gravity
 
 C 
Artifact Creature
This creature gets +0/+1 and flying.
Whenever this creature attacks,
 C 
Creature – Horse
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
2/3
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
If your advancement is 4 or greater, add {1}{g} instead. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
1/2
Swamp
 
 B 
Basic Land – Swamp

System Takeover (rare)
Snare Squad General (uncommon)
Reconnaissance Vessel (uncommon)
Mecha Joy Rider (uncommon)
Minotaur Bruiser (common)
Scrap for Parts (common)
Apprentice Spike (common)
Council Blackmailer (common)
Frontline Repair Shop (common)
Alley Scoundrel 2.0 (common)
Petri Death (common)
Gravity Core (common)
Battle Horse (common)
Sylvan Progressive (common)
Swamp (basic)