Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Sky District enters the battlefield, put a colorless [Charge] artifact token with [Canister_text] onto the battlefield under target opponent's control.
: Add or to your mana pool. |
Stealth Chassis can't be blocked.
: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)1/1
Stealth Mecha can't be blocked
When this creature dies, you may return either half of it to its owner’s hand. 2/2
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[Envision 1]
You may play cards from your vision pile until end of turn. Whenever you do, envision 1. |
Target opponent discards a card and you draw a card.
[Decipher ![]() ![]() ] |
First strike
Prowess 2/1
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When Vision Prism enters the battlefield, [Envision 3].
: Add one mana that shares a color with a card in your vision pile. |
When Heretical Courser enters the battlefield, Put a token onto the battlefield that's a copy of a token you control
3/3
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If you control a creature with a +1/+1 counter on it, Scrap Glider has flying.
![]() :Put a +1/+1 counter on Scrap Glider.2/2
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Sacrifice Automated Repair Bot: Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
1/1
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When Double Healer becomes tapped, gain 1 life.
![]() , : Gain 1 life.1/2
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Counter target spell unless it's controller pays
.
[Consolidate] – If you haven't lost life since your last turn, instead, counter that spell. |
When Better Bear enters the battlefield, [Envision1]. Then, put a +1/+1 counter on Better Bear for each creature card in your vision pile.
2/2
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Flying
Whenever Toxic Experimenter attacks, if your advancement is 4 or greater, defending player loses 1 life and you gain 1 life. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.) 1/1
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
1/3
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Sky District
(rare)
Stealth Chassis
(uncommon)
Improvise
(uncommon)
Information Extraction
(uncommon)
Nimble Vanara
(common)
Vision Prism
(common)
Heretical Courser
(common)
Scrap Glider
(common)
Automated Repair Bot
(common)
Double Healer
(common)
Spellbind
(common)
Better Bear
(common)
Toxic Experimenter
(common)
Battle Scamp
(common)
Plains
(basic)
: Add
or
to your mana pool.


