Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
[Revolution] 6/6
Trample
Creatures with revolution you control enter the battlefield transformed. When this creature enters the battlefield or transforms into Kor'sash the Returned, he deals damage equal to his power to each creature you don't control. Then each creature you don't control deals damage equal to their power to Kor'sash. 9/9
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Kicker
![]() ![]() (You may pay an additional ![]() ![]() as you cast this spell.)
Name a nonland card. Search target opponent's hand, graveyard, and library for a card of the chosen name and exile it. Then that player shuffles his or her library. If Process of Elimination was researched, you may exile any number of cards of the chosen name instead. |
When Mecha Salvage Pilot enters the battlefield, return up to one target Core card and one target Chassis card from your graveyard to your hand.
2/2
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
At end of combat, if Laser Sentinel attacked this turn and is fully forged, it deals 4 damage to target creature your opponent controls. 4/4
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[Envision 2]
You may play a card from your envision pile this turn. |
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When Test Victim enters the battlefield or dies, [Envision 1].
As long as you have a black card in your vision pile, Test Victim has deathtouch. 1/1
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: Target player dealt damage by Tigrala Survivalist this turn loses 1 life.1/3
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As an additional cost to cast Canister Collector, sacrifice a creature.
When Canister Collector enters the battlefield, put a colorless [Charge] artifact token onto the battlefield. It has [Canister_text] 4/3
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Whenever Daring Pilot becomes tapped, target creature gains first strike until end of turn.
2/1
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Horseless Buggy’s operators have haste.
At the beginning of each combat, if Horseless Buggy has exactly two or three operators, those creatures gain first strike until end of turn. Operate ( : Target creature you control operates this vehicle and no other vehicle. Operate only as a sorcery.) |
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When Heretical Courser enters the battlefield, Put a token onto the battlefield that's a copy of a token you control
3/3
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
2/1
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When Consul Tinkerer enters the battlefield, choose one:
• Put a charge counter on target artifact. • Put a 1/1 Thopter artifact creature token with flying onto the battlefield. 2/1
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
Steam-powered Juggernaut attacks each turn if able. The engine is easy to start up, but much harder to bring to a stop.
3/3
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Kor'sash the Wanderer
(rare, foil)
Process of Elimination
(rare)
Mecha Salvage Pilot
(uncommon)
Laser Sentinel
(uncommon)
Quick Intuition
(uncommon)
Test Victim
(common)
Tigrala Survivalist
(common)
Canister Collector
(common)
Daring Pilot
(common)
Horseless Buggy
(common)
Heretical Courser
(common)
Battle Viashino
(common)
Consul Tinkerer
(common)
Steam-powered Juggernaut
(common)
Mountain
(basic)



Legendary Creature – Giant

