Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
[Bolster 3()], then [bolster 2()], then [bolster 1()].
 
 R 
Sorcery
Return target creature card with power 2 or less from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
Transform all creatures with revolution you control.
"How many times must you execute an insurgent before they get the message to stay dead?" -Vaen Orun
 U 
Creature – Human Rogue
[Revolution]
My quick tongue and my sharp knife are the only friends I’ll ever need.
3/3
Parliamentary Officer
 
 U 
Creature – Human Advisor
Creatures with revolution you control enter the battlefield transformed.
{2}{b}: Each opponent loses 1 life and you gain 1 life.
4/4
 U 
Creature – Human Rogue
Whenever Infiltrator Agent enters the battlefield, you may return target exiled card with decipher you own to your hand.
2/3
 U 
Creature – Human Soldier
First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
2/1
 C 
Artifact Creature – Core
{2}: [Combine Core]
1/2
Gravity
 
 C 
Artifact Creature
This creature gets +0/+1 and flying.
Whenever this creature attacks,
 C 
Creature – Human Warrior
Essence — Whenever you spend four or more mana to cast a spell or activate an ability, target creature can’t block this turn.
3/1
 C 
Artifact Creature – Chassis
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
2/4
Thunderer Mecha
 
 C 
– Mecha
When this creature dies, you may return either half of it to its owner’s hand.
tap target creature with power 2 or less.
3/5
 C 
Creature – Elemental
Flying
Connection (Whenever you activate a nonland activated ability with {t} in its cost, this creature gets +1/+1 until end of turn.)
2/4
 C 
Creature – Human Artificer
When Rebel Tinkerer enters the battlefield, choose one:
• Put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
• Rebel Tinkerer deals 1 damage to target creature.
2/1
 C 
Sorcery
Target player discards two cards.
[Consolidate] — As long as you didn't lose any life since your last turn, instead that player reveals his or her hand, you choose two cards from it, then that player discards those cards.
 C 
Creature — Human Artificer
When Aspiring Technomancer enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
1/1
 C 
Creature – Bear
Connection (Whenever you activate a nonland activated ability with {t} in its cost, this creature gets +1/+1 until end of turn.)
2/2
 C 
Creature – Human Cleric
When Double Healer becomes tapped, gain 1 life.

{4}{w}, {t}: Gain 1 life.
1/2
Plains
 
 B 
Basic Land – Plains

Resolve of the Meek (uncommon, foil)
Revolutionary Spirit (rare)
Alley Scoundrel (uncommon)
Infiltrator Agent (uncommon)
Consul's Lieutenant (uncommon)
Gravity Core (common)
Essential Warrior (common)
Thundering Chassis (common)
Leylink Feeder (common)
Rebel Tinkerer (common)
Network Infiltration (common)
Aspiring Technomancer (common)
Druidic Companion (common)
Double Healer (common)
Plains (basic)