Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target creature card with power 2 or less from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
Transform all creatures with revolution you control. "How many times must you execute an insurgent before they get the message to stay dead?" -Vaen Orun
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Whenever a creature you control becomes tapped, you gain 1 life.
3/2
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[Revolution]
Vigilance Once assigned a patrolman would walk the same route every night for years. Every step a repetition of the night before.
2/4
Creatures you control with Revolution enter the battlefield transformed.
Vigilance The consol found living humans were starting to be unreliable. Better safe than sorry where security was concerned.
4/4
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Exile target creature you control and target creature you don't control into their owners' vision piles.
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Target player draws two cards
[Consolidate] – If you haven't lost life since your last turn, that player draws three cards instead. "We have seen your every move. We know your next one. No, your little 'surprise' is of no consequence the Consul." -Vaen Orun
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Battle-Forged 3 (Whenever this creature attacks, if it has less than three +1/+1 counters on it, put a +1/+1 counter on it.)
First law of robotics: A robot will never disobey its owner’s commands.
1/2
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When Tinker Soldier enters the battlefield, tinker. (When this enters the battlefield, you may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
1/1
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When Goblin Rigger enters the battlefield, assemble. (Put a colorless Contraption artifact onto the battlefield, or grant this creature’s component ability to a Contraption you control.)
< COMPONENT — Sacrifice this artifact: This artifact deals 1 damage to target creature or player. > 1/1
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Blow Fuse deals 4 damage to target creature.
You may put a charge counter on target artifact. |
As an additional cost to cast Naturally Resourceful, tap a creature you control and put a +1/+1 counter on that creature.
Search your library for a basic land card, put it onto the battlefield, then shuffle your library. |
: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)2/4
When this creature dies, you may return either half of it to its owner’s hand.
tap target creature with power 2 or less. 3/5
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Target creature gets +3/+3 until end of turn.
[Consolidate] – If you haven't taken damage since your last turn, that creature gets +5/+5 until end of turn instead. |
Target untapped nonartifact creature gets -4/-4 until end of turn.
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When Airforce Tinkerer enters the battlefield, choose one:
• Put a +1/+1 counter on target creature. • Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. 2/1
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Revolutionary Spirit
(rare)
Healer
(uncommon)
Consol Patrolman
(uncommon)
Disperse to the Net
(uncommon)
Thought Conjuration
(common)
Loyal Automaton
(common)
Tinker Soldier
(common)
Goblin Rigger
(common)
Blow Fuse
(common)
Naturally Resourceful
(common)
Thundering Chassis
(common)
Break Binds
(common)
Choking Smog
(common)
Airforce Tinkerer
(common)
Swamp
(basic)




