Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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[Envision 3]
Put all cards in your envision pile into your hand. You lose 1 life for each card put into your hand this way. |
Stealth Chassis can't be blocked.
: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)1/1
Stealth Mecha can't be blocked
When this creature dies, you may return either half of it to its owner’s hand. 2/2
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Transform all creatures with revolution you control. Target creature you control fights target creature you don't control.
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As long as Noble Phalanx is boarded, creatures you control get +1/+1 and have vigilance.
Board ( : Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.) |
(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, that players discards a card. 3/2
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Flying
[Revolution] Blah! Short sighted state. How dare they cut my funding.
2/1
Flying, prowess
Creatures with revolution you control enter the battlefield transformed. 3/2
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Advance (Tap ten untapped creatures, artifacts, and/or lands you control: You become advanced.)
Whenever you become advanced or Revolutionary Firebrand attacks while you’re advanced, it deals 2 damage to each opponent. 2/2
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: Target creature you control gains trample until end of turn.
Full Crew 4 (If you control exactly 4 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.) |
(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, you gain 2 life. 1/1
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Counter target spell unless its controller pays
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[Charge] |
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Target creature gets +2/-2 until end of turn.
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Flying
Battle-Forged 3 (At end of combat, if this creature attacked this turn and has fewer than 3 +1/+1 counters on it, put a +1/+1 counter on it.) 0/1
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Fusion Experiment deals damage to target creature equal to your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
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Prophecy of Waste
(rare)
Stealth Chassis
(uncommon)
Fist of the Uprising
(uncommon)
Noble Phalanx
(uncommon)
Consul Interrogator
(common)
Bazaar-Street Tinkerer
(common)
Revolutionary Firebrand
(common)
Highland Wagon
(common)
Consul Law-Watch
(common)
Convert to Aether
(common)
CL02
(common)
AEther Surge
(common)
Adaptive Thrummer
(common)
Fusion Experiment
(common)
Mountain
(basic)



