Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Demon
Flying, trample
At the beginning of your upkeep, if you do not have the greatest advancement among all players, Archfiend of Ambition deals 7 damage to you (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
7/7
 U 
Creature – Human Artificer
{t}: Add {1} to your mana pool. Spend this mana only to cast artifacts spells or activate abilities of artifacts. If your advancement is 4 or more, add {2} to your mana pool instead. (Your advancement is the largest amount of colorless mana in the cost of a permanent you control.)
1/2
 U 
Sorcery
[Envision 2]
You may play a card from your envision pile this turn.
 U 
Creature – Human Soldier
[Law] – At the beginning of each upkeep, if an opponent broke a law last turn, you may pay 1 life. If you do, draw a card.
2/3
 C 
Socery
Kicker {4}{u}{u} (You may pay an additional {4}{u}{u} as you cast this spell.)
Look at the top three cards of your library. Put one of those cards into your hand, and the rest into your graveyard.
If Unlock The Mind was researched, draw 3 cards instead.
 C 
Creature – Elephant
As long as Empowered Elephant is enchanted or equipped, it has trample.
4/4
 C 
Sorcery
Put two 1/1 red Citizen creature tokens with haste onto the battlefield.
 C 
Artifact Creature — Vehicle
War Machine can’t attack or block unless it’s crewed.
Crew {2} ({2}: Exile another creature you control until this leaves the battlefield, or return a card exiled by War Machine to the battlefield. Crew only as a sorcery.)
5/5
 C 
Instant
Exile up to two target creatures, then return them to the battlefield tapped under their owner's control.
 C 
Artifact
Apothecary’s Workshop enters the battlefield with a charge counter.
{t}, Remove a charge counter from Apothecary’s Workshop or tap a white creature you control: You gain 2 life.
 C 
Creature – Human Artificer
Flying
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Sky Pirate can't block.
2/1
 C 
Creature – Human Citizen
(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, you gain 2 life.
1/1
 C 
Creature – Human Rogue
(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, that players discards a card.
3/2
 C 
Creature – Naga Archer
Reach
[Revolution]
2/3
Jungle Guardian
 
 C 
Creature – Naga Archer
Reach, vigilance
Creatures you control with revolution enter the battlefield transformed.
3/4
Swamp
 
 B 
Basic Land – Swamp

Archfiend of Ambition (rare)
Networked Sage (uncommon)
Quick Intuition (uncommon)
Mercenary Police (uncommon)
Unlock The Mind (common)
Empowered Elephant (common)
Call of the Vigilante (common)
War Machine (common)
Relocate (common)
Apothecary’s Workshop (common)
Sky Pirate (common)
Consul Law-Watch (common)
Consul Interrogator (common)
Canopy Keeper (common)
Swamp (basic)