Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, deathtouch
Whenever you would cast a copy of an instant or sorcery card, copy it. You may choose new targets for the copy. 2/2
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Sacrifice Mecha Repair Pilot: Target Mecha gains indestructible and hexproof until end of turn.
2/2
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Exile the top card of your library. You may play it this turn.
[Decipher ![]() ] |
Target opponent sacrifices a nonland permanent.
[Decipher ![]() ] |
When Underclass Protestor enters the battlefield, [bolster 1]
1/1
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: [Combine Core]4/1
This creature gets +1/+0 and has menace.
Whenever this creature attacks, |
Full Crew V2 (If you control exactly V2 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
Mooring Steamboat doesn’t untap during your untap step. Whenever Mooring Steamboat becomes crewed, untap it. 6/4
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As long as your advancement is 4 or greater, Mecha-Halberdier has first strike. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
3/1
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Destroy up to one target artifact or enchantment. [Bolster 1]
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: Add to your mana pool.
If your advancement is 4 or greater, add ![]() instead. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)1/2
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Target player discards two cards. If Insidious Transaction was researched, that player loses 4 life. |
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
2/1
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(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, you gain 2 life. 1/1
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Flying
Tinker Spy can block only creatures with flying. When Tinker Spy enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.) 2/1
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Agent of Treachery
(rare)
Mecha Repair Pilot
(uncommon)
Creative Knack
(uncommon)
Terminal Command
(uncommon)
Underclass Protestor
(common)
Tomb Core
(common)
Mooring Steamboat
(common)
Mecha-Halberdier
(common)
Crush the Foundries
(common)
Sylvan Progressive
(common)
Insidious Transaction
(common)
Battle Viashino
(common)
Consul Law-Watch
(common)
Tinker Spy
(common)
Swamp
(basic)




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