Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Kicker {5}{u}{b} (You may pay an additional {5}{u}{b} as you cast this spell.)
Target opponent discards two cards and you draw two cards.
If Knowledge Siphon was researched, that opponent loses 5 life and you gain 5 life.
 U 
Instant
[Envision 1]
You may play cards from your vision pile until end of turn. Whenever you do, envision 1.
 U 
Creature – Human Artificer
When Nefarious Researcher enters the battlefield, search your library for an instant or sorcery card with research, reveal it, put it into your hand, then shuffle your library.
2/3
 U 
Sorcery
[Envision 2]
You may play a card from your envision pile this turn.
 C 
Sorcery
Put two colorless [Charge] artifact tokens onto the battlefield with [Canister_text]
 C 
Creature – Bear
When Better Bear enters the battlefield, [Envision1]. Then, put a +1/+1 counter on Better Bear for each creature card in your vision pile.
2/2
 C 
Creature – Human Artificer
If you control a creature with a +1/+1 counter on it, Scrap Glider has flying.

{4}{w}:Put a +1/+1 counter on Scrap Glider.
2/2
 C 
Artifact – Vehicle
Boarded creatures get +1/+1 and have flying.
Board {2} ({2}: Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.)
 C 
Creature — Rogue
Flying
Tinker Spy can block only creatures with flying.
When Tinker Spy enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
2/1
 C 
Creature — Artificer
When Airforce Tinkerer enters the battlefield, choose one:
• Put a +1/+1 counter on target creature.
• Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
2/1
 C 
Creature – Human Rogue
Menace
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
4/2
 C 
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
[Decipher {3}{g}]
 C 
Artifact
Analyst’s Workshop enters the battlefield with a charge counter.
{t}, Remove a charge counter from Analyst’s Workshop or tap a blue creature you control: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
 C 
Creature – Human Artificer
Advance (When you untap ten or more permanents, you become advanced.)
As long as you’re advanced, Twisted Experimenter gets +2/+2 and has menace.
His breakthrough was his test subject’s mental breakdown.
1/3
Island
 
 B 
Basic Land – Island

Knowledge Siphon (rare)
Improvise (uncommon)
Nefarious Researcher (uncommon)
Quick Intuition (uncommon)
Fill Canisters (common)
Better Bear (common)
Scrap Glider (common)
Scrappy Dogfighter (common)
Tinker Spy (common)
Airforce Tinkerer (common)
Highway Thug (common)
Scout for Paradise (common)
Analyst’s Workshop (common)
Twisted Experimenter (common)
Island (basic)