Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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[Revolution]
First strike, lifelink 2/2
Creatures you control with revolution enter the battlefield transformed.
Creatures you control get +1/+1 and gain first strike and lifelink |
First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn. 2/1
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When Confiscation Officer enters the battlefield return target nonland permanent an opponent controls to its owner's hand. It's against the law for an opponent to have a permanent with the same name as that permanent enter the battlefield under their control until Confiscation Officer leaves the battlefield.
2/2
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, tap two untapped creatures you control: Tap target creature.1/2
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(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, put a +1/+1 counter on Consul Magehunter. 2/3
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Enchant creature
Enchanted creature has "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." |
: [Combine Core]4/1
This creature gets +1/+0 and has menace.
Whenever this creature attacks, |
Battle-Forged 5 (At end of combat, if this creature attacked this turn and has less than five +1/+1 counters on it, put a +1/+1 counter on it.)
0/1
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Tinker, then tinker. again. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield. Then do it again.)
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Target player puts the top five cards from his or her library into his or her graveyard.
[Decipher ![]() ] |
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[Revolution]
2/2
Creatures you control with revolution enter the battlefield transformed.
4/4
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Reach
[Revolution] 2/3
Reach, vigilance
Creatures you control with revolution enter the battlefield transformed. 3/4
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When Aspiring Technomancer enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
1/1
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Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
2/1
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Champion of the People
(rare)
Consul's Lieutenant
(uncommon)
Confiscation Officer
(uncommon)
Snare Squad General
(uncommon)
Consul Magehunter
(common)
War Profiteering
(common)
Tomb Core
(common)
Pottus Potentialis
(common)
Emergency Deployment
(common)
Memory Leak
(common)
Conveyor Worker
(common)
Canopy Keeper
(common)
Aspiring Technomancer
(common)
Fearless Fighter
(common)
Island
(basic)


Enchantment

