Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Kicker {3}{b}{b} (You may pay an additional {3}{b}{b} as you cast this spell.)
Name a nonland card. Search target opponent's hand, graveyard, and library for a card of the chosen name and exile it. Then that player shuffles his or her library.
If Process of Elimination was researched, you may exile any number of cards of the chosen name instead.
 U 
Creature — Pilot
Flash
When Mecha Tinkerer Pilot enters the battlefield, you may exile target Core and target Chassis you control. If you do, return them to the battlefield transformed as one permanent with haste.
2/3
 U 
Creature – Human Mutant Rogue
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
As long as Mutated Brigand is renowned, it has "{2}{b}: Regenerate Mutated Brigand"
2/3
 U 
Creature – Human Soldier
Putting a token onto the battlefield is against the law.
[Law] – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, creatures you control gain first strike until end of turn.
3/1
 C 
Creature – Human Mutant
When Test Victim enters the battlefield or dies, [Envision 1].
As long as you have a black card in your vision pile, Test Victim has deathtouch.
1/1
 C 
Creature – Elf Citizen
[Revolution]
4/4
Outlands Vigilante
 
 C 
Creature – Elf Shaman
Trample
Creatures you control with revolution enter the battlefield transformed.
5/5
 C 
Artifact Creature – Core
{2}: [Combine Core]
4/1
Tomb
 
 C 
Artifact Creature
This creature gets +1/+0 and has menace.
Whenever this creature attacks,
 C 
Sorcery
Target player draws two cards
[Consolidate] – If you haven't lost life since your last turn, that player draws three cards instead.
"We have seen your every move. We know your next one. No, your little 'surprise' is of no consequence the Consul." -Vaen Orun
 C 
Creature – Ogre Warrior
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
2/2
 C 
Creature – Human Citizen
(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, you gain 2 life.
1/1
 C 
Sorcery
Target player discards two cards.
[Consolidate] — As long as you didn't lose any life since your last turn, instead that player reveals his or her hand, you choose two cards from it, then that player discards those cards.
 C 
Creature – Human Wizard
{2}{r}: Torchbender deals 1 damage to each opponent. If you’ve activated three non-mana abilities this turn, revolt.
At the beginning of your end step, if you’ve revolted, Torchbender deals 1 damage to each opponent.
2/1
 C 
Artifact
Jeweler’s Workshop enters the battlefield with a charge counter.
{t}, Remove a charge counter from Jeweler’s Workshop or tap a green creature you control: Add one mana of any color to your mana pool.
 C 
Creature – Human Monk
If Pacifist would deal combat damage, gain that much life instead.
3/3
Forest
 
 B 
Basic Land – Forest

Process of Elimination (rare)
Mecha Tinkerer Pilot (uncommon)
Mutated Brigand (uncommon)
District Enforcer (uncommon)
Test Victim (common)
Outlands Outcast (common)
Tomb Core (common)
Thought Conjuration (common)
Canister Hauler (common)
Consul Law-Watch (common)
Network Infiltration (common)
Torchbender (common)
Jeweler’s Workshop (common)
Pacifist (common)
Forest (basic)