Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target creature card with power 2 or less from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
Transform all creatures with revolution you control. "How many times must you execute an insurgent before they get the message to stay dead?" -Vaen Orun
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When Guardian of the Meek enters the battlefield, put a 1/1 white Citizen creature token onto the battlefield.
Vigilance "As long as I stand, there is at least one voice for the citizens of the empire."
2/2
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Flash
When Mecha Splinter Pilot enters the battlefield, you may exile target Mecha. If you do, return both halves to the battlefield transformed under their owners’ control. 2/2
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: Add to your mana pool. Spend this mana only to cast artifacts spells or activate abilities of artifacts. If your advancement is 4 or more, add to your mana pool instead. (Your advancement is the largest amount of colorless mana in the cost of a permanent you control.)1/2
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Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
Then put two +1/+1 counters on target artifact creature. |
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You gain 4 life. Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
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First strike
Prowess 2/1
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[Surge] — Whenever you activate a nonland ability, you may pay
. If you do, put a +1/+1 counter on Attuned Outlander.The natural magics and the old ways may have been crushed by the consul in the cities, but they live on elsewhere.
2/2
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: Target creature you control gains trample until end of turn.
Full Crew 4 (If you control exactly 4 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.) |
Sky Sloop’s operators have flying.
At the beginning of each combat, if Sky Sloop has exactly three or four operators, those creatures get +1/+1 until end of turn. Operate ( : Target creature you control operates this vehicle and no other vehicle. Operate only as a sorcery.) |
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Flying
Connection (Whenever you activate a nonland activated ability with in its cost, this creature gets +1/+1 until end of turn.)2/4
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Flying
Battle-Forged 3 (At end of combat, if this creature attacked this turn and has fewer than 3 +1/+1 counters on it, put a +1/+1 counter on it.) 0/1
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Whenever you sacrifice an artifact, Aether Troops gains first strike until end of turn.
4/2
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Battle-Forged 3 (At end of combat, if this creature attacked this turn and has fewer than 3 +1/+1 counters on it, put a +1/+1 counter on it.)
3/1
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Revolutionary Spirit
(rare)
Guardian of the Meek
(uncommon)
Mecha Splinter Pilot
(uncommon)
Networked Sage
(uncommon)
Upgraded Tinker
(common)
Airborne Backup
(common)
Nimble Vanara
(common)
Attuned Outlander
(common)
Highland Wagon
(common)
Sky Sloop
(common)
Leylink Feeder
(common)
Adaptive Thrummer
(common)
Aether Troops
(common)
Battle Brat
(common)
Island
(basic)



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