Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First strike, vigilance
When Lorel, Peacekeeper enters the battlefield, put two 1/1 white Citizen creature tokens onto the battlefield. Creature tokens you control have first strike and vigilance. 2/2
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As long as Noble Phalanx is boarded, creatures you control get +1/+1 and have vigilance.
Board ( : Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.) |
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
At end of combat, if Laser Sentinel attacked this turn and is fully forged, it deals 4 damage to target creature your opponent controls. 4/4
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Stealth Chassis can't be blocked.
: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)1/1
Stealth Mecha can't be blocked
When this creature dies, you may return either half of it to its owner’s hand. 2/2
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At the beginning of each opponent's' upkeep, that player pays 1 life or breaks the law. You gain life equal to life paid this way.
2/1
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As an additional cost to cast Naturally Resourceful, tap a creature you control and put a +1/+1 counter on that creature.
Search your library for a basic land card, put it onto the battlefield, then shuffle your library. |
Connection (Whenever you activate a nonland activated ability with
in its cost, this creature gets +1/+1 until end of turn.)2/1
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: [Combine Core]2/4
This creature gets +1/+0 and has lifelink.
Whenever this creature attacks, [something] |
[Envision 3]
Target creature gets -X/-X until end of turn, where X is the highest converted mana cost among cards in your vision pile. |
When Consul Officer enters the battlefield, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
2/5
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Fusion Experiment deals damage to target creature equal to your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
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When Tinker Goblin enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
2/1
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Advance (When you untap ten or more permanents at once, you become advanced.)
As long as you’re advanced, Aspiring Inventor gets +2/+2 and has flying. Developing the flight systems took thousands of mistakes. But it only needed one success to be worth it.
2/1
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Flying
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.) 1/1
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Lorel, Peacekeeper
(rare)
Noble Phalanx
(uncommon)
Laser Sentinel
(uncommon)
Stealth Chassis
(uncommon)
Council Blackmailer
(common)
Naturally Resourceful
(common)
Canister Channeler
(common)
Network Core
(common)
Petri Death
(common)
Consul Officer
(common)
Fusion Experiment
(common)
Tinker Goblin
(common)
Aspiring Inventor
(common)
Gearfalcon
(common)
Plains
(basic)


(

in its cost, this creature gets +1/+1 until end of turn.)