Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, trample
At the beginning of your upkeep, if you do not have the greatest advancement among all players, Archfiend of Ambition deals 7 damage to you (Your advancement is the largest amount of generic mana in the cost of a permanent you control.) 7/7
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When Mecha Salvage Pilot enters the battlefield, return up to one target Core card and one target Chassis card from your graveyard to your hand.
2/2
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[Revolution]
My quick tongue and my sharp knife are the only friends I’ll ever need.
3/3
Creatures with revolution you control enter the battlefield transformed.
![]() : Each opponent loses 1 life and you gain 1 life.4/4
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Transform all creatures with revolution you control. Target creature you control fights target creature you don't control.
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Fusion Experiment deals damage to target creature equal to your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
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[Bolster 1()] then gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
1/3
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Flying
Connection (Whenever you activate a nonland activated ability with in its cost, this creature gets +1/+1 until end of turn.)2/4
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Gunsmith’s Workshop enters the battlefield with a charge counter.
, Remove a charge counter from Gunsmith’s Workshop or tap a red creature you control: Gunsmith’s Workshop deals 1 damage to target opponent. |
As long as your advancement is 4 or greater, Guardian of Kaladesh gets +2/+2. (Your advancement is the largest amount of colorless mana in the cost of a permanent you control.)
1/1
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[Revolution]
3/5
Hexproof
Creatures you control with revolution enter the battlefield transformed. 4/6
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Boarded creatures get +1/+0 and have haste.
Board ( : Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.) |
Exile up to two target creatures, then return them to the battlefield tapped under their owner's control.
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
3/3
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Archfiend of Ambition
(rare)
Mecha Salvage Pilot
(uncommon)
Alley Scoundrel
(uncommon)
Fist of the Uprising
(uncommon)
Fusion Experiment
(common)
Sway the Crowd
(common)
Battle Scamp
(common)
Leylink Feeder
(common)
Gunsmith’s Workshop
(common)
Guardian of Kaladesh
(common)
Outlands Recluse
(common)
Stockade Runner
(common)
Relocate
(common)
Battle Ogre
(common)
Forest
(basic)






in its cost, this creature gets +1/+1 until end of turn.)