Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Battle-Forged 5 (At end of combat, if this creature attacked this turn and has less than five +1/+1 counters on it, put a +1/+1 counter on it.)
When Revolutionary Robot becomes fully forged, destroy all creatures that aren’t fully forged. 2/2
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When Nefarious Researcher enters the battlefield, search your library for an instant or sorcery card with research, reveal it, put it into your hand, then shuffle your library.
2/3
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Return target instant or sorcery card from your graveyard to your hand.
[Charge] |
Defender
When Border Blockade dies, put three 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. 0/6
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[Revolution]
2/2
Creatures with revolution you control enter the battlefield transformed.
Reach 3/3
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As long as your advancement is 4 or greater, Mecha-Halberdier has first strike. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
3/1
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It is against the law to block Consul Investigator.
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last upkeep, target creature you control can’t be blocked this turn. 2/3
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Vigilance
Whenever another creature enters the battlefield under your control this turn, put a +1/+1 counter on it. 2/1
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[Jury-Rig
]2/1
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Flying
[Revolution] Blah! Short sighted state. How dare they cut my funding.
2/1
Flying, prowess
Creatures with revolution you control enter the battlefield transformed. 3/2
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When Rebel Tinkerer enters the battlefield, choose one:
• Put a colorless [Charge] artifact token onto the battlefield with [Canister_text] • Rebel Tinkerer deals 1 damage to target creature. 2/1
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Full Crew V2 (If you control exactly V2 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
As long as Goblin Tank is crewed, it gets +3/+3 and gains menace. 3/3
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Target creature gets +2/-2 until end of turn.
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When Lab Experiment dies, envision 2, then put a card from your vision pile into your hand. (To envision 2, exile the top two cards of your library into your vision pile.)
1/2
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Revolutionary Robot
(mythic)
Nefarious Researcher
(uncommon)
Run on Fumes
(uncommon)
Border
(uncommon)
Rope Maker
(common)
Mecha-Halberdier
(common)
Consul Investigator
(common)
Diplomat of the Commons
(common)
Slapshod Sentinel
(common)
Bazaar-Street Tinkerer
(common)
Rebel Tinkerer
(common)
Goblin Tank
(common)
AEther Surge
(common)
Lab Experiment
(common)
Plains
(basic)



