Tesla Card Dump: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Escaped Baloth gains trample until end of turn.4/3
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Trample
[Revolution] 6/6
Trample
Creatures with revolution you control enter the battlefield transformed. When this creature enters the battlefield or transforms into Kor'sash the Returned, he deals damage equal to his power to each creature you don't control. Then each creature you don't control deals damage equal to their power to Kor'sash. 9/9
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Vigilance
At the beginning of combat on each turn, untap each equipment attached to Spring-Engine Nexus. 1/4
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[Revolution]
At the beginning of your upkeep you lose 2 life. 3/2
Creatures with revolution you control enter the battlefield transformed.
Lifelink “My past has never been perfect, but I’ve now seen that the law should benefit all, not just myself.”
4/3
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Whenever a creature you don't control dies, [bolster 1]
2/4
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It's against the law to block Corrupt Lieutenant.
[Law] – At the beginning of your upkeep, if an opponent broke any laws since your last upkeep, that opponent discards a card. Many officers in the slums are chosen for strength, not loyalty.
4/6
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: Add to your mana pool.
If your advancement is 4 or greater, add ![]() instead. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)1/2
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[Revolution]
When Thopter Machinist enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. 2/2
Creatures you control with revolution enter the battlefield transformed.
Flying 3/3
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Essence — Whenever you spend four or more mana to cast a spell or activate an ability, target creature can’t block this turn.
3/1
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
1/3
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When Aspiring Technomancer enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
1/1
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Advance (Tap ten untapped creatures, artifacts, and/or lands you control: You become advanced.)
Whenever you become advanced or Revolutionary Firebrand attacks while you’re advanced, it deals 2 damage to each opponent. 2/2
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
Steam-powered Juggernaut attacks each turn if able. The engine is easy to start up, but much harder to bring to a stop.
3/3
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
4/4
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Escaped Baloth
(common, foil)
Kor'sash the Wanderer
(rare)
Spring-Engine Nexus
(uncommon)
Ruthless Mercenary
(uncommon)
Aether Extractor
(uncommon)
Corrupt Lieutenant
(common)
Sylvan Progressive
(common)
Thopter Machinist
(common)
Essential Warrior
(common)
Battle Ox
(common)
Aspiring Technomancer
(common)
Revolutionary Firebrand
(common)
Steam-powered Juggernaut
(common)
Battle Rhox
(common)
Plains
(basic)

: Escaped Baloth gains trample until end of turn.
Legendary Creature – Giant



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Creature – Human Artificer