Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Knight
First strike, vigilance
When Lorel, Peacekeeper enters the battlefield, put two 1/1 white Citizen creature tokens onto the battlefield.
Creature tokens you control have first strike and vigilance.
2/2
 U 
Artifact
Access ({7}: Grant access to the Machine to each permanent you control.)
Access granted — Whenever Information Dias is granted access to the Machine, draw two cards.
 U 
Creature – Human Warrior
[Revolution]
At the beginning of your upkeep you lose 2 life.
3/2
Police Captain
 
 U 
Creature – Human Soldier
Creatures with revolution you control enter the battlefield transformed.
Lifelink
“My past has never been perfect, but I’ve now seen that the law should benefit all, not just myself.”
4/3
 U 
Sorcery
Target opponent sacrifices a nonland permanent.
[Decipher {5}{b}]
 C 
Socery
Target creature gets +2/-2 until end of turn.
 C 
Sorcery
Put two 1/1 red Citizen creature tokens with haste onto the battlefield.
 C 
Artifact – Vehicle
Sky Sloop’s operators have flying.
At the beginning of each combat, if Sky Sloop has exactly three or four operators, those creatures get +1/+1 until end of turn.
Operate {3} ({3}: Target creature you control operates this vehicle and no other vehicle. Operate only as a sorcery.)
 C 
Artifact
Gunsmith’s Workshop enters the battlefield with a charge counter.
{t}, Remove a charge counter from Gunsmith’s Workshop or tap a red creature you control: Gunsmith’s Workshop deals 1 damage to target opponent.
 C 
Sorcery
Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
Then put two +1/+1 counters on target artifact creature.
 C 
Artifact Creature – Bird
Flying
Battle-Forged 3 (At end of combat, if this creature attacked this turn and has fewer than 3 +1/+1 counters on it, put a +1/+1 counter on it.)
0/1
 C 
Sorcery
[Envision 3]
Put up to two cards from your vision pile into your hand.
 C 
Sorcery
[Bolster 2].
Draw a card.
 C 
Creature – Human Wizard
{2}{r}: Torchbender deals 1 damage to each opponent. If you’ve activated three non-mana abilities this turn, revolt.
At the beginning of your end step, if you’ve revolted, Torchbender deals 1 damage to each opponent.
2/1
 C 
Creature – Human Rogue
(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, that players discards a card.
3/2
Forest
 
 B 
Basic Land – Forest

Lorel, Peacekeeper (rare)
Information Dias (uncommon)
Ruthless Mercenary (uncommon)
Terminal Command (uncommon)
AEther Surge (common)
Call of the Vigilante (common)
Sky Sloop (common)
Gunsmith’s Workshop (common)
Upgraded Tinker (common)
Adaptive Thrummer (common)
Inevitable Conclusion (common)
Cry of Revolt (common)
Torchbender (common)
Consul Interrogator (common)
Forest (basic)