Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy target artifact. [Bolster 1]
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Kicker
![]() ![]() (You may pay an additional ![]() ![]() as you cast this spell.)
Name a nonland card. Search target opponent's hand, graveyard, and library for a card of the chosen name and exile it. Then that player shuffles his or her library. If Process of Elimination was researched, you may exile any number of cards of the chosen name instead. |
[Law] – At the beginning of each upkeep, if an opponent broke a law last turn, you may pay 1 life. If you do, draw a card.
2/3
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Whenever Underground Smuggler attacks, [bolster 1].
2/1
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Menace
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.) 2/1
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: [Combine Core]3/2
This creature gets +1/+0 and has trample.
Whenever this creature attacks, |
When Lab Experiment dies, envision 2, then put a card from your vision pile into your hand. (To envision 2, exile the top two cards of your library into your vision pile.)
1/2
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
2/3
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Target creature gets +3/+3 until end of turn.
[Consolidate] – If you haven't taken damage since your last turn, that creature gets +5/+5 until end of turn instead. |
As long as your advancement is 4 or greater, Mecha-Halberdier has first strike. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
3/1
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Prevent all damage that would be dealt to target creature this turn. Untap that creature.
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Target player puts the top five cards from his or her library into his or her graveyard.
[Decipher ![]() ] |
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
3/3
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Full Crew V2 (If you control exactly V2 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
As long as Corong Airship is crewed, it gets +4/+4 and has flying. 0/1
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Reforge to the Cause
(common, foil)
Process of Elimination
(rare)
Mercenary Police
(uncommon)
Underground Smuggler
(uncommon)
Evasive Knifehand
(uncommon)
Siege Core
(common)
Lab Experiment
(common)
Battle Horse
(common)
Break Binds
(common)
Mecha-Halberdier
(common)
Reforge in Light
(common)
Memory Leak
(common)
Battle Ogre
(common)
Corong Airship
(common)
Swamp
(basic)


