Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Dragon
Flying
Renown 5 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever Sky Tyrant attacks, if it is renowned, Sky Tyrant deals 5 damage to each creature without flying defending player controls.
5/5
 U 
Creature – Human Knght
When Guardian of the Meek enters the battlefield, put a 1/1 white Citizen creature token onto the battlefield.
Vigilance
"As long as I stand, there is at least one voice for the citizens of the empire."
2/2
 U 
Creature — Pilot
Flash
When Mecha Tinkerer Pilot enters the battlefield, you may exile target Core and target Chassis you control. If you do, return them to the battlefield transformed as one permanent with haste.
2/3
 U 
Creature – Human Rogue
Whenever Underground Smuggler attacks, [bolster 1].
2/1
 C 
Creature – Human Advisor
At the beginning of each opponent's' upkeep, that player pays 1 life or breaks the law. You gain life equal to life paid this way.
2/1
 C 
Creature – Human Artificer
When Vapour Researcher enters the battlefield, if your advancement is 4 or greater, you may return target creature to its owner's hand. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
3/2
 C 
Creature – Beast
{r}: Escaped Baloth gains trample until end of turn.
4/3
 C 
Socery
Target creature gets +2/-2 until end of turn.
 C 
Artifact Creature – Chassis
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
1/3
Seeker Mecha
 
 C 
– Mecha
When this creature dies, you may return either half of it to its owner’s hand.
scry 1.
2/4
 C 
Instant
Target creature gets +3/+3 until end of turn.
[Consolidate] – If you haven't taken damage since your last turn, that creature gets +5/+5 until end of turn instead.
 C 
Artifact Creature – Chassis
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
5/5
Juggernaut Mecha
 
 C 
– Mecha
Trample
When this creature dies, you may return either half of it to its owner's hand.
6/6
 C 
Creature – Human Soldier
It is against the law for an opponent to control three or more creatures
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last upkeep, you may tap target creature.
3/3
 C 
Creature – Minotaur Warrior
Haste
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
4/4
 C 
Creature — Human Artificer
Advance (When you untap ten or more permanents at once, you become advanced.)
As long as you’re advanced, Aspiring Inventor gets +2/+2 and has flying.
Developing the flight systems took thousands of mistakes. But it only needed one success to be worth it.
2/1
Plains
 
 B 
Basic Land – Plains

Sky Tyrant (mythic)
Guardian of the Meek (uncommon)
Mecha Tinkerer Pilot (uncommon)
Underground Smuggler (uncommon)
Council Blackmailer (common)
Vapour Researcher (common)
Escaped Baloth (common)
AEther Surge (common)
Seeking Chassis (common)
Break Binds (common)
Juggernaut Chassis (common)
Census Enforcer (common)
Minotaur Bruiser (common)
Aspiring Inventor (common)
Plains (basic)