Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
[Envision 3]
Put all cards in your envision pile into your hand. You lose 1 life for each card put into your hand this way.
 U 
Artifact
Access ({7}: Grant access to the Machine to each permanent you control.)
Access granted — Whenever Information Dias is granted access to the Machine, draw two cards.
 U 
Creature – Human Artificer
{t}: Add {1} to your mana pool. Spend this mana only to cast artifacts spells or activate abilities of artifacts. If your advancement is 4 or more, add {2} to your mana pool instead. (Your advancement is the largest amount of colorless mana in the cost of a permanent you control.)
1/2
 U 
Sorcery
Exile the top card of your library. You may play it this turn.
[Decipher {1}{r}]
 C 
Artifact Creature – Core
{2}: [Combine Core]
1/2
Gravity
 
 C 
Artifact Creature
This creature gets +0/+1 and flying.
Whenever this creature attacks,
 C 
Artifact Creature — Juggernaut
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
Steam-powered Juggernaut attacks each turn if able.
The engine is easy to start up, but much harder to bring to a stop.
3/3
 C 
Creature – Human Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
2/1
 C 
Creature – Human Rogue
As an additional cost to cast Canister Collector, sacrifice a creature.
When Canister Collector enters the battlefield, put a colorless [Charge] artifact token onto the battlefield. It has [Canister_text]
4/3
 C 
Instant
[Envision 3]
Target creature gets +2/+2 until end of turn. If you have a creature card in your vision pile, it gains first strike until end of turn.
 C 
Creature — Citizen
When Tinker Tailor enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
0/1
 C 
Creature – Elf Citizen
[Revolution]
2/2
Elvish Rallier
 
 C 
Colour indicator G Creature – Elf Warrior
Creatures you control with revolution enter the battlefield transformed.
Other transformed creatures you control get +1/+1
3/3
 C 
Instant
Prevent all damage that would be dealt to target creature this turn. Untap that creature.
 C 
Creature – Bat Mutant
Flying
Whenever Toxic Experimenter attacks, if your advancement is 4 or greater, defending player loses 1 life and you gain 1 life. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
1/1
 C 
Creature – Bear
When Better Bear enters the battlefield, [Envision1]. Then, put a +1/+1 counter on Better Bear for each creature card in your vision pile.
2/2
Swamp
 
 B 
Basic Land – Swamp

Prophecy of Waste (rare)
Information Dias (uncommon)
Networked Sage (uncommon)
Creative Knack (uncommon)
Gravity Core (common)
Steam-powered Juggernaut (common)
Fearless Fighter (common)
Canister Collector (common)
Inspired Ploy (common)
Tinker Tailor (common)
Elvish Pauper (common)
Reforge in Light (common)
Toxic Experimenter (common)
Better Bear (common)
Swamp (basic)