Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Giant
Trample
[Revolution]
6/6
Kor'sash the Returned
 
 R 
Colour indicator RG Legendary Creature – Giant
Trample
Creatures with revolution you control enter the battlefield transformed.
When this creature enters the battlefield or transforms into Kor'sash the Returned, he deals damage equal to his power to each creature you don't control. Then each creature you don't control deals damage equal to their power to Kor'sash.
9/9
 U 
Creature – Wizard
Sacrifice Research Analyst: Shuffle target instant or sorcery from your graveyard into the top six cards of your library. Draw a card.
2/2
 U 
Creature – Human Mutant Rogue
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
As long as Mutated Brigand is renowned, it has "{2}{b}: Regenerate Mutated Brigand"
2/3
 U 
Enchantment – Aura
Enchant creature you don't control
Whenever enchanted creature deals damage to you or a creature you control, draw two cards.
 C 
Socery
Kicker {4}{u}{u} (You may pay an additional {4}{u}{u} as you cast this spell.)
Look at the top three cards of your library. Put one of those cards into your hand, and the rest into your graveyard.
If Unlock The Mind was researched, draw 3 cards instead.
 C 
Sorcery
Extract Essence deals 2 damage to target creature. [Bolster 1]
 C 
Sorcery
[Envision 3]
Put up to one land card and up to one creature card from your vision pile into your hand.
 C 
Instant
Target creature gets +3/+3 until end of turn.
[Consolidate] – If you haven't taken damage since your last turn, that creature gets +5/+5 until end of turn instead.
 C 
Creature – Human Wizard
{1}{r}: Natural Pinger deals 1 damage to each opponent. If this is the third time you activated this ability this turn, automate it. (If this isn’t automated, put a charge counter on it and it becomes automated. At the beginning of your upkeep, if this is automated, you may activate its abilities without paying its mana cost.)
2/3
 C 
Artifact Creature – Chassis
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
5/5
Juggernaut Mecha
 
 C 
– Mecha
Trample
When this creature dies, you may return either half of it to its owner's hand.
6/6
 C 
Creature – Bird
Flying
As long as Guardian Garuda is untapped, it gets +0/+2.
3/3
 C 
Creature – Human Soldier
Whenever you sacrifice an artifact, Aether Troops gains first strike until end of turn.
4/2
 C 
Sorcery
Replicate {u}, Tap an untapped artifact you control (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Draw a card.
 C 
Artifact Creature – Core
{2}: [Combine Core]
4/1
Tomb
 
 C 
Artifact Creature
This creature gets +1/+0 and has menace.
Whenever this creature attacks,
Swamp
 
 B 
Basic Land – Swamp

Kor'sash the Wanderer (rare)
Research Analyst (uncommon)
Mutated Brigand (uncommon)
Consul Spy-Tag (uncommon)
Unlock The Mind (common)
Extract Essence (common)
Ecological Survey (common)
Break Binds (common)
Natural Pinger (common)
Juggernaut Chassis (common)
Guardian Garuda (common)
Aether Troops (common)
Artificial Thought (common)
Tomb Core (common)
Swamp (basic)