Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Rogue
Deathtouch
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
1/2
 
 R 
Creature – Elf Druid
Whenever Sage of the Outlands becomes bolstered, draw a card.
{t}: Add {g} to your mana pool.
1/1
 U 
Instant
Transform all creatures with revolution you control. Target creature you control fights target creature you don't control.
 U 
Creature – Human Scout
Menace
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
2/1
 U 
Enchantment – Aura
Enchant creature you don't control
Whenever enchanted creature deals damage to you or a creature you control, draw two cards.
 C 
Creature – Wurm
Battle-Forged 6 (At end of combat, if this creature attacked this turn and has fewer than 6 +1/+1 counters on it, put a +1/+1 counter on it.)
6/6
 C 
Artifact – Equipment
[Jury-Rig NC {1}]
Equipped creature gets +2/+0.
Equip {2}
 C 
Instant
Fusion Experiment deals damage to target creature equal to your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
 C 
Creature – Human Artificer
Flying
[Revolution]
Blah! Short sighted state. How dare they cut my funding.
2/1
Aeronautic Genius
 
 C 
Creature – Human Artificer
Flying, prowess
Creatures with revolution you control enter the battlefield transformed.
3/2
 C 
Creature – Bat Mutant
Flying
Whenever Toxic Experimenter attacks, if your advancement is 4 or greater, defending player loses 1 life and you gain 1 life. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
1/1
 C 
Sorcery
Draw two cards. You may put a charge counter on target artifact.
 C 
Creature – Human Mutant
When Lab Experiment dies, envision 2, then put a card from your vision pile into your hand. (To envision 2, exile the top two cards of your library into your vision pile.)
1/2
 C 
Land
{t}: Add 1 to your mana pool.
{3}, {t}, Sacrifice Frontline Repair Shop: Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
 C 
Creature – Human Artificer
When Elixir Developer enters the battlefield, you gain life equal to your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
2/5
Island
 
 B 
Basic Land – Island

Sewer Urchin (common, foil)
Sage of the Outlands (rare)
Fist of the Uprising (uncommon)
Evasive Knifehand (uncommon)
Consul Spy-Tag (uncommon)
Battle Wurm (common)
Improvised Weapon (common)
Fusion Experiment (common)
Bazaar-Street Tinkerer (common)
Toxic Experimenter (common)
Due Diligence (common)
Lab Experiment (common)
Frontline Repair Shop (common)
Elixir Developer (common)
Island (basic)