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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Dragon
Flying
Renown 5 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever Sky Tyrant attacks, if it is renowned, Sky Tyrant deals 5 damage to each creature without flying defending player controls.
5/5
 U 
Sorcery
Exile target creature you control and target creature you don't control into their owners' vision piles.
 U 
Creature – Human Soldier
First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
2/1
 U 
Sorcery
Target opponent discards a card and you draw a card.
[Decipher {2}{u}{b}]
 C 
Instant
Destroy target creature.
Put two colorless [Charge] artifact tokens onto the battlefield with [Canister_text]
 C 
Creature — Artificer
When Consul Tinkerer enters the battlefield, choose one:
• Put a charge counter on target artifact.
• Put a 1/1 Thopter artifact creature token with flying onto the battlefield.
2/1
 C 
Artifact
[Jury-Rig NC {4}]
When Teetering Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card, then discard a card.
 C 
Creature — Human Artificer
Advance (When you untap ten or more permanents at once, you become advanced.)
As long as you’re advanced, Aspiring Inventor gets +2/+2 and has flying.
Developing the flight systems took thousands of mistakes. But it only needed one success to be worth it.
2/1
 C 
Creature – Centaur Artificer
When Heretical Courser enters the battlefield, Put a token onto the battlefield that's a copy of a token you control
3/3
 C 
Sorcery
[Bolster 1()] then gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
 C 
Artifact
Analyst’s Workshop enters the battlefield with a charge counter.
{t}, Remove a charge counter from Analyst’s Workshop or tap a blue creature you control: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
 C 
Creature – Human Cleric
When Double Healer becomes tapped, gain 1 life.

{4}{w}, {t}: Gain 1 life.
1/2
 C 
Sorcery
As an additional cost to cast Double Double, sacrifice an artifact.
Put two colorless [Charge] artifact tokens onto the battlefield with [Canister_text]
 C 
Sorcery
Artillery Volley deals damage to target creature equal to your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.).
Island
 
 B 
Basic Land – Island

Sky Tyrant (mythic)
Disperse to the Net (uncommon)
Consul's Lieutenant (uncommon)
Information Extraction (uncommon)
Harvest Soul (common)
Consul Tinkerer (common)
Teetering Wellspring (common)
Aspiring Inventor (common)
Heretical Courser (common)
Sway the Crowd (common)
Analyst’s Workshop (common)
Double Healer (common)
Double Double (common)
Artillery Volley (common)
Island (basic)