Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Druid
Whenever Sage of the Outlands becomes bolstered, draw a card.
{t}: Add {g} to your mana pool.
1/1
 U 
Instant
Counter target spell. if your advancement is 4 or greater, you may put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.(Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
 U 
Creature – Human Soldier
{1}, tap two untapped creatures you control: Tap target creature.
1/2
 U 
Creature – Human Scout
Menace
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
2/1
 C 
Artifact
Analyst’s Workshop enters the battlefield with a charge counter.
{t}, Remove a charge counter from Analyst’s Workshop or tap a blue creature you control: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
 C 
Creature — Human Wizard
Swell — Whenever you activate a nonland activated ability with {t} in its cost, Pyrotechnician deals 1 damage to each opponent.
2/1
 C 
Creature – Elemental
Flying
Connection (Whenever you activate a nonland activated ability with {t} in its cost, this creature gets +1/+1 until end of turn.)
2/4
 C 
Creature – Beast
{r}: Escaped Baloth gains trample until end of turn.
4/3
 C 
Creature — Knight
Vigilance
When Tinker Knight enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.)
1/2
 C 
Artifact – Vehicle
Sky Sloop’s operators have flying.
At the beginning of each combat, if Sky Sloop has exactly three or four operators, those creatures get +1/+1 until end of turn.
Operate {3} ({3}: Target creature you control operates this vehicle and no other vehicle. Operate only as a sorcery.)
 C 
Instant
[Envision 3]
Trial by Fire deals damage to target creature or player equal to the highest converted mana cost among cards in your vision pile.
 C 
Creature – Zombie
When Flesh Cache dies, [bolster 1]
1/3
 C 
Creature – Human Mutant
When Test Victim enters the battlefield or dies, [Envision 1].
As long as you have a black card in your vision pile, Test Victim has deathtouch.
1/1
 C 
Instant
Tinker, then tinker. again. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield. Then do it again.)
Forest
 
 B 
Basic Land – Forest

Sage of the Outlands (rare)
Repurpose (uncommon)
Snare Squad General (uncommon)
Evasive Knifehand (uncommon)
Analyst’s Workshop (common)
Pyrotechnician (common)
Leylink Feeder (common)
Escaped Baloth (common)
Tinker Knight (common)
Sky Sloop (common)
Trial by Fire (common)
Flesh Cache (common)
Test Victim (common)
Emergency Deployment (common)
Forest (basic)