Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Kicker {6}{u}{u}{u} (You may pay an additional {6}{u}{u}{u} as you cast this spell.)
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. If Time Lock was researched, takes an extra turn after this one.
 U 
Instant
Counter target spell. if your advancement is 4 or greater, you may put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.(Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
 U 
Creature – Pilot
When Mecha Joy Rider enters the battlefield, gain control of target Mecha artifact creature until Mecha Joy Rider leaves the battlefield. That creature gains haste until end of turn.
3/2
 U 
Sorcery
Put a 1/1 colorless Thopter artifact creature token with flying into the battlefield.
[Decipher {2}{u}{u}]
 C 
Artifact Creature – Vehicle
Full Crew V2 (If you control exactly V2 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
As long as Goblin Tank is crewed, it gets +3/+3 and gains menace.
3/3
 C 
Creature – Human Artificer
When Aethersniper enters the battlefield, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
{t}: Aethersniper deals 1 damage to each opponent.
2/1
 
 C 
Land
 C 
Creature – Human Nomad
Natural — {1}{w}: Gain 1 life. If this is the third time you activated a nonland ability this turn, creatures you control get +1/+1 until end of turn.
1/2
 C 
Instant
Target creature gets +3/+3 until end of turn.
[Consolidate] – If you haven't taken damage since your last turn, that creature gets +5/+5 until end of turn instead.
 C 
Sorcery
Put two 1/1 red Citizen creature tokens with haste onto the battlefield.
 C 
Creature – Human Citizen
{4}{g}: Put a 1/1 white Citizen creature token onto the battlefield.
1/1
 C 
Creature — Rogue
Flying
Tinker Spy can block only creatures with flying.
When Tinker Spy enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
2/1
 C 
Sorcery
Kicker {5}{b} (You may pay an additional {5}{b} as you cast this spell.)
Target player draw two cards and lose 2 life. If Consul Machinations was researched, that player may Scry 4 first.
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
If your advancement is 4 or greater, add {1}{g} instead. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
1/2
Forest
 
 B 
Basic Land – Forest

Time Lock (mythic)
Repurpose (uncommon)
Mecha Joy Rider (uncommon)
Launch Thopter (uncommon)
Goblin Tank (common)
Aethersniper (common)
CL02 (common)
Outlands Sympathizer (common)
Break Binds (common)
Call of the Vigilante (common)
Town Square Speaker (common)
Tinker Spy (common)
Consul Machinations (common)
Sylvan Progressive (common)
Forest (basic)