Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Return target creature card with power 2 or less from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
Transform all creatures with revolution you control.
"How many times must you execute an insurgent before they get the message to stay dead?" -Vaen Orun
 U 
Instant
Exile target nonartifact creature you control, then Choose target artifact card in your graveyard. Return that card and the exiled card to the battlefield under your control at the beginning of your next upkeep. Exile Artificer's Journey.
 U 
Instant
[Envision 1]
You may play cards from your vision pile until end of turn. Whenever you do, envision 1.
 U 
Creature – Pilot
When Mecha Salvage Pilot enters the battlefield, return up to one target Core card and one target Chassis card from your graveyard to your hand.
2/2
 C 
Artifact Creature – Core
{2}: [Combine Core]
2/1
Molten
 
 C 
Artifact Creature
This creature has "{2}: This creature gets +1/+0 until end of turn."
Whenever this creature attacks,
 C 
Creature – Human Citizen
When Doomed Prole dies, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
1/1
 C 
Artifact Creature — Construct
Battle-Forge 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
As long as Nullarmor Guardian is fully forged, it has hexproof.
3/3
 C 
Creature – Naga Archer
Reach
[Revolution]
2/3
Jungle Guardian
 
 C 
Creature – Naga Archer
Reach, vigilance
Creatures you control with revolution enter the battlefield transformed.
3/4
 C 
Sorcery
Draw two cards. You may put a charge counter on target artifact.
 C 
Creature – Elf Scout
When Fieldworker enters the battlefield, [Charge].
{t}: You may put a land card from your hand onto the battlefield.
2/1
 C 
Creature – Human Soldier
As long as your advancement is 4 or greater, Guardian of Kaladesh gets +2/+2. (Your advancement is the largest amount of colorless mana in the cost of a permanent you control.)
1/1
 C 
Enchantment – Aura
Enchant creature
Whenever an artifact enters the battlefield under your control, enchanted creature gets +1/+1 uand gains flying ntil end of turn.
 C 
Creature – Human Artificer
When Aethersniper enters the battlefield, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
{t}: Aethersniper deals 1 damage to each opponent.
2/1
 C 
Creature – Human Soldier
As long as your advancement is 4 or greater, Mecha-Halberdier has first strike. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
3/1
Island
 
 B 
Basic Land – Island

Revolutionary Spirit (rare)
Artificer's Journey (uncommon)
Improvise (uncommon)
Mecha Salvage Pilot (uncommon)
Molten Core (common)
Doomed Prole (common)
Nullarmor Guardian (common)
Canopy Keeper (common)
Due Diligence (common)
Fieldworker (common)
Guardian of Kaladesh (common)
Artificer's Skill (common)
Aethersniper (common)
Mecha-Halberdier (common)
Island (basic)