Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Kicker {5}{u}{b} (You may pay an additional {5}{u}{b} as you cast this spell.)
Target opponent discards two cards and you draw two cards.
If Knowledge Siphon was researched, that opponent loses 5 life and you gain 5 life.
 U 
Artifact
Access ({7}: Grant access to the Machine to each permanent you control.)
Access granted — Whenever Information Dias is granted access to the Machine, draw two cards.
 U 
Sorcery
[Envision 2]
You may play a card from your envision pile this turn.
 U 
Creature – Human Soldier
Whenever Captain of the Ranks or another nontoken creature enters the battlefield, [bolster 1].
2/4
 C 
Creature — Human Artificer
When Aspiring Technomancer enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
1/1
 C 
Creature – Human Knight
Border Patrol has first strike as long as you control a token.
The Counsel’s power is not only based on their oppressive authority, but their iron grip on the thopters and canisters.
3/3
 C 
Creature – Minotaur Warrior
Haste
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
4/4
 C 
Sorcery
Discard a card, then draw two cards.
Why not take a dram, and not give a damn?
 C 
Artifact Creature – Core
{2}: [Combine Core]
3/2
Siege
 
 C 
Artifact Creature
This creature gets +1/+0 and has trample.
Whenever this creature attacks,
 C 
Creature — Plant
Battle-Forged 5 (At end of combat, if this creature attacked this turn and has less than five +1/+1 counters on it, put a +1/+1 counter on it.)
0/1
 C 
Artifact Creature — Construct
Battle-Forged 3 (Whenever this creature attacks, if it has less than three +1/+1 counters on it, put a +1/+1 counter on it.)
First law of robotics: A robot will never disobey its owner’s commands.
1/2
 C 
Creature – Human Artificer
{t}: Draw a card, then discard a card. Activate this ability only if your advancement is 4 or greater. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
2/1
 C 
Sorcery
Kicker {6}{b} (You may pay an additional {6}{b} as you cast this spell.)
Destroy target creature. If Terrible Fate was researched, that creature's controller loses life equal to its toughness.
 C 
Sorcery
Kicker {5}{b} (You may pay an additional {5}{b} as you cast this spell.)
Target player discards two cards. If Insidious Transaction was researched, that player loses 4 life.
Mountain
 
 B 
Basic Land – Mountain

Knowledge Siphon (rare)
Information Dias (uncommon)
Quick Intuition (uncommon)
Captain of the Ranks (uncommon)
Aspiring Technomancer (common)
Border Patrol (common)
Minotaur Bruiser (common)
Soma Dose (common)
Siege Core (common)
Pottus Potentialis (common)
Loyal Automaton (common)
Progressive Scholar (common)
Terrible Fate (common)
Insidious Transaction (common)
Mountain (basic)