Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
[Revolution] 6/6
Trample
Creatures with revolution you control enter the battlefield transformed. When this creature enters the battlefield or transforms into Kor'sash the Returned, he deals damage equal to his power to each creature you don't control. Then each creature you don't control deals damage equal to their power to Kor'sash. 9/9
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When Mecha Joy Rider enters the battlefield, gain control of target Mecha artifact creature until Mecha Joy Rider leaves the battlefield. That creature gains haste until end of turn.
3/2
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First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn. 2/1
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Flash
When Mecha Splinter Pilot enters the battlefield, you may exile target Mecha. If you do, return both halves to the battlefield transformed under their owners’ control. 2/2
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Exile target attacking or blocking creature, then return that card to the battlefield under its owner's control. If Disappearing Act was researched, that creature doesn't return. The consul can protect or erase.
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: Draw a card, then discard a card. Activate this ability only if your advancement is 4 or greater. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)2/1
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War Machine can’t attack or block unless it’s crewed.
Crew ( : Exile another creature you control until this leaves the battlefield, or return a card exiled by War Machine to the battlefield. Crew only as a sorcery.)5/5
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Access (
: Grant access to the Machine to each permanent you control.)
Access granted — Whenever Alatian Phasemancer is granted access to the Machine, it gets +2/+2 and can’t be blocked until end of turn 1/3
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Destroy target land. Creatures without flying can't block this turn.
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Haste
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) 4/4
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When Doomed Prole dies, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
1/1
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Jeweler’s Workshop enters the battlefield with a charge counter.
, Remove a charge counter from Jeweler’s Workshop or tap a green creature you control: Add one mana of any color to your mana pool. |
Flying
Battle-Forged 3 (At end of combat, if this creature attacked this turn and has fewer than 3 +1/+1 counters on it, put a +1/+1 counter on it.) 0/1
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[Envision 3]
Target creature gets -X/-X until end of turn, where X is the highest converted mana cost among cards in your vision pile. |
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Kor'sash the Wanderer
(rare)
Mecha Joy Rider
(uncommon)
Consul's Lieutenant
(uncommon)
Mecha Splinter Pilot
(uncommon)
Disappearing Act
(common)
Progressive Scholar
(common)
War Machine
(common)
Alatian Phasemancer
(common)
Tectonic Rift
(common)
Minotaur Bruiser
(common)
Doomed Prole
(common)
Jeweler’s Workshop
(common)
Adaptive Thrummer
(common)
Petri Death
(common)
Island
(basic)



Legendary Creature – Giant





: Draw a card, then discard a card. Activate this ability only if your advancement is 4 or greater. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
: Grant access to the Machine to each permanent you control.)