Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control have hexproof and skulk.
: Target creature you control gets -1/+1 until end of turn. |
Flash
When Mecha Splinter Pilot enters the battlefield, you may exile target Mecha. If you do, return both halves to the battlefield transformed under their owners’ control. 2/2
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Exile target nonartifact creature you control, then Choose target artifact card in your graveyard. Return that card and the exiled card to the battlefield under your control at the beginning of your next upkeep. Exile Artificer's Journey.
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When Mecha Salvage Pilot enters the battlefield, return up to one target Core card and one target Chassis card from your graveyard to your hand.
2/2
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Essence — Whenever you spend four or more mana to cast a spell or activate an ability, put a +1/+1 counter on Essential Shaman.
2/2
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Flying
Connection (Whenever you activate a nonland activated ability with in its cost, this creature gets +1/+1 until end of turn.)2/4
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: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)1/3
When this creature dies, you may return either half of it to its owner’s hand.
scry 1. 2/4
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When Tinker Goblin enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
2/1
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Put two 1/1 red Citizen creature tokens with haste onto the battlefield.
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![]() : Target creature gains menace until end of turn."Beware of the savages!"
2/2
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Target player draw two cards and lose 2 life. If Consul Machinations was researched, that player may Scry 4 first. |
It is against the law for an opponent to control three or more creatures
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last upkeep, you may tap target creature. 3/3
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[Jury-Rig NC
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Equipped creature gets +2/+0. Equip ![]() |
Vigilance
When Tinker Knight enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.) 1/2
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Covert Operations
(rare)
Mecha Splinter Pilot
(uncommon)
Artificer's Journey
(uncommon)
Mecha Salvage Pilot
(uncommon)
Essential Druid
(common)
Leylink Feeder
(common)
Seeking Chassis
(common)
Tinker Goblin
(common)
Call of the Vigilante
(common)
Relentless Tigrala
(common)
Consul Machinations
(common)
Census Enforcer
(common)
Improvised Weapon
(common)
Tinker Knight
(common)
Island
(basic)





in its cost, this creature gets +1/+1 until end of turn.)
