Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, trample
At the beginning of your upkeep, if you do not have the greatest advancement among all players, Archfiend of Ambition deals 7 damage to you (Your advancement is the largest amount of generic mana in the cost of a permanent you control.) 7/7
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[Revolution]
First strike, lifelink 2/2
Creatures you control with revolution enter the battlefield transformed.
Creatures you control get +1/+1 and gain first strike and lifelink |
Flash
When Mecha Tinkerer Pilot enters the battlefield, you may exile target Core and target Chassis you control. If you do, return them to the battlefield transformed as one permanent with haste. 2/3
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Equipped creature gets +X/+0, where X is your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.).
Equip ![]() |
: Add to your mana pool. Spend this mana only to cast artifacts spells or activate abilities of artifacts. If your advancement is 4 or more, add to your mana pool instead. (Your advancement is the largest amount of colorless mana in the cost of a permanent you control.)1/2
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When Double Healer becomes tapped, gain 1 life.
![]() , : Gain 1 life.1/2
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Blow Fuse deals 4 damage to target creature.
You may put a charge counter on target artifact. |
[Jury-Rig NC — Discard an artifact card.]
: Add to your mana pool. |
Flying
Connection (Whenever you activate a nonland activated ability with in its cost, this creature gets +1/+1 until end of turn.)2/4
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When Test Victim enters the battlefield or dies, [Envision 1].
As long as you have a black card in your vision pile, Test Victim has deathtouch. 1/1
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Destroy target land. Creatures without flying can't block this turn.
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When Tinker Soldier enters the battlefield, tinker. (When this enters the battlefield, you may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
1/1
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: [Combine Core]2/1
This creature has "
: This creature gets +1/+0 until end of turn."
Whenever this creature attacks, |
When Heretical Courser enters the battlefield, Put a token onto the battlefield that's a copy of a token you control
3/3
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Archfiend of Ambition
(rare, foil)
Champion of the People
(rare)
Mecha Tinkerer Pilot
(uncommon)
Advanced Blade
(uncommon)
Networked Sage
(uncommon)
Double Healer
(common)
Blow Fuse
(common)
Glittering Totem
(common)
Leylink Feeder
(common)
Test Victim
(common)
Tectonic Rift
(common)
Tinker Soldier
(common)
Molten Core
(common)
Heretical Courser
(common)
Forest
(basic)




Enchantment

: Add
to your mana pool instead. (Your advancement is the largest amount of colorless mana in the cost of a permanent you control.)
to your mana pool.