Tesla Card Dump: Virtual Booster

Tesla Card Dump: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Knight
First strike, vigilance
When Lorel, Peacekeeper enters the battlefield, put two 1/1 white Citizen creature tokens onto the battlefield.
Creature tokens you control have first strike and vigilance.
2/2
 
 R 
Sorcery
Return target creature card with power 2 or less from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
Transform all creatures with revolution you control.
"How many times must you execute an insurgent before they get the message to stay dead?" -Vaen Orun
 U 
Creature – Elf Warrior
Haste
[Revolution]
2/2
Revolutionary Charger
 
 U 
Creature – Elf Warrior
Trample, haste
Creatures you control with revolution enter the battlefield transformed.
4/4
 U 
Creature – Pilot
Flash
When Mecha Splinter Pilot enters the battlefield, you may exile target Mecha. If you do, return both halves to the battlefield transformed under their owners’ control.
2/2
 U 
Creature – Human Assassin
Deathtouch, hexproof
2/2
 C 
Instant
Counter target spell unless it's controller pays {4}.
[Consolidate] – If you haven't lost life since your last turn, instead, counter that spell.
 C 
Instant
Kicker {5}{g} (You may pay an additional {5}{g} as you cast this spell.)
Target creature gets +3/+3 until end of turn. If Monster Study was researched, that creature gets +6/+6 and trample until end of turn instead.
 C 
Sorcery
Discard a card, then draw two cards.
Why not take a dram, and not give a damn?
 C 
Artifact Creature — Drone
Battle-Forge 3 (At end of combat, if this creature attacked this turn and has less than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Recon Drone becomes fully forged, draw a card.
1/2
{2}
 
 C 
Artifact – Equipment
Equipped creature has base power and toughness 3/3.
Equip {1}
 C 
Sorcery
As an additional cost to cast Junkyard Scuffle, tap a creature you control and put a +1/+1 counter on that creature.
Destroy target nonartifact creature.
 C 
Sorcery
Artillery Volley deals damage to target creature equal to your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.).
 C 
Creature – Human Artificer
When Elixir Developer enters the battlefield, you gain life equal to your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
2/5
 C 
Creature – Spirit
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
Battle Ghost can’t be blocked.
1/1
Plains
 
 B 
Basic Land – Plains

Lorel, Peacekeeper (rare, foil)
Revolutionary Spirit (rare)
Wilds Raider (uncommon)
Mecha Splinter Pilot (uncommon)
Shadowblade Assassin (uncommon)
Spellbind (common)
Monster Study (common)
Soma Dose (common)
Recon Drone (common)
Autocar (common)
Junkyard Scuffle (common)
Artillery Volley (common)
Elixir Developer (common)
Battle Ghost (common)
Plains (basic)