Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Relentless Mercenary enters the battlefield tapped.
When Relentless Mercenary dies, if it was renowned, return it to the battlefield.
2/1
 U 
Sorcery
Target opponent sacrifices a nonland permanent.
[Decipher {5}{b}]
 U 
Creature – Human Artificer
When Nefarious Researcher enters the battlefield, search your library for an instant or sorcery card with research, reveal it, put it into your hand, then shuffle your library.
2/3
 U 
Sorcery
Tap all creatures. Your opponent's creatures do not untap during their controller's next untap step.
 C 
Creature – Human Wizard
{2}{r}: Torchbender deals 1 damage to each opponent. If you’ve activated three non-mana abilities this turn, revolt.
At the beginning of your end step, if you’ve revolted, Torchbender deals 1 damage to each opponent.
2/1
 C 
Artifact – Vehicle
Sky Sloop’s operators have flying.
At the beginning of each combat, if Sky Sloop has exactly three or four operators, those creatures get +1/+1 until end of turn.
Operate {3} ({3}: Target creature you control operates this vehicle and no other vehicle. Operate only as a sorcery.)
 C 
Sorcery
Blow Fuse deals 4 damage to target creature.
You may put a charge counter on target artifact.
 C 
Creature – Human Shaman
Natural — {r}: Add {1} to your mana pool. If this is the third time you activated a nonland ability this turn, Outlands Collector deals 1 damage to target creature or player.
2/1
 C 
Creature – Human Soldier
(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, put a +1/+1 counter on Consul Magehunter.
2/3
 C 
Creature – Elemental
Flying
Connection (Whenever you activate a nonland activated ability with {t} in its cost, this creature gets +1/+1 until end of turn.)
2/4
 C 
Creature – Human Knight
Border Patrol has first strike as long as you control a token.
The Counsel’s power is not only based on their oppressive authority, but their iron grip on the thopters and canisters.
3/3
 C 
Creature – Boar
Essence — Whenever you spend four or more mana to cast a spell or activate an ability, Essential Bear gains trample until end of turn.
3/3
 C 
Sorcery
Kicker {5}{w} (You may pay an additional {5}{w} as you cast this spell.)
Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. If Thopter Army was researched, put four onto the battlefield instead.
 C 
Artifact Creature – Chassis
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
0/3
Leecher Mecha
 
 C 
– Mecha
When this creature dies, you may return either half of it to its owner’s hand.
each opponent loses 1 life.
1/4
Swamp
 
 B 
Basic Land – Swamp

Relentless Mercenary (rare)
Terminal Command (uncommon)
Nefarious Researcher (uncommon)
Solar Flash (uncommon)
Torchbender (common)
Sky Sloop (common)
Blow Fuse (common)
Outlands Collector (common)
Consul Magehunter (common)
Leylink Feeder (common)
Border Patrol (common)
Essential Boar (common)
Thopter Army (common)
Leeching Chassis (common)
Swamp (basic)