Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elf Scout
When Fieldworker enters the battlefield, [Charge].
{t}: You may put a land card from your hand onto the battlefield.
2/1
 
 M 
Artifact Creature — Construct
Battle-Forged 5 (At end of combat, if this creature attacked this turn and has less than five +1/+1 counters on it, put a +1/+1 counter on it.)
When Revolutionary Robot becomes fully forged, destroy all creatures that aren’t fully forged.
2/2
 U 
Creature – Human Wizard Advisor
When Confiscation Officer enters the battlefield return target nonland permanent an opponent controls to its owner's hand. It's against the law for an opponent to have a permanent with the same name as that permanent enter the battlefield under their control until Confiscation Officer leaves the battlefield.
2/2
 U 
Instant
Transform all creatures with revolution you control. Target creature you control fights target creature you don't control.
{4}{w}
 
 U 
Creature – Wall
Defender
When Border Blockade dies, put three 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
0/6
 C 
Artifact Creature – Core
{2}: [Combine Core]
2/4
Network
 
 C 
 
This creature gets +1/+0 and has lifelink.
Whenever this creature attacks, [something]
 C 
Instant
Exile up to two target creatures, then return them to the battlefield tapped under their owner's control.
 C 
Creature – Human Advisor
Vigilance
Whenever another creature enters the battlefield under your control this turn, put a +1/+1 counter on it.
2/1
 C 
Creature – Human Rogue
Haste
When Supply Runner enters the battlefield, [bolster 1]
2/2
 C 
Sorcery
Blow Fuse deals 4 damage to target creature.
You may put a charge counter on target artifact.
 C 
Creature – Elephant
As long as Empowered Elephant is enchanted or equipped, it has trample.
4/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets "Whenever a nonland permanent you control becomes tapped, this creature gets -1/-1 until end of turn."
 C 
Sorcery
Target untapped nonartifact creature gets -4/-4 until end of turn.
 C 
Artifact – Vehicle
{2}: Target creature you control gains trample until end of turn.
Full Crew 4 (If you control exactly 4 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
Island
 
 B 
Basic Land – Island

Fieldworker (common, foil)
Revolutionary Robot (mythic)
Confiscation Officer (uncommon)
Fist of the Uprising (uncommon)
Border (uncommon)
Network Core (common)
Relocate (common)
Diplomat of the Commons (common)
Supply Runner (common)
Blow Fuse (common)
Empowered Elephant (common)
Obsolescence (common)
Choking Smog (common)
Highland Wagon (common)
Island (basic)