Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Kicker {3}{b}{b} (You may pay an additional {3}{b}{b} as you cast this spell.)
Name a nonland card. Search target opponent's hand, graveyard, and library for a card of the chosen name and exile it. Then that player shuffles his or her library.
If Process of Elimination was researched, you may exile any number of cards of the chosen name instead.
 U 
Instant
[Envision 1]
You may play cards from your vision pile until end of turn. Whenever you do, envision 1.
 U 
Sorcery
Tap all creatures. Your opponent's creatures do not untap during their controller's next untap step.
 U 
Creature — Pilot
Sacrifice Mecha Repair Pilot: Target Mecha gains indestructible and hexproof until end of turn.
2/2
 C 
Artifact — Equipment
{1}, {t}: Equipped creature gets +2/+2 until end of turn.
Equip {2}
 C 
Creature – Human Citizen
When Underclass Protestor enters the battlefield, [bolster 1]
1/1
 C 
Creature — Citizen
When Tinker Tailor enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
0/1
 C 
Creature – Human Artificer Rogue
Haste
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
3/2
 C 
Creature – Bat Mutant
Flying
Whenever Toxic Experimenter attacks, if your advancement is 4 or greater, defending player loses 1 life and you gain 1 life. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
1/1
 C 
Creature – Human Mutant
When Lab Experiment dies, envision 2, then put a card from your vision pile into your hand. (To envision 2, exile the top two cards of your library into your vision pile.)
1/2
 C 
Creature – Human Knight
Border Patrol has first strike as long as you control a token.
The Counsel’s power is not only based on their oppressive authority, but their iron grip on the thopters and canisters.
3/3
 C 
Creature – Human Warrior
{2}{b}: Wasteland Brawler gets +1/+0 and gains menace until end of turn.
2/1
 C 
Artifact Creature — Drone
Battle-Forge 3 (At end of combat, if this creature attacked this turn and has less than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a +1/+1 counter is placed on Galvanic Prototype, it deals 1 damage to each opponent.
2/2
 C 
Creature – Human Warrior
Trample
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
5/5
Island
 
 B 
Basic Land – Island

Process of Elimination (rare)
Improvise (uncommon)
Solar Flash (uncommon)
Mecha Repair Pilot (uncommon)
Spring-Sword Sidearm (common)
Underclass Protestor (common)
Tinker Tailor (common)
Dashing Outlaw (common)
Toxic Experimenter (common)
Lab Experiment (common)
Border Patrol (common)
Wasteland Brawler (common)
Galvanic Prototype (common)
Outlands Marauders (common)
Island (basic)