Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
When Mecha Splinter Pilot enters the battlefield, you may exile target Mecha. If you do, return both halves to the battlefield transformed under their owners’ control. 2/2
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Flying
Renown 5 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever Sky Tyrant attacks, if it is renowned, Sky Tyrant deals 5 damage to each creature without flying defending player controls. 5/5
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Stealth Chassis can't be blocked.
: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)1/1
Stealth Mecha can't be blocked
When this creature dies, you may return either half of it to its owner’s hand. 2/2
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Whenever a creature aboard Reconnaissance Vessel deals combat damage to a player, draw a card.
Board ( : Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.) |
Defender
When Border Blockade dies, put three 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. 0/6
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When Tinker Titan enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
3/3
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Reach
When Stilt Strider enters the battlefield, [Charge]. 3/4
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Blueprint (As this spell resolves, exile it transformed. You may cast it from exile for
.)
Target creature gets +1/+1 and indestructible until end of turn. (Ghirapur Springsteel costs
to cast from exile.)
Indestructible Equipped creature gets +2/+2. Equip 3 |
Artillery Volley deals damage to target creature equal to your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.).
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Target creature gets +3/+3 until end of turn.
[Consolidate] – If you haven't taken damage since your last turn, that creature gets +5/+5 until end of turn instead. |
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When Aspiring Technomancer enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
1/1
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Equipped creature has haste.
: Target creature can’t block equipped creature this turn.
Equip ![]() |
When Lab Experiment dies, envision 2, then put a card from your vision pile into your hand. (To envision 2, exile the top two cards of your library into your vision pile.)
1/2
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Flying
Connection (Whenever you activate a nonland activated ability with in its cost, this creature gets +1/+1 until end of turn.)2/4
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Mecha Splinter Pilot
(uncommon, foil)
Sky Tyrant
(mythic)
Stealth Chassis
(uncommon)
Reconnaissance Vessel
(uncommon)
Border
(uncommon)
Tinker Titan
(common)
Stilt Strider
(common)
Pride in Craftmanship
(common)
Artillery Volley
(common)
Break Binds
(common)
Aspiring Technomancer
(common)
Spring-Speed Chassis
(common)
Lab Experiment
(common)
Leylink Feeder
(common)
Swamp
(basic)





: Target creature can’t block equipped creature this turn.