Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures you control have hexproof and skulk.
{1}: Target creature you control gets -1/+1 until end of turn.
 U 
Instant
Exile target nonartifact creature you control, then Choose target artifact card in your graveyard. Return that card and the exiled card to the battlefield under your control at the beginning of your next upkeep. Exile Artificer's Journey.
 U 
Creature – Human Soldier
Whenever Captain of the Ranks or another nontoken creature enters the battlefield, [bolster 1].
2/4
{1}{g}{w}
 
 U 
Creature – Human Cleric
Whenever a creature you control becomes tapped, you gain 1 life.
3/2
 C 
Artifact Creature – Construct
[Jury-Rig {2}]
2/1
 C 
Instant
Destroy target creature.
Put two colorless [Charge] artifact tokens onto the battlefield with [Canister_text]
 C 
Creature — Artificer
When Pressgang Tinkerer enters the battlefield, choose one:
• Put a charge counter on target artifact.
• Pressgang Tinkerer deals 1 damage to target creature.
2/1
 C 
Creature – Human Advisor
Vigilance
Whenever another creature enters the battlefield under your control this turn, put a +1/+1 counter on it.
2/1
 C 
Sorcery
Destroy up to one target artifact or enchantment. [Bolster 1]
 C 
Creature — Human Wizard
Swell — Whenever you activate a nonland activated ability with {t} in its cost, Pyrotechnician deals 1 damage to each opponent.
2/1
 C 
Creature – Human Artificer
Connection (Whenever you activate a nonland activated ability with {t} in its cost, this creature gets +1/+1 until end of turn.)
2/1
 C 
Instant
Prevent all combat damage that would be dealt this turn.
[Consolidate] – If you haven't lost any life since your last turn, prevent all combat damage that would be dealt to you and creatures you control instead.
 C 
Creature — Human Artificer
Advance (When you untap ten or more permanents at once, you become advanced.)
As long as you’re advanced, Aspiring Inventor gets +2/+2 and has flying.
Developing the flight systems took thousands of mistakes. But it only needed one success to be worth it.
2/1
 C 
Artifact – Vehicle
Boarded creatures get +2/+0 and have trample.
Board {4} ({4}: Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.)
Mountain
 
 B 
Basic Land – Mountain

Covert Operations (rare)
Artificer's Journey (uncommon)
Captain of the Ranks (uncommon)
Healer (uncommon)
Slapshod Sentinel (common)
Harvest Soul (common)
Pressgang Tinkerer (common)
Diplomat of the Commons (common)
Crush the Foundries (common)
Pyrotechnician (common)
Canister Channeler (common)
Still Mists (common)
Aspiring Inventor (common)
Drill Rig (common)
Mountain (basic)