Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First strike, vigilance
When Lorel, Peacekeeper enters the battlefield, put two 1/1 white Citizen creature tokens onto the battlefield. Creature tokens you control have first strike and vigilance. 2/2
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Stealth Chassis can't be blocked.
: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)1/1
Stealth Mecha can't be blocked
When this creature dies, you may return either half of it to its owner’s hand. 2/2
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[Envision 1]
You may play cards from your vision pile until end of turn. Whenever you do, envision 1. |
Target opponent sacrifices a nonland permanent.
[Decipher ![]() ] |
Boarded creatures get +1/+0 and have haste.
Board ( : Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.) |
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Exile target attacking or blocking creature, then return that card to the battlefield under its owner's control. If Disappearing Act was researched, that creature doesn't return. The consul can protect or erase.
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As long as your advancement is 4 or greater, Mecha-Halberdier has first strike. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
3/1
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[Revolution]
3/5
Hexproof
Creatures you control with revolution enter the battlefield transformed. 4/6
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When Test Victim enters the battlefield or dies, [Envision 1].
As long as you have a black card in your vision pile, Test Victim has deathtouch. 1/1
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Reach
[Revolution] 2/3
Reach, vigilance
Creatures you control with revolution enter the battlefield transformed. 3/4
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Target player discards two cards. If Insidious Transaction was researched, that player loses 4 life. |
Flying
Connection (Whenever you activate a nonland activated ability with in its cost, this creature gets +1/+1 until end of turn.)2/4
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: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)5/3
When this creature dies, you may return either half of it to its owner’s hand.
target creature blocks this turn if able. 6/4
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When Tinker Soldier enters the battlefield, tinker. (When this enters the battlefield, you may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
1/1
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Lorel, Peacekeeper
(rare)
Stealth Chassis
(uncommon)
Improvise
(uncommon)
Terminal Command
(uncommon)
Stockade Runner
(common)
Disappearing Act
(common)
Mecha-Halberdier
(common)
Outlands Recluse
(common)
Test Victim
(common)
Canopy Keeper
(common)
Insidious Transaction
(common)
Leylink Feeder
(common)
Hunting Chassis
(common)
Tinker Soldier
(common)
Mountain
(basic)





in its cost, this creature gets +1/+1 until end of turn.)