Tesla Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Relentless Mercenary enters the battlefield tapped. When Relentless Mercenary dies, if it was renowned, return it to the battlefield. 2/1
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When Mecha Salvage Pilot enters the battlefield, return up to one target Core card and one target Chassis card from your graveyard to your hand.
2/2
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Haste
[Revolution] 2/2
Trample, haste
Creatures you control with revolution enter the battlefield transformed. 4/4
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Whenever a creature aboard Reconnaissance Vessel deals combat damage to a player, draw a card.
Board ( : Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.) |
: Draw a card, then discard a card. Activate this ability only if your advancement is 4 or greater. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)2/1
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Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
2/2
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Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
Scry 3. |
As long as Empowered Elephant is enchanted or equipped, it has trample.
4/4
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: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)5/5
Trample
When this creature dies, you may return either half of it to its owner's hand. 6/6
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(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, that players discards a card. 3/2
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Target creature gets +2/-2 until end of turn.
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When Tinker Titan enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
3/3
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: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)3/2
When this creature dies, you may return either half of it to its owner’s hand.
You may discard a card. If you do, draw a card. 4/3
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Natural —
![]() : Gain 1 life. If this is the third time you activated a nonland ability this turn, creatures you control get +1/+1 until end of turn.1/2
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Relentless Mercenary
(rare)
Mecha Salvage Pilot
(uncommon)
Wilds Raider
(uncommon)
Reconnaissance Vessel
(uncommon)
Progressive Scholar
(common)
Canister Hauler
(common)
Aerial Surveillance
(common)
Empowered Elephant
(common)
Juggernaut Chassis
(common)
Consul Interrogator
(common)
AEther Surge
(common)
Tinker Titan
(common)
Raiding Chassis
(common)
Outlands Sympathizer
(common)
Swamp
(basic)


(
: Draw a card, then discard a card. Activate this ability only if your advancement is 4 or greater. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)