Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Return target artifact or creature card from a graveyard to the battlefield.
[Decipher {5}{b}{b}]
 U 
Creature – Human Wizard Advisor
When Confiscation Officer enters the battlefield return target nonland permanent an opponent controls to its owner's hand. It's against the law for an opponent to have a permanent with the same name as that permanent enter the battlefield under their control until Confiscation Officer leaves the battlefield.
2/2
 U 
Artifact Creature — Construct
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
At end of combat, if Laser Sentinel attacked this turn and is fully forged, it deals 4 damage to target creature your opponent controls.
4/4
 U 
Creature – Human Mutant Rogue
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
As long as Mutated Brigand is renowned, it has "{2}{b}: Regenerate Mutated Brigand"
2/3
 C 
Creature – Human Wizard
{1}{r}: Natural Pinger deals 1 damage to each opponent. If this is the third time you activated this ability this turn, automate it. (If this isn’t automated, put a charge counter on it and it becomes automated. At the beginning of your upkeep, if this is automated, you may activate its abilities without paying its mana cost.)
2/3
 C 
Sorcery
[Envision 4]
Put up to two cards from your vision pile into your hand. You lose 2 life.
 C 
Creature – Human Soldier
As long as your advancement is 4 or greater, Guardian of Kaladesh gets +2/+2. (Your advancement is the largest amount of colorless mana in the cost of a permanent you control.)
1/1
 C 
Artifact Creature – Vehicle
Full Crew V2 (If you control exactly V2 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
Mooring Steamboat doesn’t untap during your untap step.
Whenever Mooring Steamboat becomes crewed, untap it.
6/4
 C 
Creature – Elemental
Flying
Connection (Whenever you activate a nonland activated ability with {t} in its cost, this creature gets +1/+1 until end of turn.)
2/4
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
If your advancement is 4 or greater, add {1}{g} instead. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
1/2
 C 
Creature — Giant
When Tinker Titan enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
3/3
 C 
Artifact Creature – Core
{2}: [Combine Core]
4/1
Tomb
 
 C 
Artifact Creature
This creature gets +1/+0 and has menace.
Whenever this creature attacks,
 C 
Creature – Ogre
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
3/3
 C 
Creature – Human Artificer
If you control a creature with a +1/+1 counter on it, Scrap Glider has flying.

{4}{w}:Put a +1/+1 counter on Scrap Glider.
2/2
Swamp
 
 B 
Basic Land – Swamp

Memory Exploit (rare)
Confiscation Officer (uncommon)
Laser Sentinel (uncommon)
Mutated Brigand (uncommon)
Natural Pinger (common)
Monster Study (common)
Guardian of Kaladesh (common)
Mooring Steamboat (common)
Leylink Feeder (common)
Sylvan Progressive (common)
Tinker Titan (common)
Tomb Core (common)
Battle Ogre (common)
Scrap Glider (common)
Swamp (basic)