Tesla Card Dump: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Kicker {3}{b}{b} (You may pay an additional {3}{b}{b} as you cast this spell.)
Name a nonland card. Search target opponent's hand, graveyard, and library for a card of the chosen name and exile it. Then that player shuffles his or her library.
If Process of Elimination was researched, you may exile any number of cards of the chosen name instead.
 U 
Creature – Wizard
Sacrifice Research Analyst: Shuffle target instant or sorcery from your graveyard into the top six cards of your library. Draw a card.
2/2
 U 
Creature – Elf Warrior
Haste
[Revolution]
2/2
Revolutionary Charger
 
 U 
Creature – Elf Warrior
Trample, haste
Creatures you control with revolution enter the battlefield transformed.
4/4
 U 
Creature – Human Artificer
{t}: Add {1} to your mana pool. Spend this mana only to cast artifacts spells or activate abilities of artifacts. If your advancement is 4 or more, add {2} to your mana pool instead. (Your advancement is the largest amount of colorless mana in the cost of a permanent you control.)
1/2
 C 
Instant
Kicker {6}{u} (You may pay an additional {6}{u} as you cast this spell.)
Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. If Thopter Deployment was researched put three of those tokens onto the battlefield instead.
 C 
Creature – Human Pilot
First strike
Vehicles crewed by Driving Ace have first strike.
2/2
 C 
Socery
Target creature gets +2/-2 until end of turn.
{2}
 
 C 
Artifact – Equipment
Equipped creature has base power and toughness 3/3.
Equip {1}
 C 
Creature – Elf Druid
[Revolution]
{t}: Add {1} to your mana pool.
As the districts grow larger the forests dwindle.
1/2
Druid of Reclamation
 
 C 
Creature – Elf Druid
Creatures with revolution you control enter the battlefield transformed.
{t}: Add one mana of any color to your mana pool.
2/3
 C 
Sorcery
Extract Essence deals 2 damage to target creature. [Bolster 1]
 C 
Creature – Human Wizard
Access ({7}: Grant access to the Machine to each permanent you control.)
Access granted — Whenever Alatian Phasemancer is granted access to the Machine, it gets +2/+2 and can’t be blocked until end of turn
1/3
 C 
Creature – Horse
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
2/3
 C 
Artifact Creature – Chassis
{2}: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)
2/4
Thunderer Mecha
 
 C 
– Mecha
When this creature dies, you may return either half of it to its owner’s hand.
tap target creature with power 2 or less.
3/5
 C 
Creature – Elf Citizen
[Revolution]
2/2
Vinewhip Mage
 
 C 
Creature – Elf Druid
Creatures with revolution you control enter the battlefield transformed.
Reach
3/3
Plains
 
 B 
Basic Land – Plains

Process of Elimination (rare)
Research Analyst (uncommon)
Wilds Raider (uncommon)
Networked Sage (uncommon)
Thopter Deployment (common)
Driving Ace (common)
AEther Surge (common)
Autocar (common)
Diminished Druid (common)
Extract Essence (common)
Alatian Phasemancer (common)
Battle Horse (common)
Thundering Chassis (common)
Rope Maker (common)
Plains (basic)