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CardName: Covert Operations Cost: 1UU Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control have hexproof and skulk. {1}: Target creature you control gets -1/+1 until end of turn. Flavour Text: Set/Rarity: Tesla Card Dump Rare

Covert Operations
{1}{u}{u}
 
 R 
Enchantment
Creatures you control have hexproof and skulk.
{1}: Target creature you control gets -1/+1 until end of turn.
Updated on 31 Aug 2016 by CasualR

History: [-]

2016-06-25 00:04:37: CasualR created and commented on the card Covert Operations

I love me my power 2 or less archetype.

Doesn't work. Layers.

The internet has "This doesn't work because of reasons". MTG has "I can't do this because of layers."

Fortunately, I had thought of an interesting alternative.

"Creatures you control have hexproof and skulk".

Though I'm not sure if we should assume that Skulk will be evergreened, though I think it will.

Edit: Hmm... it's been a while since I've thrown my hat's into the ring. Apparently we have skulk as a thing.

I feel like we would want an activated ability on this as well?

­{1}: Target creature you control gets -1/+1 until end of turn? Eh?

Creatures you control with power 2 or less cant be blocked.

At the beginning of combat on your turn, you may have target creature you control gain Hexproof until end of turn.

Or just all creatures have Hexproof skulk. That's actually nice. Yeah.

Although maybe mass Hexproof is a bit much

Sure, but the only other card that grants hexproof also grants targeted regeneration. It's probably fine? Asceticism

2016-06-25 13:32:27: CasualR edited Covert Operations:

Hide in plain sight --> Covert operation. Changed from conditional unblockability to skulk. Added activated ability. 2UU --> 1UU.

2016-06-25 13:33:01: CasualR edited Covert Operations:

Removed extra newline.

Asceticism cost 5.

What if the last ability could target any creature but just granted -1/-0?

I feel that would make more sense flavorfully, and if you're using it to make a Hexproof creature unblockable, the toughness won't often matter.

How do we feel about UU for mass skulk and activate for -1/-0 and hexproof? It is a bit like mass hexproof as long as you keep a few mana open but in unusual situations the opponent might waste a spell just to force you to give your guy -1/-0.

Unfortunately, judging by recent comments by Tabak and others, skulk is not going to be evergreen any time soon. However, we could choose it as one of our returning keywords.

­:/ Do you have a link on that?

­:/ We already have skulk, so that is a point in its favor. Otherwise, do an unlockable if power less then 2 check on attack.

This card is a mess. Is everyone happy for me to remove it?

Can you describe what you don't like about it?

Its too cheap for mass hexproof, skulk probably isn't going to make it into the set, and reducing the power of your own units is both complex on board and not exciting.

2016-08-31 20:16:45: CasualR moved the card Covert Operations from Tesla Project into Tesla Card Dump

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