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Mechanics

CardName: Blow Fuse Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Blow Fuse deals 4 damage to target creature. You may put a charge counter on target artifact. Flavour Text: Set/Rarity: Tesla Card Dump Common

Blow Fuse
{1}{r}
 
 C 
Sorcery
Blow Fuse deals 4 damage to target creature.
You may put a charge counter on target artifact.
Updated on 15 Jan 2016 by Doombringer

History: [-]

2015-11-04 14:41:50: Circeus edited Blow Fuse

what are we using charge counters for? Also this seems far too efficient for a common.

Circeus: That's something I've been wondering myself. We have LOTS of charge-counter centric ideas, but no actual cards with charge counters. I think we could just go a Mirrodin route and have lots of 'limited-use' artifacts though, with some interesting differences - like the Workshop cycle, or perhaps a cycle that can tap to recharge. (Useful with Canisters)

BTW, isn't tinker a serious troublemaker in creating common cards that can put two different types of counters on the same card (a big R&D no-no)?

yup, thus why I've never really advocated tinker. I doubt it will last the first round of playtesting.

Mm, this is true Circeus. It could either say noncreature artifact, or we could scrap the mechanic entirely.

2016-01-15 04:47:42: Doombringer moved the card Blow Fuse from Tesla Project into Tesla Card Dump

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